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JellySlayer
01-15-2014, 06:36 PM
Anyone feeling interested in doing some sort of forum-wide challenge competition? It seems to me that it's been awhile, and with everyone being able to run pre20, and the boards being somewhat more active with new (or returning old) players, this seems like a good time to do it. We could do something akin to previous challenges like Duels to the Death (http://www.adom.de/forums/showthread.php/11612-Duel-to-the-Death-Ladder-Edition-2012?highlight=duel+death), The Weakest Link (http://www.adom.de/forums/showthread.php/10521-The-Weakest-Link-2010-Rules?highlight=duel+death), or Mission ADOMPossible (http://www.adom.de/forums/showthread.php/1508-Mission-ADOMpossible!?highlight=adompossible). Or something different, of course, if there are some other ideas.

grobblewobble
01-15-2014, 06:46 PM
Sounds fun. I'm in for anything, as long as it's got horribly complicated rules that we can bicker over.

GordonOverkill
01-15-2014, 07:55 PM
Count me in! I'm in love with multiplayer ADOM and damn looking forward to kick your behinds!

Blasphemous
01-16-2014, 09:05 AM
I'm in as long as gravedigging and corpse desecration are involved.

_Ln_
01-16-2014, 09:41 AM
In favor of ADOMPossible-style game. ID games are getting kinda boring.

Cactus
01-16-2014, 12:09 PM
Good idea! I'm definitely in.

Soirana
01-16-2014, 12:09 PM
In favor of ADOMPossible-style game.

I support this.

Personally I would prefer
- team based - all the fun team vs. team flaming and you can always blame teammates for failing
- something slightly away from standard, but not as tedious as Zen Monk or spit trough you whole game.

Maybe more or less adompossible rules like this (http://www.adom.de/forums/showthread.php/11362-Mission-ADOMPossible-Signup?p=63919#post63919) just instead of random characters some collection of simple challenges like:
-Mellee necro [or wizard/druid other primary magic user] - with restriction of not casting spells. [some xceptions to save tedium as pirranha freezing probably acceptable]
-mellee dualwielder cause shield s are boring [not ranger as that does not count for challenge]
- chaos knight who sticks with being C allignment whole game. [Chaos knights are novelty enough and corruption management would work as far as challenge is concerned]
- some weakling [merchant/thief] rolled with exceptionally low stats.

Grey
01-16-2014, 12:38 PM
I'm up for it but have no time to play organiser, I'm afraid.

grobblewobble
01-16-2014, 02:24 PM
-mellee dualwielder cause shield s are boring [not ranger as that does not count for challenge]
Assassin would be a nice class for that.

JellySlayer
01-16-2014, 02:28 PM
Hmm... how about an ADOMPossible style game, but rather than doing steals like described in the link Soirana lists, the lowest scoring team(s) can inflict restrictions on PCs from the highest scoring teams in future missions (chosen from a list or something so it doesn't get too obscene)? So if Team A has a wizard that is doing very well, the losing Team B could add a restriction that for the next mission, that PC can't cast spells, say.

LFk
01-16-2014, 03:33 PM
Hmm... how about an ADOMPossible style game, but rather than doing steals like described in the link Soirana lists, the lowest scoring team(s) can inflict restrictions on PCs from the highest scoring teams in future missions (chosen from a list or something so it doesn't get too obscene)? So if Team A has a wizard that is doing very well, the losing Team B could add a restriction that for the next mission, that PC can't cast spells, say.

This is a fun idea, inflicting restrictions. In the spirit of chaos, though, how about instead of picking a restriction, you shoot a random one, that is in a pool of pre-determined restrictions. The random one would be randomly applied by the organizer... who will be fair and honest (maybe).

Here's a few examples, written quickly in the form of a "corruption"
- Arcane forces around you are dampened! [PC cannot cast spells.]
- Everything you touch seems to rot very quickly. [PC cannot hold any food (%).]
- Your pack suddenly feels extraordinarily heavy. [PC cannot hold more than X Stones of items]
- You suddenly become highly allerigic to various concoctions! [PC cannot drink potions]
- You are permanently slightly confused. [PC cannot read anything]
- Everything far away seems to be blurry. [PC cannot shoot missiles]
- You feel so thirsty... [PC MUST drink every potion he/she comes across]
- Nothing seems to happen when you wave these sticks around! [PC cannot use wands]
- You have an insatiable desire to read and learn [PC must read every book/scroll, until it vanishes.]

GordonOverkill
01-16-2014, 03:42 PM
Hmmm, don't forget about the less experienced players. If we don't want to exclude all the new forum members, we shouldn't make it too challanging.

JellySlayer
01-16-2014, 03:48 PM
Well, in ADOMPossible, each team has multiple PCs available for them to play (one per player, specifically). If one PC has a particularly nasty restriction on them, then that team can dump that character on one of their more experienced players. I'd have the restrictions only last for one round, so that harsh penalties can't accumulate.

What I'm never quite sure what to do about this challenge is how to handle PCs who die. I'd like to have it so that everyone can keep playing for the whole competition if they want to, so it'd be nice if there were a way to revive/reroll PCs in such a way that they wouldn't be too far behind.

grobblewobble
01-16-2014, 04:22 PM
I don't really like the idea of constantly changing restrictions for different characters, I think it would become too easy to lose track of what character is allowed to do what.


What I'm never quite sure what to do about this challenge is how to handle PCs who die. I'd like to have it so that everyone can keep playing for the whole competition if they want to, so it'd be nice if there were a way to revive/reroll PCs in such a way that they wouldn't be too far behind.
How about this: if one player in the team kills a character, the team loses points and another team (or all other teams) are allowed to trade one of their own characters with the character that died. If they succeed with the savegame where the other team failed, they get a bonus.

Soirana
01-16-2014, 04:28 PM
What I'm never quite sure what to do about this challenge is how to handle PCs who die. I'd like to have it so that everyone can keep playing for the whole competition if they want to, so it'd be nice if there were a way to revive/reroll PCs in such a way that they wouldn't be too far behind.
Assuming there is turn limit per round [it should be at least to prevent excessive scumming] - you could simply allow to use save of previous round. There would be chance of continuing and penalty for needing considerably speed up. It depends on numbers but maybe some extra turns [like 25%extra] would be needed as I doubt that adompossible style 2 rounds in5k would be very doable.

I also like idea of having extra restrictions at random. First it gives initiative to prepare [like keep looking for good weapon on wizard], second on team with some advice should be able to pull off nastier combination.

JellySlayer
01-16-2014, 04:32 PM
Using save of previous round with added time seems sensible enough, I suppose, especially if individual missions aren't too long.

_Ln_
01-16-2014, 05:56 PM
Man, just revisited TWL 2010 flamewar thread, a real gem I must say. http://www.adom.de/forums/showthread.php/10523-TWL2010-Flamewar-Thread

I wonder if we can catch up to that level.

JellySlayer
01-16-2014, 07:58 PM
So it looks like it may look something like this:
-We'll organize into teams, ideally of around 4 players each.
-Race/classes that each team will get will be decided in some manner or other (I like the idea of each team having a couple races and then drawing up lists of preferred classes that we did before, assuming we have enough players for that to make sense).
-The teams are assigned a mission. Each player chooses one of the PCs from their team pool and attempts the mission. If you succeed, your team gets a point. If you die or fail to complete the mission in some other way, no points, obviously. The next missions will use the same PCs, but different players on the team will be playing them.
-If a PC is killed, they can be restarted from the previous save in the next round, and attempt the current mission, with a bit of extra turns allotted to try to catch up in terms of equipment, levels, travel, etc. This may need to be adapted a bit if a PC dies several times in a row.
-If a team wants to play on the server, they'll need to set up some way to backup their games with the admins in the event of deaths.
-If your team has the lowest or second lowest score at the start of a round, you'll be able to afflict one PC on one of the remaining teams with a "corruption" that will add some restriction on that PC. This corruption will last for one round. The corruption will be chosen randomly from a list similar to Lfk's. Possibly the corruptions may get worse as the game goes on, we'll see.

As far as timing goes... I've currently drafted 9 missions each ~6000 turns long that takes us to the end of the game. Ideally, I'd aim to have this finish in about 6 weeks, since that seems to be about the point where people lose interest completely, so players would have 5 days per mission.

Seem reasonable? Anything I missed?

LFk
01-16-2014, 08:39 PM
Prior to 1.2.0, there were exactly 20 classes, making 4 or 5 teams the ideal number of teams to have. Oh well.

I would say the best idea is to shoot for the same as was done before: 4 or 5 teams. Have each team submit class lists of their preferred choices, and go down the list in "draft" order, giving each team the top remaining available pick from their list. This will roster 20 heroes.

The 2 unpicked heroes can be assigned to solos if you want to allow one or two, or just disallow solos. (Screw them, they aren't team players.)

I don't even know why I'm discussing this, I probably don't really have time to play =( I can browse these forums at work... next best thing right?

Soirana
01-17-2014, 05:24 AM
Weel, if that is regular game with char swaps -meaning no restrictions and no missions like clean dwarftown from fecken dwarves - count me out. Simply too boring.

JellySlayer
01-17-2014, 01:57 PM
Weel, if that is regular game with char swaps -meaning no restrictions and no missions like clean dwarftown from fecken dwarves - count me out. Simply too boring.

There will be missions and possibly restrictions, yes.



-The teams are assigned a mission. Each player chooses one of the PCs from their team pool and attempts the mission. If you succeed, your team gets a point. If you die or fail to complete the mission in some other way, no points, obviously. The next missions will use the same PCs, but different players on the team will be playing them.

-If your team has the lowest or second lowest score at the start of a round, you'll be able to afflict one PC on one of the remaining teams with a "corruption" that will add some restriction on that PC. This corruption will last for one round. The corruption will be chosen randomly from a list similar to Lfk's. Possibly the corruptions may get worse as the game goes on, we'll see.

grobblewobble
01-17-2014, 03:04 PM
-If a PC is killed, they can be restarted from the previous save in the next round, and attempt the current mission, with a bit of extra turns allotted to try to catch up in terms of equipment, levels, travel, etc. This may need to be adapted a bit if a PC dies several times in a row.


This would mean the work of 12k turns (2 missions) needs to be done in 6k turns (+ bonus turns) instead. So the effect of failing the mission would be a turn penalty (and losing a point, of course).
A victory in 54k turns is alread quite speedy.

How about the following rule for failed missions, instead:
Whenever you fail a mission, any player from the same team is allowed to reload the same old savegame and try again, but with a "corruption" (random challenge rule). If that replay fails too, the team loses a point. The team can keep trying, but each time a different "corruption" is applied and each new failed attempt is penalized with substraction of another point.

JellySlayer
01-17-2014, 03:26 PM
You aren't required to complete the previous mission if you fail one. For example, using the missions from the first time through:
Mission 1: Dive to the UD
Mission 2: Go to Dwarftown

If you die in mission 1, then you would respawn at your last save (ie. right at the beginning of the game), but would not be required to complete the UD run. You could if you wanted to, for xp or whatever, but you could just as well bum around Terinyo for a bit and then head straight to DT. In practice, you may sometimes have to complete both missions (eg. if Mission 4 is complete the ToEF and Mission 5 is complete the Mana Temple), but generally you wouldn't.

As it stands right now, I think the first six missions (out of nine) I've made would not require any significant backtracking if you were to miss one.

SirTheta
01-17-2014, 04:52 PM
This sounds pretty exciting, count me in. Should we start a spreadsheet or something?

okitsgreat
01-18-2014, 12:21 PM
I would love to take part in a game like this, although I pity the team that gets me, as I'm quite bad (only playing adom for a bit more that a year).
It was mentioned that inexperienced players would get easier PCs, but does "inexperienced" mean 'only a few wins' or 'never got past the ACW' ?

GordonOverkill
01-18-2014, 04:09 PM
At least in my eyes everybody who likes to play is welcome. Maybe it will even be a nice chance for you to learn a thing or two.

grobblewobble
01-19-2014, 02:51 PM
Don't worry man, people who are new to the game are most welcome in forum games like this. Whether you made it past dwarftown / tower / whatever doesn't matter. All the more fun to work together in the team.

Soirana
01-19-2014, 04:31 PM
Guys, it is time to ring alarm bells! N00b faggots started crawling from under hiding rocks.

_Ln_
01-19-2014, 04:51 PM
Guys, it is time to ring alarm bells! N00b faggots started crawling from under hiding rocks.

Look who's talking :D

Soirana
01-19-2014, 05:01 PM
Look who's talking :D

At very least I can proudly say of not being member of any branch of the tree shaking clan populating these forums:cool:

JellySlayer
01-20-2014, 02:36 AM
Okay. Will make signup thread.