vdweller
01-16-2014, 09:40 PM
I was thinking about a new feature. What if really tough monsters, like balors, caused weaker ones (compared to PC level?) to panic and flee (message "The -foo- suddenly seems to panic!") out of fear?
a) Summoned/tension room (with said uber-monster inside) monsters should probably be excluded
b) It would cause some interesting inter-monster relationships. Imagine your lv.15 character being swarmed by some frost giants in the Dwarven Halls. The character is cornered and at very low HP, when suddenly an Ancient Red Dragon appears round the corner! Suddenly the PC (lets suppose they can't see the Dragon yet from where they're standing) notices that some of the giants not immediately next to them are starting to back off! By the time players lay eyes upon the magnificent beast, all the giants will have turned on their heels and fled the room! So now that the path is clear from the giants, what happens? Will the character be toasted? Or will they manage to outrun/outsmart the Dragon?
c) Easily resolves mentioned issues like kobolds fighting you next to molochs. In the very depths of the Caverns of Chaos, even evil is afraid!
d) Players encountering fleeing monsters in a dungeon should get a clue that a very, very nasty monster is close. Could be useful for new/inexperienced players too!
Any thoughts?
a) Summoned/tension room (with said uber-monster inside) monsters should probably be excluded
b) It would cause some interesting inter-monster relationships. Imagine your lv.15 character being swarmed by some frost giants in the Dwarven Halls. The character is cornered and at very low HP, when suddenly an Ancient Red Dragon appears round the corner! Suddenly the PC (lets suppose they can't see the Dragon yet from where they're standing) notices that some of the giants not immediately next to them are starting to back off! By the time players lay eyes upon the magnificent beast, all the giants will have turned on their heels and fled the room! So now that the path is clear from the giants, what happens? Will the character be toasted? Or will they manage to outrun/outsmart the Dragon?
c) Easily resolves mentioned issues like kobolds fighting you next to molochs. In the very depths of the Caverns of Chaos, even evil is afraid!
d) Players encountering fleeing monsters in a dungeon should get a clue that a very, very nasty monster is close. Could be useful for new/inexperienced players too!
Any thoughts?