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View Full Version : YAVP #8: Gray Elven Healer



sterjs
06-27-2009, 01:42 AM
Win #8...

Got lucky and started with 4 talents--Alert,Hardy,Quick,Tough Skin(To not high enough for Iron Skin). Healers are slow to start, so I unequipped my armour and went true berserker early on. Killed a beggar and attempted to located the downstairs in the SMC. Found blanket, but had to flee as monsters were becoming too strong.

Went to ID to acquire bare necessities--leather armour, shield, crude spear, blink dog corpse. Worked on Terinyo quests until I found a scroll of magic mapping. Retrieved /Teleportation from the VDDL and also located a lawful altar there.

Used invisibility to go through the SMC and find the downstairs. Descended through the UD, where I found an herb level and a couple pools, but nothing much else to speak of. I farmed stoma and got my usual double precrown--Serpent's Bite and garbage. I adopted the Emerald Dagger for the remainder of the game.

Found a potion shop early in CoC, so I had a comfortable supply of water and booze for the rest of the game. Started work on the midgame quests--pyramid and thrundarr. I had real problems finding a decent shield... I was stuck with a [+5,+0] small mithril shield until it was nearly time for Darkforge. Finally found a tower adamantium shield and an amulet of life saving as I was prepping for DF... this enabled me to use a pool wish on seven league boots instead of the amulet or tower eternium shields. Darkforge pools also yielded intrinsic invisibility(!) and teleportitis. Crowning gave me... Shezestriakis. Filthy.

Rest of game was easy... just blew through all the temples, etc. Found Ironfist on a random White Dragon. Casino had garbage. I

t's been 8 wins now, so I've decided I just don't believe everyone when they say that the TOEF is hard. For me, the hardest part of the game is the Bandit Town and the SMC/UD. Once a character makes it through that gauntlet, it's smooth sailing. It is probably possible to attain a very high winrate by stairhopping the ID entrance, but it's more enjoyable to dive.



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WeeKnight St:61 Le:42 Wi:43 Dx:53 To:53 Ch:10 Ap:13 Ma:36 Pe:34 N+
DV/PV: 91/79 H: 820(820) P: 497(497) Exp: 38/10594721 DrCh M: 122975
Blessed Invisible Satiated
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Background Information
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Name: WeeKnight Race: female Gray Elf Class: Healer
Star sign: Candle

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Her achievements during her adventures:
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WeeKnight, the gray elven healer, saved the world with her brave efforts
while saving herself 86 times.
She scored 13297076 points and advanced to level 38.
She survived for 0 years, 209 days, 16 hours, 57 minutes and 40 seconds
(122975 turns).

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Inventory
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Head : uncursed helm of mental stability (+1, +1) [+0, +1] {Le+1}
Neck : blessed amulet of light [3s]
Body : uncursed shining eternium plate mail (-1, -2) [-1, +13]
Girdle : uncursed girdle of giant strength [+5, +3] {St+12} [30s]
Cloak : uncursed cloak of protection [+2, +6] [20s]
Right Hand : blessed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]
Left Hand : uncursed shield of raw steel (+2) [+18, +12] {To+8} [180s]
Right Ring : uncursed ring of slaying (+6 melee damage, +6 missile damage)
Left Ring : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers : uncursed bracers of protection [+0, +5] [10s]
Gauntlets : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
Boots : blessed seven league boots [+4, +0] [30s]
Missile weapon: uncursed long bow of accuracy (+11, +2) [30s]
Missiles : bundle of 5 uncursed arrows of humanoid slaying (+4, 1d6+5)
Tool : uncursed pick axe (+1, 1d6+1)

Rings ('=')
blessed ring of djinni summoning [1s]

Damage caused with your melee weapons:
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Right hand: +127 bonus to hit, 3d4+63 damage

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Effects of Corruption
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You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have grown horns (+3 melee damage, Ap: -4).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).

She had the following talents: Alert, Careful, Defensive Fighter, Good
Learner, Greased Lightning, Hardy, Iron Skin, Miser, Quick, Shield Expert,
Shield Master, Shield Specialist, Steel Skin, Tough Skin, Treasure Hunter,
Very Quick.
________
FORD FALCON (NORTH AMERICA) HISTORY (http://www.ford-wiki.com/wiki/Ford_Falcon_(North_America))

Sadface
06-28-2009, 11:02 PM
Ever since I beat the ToEF my first time, I haven't had trouble with
since, *if* my characters get there. Indeed, it seems the hardest
part is actually keeping them alive long enough to get decent starting
gear, if it isn't already in your inventory. Grey elven spellcasters, for
me at least, are the toughest to keep alive early, because of low HP
pre-morgia.

mike
06-29-2009, 12:18 AM
The difficulty range of TOEF is actually quite interesting. Like all the zones, it's pretty easy if you prepare for it. But without at least a partial kit of disabling, ranged attack, invis, etc., the difficulty becomes much more apparent. It's one of the great things about challenge/restricted games, that they expose what it's like not using adequate preparation.