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Soirana
01-21-2014, 07:36 AM
hurthling

Intrinsic
+poison
+acid
=fire
+tp control
+shock [class power]
killed cats


turnset to 46634
probably should sell that stupid staff on spot - rebuy scythe and some other stuff.

DH:1 - L altar + werewolf of some flavor
DH:2 - C altar
D14-15 - general shop - our last one.
mottled potion = POCC
mithril ring = ring of ice
scroll of Yik Mech'Shegoth = *cursed* SOCR
bundle of 9 arrows and the non-status-ID'd bundle of 6 arrows (i.e. second/third bundle) are most likely slaying of some sort
96s large shield is *cursed* large mithril shield [based on price]



Dwarf

Intrinsic
+acid
+tctrl
= fire
killed cats

Has wish on himself.
Probably should start reading books.
turnset - 47125


willow wand is stun - totally refuses self ID.
oak wand is trap creation.
light yellow - ultra heal pot from HMV
bone wand is knock
marble is earthquakes.
tarnished amulet is balance [got on crowning]
speckled pots is booze - pile of 5 is cursed from beggars.

Corruption wield executor in left hand keep unburdened.


Troll

Intrinsic
+poison
+tp control [class power]
+fire
+shock
+cold
+luck
+fate smile
=acid
+water breath corruption
cat lord still alive at d36.

Hostile Terinyo - so nu PoCC, no unicorns.
eft.

Chaos resistance scrolls on char [has bloddy water blanket]


Grey Elf

Intrinsic
+acid
+poison
+fire
+lightning
stilts
+controlled attunement to astral
killed cats


"IDNUM AIROLG TISNART CIS" is corruption removal
d6 river, not needed to cross unless tp kicks in
white altar at ~d20 - lawful god at dusting.
N altar at DDL
stashes DDL, D1

turnset 46268
Plan was to get fallen champion anyway [after guardian].
If choose to convert water alatar be carefull, not sure how piety figures in
but I suggest using considerable cash [not 5k definetely].
N piety is rather used up, but should be good for at least one more prayer.


Ratling

Intrinsic
+poison
+acid
tp control
=fire
water breathing via corruption
crowned
cats not killed?

d10 - book shop

On banshee level - she is still alive do not unplug ears.

scrolls labeled "Yik Mech'Shegoth" -- chaos resistance. Please stash these.

turncount: 47974
NDC - chaotic altar
no see invisble for cat lord.


Pick and keep any gloves found [and use - works on humanoids only i believe].

prototypeXXsupercool
01-21-2014, 11:07 AM
Alright,
My best character was some brave little halfling farmer who thought me about the weight limit of frozen lava before he was ripped apart by chaos piranhas, so I ain’t got a clue about any of those classes in late mid- and endgame. To be honest, some of my choices ain’t got anything to do with ADOM itself, but with what I think is cool and what not in general :-D

1. Archer
2. Barbarian
3. Elementalist
4. Paladin
5. Wizzard
6. Weaponsmith
7. Monk
8. Beastfighter
9. Priest
10. Druid
11. Healer
12. Farmer
13. Ranger
14. Fighter
15. Assassin
16. Thief
17. Necromancer
18. Merchant
19. Bard

… I think there is a lot of randomness in my ranking and if I’d have to do it again by tomorrow there is a good chance that it would look totally different.

Soirana
01-21-2014, 12:14 PM
To be honest, some of my choices ain’t got anything to do with ADOM itself, but with what I think is cool and what not in general :-D
I think there is a lot of randomness in my ranking and if I’d have to do it again by tomorrow there is a good chance that it would look totally different


Okay quick test - which part of picture below you do identify yourself with?
A) HARE
B) TORTOISE
C) JET ENGINE
D) SEXY STRAPS?

2120

And, yes, thank you for your contribution.

JellySlayer
01-21-2014, 01:18 PM
Hi Team Fire. Just a reminder in case you missed it in the main thread. One of your (now five) classes will be a chaos knight, and that class can be removed from the formal ranking list.

SirTheta
01-21-2014, 02:04 PM
I'm very comfortable with mindcrafters (I've won two of them). My list is heavily biased towards melee classes..

My list:
1. Duelist – as long as we aren't crowned with Bugbiter, at least.
2. Monk – I've done a monk in 35k turns half by accident. 54k would be no sweat.
3. Barbarian – another easy melee class
4. Beastfighter – again.
5. Priest – easiest of the spellcasting classes imo.
6. Druid – not having to fight animals would be nice.
7. Wizard – yada yada spellcaster
8. Necromancer – usual stuff.
9. Elementalist – paired with Cup and/or Gnome/Hurthling, should never run out of spells.
10. Paladain – would hope to get crowned with Justifier, I guess.
11. Assassin – I've done a couple 50-ish k games with assassins; they're easy and a lot of fun.
12. Mindcrafter – mindcrafters are fun!
13. Ranger – another great melee class.
14. Archer – my main beef with archers is that getting arrows/quarrels can be a bit time consuming, especially in the early game where turncount is precious..
15. Fighter – fighters are really underrated, they have great equip and three amazing / one very good crowning gift.
16. Thief – at least, if you start with the heir gift. It basically solves the rest of the game.
17. Weaponsmith – doesn't really need smithing, but it does help and we don't have time for it.
18. Healer – I don't think I've ever played a Healer.
19. Bard – could be either really great or really poor depending on skillset.
20. Merchant – not a big fan of merchants.
21. Farmer – we won't have time to farm, kind of eliminates the goodness of this class.

Some thoughts from previous attempts at under-50k "speed"runs: we should skip TOTHK if possible (i.e. assuming it isn't one of our missions) and do TOEF before Water Temple on our strongest RCs.

Some thoughts about chaos knights: ime, you want a Tree CK w/ Ma>=18 and Wi>=15. This gives you two talents at start, so you can take Alert (if y'all are TH fans) and Hardy. Level 3 is Tough Skin, 6 is Iron Skin, and 9 you get ITP and convert to N on the altar at DT (~200-300 turns). Then you can take Thrundarr's quests, and CKs get the blanket set. Of course, this all depends on the monster you're assigned and what missions we're given..this is just for a normal game.

Soirana
01-21-2014, 02:17 PM
5. Priest – easiest of the spellcasting classes imo.
13. Necromancer – usual stuff.




9. Priest
17. Necromancer

Kill me now.

I did some tests for p20 since I cannot track all changes and there is quite few since I last played.
Both necros and druids start with two spellbooks, there is some chance second one being offensive too.
Priest starts mostly with one, I rolled about 20 priests not even one char having offensive.

Why would anyone pick priest over necro?

infe
01-21-2014, 02:22 PM
My list looks like that:

1. Barbarian -tough, fast, deadly -amazing meele abilities and chance for shot/hit and run strategy comes at early levels, good UD diver.
2. Priest -may start with decent PV just needs some luck with book drops and he is on par with wizard.
3. Monk -decent skillset and strong meele options after some levels ,good UD diver. Needs some PV early to survive the beginning than shot'n'run ftw.
4. Duelist -lack of missiles is a huge let down.
5. Beastfighter -good meele fighter, nice potential for successful SMC/UD dive
6. Paladin -nice starting equipment and nice skillset
7. Archer -easily kills almost everything but not tough enough for my taste.
8. Wizard -first trap may end his adventure. IMO biggest potential in fast games. Best at bolting himself.
9. Druid -good spell for start than its just luck if one can find some useful spell books.
10. Mindcrafter -funniest class for me.
11. Assassin -poison may solve almost any fight.
12. Elementalist -like druid but its harder to find some books -played only few times.
13. Fighter -boring class - little hit'n'run chances but possible with athletics+raven+talents.
14. Healer -may be strong if survives first steps.
15. Necromancer -cursed class but still a caster. Some necros are to stupid to grab useful book before entering the Chain
16. Ranger -nice skills.
17. Bard -music is powerful skill and SLB are nice but than its nothing useful when you have to harm someone.
18. Weaponsmith - nice stats + athletics - nothing spectacular.
19. ChAoS KnIgHt -if only teleportitis/stiff muscles/mana battery was out of starting corruptions pool CK could be in first ten of this list.
20. Farmer -lol.
21. Thief -lol without polearms bonus.
22. Merchant -id rather collect someones coins than throw it left and right.

How its possible to finish game within 60000 turns? Usually i spend first 75000 turns prior to the casino level.

SirTheta
01-21-2014, 02:28 PM
That's true, I guess I usually play priests for the longer game (I'm not usually too worried about offensive spells in the early game). I like them because DIS makes the early game a tad easier/more fun - I rarely have a problem with cursed equipment, but that usually means I'm not trying out the best possible equipment. I also rarely play necromancers because I'm bored to death by the whole slave thing. Looking at the necromancer crowning gifts, I think I'll move them up a lot though..

I guess I also forgot that the Necro book thing was fixed, woops.

Soirana
01-21-2014, 02:28 PM
2. Priest -may start with decent PV just needs some luck with book drops and he is on par with wizard.
15. Necromancer -cursed class but still a caster. Some necros are to stupid to grab useful book before entering the Chain

Head desk.

In p20 actually most priests are way to stupid on book grabbing, necros - nope.

SirTheta
01-21-2014, 02:32 PM
To be honest Soirana, I've come to despise casting classes and rarely play them (or even know too much about them at this point), so you should take my opinions on them much less seriously than the melee classes ;)

Soirana
01-21-2014, 02:46 PM
To be honest Soirana, I've come to despise casting classes and rarely play them (or even know too much about them at this point), so you should take my opinions on them much less seriously than the melee classes ;)

Well, most democratic approach I guess would be just summarize all lists [assingning each class sum of numbers in each list] and making final list from these scores [least scoring classes goes first].
After that we can suggest changes....or accept it I guess. I sincerely foresee simply purposing to switch necro and priest in places.

So we need one more list from currently unsassigned 5th spot on the tem to proceed. Can wait a tad I guess.

SirTheta
01-21-2014, 02:53 PM
Sure, that sounds fine. Knowing now how drafting works, I think I will rework my list a bit - we won't know draft order in advance, so we'll have to put some of the classes everyone wants up top. And that sure won't be duelist...

I guess I'll also wait on the race postings.

SirTheta
01-21-2014, 03:04 PM
Fire: Troll, Grey Elf, Dwarf, Hurthling, Ratling

This bumps a lot of melee classes imo. Looks like everyone else got at least three(!) very caster-friendly classes (elfs, gnomes).

edit: which is not me saying that we couldn't run a wizard or what-have-you on any of these, but it does probably mean that everyone else is going to have at least two casters in their top 5.

Soirana
01-21-2014, 03:13 PM
Proverbial list so far:

Barbarian -7+2+3+1 --13
Wizzard 1+5+7+8 --21
duelist 7+unrated+1+4 --12+ [ currently 10 as middle score]--22
Priest 6+9+5+2 --22
Beastfighter 8+8+4+5 --25

Monk - 13+7+2+3 --25
Archer - 4+1+14+7 --26
Druid 2+10+6+9 --27
Elementalist- 5+3+9+12 --29
Paladin - 10+4+10+6 --30

Necromancer 3+17+8+15-- 43
Assassin 11+15+11+11--48
Ranger 12+13+13+16 --54
Weaponsmith 14+6+17+18--55
Healer 16+11+18+14 --59

Fighter 19+14+15+13--61
Farmer 17+12+21+19 --69
Thief 20+16+16+21--69
Bard - 15+19+19+17 --70
Merchant 18+18+20+22--78

Mindcrafter unrated.
No too tragic. And not too unfitting our race choices.

Soirana
01-21-2014, 03:19 PM
Fire: Troll, Grey Elf, Dwarf, Hurthling, Ratling

Let me think - troll probably gets weakest class. dwarf, hurthling, ratling are probably good enough to do anything, which leaves question what is idea behind elf.

Elf could be caster [not priest, IMHO, elf with no offensive spells will die too fast.], archer or some melllee class... I've hear some love for Ge barbs although it neither utilizes Ge nor barb very well.

Given race combo mindcrafter might be decent choice - at least does not need books and ratling/dwarven fighter type with confusion blast is rather reasonable.

Edit: GE for chaos knight?

SirTheta
01-21-2014, 03:27 PM
Some thoughts:

I'd actually bump necromancers up a lot now - I don't think it's likely to be TOO high in other's lists, so we have a more realistic shot of getting it.

Mindcrafter looks a lot more appealing now.

If we don't put a caster on the GE, that's where I'd put the CK. High mana = extra talent, plus strength and toughness are not a big problem.

Weaponsmith would be nice for the hurthling - eliminates St problem, huge synergy with To.

Beastfighter takes a hit since we don't have Find Weakness. Barb doesn't have FW, but you don't need it for 5/6 of its crowning gifts. Duelist/Monk already have FW and are great paired with Dwarf or Ratling. Assassin also looks attractive for high crit rate + FW.

edit: I'm going to think a little more and redo my rankings based on race.

Soirana
01-21-2014, 03:38 PM
edit: I'm going to think a little more and redo my rankings based on race.

Would be nice if you [or anyone else] would just repost new rankings instead of editing old ones. Easier to track down.

prototypeXXsupercool
01-21-2014, 03:42 PM
Okay quick test - which part of picture below you do identify yourself with?
A) HARE
B) TORTOISE
C) JET ENGINE
D) SEXY STRAPS?

2120

And, yes, thank you for your contribution.

Even though I'd love to identify the most with the jet engine (once started going faster and faster straight forward wirhout anything beeing able to stop it) I have a lot of sypathy for the curious and innocent rabbit, who is about to get a headbutt to the balls by the turtle once the jet engine is set off ;-)

SirTheta
01-21-2014, 03:48 PM
Would be nice if you [or anyone else] would just repost new rankings instead of editing old ones. Easier to track down.Yep :)

New ranking:
1. Elementalist – this would be a great choice paired with Hurthling for fast leveling.
2. Necromancer – backup. would go well with Troll since we aren't going to want/need any of their class powers (it's all related to slaves)
3. Assassin – this is a really easy class, 50k-ish runs are no problem even puttering around.
4. Duelist – if we crown with executor, it's game over; even otherwise, they have excellent crowning gifts and are hard to kill.
5. Monk – I have a weakness for monks. also pairs great with Hurthling, Ratling, and especially Dwarf (go straight for Steel Skin, do not pass go, do not collect $200).
6. Barbarian – great crowning gifts.
7. Mindcrafter – mindcrafters are fun, why not.
8. Paladin – great starting equipment on dwarves.
9. Archer – since we have a Hurthling, could work very well. Rocks are easy to come by and will train St (since they are heavy)
10. Ranger – class powers suck until you hit level 40 (at which point we will hopefully be on D:50!), so good for Trolls.
11. Farmer – great for trolls since level 12 power reduces food consumption and other ones suck.
12. Weaponsmith – would go well with the Hurthling.
13. Beastfighter – could work on the Dwarf/Ratling
14. Fighter – class powers suck, okay crowning gifts, good for Troll.
15. Healer – have FW, class powers are meh beyond 12, good for Troll.
16. Wizard – likely have no chance of getting
17. Druid – likely have no chance of getting
18. Priest – likely have no chance of getting.
19. Bard – could be either really great or really poor depending on skillset.
20. Thief – could work on the Troll since backstabbing goes to x2 at level 12. Otherwise, meh.
21. Merchant – not a big fan of merchants.

edit: after compiling this ranking, I am leaning HEAVILY towards CK for our GE. I think it will be the best option.

Soirana
01-21-2014, 04:01 PM
Even though I'd love to identify the most with the jet engine (once started going faster and faster straight forward wirhout anything beeing able to stop it) I have a lot of sypathy for the curious and innocent rabbit, who is about to get a headbutt to the balls by the turtle once the jet engine is set off ;-)

Okay, bunny, would you mind finishing decent job and giving ratings to mindcrafter and duelist?



16. Wizard – likely have no chance of getting
17. Druid – likely have no chance of getting
18. Priest – likely have no chance of getting.


I think it is a bit false thinking [and not cause it was gut's theory originally]. Putting wizzard first does not hamper getting anything else, it just gives as 20% chance of getting it.
No if with our race status it is better get wizzard over barbarian assuming we get to pick first I am not so sure.

In general if one wants to play current system downgrading contested picks achieves nothing [except increasing opposition chances to get them], promoting certain classes if one thinks these are better to snipe out due to good race/class combo is another deal. Can't think of class worth heavily promoting although....

SirTheta
01-21-2014, 04:42 PM
That's fair enough - I just prefer Elementalist and Necromancer (which will probably be contested picks, but which I think we can get one of), and I didn't want to accidentally luck into another casting class over something like Assassin, so I had them at 6-8 originally. At that point, I figured we had 0% chance of getting them, so I just moved them way down. I've restored my original order below, but I don't think it will change anything.

1. Elementalist – this would be a great choice paired with Hurthling for fast leveling.
2. Necromancer – backup. would go well with Troll since we aren't going to want/need any of their class powers (it's all related to slaves)
3. Assassin – this is a really easy class, 50k-ish runs are no problem even puttering around.
4. Duelist – if we crown with executor, it's game over; even otherwise, they have excellent crowning gifts and are hard to kill.
5. Monk – I have a weakness for monks. also pairs great with Hurthling, Ratling, and especially Dwarf (go straight for Steel Skin, do not pass go, do not collect $200).
6. Wizard – likely have no chance of getting.
7. Druid – likely have no chance of getting.
8. Priest – likely have no chance of getting.
9. Barbarian – great crowning gifts.
10. Mindcrafter – mindcrafters are fun, why not.
11. Paladin – great starting equipment on dwarves.
12. Archer – since we have a Hurthling, could work very well. Rocks are easy to come by and will train St (since they are heavy)
13. Ranger – class powers suck until you hit level 40 (at which point we will hopefully be on D:50!), so good for Trolls.
14. Farmer – great for trolls since level 12 power reduces food consumption and other ones suck.
15. Weaponsmith – would go well with the Hurthling.
16. Beastfighter – could work on the Dwarf/Ratling
17. Fighter – class powers suck, okay crowning gifts, good for Troll.
18. Healer – have FW, class powers are meh beyond 12, good for Troll.
19. Bard – could be either really great or really poor depending on skillset.
20. Thief – could work on the Troll since backstabbing goes to x2 at level 12. Otherwise, meh.
21. Merchant – not a big fan of merchants.

infe
01-21-2014, 05:40 PM
1. Barbarian -suits every race.
2. Monk -just not the gray elf.
3. Paladin -for versality and easier early game then most other classes
4. Duelist
5. Archer
6. Weaponsmith -solid class for our hurthling.
7. Beastfighter -works with our races.
8. Elementalist -just rolled a few and they seems to be bit safer picks than other casters
9. Druid- no idea in what order casters should go.
10. Wizard
11. Priest -only dwarfs/elves gets something extra from this class
12. Necromancer -maybe he can pack right books but still cant concentrate enough to recover PP at decent rate.
13. Assassin
14. Mindcrafter -rat.
15. Ranger
16. Healer -troll/rat
17. Fighter -playable for gray elfs
18. Farmer -troll
19. Bard -poor chances for hire gift
20. Thief
21. Merchant


Gray Elven CK is a great idea. Also Troll should take weakest class. Hurthlings CKs are not bad - usually decent speed and archery is a nice combination + very good: St,To for a Hurthling. It is worth to consider pairing Rats with illiterate(low Le) class -detect item status is a blessing then.
I'll play some casters a bit. Need to convince myself that they can be played safely at the beggining.

SirTheta
01-21-2014, 05:54 PM
Also, I guess we should discuss keeping abreast of what happens to characters. I don't really have time to view 18-24k turns of video for some characters in rotation, so I suggest a simple Google Doc that anyone here can edit (we can roll back changes if it is sabotaged by other players ;)). Then, we can just paste in a verbose write-up of what happened during our turn, and each member can review what has happened to the character before playing.

Also, if we don't have at least two-three casters in our top 5, we aren't going to get any, so regardless of what our average preferences are, we're probably going to have to adjust that in the final rankings before we submit to JS.

prototypeXXsupercool
01-21-2014, 06:21 PM
Here is my new ranking. I just recenty read the Dragonlance books, so if we get the weaponsmith, we should combine it with the dwarf. Would be pretty cool to have Flint Fireforge in our team!

1. Archer
2. Barbarian
3. Elementalist
4. Duelist
5. Paladin
6. Wizzard
7. Weaponsmith
8. Farmer
9. Monk
10. Beastfighter
11. Priest
12. Druid
13. Healer
14. Ranger
15. Fighter
16. Mindcrafter
17. Assassin
18. Thief
19. Necromancer
20. Merchant
21. Bard

infe
01-21-2014, 06:34 PM
Also, I guess we should discuss keeping abreast of what happens to characters. I don't really have time to view 18-24k turns of video for some characters in rotation, so I suggest a simple Google Doc that anyone here can edit (we can roll back changes if it is sabotaged by other players ;)). Then, we can just paste in a verbose write-up of what happened during our turn, and each member can review what has happened to the character before playing.

Anything even notepad will work. Simple journals about new instrincts, items, and specials rooms will suffice i guess? Anyway i'd like to know what you want to see in those journals.


Also, if we don't have at least two-three casters in our top 5, we aren't going to get any, so regardless of what our average preferences are, we're probably going to have to adjust that in the final rankings before we submit to JS.

My list is representing my personal ranking of class survivality/potential of fininsing game at first try. Most likely its no good when it comes to strategy in picking classes. So feel free to manipulate final ranking to get us any advantage possible. Casters are just too random for me. I play them rarely and i dont feel i can pass early game more than 1/234758923745 times - just traps/rats/no mana/no room for running. Later every caster I played was almos unstoppable - at least until his magic missle range was shorter than two times distance between him and that fucking wall.

SirTheta
01-21-2014, 07:50 PM
infe: Sure, notepad will work for personal use, but since we all need to be able to read it, I think an online accessible repository where all notes can be viewed for character in one place would be useful. Definitely open to alternatives to google docs though :). As for what you want to see..definitely intrinsics and any special rooms you come across. If you trap kitties, that's nice to know, same for if you run across a blink dog and don't have time to milk it for +TCtrl. Items in your inventory that you sort of know what they are/aren't, but that isn't immediately visible. Where you've established a stash - that kind of stuff. In general, major highlights one can't get from viewing character equipment/inventory should suffice.

Soirana
01-22-2014, 03:40 AM
Okay, mine revised list

1. wizzard
2. elementalist
3. druid
4. necromancer
5. archer
6. priest
7. Barbarian
8. mindrafter
9. Duelist
10. Paladin
11. Assassin
12. Beastfighter
13. weaponsmith
14. Monk
15. ranger
16. Healer
17. Bard
18. farmer
19. merchant
20. fighter
21. Thief

I still think caster anything is pretty good.

So totals would be like:

elementalist 1+8+3+2 --14
Barbarian 9+1+2+7 --19
wizzard 6+10+6+1 --23
archer 12+5+1+5 --23
duelist 4+4+4+9 --25

Paladin 11+3+5+10--29
Monk 5+2+9+14 --30
druid 7+9+12+3 --31
priest 8+11+11+6 --36
necromancer 2+12+19+4 --37

mindrafter 10+14+16+8 --38
weaponsmith 15+6+7+13--41
Assassin 3+13+17+11--44
Beastfighter 16+7+10+12--45
ranger --13+15+14+15--57

farmer --14+18+8+18 --58
Healer -- 18+16+13+16 --63
fighter --17+17+15+20 --69
Bard --19+19+21+17 --76
Thief -- 20+20+18+21 -79
merchant --21+21+20+19 --81


So my prognosis on this list:
druid/necro/priest - no bloody chance to get -personally I swap one of these [likely druid] with duelist. I mean do we seriously want to have a chance of ending with duelist as pick from first round? They are clearly not that good.
Unless we pick 5th+6th and first 4 picks are casters we will likely end with duelist. [well, in theory might get necro since they are strangely unloved but i doubt]
3rd round likely end either in monk or mindcrafter.
4th - well one of sucker classes anyway.

So proposal is to move duelist down promoting either paladin or one of caster classes.

SirTheta
01-22-2014, 04:55 AM
sure, move Druid up. I think all the caster classes will wind up going first round, so we should also switch Barb/Wiz and up Druid over Archer...should give us best chance of getting a solid caster class.

Well, Duelists are really, really, really good once you get some levels on them (-energy for attacks basically breaks the game). They're just like any melee class in the early game though.

prototypeXXsupercool
01-22-2014, 06:52 AM
I'm fine with moving the spellcasters up, aswell.

Anyway, it's important to get some effective race/class combos, no doubt about that, but in a competition scoring is not the only important thing to do. Specially since this is the internet we might think about setting some solid ground for humiliation and trashtalk. Maybe we should rank one of those "sucker classes" first...

Qui
01-22-2014, 09:13 AM
My list:

1. Wizard
2. Archer
3. Elementalist
4. Druid
5. Necromancer
6. Priest
7. Barbarian
8. Paladin
9. Ranger
10. Duelist
11. Fighter (don't know why noone likes them, decent starting equipment will matter here, we don't want our guys to die early)
12. Assassin
13. Monk
14. Bard
15. Weaponsmith
16. Healer
17. Beastfighter
18. Thief
19. Mindcrafter (don't treat this too seriously, didn't play them much really)
20. Farmer
21. Merchant

Soirana
01-22-2014, 11:03 AM
Resummarized list:


elementalist 1+8+3+2 --14+3--17
wizzard 6+10+6+1 --23+1 --24
archer 12+5+1+5 --23+2 --25
Barbarian 9+1+2+7 --19+7--26
druid 7+9+12+3 --31+4 --35

duelist 4+4+4+9 --25+10 --35
Paladin 11+3+5+10--29+8 --37
priest 8+11+11+6 --36+6 --42
necromancer 2+12+19+4 --37+5 --42
Monk 5+2+9+14 --30+13 --43


Assassin 3+13+17+11--44+12--56
weaponsmith 15+6+7+13--41+15--56
mindrafter 10+14+16+8 --38+19--57
Beastfighter 16+7+10+12--45+17--62
ranger --13+15+14+15--57+9--66

farmer --14+18+8+18 --58+20--78
Healer -- 18+16+13+16 --63+16--79
fighter --17+17+15+20 --69+11--80
Bard --19+19+21+17 --76+14--90
Thief -- 20+20+18+21 -79+18--97
merchant --21+21+20+19 --81+21-103

Looks reasonable. If we don't treat that 19 om mindcrafters to seriously it might be worth uping it a couple positions over similar score. I am also not sold on archers being over barbs with this race list. [rats and hobits are good archers although.]



11. Fighter (don't know why noone likes them, decent starting equipment will matter here, we don't want our guys to die early)


Really? I mean hurthling gets short bow and leather cap, while ratling gets cloack and medium shield. Humans get chain armor but we didn't got human. I guess it benefits dwarf and elf although elf is probably best being chaos knight anyway.

infe
01-22-2014, 12:44 PM
I dont know if i get all that picking order. For example: if we will pick as 4th than we have one of our first 5 class (first non taken by other team even 1st if noone took it before)- that one that is higher on our list and not taken before? Later we get whatever wasnt picked by others and is higher on our ranking list (even 2nd form our list if noone took it before). If thats right then i think 5 casters as first 5 on our list. Then 5 spots for tough class with good potential. Maybe we should go for list like that:
1.Wizz,Dru,Necro,Priest,Elemental -no idea in what order they should go but imo dru has easiest early game especially in SMC.
2.Barb,Duelist,Archer,Pala,Monk -looks like we all agree that they are all solid picks and it wouldnt hurt if we get one of them or even two.
3.Weaponsmith,Beastfighter,Mindcrafter,Assassin,Ra nger -weaponsmith for hurthling maybe -rest just isnt bad.
4.Healer,Farmer,Bard,Thief,Fighter,Merchant -class for our Troll anyway and they dont need much from class to shine. Troll Healer is also very good.

Soirana
01-22-2014, 01:57 PM
I dont know if i get all that picking order. For example: if we will pick as 4th than we have one of our first 5 class (first non taken by other team even 1st if noone took it before)- that one that is higher on our list and not taken before? Later we get whatever wasnt picked by others and is higher on our ranking list (even 2nd form our list if noone took it before). If thats right then i think 5 casters as first 5 on our list. Then 5 spots for tough class with good potential. Maybe we should go for list like that:
1.Wizz,Dru,Necro,Priest,Elemental -no idea in what order they should go but imo dru has easiest early game especially in SMC.
2.Barb,Duelist,Archer,Pala,Monk -looks like we all agree that they are all solid picks and it wouldnt hurt if we get one of them or even two.
3.Weaponsmith,Beastfighter,Mindcrafter,Assassin,Ra nger -weaponsmith for hurthling maybe -rest just isnt bad.
4.Healer,Farmer,Bard,Thief,Fighter,Merchant -class for our Troll anyway and they dont need much from class to shine. Troll Healer is also very good.

Pretty much correct about picking order. If we pick 4th we also pick 7th, 14th and 17th from what I understand.
Personally I believe picking 5th/6th/15th/16th is likely be better than 1st/10th/11th/20th, but is not like we get choose that.

Practical apllications are really that each team is guaranteed one pick from 1-5 rankings and two from 1-10. So I'd say our current list is okay.

I also would like us not ending in swan, pyke, crab (http://elfinspell.com/WitandHumor/14Krylov.html) situation. I think democratic summarization is reasonable way and end result at least passable, so I'd rather stick with that.
There was also objections on having multiple casters [although it is not tragedy, IMHO].

In other words if you changed mind and wanna submit another pick order [with let say 5 casters first] feel wellcome to do so and we resummarize and retalk results.
In general I would not overhype neither catsers nor pick order in general. As long as top ten are solid picks we will likely will do just fine.

edit: and also last thing I would suggest doing is hyping about other teams and their choices. I do recall in original run gut managed to persuade whole team on putting wizzard last, some of us had good laugh on that.

Qui
01-22-2014, 03:20 PM
Well, true about the fighter. I guess I never tried it with a hurthling, their starting eq indeed isn't particularly good. Won't bother knocking them down on my list, they're deep enough as it is.

Now with picks, we could just decide to use what we came up with on average, which seems sensible enough. Or we could try to strategerize a bit and for example put 5 casters first to guarantee ourselves one. If we want to. Not sure if I do.

Soirana
01-22-2014, 08:01 PM
Some quick thoughts about mission spoilers:
1. Could be quite a few things - waterproof blanket [likely too easy], scroll of chaos resistance from HMV, teleport wand, phial.

2. Natural guess would DarkForge, but I doubt. attacking at somewhere 6-8k mark lots of weaker classes would not have a chance, spellcasters might get into trouble too [elementalists at that time likely rely on fire way too much for example]. If that is intended to be friendly to new players than it is very unlikely.
My second guess would be killing dwarven elder --- lots of Pv, low HP, likely blocked permission to enter dwarven graveyard, that works reasonably with paced game and likely leaves window to do dwarven quests.
Or maybe it is something reasonable like killing solitary steel golem upstairs.

3. Don't know - letting Khelly die?

6. ToeF
7 to end final dive.

If mission 6th is ToEF I would say mission 2 being DF is no chance. These are approximately same difficulty stuff. If we end needing mess up with dwarftown stuff like mindcrafter goes up on my desire list.

For comparison old missions were like:
reach HMV
reach dwarftown [only mission with permission to do dwarven quests]
open portal [graveyard allowed]
get water orb
get fire orb
close gate

So my guesses would be - get chaos resistance scroll, handle the lever, talk to Khelly, ?, ?, fire tower, descend.
Tough out of way thing to do... either eradicating drwaftown or killing Eternal guardian. I would guess later - allows to cut off high kings ring.

On other news seems like idea of rating casters a top is picking support, so please democratically raise voice:

Keep current list or rate 5 casters upfront? [and please choose one of these not some mumbling about maybe that or that]

Personally i'd rather keep current list.

SirTheta
01-22-2014, 08:29 PM
I'm fine with the list as it is, except I'd like to move Druid up two spaces. This gives us a great chance of getting a spellcasting class in round 1.

P.S. Agreed mission 2 is almost certainly kill Thrundarr. There's no way it's DFG at that point in the game.

infe
01-22-2014, 09:00 PM
Im good with current list. Only thing i would change is replaceing archer with necro and assassin with pala (a few thrown potion of poison can kill any(?) high PV monster). I also have so much love for mindcrafters that i wouldnt mind if we choose them for first spot.
Also i almost dont play casters so all i can do is mumbling. Also also democration suck sometimes ;)
Ideas about the missions:
1. First guess was HMV than i though about phial and si or even climbing set.
2. Most likely steel golem. Dwarfs Elder would be funny and he deserves it - usually when i ask him about first quest i want to stab him in the eye next turn.
3. Feed ratling= (phial, gauntlets, AMW, black torc, gladius, Nonnak,crowning gift), or sacrafice some tricky monster, NPC
4. Library or killing banshee without deafness
5. Find Volcano!
6. ToEF
7. Down to UL dungeons
8. Blue dragons and AKW
9. Closeing gate

Qui
01-22-2014, 09:14 PM
My guesses:

1. Scrolls in HMV
2. Dwarf Elder, probably. For being an ass with kill monster quest.
3. Feed ratling. Then kill it.
4. Loot DF without killing golems.
5. Have Banshee kill Snake from Beyond.
6. ToEF.
7. Blue dragon caves.
8. Get all the orbs.
9; Close the gate.

prototypeXXsupercool
01-23-2014, 04:46 AM
Putting five casters on top of our list eliminates the small chance of not getting one at all... but this wouldn't be to bad, because we'd get most of our top rated melee classes.

Just keep the list as it is now and let chance and karma do the rest!

Soirana
01-23-2014, 06:21 AM
Pretty sure steell golems do not die from poison pots.

Generally I would be against drastic changes like moving archer down 6-7 spots. Archers are good overall especially if rumors about p20 and extra fletchery sets being abundant are right.

Changes which could be done:
move up mindcrafter a bit
move up druid a bit.

So we could end:


elementalist
wizzard
druid
archer
Barbarian

duelist
Paladin
priest
necromancer
Monk


mindrafter
Assassin
weaponsmith
Beastfighter
ranger

farmer
Healer
fighter
Bard
Thief
merchant


So we move to this one, keep old list or do more adjusting?

Qui
01-23-2014, 08:20 AM
This one looks good.

Perhaps switch wizard and elem too? If we're unlucky enough to get 1st pick, let's get the damn wizard at least. Or is elem really better?

Also, if we take races into consideration... GE priest starts with elven chain mail, if we pick that in case we get priest, I'd move him higher. Hurthling priest, on the other hand, starts with clothes, and seems definitely less desirable.

Soirana
01-24-2014, 05:20 PM
Fire: Elementalist, Duelist, Monk, Mindcrafter
Did we scored mindcrafter with 20th pick? Like seriously?

Don't know:
GE - chaos knight
Hurthling - elementalist [pushing down xp is most important - rocks help with preserving spells too]
I think these are locked in

Other three are very up to discussion...

Ratling duelist
Dwarf monk
Troll mindcrafter

Or maybe make like troll monk, dwarf duelist, ratling mindcrafter....
Need to roll few for stat checking...

Anyway who wants to play which class+race combo [not necessasry listed above.]

Soirana
01-24-2014, 05:40 PM
Specific considerations:
troll monk - would fix Literacy for good, lowers need for food too I believe. same goes for mindcrafter although. Do mindcrafters have lowered xp as class?
rat duelist has good potentials in main stats, good Dx and To, suffer from lack of St - burden [to raise Str] locks out of class powers. So play early with shield and weapon, switch to duelist class powers later of if pressed by need. Well same goes for monk I guess. Rat crafters might suffer from lack of Mana and willpower later on.
Dwarves... dwarf duelist gets helmet, fencing gloves, so about 4 starting PV, still need St fixing but not that badly.

I still guess ratling for duelist and dwarf/troll taking remaining two.

Edit: checked xp looks like troll mindcrafter has like 70% needs of troll monk. Troll crafters are also fantastic [as long as huge quantities of ghuls are not envolved].
Big basher with disabler enabled...
I think I favour ratling duelist as dealing with initial lack of St better than monk.
Well, dwarf monk.... don't recall ever playing.... still mithril skin that is certainly not the one I want to start although.

Edit2: time to get organized:
So questions

Race/class combos in general and personal preferences. Who want to play who in first round specifically.

Talents --
TH/nonTH - in my opinion TH is more reasonable for book casters and we have none.
heir -outside of shot for chaos knight - good mithril weapon is reasonable, Ring of Minor Elemental Mastery?
shot for immune of pain at some point [dwarf?, chaos knight?].

gender [assuming it is pickable] - Ge likely girl [chaos knight gets st fixed by equipment and that point does not add up as I get it], others likely males.

And finally names of our trusty heroes?

prototypeXXsupercool
01-24-2014, 07:37 PM
Let's see: In my entire life I've never met a troll who's name wasn't Joe Bob, so calling this guy anything else would be pretty unrealistic. For the rest of our little heroes I think we should wait till we made up our mind about their classes.

If possible It would be great if I don't habe to play Joe Bob, because there is a good chance that I'd have trouble finding enough food and starve to death. Then you guys would yell at me about letting him starve to death and I don't want that :-)
I like the combo of dwarf/mithril skin and monk! I don't know for sure, but i think this would be my number one pick to play.
Never played a ratling nor a duelist, but a ratling duelist sounds really atmospheric, if you ask me.

Having the hurtling elementalist set this leavs us with a troll mindcrafter.

At least for me my biggest concern is not to fuck this up and die. So I'd preffer not to take TH and rather choose something that helps me with my early game survival.


That's my 2 cent at the moment. iI'll think abit more about it ;-)

SirTheta
01-24-2014, 08:01 PM
Really excellent classes here, what a draw!

I think we have three optimal RCs - Hurthling Elementalist, Troll Mindcrafter, GE CK.

Monk/Duelist could go either way between Dwarf and Ratling. Personally, I find Dwarf Monks tons of fun and very strong, so I'd go with that. Mithril Skin is nothing to sneeze at :D Ratling Duelist is a fine combo, too, I played a couple of those when they came out. Nice thing about Ratling Duelist is they have good Dx, so the fact that missile weapon levels are really hard to gain is tiny bit offset.

There's no point in picking male unless you have a realistic chance of starting with 18+ St, so I say Dwarf/Troll/GE CK male, Hurthling/Ratling female. First thing for <18 St characters will be to stay at appropriate burden status and strength train through early game (<14 St: stay Burdened, <16 St: stay Strained, <18 St: stay Strained!).

Gameplay for Monk and Duelist should be to ignore all restrictions and pick up best equipment in early game. Focus on class powers only after you're well into your teens in levels.

Talent-wise, I suggest Hardy - Tough Skin - Iron Skin - Immune to Pain - Steel Skin - Mithril Skin (on Dwarf) should be our first goal on all but Hurthling. Maybe mix in Long Stride somewhere in there (earlier = better). Monk and Duelist will want to pick up some of the Porter talents after ACW (will probably want to round out talents with some speed before then, to better evade ACW bolts).

Personal preference for starting out would be something like Monk, Chaos Knight, Mindcrafter, Duelist, Elementalist, in that order. Doesn't matter too much to me though.

SMC/UD being forbidden really screws our chaos knight - if we roll a bad corruption in the last two of the list, it might be better to voluntarily fail that mission and unlock UD and SOCR.

Also, what locations can we enter? PC, COC, VD/DD, Terinyo, Holeinthewall, Gremlin Cave? That kind of sucks if we want to fill out 6000 turns - I guess optimal gameplay from turn perspective would be to first find DT - grab si on way, stabilize any herbs in big room - a few morgia go a long way even if we don't have herbalism, and get Thrundarr's first quest/portal quest. Thrundarr's quest will be easier the lower level we are, so that's good too. (don't have much experience with Troll, can they get to level 6 on way to DT?). This way we don't have to take time finding DT when we have more turn crunch. Then VD or DD and hit up PC for experience. That's my plan anyway.

edit: Barbarian's Glade for exp, too, maybe? Troll Mindcrafter could probably kill Barnabas as well.

infe
01-24-2014, 08:53 PM
Some ideas:

Monk (dwarf):
My only Ultra Ending was with dwarf monk and i dont remember any bigger problem with this combo exept for bad leveling -irc was close to 400xp for 2nd level so we should go for TH weapons if possible. Later its easy to switch if nothing good will drop. Monks also dont need that many items (usually only body armor is problematic) so i think we shouldnt go for Treasure Hunter. Just strait to mithril skin with maybe quick as first level pick. Name: Lobsang Ludd the History Monk?

Duelist (Ratling):
Everything what Soirana said. Class powers starts to make difference at 12th level earlier its nothing really good -not enough energy reduction for hit'n'run, that +1 dmg every level isnt usually needed that early and +DV from shields will help for sure - even for berserkering if we lack some dmg. Name: Ratatosk - i belive its from nordic myths but it may be just some made up name from Polish fantasy books.

Mindcrafter (Troll):
Starting melee :] potential almost as good as Orc/Barb. Poor chances for confusion blast at early levels but who needs it with 1d10+12 dmg and over 30 hp at lvl 1. Class power and mindcrafts will help a little cos of bad leveling and ghosts will be serious threat. Also mindcrafters can buy food at the begining and monks cant. Treasure Hunter is good option here (3 talents for TH + long stride+ quick line or +PP line and thats probably all till end game). Name: Meelle'lea

Elementalist (Hurthling):
Scared of that combo but it looks like best fit for hobbit. I just rolled 3 of them with St stat like (4/7 ; 4/9 ; 7/11).

Starting PC: not Elementalist.

Its not clear if mission 1 is also for CKs - irc someone said that there will be different quests for them.

Mission 1 may be the only one when we can get phial so maybe its worth to try with monk. No idea if other classes can do it exept for Troll who dont need it anyway.
We can visit Minstrel on the way back from CoC to DD/VD and never return to his hut? 6000 turns will be enough for a trip like Terinyo>DT>DD7/VD(healing)/PC(clearing vault) - im a bit worried about that. Maybe getting gladius with troll would be good idea? - confusion blast works on ogre magi.

Soirana
01-24-2014, 10:21 PM
There's no point in picking male unless you have a realistic chance of starting with 18+ St, so I say Dwarf/Troll/GE CK male, Hurthling/Ratling female. First thing for <18 St characters will be to stay at appropriate burden status and strength train through early game (<14 St: stay Burdened, <16 St: stay Strained, <18 St: stay Strained!).

not sure if that is so good of idea. Waiting on strained! to raise potential might take quite time, which eventually either cause turn wasting or harder combat. Ob other hand from what I understand ogres/giants corpses don't work past potential anymore....
15-16 should be reached anyway.



Talent-wise, I suggest Hardy - Tough Skin - Iron Skin - Immune to Pain - Steel Skin - Mithril Skin (on Dwarf) should be our first goal on all but Hurthling. Maybe mix in Long Stride somewhere in there (earlier = better).

mostly agreed.
Extra PV should help speeding along at start, but some kickstart to speed long stride/quick is needed.



MC/UD being forbidden really screws our chaos knight - if we roll a bad corruption in the last two of the list, it might be better to voluntarily fail that mission and unlock UD and SOCR.

You would end with initial save I believe, which brings to point anyone who generates char - backup save and post it immediately. Not after turnset but on generation.



I guess optimal gameplay from turn perspective would be to first find DT - grab si on way, stabilize any herbs in big room - a few morgia go a long way even if we don't have herbalism, and get Thrundarr's first quest/portal quest. Thrundarr's quest will be easier the lower level we are, so that's good too. (don't have much experience with Troll, can they get to level 6 on way to DT?). This way we don't have to take time finding DT when we have more turn crunch. Then VD or DD and hit up PC for experience. That's my plan anyway.

I guess traditional - install healing [apllies to mindcrafter mainly], reach DT, if have extra turns put them to good use. Troll can level up in big room [likely needed].

One of questions is which chars can take on black druid more or less safely. From my point mindcrafter can but wants healing and elementalist can't do it safely.



Barbarian's Glade for exp, too, maybe? Troll Mindcrafter could probably kill Barnabas as well.
I would not suggest taking to risky actions especially ones you are not sure you can pull off.


Treasure Hunter is good option here (3 talents for TH + long stride+ quick line or +PP line and thats probably all till end game).

I never get why people want TH [other than for spellbooks]. Weapons - it is better go find hill orc ambush, milk them, pile spears and take non stackings for altar/price check. But if anyone wants pick up TH feel free.



Scared of that combo but it looks like best fit for hobbit. I just rolled 3 of them with St stat like (4/7 ; 4/9 ; 7/11).

Raising St will be ongoing project. Since they don't get strength of atlas either porter line in talents will be needed at some point.




Mission 1 may be the only one when we can get phial so maybe its worth to try with monk. No idea if other classes can do it exept for Troll who dont need it anyway.

Phial is strong thing - like permanently available disabler. Don't think troll or elementalist needs too much. Class with good PV [chaos knight, buffed up dwarf] could take it.
in p20 traps have random composition so situation in that cave can go bad - like two water traps nearby one generating fresh gremlins on another - if this happens on open room - it is not realistic to cut way through via mellee/bolts.



We can visit Minstrel on the way back from CoC to DD/VD and never return to his hut? 6000 turns will be enough for a trip like Terinyo>DT>DD7/VD(healing)/PC(clearing vault) - im a bit worried about that.
As said my plan is as simplier as better - intsall healing, get to dT, grab si, resurface - evalaute turns remaining. PC vault is nice but xp/loot can be achieved in big room if needed. [acid resistance would not hurt]


So we agree so far on class/race combos,
preference list so far

Prototype - dwarf monk
Sirtheta - chaos knight [or moved down list]
Infe - ratling duelist/troll
Qui -??
Soirana - whatever is left

Now few general things, not aiming anything in particular but just saying loud:
Don't play it like it is Call of Duty - it is okay to pause and take a cup of coffee or well ask advice on situation
Don't make heroics - killing shopkeepers at lv1 is cool but does not score extra points
[mindcraft vs shopkeepers - they do resist it to some point and it is likely that they summon thugs before mindcraft hits them so no confusion blast is not a way to rob black market]
This goes for all chars but specially troll - ghuls are deadly before Pv/Dv is improved. Either avoid them or shoot or kill in melee while on very defensive/coward tactics. Berserk meleeing ghuls [and floating eyes too] is straight way to not surviving. Not surviving is uncool.
Evaluate turns reasonably - better reach ministrel hut at 5700 turns when 6300.

Qui
01-25-2014, 02:03 AM
So, I guess we go with GECK, troll mindcrafter, hurthling elementalist, ratling duelist and dwarf monk? This looks reasonable. Could switch dwarf and rat, no idea if that's any better/worse.

Was worried about hurthling's survivability early on, so I rolled one as a test, took Hardy and Tough and ended up with To 19 and 24HP. Expected much worse.

With talents, TH probably isn't worth it. HP/PV talents should help with early survival, as well as Long Stride for bravely running away very fast.

So, with the first quest, the options seems like:
-si - most obvious choice, probably the best
-black torc - I'd say not worth it, we won't have much time for herbalising most likely, and that druid and some of his minions are annoying and/or dangerous
-phial - no idea if it's worth it/how dangerous is it
-(pre)crowning? In case of an early altar find? Never timed how many turns it takes to crown with live sacrifices, but somehow I think it's not really feasible, correct me if I'm wrong.

Other questions:
First kill of any importance here? I think not, but better to ask.
Pickpocketing? I also think useless.
Alignment matters? Usually I just convert to fit the first L or N altar I find and sac there a bit. The CK should stay C probably.

Tbh, my main concern here is the turn count. I never played with this on, so I can only guesstimate how much time going where would take.

As for char preference, I think I could play any of those with a reasonable chance of success. Maybe duelist for the first pick. Or I could try to get elementalist off the ground as opposed to into the ground, as I see noone volunteered for that. Won't complain whatever I end up with.


Furthermore, once the players/combos are set, I'd suggest we discuss what we're going to do with each one. Where to go first, talents, what skills to choose and level up, etc. As this is a team effort, let's take advantage of that. Also, it is better to ask a stupid question and don't do a stupid thing, than the opposite :).

Soirana
01-25-2014, 04:50 AM
Other questions:
First kill of any importance here? I think not, but better to ask.
Pickpocketing? I also think useless.
Alignment matters? Usually I just convert to fit the first L or N altar I find and sac there a bit. The CK should stay C probably.

Maybe duelist for the first pick.


Furthermore, once the players/combos are set, I'd suggest we discuss what we're going to do with each one. Where to go first, talents, what skills to choose and level up, etc. As this is a team effort, let's take advantage of that. Also, it is better to ask a stupid question and don't do a stupid thing, than the opposite :).

Sure thing on questions.
I don' think first kill matters. Worth writing down although as we might try picking courage if available at some point.
Pickpockets - the only case I would consider is to get Stealth for chaos knight [for library scrolls as long as that stealth mission] - even if it is unlikely we do that. Elves do give stealth although. For dwarf/hurthling losing starting prayers for it not worth it definitely.
I don't think alignment matters that much and installing at least lucky is desirable.


So distribution would be:

Prototype - dwarf monk
Sirtheta - chaos knight
Infe - troll
Qui -ratling duelist
Soirana - hobbit elementalist [or reverse last two]

I think visit Terinyo and beeline Dwarftown is main course of action.
Troll needs healing installed and elementalist probably needs visit ants for rocks, troll might need extra leveling. Once DT is reached and quest is obtained I suggest saving, posting and analyzing situation [char level/loot/quest monster/DT shop contents].
Picking up si, getting cooked lizards is recommended.
Would not count on monster being easy although [with DT11 and char level 8 I was getting skeletal warrior and a like]

As far as skills go - this is how I would play, bot necessary optimal

hurthling focus on Concentration - dice sucks but still need it to get to 100. Usefull stuff as healing/food preserv[for intrasincs]/stealth too. I would not bother much with archery, for non archers this skill does not offer much.
Troll - athletics and food preservation just starts with horrible dice, few increases in concentration and than sticking with these horrible dices I guess.
Dwarf athletics [speed and stat increases are always worth in my opinion], find weakness [untill ~60], healing. I do it in that order but reversing might not be bad idea.
Ratling athletics/alertness/healing/find weakness. Duelist gains some armor penetration later I believe which makes FW slightly less of priority.
Dodge overall is way overrated skill by the way.
Chaos knight - don't really know. but guess same Athletics>FW>Stealth.

SirTheta
01-25-2014, 05:57 AM
Okay, I'll roll the GE CK - it's attached.. Unfortunately, I can't roll it on the server and be compatible with you guys, I think (note: if you're using Linux, you MUST use 64-bit version, I think). Can everyone try this save and confirm it works on their machine?

We get Candle starsign, but:
A - Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
B - You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6,
+20 speed).
C - Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
D - Your close attunement to corrupted astral space allows teleportation.

Immune to Pain (or even any +PV talents) are currently impossible without clearing three corruptions and raising Wi 1 point, so we're kind of screwed (but at the same time have great/terrible corruptions...), but nothing we can do about it. I'll actually play this guy Sunday.

Soirana
01-25-2014, 06:40 AM
Okay, I'll roll the GE CK - it's attached.. Unfortunately, I can't roll it on the server and be compatible with you guys, I think (note: if you're using Linux, you MUST use 64-bit version, I think). Can everyone try this save and confirm it works on their machine?

Save works. Man, I thought issues with stat being above potential were fixed already sucks having that on toughness.

Rolled my hobit



Congwen St: 9 Le:17 Wi: 9 Dx:22 To:15 Ch: 8 Ap: 7 Ma:12 Pe:12 L
DV/PV: 26/3 H: 16(16) P: 17(17) Exp: 1/0 M: 1


Name: Congwen Race: female Hurthling Class: Elementalist
Eye color: blue Hair color: brown Complexion: tanned
Height: 2'9" Weight: 57 pounds
Age: 42 (grown-up)
Star sign: Dragon [mixed feeling about this] Birthday: 20/Dragon (day 170 of the year)

Thrown rocks & clubs 4 +8 +6 +1 skilled 63

Right hand: -4 bonus to hit, 1d10-3 damage


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands: 55, 7pp (Effectivity: +0)
Frost Bolt : 17, 11pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Archery .................. 10 (poor) [+3d4]
Climbing ................. 40 (fair) [+3d3]
Concentration ............ 79 (great) [+1d5]
Cooking .................. 55 (good) [+1d3] (ma)
First aid ................ 26 (mediocre) [+3d4]
Food preservation ........ 44 (fair) [+1d3]
Gardening ................ 26 (mediocre) [+3d4]
Gemology ................. 22 (mediocre) [+3d4]
Haggling ................. 26 (mediocre) [+3d4]
Healing .................. 11 (mediocre) [+3d5]
Listening ................ 37 (fair) [+2d4]
Literacy ................. 62 (good) [+3d3]
Metallurgy ............... 29 (mediocre) [+4d4]
Stealth .................. 56 (good) [+1d3]
Swimming ................. 32 (fair) [+4d4]





Total weight: 465 stones Carrying capacity: 960 stones

Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : quarterstaff (+0, 1d10) [40s]
Left Hand : -
Right Ring : cursed ring of mental stability [+0, +1] {Le+1} [great]
Left Ring : ring of protection +1 [1s]
Bracers : -
Gauntlets : -
Boots : -
Missile Weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 363 stones Carrying capacity: 960 stones

Tools (']')
heap of 2 torches [20s]
torch [10s]
box with flint and steel (33) [5s]
tinderbox (27) [3s]
cooking set [100s]
Rings ('=')
ring of fire resistance [1s]
Wands ('\')
wand of digging (1 charge) [3s]
wand of door creation (8 charges) [3s]
Potions ('!')
potion of visibility [4s]
potion of booze [4s]
potion of learning [4s]
Scrolls ('?')
scroll of uncursing [2s]
scroll of light [2s]
Food ('%')
heap of 2 iron rations [200s]
Valuables ('$')
208 gold pieces [2s]

Soirana
01-25-2014, 07:43 AM
########
#......#
#..#......# #####
#....#......#..............#..h#
##....#......#..............#..@# .#
#.....#.....[#..............#...# ..#
#.....##/#####..............###/#...##
#.............................h.h.....
#...<.................................
#....................................
#........###/###.......####..........
##.......#.....#.......# #.........
#.......#.....#.......# #........
###.....#.._..#.......# #.......
#.....#.....#........ .......
#######........ .....


Congwen St:11 Le:17 Wi: 9 Dx:22 To:15 Ch:11 Ap: 8 Ma:14 Pe:12 L
DV/PV: 38/5 H: 54(54) P: 65(65) Exp: 9/9994 D: 11 M: 2365
Strained Coward

Pole arms 1 +1 +0 +0 basic 8 [working on it]
Thrown rocks & clubs 4 +8 +6 +1 skilled 25
Shields 0 +0 unskilled 21



Right hand: +0 bonus to hit, 1d8-2 damage
Ammunition: 52, base range: 4, +8 bonus to hit, 1d4+6 damage



Burning Hands: 468, 6pp (Effectivity: +7)
Fire Bolt : 206, 9pp (Effectivity: +4)
Fireball : 10, 18pp (Effectivity: +0)
Frost Bolt : 454, 11pp (Effectivity: +3)


Archery .................. 10 (poor) [+3d4]
Climbing ................. 47 (fair) [+3d3]
Concentration ............100 (superb) [+1d5]
Cooking .................. 55 (good) [+1d3] (ma)
First aid ................ 26 (mediocre) [+3d4]
Food preservation ........ 49 (fair) [+1d3]
Gardening ................ 26 (mediocre) [+3d4]
Gemology ................. 22 (mediocre) [+3d4]
Haggling ................. 26 (mediocre) [+3d4]
Healing .................. 77 (great) [+1d3]
Listening ................ 38 (fair) [+2d4]
Literacy ................. 75 (great) [+2d4]
Metallurgy ............... 29 (mediocre) [+4d4]
Stealth .................. 58 (good) [+1d3]
Swimming ................. 32 (fair) [+4d4]





Head : -
Neck : necklace of the silver tongue {Ch+3} [2s]
Body : leather armor [+0, +2] [150s]
Girdle : -
Cloak : -
Right Hand : orcish spear (+1, 1d8+2) [75s]
Left Hand : medium mithril shield [+7, +1] [80s]
Right Ring : cursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : ring of protection +1 [1s]
Bracers : -
Gauntlets : -
Boots : -
Missile Weapon: -
Missiles : heap of 52 rocks (+0, 1d4) [260s]
Tool : torch (4247 turns of fuel remaining) [10s]


Gauntlets ('[')
uncursed gloves [6s]
Necklaces (''')
uncursed amulet of balance [3s]
One-handed weapons ('(')
cursed crude spear [75s]
Tools (']')
uncursed torch [10s]
uncursed box with flint and steel (30) [5s]
uncursed tinderbox (24) [3s]
uncursed cooking set [100s]
uncursed tinderbox (10) [3s]
blessed writing set [5s]
heap of 2 uncursed strange items [20s]
holy symbol [5s]
Rings ('=')
blessed ring of fire resistance [1s]
fire opal ring [stun resistance from elder]
Wands ('\')
blessed wand of digging (1 charge) [3s]
uncursed wand of door creation (8 charges) [3s]
Potions ('!')
uncursed potion of visibility [4s]
heap of 2 uncursed potions of booze [8s]
uncursed potion of learning [4s]
uncursed thick potion [4s]
blessed cyan potion [4s]
heap of 2 uncursed potions of water [8s]
uncursed turquoise potion [2s]
uncursed amber potion [4s]
uncursed viscous potion [2s]
uncursed speckled potion [2s]
uncursed potion of training [2s]
potion of unholy water [4s]
potion of water [4s]
Scrolls ('?')
uncursed scroll of uncursing [2s]
uncursed scroll of light [2s]
uncursed scroll labeled "FOO BAR" [2s]
uncursed scroll of identify [2s]
Food ('%')
heap of 37 uncursed cooked lizards [111s]
cursed strange herb [2s]
cursed strange herb [2s]
cursed strange herb [2s]
heap of 2 cursed strange herbs [4s]
heap of 3 cursed strange herbs [6s]
cursed strange herb [2s]
heap of 2 cursed strange herbs [4s]
uncursed cooked dire wolf corpse [114s]
uncursed large ration [200s]
Valuables ('$')
809 gold pieces [8s]

124 monsters perished under her attacks.


20 dire wolves
2 mimics
1 werewolf
35 wolves
Fecken wolves.




She survived for 0 years, 4 days, 3 hours, 14 minutes and 12 seconds (2365
turns).
Congwen visited 13 places.
Her strength score was modified by +2 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +2 during her career. [still need mana point for caster talents]

Talents so far - quick/very quick/careful/defensive fighter. Need porter soonish and strong magic as soon as it opens up. Well more or less so.

summary so far:
D1 - ants. Lucky I guess.
T232 - got lv4, ant corpse
d3 acid trap - handy if need to destroy some equipment
t622 lost torch to booby trap
d4 -tension unchecked
M721 grab lizards atarena
d7 - lv7, tension room checked - wolves and werewolf all killed, although downstair was behind hidden door also d7 has forge
d8 - got ambushed by mimic who look just like ration. Good thing I was on Coward, retrieved si.
T1659 - got spider corpse
d10 another forge

DT shop contents of interest amulet of rapid healing, xbow, some arrows [including giant slayers], boost speed pot. I bought booze potion, wtaer and identify scroll.
Quest - master swordsman. Sucks. But if any other areas open up it is possible.


Summary of status:
got acid resistance, got poison resist,
fire opal ring - stun resist, undetected water pot - holy water.

Thoughts on continuing:
with acid resistance in place I see no point in backtracking to Terinyo [thinking back activating healer quest was mistake - was thinking about ability to milk healing potions although]

big room as last seen:

####################################### ###############
............................."..........................
............................""...........................
.................................................@ ....c"""
........<...........................""""""......lzo...."""
.............."....................."..."".......o...|."""
...........""........................."""................
............"............................................
.................................................. .....
.................................................. .....
.................................................. ...
.................................................. ...
......................... ..........................
........................ .........../............
......""".............. .....................
....."............... ..................
#################### ###############

Well some morgia would not hurt guess that is my primary target of next 2.5k turns after resurface and had to ministrel.

prototypeXXsupercool
01-25-2014, 09:52 AM
The download of prerelease 20 is about to be ready (I only got internet via my mobil and even downloading 1mb takes its time :-)).

So the next steps will be to create a male dwarfen monk, call him Bollock and save the game right away. Before I keep on playing I'll post the file here. Than I'll start little Bollocks adventure. First goal will be to make it to Dwarftown alive! Should I stop in Terinyo to get the druid quest? And how can I make those nice looking screenshots? :-)

Man, I'm really psyched!

prototypeXXsupercool
01-25-2014, 10:02 AM
Ok, nailed the creation! :-)

2140

... and both of your saves work for me aswell!
... I'll wait for maybee half an hour before I start! I'm way to nervous at the moment ^^

Soirana
01-25-2014, 10:07 AM
First goal will be to make it to Dwarftown alive! Should I stop in Terinyo to get the druid quest? And how can I make those nice looking screenshots? :-)


You can stop if you like it.

Scrrnshots rae "(" or ")" I believe. It should be written on screen where exactly game puts them.

prototypeXXsupercool
01-25-2014, 10:17 AM
Thank you very much! Here we go, time for Bollock to chew some ass!!!



----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Bollock St:20 Le:17 Wi:17 Dx:12 To:16 Ch: 6 Ap:11 Ma:11 Pe:16 L
DV/PV: 11/2 H: 29(29) P: 5(5) Exp: 1/0 M: 0



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Bollock Race: male Dwarf Class: Monk
Eye color: brown Hair color: brown Complexion: tanned
Height: 3'11" Weight: 169 pounds
Age: 64 (grown-up)
Star sign: Raven Birthday: 20/Raven (day 20 of the year)

YOUR HISTORY:
Your parents are traveling adventurers. Both are competent,
talented and doing very well.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Monk.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 206 stones Carrying capacity: 2250 stones

Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +0] [6s]
Missile Weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 140 stones Carrying capacity: 2250 stones

Two-handed weapons ('(')
quarterstaff (+0, 1d10) [40s]
Food ('%')
iron ration [100s]




----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 0 hours, 8 minutes and 13 seconds.


----------------------------------------------------------------------------
Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 20
Build: Nov 21 2013 23:28:06

prototypeXXsupercool
01-25-2014, 10:56 AM
Ok, I have kind of a situation here...


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



#############
#........./.# ==
#......<..#.##########===
#.........#.......#....===
#################.#""..===
#.."...====
#####/====#
#.#====
#.#====#
#.@====#
###====#
====
===#
===
=




Bollock St:21 Le:17 Wi:17 Dx:12 To:16 Ch: 6 Ap:11 Ma:11 Pe:16 L
DV/PV: 22/3 H: 37(37) P: 10(10) Exp: 3/622 D: 4 M: 918
Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Bollock St:21 Le:17 Wi:17 Dx:12 To:16 Ch: 6 Ap:11 Ma:11 Pe:16 L
DV/PV: 22/3 H: 37(37) P: 10(10) Exp: 3/622 M: 918



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Bollock Race: male Dwarf Class: Monk
Eye color: brown Hair color: brown Complexion: tanned
Height: 3'11" Weight: 169 pounds
Age: 64 (grown-up)
Star sign: Raven Birthday: 20/Raven (day 20 of the year)

YOUR HISTORY:
Your parents are traveling adventurers. Both are competent,
talented and doing very well.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Monk.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 9
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 5
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +2 bonus to hit, 1d11-1 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 3, base range: 4, -2 bonus to hit, 1d4+1 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............ 22 (mediocre) [+4d5]
Athletics ............ 61 (good) [+3d4]
Climbing ............. 31 (fair) [+3d3]
Concentration ........ 38 (fair) [+4d5]
Detect traps ......... 15 (mediocre) [+4d5]
Dodge ................ 25 (mediocre) [+4d4]
Find weakness ........ 35 (fair) [+3d4]
First aid ............ 37 (fair) [+4d5]
Haggling ............. 18 (mediocre) [+3d5]
Healing .............. 70 (good) [+3d3]
Listening ............ 26 (mediocre) [+4d5]
Literacy ............. 68 (good) [+3d3]
Metallurgy ........... 23 (mediocre) [+3d4]
Mining ............... 68 (good) [+1]
Smithing ............. 25 (mediocre) [+3d4]
Stealth .............. 47 (fair) [+3d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 402 stones Carrying capacity: 2475 stones

Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +0] [6s]
Missile Weapon: sling (+1, +1) [3s]
Missiles : heap of 3 rocks (+0, 1d4) [15s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 318 stones Carrying capacity: 2475 stones

Helmets ('[')
hat [4s]
One-handed weapons ('(')
crude knife [10s]
Two-handed weapons ('(')
quarterstaff (+0, 1d10) [40s]
Tools (']')
wooden stick [30s]
Scrolls ('?')
scroll labeled "ACME" [2s]
Food ('%')
iron ration [100s]
jackal corpse (rotten) [60s]
heap of 23 cooked lizards [69s]
strange herb [2s]
Valuables ('$')
118 gold pieces [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

20 monsters perished under his attacks.

The following monsters were vanquished:
1 big dog
1 giant bat
1 giant rat
1 goblin
1 goblin rockthrower
1 gremlin
1 homunculus
4 jackals
2 kobolds
1 large bat
1 lizard man
2 orcs
1 rabid dog
1 rat
1 ratling archer



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 3 days, 19 hours, 50 minutes and 10 seconds (918
turns).
Bollock visited 6 places.
His strength score was modified by +1 during his career.





----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 0 hours, 42 minutes and 33 seconds.


----------------------------------------------------------------------------
Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 20
Build: Nov 21 2013 23:28:06

and here are my notes so far:

47: wasn't able to evade a pack of wild dogs. tried to fight 'em, started to bleed and went down on 19hp, got cowardish and ran away
57: evaded a lonely hydra
80: wasn't able to evade a group of lizardman, but made a run without getting hit
135: wasn't able to evade bunch a jackels, just hardly got away, nearly got circled
148: wasn't able to evade orcs, but got away without a problem

390: at the downstairs to level 2. really easy!
401: on my way to a door a trap right in front of it is set of by a monster. lucky me!
450: teleporttrap in d2. teleported me away from the stairs
586: Level UP2, "You notice a slurping sound in the distance"
667: Dungeon3 -> Arena, bought cooked lizards
877: LEVEL UP3
885: D4 "Hundreds of tiny insects are crawling beneath your feet and the whole ground seems to be covered with tiny white eggs!", HERBS, River...

Soirana
01-25-2014, 11:01 AM
Ok, I have kind of a situation here...

885: D4 "Hundreds of tiny insects are crawling beneath your feet and the whole ground seems to be covered with tiny white eggs!", HERBS, River...
You have druid quest active/available?

prototypeXXsupercool
01-25-2014, 11:06 AM
Yes! You recon I try to make my way back and get this guys black torc instead?

Soirana
01-25-2014, 11:10 AM
Yes! You recon I try to make my way back and get this guys black torc instead?
More or less.
I suggest you run back to PuppyCave get butload of rocks from ants [mostly ignoring PC 5-6] and proceed to DD. Train sling in process too for range mainly.
Get some exp get druid into long corridor and rock him to death. Way more realistic scenario, IMHO.
I would also suggest swimming single square in wilderness since swamps are rather dangerous for low level characters.

prototypeXXsupercool
01-25-2014, 11:41 AM
More or less.
I suggest you run back to PuppyCave get butload of rocks from ants [mostly ignoring PC 5-6] and proceed to DD. Train sling in process too for range mainly.
Get some exp get druid into long corridor and rock him to death. Way more realistic scenario, IMHO.
I would also suggest swimming single square in wilderness since swamps are rather dangerous for low level characters.

I'm afraid those bloody ants pretty much kick my arse... I'll see if something comes up on the first levels of the druid dungeon

prototypeXXsupercool
01-25-2014, 12:36 PM
This worked out really nice so far! Had to use a prayer to get away from those ants, after getting myself sandwiched in a corridor. Fought my way down the druid dungeon. Found a neutral and an order altar plus another river. Had to use my last prayer against a really tough cave lizard, sacrificed some monsters, but still just "very pleased". Kicked Keethrax in the balls, took his black torc and his corpse back to the village. As a reward I chose power. I think the wand of cold might be a good choice with all those rivers around :-) 1300 turns left. I don't really know how long it will take me to get to the mad ministral, I might go down the druid dungeon and sacrifice some more shit, or what do you guys think?

EDIT: I decided that it's best to gain some more exp, so I went back to take my revenge on those stupid little giant ants and killed all of them! Haha >-)
300 Turns left, but better than beeing 300 turns short, I guess!

Mission ACCOMPLISHED!!!

ps: Sorry for all the posts, I tend to get really nervous and excited about this ^^



------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


..................... ..................................
.................................................. ........
.....................T............................ ..........
.................................................. ...........
.................................................. ............
.................................................. ......T......
................======............T............... ..............
...............========........................... ...............
................T======................#####...... ...............
.................=====.................#...#...... ................
...............====....................#.../......................
................==.....................#...#...... .................
.......................................#####...... .................
............T.................T................... .............T....
.................................................. ..%...@...........
................................................T. ......@...........
.................................................. ................
.................................................. ............
.................................................. .........
.................................................. ........
Bollock St:21 Le:17 Wi:17 Dx:14 To:16 Ch: 6 Ap: 9 Ma:11 Pe:16 L
DV/PV: 27/7 H: 68(68) P: 25(25) Exp: 7/7367 MML M: 5776
Strained Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Bollock St:21 Le:17 Wi:17 Dx:14 To:16 Ch: 6 Ap: 9 Ma:11 Pe:16 L
DV/PV: 27/7 H: 68(68) P: 25(25) Exp: 7/7367 M: 5776



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Bollock Race: male Dwarf Class: Monk
Eye color: brown Hair color: brown Complexion: tanned
Height: 3'11" Weight: 169 pounds
Age: 64 (grown-up)
Star sign: Raven Birthday: 20/Raven (day 20 of the year)

YOUR HISTORY:
Your parents are traveling adventurers. Both are competent,
talented and doing very well.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Monk.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 9
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 3 +3 +1 +2 basic 34
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 2 +4 +3 +0 basic 3
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 6


Damage caused with your melee weapons:
--------------------------------------
Right hand: +3 bonus to hit, (1d8+0 damage)/2


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 10, base range: 4, -1 bonus to hit, 1d4+3 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............ 23 (mediocre) [+4d5]
Athletics ............ 78 (great) [+3d3]
Climbing ............. 31 (fair) [+3d3]
Concentration ........ 38 (fair) [+4d5]
Detect traps ......... 15 (mediocre) [+4d5]
Dodge ................ 34 (fair) [+3d5]
Find weakness ........ 67 (good) [+1d5]
First aid ............ 38 (fair) [+4d5]
Haggling ............. 18 (mediocre) [+3d5]
Healing .............. 90 (great) [+2d4]
Listening ............ 33 (fair) [+4d5]
Literacy ............. 72 (great) [+2d4]
Metallurgy ........... 23 (mediocre) [+3d4]
Mining ............... 68 (good) [+1]
Smithing ............. 25 (mediocre) [+3d4]
Stealth .............. 48 (fair) [+3d5]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2612 stones Carrying capacity: 2475 stones

Head : rusty metal cap (+1, +1) [+0, +1] [50s]
Neck : -
Body : robe [+0, +1] [60s]
Girdle : leather girdle [+0, +0] [5s]
Cloak : -
Right Hand : rusty spear (+1, 1d8) [50s]
Left Hand : wooden shield [+3, +2] [80s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : sandals [+0, +0] [6s]
Missile Weapon: sling (+1, +1) [3s]
Missiles : heap of 10 rocks (+0, 1d4) [50s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2293 stones Carrying capacity: 2475 stones

Helmets ('[')
hat [4s]
Armor ('[')
clothes [40s]
heap of 2 sets of clothes [80s]
blood-stained robe [60s]
ugly clothes [50s]
Shields ('[')
rusty small shield [50s]
rusty small shield [50s]
Gauntlets ('[')
gloves [6s]
Boots ('[')
leather boots [+0, +0] [25s]
Necklaces (''')
black torc [3s]
pearl necklace [2s]
One-handed weapons ('(')
crude knife [10s]
crude knife [10s]
warhammer [60s]
rusty short sword [30s]
heavy mace [200s]
spear [50s]
rusty large hammer [120s]
Two-handed weapons ('(')
quarterstaff (+0, 1d10) [40s]
Missile weapons ('}')
sling [3s]
rusty heavy crossbow [140s]
hand crossbow [30s]
Missiles ('/')
arrow [2s]
quarrel [2s]
Tools (']')
heap of 3 wooden sticks [90s]
blanket [10s]
heap of 5 wooden sticks [150s]
thieves picks [5s]
fletchery set [70s]
Instruments ('{')
glockenspiel [120s]
flute [3s]
Wands ('\')
ironwood wand [4s]
Potions ('!')
blazing potion [4s]
magenta potion [4s]
translucent potion [4s]
dull potion [2s]
Scrolls ('?')
scroll labeled "RambaZamba" [2s]
scroll labeled "KLATHA DATHA NY'ARYATHA" [2s]
scroll labeled "WoPaK" [2s]
Books ('"')
used tome [100s]
Food ('%')
heap of 15 cooked lizards [45s]
strange herb [2s]
heap of 3 large rations [600s]
bone [4s]
Valuables ('$')
357 gold pieces [3s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

138 monsters perished under his attacks.

The following monsters were vanquished:
1 big dog
1 black druid
4 black hurthlings
1 bugbear
1 cave lizard
2 claw bugs
2 cutpurses
3 fire beetles
1 floating eye
1 ghost bat
1 ghul
1 giant ant queen
5 giant ant warriors
5 giant ant workers
3 giant bats
1 giant centipede
3 giant frogs
2 giant lizards
6 giant rats
1 giant slug
1 gnoll
6 goblins
5 goblin rockthrowers
6 goblin slavemasters
1 gremlin
2 hobgoblins
1 homunculus
3 huge bats
6 jackals
4 kobolds
1 kobold shaman
7 large bats
4 large kobolds
2 large orcs
1 large spider
6 lizard men
1 ogre
10 orcs
3 rabid dogs
8 rats
3 ratling archers
2 ratling thieves
1 ratling warrior
1 rattlesnake
2 skeletons
2 swordsmen
2 vipers
1 white worm
1 wolf



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 14 days, 17 hours, 35 minutes and 29 seconds (5776
turns).
Bollock visited 17 places.
His strength score was modified by +1 during his career.
His dexterity score was modified by +2 during his career.





----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 2 hours, 48 minutes and 55 seconds.


----------------------------------------------------------------------------
Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 20
Build: Nov 21 2013 23:28:06

infe
01-25-2014, 03:22 PM
I just rolled our Troll. He is just stupidest mofo that i've ever seen. I'll play on monday or tuesday.


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



^^^^^
^^@.^
^..^^
.^^















Meelle'lea St:26 Le: 4 Wi:13 Dx:10 To:29 Ch: 7 Ap: 8 Ma:13 Pe: 9 C
DV/PV: 9/8 H: 37(37) P: 8(8) Exp: 1/0 DrCh Sp: 100

------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Meelle'lea St:26 Le: 4 Wi:13 Dx:10 To:29 Ch: 7 Ap: 8 Ma:13 Pe: 9
C
DV/PV: 9/8 H: 37(37) P: 8(8) Exp: 1/0 M: 0



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Meelle'lea Race: male Troll Class: Mindcrafter
Eye color: brown Hair color: brown Complexion: brown
Height: 9'1" Weight: 524 pounds
Age: 12 (young)
Star sign: Salamander Birthday: 26/Salamander (day 146 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 2 +2 +2 +0 basic 40
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +9 bonus to hit, 1d10+14 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 28 (mediocre) [+2d4]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 30 (mediocre) [+1d5]
Concentration ............ 58 (good) [+4d4]
First aid ................ 26 (mediocre) [+3d3]
Food preservation ........ 55 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Herbalism ................ 16 (mediocre) [+3d4]
Listening ................ 34 (fair) [+4d4]
Literacy ................. 84 (great) [+2d4]
Mining ................... 14 (mediocre) [+3d4]
Music .................... 33 (fair) [+2d4]
Stealth .................. 25 (mediocre) [+3d3]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 707 stones Carrying capacity: 3675 stones

Head : - [6s]
Missile Weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 281 stones Carrying capacity: 3675 stones

Two-handed weapons ('(')
quarterstaff (+0, 1d10+1) [40s]
Rings ('=')
ring of mental stability [+0, +1] {Le+1}
Neck : -
Body : thick furs (-1, -1) [+0, +2] [300s]
Girdle : -
Cloak : -
Right Hand : heavy club (+1, 1d10+2) [-1, +0] [120s]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +1] [1s]
ring of stun resistance [1s]
Wands ('\')
wand of cold [4s]
Potions ('!')
potion of water [4s]
potion of cure poison [2s]
potion of potential willpower [4s]
Scrolls ('?')
scroll of protection [2s]
scroll of identify [2s]
Food ('%')
heap of 2 iron rations [200s]
piece of raw meat [20s]
Valuables ('$')
173 gold pieces [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

He did not manage to vanquish any monsters.



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns).
Meelle'lea visited 1 place.





----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 0 hours, 1 minute and 16 seconds.


----------------------------------------------------------------------------
Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Linux ELF Prerelease 20
Build: Nov 21 2013 23:35:49

Soirana
01-25-2014, 04:37 PM
I just rolled our Troll. He is just stupidest mofo that i've ever seen. I'll play on monday or tuesday.


Nah he is clearly bright enough to start with enough PP for confusion blast.

Qui
01-25-2014, 04:52 PM
Rolled the duelist:



----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Ratfire St:15 Le:15 Wi: 9 Dx:19 To:16 Ch: 5 Ap: 7 Ma:10 Pe:16 N=
DV/PV: 17/6 H: 22(22) P: 2(2) Exp: 1/0 M: 0


Skills
----------------------------------------------------------------------------

Alertness ................. 23 (mediocre) [+4d4]
Appraising ................ 39 (fair) [+3d3]
Athletics ................. 21 (mediocre) [+4d5]
Climbing .................. 42 (fair) [+3d3]
Concentration ............. 18 (mediocre) [+4d5]
Detect item status ........ 9 (poor) [+4d5]
Dodge ..................... 31 (fair) [+4d5]
Find weakness ............. 17 (mediocre) [+4d5]
First aid ................. 26 (mediocre) [+4d4]
Haggling .................. 40 (fair) [+1d5]
Healing ................... 7 (poor) [+4d5]
Law ....................... 14 (mediocre) [+4d5]
Listening ................. 33 (fair) [+3d4]
Literacy .................. 24 (mediocre) [+3d4]
Stealth ................... 29 (mediocre) [+4d4]
Survival .................. 43 (fair) [+1d5]
Swimming .................. 39 (fair) [+3d3]



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Ratfire Race: male Ratling Class: Duelist
Eye color: brown Hair color: black Complexion: brown
Height: 5'3" Weight: 156 pounds
Age: 14 (young)
Star sign: Unicorn Birthday: 30/Unicorn (day 120 of the year)
Neck : -
Body : leather armor (+1, +1) [+0, +5] [150s]
Girdle : leather girdle [+0, +0] [5s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : sabre (+1, 1d6+4) [30s]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : fencing gloves [+1, +1] [6s]
Boots : leather boots [+0, +0] [25s]
Missile Weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 101 stones Carrying capacity: 1500 stones

Food ('%')
iron ration [100s]
Valuables ('$')
102 gold pieces [1s]



Starsign sucks. Nice armour for a start, though.

Started with Healing (not quite sure why, but no complains), so I guess I'll go buy a ration or two and straight to CoC. Took Hardy (to open up +PV talents) and Long Stride (if I need to run away) for starters. Gonna play later today, or maybe tomorrow.

2152

Soirana
01-25-2014, 05:06 PM
Bad news:
I barely made in time limit - had to dig shortcut to bypass ants on d1
Due to hurry there is horde of black wizzard summons [nothing too scary just need to be dragged upstairs in portions] in big room.
Big room is on D6 by the way. Be ready on these stairs.
I [as person not as char] also nearly died from boredom of big room, while not picking as much herbs as I did expecetd.

Good news are plentiful:
- first - uncursed mithril ring mail (-1, -1) [-1, +8]
- second - I managed to read Kock spellbook
-third - toughness is at 19 and prior cuntinous morgia consumption [as don't eat any now] should be okay for two more points of To, also there is 16 morgia left
so please improve Wi too [after 2x raises in To].
-fourth - we got wand of item detection so combined with digging fetching wand of teleport should not be problem.
-fifth - we got fireproof blanket.
-sixth - hurthling learned basics of spear+shield.
And most importantly I found master swordsman. Screw you Thundarr all over place and hurrah for iminent danger. So unless we are severely restricted in mission two some dwarven goodies are likely incoming.

obligatory state of character:



..........
..........
...........
...........
............
..@.........
............
...........
...........
..........
..........
.........
........
......
...



Congwen St:14 Le:19 Wi:13 Dx:22 To:19 Ch: 8 Ap: 8 Ma:17 Pe:12 L
DV/PV: 27/14 H: 103(103) P: 95(95) Exp: 12/45160 MML M: 5993 [don't even say a thing]
[on aggresive]
Burdened




Pole arms 5 +5 +2 +4 skilled 274
Shields 5 +10 skilled 236
[Wellcome to fighting club, hobbit]


Right hand: +22 bonus to hit, 1d8+10 damage
Ammunition: 25, base range: 4, +28 bonus to hit, 1d4+14 damage
[Since spear is mastered about time to start working on that bow in inventory in my opinion]


Burning Hands: 569, 5pp (Effectivity: +12)
Earthquake : 15, 80pp (Effectivity: +0)
Fire Bolt : 319, 8pp (Effectivity: +8)
Fireball : 14, 18pp (Effectivity: +1)
Frost Bolt : 723, 11pp (Effectivity: +4) [preserved as good as I could since our fast level is likely stopping soon.]
Knock : 251, 12pp (Effectivity: +0) [just wave at locked doors.]



Archery .................. 10 (poor) [+3d4]
Climbing ................. 47 (fair) [+3d3]
Concentration ............100 (superb) [+1d5]
Cooking .................. 55 (good) [+1d3] (ma)
First aid ................ 26 (mediocre) [+3d4]
Food preservation ........ 51 (good) [+1]
Gardening ................ 26 (mediocre) [+3d5]
Gemology ................. 22 (mediocre) [+3d4]
Haggling ................. 26 (mediocre) [+3d5]
Healing .................. 98 (superb) [+1d3] [had to improve to survive at big room]
Listening ................ 38 (fair) [+2d4]
Literacy ................. 75 (great) [+2d4]
Metallurgy ............... 29 (mediocre) [+4d4]
Stealth .................. 59 (good) [+1d3]
Swimming ................. 32 (fair) [+4d5]


Total weight: 1333 stones Carrying capacity: 1400 stones

Head : blessed metal cap [+0, +1] [50s]
Neck : -
Body : uncursed mithril ring mail (-1, -1) [-1, +8] [240s]
Girdle : uncursed metal girdle [+0, +1] [25s]
Cloak : uncursed leather cloak (-1, +0) [+1, +0] [40s]
Right Hand : uncursed orcish spear (+1, 1d8+4) [75s]
Left Hand : uncursed medium mithril shield [+7, +1] [80s]
Right Ring : cursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : uncursed ring of protection +1 [1s]
Bracers : -
Gauntlets : uncursed archery gloves (+0, +4) [+0, +1] [6s]
Boots : -
Missile Weapon: -
Missiles : heap of 25 uncursed rocks (+0, 1d4) [125s]
Tool : blessed torch (4247 turns of fuel remaining) [10s]



Total weight: 680 stones Carrying capacity: 1400 stones

Necklaces (''')
uncursed amulet of balance [3s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [back up]
Missile weapons ('}')
uncursed short bow (+3, +0) [20s]
uncursed short bow (+1, +0) [20s]
Missiles ('/')
bundle of 18 uncursed arrows (+0, 1d6)
uncursed winged arrow (+2, 1d6) [2s]
uncursed arrow (+0, 1d6+3) [2s]
uncursed adamantium quarrel (+1, 2d6+6) [1s]
uncursed quarrel (+4, 2d6) [2s]
uncursed arrow (+0, 1d6-3) [2s]
bundle of 9 uncursed quarrels (+1, 2d6) [xbow is in DT shop]
Tools (']')
uncursed torch [10s]
uncursed box with flint and steel (30) [5s]
uncursed tinderbox (24) [3s]
uncursed cooking set [100s]
uncursed tinderbox (10) [3s]
blessed magical writing set (2) [5s]
uncursed bandage [2s]
uncursed fireproof blanket [10s]
blessed si [10s]
Rings ('=')
blessed ring of fire resistance [1s]
uncursed ring of the clear mind [1s]
Wands ('\')
blessed wand of digging (0 charges) [3s]
uncursed wand of door creation (8 charges) [3s]
blessed wand of item detection (6 charges) [3s]
uncursed wand of magic missiles (1 charge) [back up plan F]
Potions ('!')
uncursed potion of visibility [4s]
heap of 2 uncursed potions of booze [8s]
uncursed potion of potential charisma [4s]
cursed potion of cure poison [2s]
blessed potion of poison [4s]
heap of 3 potions of holy water [12s]
uncursed potion of boost strength [2s]
uncursed potion of potential mana [4s]
uncursed potion of boost toughness [2s]
uncursed potion of boost dexterity [2s]
uncursed potion of cure poison [2s]
heap of 2 uncursed potions of water [left uncursed in case we decide to use writing set]
Scrolls ('?')
uncursed scroll of uncursing [2s]
uncursed scroll of light [2s]
uncursed scroll of balance [2s]
uncursed scroll of increase melee accuracy [2s]
uncursed scroll of identify [one and only, bought in DT]
Food ('%')
heap of 34 uncursed cooked lizards [102s]
heap of 5 cursed pepper petals [10s]
heap of 16 cursed stomafillia herbs [32s]
cursed moss of mareilon [2s]
heap of 6 cursed spenseweeds [12s]
heap of 7 cursed alraunia antidotes [14s]
heap of 8 cursed curaria mancox herbs [16s]
heap of 16 cursed morgia roots [32s]
Valuables ('$')
5359 gold pieces [53s]

497 monsters perished under her attacks. [damn 500 would have been ideal, maybe could clear]

The following monsters were vanquished:
1 berserker lord
1 cave lion
2 cave tigers
2 crystal statues
1 dark elven lord
1 dark elven warrior
39 dire wolves
2 flesh golems
1 floating eye
2 gelatinous cubes
1 ghost lord [phew, phew]
3 giant ant warriors
2 giant ant workers
1 gray ooze
3 hill orc sergeants
1 ice vortex
28 jackals
4 jackalweres
1 master swordsman :cool:[although turning his kill in was probably too risky.]
3 mimics
3 necromancers
28 rats
1 slow shadow
9 swordsmen
2 trolls
2 wererats
4 werewolves
16 white worms
55 wolves

She survived for 0 years, 6 days, 20 hours, 45 minutes and 21 seconds (5993
turns).
Congwen visited 14 places.
Her strength score was modified by +5 during her career.
Her learning score was modified by +2 during her career.
Her willpower score was modified by +4 during her career.
Her toughness score was modified by +4 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +5 during her career.


There is few things on I7 next to upstairs [PoGA[uncursed] and knock book] left for future. Installed strong magic talent. Last time i was on DT altar deity was at very pleased.
Left stuff ants at d1, tension rooms on d4 and d10 - mostly more clear way to dwarftown the better, but feel free to open if you want.

prototypeXXsupercool
01-25-2014, 06:18 PM
Nice work! (Even though you wasted 7 turns...)

Qui
01-25-2014, 08:21 PM
So far so good, the duelist reached DT (although no si yet).

Some notes:


D:2 vault (undead)
first kill: large bat
D:6 vault (unknown yet)
D:8 si
D:10 book shop: Acid Ball, Teleport, Invis, Fire Bolt, Lightning Bolt, Cure Light Wounds, Knock
D:11 DT
quest: ratling master thief
shop:
An uncursed mithril girdle [+0, +3] (unpaid, 949gp)
An uncursed cloak of protection [+0, +3] (unpaid, 1096gp)
A ring of protection +2 (unpaid, 1644gp)
Blessed black leather gauntlets [+0, +4] (unpaid, 145gp)
uncursed boots of the slow shuffle [-6, +0] (-40 spd)
potion of cure poison (unpaid, 255gp)
blessed scroll of repair (unpaid, 803gp)
A tiny key (unpaid, 72gp)
A studded leather armor (-1, +0) [-1, +3] (unpaid, 365gp)
A mithril girdle [+0, +5] (unpaid, 1387gp)
An uncursed girdle of greed [+0, +0] (unpaid, 438gp)
A fireproof blanket (unpaid, 438gp)


Char so far:



Ratfire St:16 Le:15 Wi: 9 Dx:19 To:16 Ch: 5 Ap: 8 Ma:10 Pe:16 N=
DV/PV: 28/8 H: 54(54) P: 12(12) Exp: 7/4285 D: 11 M: 2378
Satiated Coward

Swords 4 +3 +1 +1 skilled 59


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................. 58 (good) [+3d3]
Appraising ................ 39 (fair) [+3d3]
Athletics ................. 62 (good) [+3d3]
Climbing .................. 42 (fair) [+3d3]
Concentration ............. 18 (mediocre) [+4d5]
Detect item status ........ 28 (mediocre) [+3d5]
Dodge ..................... 39 (fair) [+4d5]
Find weakness ............. 66 (good) [+3d5]
First aid ................. 47 (fair) [+3d4]
Haggling .................. 40 (fair) [+1d5]
Healing ................... 50 (fair) [+3d3]
Law ....................... 14 (mediocre) [+4d5]
Listening ................. 38 (fair) [+3d4]
Literacy .................. 30 (mediocre) [+3d3]
Stealth ................... 31 (fair) [+3d5]
Survival .................. 43 (fair) [+1d5]
Swimming .................. 39 (fair) [+3d3]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 953 stones Carrying capacity: 1650 stones

Head : -
Neck : -
Body : leather armor (+1, +1) [+0, +5] [150s]
Girdle : blessed leather girdle [+0, +0] [5s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : sabre (+1, 1d6+4) [30s]
Left Hand : -
Right Ring : uncursed vibrating ring [1s]
Left Ring : -
Bracers : -
Gauntlets : fencing gloves [+1, +1] [6s]
Boots : leather boots [+0, +0] [25s]
Missile Weapon: uncursed hand crossbow (+3, +0) [30s]
Missiles : bundle of 4 black hurthling quarrels (+1, 1d3+2) [8s]
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 658 stones Carrying capacity: 1650 stones

Cloaks ('[')
uncursed hooded cloak [+1, +0] [40s]
cursed leather cloak [40s]
Girdles ('[')
leather girdle [+0, +0] [5s]
One-handed weapons ('(')
uncursed fragile orcish knife (+0, 1d3+2) [10s]
Missiles ('*')
heap of 9 uncursed rocks [45s]
uncursed tiny quarrel [2s]
Tools (']')
uncursed fletchery set [70s]
heap of 2 uncursed wooden sticks {fair} [60s]
uncursed holy symbol [5s]
Wands ('\')
blessed obsidian wand [3s]
uncursed glass wand [3s]
Potions ('!')
heap of 2 uncursed potions of cure poison [4s]
heap of 2 potions of holy water [8s]
Scrolls ('?')
uncursed scroll labeled "KTTdLwrgt" [2s]
uncursed scroll labeled "REGNAD" [2s]
Food ('%')
uncursed large ration [200s]
uncursed melon [20s]
blessed iron ration [100s]
cursed strange herb [2s]
cursed strange herb [2s]
heap of 6 uncursed bones [24s]
Valuables ('$')
1155 gold pieces [11s]

St+1, Ap+1, took Tough Skin and Iron Skin


Next I'm gonna buy those cheap +4 gloves, maybe that +3 girdle too (or should I wait for more gold and get the +5 one?) and go up, find the si, clear the undead vault and maybe the other one too, unless it's a mixed one or something. And do a few arena fights if there's time. That book shop looks neat, but probably right now it's pointless to even try learning spells, maybe when he's more leveled.

SirTheta
01-25-2014, 09:57 PM
def. save up for the +5 girdle instead. difference is 400 gp (like 2-4 gold drops at big room level) and the difference in PV changes from mid-game girdle to end-game girdle (unless we get a GOGS).

Soirana
01-26-2014, 05:58 AM
def. save up for the +5 girdle instead. difference is 400 gp (like 2-4 gold drops at big room level) and the difference in PV changes from mid-game girdle to end-game girdle (unless we get a GOGS).

Agreed. Not sure what prices ratlings get but maybe talk about portal to elder and sell resulting ring if you have not done already. Also I would recommend starting dropping some points in Literacy

Qui
01-26-2014, 03:35 PM
Eating a claw bug worth it? +1Dx -2Wi doesn't sound half bad for a duelist, but I thought I'd ask.

Also, anyone knows if praying at statues works? Found my own, which is supposed to do +2Le -1Ch on prayer iirc, but don't want to waste a prayer if it doesn't work yet.

SirTheta
01-26-2014, 04:12 PM
I never eat claw bugs - your Dx is only 19 so it's way easier to raise with some moss (just pick a bunch of cursed while traversing herb levels and uncurse a bunch at once later). Your Wi is in very bad shape, so it's better not to tank it more.

I'm playing our CK now, will report back soon :)

SirTheta
01-26-2014, 05:20 PM
D:1 - bees. avoided for now since no -Pois.
D:4 - Trap room, bottom right.
D:5 - vault (gnoll), tension room (goblin). We lose all our original PV (i.e. full plate armor) to trick door after clearing vault.
D:7 - Big Room. Stabilized a good herb patches - 2x moss/spense and stoma/pep are there iirc. Be prepared to deal with a ton of (black wizard) summons when you go back through, plus a dark elven warrior who will probably poison us.
D:8 - strange item. far right room contains trap, if you should need to visit it for some reason be careful.
D:9 - another vault - jellies, real bad stuff, luckily I had a wand of door creation. also tension room (orcs).
D:11 - DT. sell-price ID a battle axe of mayhem, should serve us well for a while.

I've pumped: Find Weakness, First Aid, Literacy, Athletics, Dodge, Stealth. We should pump Athletics closer to levels 16-17 when we do TOEF, right now we have too much speed.
Talents: Careful, Stealthy, Shield Specialist (this is a crappy selection, but I didn't want to pile +9 Speed on our Speed: 120 already - though we should take them starting at level 12 or 15 in preparation for TOEF).

Inventory notes:
Top stack of herbs (6) is morgia. Third stack (6) is spenseweed. We likely have curaria mancox and alraunia antidote, but also devil's rose and demon daisy, so be careful.
We have two types or status of blankets. Both are worth 144 gp to Waldy. I believe one is wp blanket.
None of current scrolls are scroll of ID, which we will recognize.
Didn't think to sell-price-ID our outstanding potion of water - it could be holy or unholy.

Other notes:
We are superb at running away, I would advise doing that a lot.
Waldy and Barnabas don't really have anything good. We should probably buy the potion of water in Barnabas's shop, but we desperately need +TCtrl first. If ID is allowed in the next mission, we should definitely scum it for BDs first.

I wound up ending my turn pretty early - I'm out of places to go, I'm very worried about food situation on existing levels, and I worry about big room since it's so low.

Savegame is on my Dropbox - couldn't upload it here for some reason. (https://dl.dropboxusercontent.com/u/7494096/adom/GECK.svg)

edit: be very careful with battle axe - remember it is iron, so no swimming in rivers with it equipped (I'm pretty convinced it will be safe in backpack, though).


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------

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...





GECK St:16 Le:12 Wi:12 Dx:15 To:11 Ch: 2 Ap: 4 Ma:20 Pe:14 C-
DV/PV: 17/8 H: 81(81) P: 50(50) Exp: 10/18556 MML M: 3900
Burdened

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: GECK Race: male Gray Elf Class: Chaos Knight
Eye color: light blue Hair color: white Complexion: light
Height: 6'7" Weight: 14 pounds
Age: 307 (grown-up)
Star sign: Candle Birthday: 28/Candle (day 298 of the year)

YOUR HISTORY:
You were raised in an orphanage with no knowledge of your parents
other than dark rumors. The local priest always avoided you.
As a young child you were ostracised from the other children. You
spent a lot of time alone, dark thoughts slowly brewing.
Your youth was spent in strict servitude to the local church. You
resented each command and order, and took every opportunity you could to
defile their sacred relics.
In your later years you became a sword for hire, known for your
brutal and bloody murders. But you made many enemies, and suffered many
scars from close encounters.
At the age of 307 you accepted your fate and became a Chaos Knight.

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Axes 3 +2 +1 +0 basic 40
Pole arms 5 +5 +2 +4 skilled 54

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 0 +0 +0 +0 unskilled 3

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 1 +2 basic 18

Damage caused with your melee weapons:
--------------------------------------
Right hand: +16 bonus to hit, 3d6+12 damage

Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 67 (good) [+3d5]
Backstabbing ............. 29 (mediocre) [+3d5]
Climbing ................. 30 (mediocre) [+4d4]
Dodge .................... 44 (fair) [+3d3]
Find weakness ............ 94 (superb) [+1d5]
First aid ................ 38 (fair) [+3d3]
Haggling ................. 16 (mediocre) [+2d4]
Listening ................ 57 (good) [+2d4]
Literacy ................. 42 (fair) [+1d3]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 56 (good) [+1d5]
Two weapon combat ........ 5 (poor) [+4d5]

----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
Your close attunement to corrupted astral space allows teleportation.

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1632 stones Carrying capacity: 1650 stones

Head : horned helmet [+1, +1] [100s]
Neck : -
Body : chain mail (-1, -3) [-3, +5] [400s]
Girdle : metal girdle [+0, +1] [25s]
Cloak : -
Right Hand : battle axe of mayhem (+0, 3d6+8) [70s]
Left Hand : rusty large shield (-1) [+8, +1] [120s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : gauntlets (-1, +0) [+0, +3] [10s]
Boots : iron boots [-1, +1] [120s]
Missile Weapon: short bow of accuracy (+6, +0) [20s]
Missiles : bundle of 7 arrows [14s]
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 753 stones Carrying capacity: 1650 stones

Helmets ('[')
metal cap [50s]
Gauntlets ('[')
thick gauntlets (-1, -2) [+0, +1] [15s]
gloves [6s]
light gloves [6s]
One-handed weapons ('(')
mithril spear (+1, 1d8+3) [40s]
long sword [28s]
Two-handed weapons ('(')
long spear (+1, 1d12+1) [+1, +0] [100s]
Missile weapons ('}')
heap of 4 short bows [80s]
short bow [20s]
Missiles ('/')
bundle of 3 mithril arrows (+0, 1d6+3) [6s]
heap of 8 rocks [40s]
arrow [2s]
arrow [2s]
Tools (']')
blanket [10s]
heap of 2 strange items [20s]
blanket [10s]
thieves picks [5s]
torch [10s]
writing set [5s]
Rings ('=')
vibrating ring [1s]
Wands ('\')
iron wand [4s]
wand of door creation (1 charge) [3s]
Potions ('!')
sandy potion [4s]
shiny potion [4s]
heap of 3 potions of water [12s]
mottled potion [2s]
viscous potion [2s]
potion of water [4s]
Scrolls ('?')
scroll of power [2s]
scroll labeled "MKMNFST" [2s]
scroll labeled "YNORI ERUP" [2s]
scroll labeled "mead ni najap" [2s]
Books ('"')
slender tome [100s]
Food ('%')
loaf of elven bread [3s]
loaf of hurthling bread [30s]
heap of 2 bones [8s]
fortune cookie [3s]
dwarven sausage [20s]
heap of 6 strange herbs [12s] //morgia
strange herb [2s]
heap of 6 strange herbs [12s] //spense
heap of 4 strange herbs [8s]
strange herb [2s]
heap of 2 strange herbs [4s]
strange herb [2s]
strange herb [2s]
Valuables ('$')
4351 gold pieces [43s]
Gems ('*')
brown gem [1s]
white gem [1s]
red gem [1s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

218 monsters perished under his attacks.

The following monsters were vanquished:
1 assassin
2 bandits
8 barbarians
3 barbarian leaders
1 berserker lord
2 big dogs
2 black hurthlings
1 black wizard
1 bugbear
1 caveman
2 chaos brothers
1 cutpurse
1 dire wolf
1 displacer beast
1 fire beetle
1 gargantuan rat
1 ghul
3 giant bats
1 giant frog
1 giant lizard
2 giant rats
17 gnolls
1 gnoll chieftain
14 goblins
1 goblin berserker
1 goblin chieftain
3 goblin rockthrowers
1 hell hound
1 hippogriff
1 hobgoblin
1 hobgoblin chief
1 homunculus
1 huge bat
52 hyenas
4 kobolds
1 large bat
21 large gnolls
1 large jackal
4 large kobolds
5 large orcs
2 large spiders
3 lizard men
1 margoyle
1 mimic
1 mugger
27 orcs
1 orc chieftain
3 outlaws
1 owlbear
4 rats
1 rust monster
1 silver wolf
1 skeleton
1 swordsman
1 wererat
1 zombie

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 6 days, 14 hours, 16 minutes and 25 seconds (3900
turns).
GECK visited 15 places.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +1 during his career.
His charisma score was modified by +1 during his career.
His appearance score was modified by +3 during his career.
His perception score was modified by -1 during his career.

----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 0 hours, 53 minutes and 9 seconds.

Soirana
01-26-2014, 05:38 PM
Eating a claw bug worth it? +1Dx -2Wi doesn't sound half bad for a duelist, but I thought I'd ask.

Also, anyone knows if praying at statues works? Found my own, which is supposed to do +2Le -1Ch on prayer iirc, but don't want to waste a prayer if it doesn't work yet.
Eating claw bugs likely not worth. Unless char is swimming in morgia.

Prayer is worth trying assuming you don't have cursed items on you and on good health. Unanswered prayer costs close to nothing.


right now we have too much speed.

There is no such thing as too much speed. If xp is needed it is better to increase statiation status. Or something like that.



I wound up ending my turn pretty early - I'm out of places to go, I'm very worried about food situation on existing levels, and I worry about big room since it's so low.

2k turns short is tad of extreme.
Can't you like drag some of that ton summons upstairs or something like that. d6 is deep enough for teleport control rings for example. Well, chance is abysmall, but better than not trying.

Edit: uploading problems well it is either size [doubt so early] or problems with uplaoding two save files with save name - try compressing under some difrenet name [like charname followed by mission number.]

SirTheta
01-26-2014, 06:32 PM
There is no such thing as too much speed. If xp is needed it is better to increase statiation status. Or something like that.In general, I agree, but I think we're even faster than chaos brothers/sisters right now (750 movement cost + absurd speed), so I think it's better to take speed after gaining levels. We can still get +9 Speed in preparation for TOEF (where we will need it desperately, lacking Alertness), but this way our exp wasn't slashed early.

edit: Oh, I have no flipping idea what my first kill is, but I assume we aren't going for Courage nor an Ultra, so it shouldn't matter. Some common D:1 monster though.

I tried out the big room again and it went very well, installing -Fire (see other notes). I wanted to try for DT and convert, but with +Tele anything can happen in ascent/descent so I just resurfaced, new summary:

D:1 - bees. avoided for now.
D:4 - trap room, bottom rightleft.
D:5 - vault (gnoll), tension room (goblin). We lose all our original PV (i.e. full plate armor) to trick door after clearing vault.
D:6 - horizontal river. There is an altar of some sort on the level, but for now we need to traverse it as fast as possible so we don't get stuck in place we can't get across.
D:7 - Big Room. Stabilized a good herb patches - 2x moss/spense and stoma/pep are there iirc. Be prepared to deal with a few spider summons (summoner is dead), lots of webs, and two cats when you come back through. The cats eye ring is even better now than in 1.1.1, so don't kill them if possible.
D:8 - strange item. far right room contains trap, if you should need to visit it for some reason be careful.
D:9 - another vault - jellies, real bad stuff, luckily I had a wand of door creation. also tension room (orcs).
D:11 - DT. sell-price ID a battle axe of mayhem, should serve us well for a while.

I've pumped: Find Weakness, First Aid, Literacy, Athletics, Dodge, Stealth.
Talents: Careful, Stealthy, Shield Specialist (this is a crappy selection, but I didn't want to pile +9 Speed on our Speed: 120 in the early game - we can start taking them for levels 12,15,18 in preparation for TOEF).

Inventory notes:
Top stack of herbs (6) is morgia. Third stack (12) is spenseweed. We likely have curaria mancox and alraunia antidote, but also devil's rose and demon daisy, so be careful.
We have two types or status of blankets. Both are worth 144 gp to Waldy. I believe one is wp blanket.
None of current scrolls are scroll of ID, which we will recognize.
Didn't think to sell-price-ID our outstanding potion of water - it could be holy or unholy.

Other notes:
We are superb at running away, I would advise doing that a lot.
Waldy and Barnabas don't really have anything good. We should probably buy the potion of water in Barnabas's shop, but we desperately need +TCtrl first because bad things always happen when you pick up unpaid items and have +Tele
We have -Pois and -Fire [I ate a fire beetle and then took 3 damage from a fire vortex - like 99% probability that I obtained -Fire]. This means next step is, in some order, install +TCtrl and convert on DT altar.
Be very careful with battle axe - remember it is iron, so no swimming in rivers with it equipped (I'm pretty convinced it will be safe in backpack, though).

I'm still very worried about food situation, but once we convert that shouldn't be a problem.

Savegame is on my Dropbox - couldn't upload it here for some reason. (https://dl.dropboxusercontent.com/u/7494096/adom/GECK.svg)Savegame: 2168


GECK St:16 Le:12 Wi:12 Dx:16 To:11 Ch: 2 Ap: 4 Ma:20 Pe:14 C-
DV/PV: 21/8 H: 84(84) P: 53(53) Exp: 11/33367 MML M: 5544
Strained

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Axes 5 +3 +2 +1 skilled 53
Pole arms 5 +5 +2 +4 skilled 54

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 4 +8 skilled 73

Damage caused with your melee weapons:
--------------------------------------
Right hand: +20 bonus to hit, 3d6+15 damage

Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 78 (great) [+3d4]
Backstabbing ............. 29 (mediocre) [+3d5]
Climbing ................. 30 (mediocre) [+4d4]
Dodge .................... 52 (good) [+2d4]
Find weakness ............100 (superb) [+1d5]
First aid ................ 38 (fair) [+3d3]
Haggling ................. 16 (mediocre) [+2d4]
Listening ................ 57 (good) [+2d4]
Literacy ................. 42 (fair) [+1d3]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 56 (good) [+1d5]
Two weapon combat ........ 5 (poor) [+4d5]

----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
Your close attunement to corrupted astral space allows teleportation.

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1957 stones Carrying capacity: 1650 stones

Head : horned helmet [+1, +1] [100s]
Neck : -
Body : chain mail (-1, -3) [-3, +5] [400s]
Girdle : metal girdle [+0, +1] [25s]
Cloak : -
Right Hand : battle axe of mayhem (+0, 3d6+8) [70s]
Left Hand : rusty large shield (-1) [+8, +1] [120s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : gauntlets (-1, +0) [+0, +3] [10s]
Boots : iron boots [-1, +1] [120s]
Missile Weapon: short bow of accuracy (+6, +0) [20s]
Missiles : bundle of 7 arrows [14s]
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1078 stones Carrying capacity: 1650 stones

Helmets ('[')
heap of 2 metal caps [100s]
Gauntlets ('[')
thick gauntlets (-1, -2) [+0, +1] [15s]
gloves [6s]
light gloves [6s]
Necklaces (''')
opal amulet [3s]
iron amulet [3s]
One-handed weapons ('(')
mithril spear (+1, 1d8+3) [40s]
long sword [28s]
dagger [40s]
Two-handed weapons ('(')
long spear (+1, 1d12+1) [+1, +0] [100s]
Missile weapons ('}')
heap of 4 short bows [80s]
short bow [20s]
light crossbow [70s]
light crossbow [70s]
Missiles ('/')
bundle of 3 mithril arrows (+0, 1d6+3) [6s]
heap of 8 rocks [40s]
arrow [2s]
arrow [2s]
bundle of 7 arrows [7s]
quarrel [2s]
bundle of 10 quarrels [20s]
bundle of 4 quarrels [16s]
Tools (']')
blanket [10s]
heap of 2 strange items [20s]
blanket [10s]
thieves picks [5s]
torch [10s]
writing set [5s]
torch [10s]
bandage [2s]
strange item [10s]
Rings ('=')
vibrating ring [1s]
ruby ring [1s]
Wands ('\')
iron wand [4s]
wand of door creation (1 charge) [3s]
ironwood wand [3s]
Potions ('!')
sandy potion [4s]
shiny potion [4s]
heap of 3 potions of water [12s]
mottled potion [2s]
viscous potion [2s]
potion of water [4s]
white potion [2s]
brown potion [2s]
Scrolls ('?')
scroll of power [2s]
scroll labeled "MKMNFST" [2s]
scroll labeled "YNORI ERUP" [2s]
scroll labeled "mead ni najap" [2s]
scroll labeled "HcUo" [2s]
Books ('"')
slender tome [100s]
Food ('%')
loaf of elven bread [3s]
loaf of hurthling bread [30s]
heap of 2 bones [8s]
fortune cookie [3s]
heap of 6 strange herbs [12s] //morgia
heap of 2 strange herbs [4s]
heap of 12 strange herbs [24s] //spense
heap of 4 strange herbs [8s]
strange herb [2s]
heap of 4 strange herbs [8s]
heap of 2 strange herbs [4s]
heap of 2 strange herbs [4s]
heap of 3 strange herbs [6s]
strange herb [2s]
Valuables ('$')
4525 gold pieces [45s]
Gems ('*')
brown gem [1s]
white gem [1s]
red gem [1s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

416 monsters perished under his attacks.

The following monsters were vanquished:
1 ankheg
2 assassins
2 bandits
9 barbarians
3 barbarian leaders
1 berserker
1 berserker lord
2 big dogs
4 black hurthlings
1 black wizard
2 bugbears
6 cave fishers
6 cave lizards
1 caveman
2 chaos brothers
1 chaos lizard
1 chaos plague bearer
1 chaos rat
4 claw bugs
1 cutpurse
1 dark elven priestess
2 dark elven warriors
1 dark elven wizard
1 dire wolf
1 displacer beast
1 doppelganger
1 eye of destruction
3 fire beetles
1 floating eye
1 gargantuan rat
1 gargoyle
1 gelatinous cube
2 ghuls
6 giant bats
2 giant bee warriors
3 giant bee workers
4 giant frogs
1 giant lizard
7 giant rats
19 gnolls
1 gnoll chieftain
19 goblins
1 goblin berserker
1 goblin chieftain
8 goblin rockthrowers
4 goblin slavemasters
1 hell hound
2 hippogriffs
8 hobgoblins
2 hobgoblin chiefs
2 hobgoblin leaders
1 homunculus
9 huge bats
53 hyenas
1 imp
4 jackals
6 kobolds
1 kobold chieftain
4 large bats
1 large dog
21 large gnolls
2 large jackals
5 large kobolds
6 large orcs
30 large spiders
6 lizard men
2 margoyles
1 master swordsman
3 mimics
1 mist wolf
1 mugger
1 ogre
28 orcs
2 orc chieftains
3 outlaws
1 owlbear
15 pit vipers
7 rabid dogs
18 rats
4 ratling archers
2 ratling fencers
1 ratling thief
1 red worm
1 rust monster
2 shadows
2 shadow centipedes
2 silver wolves
1 skeleton
1 swordsman
2 wererats
3 wolves
2 zombies

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 8 days, 18 hours, 43 minutes and 19 seconds (5544
turns).
GECK visited 15 places.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +1 during his career.
His charisma score was modified by +1 during his career.
His appearance score was modified by +3 during his career.
His perception score was modified by -1 during his career.

----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 1 hour, 5 minutes and 11 seconds.

Qui
01-26-2014, 06:54 PM
Currently on D:1 with 1000 turns to go.


Ratfire St:16 Le:15 Wi: 9 Dx:19 To:17 Ch: 5 Ap: 8 Ma:10 Pe:16 N=
DV/PV: 6/18 H: 75(75) P: 20(20) Exp: 10/20482 D: 1 M: 4968
Satiated Strained! Berserk

Swords 6 +4 +2 +1 skilled 79


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................. 68 (good) [+2d4]
Appraising ................ 40 (fair) [+2d4]
Athletics ................. 69 (good) [+3d3]
Climbing .................. 42 (fair) [+3d3]
Concentration ............. 18 (mediocre) [+4d5]
Detect item status ........ 28 (mediocre) [+3d5]
Dodge ..................... 52 (good) [+3d5]
Find weakness ............. 97 (superb) [+2d4]
First aid ................. 47 (fair) [+3d4]
Haggling .................. 40 (fair) [+1d5]
Healing ................... 55 (good) [+3d4]
Law ....................... 14 (mediocre) [+4d5]
Listening ................. 52 (good) [+2d4]
Literacy .................. 55 (good) [+1d5]
Stealth ................... 31 (fair) [+3d5]
Survival .................. 43 (fair) [+1d5]
Swimming .................. 39 (fair) [+3d3]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2689 stones Carrying capacity: 1650 stones

Head : mithril cap [+0, +2] [40s]
Neck : uncursed steel amulet [3s]
Body : leather armor (+1, +1) [+0, +5] [150s]
Girdle : mithril girdle [+0, +5] [20s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : sabre (+1, 1d6+4) [30s]
Left Hand : blessed small shield [+2, +0] [50s]
Right Ring : uncursed vibrating ring [1s] //stun res
Left Ring : -
Bracers : -
Gauntlets : blessed black leather gauntlets [+0, +4] [10s]
Boots : leather boots [+0, +0] [25s]
Missile Weapon: uncursed hand crossbow (+3, +0) [30s]
Missiles : bundle of 3 black hurthling quarrels (+1, 1d3+2) [6s]
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Lots of crap:

Total weight: 2284 stones Carrying capacity: 1650 stones

Armor ('[')
cursed leather apron [75s]
uncursed clothes [40s]
Gauntlets ('[')
uncursed white gauntlets [10s]
Cloaks ('[')
uncursed hooded cloak [+1, +0] [40s]
cursed hooded cloak [40s]
One-handed weapons ('(')
uncursed adamantium broadsword of surrendering (+0, 1d7+7) [57s]
uncursed spear (+1, 1d8) [50s]
blessed spear (+1, 1d8) [50s]
uncursed orcish knife (+0, 1d3+2) [10s]
uncursed scimitar (+0, 1d8) [40s]
uncursed scalpel (+2, 1d3+1) [2s]
uncursed orcish spear (+2, 1d8+2) [75s]
uncursed long sword (+0, 1d8) [40s]
blessed club (+2, 1d6) [30s]
uncursed orcish spear (+1, 1d8+2) [75s]
Two-handed weapons ('(')
uncursed heavy skull club {good} [120s]
uncursed quarterstaff [40s]
uncursed quarterstaff [40s]
Missile weapons ('}')
uncursed short bow [20s]
uncursed hand crossbow [30s]
Missiles ('*')
heap of 9 uncursed rocks [45s]
bundle of 5 uncursed tiny quarrels [10s]
cursed tiny quarrel [2s]
bundle of 10 uncursed sling bullets [30s]
blessed strange stick [20s]
bundle of 9 uncursed sling bullets [27s]
heap of 5 uncursed rocks [25s]
uncursed throwing club [30s]
Tools (']')
heap of 5 uncursed strange items [50s]
uncursed holy symbol [5s]
uncursed fletchery set [70s]
uncursed torch [10s]
uncursed tinderbox [3s]
Wands ('\')
blessed obsidian wand [3s]
uncursed glass wand {mediocre} [3s]
uncursed softwood wand [3s]
Potions ('!')
heap of 2 uncursed potions of cure poison [4s]
blessed brown potion [2s]
uncursed murky potion [4s]
heap of 5 potions of holy water [20s]
heap of 2 uncursed heavy potions [8s]
uncursed shimmering potion [4s]
blessed heavy potion [4s]
Scrolls ('?')
uncursed scroll labeled "KTTdLwrgt" [2s]
heap of 2 uncursed scrolls labeled "REGNAD" [4s]
uncursed scroll labeled "YTTOCS PU EM MAEB" [2s]
uncursed scroll labeled "GNOZAB" [2s]
uncursed scroll of repair [2s]
Books ('"')
uncursed spellbook of Knock [100s]
Food ('%')
heap of 2 uncursed large rations [400s]
blessed piece of dry meat [15s]
uncursed melon [20s]
blessed iron ration [100s]
cursed strange herb [2s]
cursed strange herb [2s]
uncursed bit of candy [2s]
heap of 17 uncursed bones [68s]
uncursed seed [2s]
blessed large ration [200s]
blessed bit of candy [2s]
heap of 20 uncursed cooked lizards [60s]
Valuables ('$')
3183 gold pieces [31s]
Gems ('*')
uncursed green gem [1s]
uncursed red gem [1s]


Got +1To since last post, been hanging out on Strained! but no further St gain yet. Did 10 arena fights. Also discovered neutral altar on D:2.

Actually not sure what to do with turns left, I could drop down to DT again to sell some junk, buy cloak of protection. Or could hang out on D:2 for a few turns, try to sac some mobs. Or just leave and end turn.

Tried to read Knock I found, got stunned for my efforts. Learning spells will have to wait.

SirTheta
01-26-2014, 08:29 PM
Tried to read Knock I found, got stunned for my efforts. Learning spells will have to wait.Reading spellbooks is MUCH harder in p20 (for non-spellcasting classes). You'll probably have to wait until Lit/Conc are at least in 70s-80s (plus this will mean you are much higher level).

Soirana
01-26-2014, 08:39 PM
Actually not sure what to do with turns left, I could drop down to DT again to sell some junk, buy cloak of protection. Or could hang out on D:2 for a few turns, try to sac some mobs. Or just leave and end turn.

Do fights 11-19 in Arena? Otherwise build piety with sacs. Double crossing big room is unlikely to be worth trouble.

Qui
01-27-2014, 04:48 PM
Eh, instead of gaining piety I almost got killed by a lucky cave lizard and needed to waste a prayer. Sacced 500gp and we're still at very pleased, so at least one is left. And altar isn't far if the next player wants to sac more.

Since the big room is easy to cross, I went to DT and bought us a +3PV cloak. The char is looking decent over all, the main concern has to be a lack of a decent weapon, only higher metal one is of surrendering.

Perhaps it is time to stop carrying tons of stuff around and use duelist class abilites.

Anyway, full log:


------------------------------------------------------------------------------
Screenshot
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..@...........
..............
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...........
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........
......
...



Ratfire St:16 Le:15 Wi: 9 Dx:19 To:17 Ch: 5 Ap: 8 Ma:10 Pe:16 N=
DV/PV: 14/21 H: 75(75) P: 20(20) Exp: 10/21660 MML M: 5841
Strained
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Ratfire St:16 Le:15 Wi: 9 Dx:19 To:17 Ch: 5 Ap: 8 Ma:10 Pe:16 N=
DV/PV: 14/21 H: 75(75) P: 20(20) Exp: 10/21660 M: 5841



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Ratfire Race: male Ratling Class: Duelist
Eye color: brown Hair color: black Complexion: brown
Height: 5'3" Weight: 156 pounds
Age: 14 (young)
Star sign: Unicorn Birthday: 30/Unicorn (day 120 of the year)

YOUR HISTORY:
Your parents are traveling adventurers. They are doing moderately
well but are talented enough to survive.
In your childhood you were fascinated by your environment and the
ever-changing wonders of the world. You were a very curious and
adventurous child.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Duelist.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 36
Daggers & knives 0 +0 +0 +0 unskilled 12
Clubs & hammers 0 +0 +0 +0 unskilled 12
Maces & flails 0 +0 +0 +0 unskilled 12
Swords 6 +4 +2 +1 skilled 51
Axes 0 +0 +0 +0 unskilled 12
Whips 0 +0 +0 +0 unskilled 12
Pole arms 0 +0 +0 +0 unskilled 36
Twohanded weapons 0 +0 +0 +0 unskilled 36
Staves 0 +0 +0 +0 unskilled 36

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 75
Bows 0 +0 +0 +0 unskilled 75
Crossbows 0 +0 +0 +0 unskilled 67
Thrown axes & hammers 0 +0 +0 +0 unskilled 75
Thrown daggers 0 +0 +0 +0 unskilled 75
Thrown rocks & clubs 0 +0 +0 +0 unskilled 75
Thrown spears 0 +0 +0 +0 unskilled 75
Boomerangs & scurgari 0 +0 +0 +0 unskilled 75

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +22 bonus to hit, 1d6+9 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 3, base range: 3, +13 bonus to hit, 1d3+5 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................. 68 (good) [+2d4]
Appraising ................ 40 (fair) [+2d4]
Athletics ................. 69 (good) [+3d3]
Climbing .................. 42 (fair) [+3d3]
Concentration ............. 18 (mediocre) [+4d5]
Detect item status ........ 36 (fair) [+3d4]
Dodge ..................... 52 (good) [+3d5]
Find weakness ............. 97 (superb) [+2d4]
First aid ................. 47 (fair) [+3d4]
Haggling .................. 40 (fair) [+1d5]
Healing ................... 61 (good) [+3d3]
Law ....................... 14 (mediocre) [+4d5]
Listening ................. 52 (good) [+2d4]
Literacy .................. 55 (good) [+1d5]
Stealth ................... 31 (fair) [+3d5]
Survival .................. 43 (fair) [+1d5]
Swimming .................. 39 (fair) [+3d3]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2147 stones Carrying capacity: 1650 stones

Head : mithril cap [+0, +2] [40s]
Neck : uncursed steel amulet [3s]
Body : leather armor (+1, +1) [+0, +5] [150s]
Girdle : mithril girdle [+0, +5] [20s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : sabre (+1, 1d6+4) [30s]
Left Hand : blessed small shield [+2, +0] [50s]
Right Ring : uncursed vibrating ring [1s] //stun res
Left Ring : -
Bracers : -
Gauntlets : blessed black leather gauntlets [+0, +4] [10s]
Boots : leather boots [+0, +0] [25s]
Missile Weapon: uncursed hand crossbow (+3, +0) [30s]
Missiles : bundle of 3 black hurthling quarrels (+1, 1d3+2) [6s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1762 stones Carrying capacity: 1650 stones

Cloaks ('[')
uncursed hooded cloak [+1, +0] [40s]
hooded cloak [+1, +0] [40s]
cursed hooded cloak [40s]
One-handed weapons ('(')
uncursed adamantium broadsword of surrendering (+0, 1d7+7) [57s]
uncursed spear (+1, 1d8) [50s]
blessed spear (+1, 1d8) [50s]
uncursed orcish knife (+0, 1d3+2) [10s]
uncursed scimitar (+0, 1d8) [40s]
uncursed scalpel (+2, 1d3+1) [2s]
uncursed orcish spear (+2, 1d8+2) [75s]
uncursed long sword (+0, 1d8) [40s]
uncursed orcish spear (+1, 1d8+2) [75s]
uncursed ultra-heavy orcish knife (+0, 1d3+2) [80s]
uncursed battle axe (+0, 1d6+2) [70s]
Missile weapons ('}')
uncursed short bow [20s]
uncursed hand crossbow [30s]
Missiles ('*')
heap of 9 uncursed rocks [45s]
bundle of 5 uncursed tiny quarrels [10s]
cursed tiny quarrel [2s]
bundle of 10 uncursed sling bullets [30s]
blessed strange stick [20s]
bundle of 9 uncursed sling bullets [27s]
heap of 5 uncursed rocks [25s]
uncursed throwing club [30s]
Tools (']')
heap of 6 uncursed strange items [60s]
uncursed holy symbol [5s]
uncursed fletchery set [70s]
uncursed torch [10s]
uncursed tinderbox [3s]
strange item [10s]
strange item [10s]
heap of 2 strange items [20s]
Rings ('=')
golden ring [1s]
Wands ('\')
blessed obsidian wand [3s]
uncursed glass wand {mediocre} [3s]
uncursed softwood wand [3s]
Potions ('!')
heap of 2 uncursed potions of cure poison [4s]
blessed brown potion [2s]
uncursed murky potion [4s]
heap of 5 potions of holy water [20s]
heap of 2 uncursed heavy potions [8s]
uncursed shimmering potion [4s]
blessed heavy potion [4s]
Scrolls ('?')
uncursed scroll labeled "KTTdLwrgt" [2s]
heap of 2 uncursed scrolls labeled "REGNAD" [4s]
uncursed scroll labeled "YTTOCS PU EM MAEB" [2s]
uncursed scroll labeled "GNOZAB" [2s]
uncursed scroll of repair [2s]
Books ('"')
uncursed spellbook of Knock [100s]
Food ('%')
blessed piece of dry meat [15s]
uncursed melon [20s]
blessed iron ration [100s]
cursed strange herb [2s]
cursed strange herb [2s]
uncursed bit of candy [2s]
heap of 17 uncursed bones [68s]
uncursed seed [2s]
blessed large ration [200s]
blessed bit of candy [2s]
heap of 20 uncursed cooked lizards [60s]
Valuables ('$')
2500 gold pieces [25s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

261 monsters perished under his attacks.

The following monsters were vanquished:
1 ankheg
3 bandits
3 berserkers
3 black hurthlings
1 carrion crawler
3 cave lizards
2 claw bugs
1 cutpurse
1 dire wolf
1 doppelganger
3 fire beetles
1 fire lizard
1 flesh golem
1 gargoyle
2 gelatinous cubes
11 ghuls
1 giant bat
1 giant centipede
2 giant frogs
1 giant lizard
1 giant raccoon
24 giant rats
5 gnolls
8 goblins
1 goblin chieftain
7 goblin rockthrowers
2 goblin slavemasters
1 gremlin
1 hell hound
1 hill giant
1 hill orc sergeant
1 hyena
14 jackals
1 jackalwere
4 kobolds
1 kobold chieftain
1 kobold shaman
7 large bats
1 large gnoll
1 large kobold
5 large orcs
1 large snake
2 lizard men
1 mimic
1 mist wolf
2 ogres
28 orcs
1 orc chieftain
7 orc scorchers
2 pixies
1 pixie archer
2 rabid dogs
2 raiders
21 rats
1 ratling archer
2 ratling thieves
2 shadows
23 skeletons
1 staring eye
4 wererats
1 wolf
25 zombies



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 6 days, 6 hours, 20 minutes and 11 seconds (5841
turns).
Ratfire visited 15 places.
His strength score was modified by +1 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by +1 during his career.



And my notes:


first kill: large bat

altars: D:2, neutral, D:11 (DT) neutral

D:2 vault (undead) - cleared
D:6 vault (orc) - cleared
S:3 tension room (unknown) - not cleared

Shops:
D:10 book shop: Acid Ball, Teleport, Invis, Fire Bolt, Lightning Bolt, Cure Light Wounds, Knock
D:11 DT shop
A fireproof blanket (unpaid, 438gp)
A ring of protection +2 (unpaid, 1644gp)
uncursed boots of the slow shuffle [-6, +0] (-40 spd)
potion of cure poison (unpaid, 255gp)
blessed scroll of repair (unpaid, 803gp)
A tiny key (unpaid, 72gp)
A studded leather armor (-1, +0) [-1, +3] (unpaid, 365gp)
An uncursed mithril girdle [+0, +3] (unpaid, 949gp)
An uncursed girdle of greed [+0, +0] (unpaid, 438gp)

quest: ratling master thief

Arena: 10 fights done


2190

infe
01-28-2014, 07:20 AM
Finished my mission. I feel bad because im leaving poorly equiped and not well prepared char. Lots of bad luck especially in CoC. Good news is that Meelle'lea is listening to that crazy bard singing while waiting for his next mission.


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


.........
..........
.............. .............. ...
................ .................. .......
..................................................
.................................................. .
................======............T............... .
...............========........................... ..
................T======................#####...... ..
.................=====.................#...#...... ...
...............====....................#.../@........
................==.....................#..@#...... ...
.......................................#####...... ...
............T.................T................... ...
.................................................. ..
...............................................T.. .
.................................................
...............................................
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............... ................
Meelle'lea St:27 Le: 5 Wi:15 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8 N-
DV/PV: 15/10 H: 97(97) P: 28(28) Exp: 7/23061 MML M: 6014

------------------------------------------------------------------------------

His strength score was modified by +1 during his career.
His learning score was modified by +1 during his career.
His willpower score was modified by +2 during his career.
His appearance score was modified by -2 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 8 years.

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Meelle'lea Race: male Troll Class: Mindcrafter
Eye color: brown Hair color: brown Complexion: brown
Height: 9'1" Weight: 524 pounds
Age: 20 (grown-up, 8 years of unnatural aging added in)
Star sign: Salamander Birthday: 26/Salamander (day 146 of the year)

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 14
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 3 +2 +1 +0 basic 17
Whips 0 +0 +0 +0 unskilled 15
Pole arms 5 +5 +2 +4 skilled 102
Twohanded weapons 2 +2 +2 +0 basic 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 9
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 40


Damage caused with your melee weapons:
--------------------------------------
Right hand: +20 bonus to hit, 2d8+15 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 8, base range: 2, +5 bonus to hit, 1d4+5 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 39 (fair) [+1d5]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 30 (mediocre) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 26 (mediocre) [+3d3]
Food preservation ........ 60 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 60 (good) [+1]
Herbalism ................ 35 (fair) [+2d4]
Listening ................ 46 (fair) [+3d5]
Literacy ................. 84 (great) [+2d4]
Mining ................... 14 (mediocre) [+3d4]
Music .................... 33 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 29 (mediocre) [+3d3]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1287 stones Carrying capacity: 3975 stones

Head : -
Neck : -
Body : thick furs (-1, -1) [+0, +2] [300s]
Girdle : -
Cloak : light cloak [+1, +0] [20s]
Right Hand : brutal orcish spear (+1, 2d8+4) [75s]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +1] [6s]
Missile Weapon: -
Missiles : heap of 8 rocks (+0, 1d4) [40s]
Tool : spenseweed [2s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 844 stones Carrying capacity: 3975 stones

Necklaces (''')
uncursed bleak amulet [3s]
uncursed golden amulet [3s]
Bracers (',')
uncursed brass bracers [10s]
Two-handed weapons ('(')
uncursed heavy club [120s]
Missile weapons ('}')
uncursed short bow [20s]
uncursed short bow [20s]
uncursed sling [3s]
short bow [20s]
short bow [20s]
Missiles ('*')
rock [5s]
heap of 6 rocks [30s]
heap of 14 rocks [70s]
heap of 5 rocks [25s]
rusty quarrel [2s]
quarrel [2s]
bundle of 2 quarrels [4s]
bundle of 32 arrows [64s]
arrow [2s]
bundle of 24 arrows [48s]
Tools (']')
uncursed blanket [10s]
fletchery set [70s]
heap of 3 strange items [30s]
holy symbol [5s]
Rings ('=')
ring of stun resistance [1s]
Wands ('\')
uncursed rusty wand of cold [4s]
uncursed brittle wand [3s]
uncursed rusty wand of teleportation [4s]
cursed wand of magic missiles [3s]
Potions ('!')
blessed potion of cure poison [2s]
uncursed swirly potion [4s]
uncursed potion of healing [4s]
potion of sickness [2s]
potion of water [4s]
potion of holy water [4s]
Scrolls ('?')
uncursed scroll labeled "HcUo" [2s]
uncursed scroll of identify [2s]
scroll labeled "FPMAM" [2s]
scroll of identify [2s]
Food ('%')
heap of 45 cooked lizards [135s]
loaf of hurthling bread [30s]
strange herb [2s]
strange herb [2s]
morgia root [2s]
heap of 2 morgia roots [4s]
heap of 10 spenseweeds [20s]
heap of 2 strange herbs [4s]
spenseweed [2s]
heap of 2 curaria mancox herbs [4s]
heap of 2 strange herbs [4s]
demon daisy [2s]
bone [4s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

293 monsters perished under his attacks.



Meelle'lea can get +1 lvl if he kill old barbarian - should be easy -ive killed him with much weaker mindcrafters
around M:5700 ate 2 morgia
claw bugs are nightmare -wasted wand of cold for them and berserkered some.


Notes:


first kill = outlaw -holeinthewall
quest= ratling duelist
altar = only DT (entered dt as strong C but converted myself)
cat karma = ok

instricts:
-poison vd:5
-fire d:6 ate fire beetle d:8 fire vortex damaged me for ~30 hp so it may not be true

history:
teryino = bought 4 rations + got healer quest

holeinthewall - stacked shop = metal cap [0;3]
= wand of cold

vd : 4 healer-killed him
lost club to a trap
claw bugs almost killed me- wand of cold for save
vd :6 carrot room
vd:7 killed carpenter - i forgot that i dont have to

holeinthewall took my reward for healer : 60 Healing ;-1 le -1 to -1 pe

as 2500 tourns pass i decided to went strait to CoC

d:1 river - badly placed
d:2 book shop
d:3 arena
d:4 trap room
d:6 herbs(weed and moss); bees -closed doors so they may be trapped
d:7 big room -stabilized some herbs may be to little - some morgia i moss and something else
d:8 found si got to lv 6
brutal orcish spear
tension room -cleared
d:9 DT
dt shop: leather boots (+1;+1)[+3;+3] 767gp
8x quarrels jelly slayerssickness [109 gp],
!o troll blood, invisibility,

m:5509 – heading back to surface

lost shield, ring of mental stability ,some scrolls and a helmet to a fire vortex
found wand of tele!!

m: 5913 surface
some ambushes but all in all i managed to survive and get to minstrel
m: 6014 save

EDIT: iirc wand of tele should have 2 charges left

Soirana
01-28-2014, 08:08 AM
Well, let's hope we roll nice corruption from Jelly list.

So we are almost done. One thing I can not get track of is dwarven monk final save.... C'mmon prototypeXXsupercool....

prototypeXXsupercool
01-28-2014, 08:11 AM
Well, let's hope we roll nice corruption from Jelly list.

So we are almost done. One thing I can not get track of is dwarven monk final save.... C'mmon prototypeXXsupercool....

Ups, I'll upload it in round about 10 hours, when I'm home from work ;-)

Soirana
01-28-2014, 08:49 AM
Okay, situation so far [more from character situation standpoint]:

prototypeXXsupercool - dwarf monk
- being underleveled. ~7k xp total.:confused:
- rusty main weapon [should be replaced likely by heavy mace]
- river in upper CoC
+ book of frost bolt [power reward, right?]
+ cure corrupt potion - likely to be saved for fire tower.
needs doing:
renaming save file [delete space and 1 after bollock or save won't load], switch weapon, level up time or two [well question is where it depends on next mission parameters], solve river situation.

Sirtheta - GE chaos knight
- don't know how much food is actually an issue, but unmod St is a t 20 should cut crap until burdened. I am somewhat sure St won't go up more.
- To is an issue, but not really fixable soon [the only thing I can think of is exchange pots, but is also dicey, other than that late fixes like bracers of toughness+pot of potential toughness.]
- teleporting corruption is damn annoying
+has good weapon even if it is made from iron
+speed of char
+stilt corruption - I will write more in PM about it.
In general needs to install tp control badly. Needs some creative work on toughness long term too.

Qui ratling duelist
- St fixing - need either get to Strained! or start dropping weight.
- dwarven quests likely unrealistic [likely to be csae for most chars in p20]
+ PV - especially girdle
Needs to get better weapon, not sure if it is worth trying to generate hill orc encounter [1/4 chance per encounter in hills].

infe - Troll mindcrafter
- some equipment loss
- dropping to LE5 due to loss of ring [+to having presence of mind for getting one point although]
+ having enough PP to use all mindracft power so far
+ rather reasonable dwarven quest
+ teleport wand [and control via class power]
Needs buy point of learning at dwarven trainer in order to count charges in wands. Needs to improve equipment.

Soirana - hurthling eleentalist.
-situation in big room
Still needs to work on strength and preserving spells.


general 5/5. Well, I still take corruption over dead character.

SirTheta
01-28-2014, 01:41 PM
- don't know how much food is actually an issue, but unmod St is a t 20 should cut crap until burdened. I am somewhat sure St won't go up more.Haha, I'm an idiot - I didn't even think to check that.

prototypeXXsupercool
01-28-2014, 07:29 PM
https://www.dropbox.com/s/bga3t0bl3vcly3v/Bollock%201.svg

I have problems uploading the save file to the forums. If someone would be nice and download it out of my dropbox and post in here this would be supercool ;-)

SirTheta
01-28-2014, 08:14 PM
Here we go: 2203

Soirana
01-29-2014, 04:53 AM
Save files:
Zip file before uploading afterall seems to be size problem.
In Xxx.svg Xxx must match character name or save won't load.


Okay, we got that stupid river situation.

Ok, I have kind of a situation here...


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



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#........./.# ==
#......<..#.##########===
#.........#.......#....===
#################.#""..===
#.."...====
#####/====#
#.#====
#.#====#
#.@====#
###====#
====
===#
===
=



Stuff I would do [more or less in that order]
-check if mission parameters allow to level up to point there wall kick downs are available [extremely unlikely]
-walk by water in herb room should see more river. Might be an interuption, bend -unlikely, but might be.
-swim one square SE [downleft] from there char is on screenshot - looks like river is bending +that corridor ought to lead somewhere - if nothing too exciting is revealed return to coast for healing
-estimate shortest route - do partial ice bridge.

prototypeXXsupercool
01-29-2014, 05:26 AM
Arg, I should have scouted the whole rivercoast, but again: Having a damn river blocking my way was already more than I could take and I wasn't able to think anymore ^^

If we're forced to get to dwarf town for the next mission scouting as much of the river from solid ground should be our first step. Let's hope to find information about the rest of the river. Maybe a little piece of solid ground we can swim to and do more scouting. We should have at least one prayer left and half the equipment is rusty anyway! :-D If you're not shure where to go and even swiming one or two squares doesn't reveal anything just use the wand of cald for some safe bridges. We mustn't be reckless here!

one more note regarding the inventory:

We don't have any Items identified. I wasn't in the shop in the outlaw village and when a found the altar I actually was too nervous and forgot to drop my stuff on it.

SirTheta
01-29-2014, 05:40 AM
I wouldn't mind taking the dwarf monk next turn and solving the river problem. I guess we should wait on our corruption (and what character) before we make final who plays what next round, but what are people's preferences?

prototypeXXsupercool
01-29-2014, 06:45 AM
I never played a chaos knight nor did I ever survive long enough to get corruptions, so I'd love NOT to start playing one right now :-)

Looking at the remaining three heros I'm fine with each of 'em, even though I'd preffer the troll (I feel really capable of buying that missing point of learning at the dwarfen trainer!!!)

Soirana
01-29-2014, 09:07 AM
I wouldn't mind taking the dwarf monk next turn and solving the river problem. I guess we should wait on our corruption (and what character) before we make final who plays what next round, but what are people's preferences?

Let's not jump into fray so fast.

Personally I am not beyond of failing mission intentionally if that helps in the long run. For example installling teleport control on chaos knight might be worth it.

So I suggest we wait to see mission 2 layout.

Qui
01-29-2014, 08:33 PM
So, mission 2... Some notes on how I think the ratling should proceed, while I still remember the char...
(feel free to ignore me or call me names if I wrote something stupid)

I think that to beat the golem we need a better weapon. And a lot of piety. Given training in swords, the gladius could be worth it.

Places to consider exploring:

CoC between DT and DH/Animated forest. Descend to DT is easy.
PC (I generated it already)
VD/DD? either one can be unlocked if desired, but maybe not worth the time.
Lawenilowhatnot. Might be some things in the shop to buy/identify. Might kill Hotzy for cash/exp, not sure if strong enough. (remeber, we have no -Pois, but 2 !cure poison in backpack)
Pyramid, should we manage to hit lvl 13. Would be nice to. AMW would sure help with the Arena boss if we get ogre-mage.
DDL/VDDL for exp. With no TC and no wands corruption the wand won't help atm, still would be nice to have for the future.

On the way back from DT buy fireproof blanket, we don't want the damn golem to burn our stuff. Maybe also ring of protection.
And I guess any surplus gold/sis could be sacced for piety. Prayer might help wth the golem. Altars are on D:2 and in DT.

SirTheta
01-29-2014, 08:57 PM
I guess we should not forget scythe of corruption. If we are lucky, we can get that on a few characters and greatly increase damage output. Crowning may be viable option as well. Other than that, our CK is getting screwed by no ID. Only real [fast] option to try to generate BD will be PC + VD after conversion to N.

This mission will be very difficult but I think very possible overall - only need to kill one steel golem, not whole DFG pack. Need to scum up some healing sources on characters.

I'm not sure what our weakest character for this challenge is - maybe hurthling [Soirana?]. I'll volunteer to take whatever's hardest that Soirana can't take.

Soirana
01-29-2014, 09:02 PM
Well, I'll post more after I vent all the nonsense i picked in general thread.

Stuff I know and do not consider being secret [or at least not too much]

Steel golems are construct humanoids. Primary constructs although so cheap humanoid tricks [like spam dropping gold coins for them to pickup and phial of caladriel does not work]. 95% sure that they see both dark and invisible and do ignore traps.

They are somewhat IQ deficient - do not breath fire unless they standing next to char [fire range is higher].
What else fire immunity, shock vulnerability, shrug bolts too some extent.
~120-130hp while being covered by 35ish PV. Speed aproxim 100.
Never checked personally but presumably duelist PV punch through does not work either.

Brain dead approach could be spam wilderness plain encounters for barbarian groups milk them. Use resulting slaying, penetrating ammo - need some 6-7 units - and will need to recover these - so speed boosting via talents/dx/etc[maybe gladius] is needed. Need to train bows too -lv4+ I guess.

Duelist/chaos knight have some crowning gifts to help. Not too realistic. Mindcraft useless except mental shield.

I guess mellee classes can scum for hill orc spears instead. IIRc sufix/prefix stuff is dependant on char level.

Overall need to make better strategical plan, need to vent all disturbing stuff from head too. Bright ideas are mighty wellcome.

Soirana
01-29-2014, 09:04 PM
I guess we should not forget scythe of corruption. If we are lucky, we can get that on a few characters and greatly increase damage output. Crowning may be viable option as well. Other than that, our CK is getting screwed by no ID. Only real [fast] option to try to generate BD will be PC + VD after conversion to N.

This mission will be very difficult but I think very possible overall - only need to kill one steel golem, not whole DFG pack. Need to scum up some healing sources on characters.

I'm not sure what our weakest character for this challenge is - maybe hurthling [Soirana?]. I'll volunteer to take whatever's hardest that Soirana can't take.
Big room for blinkies?

Can't play hurthling two rounds. Hobit has good dex and levels to execute barbarian milk plan.

p.s. anyone has experience with online streaming? Cause I sincerely feel some expertise in battle of golem might be needed.

prototypeXXsupercool
01-29-2014, 09:30 PM
I feel really confident about this mission. At least I never lost against a steel golem!

... as a side note: Only two times did a char of mine survive long enough to actually face a steel golem... xD

... Hrm... I'm afraid I'm not a big help when it comes to comming up with a strategy here...

SirTheta
01-29-2014, 09:35 PM
Yeah, you've covered pretty much everything wrt steel golems. edit: guess it is worth noting they are also immune to poison.

Big room is possibility, but now that character is higher level (and big room on D:7), chance of generating BD is abysmally low :(

Duelist is going to have huge problem with arrow strategy since they need x10 missile marks for each level. With insane speed, CK will have possibly easiest time [if we can get axe blessed or find scythe of corruption - need to sell-price-ID the lone pot of water].

I guess we actually have quite large number of turns to build up character before attempting this (including time for Pyramid on non-troll). We will want ankh to avoid death from criticals if char has to melee golem..

Supposedly twitch.tv is a good streaming site but I've never used it. We usually just use server + IRC but that's kind of out since we have 64-bit saves and server is 32-bit.

as for alternate strategies..well, safest option for duelist is getting crowned, but that will be very hard in this timespan [honestly have no idea how you'd do it since stoma has been nerfed, si's take long time, and Griffyard is out]. Will definitely want to take advantage of the -energy class powers if possible though...

Soirana
01-30-2014, 04:46 AM
Regarding whatever I've said in general thread - I do no plan on assassinations or talking someone into leave, or whatever else I've said.
In general you will need to find competition in which I did not get pissed about rules, between bad habits of mine is talking stuff I found to be interesting but not really support.
So I am sorry if I... well just sorry. If you need group whining about how Soir sucks in team gaming I can provide some contacts. Some people actually think I do register in group competitions on sole purpose of creating mess.

So back to business:
Question number one - does any character has lucky intrinsic - cause that hurts wilderness farming quite a bit.
I also don't think orc spear farming will cut it. Well, you can get one-two ego weapons per encounter but weapon suffix/prefix pool is too large compared to missiles. Also ego weaponry burns.

Sirtheta: why would you bless axe? To decrease burning chances? Cause golem is neither demon nor undead.

General evaluation: [speed and other stats considered on not satiated/not burdened; PV/DV on coward]

Hurthling
107 speed// <1k to xp lv13//63/14
+damage on berserk +7
Assuming milking barbarians [I will write about that later] it has easiest time - can take some hits and has more than reasonable DV to run around golem on coward, speed is passable, can also kill stuff if sandwiched. Pretty much needs to fetch teleport wand and do pyramid - but should not be in much trouble.

Dwarf
115 speed//91k to level 13//30/7
+9 berserk damage/1d15+10 unarmed
Sucks hard; smashing walls likely unaccessable. Not sure if he has to attempt on golem at all. Maybe I just play this myself.


Gray elf
Speed through the roof. 29k xp to lv13 [on verge of being doable]//49/8
Berserk 10 damage
Outside of teleportitis would have fair shot. I will write about melleeing golem later on.

Troll 100 speed [long stride]// ~200k to13 [around 17k to next talent]//berserk +18 damage//25/10
+18 is good. If troll can get moon sickle he can take on golem in mellee.
Has tp wand+control - needs to milk beggars [can afford killing them too] for booze.

Ratling speed 104 [long stride]//~50k to lv13, //31/21
berserk +5 damage [+8 with class powers]
Question is if he can get to lv12 and get reasonable weapon if no archery kiting will be needed.

Ratling/Elf and dwarf have find weakness - FW gives like FW/5 extra criticals [default critical rate is like 5%] - so elf/ratling would have close to 25% crit rate [2xdamage]

Some thoughts about weapons:
ego iron weaponry burns - so is hard to rely on. maybe blessed and being lucky [as you can see from xp we don't have much shot at ankh].
big punch 8d5+3[11-43 --27 average [45ish on troll]] - problem is dwarven quest. There is shot at getting things done in below dwarftown/dusty dungeon or big room but not too high. Realistic shot only if char gets like mixed vault below dwarftown.
Moon sickle 10d4+6 [16-46 -- 31[49ish on troll]] - overall I think it is worth checking ubder dwarftown but I would not go to crossing AF/DH. Too much turn count and stuff below AF/DH is not that easy to handle for underdevelopped character. So scout to split after retreat.

Problems I do see in melleeing steel golem:
Damage output troll can just bash others pray for FW - would stilll take likely 30rounds. It is a lot HP under that 35PV.
Damage sorbing - damn thing does damage up to 60. roll on 60 + critical dead character, as assumed above we won't have ankh to negate crit deaths, on top we would need to resurface for healing which means creating some space against steel golem - getting sandwiched likely will have bad results.
Place in general [applies to missile aproach too] DL ~18 - that is around water temple DL, stuff can get tricky even without golem. So exploration at minimum, close any doors except retreat route, for archery or GE hit and run best is to establish circular route if possible [hobbit has digging wand and can fetch pickaxe].
Don't kill stuff unless pressed on or having them pursuing char. That goblin sneaking behind you is still better than getting some nonsense generated.

IMHO, it boils either to farm missiles or don't attempt golem and develop char.

SirTheta
01-30-2014, 05:38 AM
Certainly no hard feelings from me. I did lose a few hours of sleep boarding up my house just in case, but they can be regained.

Yes, idea would be to bless axe so it is less likely to burn. 3d6+8 is 11-26 damage, add in berserk...not terrible. You're right about exp though...normally I'd hit up Griffyard for a tasty exp sandwich, but that's out. W/o ankh it's way too risky for melee.

CK has not encountered an aligned altar, so def. no +Luck on him.

I'm definitely up for farming arrows. Maybe I can take duelist..

prototypeXXsupercool
01-30-2014, 05:48 AM
Just to sum it up: What you are saying is, you're lacking the skills to kill a steel golem in 6000 turns with Bollock? That's a shame... I'm pretty shure I'd be able to, but those bloody rule of not playing the same character twice...

nah, just kidding. I wouldn't be able too, just like you. Which means we're on the same skill level!


Anyway as I mentioned earlier this stage of the gane is already really unknown ground to me. i'm in need of some detailed tipps on how to proceed and will most likey have to pause the game a couple of times to ask you guys for advice anyway.

I'm starting to get nervous again :-D


edit: I don't think that Bollock got luck. With quite a lot of wildernes encounters and those two rivers I started to think quite the opposite...

Soirana
01-30-2014, 01:50 PM
Did mission 2 on that dwarf bastardo.

Scrappy notes:
5776 - start, head to CoC, apparently in p20rain aggressively tries rust equipped weapon.
D5 -swam diagonally, well bend in river does allow to cross in three swims, but that nice corridor ends into door with exploding rune. Left on 9hp ...Man does that dwarf has bad luck. Lost heavy mace too....
D9 - herbs, picked some unstable ones - don't think there is stable patch, low left corner - carrot room [I bought carrot juice - might worth installing swimming although].
d10 ants+vault -vault oozes on top undead tension room. Cleared them on way back once resuplied in dwarftown.

DT stuff of interest - thick furs +5Pv, eternium rapier, medium crystal shield, spear of hunting, carrot juice, water... Well, I planned to sell torc anyway....
Quest werewolf lord - that is like autofail in my book.
D12 - met greater mimic. Thanks but no. Hid my dwarven ass behind some werewolf summons, mimic still on level so beware.
D13 bees, also split. Cleared bees with trusty rapier, ignored split.

resurface at 9006
9798 - got longbow, first bow in 4k turns.
11285 entered above darkforge
11550 start shooting golem
11730 - steel golem down.
11816 [t+6040] in place.

Damn too close.



............
............
.............
.............
..............
..@.........T.
..............
.............
.............
.....T......
............
...........
...........
..........
........
.....T
...



Bollock St:21 Le:17 Wi:17 Dx:15 To:16 Ch: 6 Ap:10 Ma:11 Pe:16 L
DV/PV: 19/21 H: 94(94) P: 32(32) Exp: 10/43272 CCL M: 11816
Hungry Berserk
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 9
Swords 5 +3 +2 +1 skilled 104
Pole arms 5 +5 +2 +4 skilled 122
Slings 4 +8 +6 +1 skilled 44
Bows 4 +8 +6 +1 skilled 17

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 112


Damage caused with your melee weapons:
--------------------------------------
Right hand: +29 bonus to hit, 2d6+21 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 161, base range: 9, +20 bonus to hit, 1d6+16 damage


---------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Frost Bolt: 16, 22pp (Effectivity: +0) [read as back up for sandwiches, likely cost more turns than planned]

---------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............ 75 (great) [+3d3]
Athletics ............ 89 (great) [+2d4]
Climbing ............. 32 (fair) [+3d3]
Concentration ........ 42 (fair) [+4d5]
Detect traps ......... 15 (mediocre) [+4d5]
Dodge ................ 34 (fair) [+3d5]
Find weakness ........ 73 (great) [+1d3]
First aid ............ 38 (fair) [+4d5]
Haggling ............. 18 (mediocre) [+3d5]
Healing ..............100 (superb) [+2d4]
Listening ............ 60 (good) [+3d4]
Literacy ............. 72 (great) [+2d4]
Metallurgy ........... 23 (mediocre) [+3d4]
Mining ............... 68 (good) [+1]
Smithing ............. 25 (mediocre) [+3d4]
Stealth .............. 55 (good) [+3d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1800 stones Carrying capacity: 2475 stones

Head : rusty metal cap (+1, +1) [+0, +1] [50s]
Neck : amulet of protection +2 [3s]
Body : thick furs (-1, -1) [+0, +5] [300s]
Girdle : eternium girdle [+0, +5] [picked somewhere in above DF}
Cloak : -
Right Hand : eternium rapier (+0, 2d6+8) [+1, +1] [20s]
Left Hand : medium crystal shield [+9, +4] [160s]
Right Ring : -
Left Ring : -
Bracers : bracers of defense [+2, +0] [10s]
Gauntlets : thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : -
Missile Weapon: long bow (+2, +4) [30s]
Missiles : bundle of 161 arrows (+0, 1d6) [322s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 878 stones Carrying capacity: 2475 stones

Necklaces (''')
uncursed pearl necklace [2s]
pearl necklace [2s]
One-handed weapons ('(')
uncursed rusty spear (+1, 1d8) [50s]
short sword [30s]
Missile weapons ('}')
sling (+1, +1) [3s]
short bow [20s]
heap of 2 short bows [40s]
Missiles ('/') [made edit for sanity's sake]
bundle of 20 arrows [40s]
bundle of 3 arrows of hunting (+0, 1d6) [6s]
bundle of 2 arrows of darkness (+0, 1d6) [4s]
bundle of 28 arrows [56s]
arrow of darkness (+0, 1d6+1) [2s]
bundle of 2 arrows of thunder (+0, 1d6) [4s]
bundle of 2 arrows of slaying (+0, 1d6) [4s]
arrow of hunting (+1, 1d6) [2s]
arrow of hunting (+0, 1d6+3) [2s]
arrow of hunting (+0, 1d6+2) [2s]
Tools (']')
cursed blanket [10s]
uncursed thieves picks [5s]
uncursed si [10s]
blessed holy symbol [5s]
heap of 5 sis [50s]
heap of 2 sis [20s]
heap of 2 sis [20s]
Rings ('=')
rusty electrum ring [1s]
nograin ring [1s]
Wands ('\')
uncursed wand of cold (1 charge) [4s]
uncursed iron wand [4s]
uncursed wand of door creation (4 charges) [3s]
Potions ('!')
uncursed blazing potion [4s]
uncursed magenta potion [4s]
uncursed translucent potion [4s]
blessed dull potion [2s]
uncursed potion of raw mana [2s]
uncursed potion of carrot juice [4s]
heap of 3 potions of holy water [12s]
uncursed clear potion [4s]
magenta potion [4s]
clotted potion [4s]
glowing potion [4s]
smelly potion [4s]
Food ('%')
heap of 9 blessed cooked lizards [27s]
heap of 6 cursed strange herbs [12s]
heap of 2 cursed strange herbs [4s]
heap of 2 cursed strange herbs [4s]
heap of 8 cursed strange herbs [16s]
heap of 2 cursed strange herbs [4s]
blessed lump of beeswax [5s]
seed [2s]
strange herb [2s]
loaf of hurthling bread [30s]
Valuables ('$')
5620 gold pieces [56s]
Gems ('*')
blue gem [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

410 monsters perished under his attacks.

The following monsters were vanquished:
52 barbarians
11 barbarian leaders
1 black druid
3 gelatinous cubes [nasties]
2 giant ant queens
29 giant ant warriors
8 giant ant workers
1 giant bee queen
10 giant bee warriors
5 giant bee workers
34 gray oozes
12 green slimes
2 orc butchers [messed up lining steel golem for good - cause no.2 why nearly late]
1 steel golem

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 36 days, 11 hours, 56 minutes and 50 seconds (11816
turns).
Bollock visited 28 places.
His strength score was modified by +1 during his career.
His dexterity score was modified by +3 during his career.

---------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 4 hours, 19 minutes and 36 seconds.


I left stash in d3 next to stairs [scrolls/book] and in d4 next to river [uncursing/Id scrolls].
Lessons learned, damn monks suck at learning spells after all "fixes". And need to reserve more than 500 turns for above dark forge.

Axes high! Wait, no... Rapier to the rescue!

Soirana
01-30-2014, 01:53 PM
Okay, boys and girls - who is gonna play which character?

I think mission is possible but we might left few chars for simply leveling too.

SirTheta
01-30-2014, 02:00 PM
I'll try with the duelist, I think that's the hardest one left. I may not get my turn done until Feb. 4 though. (must remember no wand corruption)

prototypeXXsupercool
01-30-2014, 02:27 PM
Aaaawww, cool!!! Good old Bollock made it!!! Well done!!!

As mentioned earlier I don't want to take the chaos knight. I'd just end up teleporting around and getting heaps of shitty monsters on my back and don't know what to do... don't care if it's the troll or hurtling, just not the damn chaos knight :-)

SirTheta
01-30-2014, 08:21 PM
Well, I set aside some time & I'm done milking arrows (and luckily, found a ?ID while doing it too, phew). [sidenote: this guy has really hard time reading scrolls, I normally don't have huge problem starting at around 50 Literacy]. I also got bows all the way to level 2 (....). I guess next goal is hit level 12 (so I can have some DV), possibly getting bows to level 3 on the way. May be doable in 1.5-2k or so turns in Big Room - I'll have to see. Problem is, 12 of our PV is burnable. 3090 turns left, will do more later.


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------

####### ################################################## #########
#.....# #......./........................................./.......#
#..<..######### #.......#################.######################## #.......#
#.............# #.......# #...........................# #.......#
#########.>...###################.....#####.###############.# #.......#
#......................./.....# #.# #.# #.......#
#####/###################.....# #/######### #.# #######.#
#..# #.....# #.........# #.# #.#
#####.#### #.##### #.........# #+##### #########.#
####........#### #.# #.........# #.....# #......./.#
####....######....#### #.#########.........# #@....# #..>....###
###....####....#.##....### #........./.........# #.....# #.......#
###...####..........####...####################### ##########_....# #########
#...###................###........................ .........+.....#
###...####..........####...####################### ################
###....####....####....###
####....######....####
####........####
##########
Ratfire St:16 Le:15 Wi: 9 Dx:19 To:17 Ch: 5 Ap: 8 Ma:10 Pe:16 N=
DV/PV: 4/21 H: 75(75) P: 20(20) Exp: 10/28611 D: 2 M: 8751
Bloated Strained Berserk

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Ratfire Race: male Ratling Class: Duelist

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 6 +4 +2 +1 skilled 20

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 2 +4 +3 +0 basic 194

Damage caused with your missile weapons:
----------------------------------------
No missile weapons available. //woops, should've kept a stack of arrows equipped

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Find weakness .............100 (superb) [+2d4]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1770 stones Carrying capacity: 1650 stones

Head : plain mithril cap [+0, +2] [40s]
Neck : plain steel amulet {fair} [3s]
Body : leather armor (+1, +1) [+0, +5] [150s]
Girdle : plain mithril girdle [+0, +5] [20s]
Cloak : plain cloak of protection [+0, +3] [20s]
Right Hand : plain sabre (+1, 1d6+4) [30s]
Left Hand : -
Right Ring : plain vibrating ring [1s]
Left Ring : cursed golden ring [1s]
Bracers : -
Gauntlets : blessed black leather gauntlets [+0, +4] [10s]
Boots : plain leather boots [+0, +0] [25s]
Missile Weapon: plain long bow (+2, +2) [30s]
Missiles : -
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1440 stones Carrying capacity: 1650 stones

Missile weapons ('}')
plain short bow (+1, +0) [20s] //two or three more on D1
Missiles ('/')
//snipped for sanity
bundle of 7 plain arrows of darkness (+0, 1d6) [14s] //do these work on steel golem? I remember no, but not sure.
plain penetrating arrow (+0, 1d6) [2s]
bundle of 2 plain arrows of darkness (+0, 1d6+3) [4s]
bundle of 4 plain arrows of slaying (+0, 1d6) [8s]
plain penetrating arrow of hunting (+0, 1d6) [2s]
plain barbed arrow of slaying (+0, 1d6+7) [2s]
plain arrow of thunder (+1, 1d6) [2s] //same as darkness. also remember no, but not sure.
plain penetrating arrow (+0, 1d6+1) [2s]
Tools (']')
heap of 15 plain strange items [150s]
plain holy symbol [5s]
plain fletchery set [70s]
plain torch [10s]
plain tinderbox [3s]
blessed strange item [10s]
heap of 2 cursed strange items {good} [20s]
blessed torch [10s]
Wands ('\')
blessed obsidian wand [3s]
plain glass wand {mediocre} [3s]
plain softwood wand [3s]
Potions ('!')
heap of 2 plain potions of cure poison [4s]
blessed brown potion [2s]
plain murky potion [4s]
heap of 5 potions of holy water [20s]
heap of 2 plain heavy potions [8s]
plain shimmering potion [4s]
blessed heavy potion [4s]
Scrolls ('?')
heap of 2 plain scrolls labeled "REGNAD" [4s]
plain scroll labeled "YTTOCS PU EM MAEB" [2s]
plain scroll labeled "GNOZAB" [2s]
plain scroll of repair [2s]
Food ('%')
blessed piece of dry meat [15s]
cursed strange herb [2s]
cursed strange herb [2s]
plain seed [2s]
heap of 20 plain cooked lizards [60s]
Valuables ('$')
33 gold pieces [0s]

SirTheta
01-30-2014, 08:54 PM
P.S. Below is the normal autopickup I use (obviously changes when considering missiles), it's a pretty easy way to save several tens of turns per mission and picks up most things of interest, so I recommend it - but only if you're aware how easily auto pickup can kill you and can remember to turn it off appropriately!

Auto_Pickup = *'}\=!?~"$

Qui
01-30-2014, 11:36 PM
I guess I should start playing too, but as I don't particularly have a preference for the char to play, I can wait for the rest to pick...

Soirana
01-31-2014, 01:33 AM
I guess I should start playing too, but as I don't particularly have a preference for the char to play, I can wait for the rest to pick...

Well, if we give prototype hobbit which is likely easiest char and account for infe not being able to play troll [played last round] - not much choice left.

Distro could be:
prototype - hurthling elementalist [just needs focus on arrow milking]
qui - troll mindcrafter - [should try for dwarven quests, but also needs gladius bonus to kite golem +7 speed makes serious difference here and can disable Li-hon-kay]
infe - teleporting elf chaos knight - might wanna use hack step backs on this one due to teleporting.

prototypeXXsupercool
01-31-2014, 05:06 AM
I already got used to play small characters, the hurthling shouldn't be a problem!

Just a couple of questions:
- how do I milk arrows?
- what does "kite" mean?
- "Li-hon-kay"?
- "hack steps back"?

Soirana
01-31-2014, 05:47 AM
I already got used to play small characters, the hurthling shouldn't be a problem!

Just a couple of questions:
- how do I milk arrows?
- what does "kite" mean?
- "Li-hon-kay"?
- "hack steps back"?

Kiting in general means running around monsters and using speed advantage to generate free [free as having no retaliation] ranged attacks.

Well, you find female barbarian, undress her... no wait wrong forum. In essence you run around wilderness [e]vade most of shit and always fight roving barbs. In roving barb encounters switch to coward and round around while they shoot you. At some point kill barbs, collect arrows on ground [with autopoickup]. Repeat from point of running in wilderness untill you have enough of desired ammo [penetrating arrows/arrows of slaying in this case].
If you need more details press Notifications [left upper part of screen]>inbox and actually read some I do wrote.

Last two points have nothing to do with hurthling so best ignore them for no.

Qui
01-31-2014, 08:41 AM
Troll it is. Will start later today, so I have time to cry for help.

prototypeXXsupercool
02-01-2014, 09:07 AM
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



^^^^^
^^^^^^^^^ ^^^..^
&&&&&&~~~~~ ^^^^..^^
&&o&&&&&&&~~ &&==== ^~^^^^.^^
^&&&&&&&&&&&&&&&&&&&&&&== ~~~^....^
^^^^^^^^^^^&&&&&&&&&""""="""""" &&&o..~^^^
^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^
^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&
^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&
~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&
^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^ """""&&&&&
^~~~~~"""""""""""""""&&&&&&&&&&&&&&& &""&
^&""""""""""""""""""&&&&&&
^&&""""""""""""""""&&&&&&&
^&&&&&&&&&&&&&&&&&&^^^@^^
^^&&&&&&&&&&&&&^^^^^^^^^
^^^^^^^^^^^^^^^^^^ ^^^
^^^^^^^^^^^^^^

Congwen St:15 Le:19 Wi:14 Dx:22 To:20 Ch: 8 Ap: 8 Ma:17 Pe:12 L
DV/PV: 17/15 H: 123(123) P: 104(104) Exp: 13/61640 DrCh M: 10264
Strained! Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Congwen St:15 Le:19 Wi:14 Dx:22 To:20 Ch: 8 Ap: 8 Ma:17 Pe:12 L
DV/PV: 17/15 H: 123(123) P: 104(104) Exp: 13/61640 M: 10264


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------


Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 5 +10 +7 +1 skilled 145



Damage caused with your melee weapons:
--------------------------------------
Right hand: +26 bonus to hit, 1d8+12 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 14, base range: 5, +30 bonus to hit, 1d6+12 damage




----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
[20s]
Missiles ('*')
heap of 25 uncursed rocks (+0, 1d4) [125s]
bundle of 13 uncursed arrows (+0, 1d6) [26s]
uncursed winged arrow (+2, 1d6) [2s]
uncursed adamantium quarrel (+1, 2d6+6) [1s]
uncursed quarrel (+4, 2d6) [2s]
uncursed arrow (+0, 1d6-3) [2s]
bundle of 9 uncursed quarrels (+1, 2d6) [18s]
arrow of targeting (+6, 1d6-1) [2s]
bundle of 2 arrows (+3, 1d6) [4s]
arrow (+3, 1d6) [2s]
winged arrow (+0, 1d6+2) [2s]
bundle of 2 arrows (+1, 1d6) [4s]
bundle of 8 arrows (+0, 1d6+2) [16s]
bundle of 195 arrows (+0, 1d6) [390s]
bundle of 2 arrows (-2, 1d6) [4s]
bundle of 10 arrows (+0, 1d6) [20s]
arrow (-3, 1d6+2) [2s]
bundle of 7 arrows (+3, 1d6) [14s]
arrow (+0, 1d6+2) [2s]
bundle of 5 arrows (+1, 1d6) [10s]
winged arrow of darkness (+0, 1d6) [2s]
bundle of 4 arrows (+0, 1d6+1) [8s]
bundle of 6 arrows (+2, 1d6) [12s]
bundle of 19 arrows (+0, 1d6) [38s]
weighted arrow (+0, 1d6+4) [2s]
bundle of 9 arrows (+0, 1d6+3) [18s]
bundle of 4 arrows of hunting (+0, 1d6) [8s]
unbalanced arrow (-8, 1d6) [2s]
bundle of 2 arrows (+0, 1d6+1) [4s]
bundle of 6 griffon-feathered arrows (+0, 1d6) [12s]
delicate arrow (+0, 1d6+3) [2s]
arrow (+0, 1d6-2) [2s]
barbed arrow (-2, 1d6+6) [2s]
arrow (+2, 1d6+3) [2s]
bundle of 2 arrows of darkness (+0, 1d6) [4s]
bundle of 2 arrows (+0, 1d6-1) [4s]
barbed arrow (+3, 1d6+6) [2s]
arrow of targeting (+6, 1d6) [2s]
arrow of thunder (+1, 1d6+2) [2s]
arrow (+1, 1d6-3) [2s]
bundle of 3 arrows (+0, 1d6+1) [6s]
arrow (+1, 1d6) [2s]
arrow (+2, 1d6) [2s]
bundle of 2 arrows of darkness (+0, 1d6+1) [4s]
arrow (+2, 1d6+1) [2s]
arrow (+0, 1d6+3) [2s]
arrow of slaying (+0, 1d6+3) [2s]
balanced arrow (+4, 1d6) [2s]
arrow of targeting (+6, 1d6) [2s]
arrow (+0, 1d6+3) [2s]
barbed arrow (+0, 1d6+6) [2s]
arrow (+0, 1d6-1) [2s]
bundle of 2 arrows (+0, 1d6+2) [4s]
arrow (-1, 1d6) [2s]
throwing club [30s]
throwing club [30s]
bundle of 10 quarrels [40s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

744 monsters perished under her attacks.

The following monsters were vanquished:

51 barbarians
1 steel golem
1 steel zombie

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

She survived for 0 years, 32 days, 10 hours, 40 minutes and 39 seconds
(10264 turns).
Congwen visited 15 places.
Her strength score was modified by +6 during her career.
Her learning score was modified by +2 during her career.
Her willpower score was modified by +5 during her career.
Her toughness score was modified by +5 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +5 during her career.

----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 2 hours, 37 minutes and 32 seconds.

Steel Golem Down!!!

Haha, this was good fun. After 5 babarian groups I only had 3 slaying arrows, so I just kept on milking. The next group left a nice stack of 15 penetrating arrows. Without really knowing the difference between "slaying" and "penetrating" (my poor girlfriend...) I just thought that this should work out. Had to explore to whole map before I found the bloody steelgolem, shot all my slaying ammo at him and than the penetrating ammo. When I finally killed him I noticed, that it wasn't the steel golem, but a steel zombie x-D
Had to pick up all the arrows and went to the room where I found the steel zombie and found the real steel golem this time. I started to shoot and run and shoot and run and it worked really fine. Those slaying arrows missed, but the penetrating ammo kicked arse. Unfortunatly I found myself sandwiched between the steel golem and a necromancer and his summonings...had to recharge the wand of digging and made it out of there. Killed the golem and everything else! Piece of cake!!! :-D

ps: what to do with the remaining turns?

SirTheta
02-01-2014, 10:29 AM
I was inspired by proto to take up arms and defeat the golem next (successful because ADOM let me get away with a lot of really dumb stuff) before leveling and stuff. You can view video here (http://www.youtube.com/watch?v=QidqEMEdx2U). It's really bad though (...you'll see) - pretty much the answer to "what was he thinking there?" is "he wasn't". Wish I could blame this just on lack of sleep, but...it's quite a bit of me being incredibly stupid. Anyway, I guess important part is golem is dead, I'm not playing until fully rested, and unless proto &/or I do something incredibly stupid, we'll have at least 3 points.

Next is attempting to get to level 12 in the remaining ~1700 turns.

Soirana
02-01-2014, 04:43 PM
Good job -team. :cool:

Now I wonder if anything happened to infe... maybe we should send some polite PM just in case.

Qui
02-01-2014, 09:27 PM
Anyone knows what are the chances of a pickaxe to break? I have one, courtesy of a dwarf I killed in the arena, and I want dig on D:1 to make a permanent walkaround for the river (it's 4 squares iirc, the thing is uncursed, not sure if I want to use last holy water to bless it).


Anyway, the story so far... Visited below DT, found the Moon Sickle. Nothing much of interest. Unfortunately descended once too much, ruining second quest... Which doesn't matter all that much since no ratling duelist in sight. Paid Garth to train Le, but it didn't go up yet, meanwhile I identified a crystal of knowledge so I used that to get to Le 7. Bought (+1 +1)[+3 +3] leather boots in the shop, switched light furs to studded leather (+1 PV gain), found ring of ice and identified fireproof blanket, so item destruction from golem shouldn't be a problem. Got deity to very pleased.



------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


####################### ###########
........................ ..............
########......................########## ..............#
#......#......................#........#........ #######..............
#......#..............#####...#........#.......... #.....#..............#
...#].....#..............#..&#.../........#..........#...../................
#....#......#..............#...#...#........#..... .....#..&..#................#
#.....#..(..[#..............#...#...#........#..........#.....# ................#
#.....##/#####..............###/#...##########..........#.....#................#
#................................................. ......#######................#
#...<.................................................. .....................>..#
#................................................. .............................#
#........###/###.......####........................######/##...................#
##.......#.....#.......# #........................# ....#...................#
#.......#...@.#.......# #........................# ....#...................#
##.....#..@..#.......# #.......... .............# ...#.................#
#.....#.....#........ ....... ...........#
###...#######......
#................
################
Meelle'lea St:27 Le: 7 Wi:18 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8 N-
DV/PV: 7/13 H: 108(109) P: 34(34) Exp: 8/36127 D: 9 M: 8953
Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Meelle'lea St:27 Le: 7 Wi:18 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8
N-
DV/PV: 7/13 H: 108(109) P: 34(34) Exp: 8/36127 M: 8953



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Meelle'lea Race: male Troll Class: Mindcrafter
Eye color: brown Hair color: brown Complexion: brown
Height: 9'1" Weight: 524 pounds
Age: 20 (grown-up, 8 years of unnatural aging added in)
Star sign: Salamander Birthday: 26/Salamander (day 146 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 3 +2 +1 +0 basic 17
Whips 0 +0 +0 +0 unskilled 15
Pole arms 6 +6 +2 +5 skilled 211
Twohanded weapons 2 +2 +2 +0 basic 11
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 3 +6 +4 +1 basic 18
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 9
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 40


Damage caused with your melee weapons:
--------------------------------------
Right hand: +38 bonus to hit, 2d8+22 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 39 (fair) [+1d5]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 30 (mediocre) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 36 (fair) [+2d4]
Food preservation ........ 60 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 60 (good) [+1]
Herbalism ................ 47 (fair) [+1d5]
Listening ................ 46 (fair) [+4d4]
Literacy ................. 84 (great) [+2d4]
Mining ................... 14 (mediocre) [+3d5]
Music .................... 33 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 32 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1793 stones Carrying capacity: 3975 stones

Head : -
Neck : uncursed amulet of perseverance {Wi+3} [3s]
Body : cursed studded leather armor (-1, +0) [-1, +3] [250s]
Girdle : -
Cloak : uncursed light cloak [+1, +0] [20s]
Right Hand : uncursed brutal orcish spear (+1, 2d8+4) [75s]
Left Hand : -
Right Ring : cursed ring of stun resistance [1s]
Left Ring : uncursed ring of ice [1s]
Bracers : -
Gauntlets : -
Boots : leather boots (+1, +1) [+3, +3] [25s]
Missile Weapon: uncursed short bow (+1, +1) [20s]
Missiles : -
Tool : heap of 9 cursed spenseweeds [18s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1380 stones Carrying capacity: 3975 stones

Armor ('[')
uncursed thick furs (-1, -1) [+0, +2] [300s]
Boots ('[')
uncursed sandals [+0, +1] [6s]
Necklaces (''')
heap of 2 uncursed amulets of free action [6s]
Bracers (',')
uncursed brass bracers [+0, +0] [10s]
One-handed weapons ('(')
uncursed barbed orcish battle axe (-1, 1d7+7) [120s]
blessed orcish spear (+1, 1d8+2) [75s]
uncursed pick axe (-2, 1d6+1) [75s]
Two-handed weapons ('(')
uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
Missile weapons ('}')
heap of 2 uncursed short bows (+1, +0) [40s]
heap of 2 uncursed slings (+0, +1) [6s]
uncursed short bow (+1, +1) [20s]
Missiles ('/')
blessed rusty quarrel (+1, 2d6) [2s]
uncursed rusty penetrating quarrel (+1, 2d6) [2s]
bundle of 2 uncursed quarrels (+1, 2d6) [4s]
bundle of 27 uncursed arrows (+0, 1d6) [54s]
uncursed rock [5s]
uncursed rock [5s]
heap of 11 uncursed rocks [55s]
bundle of 2 uncursed arrows (+0, 1d6+2) [4s]
cursed arrow [2s]
bundle of 22 uncursed arrows (+0, 1d6+1) [44s]
bundle of 2 uncursed arrows [4s]
bundle of 2 uncursed arrows (+1, 1d6+2) [4s]
bundle of 20 blessed arrows (+0, 1d6) [40s]
uncursed arrow (+0, 1d6-2) [2s]
uncursed arrow (+0, 1d6+3) [2s]
cursed arrow (+0, 1d6-2) [2s]
bundle of 2 uncursed arrows (+2, 1d6) [4s]
blessed arrow (+0, 1d6+1) [2s]
uncursed arrow (-1, 1d6) [2s]
bundle of 2 uncursed arrows (+2, 1d6+2) [4s]
uncursed arrow (+0, 1d6-3) [2s]
cursed arrow (+0, 1d6) [2s]
uncursed arrow (+1, 1d6) [2s]
Tools (']')
uncursed fireproof blanket [10s]
heap of 2 uncursed sis [20s]
uncursed holy symbol [5s]
uncursed torch [10s]
Wands ('\')
uncursed rusty wand of cold (0 charges) [4s]
uncursed wand of trap creation (0 charges) [3s]
uncursed rusty wand of teleportation (2 charges) [4s]
cursed rusty wand of magic missiles (0 charges) [3s]
uncursed wand of stunning (3 charges) [3s]
uncursed curved wand [4s]
Potions ('!')
blessed potion of cure poison [2s]
uncursed potion of balance [4s]
uncursed potion of healing [4s]
cursed potion of sickness [2s]
potion of holy water [4s]
uncursed potion of exchange [4s]
uncursed oil of rust removal [2s]
Scrolls ('?')
blessed scroll of identify [2s]
uncursed scroll labeled "YTTOCS PU EM MAEB" [2s]
Food ('%')
heap of 41 uncursed cooked lizards [123s]
cursed pepper petal [2s]
heap of 3 cursed stomafillia herbs [6s]
blessed morgia root [2s]
heap of 2 uncursed morgia roots [4s]
heap of 2 cursed stomacemptia herbs [4s]
blessed spenseweed [2s]
heap of 2 cursed curaria mancox herbs [4s]
heap of 2 uncursed alraunia antidotes [4s]
cursed demon daisy [2s]
uncursed bone [4s]
blessed iron ration [100s]
cursed moss of mareilon [2s]
blessed moss of mareilon [2s]
cursed alraunia antidote [2s]
heap of 2 uncursed stomafillia herbs [4s]
blessed stomafillia herb [2s]
uncursed bit of candy [2s]
Valuables ('$')
4094 gold pieces [40s]


TBH I am wondering if I messed this up or not... My plan would be to Berserk that thing with the sickle. Would like to farm a bit more spense for this, also sac gold and stoma for more piety, hopefully gain lucky. Visit hole, molest beggars for booze, charge up the wand of tele. Berserk, tele away when wounded, spense/pray to heal up quickly, repeat.

Eh, no ADoM playing for quite some time and I'm as rusty as those wands in our eq. Used to be better at this...

SirTheta
02-02-2014, 12:02 AM
Very pleased to +Luck is about 6k gold as I recall - could be pretty hard. I think you're doing fine (though ratling duelist is actually fairly easy for Thrundarr quest, at least). I would save gold to milk beggars a lot, use first aid/spense, and berserk the golem to death.

You should definitely wait on Soirana's opinion, but I think True Berserking is a viable option here. You've only got 6 PV from armor, so you can drop most of non-needed inventory, take off burnable stuff, keep fp blanket/spense/tele wand/etc. [and get out of there if fp blanket burns; unlikely], and go hog wild. You'll get an very good damage/hit boost that should help significantly [until you get critical'd to -3 or something :(]

Soirana
02-02-2014, 12:47 AM
Very pleased to +Luck is about 6k gold as I recall - could be pretty hard. I think you're doing fine (though ratling duelist is actually fairly easy for Thrundarr quest, at least). I would save gold to milk beggars a lot, use first aid/spense, and berserk the golem to death.

You should definitely wait on Soirana's opinion, but I think True Berserking is a viable option here. You've only got 6 PV from armor, so you can drop most of non-needed inventory, take off burnable stuff, keep fp blanket/spense/tele wand/etc. [and get out of there if fp blanket burns; unlikely], and go hog wild. You'll get an very good damage/hit boost that should help significantly [until you get critical'd to -3 or something :(]

Personally I do not fancy melleein golem.

I do get that it is doable but
A) how you plan get moon sickle of? prayer?
B) let say you get hit for 50 in first round back. that is plan from here?
Hope he does not kill you in next round? [60 is probable roll on non crit]
Heal? - but he likely will hit you on coward too.
Retreat? but troll has speed of 100+long stride-- essentially 105. What if golem has above 100speed?

Look I do understand we all melleed golems at some point with spense coverage. But that is with developed char who has 60+DV while he uses spense and has tp control for retreat, some PV to buffer damage and usually more HP [at least that is so in my case].

If you do mellee golem milking beggars for booze [tp wand] and using true bersek are main options, yes.

true berserk is 10 damage [at least I do believe that] - so moon sickle+troll+true berserk average arround 60. Subtract 35ish PV. 25 or so damage it is at least 5 round of being hit back - that is 200hp on backswings in chunks of ~40-45.

I still think getting gladius[for speed] and kiting is better - moon sickle would be more of back up plan.

infe
02-02-2014, 03:15 PM
I had some exams to pass this weekend so i wasnt really interested in forum stuff. I'll play my turn today. No worries. So far i see everyone is doing excellent job!

Qui
02-02-2014, 03:16 PM
Great success. the golem is dead.

Used some 1.5k turns to mlk barbs for arrows, trained bows, ended up with only 3 arrows of slaying. Got 2 booze from beggars (note: golden potion is booze), pumped up wand to 4. Went to NDC, good thing golem was near. Shot slaying on berserk, exact hit, no damage. Time for backup plan. Run away, took off clothes ;) grabbed the scythe, true berserkd the basterd only used one teleport charge, one prayer and a few spense.



------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



#########
#.....@.# .
#..<..#.#################/.>
#.....#................./...
#########################+##














Meelle'lea St:27 Le: 7 Wi:19 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8 N-
DV/PV: 7/9 H: 120(120) P: 40(40) Exp: 9/48290 NDC M: 11247
Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Meelle'lea St:27 Le: 7 Wi:19 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8
N-
DV/PV: 7/9 H: 120(120) P: 40(40) Exp: 9/48290 M: 11247



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Meelle'lea Race: male Troll Class: Mindcrafter
Eye color: brown Hair color: brown Complexion: brown
Height: 9'1" Weight: 524 pounds
Age: 20 (grown-up, 8 years of unnatural aging added in)
Star sign: Salamander Birthday: 26/Salamander (day 146 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 8
Axes 3 +2 +1 +0 basic 17
Whips 0 +0 +0 +0 unskilled 15
Pole arms 6 +6 +2 +5 skilled 151
Twohanded weapons 2 +2 +2 +0 basic 11
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 4 +8 +6 +1 skilled 1
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 9
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 40


Damage caused with your melee weapons:
--------------------------------------
Right hand: +53 bonus to hit, 10d4+30 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 40 (fair) [+1d3]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 30 (mediocre) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 43 (fair) [+1d5]
Food preservation ........ 60 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 61 (good) [+1]
Herbalism ................ 50 (fair) [+1d3]
Listening ................ 74 (great) [+3d3]
Literacy ................. 84 (great) [+2d4]
Mining ................... 16 (mediocre) [+3d5]
Music .................... 38 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 33 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2551 stones Carrying capacity: 3975 stones

He: -
Ne: uncursed amulet of perseverance {Wi+3} [3s]
Bo: -
Gi: -
Cl: -
RH: cursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
LH: -
RR: cursed ring of stun resistance [1s]
LR: uncursed ring of ice [1s]
Br: -
Ga: -
Bo: -
MW: uncursed long bow (+2, +2) [30s]
Mi: -
Tl: heap of 5 cursed spenseweeds [10s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2436 stones Carrying capacity: 3975 stones

Helmets ('[')
uncursed metal cap [+0, +3] [50s]
Armor ('[')
uncursed thick furs (-1, -1) [+0, +2] [300s]
blessed studded leather armor (-1, +0) [-1, +3] [250s]
Cloaks ('[')
uncursed light cloak [+1, +0] [20s]
Boots ('[')
uncursed sandals [+0, +1] [6s]
uncursed leather boots (+1, +1) [+3, +3] [25s]
Necklaces (''')
heap of 2 uncursed amulets of free action [6s]
Bracers (',')
uncursed brass bracers [+0, +0] [10s]
One-handed weapons ('(')
uncursed brutal orcish spear (+1, 2d8+4) [75s]
uncursed barbed orcish battle axe (-1, 1d7+7) [120s]
blessed orcish spear (+1, 1d8+2) [75s]
uncursed pick axe (-2, 1d6+1) [75s]
uncursed golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd)
Missile weapons ('}')
heap of 6 uncursed short bows (+1, +0) [120s]
heap of 2 uncursed slings (+0, +1) [6s]
heap of 2 uncursed short bows (+1, +1) [40s]
uncursed long bow (+2, +2) [30s]
Missiles ('/')
blessed rusty quarrel (+1, 2d6) [2s]
uncursed rusty penetrating quarrel (+1, 2d6) [2s]
bundle of 2 uncursed quarrels (+1, 2d6) [4s]
uncursed rock (+0, 1d4+2) [5s]
uncursed rock (-2, 1d4) [5s]
heap of 14 uncursed rocks (+0, 1d4) [70s]
bundle of 7 uncursed arrows (+0, 1d6+2) [14s]
cursed arrow (-2, 1d6) [2s]
bundle of 29 uncursed arrows (+0, 1d6+1) [58s]
bundle of 162 uncursed arrows (+0, 1d6) [324s]
bundle of 2 uncursed arrows (+1, 1d6+2) [4s]
bundle of 35 blessed arrows (+0, 1d6) [70s]
bundle of 3 uncursed arrows (+0, 1d6-2) [6s]
bundle of 5 uncursed arrows (+0, 1d6+3) [10s]
cursed arrow (+0, 1d6-2) [2s]
bundle of 8 uncursed arrows (+2, 1d6) [16s]
blessed arrow (+0, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
bundle of 2 uncursed arrows (+2, 1d6+2) [4s]
bundle of 8 uncursed arrows (+0, 1d6-3) [16s]
bundle of 22 cursed arrows (+0, 1d6) [44s]
bundle of 9 uncursed arrows (+1, 1d6) [18s]
bundle of 10 uncursed quarrels (+1, 2d6+3) [20s]
bundle of 8 uncursed arrows (+3, 1d6) [16s]
bundle of 2 uncursed arrows (-1, 1d6+1) [4s]
uncursed arrow of darkness (+2, 1d6+3) [2s]
bundle of 5 uncursed arrows of thunder (+0, 1d6) [10s]
bundle of 5 uncursed arrows (+0, 1d6-1) [10s]
uncursed balanced arrow (+7, 1d6) [2s]
bundle of 2 blessed arrows (+2, 1d6) [4s]
cursed delicate arrow (+0, 1d6) [2s]
bundle of 3 cursed arrows (+0, 1d6+2) [6s]
uncursed delicate arrow (+0, 1d6) [2s]
bundle of 3 uncursed arrows (-2, 1d6) [6s]
uncursed arrow (+3, 1d6+2) [2s]
bundle of 2 uncursed unerring arrows (+0, 1d6) [4s]
uncursed arrow of hunting (-3, 1d6+1) [2s]
uncursed arrow (+3, 1d6+1) [2s]
uncursed barbed arrow (+0, 1d6+6) [2s]
bundle of 2 uncursed arrows of hunting (+0, 1d6) [4s]
bundle of 2 uncursed arrows (+1, 1d6+1) [4s]
bundle of 2 blessed arrows (+0, 1d6+3) [4s]
cursed arrow of darkness (+0, 1d6) [2s]
uncursed unerring arrow (+0, 1d6-2) [2s]
blessed arrow (+0, 1d6+2) [2s]
uncursed unbalanced arrow (-8, 1d6) [2s]
cursed arrow (+0, 1d6+3) [2s]
uncursed winged arrow (+0, 1d6) [2s]
uncursed unerring arrow of thunder (+0, 1d6) [2s]
blessed arrow of hunting (+0, 1d6) [2s]
bundle of 3 uncursed arrows of targeting (+6, 1d6) [6s]
blessed barbed arrow (+0, 1d6+8) [2s]
uncursed arrow of slaying (+2, 1d6) [2s]
blessed arrow (+3, 1d6) [2s]
blessed arrow of thunder (+3, 1d6) [2s]
uncursed arrow of darkness (+0, 1d6) [2s]
uncursed arrow (+2, 1d6+1) [2s]
uncursed weighted arrow (-3, 1d6+4) [2s]
Tools (']')
uncursed fireproof blanket [10s]
heap of 4 uncursed sis [40s]
uncursed holy symbol [5s]
heap of 2 uncursed torches [20s]
Rings ('=')
uncursed ring of defense +1 [1s]
Wands ('\')
uncursed rusty wand of cold (0 charges) [4s]
uncursed wand of trap creation (0 charges) [3s]
uncursed rusty wand of teleportation (3 charges) [4s]
cursed rusty wand of magic missiles (0 charges) [3s]
uncursed wand of stunning (3 charges) [3s]
uncursed wand of acid (2 charges) [4s]
Potions ('!')
blessed potion of cure poison [2s]
uncursed potion of balance [4s]
uncursed potion of healing [4s]
cursed potion of sickness [2s]
uncursed potion of exchange [4s]
uncursed oil of rust removal [2s]
Scrolls ('?')
uncursed scroll of increase melee accuracy [2s]
Food ('%')
heap of 30 uncursed cooked lizards [90s]
cursed pepper petal [2s]
heap of 3 cursed stomafillia herbs [6s]
blessed morgia root [2s]
heap of 4 cursed stomacemptia herbs [8s]
heap of 2 cursed curaria mancox herbs [4s]
heap of 2 uncursed alraunia antidotes [4s]
cursed demon daisy [2s]
uncursed bone [4s]
blessed iron ration [100s]
cursed moss of mareilon [2s]
blessed moss of mareilon [2s]
cursed alraunia antidote [2s]
heap of 3 uncursed stomafillia herbs [6s]
blessed stomafillia herb [2s]
uncursed bit of plain candy [2s]
uncursed stomacemptia herb [2s]
blessed stomacemptia herb [2s]
Valuables ('$')
1289 gold pieces [12s]
Gems ('*')
uncursed amber [1s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

467 monsters perished under his attacks.

1 steel golem

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 21 days, 2 hours, 8 minutes and 5 seconds (11247
turns).
Meelle'lea visited 25 places.
His strength score was modified by +1 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +3 during his career.
His appearance score was modified by -2 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 8 years.
He was the champion of the arena. //yeah got the gladius


Got a few turns left... Should I go to DDL? Explore NDC? (probably not)? Beat up on wilderness things? Or just end turn?

Soirana
02-02-2014, 05:17 PM
Got a few turns left... Should I go to DDL? Explore NDC? (probably not)? Beat up on wilderness things? Or just end turn?

Maybe do some of Arena if any is left. with second dwarven quest being failed it is next to no chance arena part will be ever assigned.

Qui
02-02-2014, 05:59 PM
20 fights are done, I have the gladius. Could fight some more and tele away if something nasty comes out, I guess?

Soirana
02-02-2014, 06:11 PM
20 fights are done, I have the gladius. Could fight some more and tele away if something nasty comes out, I guess?

sounds good. Both money and xp would not hurt.

Qui
02-02-2014, 07:36 PM
Will do that, then. Also, should I pray to get rid of the scythe, or just wield it for now? I think there should be a prayer left, but not 100% sure.

SirTheta
02-02-2014, 08:08 PM
You can get an item uncursed at very pleased level [as long as you haven't done it before]. I don't think too much harm is in keeping it as weapon for now [we might need to use it for next mission, for example], but probably want to uncurse it so it can be removed if necessary.

SirTheta
02-03-2014, 02:09 AM
Welp, I'm dead. More stupidity on my part, got 1-2 punched by explosive door and lightning vortex below DT. Sorry guys :(

Good luck, infe.

Soirana
02-03-2014, 05:07 AM
Welp, I'm dead. More stupidity on my part, got 1-2 punched by explosive door and lightning vortex below DT. Sorry guys :(

Good luck, infe.

That sucks. good thing next round for dead character is like 12k turns so that should compensate some.

I would like to remind that deadline is tomorrow.

We still need:
prototype - play a bit [fetch teleport wand do up to 19 fights in arena] + provide save
qui - play a bit [hopefully earning some money in Arena] + provide save
infe - play around.

prototypeXXsupercool
02-03-2014, 05:16 AM
I killed the summonings in the big room and did 15 arena fights, I think, and 2-3 more wilderness encounters. No time for the teleport wand (and I don't know how to get it anyway ^^).

Maybe a little but slow, but alive! ;-) I'll upload in 10 hours when I'm back from work.

Soirana
02-03-2014, 04:19 PM
Well, I am not sure by which time zone Jelly counts Feb 4, but down here is 5 hours left till midnight.
some news on progress/saves/etc would be appreciated.

infe
02-03-2014, 06:51 PM
Hey! I played yesterday a bit and then this shit happen:

------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



#######################################
#...$...../...........................#
######### #.........###########################.#
#.......# #.........# #.#
#.......###.........# ########### #.# ########### #######
#......././.........# #.........# #.# #...@.....# #.....#
#######/############# #.........# #####/# #.........# #.<...#
# #.# #.........# #.....# #.........# #.....#
##=##.###############.........###########.....# #.........# ###]###
#===...=...====...../.=====.=_====............# #.........# #.#
===#================#=========}========######### #.........# ###/#####
=...===.=== ##=======.....=..####===== #.....===.# #.......#
#.......### #####=########### #####== =======##=====###..=./..#
#.......# ### ##= =========###==##====>=.#
#.......########################################## #######==####.=====.======#
#......./.....(............................................ ......==......===
################################################## ##########################


GECK St:16 Le:12 Wi:12 Dx:16 To:11 Ch: 2 Ap: 3 Ma:20 Pe:14 C-
DV/PV: 26/8 H: 83(84) P: 53(53) Exp: 11/36921 D: 6 M: 7290
already spend there 1000 turns and no luck with teleportitis.
wands are no help here

Soirana
02-03-2014, 06:57 PM
already spend there 1000 turns and no luck with teleportitis.
wands are no help here

It is two squares at time to swim. Surely char can attempt that.

Put axe in inventory while doing that.

Qui
02-03-2014, 07:09 PM
No worries, still alive, the save is here...

2215

Decided to add my notes to mission 1 log, to keep everything together for the next player. My changes in red.



first kill = outlaw -holeinthewall
quest= ratling duelist (quest 2 and 4 invalid)
altar = DT
cat karma = NOT ok

instricts:
-poison vd:5
-fire d:6 ate fire beetle d:8 fire vortex damaged me for ~30 hp so it may not be true

holeinthewall - stacked shop = metal cap [0;3] bought
= wand of cold
vd :6 carrot room

holeinthewall took my reward for healer : 60 Healing ;-1 le -1 to -1 pe

d:1 river - badly placed fixed
d:2 book shop
d:3 arena about 30 fights done
d:4 trap room
d:6 herbs(weed and moss); bees -closed doors so they may be trapped
d:7 big room -stabilized some herbs may be to little - some morgia i moss and something else
d:8 found si got to lv 6
brutal orcish spear
tension room -cleared
d:9 DT
dt shop: leather boots (+1;+1)[+3;+3] 767gp bought
8x quarrels jelly slayerssickness [109 gp],
!o troll blood, invisibility,
D:12 pool


And now more or less what I did:

Got hurt, annoyed and rusted by the river. Explored DT down to D:12. Almost got owned by a quickling, wand of stunning helped. Found Moon Sickle. Found a pool, left it alone. Was stupid and went too deep, entered forest so 2nd quest is no more. Went back, bought boots at DT shop, identified stuff, got learning up to 7, fought at the Arena. Using pickaxe I made a corridor along the D:1 river, no more forced bathing for this troll. Went to Hole, got 2 booze, pumped up wand of tele. Bought helmet. Milked some barbs. Went to kill golem, but slaying was no good. Had to use last holy water to get rid of cursed armour, True Berserked it with Moon Sickle (used prayer + 1 tele charge, not a bad deal imho). Went back to Arena, did a dozen or so fights. Greater mimic only opponent of note. Used bow mainly, to train it, and not to get corrupted by scythe. Only hacked a sceptre with it, which brought us down to NC.

Took Quick on level up. Possibly Steel Skin would have been a better choice, but wanted speed to kite the golem.

So we have:
wand of tele + tp control, maybe time to visit the mystic?
enough arrows to last for a lifetime
got a crossbow too
a bit better equipment overall
pickaxe
cursed corrupting scythe in hand. Probably can afford to pray it away, if not, plenty of gold to build up piety. But I left the decision for the next player.
Bows lvl 6. Confusing and shooting a good option.
+3 Wi or -Para on the amulet
Mental Shield an option now, don't forget in case of a difficult fight.

I probably could have used herbs more, my bad for not doing that.



...
......
.......
.......
........
..@.....
........
.......
.......
.....T
...









Meelle'lea St:27 Le: 7 Wi:16 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8 NC
DV/PV: 31/18 H: 118(118) P: 40(40) Exp: 9/56774 CCL M: 11994
Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Meelle'lea St:27 Le: 7 Wi:16 Dx:10 To:29 Ch: 7 Ap: 6 Ma:13 Pe: 8
NC
DV/PV: 31/18 H: 118(118) P: 40(40) Exp: 9/56774 M: 11994



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Meelle'lea Race: male Troll Class: Mindcrafter
Eye color: brown Hair color: brown Complexion: brown
Height: 9'1" Weight: 524 pounds
Age: 20 (grown-up, 8 years of unnatural aging added in)
Star sign: Salamander Birthday: 26/Salamander (day 146 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 8
Axes 3 +2 +1 +0 basic 17
Whips 0 +0 +0 +0 unskilled 15
Pole arms 6 +6 +2 +5 skilled 138
Twohanded weapons 2 +2 +2 +0 basic 11
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 81
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 9
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 40


Damage caused with your melee weapons:
--------------------------------------
Right hand: +10 bonus to hit, 10d4+7 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 119, base range: 12, +13 bonus to hit, 1d6+10 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 40 (fair) [+1d3]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 30 (mediocre) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 43 (fair) [+1d5]
Food preservation ........ 60 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 61 (good) [+1]
Herbalism ................ 50 (fair) [+1d3]
Listening ................ 74 (great) [+3d3]
Literacy ................. 84 (great) [+2d4]
Mining ................... 16 (mediocre) [+3d5]
Music .................... 38 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 33 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2900 stones Carrying capacity: 3975 stones

He: uncursed metal cap [+0, +3] [50s]
Ne: uncursed rusty amulet of free action [3s]
Bo: blessed studded leather armor (-1, +0) [-1, +3] [250s]
Gi: -
Cl: -
RH: cursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
LH: -
RR: cursed ring of stun resistance [1s]
LR: uncursed ring of ice [1s]
Br: -
Ga: -
Bo: uncursed leather boots (+1, +1) [+3, +3] [25s]
MW: uncursed long bow (+2, +2) [30s]
Mi: bundle of 119 uncursed arrows (+0, 1d6) [238s]
Tl: heap of 5 cursed spenseweeds [10s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2222 stones Carrying capacity: 3975 stones

Armor ('[')
uncursed thick furs (-1, -1) [+0, +2] [300s]
Shields ('[')
wooden shield [80s]
Cloaks ('[')
uncursed light cloak [+1, +0] [20s]
Boots ('[')
uncursed sandals [+0, +1] [6s]
Necklaces (''')
uncursed amulet of perseverance {Wi+3} [3s]
uncursed amulet of free action [3s]
Bracers (',')
uncursed brass bracers [+0, +0] [10s]
One-handed weapons ('(')
uncursed brutal orcish spear (+1, 2d8+4) [75s]
uncursed barbed orcish battle axe (-1, 1d7+7) [120s]
blessed orcish spear (+1, 1d8+2) [75s]
uncursed pick axe (-2, 1d6+1) [75s]
uncursed golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd)
Missile weapons ('}')
heap of 6 uncursed short bows (+1, +0) [120s]
heap of 2 uncursed slings (+0, +1) [6s]
heap of 2 uncursed short bows (+1, +1) [40s]
uncursed long bow (+2, +2) [30s]
light crossbow [70s]
Missiles ('/')
blessed rusty quarrel (+1, 2d6) [2s]
uncursed rusty penetrating quarrel (+1, 2d6) [2s]
bundle of 2 uncursed quarrels (+1, 2d6) [4s]
uncursed rock (+0, 1d4+2) [5s]
uncursed rock (-2, 1d4) [5s]
heap of 14 uncursed rocks (+0, 1d4) [70s]
bundle of 6 uncursed arrows (+0, 1d6+2) [12s]
cursed arrow (-2, 1d6) [2s]
bundle of 21 uncursed arrows (+0, 1d6+1) [42s]
bundle of 2 uncursed arrows (+1, 1d6+2) [4s]
bundle of 35 blessed arrows (+0, 1d6) [70s]
bundle of 3 uncursed arrows (+0, 1d6-2) [6s]
bundle of 5 uncursed arrows (+0, 1d6+3) [10s]
cursed arrow (+0, 1d6-2) [2s]
bundle of 8 uncursed arrows (+2, 1d6) [16s]
blessed arrow (+0, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
bundle of 2 uncursed arrows (+2, 1d6+2) [4s]
bundle of 8 uncursed arrows (+0, 1d6-3) [16s]
bundle of 22 cursed arrows (+0, 1d6) [44s]
bundle of 9 uncursed arrows (+1, 1d6) [18s]
bundle of 10 uncursed quarrels (+1, 2d6+3) [20s]
bundle of 8 uncursed arrows (+3, 1d6) [16s]
bundle of 2 uncursed arrows (-1, 1d6+1) [4s]
uncursed arrow of darkness (+2, 1d6+3) [2s]
bundle of 5 uncursed arrows of thunder (+0, 1d6) [10s]
bundle of 5 uncursed arrows (+0, 1d6-1) [10s]
uncursed balanced arrow (+7, 1d6) [2s]
bundle of 2 blessed arrows (+2, 1d6) [4s]
cursed delicate arrow (+0, 1d6) [2s]
bundle of 3 cursed arrows (+0, 1d6+2) [6s]
uncursed delicate arrow (+0, 1d6) [2s]
bundle of 3 uncursed arrows (-2, 1d6) [6s]
uncursed arrow (+3, 1d6+2) [2s]
bundle of 2 uncursed unerring arrows (+0, 1d6) [4s]
uncursed arrow of hunting (-3, 1d6+1) [2s]
uncursed arrow (+3, 1d6+1) [2s]
uncursed barbed arrow (+0, 1d6+6) [2s]
bundle of 2 uncursed arrows of hunting (+0, 1d6) [4s]
bundle of 2 uncursed arrows (+1, 1d6+1) [4s]
bundle of 2 blessed arrows (+0, 1d6+3) [4s]
cursed arrow of darkness (+0, 1d6) [2s]
uncursed unerring arrow (+0, 1d6-2) [2s]
blessed arrow (+0, 1d6+2) [2s]
uncursed unbalanced arrow (-8, 1d6) [2s]
uncursed arrow of slaying (+0, 1d6) [2s]
cursed arrow (+0, 1d6+3) [2s]
uncursed winged arrow (+0, 1d6) [2s]
uncursed unerring arrow of thunder (+0, 1d6) [2s]
blessed arrow of hunting (+0, 1d6) [2s]
bundle of 3 uncursed arrows of targeting (+6, 1d6) [6s]
blessed barbed arrow (+0, 1d6+8) [2s]
uncursed arrow of slaying (+2, 1d6) [2s]
blessed arrow (+3, 1d6) [2s]
blessed arrow of thunder (+3, 1d6) [2s]
uncursed arrow of darkness (+0, 1d6) [2s]
uncursed arrow (+2, 1d6+1) [2s]
uncursed weighted arrow (-3, 1d6+4) [2s]
bundle of 6 quarrels [12s]
quarrel [2s]
Tools (']')
uncursed fireproof blanket [10s]
heap of 4 uncursed sis [40s]
uncursed holy symbol [5s]
heap of 2 uncursed torches [20s]
Rings ('=')
uncursed ring of defense +1 [1s]
Wands ('\')
uncursed rusty wand of cold (0 charges) [4s]
uncursed wand of trap creation (0 charges) [3s]
uncursed rusty wand of teleportation (3 charges) [4s]
cursed rusty wand of magic missiles (0 charges) [3s]
uncursed wand of stunning (3 charges) [3s]
uncursed wand of acid (2 charges) [4s]
Potions ('!')
blessed potion of cure poison [2s]
uncursed potion of balance [4s]
uncursed potion of healing [4s]
cursed potion of sickness [2s]
uncursed potion of exchange [4s]
uncursed oil of rust removal [2s]
Scrolls ('?')
uncursed scroll of increase melee accuracy [2s]
scroll labeled "Odiv" [2s]
Food ('%')
heap of 30 uncursed cooked lizards [90s]
cursed pepper petal [2s]
heap of 3 cursed stomafillia herbs [6s]
blessed morgia root [2s]
heap of 4 cursed stomacemptia herbs [8s]
heap of 2 cursed curaria mancox herbs [4s]
heap of 2 uncursed alraunia antidotes [4s]
cursed demon daisy [2s]
uncursed bone [4s]
blessed iron ration [100s]
cursed moss of mareilon [2s]
blessed moss of mareilon [2s]
cursed alraunia antidote [2s]
heap of 3 uncursed stomafillia herbs [6s]
blessed stomafillia herb [2s]
uncursed bit of plain candy [2s]
uncursed stomacemptia herb [2s]
blessed stomacemptia herb [2s]
large ration [200s]
Valuables ('$')
9762 gold pieces [97s]
Gems ('*')
uncursed amber [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

507 monsters perished under his attacks.

The following monsters were vanquished:
1 greater mimic
1 ogre magus
1 quickling
1 spectre
1 steel golem
1 stone golem


----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 22 days, 21 hours, 23 minutes and 46 seconds (11994
turns).
Meelle'lea visited 26 places.
His strength score was modified by +1 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +3 during his career.
His appearance score was modified by -2 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 8 years.
He was the champion of the arena.

infe
02-03-2014, 07:10 PM
tried to swim but got teleported 2 times- i'm sure that i heard RNG laughing.Lucky tele for help :) and now im back to the surface. I think i have to finish mission till around M:11500.

infe
02-03-2014, 07:27 PM
Golem down easy. Now is M:9995 and i dont know what to do. 13000 xp till lv 13. and im scared of going to CoC. Maybe i should fuck around in NDC for some time. With this corruption ratio its feels like home.

infe
02-03-2014, 07:57 PM
Mission complete.
some really tasty lightning lizard happen in NDC so we have -lightning. Also food problem is bigger then ever. Andor Drakon is pleased. On level 12 picked quick. We have another blanket. River on D:6 is fucking hilarious and C altar on this level is also brilliant. Only Andy and his followers are stupid enough to build altar in place when noone can go to sacrafice something. Nice armor dropped. It was a boring mission. Not really hard also - only because Team Fire tactic. Thanks Soirana. Lets all hope that our next corruption will be no arcane magic for our Troll :]

------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


......
.......
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........
.........
..@......
.........
........
........
.....T.
......
...








GECK St:16 Le:12 Wi:12 Dx:16 To:11 Ch: 2 Ap: 4 Ma:21 Pe:14 C-
DV/PV: 29/11 H: 93(93) P: 60(60) Exp: 12/53941 CCL M: 10759
Strained!
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

GECK St:16 Le:12 Wi:12 Dx:16 To:11 Ch: 2 Ap: 4 Ma:21 Pe:14 C-
DV/PV: 29/11 H: 93(93) P: 60(60) Exp: 12/53941 M: 10759



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: GECK Race: male Gray Elf Class: Chaos Knight
Eye color: light blue Hair color: white Complexion: light
Height: 6'7" Weight: 14 pounds
Age: 307 (grown-up)
Star sign: Candle Birthday: 28/Candle (day 298 of the year)

YOUR HISTORY:
You were raised in an orphanage with no knowledge of your parents
other than dark rumors. The local priest always avoided you.
As a young child you were ostracised from the other children. You
spent a lot of time alone, dark thoughts slowly brewing.
Your youth was spent in strict servitude to the local church. You
resented each command and order, and took every opportunity you could to
defile their sacred relics.
In your later years you became a sword for hire, known for your
brutal and bloody murders. But you made many enemies, and suffered many
scars from close encounters.
At the age of 307 you accepted your fate and became a Chaos Knight.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 6 +4 +3 +1 skilled 38
Whips 0 +0 +0 +0 unskilled 15
Pole arms 5 +5 +2 +4 skilled 54
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 5 +10 +7 +1 skilled 3
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 46


Damage caused with your melee weapons:
--------------------------------------
Right hand: +19 bonus to hit, 3d6+14 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 5, base range: 8, +19 bonus to hit, 1d6+19 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 78 (great) [+3d4]
Backstabbing ............. 44 (fair) [+3d4]
Climbing ................. 30 (mediocre) [+4d4]
Dodge .................... 58 (good) [+2d4]
Find weakness ............100 (superb) [+1d5]
First aid ................ 46 (fair) [+2d4]
Haggling ................. 16 (mediocre) [+2d4]
Listening ................ 61 (good) [+1d5]
Literacy ................. 43 (fair) [+1d3]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 56 (good) [+1d5]
Two weapon combat ........ 5 (poor) [+4d5]


----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
Your close attunement to corrupted astral space allows teleportation.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2729 stones Carrying capacity: 1650 stones

Head : rusty horned helmet [+1, +1] [100s]
Neck : blessed opal amulet [3s]
Body : cursed crystal scale mail (-1, -2) [+0, +8] [620s]
Girdle : metal girdle [+0, +1] [25s]
Cloak : hooded cloak (+1, +1) [+1, +0] [40s]
Right Hand : battle axe of mayhem (+0, 3d6+8) [70s]
Left Hand : rusty large shield (-1) [+8, +1] [120s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : gauntlets (-1, +0) [+0, +3] [10s]
Boots : iron boots [-1, +1] [120s]
Missile Weapon: uncursed short bow (+1, +3) [20s]
Missiles : bundle of 5 uncursed adamantium arrows (+2, 1d6+6) [5s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1596 stones Carrying capacity: 1650 stones

Helmets ('[')
heap of 2 metal caps [100s]
Gauntlets ('[')
thick gauntlets (-1, -2) [+0, +1] [15s]
gloves [6s]
light gloves [6s]
thick gauntlets [15s]
Necklaces (''')
cursed iron amulet [3s]
blessed leather amulet [2s]
amber amulet [3s]
One-handed weapons ('(')
uncursed mithril spear (+1, 1d8+3) [40s]
long sword [28s]
dagger [40s]
large hammer [96s]
Two-handed weapons ('(')
uncursed long spear (+1, 1d12+1) [+1, +0] [100s]
Missile weapons ('}')
short bow of accuracy (+6, +0) [20s]
uncursed light crossbow [70s]
heap of 2 uncursed short bows (+1, +0) [40s]
short bow [20s]
short bow [20s]
heap of 6 short bows [120s]
short bow [20s]
Missiles ('*')
heap of 8 rocks [40s]
bundle of 10 uncursed quarrels (+1, 2d6) [20s]
bundle of 4 uncursed quarrels of jelly slaying (+3, 2d6+3) [16s]
uncursed arrow of hunting (+0, 1d6+1) [2s]
uncursed penetrating arrow (+0, 1d6) [2s]
bundle of 25 uncursed arrows (+0, 1d6) [50s]
arrow of slaying (+0, 1d6) [2s]
bundle of 2 arrows of hunting (+0, 1d6) [4s]
bundle of 2 arrows of hunting (+0, 1d6+1) [4s]
bundle of 20 arrows (+0, 1d6) [40s]
bundle of 7 arrows (+0, 1d6+1) [14s]
arrow of thunder (+0, 1d6) [2s]
arrow of darkness (+0, 1d6) [2s]
bundle of 2 balanced arrows (+4, 1d6) [4s]
arrow of slaying (+0, 1d6) [2s]
penetrating arrow (+0, 1d6) [2s]
unerring arrow of hunting (+0, 1d6) [2s]
bundle of 108 arrows (+0, 1d6) [216s]
bundle of 3 unerring arrows (+0, 1d6) [6s]
arrow of thunder (+0, 1d6+2) [2s]
penetrating arrow of thunder (+0, 1d6) [2s]
bundle of 2 weighted arrows (+0, 1d6+4) [4s]
bundle of 2 arrows of thunder (+2, 1d6) [4s]
griffon-feathered arrow (+0, 1d6) [2s]
arrow of targeting (+6, 1d6+1) [2s]
arrow [2s]
Tools (']')
uncursed blanket [10s]
uncursed blanket [10s]
thieves picks [5s]
torch [10s]
writing set [5s]
torch [10s]
bandage [2s]
heap of 2 strange items [20s]
uncursed blanket [10s]
Rings ('=')
uncursed vibrating ring [1s]
uncursed ruby ring [1s]
wooden ring [1s]
Wands ('\')
iron wand [4s]
wand of door creation (1 charge) [3s]
wand of monster creation (3 charges) [3s]
Potions ('!')
uncursed sandy potion [4s]
uncursed shiny potion [4s]
heap of 3 uncursed potions of water [12s]
uncursed mottled potion [2s]
uncursed viscous potion [2s]
potion of unholy water [4s]
uncursed white potion [2s]
uncursed brown potion [2s]
blessed sandy potion [4s]
Scrolls ('?')
scroll of power [2s]
scroll labeled "ABABILA" [2s]
Books ('"')
slender tome [100s]
Food ('%')
heap of 2 bones [8s]
fortune cookie [3s]
heap of 6 strange herbs [12s]
heap of 2 strange herbs [4s]
heap of 12 strange herbs [24s]
heap of 4 strange herbs [8s]
strange herb [2s]
heap of 4 strange herbs [8s]
heap of 2 strange herbs [4s]
heap of 2 strange herbs [4s]
heap of 3 strange herbs [6s]
strange herb [2s]
lump of beeswax [5s]
bone [4s]
Valuables ('$')
5388 gold pieces [53s]
Gems ('*')
uncursed brown gem [1s]
uncursed white gem [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

661 monsters perished under his attacks.

The following monsters were vanquished:
1 ankheg
2 assassins
3 bandits
53 barbarians
15 barbarian leaders
2 berserkers
2 berserker lords
2 big dogs
7 black hurthlings
1 black wizard
2 bugbears
7 cave fishers
6 cave lizards
1 cave tiger
1 caveman
3 chaos brothers
1 chaos lizard
1 chaos plague bearer
1 chaos rat
5 claw bugs
1 cutpurse
1 dark elven priestess
2 dark elven warriors
1 dark elven wizard
1 dire wolf
2 displacer beasts
1 doppelganger
1 eye of destruction
6 fire beetles
1 fire drake
1 flesh golem
1 floating eye
1 gargantuan rat
2 gargoyles
1 gelatinous cube
2 ghuls
6 giant bats
1 giant bee queen
45 giant bee warriors
4 giant bee workers
5 giant frogs
1 giant lizard
8 giant rats
19 gnolls
1 gnoll chieftain
21 goblins
1 goblin berserker
3 goblin chieftains
9 goblin rockthrowers
6 goblin slavemasters
1 gray ooze
1 green hag
1 green slime
2 gremlins
2 harpies
3 hell hounds
2 hippogriffs
29 hobgoblins
7 hobgoblin chiefs
5 hobgoblin leaders
1 homunculus
9 huge bats
53 hyenas
1 imp
4 jackals
1 karmic lizard
7 kobolds
1 kobold chieftain
5 large bats
45 large dogs
21 large gnolls
2 large jackals
5 large kobolds
7 large orcs
36 large spiders
1 lightning lizard
6 lizard men
2 margoyles
1 master swordsman
3 mimics
1 minotaur
1 mist wolf
1 mugger
1 necromancer
2 ogres
29 orcs
3 orc chieftains
3 outlaws
1 owlbear
15 pit vipers
1 pixie archer
7 rabid dogs
20 rats
6 ratling archers
3 ratling fencers
1 ratling thief
1 ratling warrior
1 red worm
1 rust monster
2 shadows
2 shadow centipedes
1 shadow troll
2 silver wolves
1 skeleton
1 slow shadow
1 steel golem
2 swordsmen
3 tarantulas
1 troll berserker
1 viper
2 wererats
5 wolves
1 yellow ooze
3 zombies



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 20 days, 2 hours, 38 minutes and 58 seconds (10759
turns).
GECK visited 17 places.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +1 during his career.
His charisma score was modified by +1 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by -1 during his career.





----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 2 hours, 10 minutes and 53 seconds.


----------------------------------------------------------------------------
Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Linux ELF Prerelease 20
Build: Nov 21 2013 23:35:49

One tiger died- i swear it was of cancer... but dunno if kitty karma is safe.
Our CK is strong for his level and archery is overpowerd with his speed - good for us. But burden is serious problem- its hard to stay below strained with only usefull items yet im a packrat.

prototypeXXsupercool
02-03-2014, 08:16 PM
https://www.dropbox.com/s/7iv0d4xe985tcxx/Congwen.svg

Tried to create a zip file, but the program didn't work. Sorry for that, can someone please zip it and post it or... don't know :-)


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


..........
..........
...........
...........
............
..@.........
............
...........
...........
.....T....
..........
.........
........
......
...





Congwen St:16 Le:19 Wi:14 Dx:22 To:20 Ch: 8 Ap: 8 Ma:17 Pe:12 L
DV/PV: 18/15 H: 132(132) P: 106(106) Exp: 14/72975 CCL M: 11976
Strained! Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Congwen St:16 Le:19 Wi:14 Dx:22 To:20 Ch: 8 Ap: 8 Ma:17 Pe:12 L
DV/PV: 18/15 H: 132(132) P: 106(106) Exp: 14/72975 M: 11976


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 28
Daggers & knives 0 +0 +0 +0 unskilled 28
Clubs & hammers 0 +0 +0 +0 unskilled 28
Maces & flails 0 +0 +0 +0 unskilled 28
Swords 0 +0 +0 +0 unskilled 28
Axes 0 +0 +0 +0 unskilled 28
Whips 0 +0 +0 +0 unskilled 28
Pole arms 6 +6 +2 +5 skilled 453
Twohanded weapons 0 +0 +0 +0 unskilled 28
Staves 0 +0 +0 +0 unskilled 23

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 5 +10 +7 +1 skilled 13
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 5 +10 +7 +1 skilled 87
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 94


Damage caused with your melee weapons:
--------------------------------------
Right hand: +30 bonus to hit, 1d8+13 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 148, base range: 6, +30 bonus to hit, 1d6+14 damage




----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands: 737, 4pp (Effectivity: +12)
Earthquake : 25, 40pp (Effectivity: +0)
Fire Bolt : 484, 5pp (Effectivity: +8)
Fireball : 22, 10pp (Effectivity: +1)
Frost Bolt : 931, 6pp (Effectivity: +4)
Knock : 251, 6pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Archery .................. 45 (fair) [+1d5]
Climbing ................. 47 (fair) [+3d3]
Concentration ............100 (superb) [+1d5]
Cooking .................. 55 (good) [+1d3] (ma)
First aid ................ 27 (mediocre) [+3d4]
Food preservation ........ 55 (good) [+1]
Gardening ................ 26 (mediocre) [+3d5]
Gemology ................. 22 (mediocre) [+3d4]
Haggling ................. 26 (mediocre) [+3d5]
Healing .................. 98 (superb) [+1d3]
Listening ................ 38 (fair) [+2d4]
Literacy ................. 80 (great) [+1d5]
Metallurgy ............... 29 (mediocre) [+4d4]
Stealth .................. 62 (good) [+1]
Swimming ................. 57 (good) [+3d5]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2500 stones Carrying capacity: 1650 stones

Head : blessed metal cap [+0, +1] [50s]
Neck : -
Body : uncursed mithril ring mail (-1, -1) [-1, +8] [240s]
Girdle : uncursed metal girdle [+0, +1] [25s]
Cloak : uncursed leather cloak (-1, +0) [+1, +0] [40s]
Right Hand : uncursed orcish spear (+1, 1d8+4) [75s]
Left Hand : uncursed medium mithril shield [+7, +1] [80s]
Right Ring : cursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : uncursed ring of protection +1 [1s]
Bracers : -
Gauntlets : uncursed archery gloves (+0, +4) [+0, +1] [6s]
Boots : -
Missile Weapon: uncursed short bow (+3, +0) [20s]
Missiles : bundle of 148 arrows (+0, 1d6) [296s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1666 stones Carrying capacity: 1650 stones

Shields ('[')
large shield [120s]
Gauntlets ('[')
heap of 2 pairs of gloves [12s]
gloves [6s]
gauntlets [10s]
Necklaces (''')
uncursed amulet of balance [3s]
iron amulet [3s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [75s]
crude knife [10s]
Two-handed weapons ('(')
two-handed sword [80s]
quarterstaff [40s]
Missile weapons ('}')
uncursed short bow (+1, +0) [20s]
short bow (+1, +3) [20s]
short bow [20s]
short bow [20s]
short bow [20s]
sling [3s]
Missiles ('/')
bundle of 13 uncursed arrows (+0, 1d6) [26s]
uncursed winged arrow (+2, 1d6) [2s]
uncursed adamantium quarrel (+1, 2d6+6) [1s]
uncursed quarrel (+4, 2d6) [2s]
uncursed arrow (+0, 1d6-3) [2s]
bundle of 9 uncursed quarrels (+1, 2d6) [18s]
bundle of 4 tiny quarrels [8s]
arrow [2s]
arrow of targeting (+6, 1d6-1) [2s]
bundle of 2 arrows (+3, 1d6) [4s]
arrow (+3, 1d6) [2s]
winged arrow (+0, 1d6+2) [2s]
bundle of 2 arrows (+1, 1d6) [4s]
bundle of 8 arrows (+0, 1d6+2) [16s]
bundle of 2 arrows (-2, 1d6) [4s]
bundle of 10 arrows (+0, 1d6) [20s]
arrow (-3, 1d6+2) [2s]
bundle of 7 arrows (+3, 1d6) [14s]
arrow (+0, 1d6+2) [2s]
bundle of 5 arrows (+1, 1d6) [10s]
winged arrow of darkness (+0, 1d6) [2s]
bundle of 4 arrows (+0, 1d6+1) [8s]
bundle of 6 arrows (+2, 1d6) [12s]
bundle of 19 arrows (+0, 1d6) [38s]
weighted arrow (+0, 1d6+4) [2s]
bundle of 9 arrows (+0, 1d6+3) [18s]
bundle of 4 arrows of hunting (+0, 1d6) [8s]
unbalanced arrow (-8, 1d6) [2s]
bundle of 2 arrows (+0, 1d6+1) [4s]
bundle of 6 griffon-feathered arrows (+0, 1d6) [12s]
delicate arrow (+0, 1d6+3) [2s]
arrow (+0, 1d6-2) [2s]
barbed arrow (-2, 1d6+6) [2s]
arrow (+2, 1d6+3) [2s]
bundle of 2 arrows of darkness (+0, 1d6) [4s]
bundle of 2 arrows (+0, 1d6-1) [4s]
barbed arrow (+3, 1d6+6) [2s]
arrow of targeting (+6, 1d6) [2s]
arrow of thunder (+1, 1d6+2) [2s]
arrow (+1, 1d6-3) [2s]
bundle of 3 arrows (+0, 1d6+1) [6s]
arrow (+1, 1d6) [2s]
arrow (+2, 1d6) [2s]
bundle of 2 arrows of darkness (+0, 1d6+1) [4s]
arrow (+2, 1d6+1) [2s]
bundle of 14 penetrating arrows (+0, 1d6) [28s]
arrow (+0, 1d6+3) [2s]
arrow of slaying (+0, 1d6+3) [2s]
balanced arrow (+4, 1d6) [2s]
arrow of targeting (+6, 1d6) [2s]
arrow (+0, 1d6+3) [2s]
barbed arrow (+0, 1d6+6) [2s]
arrow (+0, 1d6-1) [2s]
bundle of 2 arrows (+0, 1d6+2) [4s]
arrow (-1, 1d6) [2s]
bundle of 10 quarrels [40s]
Tools (']')
uncursed torch [10s]
uncursed box with flint and steel (29) [5s]
uncursed tinderbox (23) [3s]
uncursed cooking set [100s]
uncursed tinderbox (10) [3s]
blessed magical writing set (2) [5s]
uncursed bandage [2s]
cooking set [100s]
uncursed fireproof blanket [10s]
blessed si [10s]
heap of 8 sis [80s]
heap of 2 sis [20s]
tiny key [1s]
si [10s]
Rings ('=')
blessed ring of fire resistance [1s]
uncursed ring of the clear mind [1s]
Wands ('\')
blessed wand of digging (2 charges) [3s]
uncursed wand of door creation (8 charges) [3s]
blessed wand of item detection (6 charges) [3s]
uncursed wand of magic missiles (1 charge) [3s]
Potions ('!')
uncursed potion of visibility [4s]
uncursed potion of potential charisma [4s]
cursed potion of cure poison [2s]
blessed potion of poison [4s]
heap of 3 potions of holy water [12s]
uncursed potion of boost strength [2s]
uncursed potion of potential mana [4s]
uncursed potion of boost toughness [2s]
uncursed potion of boost dexterity [2s]
uncursed potion of cure poison [2s]
heap of 2 uncursed potions of water [8s]
potion of potential charisma [4s]
smelly potion [4s]
Scrolls ('?')
uncursed scroll of uncursing [2s]
uncursed scroll of light [2s]
uncursed scroll of balance [2s]
uncursed scroll of increase melee accuracy [2s]
uncursed scroll of identify [2s]
papyrus scroll [2s]
scroll of light [2s]
Food ('%')
heap of 5 cursed pepper petals [10s]
heap of 16 cursed stomafillia herbs [32s]
cursed moss of mareilon [2s]
heap of 4 cursed spenseweeds [8s]
heap of 7 cursed alraunia antidotes [14s]
heap of 8 cursed curaria mancox herbs [16s]
heap of 16 cursed morgia roots [32s]
heap of 74 cooked lizards [222s]
Valuables ('$')
4966 gold pieces [49s]
Gems ('*')
blue gem [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

859 monsters perished under her attacks.

The following monsters were vanquished:

1 steel golem


----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

She survived for 0 years, 75 days, 20 hours, 45 minutes and 31 seconds
(11976 turns).
Congwen visited 16 places.
Her strength score was modified by +7 during her career.
Her learning score was modified by +2 during her career.
Her willpower score was modified by +5 during her career.
Her toughness score was modified by +5 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +5 during her career.





----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 3 hours, 9 minutes and 24 seconds.

SirTheta
02-04-2014, 01:35 AM
Congwen. 2218

That river on D:6 is much less worse than I feared, at least.

Soirana
02-04-2014, 05:09 AM
Let's make short summary of chars:

hurthling

Intrinsic
+poison
+acid
+fire [class power]
+shock [class power]
killed cats

noteable items not on character
heavy xbow - dwarftown
potion of gain atributes D7 near stairs.

noteable dungeon features
d4 tension room [not worth checking at this point]
d10 tension room
d1 ants



Dwarf

Intrinsic
+acid
killed cats



noteable items not on character
d3 [next to stairs] and d4 [next to river] has minor stuff - mostly literature.

noteable dungeon features
d5 river once wall kickdowns are available it is possible to reduce to two squares, lower part has kobold who picked glass wand



Troll

Intrinsic
+poison
+tp control [class power]
killed cats

noteable items not on character
wand of cold - black market
pot of invisibility - DT

notable dungeon features
d1 river - bypass has been made.
d6 - herbs and bees


Grey Elf

Intrinsic
+poison
+fire
+lightning
stilts
uncontrolled attunement to astral
killed cats


noteable dungeon features
d1 bees - likely eradicatet
d6 river, not needed to cross unless tp kicks in


Ratling

Intrinsic
+poison


notebale dungeon features
d10 - book shop

next set 1.5x turns.

infe
02-04-2014, 05:25 AM
i forgot to mention that i killed bee queen - she popped randomly when i was in other part of level. vax is in inventory. royal one was eaten. Maybe its a good idea to play that 700 turns in wilderness? I was playing in a hurry due to deadline. But now when its postponed its an option. Or maybe we should pillage some village?

Soirana
02-04-2014, 08:13 AM
i forgot to mention that i killed bee queen - she popped randomly when i was in other part of level. vax is in inventory. royal one was eaten. Maybe its a good idea to play that 700 turns in wilderness? I was playing in a hurry due to deadline. But now when its postponed its an option. Or maybe we should pillage some village?

With 700 turns might as well just call the day. Or pillage the village. I would not recommend touching any dungeons - might not get out in time with all teleportitis fun.

Qui
02-04-2014, 09:35 AM
You can scratch that D1 river from troll, no need to swim anymore so not important.

Soirana
02-05-2014, 11:36 AM
... royal ...idea - ...playing in a hurry due to deadline.
Hate to be a party crasher, but the new deadline is coming up. Posting save certainly would not hurt.

SirTheta
02-05-2014, 07:13 PM
Just a heads up, I won't be able to play until next week [like, Monday or on]. Assuming mission is revealed promptly tomorrow, I'll be around to decide what character to play, though.

Soirana
02-06-2014, 04:38 AM
Man does the missions suck... On top of being forced pace I also feel like I am being forced playing someone's else game.

Quick thoughts on artficat list:

Gladius - tactics generally not worth the hassle, other skills even less. Did anyone cashed gladius in?
Phial - might end being tough without wands of light, but worth at least trying.
Sword of Nonnak -ratling fodder on default - needs means of digging or lv13 [to fetch pickaxe in pyramid]
Elemental gauntlets - can't go due to bug.
So this brings as to easy 3.
Big punch - most problem is first dwarven quest -worth trying to check pyramid top and below DT.
- for troll that is out of question [2 and 4 failed already]
- for hurthling it is bypassed,
Pyramid set - tough call
- AMW is granted source of death ray resistance, but that come slate enough and if you don't have ankh could wear amulet of death resistance or use trickery.
- ankh - for melee classes that is all of ours minus hurthling that is crit kill protection - so it is last thing I would feed.
Rolf set - needs to lawful [hurthling, dwarf, does anyone else got white altar?]
- none of lawful chars has tp control so axe is not in question, shield should be sacked if it is generated.
Torc:
-need to evaluate situation - troll and hurtling have not generated it, dwarf sold, elf not picked quest, ratling?
Moon sickle - troll has it, others might need to check after giving fair try to dwarven quest, still can't go past Khelly
Crown of science - with tp control being out in DF mostly out of question [maybe troll - otherwise he won't get into pyramid, hobbit has pile of penetrating ammo although]
Raw steel stuff - same as crown of science + I would keep shield for ToEF over almost anything.
Scepter/kings ring - in forbidden areas

What else - doing crowning? don't think it is doable on top of pyramid/graveyard/dwarven quest hunt.
Chaos knight needs to convert to N [just suck 1gp at time] to have any chance, that will kill To and St further on.
If i got mission right we will need to be in C alignment to feed ratling [recieve location of circle].

And most essential question who play who?

SirTheta
02-06-2014, 05:02 AM
I'm fine with whatever; I can take the CK again.

Soirana
02-06-2014, 06:03 AM
I will write summary and char specific ideas on first page for easy tracking. Hopefully I will get it done while still having access to Adom.

Soirana
02-06-2014, 06:24 AM
I'm fine with whatever; I can take the CK again.

CK's only issue is tediousness.... Would you think you and troll would have chance of succeeding in mission?

SirTheta
02-06-2014, 07:35 AM
CK's only issue is tediousness.... Would you think you and troll would have chance of succeeding in mission?I'm pretty sure I could do the mindcrafter, sure.

Of note on the CK is that if he converts and gets a doable Thrundarr first quest [strong assumption, I know - especially at level 12], he could theoretically give the potion of literacy to the ratling [just don't pump literacy beyond 40 or so before you complete the quest].

Qui
02-06-2014, 08:32 AM
ratling didn't pick quest, so torc is fine

as for digging up Nonnak, there's always luring dwarves out of DT and killing them for pickaxes...

troll can't do it I think. He has scythe + gladius, can reasonably get Nonnak. Possibly phial. Unlikely to hit lvl 13. Even with crowning, one short.

Soirana
02-06-2014, 08:43 AM
ratling didn't pick quest, so torc is fine

as for digging up Nonnak, there's always luring dwarves out of DT and killing them for pickaxes...

troll can't do it I think. He has scythe + gladius, can reasonably get Nonnak. Possibly phial. Unlikely to hit lvl 13. Even with crowning, one short.

Good to hear about ratling.

Troll.... well if he can use mental shield+scythe to bash golems he can get crown of science [DF is alowded from my understanding with luck either gets to lv13 or gets something in Df].
Either that or I don't know farming - dwarven halls for experience, shopkeeper killing. Needs capable hands to have at least shot.

So if we assume Sirtheta as capable of leading troll, we still need to answer some questions about who is who:

in particular who plays hobbit - as long as weight limit is considered char basically has free roll.
Let me see, Sirtheta play troll, I do not need free roll, prototype played it last round. So that leaves qui and infe. By looking at save files I was under impression that infe is total packrat, but well decide between you two.

second part is what we give prototype to play - hobbit is out [played last round], as far as I see it is either teleporting knight [with someone writing guide of what to do] or dwarven monk. Monk is probably most straightforward - bless weapon and keep bashing stuff while reading up several pages of guidebook. Can also ask for his own opinion I guess?

So in more generic - who is good at uncontrolled teleportitis and who is not packrat?
[personally I can live with teleporting char no problem and I am packrat but can keep that under control for one segement]

prototypeXXsupercool
02-06-2014, 09:32 AM
I'll take Bollock again, if that's alright with you guys. If I manage to score with him again I'll have scored twice as many points with him than our second best dwarfen monk player, which will make me our undisputed dwarfen monk specialist!!! x-D

Qui
02-06-2014, 09:45 AM
I'd prefer not playing teleporting CK. Everything else is fine. Also, not sure if I am allowed to play the ratling, given that he starts from my save.

Soirana
02-06-2014, 10:19 AM
I'd prefer not playing teleporting CK. Everything else is fine. Also, not sure if I am allowed to play the ratling, given that he starts from my save.

True:
let's make some plans ---
Qui - hobbit
Prototype - dwarf
infe - ratling
sirtheta - troll
me teleporting knight.

Problem is I still believe chaos knight is one of easier characters for this segment.
Maybe:
Qui hobbit
prototype teleporting knight [assuming I do write user guide while being at work]
infe dwarf
sirtheta troll
me - ratling.
Ratling seriously needs some love and care after being killed by some reckless dude....but I am afraid knight might end in garbage bin....

prototypeXXsupercool
02-06-2014, 10:33 AM
Every player has to play every character at least once at some point ;-) If this one should be rather "easy" with the chaos knight it might be a good time to get it done.

Soirana
02-06-2014, 11:16 AM
Every player has to play every character at least once at some point ;-) If this one should be rather "easy" with the chaos knight it might be a good time to get it done.
Well, I am not so sure about must play part, but let's try.

Okay, start of the guide.
Hard rule number one
Never, and I mean never swim in any dungeon or wilderness river with axe of mayhem equipped.
Goal number one - get to DT and convert.
Converting is simple as it gets - stand on DT altar and sac 1 gold piece at time. I believe ' [as command] allows repeat last action. so you sack 1gp, and press ' untill tp gets you away. Get back to altar and repeat untill you no longer chaotic alligment.
After talk to dwarven elder about portal and quest. Dip axe of mayhem in holy water provided by elder.
Post character screen and quest monster in forums.

And cut backpack weight - heavy daggers, metal caps and tome might as well stay in barbarian glade.

prototypeXXsupercool
02-06-2014, 11:27 AM
"Each team member should also have the opportunity to play each character at least once." ... you're right, it's not a "must" :-)

However, I'll start to kick ass tonight or tomorrow! ;-)

infe
02-06-2014, 05:29 PM
Im a packrat that for sure. Either dwarf or ratling will be good for me. Just tell me which one i should play till sunday morning - most likely it will be my only time for adom till deadline.
As for my 2 cents about strategy:
-ratling should stay with gladius if possible imo.
-troll and ck(after +telecontrol) can try to raid DF -troll may also kill kherab for amaizing xp bonus- should be able to with !oSickness and phial+ some arrows (im not a fan of shield of raw steel - but i must admit that it may save us in ToEF)

Is there any safe metod of using holy water on grave? At least half time that i try to reach that grave with invisibility on im either seen by necromancer of blocked by his slaves. Maybe i drink that !oInvi a bit to late or traps alarm them or something else :/

prototypeXXsupercool
02-06-2014, 06:12 PM
Ok, was this a prank you guys played on me to let me look really stupid??? I'm dead without even knowing what really happened! :-D

SirTheta
02-06-2014, 07:34 PM
Definitely not; what happened? Sequence of events? Can you post a death message?

Soirana
02-06-2014, 07:35 PM
Ok, was this a prank you guys played on me to let me look really stupid??? I'm dead without even knowing what really happened! :-D
Let me see - we gave one of better characters with some starting guide. I'd say no.

The question is how you killed of char....

prototypeXXsupercool
02-06-2014, 08:05 PM
I was sacrificing one coin after another. That repeat last action thing didn't work and I was hitting "o", "$", "a", "1" and "enter" over and over again. Teleportitis came into place one or two times and I had to move back to the altar and keep going. There were all those massages of cursing shoplifters and sung prayers that I ignored. Than i was next to the altar and the dwarfen priest stood on it, so I started to walk around untill he moves. Than I was dead.

I read the last messages afterwards. As it turned out all of a sudden the god hasn't accepted my offer, followed be the priest screaming "die you desiver!" (or something like that) and started to attack me and those few free punches he got killed me before I even noticed what was going on.

I think the dwarfen priest didn't like that we treated his goddes like a stripper and stick all those one dollar notes in her underwear....

Qui
02-06-2014, 08:18 PM
The only idea I have is that you tried to sacrifice the priest...

prototypeXXsupercool
02-06-2014, 08:37 PM
The only idea I have is that you tried to sacrifice the priest...

Ooooooooohhh! ^^ ... I still think the stripper thing pissed him off!

Soirana
02-07-2014, 02:58 AM
...That repeat last action thing didn't work and I was...

I read the last messages afterwards. As it turned out all of a sudden the god hasn't accepted my offer, followed be the priest screaming "die you desiver!" (or something like that) and started to attack me and those few free punches he got killed me before I even noticed what was going on.


Well, let me see - first repeat last action does work for most of players in p20, so instead of doing random stuff you should asked what was problem.

Second I do get that is possible to try sac Ruun by accident. I do not get how you get dead Candle born char with 11PV vs monster with ~16 points of attack. Even if she has 2 attacks you got speed discount of near twice of hers - so including candle healing that is 20+rounds.

In other hands if you want to troll, sabotage or whatever else you are doing - be my guest since there is nothing I or anyone else can do about it.
But as far as I am concerned generic question at start of each mission will be which char we do not mind seeing dead.

prototypeXXsupercool
02-07-2014, 06:05 AM
So something must have intererrupted the key-chain and instead of selecting 1 gp I moved one square to the bottom left and the next action was my attempt to sacrifice the priest, who moved onto the altar right when I left it.
since I sacrificed round about 100 gp by hand before that happened and wasn't aware that there was the slightest chance of getting in a fight I kept on hacking the keys like a berserker with only death herself being able to stop me... and she did.

I agree that this was an avoidable death and not being able to play more then a couple of hundred turns is damn annoying. Sorry for that.

Anyway, it is a freaking funny coincidence, isn't it? Who saw that comming? :-D


ps: "But as far as I am concerned generic question at start of each mission will be which char we do not mind seeing dead." Just out of pure curiosity: Which of our chars is the one you would not have minded to see dead in this mission?

Soirana
02-07-2014, 01:03 PM
Im a packrat that for sure. Either dwarf or ratling will be good for me. Just tell me which one i should play till sunday morning - most likely it will be my only time for adom till deadline.

I think we are already committed to that version in which you play dwarf.




-ratling should stay with gladius if possible imo.

huh? Well, gladius is not better than death resist or ankh, yes?



Is there any safe metod of using holy water on grave? At least half time that i try to reach that grave with invisibility on im either seen by necromancer of blocked by his slaves. Maybe i drink that !oInvi a bit to late or traps alarm them or something else :/

Safest is tp on grave. Overall I think Griff is not major problem and gives more xp if killed not via water. Master necro on other hand is way more dangerous in melee than Griff from my memories.

Qui
02-07-2014, 09:01 PM
Started the halfling, recovered tele wand. Now I'm rather hesitant about taking it to the pyramid, traps could waste it. On the other hand, it could save my butt if something goes wrong...




-ratling should stay with gladius if possible imo.
huh? Well, gladius is not better than death resist or ankh, yes?


I say let rat eat the gladius, hopefully a better weapon appears soon.


Is there any safe metod of using holy water on grave?

There is. Kill everything first ;). But seriously, given the nice corridor you can stay in and kill things one by one, charging in towards the grave seems ill-advised.


I kept on hacking the keys like a berserker

There's your problem!

Qui
02-08-2014, 04:30 PM
So far so good, recovered AMW, ankh, Nonnak. As a bonus, a GoGS dropped on the top floor of the Pyramid, which is nice. Gonna proceed to DT and below now, hopefully completing 2nd quest and finding the Moon Sickle.

EDIT:
Did 2nd quest, got the scythe, did 3rd and 4th quest. Currently on D:5 on turn 18775. Still no TC and it majorly sucks. On the upside I found us a long bow of hunting.

So, right now I have AMW, ankh, scythe, Nonnak, gladius. Might get Rolf's shield, might not. Can't get axe, cause no TC. Now the question is, do I go for the phial? 1200 turns left, I think it's doable, but might be cutting it close.

Soirana
02-09-2014, 10:04 AM
Well, I know it is not original, but:

http://www.rivalart.com/cart/pc/catalog/PNG-ROF-CHEER-01_T.jpg



Coal in the boiler,
STOKE STOKE STOKE!
Make your opponents
CHOKE CHOKE CHOKE!

For further imagination I suggest assuming all this performed by obese guy like me:)....



So far so good, recovered AMW, ankh, Nonnak. As a bonus, a GoGS dropped on the top floor of the Pyramid, which is nice. Gonna proceed to DT and below now, hopefully completing 2nd quest and finding the Moon Sickle.

EDIT:
Did 2nd quest, got the scythe, did 3rd and 4th quest. Currently on D:5 on turn 18775. Still no TC and it majorly sucks. On the upside I found us a long bow of hunting.

So, right now I have AMW, ankh, scythe, Nonnak, gladius. Might get Rolf's shield, might not. Can't get axe, cause no TC. Now the question is, do I go for the phial? 1200 turns left, I think it's doable, but might be cutting it close.
She has light source [torch] right?

Depends on charges left in tp wand. Could try popping in, tp randomly immediately make dash for phial tp randomly out work towards stairs. TP randomly sometimes suck a lot. So need arround 4-5 charges.
Most likely if at any doubt retreat - also turn saving are above any spell preservation.
I would not count on Rolf shield although.

I wrote some details [likely too late or too unimportant anyway] in PM.

Qui
02-09-2014, 09:42 PM
All right, got the phial, was surprisingly easy. Only a charge of digging used, totally worth it. So I'm back in DT with 500 turns to go, and the only thing that could go wrong is the greater daemon killing the ratling (happened to me once). He is reasonably nearby the staircase to ogre place, should I bother luring him there? Will he even descend?

Also, what's better for greater demon killing? Frost bolt or penetrating arrows? Usually I'd just murder it with whatever, but since it's a team effort and there's time to spare...

SirTheta
02-10-2014, 12:25 AM
Some possibly very important information I forgot about: http://www.adom.de/forums/showthread.php/13015-Mission-ADOMPossible-Signup-and-General-Discussion?p=88437#post88437

Will be playing my turn tomorrow and Tuesday.

Soirana
02-10-2014, 01:40 AM
All right, got the phial, was surprisingly easy. Only a charge of digging used, totally worth it. So I'm back in DT with 500 turns to go, and the only thing that could go wrong is the greater daemon killing the ratling (happened to me once). He is reasonably nearby the staircase to ogre place, should I bother luring him there? Will he even descend?

Also, what's better for greater demon killing? Frost bolt or penetrating arrows? Usually I'd just murder it with whatever, but since it's a team effort and there's time to spare...

Depends on vision range [check with "H"] vs bolt tange. don't want to catch any dwarfs out of line sight.


Some possibly very important information I forgot about: http://www.adom.de/forums/showthread.php/13015-Mission-ADOMPossible-Signup-and-General-Discussion?p=88437#post88437

Will be playing my turn tomorrow and Tuesday.
I've always thought it was not necessary to talk with him before. Good to know although.

SirTheta
02-10-2014, 01:54 AM
Oh, @Qui: normally I shoot him dead with arrows that way I don't have to worry about the fire breath destroying my equipment or worn items. If that's not a problem for you, you might try to lure him near a wall and frost bolt him to death (frost bolt will be absorbed by wall and won't bounce, no dead dwarves as Soirana mentions).

Soirana
02-10-2014, 07:48 AM
I've always thought it was not necessary to talk with him before. Good to know although.

Big surprise my thinking was right and that tree huggler day dreaming was wrong.

As long as you are Chaotic you do not talk with ratling. Go ahead and do if you have doubts but is not needed.

Damn, I feel sleepy. Probably will dream of axing down tree hugglers with trees altogether.

Soirana
02-10-2014, 01:03 PM
Man, we need stop playing on last day else we look like some smoldering stuff...

On better news I played some with ratling - he is currently doing very well in upper Griffyard. Blessed sword of sharpness + being lv12 certainly helps a lot.

Qui
02-10-2014, 03:57 PM
I hate this game.

33 turns to go (+50 emergency fund), quests done, lured out and murdered 7 dwarves, only down to N+. No way I'll be able to get to C in time. Unless I just fire some bolts in DT. Ratling is stashed in ogvil, so no risk here. All arts on me, apart from big punch I left on ogvil stairs because of the goddamn corruption thing. So the question is: do I open fire on civilians or not and fail the mission?

Also, if yes, what to keep? ankh or AMW?

Soirana
02-10-2014, 04:12 PM
I hate this game.

33 turns to go (+50 emergency fund), quests done, lured out and murdered 7 dwarves, only down to N+. No way I'll be able to get to C in time. Unless I just fire some bolts in DT. Ratling is stashed in ogvil, so no risk here. All arts on me, apart from big punch I left on ogvil stairs because of the goddamn corruption thing. So the question is: do I open fire on civilians or not and fail the mission?

Also, if yes, what to keep? ankh or AMW?

AMW for caster is better. Well, there is nothing much worth in DT anyway so I say open fire.

read Pm too.

prototypeXXsupercool
02-10-2014, 04:36 PM
My vote goes for "open fire", too! Give 'em hell!!!

SirTheta
02-10-2014, 07:14 PM
Don't kill them with bolts. Attack them, this will drop your alignment very quickly. The game counts bolts as accidental hits and you only get the alignment hit for killing, not the bonus alignment hit from attacking.

Soirana
02-11-2014, 02:55 AM
And done. Sadly lost goody sword too acid vortex.

From my notes:
First did druid, I ended needing prayer.... After cashing in druid corpse decided to hit PC for xp/loot.
Well, PC1 and PC2 got rivers, not too tragic although.
Got mixed vault cleared at Pc6 best thing found was mithril spear. run arround PC5 using open level generation to hit lv12.
By that time managed to get +1St due to weight drag, also realised we had teenager ratling specimen so used ghost to get some age [tad too much I guess] to move to grown up for stats.
On way back up:
- got blinkie which is killed by kobold chieftain by turn I saw it...
- the only scroll from vault [which I read due to rivers] was education, which landed on stealth.
- killed more ants getting acid resist.

Visited bandit village found 8 charge magic missile wand in black market. Bought it and used it to dispatch Hotz to regain cash.

Dropped myself to unburdened removed shield and hit Griffyard. Found sword of sharpness in there, which I blessed immediately.
GY2 - hit lv13 on Griff, killed Nonnak from some go, picked up gauntlets.
I had very uneventful Pyramid most stuff - primary mummies and jackal demons died in one swing of sword anyay. Got pyramid artifacts, dug up Nonnak sword.
Afterwards went to dungeon above assassin guild - found we have digging wand and aslo blew most scrolls - one of them was magic map, so got teleport wand, since I had ID charging scroll [by scroll of great ID] used it on wand.

Despite having no light source [still no flint] decided try for phial. Used like 5 teleport charges but retrieved it. ~turn 11600 by that time.
Decided to search below DT for moon sickle.
d12 had room of delven lords - good xp
d13- vault of ogres, one of corpses gave 1 more st.
d14 had bees/got moon sickle/split. Killed bees, took sickle, ignored split.
d12 had wind sound so vortex is somewhere.
d10 - lost sword to acid vortex. So sad.
So i did Arena, getting got Li-hon-kay on fight 20 [still did not saw Thundar monster], decided to stick with Arena for xp/cash.
Most notable fight was shadow wyrm, used his icy bolts to train alertness and hit lv15.

Used remainder of turns in big room - blew up two chances to stabilize morgia - one by not being fast enough to pick up extra herbs another by vortex. Used whatever little morgia I managed to pick up [char has consumed morgia so wait for To increase]

Used remainder of turns to sell some stuff and fed ratling. Talked with him too.

Talents: picked up speedy ones.
mangled book is frost bolt, I used blessed ID at some point so most of other stuff is known.
Stuff -
pile is on D1 - includes trusty +5PV leather armor - that one might be preferable over current body armor. Also includes some gloves for later and few books.
another minor pile is on d10 - mainly money [arround 60k - I would assume using that+open level altar [d2]+maybe uncursing stoma for crowning at some point] and book of web.
And yes I kept ankh.


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Ratfire St:19 Le:17 Wi:12 Dx:20 To:19 Ch: 5 Ap: 9 Ma:10 Pe:17 CN
DV/PV: 22/24 H: 100(146) P: 31(31) Exp: 16/191090 D: 11 M: 17842

Age: 21 (grown-up, 7 years of unnatural aging added in)


Swords 9 +7 +5 +3 excellent 111
Pole arms 5 +5 +2 +4 skilled 284

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 30


Damage caused with your melee weapons:
--------------------------------------
Right hand: +40 bonus to hit, 1d8+16 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.






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Skills
----------------------------------------------------------------------------

Alertness .................100 (superb) [+1d5]
Appraising ................ 54 (good) [+1d5]
Athletics ................. 81 (great) [+1d5]
Climbing .................. 42 (fair) [+3d3]
Concentration ............. 30 (mediocre) [+4d4]
Detect item status ........ 58 (good) [+2d4]
Dodge ..................... 84 (great) [+2d4]
Find weakness ............. 97 (superb) [+3d4]
First aid ................. 47 (fair) [+3d4]
Haggling .................. 40 (fair) [+1d5]
Healing ................... 81 (great) [+1d5]
Law ....................... 15 (mediocre) [+4d5]
Listening ................. 74 (great) [+2d4]
Literacy .................. 64 (good) [+1d3]
Stealth ................... 69 (good) [+2d4]
Survival .................. 46 (fair) [+1d5]
Swimming .................. 40 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1560 stones Carrying capacity: 2100 stones

Head : uncursed mithril cap [+0, +2] [40s]
Neck : uncursed ankh [3s]
Body : uncursed crystal scale mail of chaos (-1, -2) [+0, +8][620s]
Girdle : uncursed mithril girdle [+0, +5] [20s]
Cloak : -
Right Hand : blessed mithril spear (+1, 1d8+6) [40s]
Left Hand : -
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of protection +2 [1s]
Bracers : -
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : -
Missile Weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 825 stones Carrying capacity: 2100 stones

Helmets ('[')
uncursed helm of mental stability [+0, +1] {Le+1} [100s]
Necklaces (''')
uncursed amulet of free action [3s]
Missile weapons ('}')
uncursed light crossbow (+2, +0) [70s]
blessed long bow (+2, +2) [30s]
Missiles ('/')
blessed arrow (+0, 1d6+2) [2s]
bundle of 40 uncursed arrows (+0, 1d6) [80s]
bundle of 6 uncursed arrows of undead slaying (+3, 2d4+3) [12s]
bundle of 18 uncursed arrows of darkness (+0, 1d6) [36s]
bundle of 10 uncursed quarrels (+2, 2d6) [20s]
bundle of 7 uncursed quarrels of dragon slaying (+3, 2d6+3) [28s]
bundle of 6 blessed quarrels of giant slaying (+3, 2d8+3) [24s]
bundle of 6 uncursed arrows of jelly slaying (+3, 2d4+5) [12s]
uncursed quarrel of thunder (+1, 2d6) [2s]
uncursed penetrating arrow (+0, 1d6) [2s]
bundle of 6 uncursed adamantium quarrels (+1, 2d6+6) [6s]
blessed arrow (+0, 1d6) [2s]
Tools (']')
heap of 3 uncursed torches [30s]
uncursed tinderbox (1) [3s]
uncursed rusty tiny key [1s]
cursed bandage [2s]
uncursed small key [1s]
heap of 2 cursed sis [20s]
uncursed bandage [2s]
uncursed waterproof blanket [10s]
Rings ('=')
uncursed ring of the clear mind [1s]
cursed ring of the clear mind [1s]
Wands ('\')
blessed wand of poison (4 charges) [3s]
uncursed wand of door creation (4 charges) [3s]
uncursed wand of trap creation (5 charges) [3s]
cursed wand of door creation (6 charges) [3s]
uncursed wand of magic missiles (2 charges) [3s]
uncursed wand of digging (3 charges) [3s]
uncursed wand of teleportation (3 charges) [4s]
uncursed wand of cold (0 charges) [4s]
uncursed wand of webbing (12 charges) [3s]
cursed wand of door creation (4 charges) [3s]
Potions ('!')
heap of 2 uncursed potions of cure poison [4s]
blessed berzio potion [2s]
heap of 2 uncursed potions of invisibility [8s]
heap of 3 uncursed potions of healing [12s]
uncursed potion of potential charisma [4s]
blessed potion of healing [4s]
heap of 2 uncursed potions of booze [8s]
blessed potion of cure corruption [2s]
uncursed potion of balance [4s]
uncursed potion of potential learning [4s]
uncursed potion of raw mana [2s]
potion of holy water [4s]
blessed potion of boost appearance [2s]
uncursed potion of carrot juice [4s]
uncursed potion of exchange [4s]
uncursed potion of potential willpower [4s]
uncursed potion of oil [2s]
blessed potion of booze [4s]
uncursed potion of sickness [2s]
uncursed potion of potential mana [4s]
Scrolls ('?')
uncursed scroll of balance [2s]
uncursed scroll of item destruction [2s]
cursed scroll of dark predictions [2s]
Food ('%')
heap of 13 cursed alraunia antidotes [26s]
heap of 5 cursed stomacemptia herbs [10s]
heap of 19 uncursed cooked lizards [57s]
blessed lump of beeswax [5s]
uncursed lump of beeswax [5s]
heap of 5 cursed stomafillia herbs [10s]
blessed loaf of hurthling bread [30s]
heap of 6 cursed curaria mancox herbs [12s]
heap of 3 cursed morgia roots [6s]
heap of 8 cursed moss patches of mareilon [16s]
heap of 13 cursed spenseweeds [26s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

1413 monsters perished under his attacks.

The following monsters were vanquished:
1 acid vortex
1 ancient minotaur
2 ankhegs
2 annis hags
7 bandits
2 barbarians
3 barbarian leaders
6 berserkers
3 berserker lords
1 berserker prince
2 big dogs
1 black baby dragon
1 black druid
7 black hurthlings
2 blue baby dragons
1 bone golem
1 brown bear
2 bugbears
2 carrion crawlers
1 cave bear
6 cave fishers
4 cave lions
9 cave lizards
1 cave tiger
8 cavemen
1 chaos brother
1 chaos lizard
1 chaos plague bearer
11 chaos rats
1 chaos servant
1 chaos sister
1 chaos spider
3 claw bugs
2 clay golems
3 clay statues
1 cooshoo
8 corpse fiends
1 crime lord
2 crystal statues
2 cutpurses
2 dark elven archers
12 dark elven lords
1 dark elven priestess
3 dark elven warriors
2 dark elven wizards
4 dark orcs
2 dark sages
24 dire wolves
3 displacer beasts
5 doppelgangers
1 doppelganger lord
2 dwarves
1 dwarven chaos knight
1 ettin
8 fire beetles
3 fire drakes
8 fire lizards
2 flesh golems
1 frost giant
4 gargoyles
3 gelatinous cubes
5 ghosts
3 ghost bats
66 ghuls
4 giant ant workers
10 giant bats
1 giant bee queen
20 giant bee warriors
9 giant bee workers
7 giant centipedes
5 giant frogs
6 giant lizards
1 giant raccoon
49 giant rats
8 giant spiders
4 gibbering mouthers
7 gnolls
33 goblins
3 goblin berserkers
1 goblin chieftain
17 goblin rockthrowers
8 goblin slavemasters
1 greater chaos servant
2 green hags
2 green worms
148 gremlins
5 griffons
2 grizzly bears
2 half-orc bouncers
3 hell hounds
5 hill giants
1 hill giant chieftain
2 hill orc sergeants
5 hippogriffs
8 hobgoblins
2 hobgoblin chiefs
4 homunculi
5 huge bats
4 hyenas
4 imps
30 jackals
4 jackal demons
3 jackalweres
20 kobolds
4 kobold chieftains
5 kobold shamans
14 large bats
1 large dog
2 large gnolls
5 large kobolds
14 large orcs
2 large snakes
14 large spiders
2 leucrottas
21 lizard men
1 margoyle
1 master assassin
1 master necromancer
5 master swordsmen
1 mimic
5 minotaurs
2 mist wolves
1 mugger
14 mummies
1 mummy lord
3 necromancers
26 ogres
1 ogre king
3 ogre magi
36 orcs
4 orc chieftains
15 orc scorchers
5 outlaws
1 outlaw leader
4 owlbears
13 pit vipers
4 pixies
2 pixie archers
2 quasits
4 rabid dogs
7 raiders
58 rats
2 ratling archers
1 ratling duelist
1 ratling fencer
5 ratling thieves
2 ratling traders
1 ratling warrior
2 rattlesnakes
4 red worms
1 revenant
1 rust monster
40 shadows
2 shadow centipedes
1 shadow wyrm
2 silver wolves
1 skeletal warrior
118 skeletons
1 spectre
3 staring eyes
3 stone golems
2 stone statues
4 swordsmen
7 tarantulas
8 trolls
1 troll berserker
1 undead chaos dwarven berserker
1 viper
1 water snake
8 wererats
4 werewolves
3 white baby dragons
1 white worm
22 wights
25 wolves
2 wraiths
5 yellow oozes
92 zombies



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 26 days, 0 hours, 53 minutes and 8 seconds (17842
turns).
Ratfire visited 40 places.
His strength score was modified by +4 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +3 during his career.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +3 during his career.
His appearance score was modified by +2 during his career.
His perception score was modified by +1 during his career.
He was unnaturally aged by 7 years.
He was the champion of the arena.

infe
02-11-2014, 09:02 AM
I fucked it up. First of after graveyard i visited SMC - just coz i do it all time - i instantly climbed upstairs but it counts i guess.
Then im a bit late in turns i guess - fucking ratling was running from me for too long.
Feeded -ankh,torc,AMW,gladius,phial,nonnak

First i went to graveyard - traps almost killed me 2 times so i used 1 prayer (pits mostly) Used water for dwarf and brute force for necromancer (with 2nd prayer)
Next stop arena.Cave lion as opponennt. Did 19 fights then i saw that its still over 20k xp for 13 lvl. Minotaur boss was just a pushover. I was enjoying next fights then some moloch pop in. Was funny how those 2 arrows of slaying and one penetrating slowly but surely finished him. Next fight was berserker king and i almost reached lvl 13 (800 xp left)
Piramid - nothing really important but i had to grab pickaxe and went back to dig for nonnak's sword.
Gremlin cave was pure gamble- i was trapped in some big room and i started to kick walls. It worked better then expected as i also dig my way to the phial ( didnt know where it is)
Next was trip to the DT.
Droping to CN took some time yet i had those 200 turns to feed ratling. Was looking for him for ages. I guess its no point then. Sad story.

I ate: 2 fire lizzards and a karmic one


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


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#.....#.....#...................................# ......#.................#
###...#######...................................## #######...............###
#................... .................................................#
################### ########## ###########################
Bollock St:22 Le:17 Wi:17 Dx:15 To:17 Ch: 6 Ap:10 Ma:11 Pe:17 CN
DV/PV: 30/25 H: 121(121) P: 43(43) Exp: 13/121790 D: 11 M: 19921
Burdened
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Bollock St:22 Le:17 Wi:17 Dx:15 To:17 Ch: 6 Ap:10 Ma:11 Pe:17 CN
DV/PV: 30/25 H: 121(121) P: 43(43) Exp: 13/121790 M: 19921



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Bollock Race: male Dwarf Class: Monk
Eye color: brown Hair color: brown Complexion: tanned
Height: 3'11" Weight: 169 pounds
Age: 64 (grown-up)
Star sign: Raven Birthday: 20/Raven (day 20 of the year)
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 9
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 8 +6 +4 +2 excellent 549
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 5 +5 +2 +4 skilled 122
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 4 +8 +6 +1 skilled 44
Bows 6 +12 +9 +2 skilled 115
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 159


Damage caused with your melee weapons:
--------------------------------------
Right hand: +32 bonus to hit, 2d6+21 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 140, base range: 11, +26 bonus to hit, 1d6+19 damage

------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Frost Bolt: 16, 22pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............ 88 (great) [+2d4]
Athletics ............100 (superb) [+2d4]
Climbing ............. 38 (fair) [+3d3]
Concentration ........ 56 (good) [+4d4]
Detect traps ......... 50 (fair) [+3d3]
Dodge ................ 54 (good) [+3d3]
Find weakness ........ 73 (great) [+1d5]
First aid ............ 40 (fair) [+4d4]
Haggling ............. 18 (mediocre) [+3d5]
Healing ..............100 (superb) [+2d4]
Listening ............ 77 (great) [+3d4]
Literacy ............. 79 (great) [+2d4]
Metallurgy ........... 23 (mediocre) [+3d4]
Mining ............... 70 (good) [+1]
Smithing ............. 25 (mediocre) [+3d4]
Stealth .............. 70 (good) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2405 stones Carrying capacity: 2700 stones

Head : uncursed rusty metal cap (+1, +1) [+0, +1] [50s]
Neck : cursed amulet of protection +2 [3s]
Body : uncursed thick furs (-1, -1) [+0, +5] [300s]
Girdle : uncursed eternium girdle [+0, +5] [12s]
Cloak : -
Right Hand : blessed eternium rapier (+0, 2d6+8) [+1, +1] [20s]
Left Hand : cursed medium crystal shield [+9, +4] [160s]
Right Ring : -
Left Ring : -
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed spiked boots [-1, +2] [30s]
Missile Weapon: uncursed long bow (+2, +4) [30s]
Missiles : bundle of 140 uncursed arrows (+0, 1d6) [280s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1500 stones Carrying capacity: 2700 stones

Shields ('[')
medium shield [160s]
Boots ('[')
gnomish boots (+1, +0) [+2, +0] [10s]
Necklaces (''')
heap of 2 uncursed necklaces of rapid healing [4s]
blessed amulet of order [3s]
One-handed weapons ('(')
pick axe [75s]
crude spear [75s]
short sword [24s]
pick axe [75s]
Missile weapons ('}')
uncursed sling (+1, +1) [3s]
uncursed short bow (+3, +0) [20s]
Missiles ('/')
uncursed rusty quarrel (+1, 2d6) [2s]
uncursed rock (+0, 1d4) [5s]
bundle of 5 uncursed arrows (+1, 1d6) [10s]
bundle of 11 uncursed arrows (+0, 1d6+1) [22s]
bundle of 2 uncursed arrows (+2, 1d6+2) [4s]
uncursed arrow (+3, 1d6+1) [2s]
uncursed arrow of thunder (+2, 1d6) [2s]
bundle of 3 uncursed arrows (+0, 1d6+2) [6s]
bundle of 2 blessed arrows (+2, 1d6) [4s]
bundle of 3 blessed arrows (+0, 1d6+2) [6s]
uncursed delicate arrow (+0, 1d6+3) [2s]
uncursed arrow (+0, 1d6-2) [2s]
uncursed arrow of hunting (+0, 1d6) [2s]
uncursed delicate arrow (+0, 1d6) [2s]
bundle of 2 uncursed arrows of darkness (+0, 1d6) [4s]
bundle of 27 uncursed arrows (+0, 1d6+3) [54s]
bundle of 3 uncursed arrows (-1, 1d6) [6s]
bundle of 2 uncursed balanced arrows (+4, 1d6) [4s]
uncursed unerring arrow (+0, 1d6) [2s]
bundle of 7 uncursed arrows (+3, 1d6) [14s]
bundle of 4 uncursed unbalanced arrows (-8, 1d6) [8s]
bundle of 2 cursed arrows (+0, 1d6+3) [4s]
uncursed arrow (-3, 1d6) [2s]
bundle of 2 uncursed griffon-feathered arrows (+0, 1d6) [4s]
bundle of 4 uncursed winged arrows (+0, 1d6) [8s]
uncursed arrow of darkness (+0, 1d6+1) [2s]
bundle of 8 uncursed arrows (+2, 1d6) [16s]
bundle of 3 uncursed barbed arrows (+0, 1d6+6) [6s]
uncursed arrow (+0, 1d6-1) [2s]
uncursed weighted arrow (+0, 1d6+4) [2s]
blessed weighted arrow (+2, 1d6+4) [2s]
uncursed winged arrow (+0, 1d6+1) [2s]
blessed arrow (+0, 1d6+1) [2s]
bundle of 2 blessed arrows of thunder (+0, 1d6) [4s]
bundle of 2 uncursed arrows (+3, 1d6+2) [4s]
uncursed arrow of darkness (+3, 1d6) [2s]
uncursed arrow of thunder (+0, 1d6-2) [2s]
uncursed arrow of thunder (+0, 1d6) [2s]
uncursed arrow of hunting (+1, 1d6) [2s]
bundle of 3 uncursed arrows (+0, 1d6-3) [6s]
bundle of 2 blessed arrows (+3, 1d6) [4s]
uncursed arrow of hunting (+0, 1d6+3) [2s]
uncursed delicate arrow (-2, 1d6) [2s]
bundle of 11 blessed unbalanced arrows (-8, 1d6) [22s]
uncursed arrow of hunting (+0, 1d6+2) [2s]
bundle of 6 uncursed arrows of giant slaying (+3, 1d10+3) [12s]
bundle of 25 arrows [50s]
Tools (']')
cursed plain blanket [10s]
uncursed thieves picks [5s]
heap of 11 uncursed sis [110s]
blessed holy symbol [5s]
climbing set [180s]
thieves picks [5s]
heap of 2 sis [20s]
Rings ('=')
cursed rusty ring of stun resistance [1s]
cursed wedding ring [1s]
Wands ('\')
wand of door creation [3s]
uncursed wand of cold (0 charges) [4s]
uncursed wand of teleportation (1 charge) [4s]
uncursed wand of door creation (4 charges) [3s]
uncursed wand of door creation (3 charges) [3s]
ivory wand [3s]
wand of door creation [3s]
Potions ('!')
uncursed potion of mana [4s]
heap of 2 uncursed potions of healing [8s]
uncursed potion of potential charisma [4s]
blessed potion of cure corruption [2s]
uncursed potion of raw mana [2s]
uncursed potion of carrot juice [4s]
uncursed potion of invisibility [4s]
uncursed potion of potential strength [4s]
uncursed potion of potential beauty [4s]
uncursed potion of gain attributes [4s]
potion of unholy water [4s]
uncursed potion of boost charisma [2s]
uncursed potion of water [4s]
blessed potion of invisibility [4s]
speckled potion [4s]
potion of healing [4s]
pink potion [2s]
speckled potion [4s]
Scrolls ('?')
uncursed scroll of defense [2s]
uncursed scroll of ill fate [2s]
scroll of identify [2s]
scroll of increase melee damage [2s]
Food ('%')
heap of 6 blessed cooked lizards [18s]
heap of 2 cursed curaria mancox herbs [4s]
heap of 2 cursed burb roots [4s]
heap of 8 cursed morgia roots [16s]
heap of 2 cursed moss patches of mareilon [4s]
blessed lump of beeswax [5s]
blessed herb seed [2s]
cursed demon daisy [2s]
heap of 12 uncursed cooked lizards [36s]
bone [4s]
heap of 8 spenseweeds [16s]
heap of 3 moss patches of mareilon [6s]
heap of 5 demon daisies [10s]
heap of 3 curaria mancox herbs [6s]
heap of 2 strange herbs [4s]
heap of 3 strange herbs [6s]
Valuables ('$')
13767 gold pieces [137s]
Gems ('*')
uncursed sapphire [1s]
red gem [1s]
red gem [1s]
green gem [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

828 monsters perished under his attacks.


1 moloch

Soirana
02-11-2014, 10:47 AM
I fucked it up. First of after graveyard i visited SMC - just coz i do it all time - i instantly climbed upstairs but it counts i guess.
Then im a bit late in turns i guess - fucking ratling was running from me for too long.
Feeded -ankh,torc,AMW,gladius,phial,nonnak

Well, as they say - one defining aspects of shit is that it does happen...

But seriously you did not consider not feeding artifacts after crossing time limit? Or I missed something?

It is sorta important cause I do not fully understand if we can or cannot, must or may not play from that save. All that intentional overplay thing and so on.

Still waiting on Qui finale and sirtheta - assuming sirtheta does anything at all.

infe
02-11-2014, 11:03 AM
I would be broken if anyone could just stay with those 6 artifacts and play rest of missions (f.e. overplay a bit perfectly good char just becouse 6 artifats are better than 1 point). I dont belive that rules can be that stupid. Best strategy for this mission would be -do piramid and graveyard - then intentionally overplay. Grab some herbs, kill blink dogs,train with Garth,bring gladius to Bart if first quest is not really realistic. Then proceed to do mission 4th. All PCs have to feed ratling before attempting next mission, else it would be just broken. Question is if we can play from my save with extra turns or do we have to start from the beggining of mission 3 with goal of feeding rat and do whatever we have to to score in next mission.

Qui
02-11-2014, 11:06 AM
Gonna finish in a few hours.

As I understand, we cannot continue from infe's save. With both overplay and entering forbidden zone, just not gonna happen. We could have argued for it if not for that overplay I guess.

Soirana
02-11-2014, 11:12 AM
I would be broken if anyone could just stay with those 6 artifacts and play rest of missions (f.e. overplay a bit perfectly good char just becouse 6 artifats are better than 1 point). I dont belive that rules can be that stupid. Best strategy for this mission would be -do piramid and graveyard - then intentionally overplay. Grab some herbs, kill blink dogs,train with Garth,bring gladius to Bart if first quest is not really realistic. Then proceed to do mission 4th. All PCs have to feed ratling before attempting next mission, else it would be just broken. Question is if we can play from my save with extra turns or do we have to start from the beggining of mission 3 with goal of feeding rat and do whatever we have to to score in next mission.

Well, you can just play mission not feed artifacts, save at turn limit to avoid trouble, fail to get point and call it a day. I am pretty sure some did quite close to that.


All PCs have to feed ratling before attempting next mission, else it would be just broken.
Go suggest that in main thread if you want, but it is not how it works. Sigh. Question is how long next mission is - cause if it is 6k than with death it is 9k vs 8k in this one.

Damn I also missed SMC thing... Oh, well.

SirTheta
02-11-2014, 01:58 PM
Sorry, I've been very busy (got sidetracked yesterday), but I'm definitely going to have my turn done today :) (by 7p my time)

SirTheta
02-11-2014, 04:37 PM
Small update: we have up to 3 of 6 artifacts and I've uncursed the ancient scythe, so the potential to remove it exists. I've got one corruption (nice one), lost 1 St point, dug three graves (two master lich, one lich king). I've spent 2260/8000 turns, but I'm definitely stuck clearing DFG if I want to complete the question (will need crown of science, amulet of raw steel at the very least, possibly shield as well). Would like to nab phial of caladriel or convert to L somehow and get Rolf's Axe. I'll have to check PC and pray for an L altar, or retrieve amulet of order and convert to N (Hotzy is dead). Will report back again a bit later.

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Screenshot
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....%....[..............+..........%.....................+.. .................
..................+........+...............+...... %....+.....................
..[.................+....+.......####%####.......+... +...............++.......
......................+.......[..#.......#...........+.+......++.....+........
......+..+...........+....+......#.#####.#........ ......+..........++.........
.................++..............# #...# #...................+.+...+.++.......
...........+.....................# #.@.# #...........................+........
...........%..+%.................# #...# #....................................
.....................+...........# #.# #.....................+..............
............+....................# #...........+........+..[.....+......
..........+......[........++.....#########.......................... ..........
...........++.................................+... .................+..........
......................+........+................++ +..............+............
.........................+............+........... .....+......+..............
...................+.....+............%+.......... .+...++.+.................
.................................................. ........................
.................................................. .................
Meelle'lea St:26 Le: 7 Wi:16 Dx:10 To:30 Ch: 7 Ap: 1 Ma:13 Pe: 8 C-
DV/PV: 12/27 H: 24(139) P: 53(53) Exp: 11/108257 GY: 1 M: 14254
Satiated Burdened Berserk
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Pole arms 7 +7 +3 +6 skilled 145

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 7 +14 +10 +2 skilled 180

Damage caused with your melee weapons:
--------------------------------------
Right hand: +44 bonus to hit, 10d4+23 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 12, +22 bonus to hit, 1d6+18 damage

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 40 (fair) [+1d3]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 30 (mediocre) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 43 (fair) [+1d5]
Food preservation ........ 60 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 61 (good) [+1d3]
Herbalism ................ 51 (good) [+1d3]
Listening ................ 74 (great) [+3d3]
Literacy ................. 84 (great) [+2d4]
Mining ................... 16 (mediocre) [+3d5]
Music .................... 38 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 56 (good) [+1d3]

----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your antennae explore the details of your environment (Ap: -4).

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 3206 stones Carrying capacity: 3675 stones

He: plain rusty metal cap [+0, +3] [50s]
Ne: plain rusty amulet of free action [3s]
Bo: crystal scale mail (+0, -3) [+3, +8] [620s]
Gi: -
Cl: cloak of defense [+3, +0] [20s]
RH: plain scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
LH: -
RR: cursed ring of stun resistance [1s]
LR: plain ring of ice [1s]
Br: -
Ga: elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: plain leather boots (+1, +1) [+3, +3] [25s]
MW: plain long bow (+2, +2) [30s]
Mi: plain arrow of slaying (+0, 1d6) [2s]
Tl: -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2374 stones Carrying capacity: 3675 stones

Cloaks ('[')
plain light cloak [+1, +0] [20s]
Boots ('[')
plain sandals [+0, +1] [6s]
Necklaces (''')
plain amulet of perseverance {Wi+3} [3s]
plain amulet of free action [3s]
Bracers (',')
plain brass bracers [+0, +0] [10s]
One-handed weapons ('(')
plain brutal orcish spear (+1, 2d8+4) [75s]
plain barbed orcish battle axe (-1, 1d7+7) [120s]
blessed orcish spear (+1, 1d8+2) [75s]
plain pick axe (-2, 1d6+1) [75s]
plain golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) [30s]
short sword [24s]
knife [8s]
broadsword [80s]
Missile weapons ('}')
heap of 6 plain short bows (+1, +0) [120s]
heap of 2 plain slings (+0, +1) [6s]
heap of 2 plain short bows (+1, +1) [40s]
plain long bow (+2, +2) [30s]
light crossbow [70s]
sling [3s]
short bow [20s]
sling [3s]
Missiles ('/')
blessed rusty quarrel (+1, 2d6) [2s]
plain rusty penetrating quarrel (+1, 2d6) [2s]
bundle of 2 plain quarrels (+1, 2d6) [4s]
plain rock (+0, 1d4+2) [5s]
plain rock (-2, 1d4) [5s]
heap of 14 plain rocks (+0, 1d4) [70s]
bundle of 6 plain arrows (+0, 1d6+2) [12s]
cursed arrow (-2, 1d6) [2s]
bundle of 21 plain arrows (+0, 1d6+1) [42s]
bundle of 97 plain arrows (+0, 1d6) [194s]
bundle of 2 plain arrows (+1, 1d6+2) [4s]
bundle of 35 blessed arrows (+0, 1d6) [70s]
bundle of 3 plain arrows (+0, 1d6-2) [6s]
bundle of 5 plain arrows (+0, 1d6+3) [10s]
cursed arrow (+0, 1d6-2) [2s]
bundle of 8 plain arrows (+2, 1d6) [16s]
blessed arrow (+0, 1d6+1) [2s]
bundle of 2 plain arrows (-1, 1d6) [4s]
bundle of 2 plain arrows (+2, 1d6+2) [4s]
bundle of 8 plain arrows (+0, 1d6-3) [16s]
bundle of 22 cursed arrows (+0, 1d6) [44s]
bundle of 9 plain arrows (+1, 1d6) [18s]
bundle of 10 plain quarrels (+1, 2d6+3) [20s]
bundle of 8 plain arrows (+3, 1d6) [16s]
bundle of 2 plain arrows (-1, 1d6+1) [4s]
plain arrow of darkness (+2, 1d6+3) [2s]
bundle of 5 plain arrows of thunder (+0, 1d6) [10s]
bundle of 5 plain arrows (+0, 1d6-1) [10s]
plain balanced arrow (+7, 1d6) [2s]
bundle of 2 blessed arrows (+2, 1d6) [4s]
cursed delicate arrow (+0, 1d6) [2s]
bundle of 3 cursed arrows (+0, 1d6+2) [6s]
bundle of 5 arrows of undead slaying (+3, 2d4+3) [10s]
plain delicate arrow (+0, 1d6) [2s]
bundle of 3 plain arrows (-2, 1d6) [6s]
plain arrow (+3, 1d6+2) [2s]
bundle of 2 plain unerring arrows (+0, 1d6) [4s]
plain arrow of hunting (-3, 1d6+1) [2s]
plain arrow (+3, 1d6+1) [2s]
plain barbed arrow (+0, 1d6+6) [2s]
bundle of 2 plain arrows of hunting (+0, 1d6) [4s]
bundle of 2 plain arrows (+1, 1d6+1) [4s]
bundle of 2 blessed arrows (+0, 1d6+3) [4s]
cursed arrow of darkness (+0, 1d6) [2s]
plain unerring arrow (+0, 1d6-2) [2s]
blessed arrow (+0, 1d6+2) [2s]
plain unbalanced arrow (-8, 1d6) [2s]
cursed arrow (+0, 1d6+3) [2s]
plain winged arrow (+0, 1d6) [2s]
plain unerring arrow of thunder (+0, 1d6) [2s]
blessed arrow of hunting (+0, 1d6) [2s]
bundle of 3 plain arrows of targeting (+6, 1d6) [6s]
blessed barbed arrow (+0, 1d6+8) [2s]
plain arrow of slaying (+2, 1d6) [2s]
blessed arrow (+3, 1d6) [2s]
blessed arrow of thunder (+3, 1d6) [2s]
plain arrow of darkness (+0, 1d6) [2s]
plain arrow (+2, 1d6+1) [2s]
plain weighted arrow (-3, 1d6+4) [2s]
bundle of 15 quarrels [30s]
quarrel [2s]
Tools (']')
plain fireproof blanket [10s]
heap of 4 plain sis [40s]
plain holy symbol [5s]
heap of 2 plain torches [20s]
heap of 6 sis [60s]
rusty fletchery set (5) [70s]
si [10s]
Rings ('=')
plain ring of defense +1 [1s]
golden ring [1s]
onyx ring [1s]
Wands ('\')
plain rusty wand of cold (0 charges) [4s]
plain wand of trap creation (0 charges) [3s]
plain rusty wand of teleportation (3 charges) [4s]
cursed rusty wand of magic missiles (0 charges) [3s]
plain wand of stunning (3 charges) [3s]
plain wand of acid (2 charges) [4s]
wand of trap creation [3s]
cedar wand [3s]
stone wand [3s]
wand of acid [4s]
Potions ('!')
blessed potion of cure poison [2s]
plain potion of balance [4s]
cursed potion of sickness [2s]
plain potion of exchange [4s]
plain oil of rust removal [2s]
potion of invisibility [4s]
rusty potion [2s]
heap of 3 potions of water [12s]
potion of carrot juice [4s]
potion of troll blood [2s]
Scrolls ('?')
plain scroll of increase melee accuracy [2s]
scroll of light [2s]
scroll labeled "EDEVESH HANAGASH" [2s]
scroll labeled "WoPaK" [2s]
scroll of identify [2s]
scroll labeled "MKMNFST" [2s]
Food ('%')
heap of 30 plain cooked lizards [90s]
cursed pepper petal [2s]
heap of 3 cursed stomafillia herbs [6s]
blessed morgia root [2s]
heap of 4 cursed stomacemptia herbs [8s]
heap of 2 cursed curaria mancox herbs [4s]
heap of 2 plain alraunia antidotes [4s]
cursed demon daisy [2s]
plain bone [4s]
cursed moss of mareilon [2s]
blessed moss of mareilon [2s]
cursed alraunia antidote [2s]
heap of 3 plain stomafillia herbs [6s]
blessed stomafillia herb [2s]
plain bit of plain candy [2s]
plain stomacemptia herb [2s]
blessed stomacemptia herb [2s]
heap of 2 loaves of hurthling bread [60s]
iron ration [100s]
ghul corpse [120s]
Valuables ('$')
10725 gold pieces [107s]
Gems ('*')
plain amber [1s]
blue gem [1s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

785 monsters perished under his attacks.


----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 27 days, 2 hours, 9 minutes and 27 seconds (14254
turns).
Meelle'lea visited 28 places.
His learning score was modified by +3 during his career.
His willpower score was modified by +3 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by -2 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 8 years.
He was the champion of the arena.

Qui
02-11-2014, 04:50 PM
Just remember, if you convert to L, you'll need to kill quite a few dwarves to get to C again. Lower level than the hurtling, but maybe not so bad. Consider slaughtering some traders maybe if possible.

Soirana
02-11-2014, 06:24 PM
Given time limit I don't believe amulet of order will make difference.

SirTheta
02-11-2014, 08:04 PM
Yeah I went straight to DFG. I traded potion of sickness for potion of raw chaos and dipped brass bracers in Griffyard to give bracers of regen. They lasted until armor room, and were only reason I was able to do most of DFG. I have 833 (+50) turns left, am 1160 exp from xl 13 and haven't cleared left side of DFG at all. I have 5 arts (incl. shield/amulet of raw steel - talked to tiny girl & mystic first, so we have PC unlocked & 4 SOCR in pack). Even with my nice eternium 2H sword, there's no way I can clear left side in the time left. I've also discovered I'm cursed (explained why I couldn't wrench last charge on acid wand and was getting so many wilderness encounters). I'm going to try to do Pyramid, that's my only option at this point. If I complete Pyramid, should I give ratling ankh or AMW? I'm feeling ankh, but I guess you'd know best Soirana.

edit: 407 (+50) turns to get from D:1 stairs to demented ratling. Have ankh and AMW in tow.

Qui
02-11-2014, 08:06 PM
OK, I did it. Fucked up even more than I realised, because of stupid burden corruption I must have left scythe on the staircase up, so I had to give AMW instead. Sorry. I feel disgusted with my play. The point is ours, but at what cost...

2245

So, situation is: we're in Ogre Village, with the ratling. Some of our stuff is on the stairs. Some is below DT, outside of the room with stairs (mithril armor used earlier and climbing set to be exact). Some is on the stairs above DT. Including a GoGS. The rest is back at barbarian glade. Because corruptions suck. DT is hostile. And Waldy is alive.

Level below DT has bees, neutral altar and undiscovered tension room. That sounds like potential piety. Too bad bees are N, would need convert self and altar to L. Or altar to C.

Below AF/DH there's a shop that sells all, so missing DT shop isn't horribly bad. Just a bit bad.


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------





################################################## ##########################
#...../.#.............../.........../............%................r./@......#
#....(#.#.......#########...........############## ###################.......#
#.....#.#.......# #...........# #.......# #.......#
######.#.......# #...........# #.......# ######### #....'..#
#.#.......# #...........# #.......# #.......# #.......#
#.######### #######.#############.......###.......# #########
#.# #............./........./.......#
#.# ###############.......###.......# #########
#.# #.......# #.......# #.......#
#/#### #############################################.###. ......#
# # #.......%......................................... ......#
# #####.......#####################################. ###########
# ..../......./.......................}.............#
################################################## ###


Congwen St:15 Le:17 Wi:15 Dx:21 To:26 Ch: 9 Ap: 9 Ma:19 Pe:13 CN
DV/PV: 29/4 H: 124(184) P: 117(117) Exp: 16/166047 OC M: 20014
Hungry Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Congwen St:15 Le:17 Wi:15 Dx:21 To:26 Ch: 9 Ap: 9 Ma:19 Pe:13 CN
DV/PV: 29/4 H: 124(184) P: 117(117) Exp: 16/166047 M: 20014



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Congwen Race: female Hurthling Class: Elementalist
Eye color: blue Hair color: brown Complexion: tanned
Height: 2'9" Weight: 57 pounds
Age: 43 (grown-up)
Star sign: Dragon Birthday: 20/Dragon (day 170 of the year)

YOUR HISTORY:
Your parents are traveling adventurers. They are doing moderately
well but are talented enough to survive.
In your childhood you were fascinated by your environment and the
ever-changing wonders of the world. You were a very curious and
adventurous child.
During your youth you were very lazy. You slept a lot and didn't
care too much for your duties and tasks. Your parents were not very happy
with you.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become an Elementalist.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 28
Daggers & knives 0 +0 +0 +0 unskilled 28
Clubs & hammers 0 +0 +0 +0 unskilled 28
Maces & flails 0 +0 +0 +0 unskilled 28
Swords 0 +0 +0 +0 unskilled 22
Axes 0 +0 +0 +0 unskilled 28
Whips 0 +0 +0 +0 unskilled 28
Pole arms 7 +7 +3 +6 skilled 631
Twohanded weapons 0 +0 +0 +0 unskilled 28
Staves 0 +0 +0 +0 unskilled 23

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 6 +12 +9 +2 skilled 206
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 5 +10 +7 +1 skilled 87
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 387


Damage caused with your melee weapons:
--------------------------------------
Right hand: +3 bonus to hit, 1d3-3 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 16, base range: 11, +24 bonus to hit, 1d6+11 damage




----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands : 609, 4pp (Effectivity: +17)
Earthquake : 35, 80pp (Effectivity: +0)
Fire Bolt : 456, 7pp (Effectivity: +14)
Fireball : 32, 18pp (Effectivity: +1)
Frost Bolt : 1060, 10pp (Effectivity: +8)
Improved Fireball: 7, 27pp (Effectivity: +0)
Knock : 231, 12pp (Effectivity: +3)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Archery .................. 50 (fair) [+1d3]
Climbing ................. 47 (fair) [+3d3]
Concentration ............100 (superb) [+1d5]
Cooking .................. 55 (good) [+1d3] (mr)
First aid ................ 41 (fair) [+2d4]
Food preservation ........ 57 (good) [+1]
Gardening ................ 26 (mediocre) [+3d5]
Gemology ................. 24 (mediocre) [+3d4]
Haggling ................. 26 (mediocre) [+3d5]
Healing ..................100 (superb) [+1d3]
Listening ................ 47 (fair) [+3d3]
Literacy ................. 94 (superb) [+1d5]
Metallurgy ............... 32 (fair) [+4d4]
Stealth .................. 67 (good) [+1]
Swimming ................. 57 (good) [+3d5]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 66 stones Carrying capacity: 1500 stones

Head : -
Neck : -
Body : -
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : -
Missile Weapon: long bow of hunting (+6, +3) [30s]
Missiles : bundle of 16 arrows (+0, 1d6) [32s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 4 stones Carrying capacity: 1500 stones

Scrolls ('?')
uncursed scroll labeled "ECNETOPINMO" [2s]
scroll labeled "MKMNFST" [2s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

1315 monsters perished under her attacks.

The following monsters were vanquished:
1 ancient dwarf
1 dwarf
1 dwarven child
3 dwarven guardians
1 dwarven weaponmaster
3 female dwarves

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

She survived for 0 years, 90 days, 19 hours, 52 minutes and 41 seconds
(20014 turns).
Congwen visited 31 places.
Her strength score was modified by +8 during her career.
Her learning score was modified by +3 during her career.
Her willpower score was modified by +8 during her career.
Her dexterity score was modified by +2 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +1 during her career.
Her appearance score was modified by +2 during her career.
Her mana score was modified by +7 during her career.
Her perception score was modified by +1 during her career.
She was the champion of the arena.


Overall, it was bad. Thought there's a lot of time, but no. Even reached DT with 4 quests done and over 400 turns to spare, but barely made it. 10 turns under the extended limit or so. And I feel really shitty about leaving the scythe, AMW would have been way better to have. Sorry guys.

EDIT: bronze wand is tele!

SirTheta
02-11-2014, 08:21 PM
Okay, I'm on downstairs to DT. up to 168 turns left. best to consider it 167 since I will be dropping most of my stuff to get unburdened. problem: hostile DT, no TP charges left. 4 arts are in DT shop, will have to kick down door. Need to get from NC to CN [should be easy, but as you can see by HP, muscular dwarves are killing me - and that was only two that I brought up to D:8 with me]. I *might* be able to get to altar to sac some gold and get prayers for healing before going to C. [I also have 8 blessed POEH]. Our frigging !Invis which would help a ton is cursed, but that can be fixed if I sac gold for piety. I don't have enough gold to get the curse removed, but si's *might* make up for that. This would allow us to escape using the last charge from our \Tele and grab the VDDL one later. I've got 2.5 hours, so I'm going to stew a little.

edit: and I have confusion, that could save my bacon.


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



########### ###########
#......./.# #.........#
#..<....#|######### ######### #####.........#
#.......#.(.......# #./.....# #.../.........#
###########.......# #.#...@.# ###.###.........# ###############
#.......# #.#.....# #...# #.........# #.[.*.*..(|...#
####### #.^.....#######.####### #.### ###/####### #%#....*......#
#.......# #....[..........# #.# #.# #.#...|.|.....#
#.......# #########.#################.# #.# ###.###########/##
#.......# #.# #.......#.....# #.# #...# #|.|#
#.......# #.#####.......#.##### #.# #.### ########.||#
#.......# #...../.......#.# #*# #.# #||.|...|||#
#.......#################.......#.# #.# #########/### #|....%||.##
#.....................# #......./.# #.# #...........# #.|||||||.#
####################.###.......### #.#####...........# ###########
#...........# #.................#
############# ###################


Meelle'lea St:20 Le: 7 Wi:15 Dx:21 To:25 Ch: 7 Ap: 1 Ma:14 Pe: 8 NC
DV/PV: 21/20 H: 69(131) P: 65(65) Exp: 13/225945 D: 8 M: 19876
Bloated Strained Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Meelle'lea St:20 Le: 7 Wi:15 Dx:21 To:25 Ch: 7 Ap: 1 Ma:14 Pe: 8
NC
DV/PV: 21/20 H: 69(131) P: 65(65) Exp: 13/225945 M: 19876



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Meelle'lea Race: male Troll Class: Mindcrafter
Eye color: brown Hair color: brown Complexion: brown
Height: 9'1" Weight: 52 pounds
Age: 20 (grown-up, 8 years of unnatural aging added in)
Star sign: Salamander Birthday: 26/Salamander (day 146 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 8
Axes 3 +2 +1 +0 basic 17
Whips 0 +0 +0 +0 unskilled 15
Pole arms 8 +8 +4 +8 excellent 190
Twohanded weapons 4 +4 +4 +1 skilled 8
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 7 +14 +10 +2 skilled 54
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 9
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 40


Damage caused with your melee weapons:
--------------------------------------
Right hand: +14 bonus to hit, 6d5+16 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 40 (fair) [+1d3]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 33 (fair) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 45 (fair) [+1d5]
Food preservation ........ 62 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 64 (good) [+2d4]
Herbalism ................ 53 (good) [+1d3]
Listening ................ 88 (great) [+3d3]
Literacy ................. 96 (superb) [+2d4]
Mining ................... 18 (mediocre) [+3d5]
Music .................... 38 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 65 (good) [+1]


----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your antennae explore the details of your environment (Ap: -4).
Your mouth has turned into a writhing mass of prehensile tentacles (Dx: +6,
Ap: -15).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2411 stones Carrying capacity: 2250 stones

Head : -
Neck : plain amulet of free action [3s]
Body : crystal chain mail (-1, -3) [-1, +9] [620s]
Girdle : -
Cloak : plain light cloak [+1, +0] [20s]
Right Hand : plain eternium two-handed sword (+18, 6d5+18) [-1, +0][50s]
Left Hand : -
Right Ring : plain ring of ice [1s]
Left Ring : plain ring of ice [1s]
Bracers : -
Gauntlets : plain elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : plain leather boots (+1, +1) [+3, +3] [25s]
Missile Weapon: plain long bow (+2, +2) [30s]
Missiles : plain rusty penetrating quarrel (+1, 2d6) [2s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1649 stones Carrying capacity: 2250 stones

Armor ('[')
robe [60s]
strange wrapping [60s]
Gauntlets ('[')
cursed thick gauntlets [15s]
Necklaces (''')
plain rusty amulet of perseverance {Wi+3} [3s]
steel amulet [10s]
ankh [3s]
One-handed weapons ('(')
plain pick axe (-2, 1d6+1) [75s]
cursed rusty knife [8s]
Missile weapons ('}')
heap of 2 plain short bows (+1, +1) [40s]
plain long bow (+2, +2) [30s]
plain rusty light crossbow [70s]
blessed short bow of accuracy (+6, +0) [20s]
Missiles ('/')
blessed rusty quarrel (+1, 2d6) [2s]
bundle of 2 plain quarrels (+1, 2d6) [4s]
bundle of 6 plain arrows (+0, 1d6+2) [12s]
cursed arrow (-2, 1d6) [2s]
bundle of 21 plain arrows (+0, 1d6+1) [42s]
bundle of 90 plain arrows (+0, 1d6) [180s]
bundle of 2 plain arrows (+1, 1d6+2) [4s]
bundle of 35 blessed arrows (+0, 1d6) [70s]
bundle of 5 plain arrows (+0, 1d6+3) [10s]
cursed arrow (+0, 1d6-2) [2s]
bundle of 8 plain arrows (+2, 1d6) [16s]
blessed arrow (+0, 1d6+1) [2s]
bundle of 9 plain arrows (+1, 1d6) [18s]
bundle of 10 plain quarrels (+1, 2d6+3) [20s]
bundle of 8 plain arrows (+3, 1d6) [16s]
bundle of 2 plain arrows (-1, 1d6+1) [4s]
plain arrow of darkness (+2, 1d6+3) [2s]
bundle of 5 plain arrows of thunder (+0, 1d6) [10s]
plain balanced arrow (+7, 1d6) [2s]
bundle of 2 blessed arrows (+2, 1d6) [4s]
cursed delicate arrow (+0, 1d6) [2s]
bundle of 3 cursed arrows (+0, 1d6+2) [6s]
plain delicate arrow (+0, 1d6) [2s]
bundle of 3 plain arrows (-2, 1d6) [6s]
plain arrow (+3, 1d6+2) [2s]
bundle of 2 plain unerring arrows (+0, 1d6) [4s]
plain arrow of hunting (-3, 1d6+1) [2s]
plain arrow (+3, 1d6+1) [2s]
plain barbed arrow (+0, 1d6+6) [2s]
bundle of 2 plain arrows of hunting (+0, 1d6) [4s]
bundle of 2 plain arrows (+1, 1d6+1) [4s]
bundle of 2 blessed arrows (+0, 1d6+3) [4s]
cursed arrow of darkness (+0, 1d6) [2s]
plain unerring arrow (+0, 1d6-2) [2s]
blessed arrow (+0, 1d6+2) [2s]
plain unbalanced arrow (-8, 1d6) [2s]
cursed arrow (+0, 1d6+3) [2s]
plain winged arrow (+0, 1d6) [2s]
plain unerring arrow of thunder (+0, 1d6) [2s]
blessed arrow of hunting (+0, 1d6) [2s]
bundle of 3 plain arrows of targeting (+6, 1d6) [6s]
blessed barbed arrow (+0, 1d6+8) [2s]
blessed arrow (+3, 1d6) [2s]
blessed arrow of thunder (+3, 1d6) [2s]
plain arrow of darkness (+0, 1d6) [2s]
plain arrow (+2, 1d6+1) [2s]
plain weighted arrow (-3, 1d6+4) [2s]
bundle of 15 plain rusty quarrels [30s]
plain quarrel [2s]
bundle of 17 quarrels [34s]
Tools (']')
plain fireproof blanket [10s]
plain holy symbol [5s]
heap of 3 plain torches [30s]
plain rusty fletchery set (5) [70s]
Rings ('=')
plain ring of defense +1 [1s]
plain golden ring [1s]
plain onyx ring [1s]
Wands ('\')
plain rusty wand of cold (0 charges) [4s]
plain wand of trap creation (0 charges) [3s]
plain rusty wand of teleportation (0 charges) [4s]
cursed rusty wand of magic missiles (0 charges) [3s]
plain wand of stunning (3 charges) [3s]
plain wand of acid (0 charges) [4s]
plain wand of trap creation (4 charges) [3s]
plain cedar wand [3s]
plain stone wand [3s]
blessed wand of acid (0 charges) [4s]
ebony wand [3s]
wand of fireballs (5 charges) [3s]
Potions ('!')
blessed potion of cure poison [2s]
plain potion of balance [4s]
plain potion of exchange [4s]
plain oil of rust removal [2s]
cursed potion of invisibility [4s]
plain rusty potion [2s]
heap of 3 plain potions of water [12s]
plain potion of carrot juice [4s]
plain potion of troll blood [2s]
plain bubbly potion [4s]
heap of 6 blessed potions of insight [12s]
heap of 8 blue potions [16s]
Scrolls ('?')
heap of 4 blessed scrolls labeled "FOO BAR" [8s]
Food ('%')
cursed pepper petal [2s]
cursed stomafillia herb [2s]
blessed morgia root [2s]
heap of 2 cursed curaria mancox herbs [4s]
heap of 2 plain alraunia antidotes [4s]
heap of 4 cursed moss patches of mareilon [8s]
heap of 5 blessed moss patches of mareilon [10s]
cursed alraunia antidote [2s]
heap of 3 plain stomafillia herbs [6s]
plain bit of plain candy [2s]
plain stomacemptia herb [2s]
blessed stomacemptia herb [2s]
plain spenseweed [2s]
cursed spenseweed [2s]
heap of 2 plain moss patches of mareilon [4s]
Valuables ('$')
40319 gold pieces [403s]
Gems ('*')
plain amber [1s]
plain blue gem [1s]

Soirana
02-11-2014, 08:29 PM
Okay, I'm on downstairs to DT. up to 168 turns left.

It is not doable in my opinion in 168 truns.

Well, if question rises, keep troll alive at any cost. Getting dead and turn penalty is worse than not getting point.

Qui
02-11-2014, 08:41 PM
Well, 168 turns to break into the shop, find the rat and force-feed him? While not getting killed? I say maybe just heal up and call it a day...?

SirTheta
02-11-2014, 08:57 PM
Okay, I'm still (physically) shaking, but I made it in 19990 turns (gave ankh). Rather unfortunately, I wasted all our gold without getting rid of our -Curse, so we're potentially in big trouble there, but we should be able to escape DT live without much trouble. VLG and svg to come in next post.

SirTheta
02-11-2014, 09:09 PM
Okay, I've already quaffed a !Insight - all we have is -Pois.
golden potion = potion of booze if you find any randomly.
There are two blessed and three cursed sis in shop. May be worthwhile to retrieve them and let them build up again. There is a stash of armor in NDC two squares from DFG downstairs - in particular, it contains a +9 PV mithril platemail and some un-ID'd 240s ring mail.

We have three corruptions, see the VLG.

Not much other notes.

We are currently one square southeast of the demented ratling. Waldy is panicking and is somewhere to the northwest. He was last seen at the x. We have been invisible for at least 120 turns due to a blessed potion of invisibility. All our equipment that is not on the character is on D8 on the downstairs to D9. What with trolls getting terrible prices, I'm fairly certain the cursed knife we have there is a knife of endurance - Waldy offered 234 gp for it (before it was rusty) and only 13 gp for a different 8s knife.

edit: oh, also watch out for the priest, he's still alive and his energy bolts can do a lot of damage if you get in a straight line with him. keep a dwarf between you and him. I recall bad things happen when you kill him, but I don't remember what or if you need to be the same alignment or anything. Maybe Soirana knows?

edit2: we should have no prayers as the C god was a bit mad last I checked. Trying to convert to N will almost certainly result in dusting, but potentially an inventory cursing if enough time has passed - so if trying to convert, make sure the only thing you're wearing is some cursed sis in the missile slot and only thing you're carrying is some gold.

Here's the save: 2247


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


######### ####################### ###########
#................................ ..............
###########......................########## ... ..............#
#..#......#......................#........#....... . #######..............
###..#......#..............#####...#........#..... .....#.....#..............#
#....#(.....#..............#..!#.../........#..........#...../................
##....#(]....#..............#...#...#........#..........#..&..#................#
#.....#.....[#..............#...#...#........#..........#.....# ................#
#.....##.#####..............###/#...##########..........#.....#................#
#................................................. ...x..#######................#
#...<.................................................. .....................>..#
#................................................. .....hhh.....................#
#........###/###.......####........................######r##... ................#
##.......#.....#.......#..#....................... .#.....h.#...................#
#.......#.....#.......#..#........................ #.....h.#...................#
##.....#.._..#.......####........................# .....h.#.................#
#.....#.....#...................................#. ......#
###...#######...... ...................... #########
#................ ....................
################ ################
Meelle'lea St:20 Le: 7 Wi:15 Dx:21 To:25 Ch: 7 Ap: 1 Ma:14 Pe: 8 C
DV/PV: 24/20 H: 93(135) P: 65(65) Exp: 13/226676 D: 9 M: 19990
Invisible Bloated Coward
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Twohanded weapons 5 +4 +6 +1 skilled 158

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 7 +14 +10 +2 skilled 54

Damage caused with your melee weapons:
--------------------------------------
Right hand: +17 bonus to hit, 6d5+18 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 11, +19 bonus to hit, 1d6+14 damage

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 40 (fair) [+1d3]
Bridge building .......... 11 (mediocre) [+3d5] (mr)
Climbing ................. 33 (fair) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 45 (fair) [+1d5]
Food preservation ........ 62 (good) [+1]
Gemology ................. 35 (fair) [+4d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing .................. 64 (good) [+2d4]
Herbalism ................ 53 (good) [+1d3]
Listening ................ 88 (great) [+3d3]
Literacy ................. 96 (superb) [+2d4]
Mining ................... 18 (mediocre) [+3d5]
Music .................... 38 (fair) [+2d4]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 65 (good) [+1]


----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your antennae explore the details of your environment (Ap: -4).
Your mouth has turned into a writhing mass of prehensile tentacles (Dx: +6,
Ap: -15).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1029 stones Carrying capacity: 2250 stones

Head : -
Neck : plain amulet of free action [3s]
Body : crystal chain mail (-1, -3) [-1, +9] [620s]
Girdle : -
Cloak : plain light cloak [+1, +0] [20s]
Right Hand : plain eternium two-handed sword (+18, 6d5+18) [-1, +0][50s]
Left Hand : -
Right Ring : plain ring of ice [1s]
Left Ring : plain ring of ice [1s]
Bracers : -
Gauntlets : plain elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : plain leather boots (+1, +1) [+3, +3] [25s]
Missile Weapon: plain long bow (+2, +2) [30s]
Missiles : plain arrow of darkness (+2, 1d6+3) [2s]
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 267 stones Carrying capacity: 2250 stones

Armor ('[')
strange wrapping [60s]
One-handed weapons ('(')
plain adamantium scimitar (+0, 1d8+6) [28s]
Two-handed weapons ('(')
plain adamantium two-handed sword (+12, 3d5+12) [-1, +0] [70s]
Missiles ('/')
plain rusty penetrating quarrel (+1, 2d6) [2s]
bundle of 21 plain arrows (+0, 1d6+1) [42s]
bundle of 5 plain arrows of thunder (+0, 1d6) [10s]
cursed arrow of darkness (+0, 1d6) [2s]
Wands ('\')
plain rusty wand of teleportation (0 charges) [4s]
plain wand of stunning (3 charges) [3s]
plain cedar wand [3s]
plain stone wand [3s]
blessed wand of acid (0 charges) [4s]
ebony wand [3s]
wand of fireballs (5 charges) [3s]
Potions ('!')
heap of 2 potions of holy water [8s]
heap of 5 potions of extra healing [10s]
Food ('%')
cursed stomafillia herb [2s]
heap of 3 plain stomafillia herbs [6s]
plain spenseweed [2s]
cursed spenseweed [2s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

940 monsters perished under his attacks.

1 ancient dwarf
1 master lich
20 steel golems
1 steel horror

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 51 days, 15 hours, 59 minutes and 43 seconds (19990
turns).
1 companion was killed during his adventures.
Meelle'lea visited 32 places.
His strength score was modified by -1 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +3 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by -2 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 8 years.
He was the champion of the arena.

----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 4 hours, 48 minutes and 11 seconds.

Soirana
02-11-2014, 09:33 PM
Man, did we messed this round.

Let me see
2 dead
2 hostile dwarftowns
1 char blew money for no reason and got cursed another from all artifacts decided to save Moon sickle...

Well, I will need to adopt some of that for my next round too I guess:D

Qui
02-11-2014, 09:51 PM
And the worst part is, looks like we're still getting a corruption. Maybe the stranded elementalist will get no casting, good luck leaving DT then.

SirTheta
02-11-2014, 10:48 PM
The gold thing sucks pretty hard, but we should be able to capitalize on hostile DT to gain some nice exp (maybe 28k from Waldy if I'm recalling correctly). You'll need to pull muscular dwarves downstairs and do step and hack [or something - they hit very hard], but once they're cleared you should have no problems with Waldy w/ our speed (he gets about an extra turn for every 8-ish[?] of ours - should check speed). He's at moderately wounded right now.

SirTheta
02-12-2014, 02:29 AM
A couple other things I forgot about troll mindcrafter (I'll try to coalesce this into one snippet later): we have 3 (maybe 4) undead slaying ammo left on top floor of pyramid. As I recall, none of the mobs are hard (though there is some kind of rust monster and a stone giant). In addition, the four blessed FOO BAR (I think it's FOO BAR..) scrolls are our SOCR. Stash them immediately because we don't have a wp blanket

Soirana
02-12-2014, 03:16 AM
Can we hear how DT ended being hostile? just for sake of posterity [or whatever that english word is]

I did know Qui ended shooting [presumably] some dwarf upstairs in bonus [or charity/grace] turns after hostilizing and luring out [and killing] dwarven elder and trainer cause was still at N-.

Soirana
02-12-2014, 03:20 AM
We also need details - like how long invis gonna last.

prototypeXXsupercool
02-12-2014, 05:53 AM
I am really really impressed! Just reading the posts was super exciting! Good job, guys!!!

btw: I had my so far best ADOM run this weekend. I visited both the mana temple and the TotHK! At least I know what the next mission is about now ;-) I'm also aware of the banshee level... unfortunatly I wasn't spoilert and that's the last new experience I made... :-(

Soirana
02-12-2014, 07:28 AM
Anyone has strong preferences to play specific characters?

For basic reminder:
monk and chaos knight are dead - plays 12k turns - please keep these alive or they might fall out of any chances to do anything.
hobbit and troll has hostile dwarftown and Waldenbrook to deal with. As far as I got it hobbit has most of equipment on other level [don't say it is up level behind waldenbrook]
ratling is all nice and shiny. Well, what do you expect - rat fitting rest of company?;)

I suggest protype taking hobbit - after all char has legit reason to die anyway.

prototypeXXsupercool
02-12-2014, 07:40 AM
I can't take the ck again and if I'd take the monk he would end up with 18k turns played by me... I think that would be too much of a throw back in his development xD

Hobbit, troll or ratling...

e: Looking at my 100% success rate with the hobbit I'm fine with him ;-)

Soirana
02-12-2014, 07:53 AM
I can't take the ck again and if I'd take the monk he would end up with 18k turns played by me... I think that would be too much of a throw back in his development xD

Hobbit, troll or ratling...

e: Looking at my 100% success rate with the hobbit I'm fine with him ;-)
Best luck. I suggest questioning qui on what exactly char has - it apparently has at least has tp wand and healing potions. I do hope hobbit has some other goodies too - well maybe stoma left and spear somewhere near for DV.

Let's see plans:
prototype - hobbit
monk - can't be played by me, infe
chaos knight - can't be played by infe, prototype
troll- not by sirtheta
ratling - can't be played by me.
So monk is for qui or sirtheta and I have to play either troll of chaos knight, while infe is playing ratling or troll. If we keep more chars alive choices would be not so constricted.

Maybe I should ask other way who is really good at dealing with shopkeepers? Getting troll alive might be some challenge.

SirTheta
02-12-2014, 08:19 AM
DT originally became hostile after I killed Thrundarr in one shot using wand of fireballs to obtain amulet of steel. Honestly, I might've been able to do it originally without making DT hostile (though I'd've had to make it hostile to change my alignment later due to turn crunch) - DT does not become hostile if: you try to mind blast Thrundarr and he resists (nor does he) or if he shrugs bolt (Thrundarr does become hostile in this case). Presumably if I'd been thinking better, I would've lured him off-level and killed him there, though it wouldn't have mattered in the long run. I do not know how long blessed potion of invis lasts, but it's been active for 120-140 turns already. First priority will be to kill dwarf to left of char to create space for demented ratling to move into, that's the only way to escape.

I *think* all my notes are below.


first kill = outlaw
N altar in DT (D:9)
Thrundarr dead, DT hostile. We are one square SE of demented ratling and are invisible due to a blessed potion of invis that has been in
effect for 120-140 turns. Waldy is panicking and to NW - can be killed for some tasty exp, but is liable destroy us if he blind rages,
so be VERY careful. First priority will be to kill dwarf to left of char to create space for demented ratling to move into,
then escape up from DT.
something like 5 cats killed

-Pois +Curs - this means we will waste many turns trying to yank last charge from wand, best to avoid.

Holeinthewall - wand of cold in shop[?]. We also have empty wand of cold in inv. pile on D8.
PC is unlocked, but has not been explored otherwise. You should probably go here before TOTHK to get -Acid.
Terinyo is hostile.
VD6 - carrot room

D2 - book shop
D3 - arena - 30 fights done
D4 - has trap room, not on way to stairs
D6 - stable moss / spenseweed; bees in room w/ closed doors
D7 - Big Room - stable morgia,moss + some others
D8 - downstairs contain most of our inv.
D9 - DT
D12 - pool

GY1 - three greater treasure graves have been dug. currently one lich king and one master lich are alive. Exp is not that great (~3k for master lich), so avoid
unless you have another -Conf, -Fire and are desperate for exp.
PL1 - pickaxe/climbing set has not been retrieved and is in usual place.
PL3 - 3-4 uncursed arrows of undead slaying are near top of level. Stairs are top left and are surrounded by a bevel of monsters including a rust monster.
Clearing them should be no problem, but the stairs will shift since we lack ankh.

DFG - left side is currently uncleared; it is quite hard to do so without some source of regen or spense at the moment.

Inv. Notes:
most inv. not on us is on D:8, on downstairs to D:9
ebony wand is wand of digging with 0 charges, be sure to booze it before use. same for wand of cold and wand of teleportation.
This is third priority - getting gold and scumming beggars for booze.
rusty cursed knife is knife of endurance
golden potion is unID'd potion of booze
4 blessed FOO BAR scrolls are mystic SOCR. NUMBER TWO PRIORITY IS TO STASH THEM IMMEDIATELY as we have no waterproof blanket and we WILL need them.
DT shop is free for all now that Waldy is hostile. It contains 2 blessed and 3 cursed si's.
5 potions of extra healing are blessed.
Some extra armor can be found in NDC near downstairs to DFG. It may be worth it to trade in crystal chain mail for the +9PV mithril plate mail there to save
220s now that we have -6 St. There is also an un-ID'd 500s (iron, probably +7PV) plate mail and 240s (mithril, probably +5PV) ring mail there.

Piety notes:
We're pretty fucked with piety. Both the C god and N god are at about -10000 piety which means we're getting a dusting next time we sacrifice at either altar
(and only altar we have is N one - be very careful with it!). You have two options - wear cursed si in missile slot OR find a piece of crappy equipment (in
missile slot just in case) you aren't going to ever use, wear it when sacrificing and get it dusted - negative piety will then fall to level below where you
would get punished.

SirTheta
02-12-2014, 08:53 AM
Apparently lost the post I was making...

I don't think much experience dealing with shopkeeps is needed for troll. (and if it comes to it and infe plays it, he can post VLG/livestream for me/you Soirana [I am usually pretty successful against non-Casino shopkeeps]). Basic idea for escaping DT is kill anything in way ['cept demented ratling], starting with dwarf to left so ratling has space to move. Then proceed around the inn to its right (i.e. get under it) then head west and escape up stairs. There is little chance of encountering Waldy again in this time and if you do, one hit on berserk ['cept you want to be full health since he gets x2 attacks when panicking as I recall] and he should run away again. More experience may be needed if intent is to kill shopkeep, but you definitely don't want to do that right now.

I'm fine w/ monk or CK, whichever. Depending on how hard you think escaping DT on troll will be, I think best options is something like Soirana CK, me monk, duelist Qui, troll infe with potential switches between Qui/infe or Soirana/me/infe trade. I think I'd prefer CK, but we need all the points we can get, so whatever is best for team, let's do :)

Remember to :b before ice bridge - forgetting this could be fatal.

Qui
02-12-2014, 08:54 AM
Well if prototype's gonna play the hobbit, I'll try to write "how would I unfuck it" guide a bit later. Perfectly doable I think. So don't play yet ;)

infe
02-12-2014, 09:02 AM
I'd like to play Troll. Imo its not that bad situation and i think that ill be able to solve it. Troll is cursed but he isnt doomed?

SirTheta
02-12-2014, 09:03 AM
I'd like to play Troll. Imo its not that bad situation and i think that ill be able to solve it. Troll is cursed but he isnt doomed?This is correct.

Soirana
02-12-2014, 09:57 AM
One area I do not have expertise is shopkeeper killing.

I am simply afraid it can kill our chars in one round. Neither cursed troll [keep in mind we do not have fate smile and ankh to compenstae which normall makes cursed status not a big deal] nor naked hurthling are inspiring survivors in my eyes.



prototype - hobbit
monk - can't be played by me, infe
chaos knight - can't be played by infe, prototype
troll- not by sirtheta
ratling - can't be played by me.
So monk is for qui or sirtheta and I have to play either troll of chaos knight, while infe is playing ratling or troll.

If we put infe on troll, I sorta have to play chaos knight since both ratling and monk are my saves and two other characters are taken. that leaves ratling and monk to decide between sirtheta and qui.

That's okay I am familiar with chaos knights and won't get too worry about teleportitis.

Okay, now anyone know anything about how disablers work/don't work on our two targets in p20? I assume skeleton king is undead so most stuff is out, right?

SirTheta
02-12-2014, 10:08 AM
You'll have to monster memory the shopkeep, but I had no problem getting him to moderately wounded/panicking while using only one POEH (rest were used while I was running away from him/other dwarves; he only hit me once since he apparently does not see invis...). Really the only plan here is to hit him again until he panics while healing up (since we aren't faster than him). Secondary option is the arrows of darkness I brought along just for this purpose - hope for a hit and blinding if you see him approach, then run away. Arrow of thunder will require more luck since you have to both hit and roll the opponent getting stunned. This only comes into play if he comes at you though; we have a pretty good chance of this not happening, I think - he's unlikely to heal up too quickly.

I do not know about disablers for snake or skeletal king - I always use cure poison on the former and don't use them on the latter.

Qui
02-12-2014, 10:21 AM
OK, so the hobbit...

First, why is it so messed up?
1) burden corruption - I left most of the stuff on level above so I could lug around Big Punch
2) alignment fell too slowly, luring dwarves to stairs was too slow

Current problem:
stranded in Ogre Cave with limited eq. PV:4 hurts the most.
DT is hostile, quite a few muscular dwarves around the stairs

What to do?
1) go to stairs, pick up everything
light potion should be extra healing, there's a lot of them. One stack is blessed.
bronze wand is teleport
one of the scrolls should be familiar summoming but it will be useful later

2) enter DT, try to get downstairs
stay on Coward
muscular dwarves hit hard, but die easy. One Burning Hands per dwarf is enough.
if badly hurt, drink a potion. DON'T pray.
don't get yourself surrounded. Wand of tele is a last resort, as a random tele can save you, but also kill you.
going back to OC to recover PP is an option
priority is to descend, nothing else matters
map (http://www.adomgb.info/adomgb-2-5-pic.html)
EDIT: there's a nice 1 square wide corridor below the inn. If you get there, you can't get surrounded. And can bolt excess dwarves.

3) suit up
below DT right outside the dark room you'll enter is a mithril armor with +7PV, that should be useful (hopefully that level, not the one below). Take climbing set too.
On that or next level (should have made more notes, sorry) is an N altar. And locked up bees. And an unidentified hidden tension room. EDIT: Probably don't mess with the altar right now. Just suit up, heal up, recover PP and try to run back.

4) And back through DT.
That's the hard part, cause upstairs is next to an undamaged shopkeeper.

Proceed through the bottom of the map I'd say, cause you'll have it partially cleared already. If faced with multiple dwarves and worried bout being surrounded, retreat to the corridor. Or even back to OC to recover.

With the shopkeeper, I'd say Coward and run, do not engage. With full HP, 11PV and potions you should make it. Maybe circle outside the altar room and keep next to the west wall to limit the time he sees you. (Can a shopkeeper be teleported away by wand?)
On the stairs above is the rest of our eq, should have a spear, shield, helmet and so on. And the goddamn scythe I forgot :(. If you get there, you're golden. Bulky girdle is GoGS, wear that.

5) And go back to Barbarian's Glade, pick up the rest of stuff I left there because of corruption. Maybe bless a ?oIdentify and ident all the stuff, quite a lot unided things. And post log.

Soirana
02-12-2014, 10:22 AM
I think - he's unlikely to heal up too quickly.

Not sure - I seriously do not like some mob behaviour in p20 - looks like they do change mind about running away in few turns. Well, anyway I ams ure once you hit him he does "see" troll now.

Soirana
02-12-2014, 10:29 AM
OK, so the hobbit...

3) suit up
below DT right outside the dark room you'll enter is a mithril armor with +7PV, that should be useful (hopefully that level, not the one below). Take climbing set too.
On that or next level (should have made more notes, sorry) is an N altar. And locked up bees. And an unidentified hidden tension room. Now I would suggest converting to N and saccing some gold for emergency (we have like 8k in OC stash) prayers before going up again. With L16 char that fell from L to CN would there be any problems to go back to N saccing 1gp at a time? Or maybe just embrace being C and convert altar? Not a piety expert here, sorry.

4) And back through DT.

One major proble I see is that as soon as you start 4 you will be C very soon so no point of building N piety.

I think it is better use money to convert altar to sack stuff on it. All the fun with chaotic altars applies naturally.

Qui
02-12-2014, 10:53 AM
Good point. So either leave the altar alone, just grab armour and try DT run, or convert altar to C (I think 3000 gold should do, right?) and sac some bees maybe before returning. Just beware, if an intelligent (in a manner of speaking) C mob (like a goblin or kobold or sth) sees you standing at C altar, it WILL sacrifice YOU.

Soirana
02-12-2014, 11:06 AM
Since I am not type of guy who waits untill it is an hour to deadline I decided to start playing that GECK thing.

In short news - it is turn 11846 and I got CONTROL. Had to kill just 52 blinkies and there is bunch of them left.

Will have to play carefully. I take control over point any day.

SirTheta
02-12-2014, 11:25 AM
Big, big note for the Hobbit: the N god WILL dust your equipment if you sacrifice to him. Equip an artifact in missile slot if you want to convert. (Honestly, not sure you should try building up piety what-with having blessed POEH). (Every time you change alignment, old god will dust eq. on next sacrifice unless piety has decayed to point where he curses your inv.)

Wow, that's awesome Soirana.

edit: I'll take the monk, I guess, unless Qui has a strong preference.

prototypeXXsupercool
02-12-2014, 11:30 AM
Since I am not type of guy who waits untill it is an hour to deadline I decided to start playing that GECK thing.

Since I am not the type of guy who waits around either, I already started to play the hobbit, before any piece of advice was posted. DT was already hostile and I thought that's a good time to take my revenge on Ruun...


naaaaa, just kidding, I'm still at work and haven't played yet ;-)

Thanks for the advice so far! I really hope that I can pull this one off! I think first I'll see if I'm able to get to the downstairs or not. If I succeed I'll stop and see what to do next. One step after another!
One question: On my way to the downstairs, should I try to outrun those dwarfs or kill everyone that gets on direct contact to me with burning hands?

Qui
02-12-2014, 11:38 AM
Edited my guide a bit, read again ;).

With dwarves, you gotta kill most I guess. Each one killed is one less to avoid when you go back. Most importantly, dont get surrounded. Use the corridor to funnel them to your burning hands if needed :). Or bolt if they line up nicely.

Soirana
02-12-2014, 01:14 PM
Edited my guide a bit, read again ;).

With dwarves, you gotta kill most I guess. Each one killed is one less to avoid when you go back. Most importantly, dont get surrounded. Use the corridor to funnel them to your burning hands if needed :). Or bolt if they line up nicely.

just get behind in and vlast them. Muscular ones are not shruggers, sadly they count as sumonned ones for sacrificing.

Soirana
02-12-2014, 03:47 PM
Just to check cause character has ~1k turns leftover.
Is anything non in list below that is recommended to do as CK while neutral:
A) talk to mystic [did not got scrolls]
B) cash in chaos corpses [black druid - done]
C) do as much quests as possible - done all dwarven quests - also removed priest with demon
[in case we want do something with altar]

Stock on ratling food maybe? GECK has been eating lizards at alarming rate honestly, but lizards are out of stock at moment.

SirTheta
02-12-2014, 04:03 PM
Ratling food is the big one. The only thing other thing we'd want to do while neutral is talk to EG, but we can't do that until we're past TOEF, which is currently out [and not doable in 1k turns..]

Soirana
02-12-2014, 04:08 PM
Ratling food is the big one. The only thing other thing we'd want to do while neutral is talk to EG, but we can't do that until we're past TOEF, which is currently out [and not doable in 1k turns..]

So bats are worth it?

Qui
02-12-2014, 04:12 PM
Bats are better than nothing, and not horribly expensive. I'd say better to buy than to regret not buying later.

SirTheta: So you're taking the monk, yes? So I'm doing the rat again, then. Will start later today maybe.

SirTheta
02-12-2014, 04:17 PM
I personally never buy bats, but if our hunger rate is a problem, we may have to resort to it. You'd know better than I. You *could* wait for a bunch of turns on the level in hopes of restocking and just take bats if they don't restock in time, but I have no idea on usual restocking timespan, so could be a waste.

Yeah, sure, Qui. I will try to start Friday evening/Saturday, I've got a huge paper due on Friday, so you may not see me on the boards until then.

Soirana
02-12-2014, 04:31 PM
I personally never buy bats, but if our hunger rate is a problem, we may have to resort to it. You'd know better than I. You *could* wait for a bunch of turns on the level in hopes of restocking and just take bats if they don't restock in time, but I have no idea on usual restocking timespan, so could be a waste.

Yeah, sure, Qui. I will try to start Friday evening/Saturday, I've got a huge paper due on Friday, so you may not see me on the boards until then.

Food problem is mostly cause I've spent about half turns under cloak of invisibility... I guess I spend some 500ish turns fighting in arena and recheck options.

prototypeXXsupercool
02-12-2014, 06:18 PM
------------------------------------------------------------------------------
Screenshot
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###############
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#..#......#......................#.......
###..#......#..............#####...#....... #..........# #..............#
#....#......#..............#..!#.../....... #..........# /................#
##....#......#..............#...#...#...... #..........# #................#
#.....#.....[#..............#...#...#...... #..........# #................#
#.....##/#####..............###/#...##########..........# #................#
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##.......#.....#.......# #........................# .....#...................#
#.......#.....#.......# #........................# ....#...................#
###.....#.._..#.......####................/.......# .....#.................###
#.....#.....#...........................>.......# ...#.................#
###...#######...............................$...## #######...............###
#.. ...........................@@..................... ..........#
################################################## ##########
Congwen St:17 Le:20 Wi:17 Dx:24 To:26 Ch: 9 Ap: 9 Ma:19 Pe:13 CN
DV/PV: 31/14 H: 109(188) P: 97(117) Exp: 16/171987 D: 11 Sp: 112
Coward
------------------------------------------------------------------------------


I'm on my way to the upstairs after picking up the armor and climbing set and recovering hp on the level below. Burning hands and bolts worked really well against those dwarfs, but all of a sudden Waldenbrook appeared from the east. Had to torch another dwarf while he came closer but there is no way to outrun him anyway, this cunt got a average speed of 161. Tried to turn him into a dwarfen torch and as a reaction he crit hit me to 1 hp... drank a poition and got beaten down to 109 hp straight away, so I decided that it's best not to make another decission on my own.

Should I teleport away or try to kill him by drinking a potion in one turn, burning hands the next, potion, burning hands, potion ... just played 347 turn... would be awesome if I don't die so early ...

infe
02-12-2014, 06:31 PM
dont kill him - it would makes you doomed. what is his current hp?

Qui
02-12-2014, 06:34 PM
Well... I'd say tele away and hope for the best, but let's wait for more qualified opinions...

prototypeXXsupercool
02-12-2014, 06:42 PM
I think he is moderatly wounded. I'm a bit afraid to start the game and take a look. Don't want to miss the "l" and just attack him or some other stupid shit ^^

Soirana
02-12-2014, 06:51 PM
i say teleport away if he gets closing again use improved fireball on him.

Does chaotic chars get doomed by killing shopkeeper?

But again I am not expert on question...

Soirana
02-12-2014, 06:56 PM
And we have our first success



------------------------------------------------------------------------------
Screenshot
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#### ################
.... ..... .................
########........ .....##########..................
..#.(.([\#......... ......#........#..........#######
##..#!??[(?#..............#####...#........#..........# #.... .......#
#....#?[[.[/#..............#..!#.../........#..........# /................#
##....#[}[[(*#..............#...#...#........#..........# #................#
#.....#...}?(#..............#...#...#........#.... ......# #................#
#.....##/#####..............###/#...##########..........# #................#
#................................................. ......#######................#
#...@............................................. ..........................>..#
#................................................. .............................#
#........###+###.......####....................... .######/##...................#
##.......#}$...#.......#..#....................... .# ......#...................#
#...h...#.....#.......#..#........................ # ......#...................#
###.....#.._..#.......####........................ # .....#.................###
#.....#.....#...........................>.......# .....#.................#
###...#######...................................# ####... .......
#...........................................
############################################
GECK St:14 Le:10 Wi:11 Dx:12 To: 7 Ch: 1 Ap: 1 Ma:18 Pe:11 NC
DV/PV: 79/6 H: 113(113) P: 63(63) Exp: 15/163800 D: 11 M: 22720
Satiated Strained Coward


Axes 8 +6 +5 +2 excellent 660
Pole arms 8 +8 +4 +8 excellent 365


Bows 6 +12 +9 +2 skilled 106
Crossbows 0 +0 +0 +0 unskilled 7

Shields 8 +16 excellent 720


Damage caused with your melee weapons:
--------------------------------------
Right hand: +11 bonus to hit, 2d8+6 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 4, base range: 13, +18 bonus to hit, 1d6+11 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 99 (superb) [+2d4]
Backstabbing ............. 60 (good) [+3d5]
Climbing ................. 31 (fair) [+4d4]
Dodge .................... 67 (good) [+1d5]
Find weakness ............100 (superb) [+1d5]
First aid ................ 46 (fair) [+2d4]
Haggling ................. 16 (mediocre) [+3d4]
Listening ................ 80 (great) [+1d3]
Literacy ................. 45 (fair) [+1d3]
Pick pockets ............. 1 (poor) [+3d4]
Stealth .................. 61 (good) [+1d3]
Two weapon combat ........ 5 (poor) [+4d5]


----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
Your close attunement to corrupted astral space allows teleportation.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1814 stones Carrying capacity: 1400 stones

Head : rusty horned helmet [+1, +1] [100s]
Neck : cursed ankh [3s]
Body : ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : metal girdle [+0, +1] [25s]
Cloak : hooded cloak (+1, +1) [+1, +0] [40s]
Right Hand : blessed eternium spear (+4, 2d8+8) [25s]
Left Hand : rusty large shield (-1) [+8, +1] [120s]
Right Ring : uncursed mithril ring [1s]
Left Ring : -
Bracers : -
Gauntlets : -
Boots : blessed seven league boots [+1, +0] [30s]
Missile Weapon: uncursed short bow of accuracy (+6, +0) [20s]
Missiles : bundle of 4 uncursed adamantium arrows (+2, 1d6+6) [4s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1386 stones Carrying capacity: 1400 stones

Gauntlets ('[')
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [30s]
elemental gauntlets (-1, +0) [+0, +3] [10s]
gloves [6s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Boots ('[')
leather boots [25s]
Necklaces (''')
blessed opal amulet [3s]
cursed iron amulet [3s]
blessed leather amulet [2s]
uncursed amber amulet [3s]
uncursed black torc [3s]
One-handed weapons ('(')
uncursed battle axe of mayhem (+0, 3d6+8) [70s]
stone spear [120s]
heap of 2 uncursed pick axes [150s]
uncursed golden gladius [30s]
Missile weapons ('}')
uncursed short bow (+1, +3) [20s]
uncursed sling [3s]
Missiles ('/')
bundle of 4 uncursed quarrels of jelly slaying (+3, 2d6+3) [16s]
uncursed arrow of hunting (+0, 1d6+1) [2s]
bundle of 2 uncursed penetrating arrows (+0, 1d6) [4s]
bundle of 10 uncursed arrows (+0, 1d6) [20s]
uncursed arrow of slaying (+0, 1d6) [2s]
bundle of 2 uncursed arrows of hunting (+0, 1d6) [4s]
bundle of 2 cursed arrows of hunting (+0, 1d6+1) [4s]
uncursed arrow of thunder (+0, 1d6) [2s]
uncursed arrow of darkness (+0, 1d6) [2s]
bundle of 2 uncursed balanced arrows (+4, 1d6) [4s]
blessed arrow of slaying (+0, 1d6) [2s]
uncursed unerring arrow of hunting (+0, 1d6) [2s]
bundle of 3 uncursed unerring arrows (+0, 1d6) [6s]
uncursed arrow of thunder (+0, 1d6+2) [2s]
uncursed penetrating arrow of thunder (+0, 1d6) [2s]
bundle of 2 uncursed arrows of thunder (+2, 1d6) [4s]
cursed griffon-feathered arrow (+0, 1d6) [2s]
uncursed arrow of targeting (+6, 1d6+1) [2s]
cursed arrow [2s]
uncursed arrow [2s]
Tools (']')
uncursed blanket [10s]
wooden stick [30s]
uncursed blanket [10s]
heap of 2 uncursed torches [20s]
heap of 2 uncursed bandages [4s]
heap of 2 uncursed blankets [20s]
heap of 2 uncursed strange items [20s]
blessed round key [1s]
blessed strange item [10s]
heap of 8 blessed bandages [16s]
blessed blanket [10s]
blessed blanket [10s]
strange item [10s]
Rings ('=')
uncursed vibrating ring [1s]
uncursed ring of gain attribute {Pe+1} [1s]
uncursed wooden ring [1s]
uncursed electrum ring [1s]
blessed marble ring [1s]
blessed electrum ring [1s]
ring of the High Kings [+2, +3] [1s]
blessed wooden ring [1s]
Wands ('\')
uncursed wand of door creation (1 charge) [3s]
uncursed wand of monster creation (3 charges) [3s]
uncursed twisted wand [3s]
cursed wand of door creation [3s]
cursed wand of cold (0 charges) [4s]
uncursed wand of door creation [3s]
uncursed tin wand [3s]
uncursed wooden wand [3s]
uncursed marble wand [3s]
blessed marble wand [3s]
uncursed purple wand [3s]
uncursed twisted wand [3s]
Potions ('!')
uncursed shiny potion [4s]
heap of 4 potions of holy water [16s]
uncursed mottled potion [2s]
heap of 2 uncursed viscous potions [4s]
uncursed white potion [2s]
blessed dull potion [4s]
blessed golden potion [4s]
uncursed sparkling potion [4s]
blessed mottled potion [2s]
blessed light cyan potion [2s]
uncursed orange potion [4s]
blessed sparkling potion [4s]
heap of 7 blessed clear potions [14s]
blessed sulphuric potion [2s]
heap of 5 uncursed clear potions [10s]
uncursed dull potion [4s]
uncursed blue potion [2s]
sparkling potion [4s]
Scrolls ('?')
heap of 2 uncursed scrolls of power [4s]
cursed scroll labeled "YIKES" [2s]
blessed scroll labeled "CHUTZPAH" [2s]
Food ('%')
heap of 8 cursed strange herbs [16s]
heap of 8 cursed strange herbs [16s]
heap of 22 cursed strange herbs [44s]
heap of 6 cursed curaria mancox herbs [12s]
heap of 3 cursed strange herbs [6s]
cursed strange herb [2s]
cursed lump of beeswax [5s]
heap of 22 uncursed cooked lizards [66s]
cursed strange herb [2s]
heap of 5 cursed strange herbs [10s]
heap of 4 cursed stomafillia herbs [8s]
heap of 6 cursed strange herbs [12s]
heap of 30 fried bats [90s]
heap of 25 fried bats [75s]
Valuables ('$')
11368 gold pieces [113s]
Gems ('*')
uncursed brown gem [1s]
uncursed white gem [1s]
uncursed green gem [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

1358 monsters perished under his attacks.

The following monsters were vanquished:
1 ankheg
3 assassins
5 bandits
53 barbarians
16 barbarian leaders
3 berserkers
2 berserker lords
2 big dogs
1 black druid
10 black hurthlings
1 black wizard
59 blink dogs
1 bone golem
2 brown worms
6 bugbears
2 carrion crawlers
2 cave bears
13 cave fishers
3 cave lions
11 cave lizards
3 cave tigers
1 caveman
3 chaos brothers
3 chaos lizards
2 chaos plague bearers
2 chaos rats
8 chaos servants
6 claw bugs
3 clay statues
4 corpse fiends
1 cutpurse
1 cyclops
2 dark elven priestesses
4 dark elven warriors
5 dark elven wizards
1 dark orc
3 dire wolves
3 displacer beasts
4 doppelgangers
1 doppelganger lord
1 dwarven chaos knight
1 ettin
1 eye of destruction
8 fire beetles
1 fire drake
3 fire lizards
2 flesh golems
1 floating eye
1 fomorian giant
1 gargantuan rat
2 gargoyles
1 gelatinous cube
2 ghosts
1 ghost bat
35 ghuls
4 giant ant warriors
4 giant ant workers
8 giant bats
1 giant bee queen
47 giant bee warriors
4 giant bee workers
3 giant centipedes
7 giant frogs
5 giant lizards
26 giant rats
5 giant spiders
19 gnolls
3 gnoll chieftains
25 goblins
2 goblin berserkers
4 goblin chieftains
14 goblin rockthrowers
11 goblin slavemasters
3 gray oozes
1 greater daemon
1 green blob
2 green hags
4 green slimes
2 gremlins
3 griffons
5 harpies
7 hell hounds
2 hill orcs
1 hill orc sergeant
6 hippogriffs
40 hobgoblins
11 hobgoblin chiefs
9 hobgoblin leaders
3 homunculi
13 huge bats
55 hyenas
3 imps
1 invisible stalker
16 jackals
3 jackal demons
1 jackalwere
1 karmic lizard
12 kobolds
3 kobold chieftains
1 kobold shaman
9 large bats
46 large dogs
22 large gnolls
4 large jackals
9 large kobolds
7 large orcs
1 large rust monster
73 large spiders
3 leucrottas
1 lightning lizard
1 lightning vortex
15 lizard men
3 margoyles
1 master necromancer
1 master swordsman
3 mimics
2 minotaurs
2 mist wolves
1 mugger
12 mummies
1 mummy lord
3 necromancers
1 ochre jelly
42 ogres
2 ogre lords
3 ogre magi
35 orcs
1 orc butcher
4 orc chieftains
4 orc scorchers
4 outlaws
5 owlbears
19 pit vipers
1 pixie archer
1 purple worm
1 quasit
8 rabid dogs
4 raiders
32 rats
9 ratling archers
4 ratling fencers
3 ratling thieves
1 ratling warrior
1 red worm
1 rust monster
33 shadows
3 shadow centipedes
1 shadow troll
2 silver wolves
4 skeletal warriors
53 skeletons
1 slow shadow
7 spectres
1 steel golem
2 stone golems
1 stone snake
1 stone statue
6 swordsmen
11 tarantulas
1 troll berserker
1 undead chaos dwarven berserker
1 viper
5 wererats
1 werewolf
28 wights
1 wild cat
12 wolves
1 wraith
1 yellow ooze
63 zombies



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 36 days, 5 hours, 7 minutes and 35 seconds (22720
turns).
GECK visited 51 places.
His strength score was modified by +1 during his career.
His dexterity score was modified by +1 during his career.
His charisma score was modified by +1 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by -2 during his career.
He was the champion of the arena.



Will write up more prominent events at some point later.

prototypeXXsupercool
02-12-2014, 07:02 PM
Got teleported to the east close to the forge and tried to break through to north, but as I reached the shop that bloody shopkeeper turned up again. Before he reached me I used the last charge of teleportation and found myself right infront of the church. By the time I reached the stairs Waldy was already behind me again, but missed me by 2 second!

Ufff, what a start. I'm on my way to pick up the rest of the equipment and than wait for further plans :-)

Soirana
02-12-2014, 07:09 PM
Got teleported to the east close to the forge and tried to break through to north, but as I reached the shop that bloody shopkeeper turned up again. Before he reached me I used the last charge of teleportation and found myself right infront of the church. By the time I reached the stairs Waldy was already behind me again, but missed me by 2 second!

Ufff, what a start. I'm on my way to pick up the rest of the equipment and than wait for further plans :-)

Afraid plans involve crossing DT again. Improved fireball would have been better than second teleport.

I think generic plan is use scroll of fam summning in Dwarven Halls and use resulting criter to kill Snake. Rather easy assuming one avoids getting in ugly details.

Qui
02-13-2014, 02:12 PM
So I read about our rat, looks like Soirana did everything there's to do. I guess I should get the ring and try to crown him, then. Looks like there's enough booze to get wand up to the freezing task.

Few questions:
Will N god destroy my eq when I sac to get back to N? Wearing only artifacts should prevent trouble, right?
Do the crowning first, or go for the ring first? As I see it, blessing and the crowning gift will improve survival odds. Then again, better save than sorry with turncount. Also, ToTHK might yield quest monster, if so, quests 2 and 3 would become available.

Also, so far I don't see any tricks in the inventory to help with the skeleton. If nothing crops up, brute force I guess...

Soirana
02-13-2014, 02:56 PM
So I read about our rat, looks like Soirana did everything there's to do. I guess I should get the ring and try to crown him, then. Looks like there's enough booze to get wand up to the freezing task.

Few questions:
Will N god destroy my eq when I sac to get back to N? Wearing only artifacts should prevent trouble, right?
Do the crowning first, or go for the ring first? As I see it, blessing and the crowning gift will improve survival odds. Then again, better save than sorry with turncount. Also, ToTHK might yield quest monster, if so, quests 2 and 3 would become available.

Also, so far I don't see any tricks in the inventory to help with the skeleton. If nothing crops up, brute force I guess...

I have not talked to elder - aka cashed in griffyard. Some good healing pots should come out of this action.

In my opinion you should be save enough to convert without consequences.

Now the question is should you do that cause that conflicts with booze farming.
Another problem is allignment - getting to N= - could get amulet of order but neck is blocked and we have shortage of water on that character.

As trick go...

JellySlayer
02-13-2014, 03:04 PM
I have not talked to elder - aka cashed in griffyard. Some good healing pots should come out of this action.

In my opinion you should be save enough to convert without consequences.

Now the question is should you do that cause that conflicts with booze farming.
Another problem is allignment - getting to N= - could get amulet of order but neck is blocked and we have shortage of water on that character.

As trick go...

Neck is not blocked. This character has vegetarian corruption.

SirTheta
02-13-2014, 03:06 PM
Assuming Soirana only recently converted to C from N, you'll have your equipment dusted. Always wield an si (or non-stacking missile weapon, then si) in missile slot when converting back to an alignment you've previously left, and only have gold pieces in your inventory.

Soirana
02-13-2014, 03:11 PM
Assuming Soirana only recently converted to C from N, you'll have your equipment dusted. Always wield an si (or non-stacking missile weapon, then si) in missile slot when converting back to an alignment you've previously left, and only have gold pieces in your inventory.

that depends on where your standing with god was prior conversion. Mine was high enough to prevent dusting nonsense I think.
Being safe of course would not hurt.


Neck is not blocked. This character has vegetarian corruption.

get your pathetic ass out of our thread.

Ankh is cursed. We short on uncursing now so for now it is good as blocked as holy water has to go on stoma. [i think so]

SirTheta
02-13-2014, 03:38 PM
True, if you had pretty good standing you won't get dusted/cursed. I didn't read that far back :) I've been burned a lot, so I tend to be very shy when converting back on altars. (Actually, now that I think about it, the N god on our troll mindcrafter shouldn't be too mad...might even still be at very pleased level when we convert back..).

SirTheta
02-13-2014, 08:19 PM
Okay, instead of doing paper I decided to play some ADOM (story of my life right here). Bollock is doing well (3047 turns in). I killed some more golems with our slaying/penetrating to level quickly. Unfortunately, it was all destroyed before I finished our fifth golem. Thankfully he was critically wounded though, because on the way out some wolves appeared out of nowhere. Luckily, I was close to end of corridor, closed doors and turned around to deal with steel golem (two prayers, ground rumbles, and some criticals later, he was done for). As it turns out, my next foe was a werewolf lord (!, Thrundarr quest monster). I thought I was toast, but some well placed arrows got him to moderately wounded and he could barely touch me on defensive. In the middle of the fight a blink dog (!!) showed up and was still alive when I cleared the summons (!!!), so I arrowed past him for some summons. After clearing them out, I was at NL (the better to feast on mystic reward, esp. if this iron wand is TP). I had three rotten corpses, one of which I ate and two of which made it all the way to Munxip's (!!!!), so we can poolsip before crowning with impunity. Also took out undead dwarven chaos berserker to get to xl 13 and I'm in the middle of doing the Pyramid. All in all, stars have really aligned for this character. Kinda unfortunate not to have slaying ammo for Rehetep, but I don't imagine that being actual problem w/ our equip.


------------------------------------------------------------------------------
Screenshot
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#######
#### #^^^^^#
..##.######.###^#####
#....#....^^.##^#...#
####.####.####.###^..@.#
#....^.....# #.# ###...#
###.########.# ### #####
####.^...... ....
#....>.###. .###
#.##...# ..
##### .







Bollock St:22 Le:17 Wi:17 Dx:15 To:17 Ch: 6 Ap:11 Ma:11 Pe:16 NL
DV/PV: 30/20 H: 115(115) P: 40(40) Exp: 13/104610 PL2 M: 14863
Satiated
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 7 +5 +3 +2 skilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 6 +12 +9 +2 skilled 104

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 383

Damage caused with your melee weapons:
--------------------------------------
Right hand: +30 bonus to hit, 2d6+20 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 10, base range: 11, +24 bonus to hit, 1d6+18 damage

----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Frost Bolt: 16, 22pp (Effectivity: +0)

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............ 85 (great) [+2d4]
Athletics ............ 89 (great) [+2d4]
Climbing ............. 32 (fair) [+3d3]
Concentration ........ 58 (good) [+4d4]
Detect traps ......... 61 (good) [+2d4]
Dodge ................ 34 (fair) [+3d5]
Find weakness ........ 80 (great) [+1d3]
First aid ............ 38 (fair) [+4d5]
Haggling ............. 18 (mediocre) [+4d4]
Healing ..............100 (superb) [+2d4]
Listening ............ 60 (good) [+3d4]
Literacy ............. 72 (great) [+2d4]
Metallurgy ........... 23 (mediocre) [+3d4]
Mining ............... 68 (good) [+1]
Smithing ............. 25 (mediocre) [+3d4]
Stealth .............. 75 (great) [+3d3]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1714 stones Carrying capacity: 2700 stones

Head : -
Neck : amulet of protection +2 [3s]
Body : thick furs (-1, -1) [+0, +5] [300s]
Girdle : eternium girdle [+0, +5] [12s]
Cloak : -
Right Hand : blessed eternium rapier (+0, 2d6+8) [+1, +1] [20s]
Left Hand : medium crystal shield [+9, +4] [160s]
Right Ring : -
Left Ring : -
Bracers : bracers of defense [+2, +0] [10s]
Gauntlets : thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : -
Missile Weapon: long bow (+2, +4) [30s]
Missiles : bundle of 10 arrows (+0, 1d6) [20s]
Tool : -

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1144 stones Carrying capacity: 2700 stones

Gauntlets ('[')
gloves [+0, +0] [6s]
Necklaces (''')
plain pearl necklace [2s]
pearl necklace [2s]
One-handed weapons ('(')
short sword [24s]
Missile weapons ('}')
sling (+1, +1) [3s]
short bow [20s]
heap of 2 short bows [40s]
Missiles ('/')
arrow of thunder (+2, 1d6) [2s]
bundle of 20 arrows (+0, 1d6) [40s]
bundle of 3 arrows of hunting (+0, 1d6) [6s]
arrow of darkness (+0, 1d6) [2s]
bundle of 28 arrows [56s]
unerring arrow (+0, 1d6) [2s]
arrow of darkness (+0, 1d6+1) [2s]
bundle of 161 arrows (+0, 1d6) [322s]
arrow of darkness (+0, 1d6) [2s]
bundle of 2 arrows of thunder (+0, 1d6) [4s]
arrow of darkness (+3, 1d6) [2s]
arrow of thunder (+0, 1d6-2) [2s]
arrow of thunder (+0, 1d6) [2s]
arrow of hunting (+1, 1d6) [2s]
arrow of hunting (+0, 1d6+3) [2s]
arrow of hunting (+0, 1d6+2) [2s]
heap of 3 rocks [15s]
heap of 6 rocks [30s]
Tools (']')
cursed blanket [10s]
plain thieves picks [5s]
plain si [10s]
blessed holy symbol [5s]
heap of 16 sis [160s]
heap of 5 sis [50s]
heap of 4 sis [40s]
torch [10s]
Rings ('=')
rusty electrum ring [1s]
nograin ring [1s]
onyx ring [1s]
Wands ('\')
plain wand of cold (0 charges) [4s]
plain iron wand [4s]
plain wand of door creation (4 charges) [3s]
Potions ('!')
plain blazing potion [4s]
plain magenta potion [4s]
plain translucent potion [4s]
blessed dull potion [2s]
plain potion of raw mana [2s]
plain potion of carrot juice [4s]
heap of 2 potions of holy water [8s]
plain clear potion [4s]
magenta potion [4s]
clotted potion [4s]
glowing potion [4s]
smelly potion [4s]
bright potion [2s]
potion of boost perception [2s]
light magenta potion [2s]
Scrolls ('?')
scroll labeled "ABABILA" [2s]
papyrus scroll [2s]
Food ('%')
heap of 5 blessed cooked lizards [15s]
heap of 6 cursed strange herbs [12s]
heap of 2 cursed strange herbs [4s]
heap of 2 cursed strange herbs [4s]
heap of 8 cursed strange herbs [16s]
heap of 2 cursed strange herbs [4s]
blessed lump of beeswax [5s]
strange herb [2s]
jackal corpse [60s]
Valuables ('$')
6746 gold pieces [67s]
Gems ('*')
blue gem [1s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

40 blink dogs
5 steel golems
1 undead chaos dwarven berserker
1 werewolf lord

infe
02-13-2014, 08:56 PM
SirTheta watch out for water traps - blanket that was on dwarf is just plain one so no water and fire protection for inventory.

SirTheta
02-13-2014, 10:50 PM
Done. (12018 turns). Actually wound up using ogre magus to freeze a bunch of the lake (was almost a mistake considering how close I cut this in turns...). Thrundarr quests through arena are done.

edit: probably most important note (oops) is that there is an annihilator on DH:2. I managed to outmaneuver it to complete Thrundarr's quest, but try not to get our sweet, sweet equip nuked. Use arrows, only spend two turns by it [once to DH:1, once to D:13, etc.] remember that it only destroys worn equip, so you can unequip the rapier/shield if necessary.

Things for next player to do: sell all crap to Waldy for $$$$$$. recharge \Tele. STAY N and get rewards for arena quest from Thrundarr. The shield is very nice, but we really need a goddamn waterproof blanket (and monks get blanket set as I recall). Possibly* turn in gladius for tactics, then do fifth Thrundarr quest (pepper the bastard with arrows, you're way faster, don't let him drain your stats or get in a straight line and let him fire breath you). Also, eat 2 morgia, I was too lax about doing that, and deposit our gold in ogre cave so it isn't stolen by a ratling thief on the next mission.

We have stashes on D1 (rusty climbing set - don't use or you could fall while climbing [and probably die]), D2 (bunch of small stacks of arrows w/o good affixes), D4 (scrolls are above down stairs, includes uncursed scroll of ID). I blessed our only uncursing scroll and used it in preparation for converting back to L and building piety [our equipment will def. be dusted, so convert with no inv./eq. except for gp and si in missile slot].

I'm unsure on the benefits of crowning N or L (I mostly don't bother with L crowning, takes too much work), but I got the amulet of order so we can at least crown L if we want to. Crowning N would obviously require a N altar that we may or may not have.

*We may want to consider keeping the gladius around and not crowning in case a later mission (ahem, sneaking suspicion it's the next one) involves the stone circle.

D:4 herbs - moss/spense + alraunia/stoma. VERY IMPORTANT: do NOT pick spense or alraunia unless you're absolutely sure you aren't going to destroy the plant (I can write a short guide to harvesting herbs w/o Herbalism if necessary). Destroying a spense or alraunia bush will destroy the set-up.
UC:2 or something - there's a stable patch of stoma/pep here. Probably not worth getting.
DH:1 and DH:2 have stairs in very next room [seriously, this guy is blessed]. Use \door creation to create a door on DH:1 to left side of room -- you'll see it when you dive.

Inv. notes:
speckled potion = potion of booze

New intrinsics:
+TCtrl. 2 rotten blink dog corpses are available at Munxip's.

Save: 2253


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------




########## ........ ....#
#..#......#............... ....#.. #..........# #.... .......#
###..#......#..............#####...#. #..........# .#..............###
#....#......#..............#..!#.../ #..........# /................#
##....#......#..............#...#...# #..........# #................#
#....h#.....[#..............#...#...# #..........# #................#
#.....##/#####..............###+#...##########..........# #................#
#................................................. ......#######................#
#...@............................................. ..........................>..#
#................................................. .............................#
#........###+###.......####....................... .######/##...................#
##.......#.....#.......#..#....................... .#.......#...................#
#.......#.....#.......#..#........................ #.......#...................#
###.....#.._..#.......####........................ #.......#.................###
#.....#.....#........ .................>.......#.......#.................#
###...#######........ ..........................#########............... ###
#.... ....... .................................................#
################################ ### ######
Bollock St:22 Le:17 Wi:17 Dx:15 To:18 Ch: 6 Ap: 3 Ma:11 Pe:16 NL
DV/PV: 25/19 H: 95(149) P: 45(45) Exp: 15/195466 D: 11 M: 23834
Strained Berserk
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 9 +7 +5 +3 excellent 672

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 6 +12 +9 +2 skilled 37

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 465

Damage caused with your melee weapons:
--------------------------------------
Right hand: +44 bonus to hit, 2d6+30 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 15, base range: 11, +27 bonus to hit, 1d6+22 damage

----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Frost Bolt: 16, 22pp (Effectivity: +0)

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............100 (superb) [+2d4]
Athletics ............ 89 (great) [+2d4]
Climbing ............. 32 (fair) [+3d4]
Concentration ........ 58 (good) [+4d4]
Detect traps ......... 72 (great) [+1d5]
Dodge ................ 34 (fair) [+3d5]
Find weakness ........ 99 (superb) [+1d3]
First aid ............ 38 (fair) [+4d5]
Haggling ............. 18 (mediocre) [+4d4]
Healing ..............100 (superb) [+2d4]
Listening ............ 73 (great) [+3d3]
Literacy ............. 72 (great) [+2d4]
Metallurgy ........... 24 (mediocre) [+3d4]
Mining ............... 69 (good) [+1]
Smithing ............. 25 (mediocre) [+3d4]
Stealth .............. 79 (great) [+3d3]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 3433 stones Carrying capacity: 2700 stones

Head : -
Neck : plain amulet of protection +2 [3s]
Body : plain ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : plain eternium girdle [+0, +5] [12s]
Cloak : -
Right Hand : blessed eternium rapier (+0, 2d6+8) [+1, +1] [20s]
Left Hand : plain medium crystal shield [+9, +4] [160s]
Right Ring : plain ring of damage [1s]
Left Ring : -
Bracers : plain bracers of defense [+2, +0] [10s]
Gauntlets : -
Boots : -
Missile Weapon: plain long bow (+2, +4) [30s]
Missiles : bundle of 15 plain arrows (+0, 1d6+3) [30s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 3107 stones Carrying capacity: 2700 stones

Gauntlets ('[')
plain thick gauntlets (-1, -2) [+0, +1] [15s]
plain elemental gauntlets (-1, +0) [+0, +3] [10s]
Necklaces (''')
plain ankh [3s]
marble amulet [3s]
leather amulet [2s]
One-handed weapons ('(')
plain pick axe (+0, 1d6+1) [75s]
plain sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
broadsword [57s]
broadsword [64s]
long sword [32s]
mace [72s]
pick axe [75s]
rusty broadsword [80s]
rusty morning star [175s]
sickle [55s]
crude spear [75s]
golden gladius [30s]
Missile weapons ('}')
plain short bow (+3, +0) [20s]
rusty hand crossbow [30s]
Missiles ('/')
plain arrow of thunder (+2, 1d6) [2s]
bundle of 20 plain arrows (+0, 1d6) [40s]
bundle of 3 plain arrows of hunting (+0, 1d6) [6s]
bundle of 2 plain arrows of darkness (+0, 1d6) [4s]
plain unerring arrow (+0, 1d6) [2s]
bundle of 19 blessed arrows (+0, 1d6) [38s]
plain arrow of darkness (+0, 1d6+1) [2s]
bundle of 2 blessed arrows of thunder (+0, 1d6) [4s]
plain arrow of darkness (+3, 1d6) [2s]
plain arrow of thunder (+0, 1d6-2) [2s]
plain arrow of thunder (+0, 1d6) [2s]
plain arrow of hunting (+1, 1d6) [2s]
plain arrow of hunting (+0, 1d6+3) [2s]
plain arrow of hunting (+0, 1d6+2) [2s]
heap of 10 rocks [50s]
bundle of 7 quarrels [28s]
bundle of 23 arrows [46s]
bundle of 14 arrows [28s]
Tools (']')
plain plain blanket [10s]
plain thieves picks [5s]
heap of 27 plain sis [270s]
blessed holy symbol [5s]
heap of 5 blessed sis [50s]
plain torch [10s]
climbing set [180s]
heap of 5 sis [50s]
heap of 40 sis [400s]
rock with metal veins [120s]
plain blanket [10s]
adamantium ingot [12s]
Rings ('=')
plain rusty ring of stun resistance [1s]
plain wedding ring [1s]
rusty ring of stun resistance [1s]
ring of the High Kings [+2, +3] [1s]
mithril ring [1s]
Wands ('\')
wand of door creation [3s]
plain wand of cold (3 charges) [4s]
plain rusty wand of teleportation (0 charges) [4s]
plain wand of door creation (2 charges) [3s]
plain wand of digging (2 charges) [3s]
plain wand of fireballs (4 charges) [3s]
wand of fireballs [3s]
willow wand [3s]
oak wand [3s]
marble wand [3s]
Potions ('!')
plain potion of mana [4s]
heap of 2 plain potions of healing [8s]
plain potion of potential charisma [4s]
blessed potion of cure corruption [2s]
plain potion of raw mana [2s]
plain potion of carrot juice [4s]
plain potion of potential strength [4s]
plain potion of potential beauty [4s]
plain potion of gain attributes [4s]
plain potion of boost willpower [2s]
plain potion of boost perception [2s]
plain potion of boost learning [2s]
blessed potion of potential strength [4s]
heap of 2 blessed potions of extra healing [4s]
purple potion [4s]
heap of 2 blessed speckled potions [8s]
potion of mana [4s]
potion of healing [4s]
viscous potion [2s]
sparkling potion [2s]
potion of gain attributes [4s]
heap of 2 rainbow-hued potions [4s]
Scrolls ('?')
scroll of identify [2s]
Food ('%')
heap of 6 plain spenseweeds [12s]
heap of 5 plain curaria mancox herbs [10s]
heap of 5 plain burb roots [10s]
heap of 6 plain morgia roots [12s]
heap of 2 plain moss patches of mareilon [4s]
blessed lump of beeswax [5s]
heap of 3 plain demon daisies [6s]
plain stomacemptia herb [2s]
heap of 4 plain alraunia antidotes [8s]
heap of 8 curaria mancox herbs [16s]
heap of 2 strange herbs [4s]
heap of 2 demon daisies [4s]
heap of 2 spenseweeds [4s]
heap of 80 cooked lizards [240s]
heap of 7 morgia roots [14s]
heap of 3 strange herbs [6s]
heap of 4 burb roots [8s]
heap of 2 stomacemptia herbs [4s]
heap of 5 moss patches of mareilon [10s]
Valuables ('$')
27084 gold pieces [270s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

2 werewolf lords

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 58 days, 13 hours, 14 minutes and 25 seconds (23834
turns).
Bollock visited 46 places.
His strength score was modified by +2 during his career.
His dexterity score was modified by +3 during his career.
His toughness score was modified by +2 during his career.
He was the champion of the arena.

Soirana
02-14-2014, 05:20 AM
Done. (12018 turns).

Good job.

About climbing sets [from my old experimentation notes]-
rusty set no penalties
cursed one - causes some accidents - rather big HP hit [not instakill but with our chars hp close enough]
cursed+uncursed sets did not triggered any slips.

So checking to have uncursed climbing set is recommended, yes.

SirTheta
02-14-2014, 02:22 PM
Ah, I guess the wiki is wrong - it claimed rusty climbing sets could break while in use, so I didn't want to take a chance.

prototypeXXsupercool
02-14-2014, 04:18 PM
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


..........
..........
...........
...........
............
..@.........
............
...........
...........
.....T....
..........
.........
........
......
...





Congwen St:23 Le:16 Wi:13 Dx:19 To:26 Ch: 9 Ap: 8 Ma:19 Pe:13 CN
DV/PV: 27/20 H: 191(191) P: 117(117) Exp: 16/174780 CCL M: 21151
Hungry! Strained
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Congwen St:23 Le:16 Wi:13 Dx:19 To:26 Ch: 9 Ap: 8 Ma:19 Pe:13 CN
DV/PV: 27/20 H: 191(191) P: 117(117) Exp: 16/174780 M: 21151


Damage caused with your melee weapons:
--------------------------------------
Right hand: +35 bonus to hit, (1d8+12 damage)/2


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 135, base range: 12, +33 bonus to hit, 1d6+19 damage




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 3599 stones Carrying capacity: 2925 stones

Head : uncursed adamantium cap [+0, +2] [36s]
Neck : -
Body : uncursed mithril ring mail (-1, -1) [-1, +8] [240s]
Girdle : uncursed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : -
Right Hand : uncursed rusty orcish spear (+1, 1d8+1) [75s]
Left Hand : uncursed medium mithril shield [+7, +1] [80s]
Right Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : uncursed ring of protection +1 [1s]
Bracers : -
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : -
Missile Weapon: uncursed long bow of hunting (+6, +3) [30s]
Missiles : bundle of 135 uncursed arrows (+0, 1d6) [270s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2826 stones Carrying capacity: 2925 stones

Helmets ('[')
blessed metal cap [+0, +1] [50s]
Shields ('[')
uncursed large shield (-1) [+8, +1] [120s]
Gauntlets ('[')
uncursed archery gloves (+0, +4) [+0, +1] [6s]
heap of 2 uncursed pairs of fencing gloves [+1, +1] [12s]
uncursed gloves [+0, +0] [6s]
uncursed gauntlets (-1, +0) [+0, +3] [10s]
uncursed red leather gauntlets [+0, +1] [10s]
Cloaks ('[')
uncursed leather cloak (-1, +0) [+1, +0] [40s]
Girdles ('[')
uncursed metal girdle [+0, +1] [25s]
Boots ('[')
blessed heavy boots [-1, +1] [30s]
Necklaces (''')
uncursed amulet of balance [3s]
uncursed amulet of defense +2 [3s]
uncursed amulet of protection +2 [3s]
One-handed weapons ('(')
uncursed rusty orcish spear (+1, 1d8+4) [75s]
blessed orcish knife (+2, 1d3+3) [10s]
uncursed adamantium long sword (+0, 1d8+5) [28s]
cursed mithril warhammer (+0, 2d3+3) [48s]
uncursed adamantium broadsword (+0, 1d7+10) [57s]
Two-handed weapons ('(')
uncursed mithril two-handed sword (+6, 3d5+9) [-1, +0] [80s]
cursed quarterstaff (+0, 1d10+3) [40s]
uncursed halberd of defense (+7, 2d7+4) [+18, +0] [80s]
cursed trident (+2, 3d5+1) [70s]
uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
Missile weapons ('}')
uncursed short bow (+3, +0) [20s]
heap of 3 uncursed short bows (+1, +0) [60s]
uncursed short bow (+1, +3) [20s]
uncursed sling (+0, +1) [3s]
Missiles ('/')
bundle of 13 uncursed arrows (+0, 1d6) [26s]
uncursed winged arrow (+2, 1d6) [2s]
uncursed adamantium quarrel (+1, 2d6+6) [1s]
uncursed quarrel (+4, 2d6) [2s]
uncursed arrow (+0, 1d6-3) [2s]
bundle of 9 uncursed quarrels (+1, 2d6) [18s]
bundle of 4 uncursed dark elven quarrels (+3, 1d4+3) [8s]
bundle of 20 cursed arrows (+0, 1d6) [40s]
blessed arrow of targeting (+6, 1d6-1) [2s]
bundle of 2 blessed arrows (+3, 1d6) [4s]
cursed arrow (+3, 1d6) [2s]
uncursed winged arrow (+0, 1d6+2) [2s]
bundle of 2 blessed arrows (+1, 1d6) [4s]
bundle of 8 uncursed arrows (+0, 1d6+2) [16s]
bundle of 2 uncursed arrows (-2, 1d6) [4s]
bundle of 10 blessed arrows (+0, 1d6) [20s]
uncursed arrow (-3, 1d6+2) [2s]
bundle of 7 uncursed arrows (+3, 1d6) [14s]
blessed arrow (+0, 1d6+2) [2s]
bundle of 5 uncursed arrows (+1, 1d6) [10s]
uncursed winged arrow of darkness (+0, 1d6) [2s]
bundle of 4 uncursed arrows (+0, 1d6+1) [8s]
bundle of 6 uncursed arrows (+2, 1d6) [12s]
blessed weighted arrow (+0, 1d6+4) [2s]
bundle of 9 uncursed arrows (+0, 1d6+3) [18s]
bundle of 4 uncursed arrows of hunting (+0, 1d6) [8s]
uncursed unbalanced arrow (-8, 1d6) [2s]
bundle of 2 cursed arrows (+0, 1d6+1) [4s]
bundle of 6 uncursed griffon-feathered arrows (+0, 1d6) [12s]
uncursed delicate arrow (+0, 1d6+3) [2s]
cursed arrow (+0, 1d6-2) [2s]
uncursed barbed arrow (-2, 1d6+6) [2s]
uncursed arrow (+2, 1d6+3) [2s]
bundle of 2 uncursed arrows of darkness (+0, 1d6) [4s]
bundle of 2 uncursed arrows (+0, 1d6-1) [4s]
uncursed barbed arrow (+3, 1d6+6) [2s]
uncursed arrow of targeting (+6, 1d6) [2s]
uncursed arrow of thunder (+1, 1d6+2) [2s]
uncursed arrow (+1, 1d6-3) [2s]
bundle of 3 blessed arrows (+0, 1d6+1) [6s]
cursed arrow (+1, 1d6) [2s]
blessed arrow (+2, 1d6) [2s]
bundle of 2 uncursed arrows of darkness (+0, 1d6+1) [4s]
uncursed arrow (+2, 1d6+1) [2s]
bundle of 13 uncursed penetrating arrows (+0, 1d6) [26s]
blessed arrow (+0, 1d6+3) [2s]
uncursed arrow of slaying (+0, 1d6+3) [2s]
blessed balanced arrow (+4, 1d6) [2s]
blessed arrow of targeting (+6, 1d6) [2s]
bundle of 2 cursed arrows (+0, 1d6+3) [4s]
uncursed barbed arrow (+0, 1d6+6) [2s]
cursed arrow (+0, 1d6-1) [2s]
bundle of 2 cursed arrows (+0, 1d6+2) [4s]
blessed arrow (-1, 1d6) [2s]
bundle of 10 uncursed quarrels of demon slaying (+3, 2d6+3) [40s]
bundle of 6 uncursed quarrels of jelly slaying (+3, 2d6+4) [24s]
Tools (']')
uncursed box with flint and steel (27) [5s]
uncursed tinderbox (23) [3s]
heap of 2 uncursed cooking sets [200s]
uncursed tinderbox (8) [3s]
blessed magical writing set (2) [5s]
uncursed bandage [2s]
uncursed fireproof blanket [10s]
heap of 2 blessed sis [20s]
heap of 8 uncursed sis [80s]
heap of 2 cursed sis [20s]
uncursed tiny key [1s]
uncursed climbing set [180s]
uncursed magical writing set (2) [5s]
uncursed torch [10s]
heap of 8 blessed bandages [16s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
Rings ('=')
heap of 2 blessed rings of fire resistance [2s]
uncursed ring of the clear mind [1s]
uncursed brass ring [1s]
heap of 2 uncursed rings of the fish [2s]
Wands ('\')
blessed wand of digging (0 charges) [3s]
uncursed wand of door creation (8 charges) [3s]
blessed wand of item detection (4 charges) [3s]
uncursed wand of magic missiles (1 charge) [3s]
uncursed wand of acid (3 charges) [4s]
uncursed wand of door creation (3 charges) [3s]
uncursed wand of teleportation (0 charges) [4s]
uncursed wand of fire (3 charges) [4s]
uncursed wand of ball lightning (0 charges) [4s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of fireballs (3 charges) [3s]
blessed wand of fireballs (12 charges) [3s]
uncursed wand of destruction (2 charges) [3s]
Potions ('!')
uncursed potion of visibility [4s]
heap of 2 uncursed potions of potential charisma [8s]
heap of 2 uncursed potions of cure poison [4s]
blessed potion of poison [4s]
heap of 2 potions of holy water [8s]
uncursed potion of boost strength [2s]
uncursed potion of potential mana [4s]
uncursed potion of boost toughness [2s]
uncursed potion of boost dexterity [2s]
heap of 3 uncursed potions of water [12s]
heap of 2 uncursed potions of exchange [8s]
blessed potion of booze [4s]
heap of 6 blessed potions of extra healing [12s]
uncursed potion of stun recovery [2s]
heap of 5 uncursed potions of extra healing [10s]
uncursed potion of gain attributes [4s]
uncursed potion of ultra healing [2s]
Scrolls ('?')
heap of 2 uncursed scrolls of light [4s]
uncursed scroll of balance [2s]
uncursed scroll of increase melee accuracy [2s]
uncursed papyrus scroll [2s]
uncursed scroll of amnesia [2s]
blessed scroll of familiar summoning [2s]
Books ('"')
uncursed spellbook of Knock [100s]
Food ('%')
uncursed pepper petal [2s]
heap of 16 uncursed stomafillia herbs [32s]
heap of 2 uncursed spenseweeds [4s]
heap of 7 uncursed alraunia antidotes [14s]
heap of 8 uncursed curaria mancox herbs [16s]
heap of 3 cursed burb roots [6s]
cursed alraunia antidote [2s]
cursed demon daisy [2s]
cursed iron ration [100s]
heap of 89 uncursed cooked lizards [267s]
Valuables ('$')
16564 gold pieces [165s]
Gems ('*')
uncursed turquoise [1s]

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Achievements
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She survived for 0 years, 92 days, 0 hours, 44 minutes and 48 seconds (21151
turns).
Congwen visited 31 places.
Her strength score was modified by +8 during her career.
Her learning score was modified by +3 during her career.
Her willpower score was modified by +8 during her career.
Her dexterity score was modified by +2 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +1 during her career.
Her appearance score was modified by +2 during her career.
Her mana score was modified by +7 during her career.
Her perception score was modified by +1 during her career.
She was the champion of the arena.





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Playing Time
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You played for 7 hours, 51 minutes and 24 seconds.


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 20
Build: Nov 21 2013 23:28:06


Waiting for further instructions.

Good job so far, guys!

Soirana
02-14-2014, 04:44 PM
Waiting for further instructions.

Good job so far, guys!

Well, there is two ways

1. you cross dwarftown again and use scroll of fam summon to get rid of snake. Essentially get to DH2, generate pet. Save here and we discuss what the actual pet is good for.

2. you go to high kings dungeon and make to bottom. [crossing three cavernous levels] We discuss once you get there.

Don't know which way is better for you.

prototypeXXsupercool
02-14-2014, 07:02 PM
Ok, I'm at UCBT now. On the way a saved 3 stable patches of herbs with curia mancox, alrauina altitode, morgia root, moss of marilion, stomaceptica and burb root. It's turn 23154. Found another wand of destruction.

SirTheta
02-14-2014, 07:17 PM
Just a general note: if you need DV, be sure to equip the rusty spear, but if you're trying to damage something in melee, equip that snazzy adamantium broadsword.