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JellySlayer
01-27-2014, 03:12 AM
Because the general thread is quite active and it can be easy to miss things, I have decided to create a thread here which will contain (hopefully) all important information about the current game status, including new missions. Please refrain from posting in this thread otherwise. Thanks.

Scoreboard
See Here for the full records (https://docs.google.com/spreadsheet/ccc?key=0AjvRY6ZsGuTLdC00MEMyOXlpeGRKeVlkS001cFdpZ FE&usp=sharing&richtext=true#gid=0)
Team Earth: 11
Team Air: 15
Team Fire: 16
Team Water: 7
Team Indecisive: 5
Team Mana: 7

The Official Rules are as follows:

Getting Started:

-Players will form into teams of five. Ideally, each team will be headed by an experienced player/forum leader to keep things organized.

-Each team will be assigned five races more or less at random. From these, the team will rank all of the classes in order of preference, and classes will be assigned to each team as well. From their given race/class, the team will roll five characters. Each team will have a Chaos Knight.

-These characters will be the same characters that the team will play for every mission. It is critical that you immediately create and post (to your team thread) an initial save for your character in case of death.

-Race/class are chosen from the draw. You may choose whatever gender your wish for your PC. Do not use the question system. Do not reroll starsigns, corruptions for your CK, stats, etc. Whatever you start with is what you get.


Completing Missions:

-The team will be assigned a mission. Each member of the team will take one of their characters and attempt to complete the mission with that character. New missions will appear approximately every 5 days, or when all teams have completed.

-You may play any of your team's characters, subject to the restriction that you may not play the same character twice in a row. Each team member should also have the opportunity to play each character at least once.

-Please play your character on the current public prerelease version 1.2.0 pre20.

-You must fulfill all of the objectives of the mission to complete. However, you are required to fulfill the letter of the rules, not necessarily the spirit of them. Creative interpretations of the objectives may be accepted within reason. Successful completion is worth 1 point to your team.

-If the PC dies or does not fulfill all of the objectives, no points will be awarded.

-Character who are unable to fulfill their missions (ie. run out of turns, fail in some other way) may be continued forward in the next mission. If you are deemed to have intentionally failed a mission in order to access unallowed areas or spend copious amounts of extra turns in play, this may be counted as a death at my discretion.

-If a PC dies, they will be regenerated from the previous savegame. Mission 1 deaths must be regenerated from the beginning. If your character has died, you will have 50% more turns than to complete the new mission per consecutive death. Eg. Suppose each mission is 6000 turns. If a PC dies in Mission 1, then they will have 9000 (+50%) turns to complete Mission 2. If this same character dies again, then they will have 12000 (+100%) turns to complete the following mission. If you fail a mission, you are not required to complete the objectives of that mission in the following one (though it may be unavoidable in some circumstances).

-Post your character after success/failure of each mission, a detailed log or video recording of what happened is strongly encouraged. Also, upload your savegame, of course! It seems to help to .zip your savegame.

-Once your entire team is completed, please post your team results onto the General Thread so the scoreboard can be updated.


Playing Your Turn:

-Before you load your game, be sure to consult this thread for your Mission Objectives. This will give instructions on exactly what you need to accomplish and how long you have to do it. Note that certain areas are often off-limits in a given mission. Be sure to pay attention to those areas.

-Also, be sure to check to see if your character has been assigned a special corruption. These may further limit your characters abilities ingame. Failing to abide by the restrictions of your special corruption is also counted as a failure. Your special corruption status will be posted along with the mission, and I'll note it in your team thread as well.

-Load your save. Be sure that it is the most recent incarnation of your PC. If it is a dead PC, you will need to track down the last available savegame.

-Be sure you complete all of the objectives. Most missions will require you to travel to a specific location at the end. Be sure to save a few turns for this.

-Each mission will have a fixed turn limit, generally around 6000. You will be given 50 turns grace on your final count, but if you cannot complete your objectives within this turn limit, it will be counted as a failure.

-Each mission should be completed before the next mission is assigned. If you cannot play during this period for whatever reason, let your team know so that someone can cover for you or other arrangements can be made.

-It is strongly advisable that you leave good notes for the next player, documenting useful information, intrinsics, item caches, dangerous monsters escaped, etc. Remember that you're part of a team, and other players may visit those areas.

-If your team is winning, your characters may get assigned a special corruption. This is a special restriction that will be applied to one or more of your characters, and may include things such as: Not being allowed to cast spells, must always dual wield, cannot carry more than 1000s of gear. This restriction will expire after one mission, regardless of success or failure. Failing to abide by the restriction will count as failure. This restrictions will be lifted at the end of the turn, win or lose.

-Savescumming is absolutely prohibited. You have one chance to attempt the mission. If there is evidence to suggest you were savescumming, you may fail the mission or even be ejected from the game.


Finishing Your Turn, Failures, Rule Infractions, etc.

In order to get a point, you must successfully complete all of the mission objectives within the allotted time. Additionally, you must abide by any corruption rules, if present.

If you die, you get no points, and you must restart from previous save. This PC is not considered for the corruption lottery.

If you run out of turns without completing your objective, you must save right away and end your turn. If you do this, the team can pick up from where your save left off, but you get no points (and no extra turns, unlike dead PCs).

If you unintentionally overplay by more than 50 turns, this counts as a failure (eg. you got paralysis locked for a long time or tried to read a very hard spellbook). You should save the PC as soon as you notice the overplay. You will get no points, but you may continue from this save.

If you intentionally overplay by more than 50 turns, this counts as a death. I would expect that any overplay by more than a few hundred turns is probably intentional.

If you unintentionally visit a restricted area (eg. Iridia's misunderstanding of mission rules), this counts as a failure, but you may continue to the end of your turn, save your game, and the next player will continue where you left off.

If you intentionally visit a restricted area, this counts as a death. Generally, I will assume this is the case unless you can convince me otherwise.

If you fail to abide by a special corruption you were given, this results in a failure. You can play till the end of your turn, save your game, and the next player will continue where you left off. There will be a bit of latitude given with this one depending on the type of corruption--the burden one, as noted in the description, has some flexibility already built in. Characters who lose inventory slots that hold cursed items will need to uncurse and remove those items as soon as possible. If they do not have the appropriate uncursing items, they may keep those slots active until uncursing items are found, but then must remove the items immediately. If this takes an excessively long time (more than 25% of mission length), then that character will receive a special corruption the following turn automatically, regardless of success or failure (but not death).


Absent Players:

When a mission has 24 hours left, I will make an announcement indicating that is the case. After this happens then:
-If a player has:
1) Not completed their mission
and
2) Not indicated in a recent (previous 24 hours) post indicating that they are still playing and intend to finish
then that player may be declared MIA by their team.

-If a player has been declared MIA, then any player on their team may choose to play their character and attempt to finish the mission. However, if that player has already received points for the mission, then they will not receive any points (but they can still build up the PC). Ie. if teams wish to receive points for an MIA character, then players who have died/failed the mission should attempt it.

-If there are multiple MIA players, then different members of the team should play those characters.

-If the MIA player does return with a completed character, the official result will be whichever of the two players posted first.

-Players are strongly encouraged to keep their team up-to-date on when they intend to play, especially if they can't play until near the end of the mission.

-If a player knows in advance that they will be unable to complete a mission within the specified time period, they may declare themselves immediately MIA. In such case, any team member who has already finished their own character may immediately begin play on the MIA player's save.


Mission Hints:


Mission 1:
You'll be looking for an item. It's not too hard to find, if you know where to look.

Mission 2:
Wishing for phase daggers might not be a bad idea.

Mission 3:
You will have to make a great sacrifice.

Mission 4:
This one will require you to be a bit sneaky.

Mission 5:
You will have to do something in this mission you have almost certainly never done before. This one is really hard.

Mission 6:
You knew this one was coming sooner or later.

Mission 7:
All the way down... This is the longest mission.

Mission 8:
There will be some epic battles in this one.

Mission 9:
The grande finale.

Special Corruptions:

At the start of each mission (except the first) a special corruption will be applied to one character on the first place team (who has not died in the previous mission), or, in the event of a tie, to all of the teams currently in first place. The special corruption will introduce a particular gameplay restriction to that character designed to enhance the difficulty in play. Failing to abide by the rules of the special corruption will count as a mission failure.

Special corruptions will be assigned to a random character on the team, selected randomly from the list below:



1 Arcane forces around you are dampened!
You cannot cast spells

2 Your pack feels extraordinarily heavy.
You cannot carry more than 1000s of gear. Some grace will be given for minor, inadvertant violations, but you are expected to be diligent. Mind your sis!

3 Your right hand suddenly vanishes!
You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).

4 You feel that the gods have abandoned you.
You cannot interact with the gods in any way; you can't pray, sacrifice, bless holy water, use holy symbols, or ID gear on altars.

5 You suddenly become highly allergic to liquids.
You cannot drink any potions.

6 Everything far away suddenly seems blurry.
You cannot use missiles of any kind.

7 Nothing seems to happen when you wave these sticks around!
You cannot use wands.

8 You suddenly learn to read a rare and ancient language… but forget your own!
You cannot read books or scrolls.

9 You suddenly find you detest gaudy ornamentation
You cannot wear rings or amulets.

10 You find yourself unable to keep track of time.
You have 25% fewer turns to complete the mission.

11 An uncontrollable rage overcomes you.
You must use berserk tactics for the entire mission.

12 An uncontrollable panic overcomes you
You must use very defensive or coward tactics for the entire mission.

13 Your armor feels unbelievably itchy.
You cannot wear body armor for this mission.

14 You are possessed by the spirit of a crazed ranger.
You must dual wield for the entire mission. You must also rename your character to "Boo".

15 The smell of meat disgusts you.
PC cannot eat meat of any kind.

JellySlayer
01-27-2014, 03:14 AM
Mission 1: Treasure Hunt

Objectives:
-Acquire one artifact.
-Bring your PC with the artifact in your inventory to the Mad Minstrel's Glade
-You have 6000 turns to complete all of the objectives in this mission.
-This mission must be completed by January 30.

You are not permitted to enter any of the following areas. Doing so will result in an automatic failure.

-SMC/UD
-ID
-NDC/Darkforge
-BugWil
-Any CoC level below Dwarftown.
-VDDL/DDL
-High Kings/Maze/Rift/Stone Circle/TOEF/WDC
-Griffyard/Pyramid

Please check with your teammates if these location names are unclear to you.

Mission 2 will be assigned on the 30th, or when all teams have attempted Mission 1, whichever comes first. Please try to keep pace, and inform your team of any absences so that arrangements can be made to accommodate you. You may roll your characters and begin at any time.

JellySlayer
01-29-2014, 07:53 PM
Mission 2: Impenetrable

Objectives:

-Kill the steel golem in the NDC. Note that this kill must show up in the PC's kill record to count. Kills that do not show up on the kill list (eg. pets) do not.
-Travel to the Old Barbarian's glade and save upon entry.
-Must be completed within 6000 turns. Characters who died in Mission 1 will have 9000 turns.

Forbidden Areas:
-Darkforge (but not NDC)
-SMC/UD
-ID
-BugWil
-Any CoC level below Khelevaster
-High Kings/Maze/Rift/Stone Circle/TOEF/WDC
-Griffyard
-Assassin Guild (but DDL and VDDL are allowed)

Please check with your teammates if these location names are unclear to you.

Mission 3 will be assigned on February 4th, or when all teams have attempted Mission 2, whichever comes first. You may begin at any time.

In addition, due to the scores from the previous mission:
Ratfire, the ratling duelist of Team Fire has been corrupted.

Ratfire, the has received the following corruption:

7 Nothing seems to happen when you wave these sticks around!
You cannot use wands for the duration of this mission.

JellySlayer
02-06-2014, 03:02 AM
Mission 3: Sacrifice

Objectives:
-Satisfy the Demented Ratling by giving him 6 artifacts and receiving the location of the ancient stone circle
-Save the game in Dwarftown immediately after giving the Ratling the final artifact. *Note* there is presently a bug in pre20 where the ratling will not accept artifact gauntlets. This may be important to keep in mind.
-Must be completed within 8000 turns. Due to the added difficulties that may result from their class, Chaos Knights will have an extra 2000 turns (i.e 10000 total).
-PCs who died in mission 2 will have 12000 turns (14000 for CK)
-PCs who died in missions 1 AND 2 will have 16000 turns (18000 for CK)

Forbidden Areas:
-SMC/UD
-ID
-BugWil
-Any CoC level below Khelevaster
-High Kings/Maze/Rift/Stone Circle/TOEF/WDC
-Assassin Guild

Mission 4 will be assigned on February 12th, or when all teams have attempted Mission 3, whichever comes first. You may begin at any time.

In addition, due to the scores from the previous mission:
Congwen, the hurthling elementalist of Team Fire has been corrupted.

2 Your pack feels extraordinarily heavy.
You cannot carry more than 1000s of gear. Some grace will be given for minor, inadvertant violations, but you are expected to be diligent. Mind your sis!

Treeflower, the gnomish druid of Team Air has been corrupted.

14 You are possessed by the spirit of a crazed ranger.
You must dual wield for the entire mission. You must also rename your character to "Boo".

JellySlayer
02-12-2014, 03:10 AM
Mission 4: Stealth

Objectives:
-OPTION 1: Travel to the High Kings dungeon and retrieve the Ring of the High Kings.
-OPTION 2: Travel to the Water Temple and retrieve the Water Orb.
-NEITHER the Snake from Beyond nor the Skeletal King may appear on your kill list. Having either boss appear on your kill list counts as a failure.
-You are only required to complete one of the two options.
-Return to Dwarftown with either artifact in your inventory and save your game.
-You have 8000 turns to complete this mission. Characters who died in Mission 3 have 12000 turns; characters who died in 2 and 3 have 16000 turns; characters who died in 1-3 have 20000 turns.

Forbidden Areas:
-SMC/UD
-ID
-BugWil
-Any CoC level below Banshee level
-Maze/Rift/Stone Circle/TOEF/WDC
-Assassin Guild

Mission 5 will be posted on Feb 19.

In addition, due to the scores from the previous mission:

Astarte, the GE Necromancer of Team Air has been corrupted.


9 You suddenly find you detest gaudy ornamentation
You cannot wear rings or amulets.


Ratfire, the Ratling Duelist of Team Fire has been corrupted..


15 The smell of meat disgusts you.
PC cannot eat meat of any kind.


Mister Elf, the Mist Elf Archer of Team Indecisive has been corrupted..


8 You suddenly learn to read a rare and ancient language… but forget your own!
You cannot read books or scrolls.

JellySlayer
02-19-2014, 02:58 AM
Mission 5: Never Have I Ever...

Objectives:
-Travel through the SMC to the High Mountain Village and slay Gaab'Baay, the old crone. She must appear on your kill list.
-Travel to the Assassin's Guild and save within sight of the Assassin Prince.
-You have 8000 turns to complete this mission. Players who died in Mission 4 will have 12000, 3-4, 16000, 2-4, 20000, as usual.

Forbidden Areas:
-ID
-BugWil
-Any CoC level below Banshee level
-Maze/Rift/Stone Circle/TOEF/WDC

Note: You are now free to kill the Snake or the Skeletal King in this and future missions.

Mission 6 will be posted on the 26th.

If you are playing a character with 12000 or more turns, you will have an option to keep some of your progress. This will only be available for this mission.
This will be done in the following manner:
-Play as many of the extra turns you have available on your character as you like, until you reach 8000 turns left in your turn. (If you want to back up with 9230 turns or whatever you can. Save must be made at/before 8000 turns remain.).
-Save your game and upload your progress. In the event of your death afterwards, your team will continue from this save. This will count as a normal death and will not be cumulative with any previous deaths.
-If you die before uploading the save, you will have to play your character back from the earlier save with the normal turn penalty; you will not be able to attempt to this in a future mission. Play carefully and don't waste this opportunity.
-You may not enter the SMC/UD during this period, even for one turn. If you wish to make a backup save, you must do so before entering the SMC.


In addition, due to the scores from the previous mission:

Treeflower, the Gnome Druid from Team Air has been corrupted


6 Everything far away suddenly seems blurry.
You cannot use missiles of any kind.


Azatri, the DE Ranger of Team Earth has been corrupted


7 Nothing seems to happen when you wave these sticks around!
You cannot use wands.


Ratfire, the Ratling Duelist from Team Fire has been corrupted


1 Arcane forces around you are dampened!
You cannot cast spells

JellySlayer
02-26-2014, 05:27 AM
Mission 6: Flaming Corruption Run

Objectives:
-Enter the Tower of Eternal Flames and retrieve the Fire Orb
-Save on any level in the CoC above the wall of flames.
-If you wish to use either a ring of ice or a fireproof blanket inside the ToEF, you must take a special corruption on your PC for the entire mission (except PCs with long turncounts: see below). Consult the spoiler at the bottom of the mission to see which corruption you will get.
-You will have 8000 turns to complete this mission. PCs who died in Mission 5 with a backup will have 12000 turns; PCs with deaths and no backup will have the turncount based on the normal death computation, but will only be required to take their special corruption for the last 12000 turns if they wish to use the ring/blanket.

Route info:
-The remaining missions will take place almost exclusively in the lower CoC. Be sure to acquire everything you need to access these areas. Shortcut access is not necessary, but may be helpful.

Forbidden Areas:
-ID
-BugWil
-Any CoC level below the wall of flames.
-Maze/Rift/Stone Circle/WDC

Mission 7 will be posted on the 5th.

In addition, due to the scores from the previous mission:

Meelle'lea, the Troll Mindcrafter from Team Fire has been corrupted



8 You suddenly learn to read a rare and ancient language… but forget your own!
You cannot read books or scrolls.


These are the corruptions you will receive if you choose to use a ring/blanket. Check the number next to your character name with the numbers in the corruption list.
Team Air:

Alsa -- 4
Zephyr -- 6
Micaryrd -- 15
Astarte -- 9
Treeflower -- 14


Team Earth:

Grawl --1
Azatri -- 13
Lucindah -- 13
Questor -- 9
Born to Die -- 7


Team Fire:

Congwen -- 5
Ratfire -- 7
Bollock -- 9
Geck -- 15
Meelle'lea -- 5


Team Indecisive:

Aton -- 11
Kargav -- 9
Mister Elf -- 6
Turnip -- 2
Rand -- 6


Team Mana:

Buiavalalainia -- 15
Arbot -- 12
Anacalago -- 8
Ravenshire -- 6
Zhakara -- 15


Team Water:

Mistanarius -- 5
Munn'shee -- 4
Sturm Flut -- 9
Lanthir -- 2
Groucho -- 1

JellySlayer
03-05-2014, 03:28 AM
Mission 7: Pious Champion

Objectives:
-Become crowned with an alignment of your choice (it's okay if you've already done this)
-Convert any two of the four available elemental altars (in the temples) to your chosen alignment. For chaotic/fallen champions, sacrifice 20k gold or 1 artifact on the altar.
-Place the two orbs of the converted temples on the elemental anomalies on D:48 (they must be the same ones!)
-Save your game on D:48.
-You will have 8000 turns to complete this mission. Usual death turncount additions apply.

Forbidden Areas:
-ID
-BugWil
-UL:2 and remaining Unreveal Caves
-Maze/Rift/Stone Circle/WDC
-Casino giftshop

Route Info:
-Note that while you are free to visit the Casino and play the slots, you cannot enter the gift shop.
-Pay special attention near D:46 for the level with two downward staircases. You are allowed to visit the first level of the Unreal Caves, but you may not descend further. Make sure that you are on the right level.

Mission 8 will be posted on the 12th.

In addition, due to the scores from the previous mission:

Zephyr the Hurthling Weaponsmith from Team Air has been corrupted.


3 Your right hand suddenly vanishes!
You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).

Bollock the Dwarf Monk from Team Fire has been corrupted.


3 Your right hand suddenly vanishes!
You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).

JellySlayer
03-12-2014, 02:16 AM
Mission 8: Dragon Slayer

Objectives:
-Slay Srraxxarrakex, the ancient blue wyrm in the Blue Dragon Caves.
-Slay Sharad-Waador, the ancient karmic wyrm in the Unreal Caves.
-Save your game anywhere in the CoC, Unreal Caves (except Mana Temple) or BDC
-You have 8000 turns to complete this mission.

Forbidden Areas:
-ID
-BugWil
-Maze/Rift/Stone Circle/WDC
-Casino giftshop
-Mana Temple (ie. UL 7)

Mission 9, our final mission, will be posted on the 19th.

Due to scores from the previous round...

GECK the Grey Elf Chaos Knight from Team Fire has been corrupted.


7 Nothing seems to happen when you wave these sticks around!
You cannot use wands.

JellySlayer
03-19-2014, 01:48 AM
Mission 9(a): The Path of Order
***This mission is to be played by characters who have survived every round. MIA, or failed but survived, are okay, but death is not. Other characters will play mission 9(b). If your character is eligible to play this mission, you are required to do so; this is not a choice.***

Objectives:
-Clear all of the inhabitants of D:50
-Close the Chaos Gate
-D:50 must be cleared and the gate closed within 8000 turns
-Exit the Drakalor Chain and win the game.
-Successful completion of this mission will count for two points.

Restricted Areas:
-ID
-BugWil
-Maze/Rift/Stone Circle/WDC
-Casino giftshop


Mission 9(b): The Path of Chaos
***This mission is to be played by all character ineligible for Mission 9(a)***

Objectives:
-Kill Fistanarius, the greater balor
-Throw yourself into the Chaos Gate to end the game
-There is no turn limit on this mission
-Successful completion will count for 1 point.

Restricted Areas:
-You are allowed to visit all game locations


The challenge will officially end March 31. MIA runs may commence 72 hours in advance. Please coordinate with your team if you are unable to play until late in the month.


Due to scores from the previous round...

Congwen the Hurthling Elementalist from Team Fire has been corrupted.


3 Your right hand suddenly vanishes!
You cannot use your right hand or right ring equipment slots. You also cannot use any two-handed weapons or two handed missile launchers (bows, crossbows).

Ozma777
04-04-2014, 07:27 AM
Mission 1: Treasure Hunt

Objectives:
-Acquire one artifact.
-Bring your PC with the artifact in your inventory to the Mad Minstrel's Glade
-You have 6000 turns to complete all of the objectives in this mission.
-This mission must be completed by January 30.


so I know this is ancient and already passed but I was wondering does the si count as artifact? (I intend to try these missions by themselves)

GordonOverkill
04-04-2014, 09:30 AM
Yes, the Si counts!

Stingray1
04-04-2014, 10:48 AM
Remember to give yourself one of the random corruptions if you succeeded at the previous mission.