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timeywimey
01-27-2014, 05:29 PM
will write story later.

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Kusimuna St:53 Le:51 Wi:20 Dx:15 To:37 Ch:16 Ap: 6 Ma:23 Pe:32 C-
DV/PV: 23/61 H: 839(839) P: 132(247) Exp: 41/33974957 D: 50 Sp: 175
Blessed Invisible Bloated Berserk
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Background Information
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Name: Kusimuna Race: male Troll Class: Chaos Knight
Eye color: brown Hair color: black Complexion: ruddy
Height: 9'1" Weight: 12 pounds
Age: 54 (very old, 36 years of unnatural aging added in) || god damn ghost lords and rng not giving me a single !oYouth.
Star sign: Candle Birthday: 6/Candle (day 276 of the year)

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Inventory
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Total weight: 4811 stones Carrying capacity: 12952 stones

Head : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
Neck : blessed ankh [3s]
Body : uncursed eternium plate mail (-1, -2) [+1, +13] [240s]
Girdle : blessed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : uncursed Brannalbin's Cloak of Defense [+3, +3] [30s]
Right Hand : blessed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0]
Left Hand : -
Right Ring : blessed ring of damage [1s]
Left Ring : uncursed ring of slaying (+6 melee damage, +6 missile damage)
Bracers : blessed bracers of regeneration [+1, +0] [18s]
Gauntlets : uncursed black dragon-hide gauntlets (-2, +0) [+0, +2][10s]
Boots : uncursed eternium boots [+0, +7] [55s]
Missile Weapon: uncursed short bow of accuracy (+3, +0) [20s]
Missiles : bundle of 2 blessed arrows of humanoid slaying (+4, 1d6+3)
Tool : blessed magical writing set (2) [5s]


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Stuff
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Total weight: 3929 stones Carrying capacity: 12952 stones

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 4 +3 +1 +1 skilled 24
Daggers & knives 2 +2 +0 +0 basic 15
Clubs & hammers 8 +6 +4 +2 excellent 170
Maces & flails 2 +2 +0 +0 basic 15
Swords 10 +9 +6 +3 excellent 43
Axes 7 +5 +4 +1 skilled 133
Whips 2 +2 +1 +2 basic 15
Pole arms 10 +10 +6 +12 excellent 239
Twohanded weapons 15 +20 +30 +8 Grand Mastery 10325
Staves 2 +2 +0 +2 basic 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 9 +18 +13 +3 excellent 11
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1165


Damage caused with your melee weapons:
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Right hand: +179 bonus to hit, 6d8+183 damage


Damage caused with your missile weapons:
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Ammunition: 2, base range: 18, +72 bonus to hit, 1d6+46 damage

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Skills
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Alchemy .................. 61 (good) [+1d3]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d5]
Bridge building .......... 12 (mediocre) [+3d5] (mr)
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+1]
Detect traps ............. 78 (great) [+1]
Disarm traps ............. 55 (good) [+1d3]
Dodge .................... 72 (great) [+1d3]
Find weakness ............100 (superb) [+1d5]
First aid ................ 26 (mediocre) [+4d5]
Food preservation ........100 (superb) [+1]
Gemology ................. 55 (good) [+1d3]
Haggling ................. 23 (mediocre) [+1d5]
Listening ................100 (superb) [+1d5]
Literacy ................. 94 (superb) [+1]
Mining ................... 43 (fair) [+3d5]
Pick pockets ............. 95 (superb) [+1]
Smithing ................. 19 (mediocre) [+4d5]
Stealth ..................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 9 (poor) [+4d5]

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Spells
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Bless : 7, 15pp (Effectivity: +0)
Calm Monster : 26, 13pp (Effectivity: +0)
Cure Critical Wounds : 1, 29pp (Effectivity: +0)
Cure Light Wounds : 3, 9pp (Effectivity: +0)
Cure Serious Wounds : 14, 18pp (Effectivity: +0)
Darkness : 58, 5pp (Effectivity: +2)
Disarm Trap : 18, 18pp (Effectivity: +0)
Divine Key : 26, 20pp (Effectivity: +1)
Enlightenment : 11, 141pp (Effectivity: +0)
Ethereal Bridge : 31, 100pp (Effectivity: +1)
Freezing Fury : 7, 48pp (Effectivity: +0)
Hellish Flames : 13, 18pp (Effectivity: +1)
Know Alignment : 20, 18pp (Effectivity: +0)
Knowledge of the Ancients: 8, 76pp (Effectivity: +0)
Lesser Divine Touch : 22, 14pp (Effectivity: +1)
Minor Punishment : 57, 11pp (Effectivity: +2)
Neutralize Poison : 5, 19pp (Effectivity: +0)
Petrification : 12, 225pp (Effectivity: +0)
Rain of Sorrow : 3, 68pp (Effectivity: +0)
Remove Curse : 10, 95pp (Effectivity: +0)
Seal of the Spheres : 14, 14pp (Effectivity: +0)
Slow Monster : 40, 11pp (Effectivity: +0)
Slow Poison : 13, 11pp (Effectivity: +0)
Veil of the Gods : 25, 17pp (Effectivity: +1)
Web : 27, 20pp (Effectivity: +1)


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Effects of Corruption
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Your bones are made from bronze (Dx: -2, DV: -2, PV: +3).
You have grown 10 extra eyes (Ap: -6, Pe: +6).
You have become extremely thin and nimble (1/2 weight, DV: +6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You sweat blood (Ch: -2, Ap: -4, +5 speed).
You rage (DV: -9, +6 melee damage)!
Your frontal eyes have merged to form one larger eye (Ch: -2, Ap: -2, Pe:
+4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).

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His further fate:
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After snuffing out yourself and all your compatriots by closing the Chaos
Gate, Ancardia falls into revelry. Your stupid and utterly bumbling deed
becomes the background for many stories, sung and recounted by bards over
the millennia, among the laughter of the inhabitants of Ancardia.

Your black soul is retrieved by Andor Drakon to suffer HiS eternal tortures,
most exquisitely applied by him personally for a couple of millennia to
quench his ire. Afterwards his lackeys find eternal bliss in letting you
reconsider your actions through the application of unimaginable pain.

You cannot stop wondering (whenever you manage to catch a clear thought
amidst wrecking pain) why you deserved this? Ancardia in the meantime
continues to evolve to be an exciting and ever-changing world.

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His achievements during his adventures:
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Kusimuna, the trollish chaos knight, snuffed out his existence by closing
the Chaos Gate becoming immortalized as the most stupid follower of ChAoS
ever.
He scored 3825767 points and advanced to level 41.
He survived for 0 years, 106 days, 10 hours, 23 minutes and 13 seconds
(191794 turns).
3 companions were killed during his adventures.
Kusimuna visited 102 places.
His strength score was modified by +1 during his career.
His learning score was modified by +19 during his career.
His willpower score was modified by -1 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +9 during his career.
His charisma score was modified by +9 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by -1 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 36 years.
He was a member of the thieves guild.
He saved Khelavaster from certain death.
He ended his adventuring life on level 50 of the caverns of chaos.
12490 monsters perished under his attacks.
The following 22 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ancient claymore "Death's Blade"
the Iron Crown of Havlor
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
Brannalbin's Cloak of Defense
the ring of the High Kings
the phial of Caladriel
the crown of science
the shield of raw steel
the amulet of raw steel
the ancient mummy wrapping
the ankh
the Crown of Chaos
the Sceptre of Chaos
the Chaos Orb of Elemental Mana
the jet-black battle axe "Executor"
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant.
He was cold resistant (also through an item).
He was acid resistant (also through items).
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was able to control teleportation.
He was invisible (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (also through an item).
He was immune to ice attacks.
He had the following talents: Affinity with Twohanded Weapons, Alert,
Basher, Good Shot, Healthy, Keen Shot, Long-Lived, Long Stride, Mighty
Strike, Miser, Porter, Powerful Strike, Quick, Sixth Sense, Treasure Hunter.
He had a final speed score of 175 (final base speed: 129).
He was a messiah of Andor Drakon.
He asked for 18 divine interventions.
He was a holy champion of Chaos.
He was severely tainted by Chaos.

The following monsters were vanquished:

405 animated trees

44 greater molochs



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Playing Time
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You played for 17 hours, 26 minutes and 22 seconds.


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 20
Build: Nov 21 2013 23:44:09

SirTheta
01-27-2014, 07:22 PM
You'll want to wrap the above in code tags ([\code] and [/code]) [remove back slash, keep forward slash].

Iridia
01-27-2014, 09:23 PM
Is this the second troll Stupidest Follower ending I've seen so far? I think it's got to be. Trolls just lend themselves to that kind of thing.

Congrats!

Stingray1
01-27-2014, 09:42 PM
They probably think the levers will make nice clubs. This one had an exceedingly high Le though, must be a racial thing then. Congrats on being the stupidest ChAoS follower ever. ;)

timeywimey
01-27-2014, 10:16 PM
You'll want to wrap the above in code tags ([\code] and [/code]) [remove back slash, keep forward slash].

will keep in mind, thanks.

timeywimey
01-27-2014, 10:18 PM
Is this the second troll Stupidest Follower ending I've seen so far? I think it's got to be. Trolls just lend themselves to that kind of thing.

Congrats!


Long story short, I kind of forgot to pick up a certain sceptre @ I:40 or so whilst hunting a greater moloch and then it was left behind forever etc. etc.

timeywimey
01-27-2014, 10:19 PM
They probably think the levers will make nice clubs. This one had an exceedingly high Le though, must be a racial thing then. Congrats on being the stupidest ChAoS follower ever. ;)

he was at le:23 or so, drank all potions of boost [foo] before turning the handle. Havlor helps, and a few *oKnowledge :]

Carter
01-28-2014, 01:39 AM
Long story short, I kind of forgot to pick up a certain sceptre @ I:40 or so whilst hunting a greater moloch and then it was left behind forever etc. etc.

i didn't think you could leave behind artifacts in the ID?

BTW you must have been incredibly incredibly close to dying of old age.

Utnapishtim
01-28-2014, 01:58 AM
It is possible to leave behind the Sceptre of Chaos at least. This is what happened to my dark elven paladin a couple of days ago. The message when climbing the stairs is something like "you feel like leaving behind an essential part of chaos... forever."

So my congratulations and condolences for scraping a gate closer after something like that, I know that more-bitter-than-sweet feeling all too well (will post YAVP when I get to it)... although the "most stupid" ending with a chaos knight probably rubs it in quite a bit more poignantly :D

Mutta onnittelut silti! (Don't ask where I spotted that he's a Finn, you don't really want to know).

Iridia
01-28-2014, 03:54 AM
Ehh, I think the Stupid Chaos Knight ending is kind of funny. It's like TB is saying, "Well, what did you expect, silly player, rolling up a chaos knight and then doing the exact opposite of what you're supposed to be doing?"

Stingray1
01-28-2014, 05:50 AM
The possibility of leaving the scepter in the ID is actually sort of an unwinnable game situation, if you know what I mean. I wonder whether destruction of the open levers as an RFE will be accepted by this community/TB? What do you people think? Or should I first wait to see what the volcano and Rolf's brings up??

Orfeni
01-28-2014, 08:38 AM
I believe the only artifact you're NOT able to leave in ID is the si (I might be wrong tho)

anon123
01-28-2014, 09:21 PM
The possibility of leaving the scepter in the ID is actually sort of an unwinnable game situation, if you know what I mean. I wonder whether destruction of the open levers as an RFE will be accepted by this community/TB? What do you people think? Or should I first wait to see what the volcano and Rolf's brings up??

You can still get a regular ending if you lose the Scepter. And the game does stress that the SIL is a special part of infinity, which may be why this can happen there. But allowing open levers to get destroyed would be bad game design, because it makes the game unwinnable for those who didn't plan on crossing to the ChAoS plane.

I don't see what the big deal is with the wand of destruction tactic, to be honest.

Stingray1
01-28-2014, 09:35 PM
I was thinking along the lines, that D:47 would become accessible once the levers were destroyed. Thus having a more positive game ending for ChAoS and also the Chaos Knight in question and then of course also the possibility would be there for non-Chaos Knights to get this ending, but ChAoS would triumph then. Maybe call it the Nihilist ending and the character has to rush out of the chain before something happens. Don't ask me all these details though. I only remember those two things. As I didn't really read the entire idea. :p

Or the game could just end then with ChAoS being triumphant and the CK not stupid.

Actually, even when I played non-CK Chaotic characters I didn't feel that closing the gate is what I wanted to do. All three CKs I had on D:50 definitely did not even once consider pulling the levers.

timeywimey
02-09-2014, 11:46 PM
i didn't think you could leave behind artifacts in the ID?

BTW you must have been incredibly incredibly close to dying of old age.

Then you are lost for ever.

timeywimey
02-09-2014, 11:47 PM
I believe the only artifact you're NOT able to leave in ID is the si (I might be wrong tho)

this is true as far as anyone can tell.

timeywimey
02-09-2014, 11:49 PM
I don't even know how I got to this topic but +1. There's nothing like that feeling when pressing ">" or "<" just totally ruins your game. Not that it is a bad thing, but it'd be nice to have some sort of "Now come on, stupid human, are you totally sure you want to climb these stairs and leave that object behind, man?" :)

timeywimey
02-09-2014, 11:55 PM
ok lol I thought I somehow went to some other topic but indeed it was just still this silly troll chaos knight topic. Might aswell write something here:

pretty much "fuck you, your mother, your father and especially you yourself" -melee mentality since the beginning. Got some early aging hits from a ghost bat but I managed (since rng gave me 0 !oYouth, but a few !oLongevity). Got a super lucky =oD just before khelevaster -> easy peasy scrolls of chaos resistance. Did all the chaos quests (fed the rat with crown, shield, and what's the other thing the blacksmith gives + phial & maybe some random stuff I don't even remember).

I gotta say that feeling when you're at deep I and you know you're getting corrupted a lot by every step you take and then you hear the *THUMP* and you need the xp and you drop the sceptre and you hunt the greater moloch and you teleport to the staircase and you go ">" and you realize you done and fucked it.. there's just nothing like that :D

edit: when I climbed up, leaving the sceptre behind, I instantly shouted "NOOOOOOOOOOOOOOO" at the screen. I don't think I've ever done that before. I mean, sure i've been pissed at some games but just shouting "no!" and pulling my hairs out? Nah, never before. Adom <3

Soirana
02-10-2014, 06:29 AM
if you know what I mean. I wonder whether destruction of the open levers as an RFE will be accepted by this community/TB? What do you people think?
d50 levers in open state [before using at least] are not affected by destruction of any known means. So no I do not know what you mean.

Superteeth
02-10-2014, 10:30 AM
You can still get a regular ending if you lose the Scepter. And the game does stress that the SIL is a special part of infinity, which may be why this can happen there. But allowing open levers to get destroyed would be bad game design, because it makes the game unwinnable for those who didn't plan on crossing to the ChAoS plane.

I don't see what the big deal is with the wand of destruction tactic, to be honest.
Apparently you can't destroy the open levers in the first place. However, if you could, I don't see how it would be bad game design. Simply don't use a wand of destruction near the open levers if you don't want to make it impossible to close the gate. It makes perfect sense that you would be screwed if you managed to destroy some levers before switching them to the closed position, thereby locking them into a fixed open position forever.

Stingray1
02-10-2014, 03:18 PM
d50 levers in open state [before using at least] are not affected by destruction of any known means. So no I do not know what you mean.


The possibility of leaving the scepter in the ID is actually sort of an unwinnable game situation, if you know what I mean.

If you lose the scepter of Chaos as a crowned chaotic chaos knight, you can only close the gate to "win". It is however not a victory for the chaos knight.


Apparently you can't destroy the open levers in the first place. However, if you could, I don't see how it would be bad game design. Simply don't use a wand of destruction near the open levers if you don't want to make it impossible to close the gate. It makes perfect sense that you would be screwed if you managed to destroy some levers before switching them to the closed position, thereby locking them into a fixed open position forever.

Yes, that would be the idea of the ending. Chaos triumps as the gate can never be closed with the levers destroyed in the open position. We need to think of ways this ending will work? Does the game just stop then? Must the character get out of the Drakalor chain in a certain period of time? Et cetera. I would like some feedback in this regard and not a discussion on whether or not the levers can currently be destroyed in the open position. That has already been verified by myself. Even if you close and open them again.

Edit - I'll create a thread in general if you guys think we should maybe not discuss the ending here? As probably not everyone is reading YAVP and I don't want to be accused of hijacking, however I'll remind myself a little further into development as one never knows what TB already has in mind.