magpie
03-12-2014, 03:56 PM
I've played a Monk to level 18 - easily downed the Water Temple, Pyramid, Graveyard(s). Sure, this is an Orcish monk who started with something like 25 in both Strength and Toughness, but even so, this game has been a cruise so far - haven't even felt like I was in danger at any point.
The level 18 class power is amazing! It lets kite everything in the game (bar quicklings, who aren't much of a threat at present) while shooting it to death if it's too threatening to take on with fists (which are at 1d26+22 with Normal tactics right now). Plus, no minuses to learning missile skills, either, unlike Beastfighters and Duelists! Plus, the crucial corruption factor - I haven't even picked up a single corruption yet. Usually, I get my first corruption in or around the Water Temple.
As is kicking down walls like they're made of cardboard - this is a great way to avoid fighting stuff you get sandwiched in-between in corridors (cats, for one thing), and it lets you bypass trapped doors as well.
Plus, I was crowned with the Robes of Resistance - possibly the best crowning gift I've received in any game I've played. Light, massive PV, and with resistances!
Two questions:
1: Are monks considered to be a 'top tier' melee class in ADOM? My experiences this game certainly lead me to think they should be
and
2: Is there any point where they face any particular challenges or road-blocks by virtue of the fact that they are Monks? So far it's been smooth sailing - I've been careful, mind you, but it makes me think, this is too good to be true, and the ride's going to get bumpy at some point. When will that point come?
I'm about ready to hit the ToEF - I just want to get some stuff (my ring of ice for one thing) blessed beforehand.
The level 18 class power is amazing! It lets kite everything in the game (bar quicklings, who aren't much of a threat at present) while shooting it to death if it's too threatening to take on with fists (which are at 1d26+22 with Normal tactics right now). Plus, no minuses to learning missile skills, either, unlike Beastfighters and Duelists! Plus, the crucial corruption factor - I haven't even picked up a single corruption yet. Usually, I get my first corruption in or around the Water Temple.
As is kicking down walls like they're made of cardboard - this is a great way to avoid fighting stuff you get sandwiched in-between in corridors (cats, for one thing), and it lets you bypass trapped doors as well.
Plus, I was crowned with the Robes of Resistance - possibly the best crowning gift I've received in any game I've played. Light, massive PV, and with resistances!
Two questions:
1: Are monks considered to be a 'top tier' melee class in ADOM? My experiences this game certainly lead me to think they should be
and
2: Is there any point where they face any particular challenges or road-blocks by virtue of the fact that they are Monks? So far it's been smooth sailing - I've been careful, mind you, but it makes me think, this is too good to be true, and the ride's going to get bumpy at some point. When will that point come?
I'm about ready to hit the ToEF - I just want to get some stuff (my ring of ice for one thing) blessed beforehand.