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Blasphemous
04-03-2014, 12:07 AM
(This is a fine example of a wall of text. If you don't like this - the short version is, L+ mindcrafter closed the gate and the game was easy.)

I love mindcrafters. Such an amazing list of class-specific powers that just blows minds (literally) in the late-end game.

I picked raven for one reason - trident.
Once I obtained it as soon as I could, I began extensively training thrown spears, which paid off tremendously, from the moment I put it into the missile slot, till Fisty dropped after just 4 hits.
Also, I chose grey elves because they are simply the best, no matter what some funny people say :P
In the end I was unnaturally aged by 113 years, even after drinking ~3 potions of youth randomly found, and still just grown-up.

Started off with a random potion of invis so I went to check out the BM. Seven league boots were found and promptly stolen. 1st level of DD had an altar and I have found a potion of water pretty early too.
Needless to say, wilderness travel time was reduced significantly from the onset. Funny how things work out, I ran around in those boots from the beginning until the very end, never losing them to traps, bolts etc.
Important to mention some lucky early finds - robe with 4 pv and gloves with 3. Both cursed but 7 pv for an MC at this stage of the game was a real life saver.
Not long after, a wooden shield [+3, +4] and metal helmet pushed my PV to 12 and I predicted that mid game has just begun.
Anyway, this was a classic route for me - > DD for gardening, PC, then CoC. I skipped SMC for the time being since I couldn't locate the down staircase quickly enough despite generating the dungeon at level 1.
Some nasties showed up and I decided to wait until I get a scroll of magic mapping and wand of tele.
I went on to complete dwarven quests and in the course of clearing griffyard, found what I needed to safely pass through SMC.
Very few special locations/events were encountered in this game - three random altars in the entire CoC, two random pools, single ring shop on D:2, that's it.
I precrowned eventually and got scorched spear. It served well as training weapon and at that stage in the game, 3d8+1 damage is not bad.
Turned out I have never found a better spear than this, barring the trident which served a slightly different purpose.
Around level 20, I was largely done with mid game - RotHK obtained, thanks to wand of cold from Waldy - dwarven mystic gave me potions, not scrolls, DfG has been raided but produced no useful items, pools were sipped and granted one wish (aols) and two doomings. 10 treasure graves dug out but nothing exciting there.
I went to CoC, saved Kelly, retrieved water orb and explored a bit.

With RotHK and ele gauntlets, I was almost ready for the tower.
Armed with triple digits of spense I entered looking for that single fire giant/dragon/drake corpse to eat and walk around safely.
Instead, a grue drops RDSM which is even better thanks to 13 pv.
At this stage, thrown spears were around level 7-8 and had a range of 6 (or more?). All demons and grues went down in 1-2 hits without the risk of corruption; elementals had to be prodded with a sword of sharpness.
Wyrm wasn't even disabled - I just threw the trident and he was down in 3 hits, without doing absolutely anything to me. Disappointed, I left, without clearing the rest - I was afraid of losing 7LB despite blessed ring of ice.
After the wyrm dropped dead, I jumped from L to L+ and soon after crowned with =fire (the irony, having just completed the tower) and havlor. That +12 dv & pv is a huge defensive and protective boost, from then on I oscillated between 45-50 PV.
With shields and spears trained, as well as some scrolls of defense read, I had 57 dv on berserk and around 100 more on coward. Pretty good.

Rest of the game is history - everything that was a demon or undead was killed by throwing the trident, everything else was confused then stabbed with sword of sharpness.
At some point I got fragile stilts corruption which worked in perfect synergy with 7LB, long stride, raven +10 speed and all speed talents.
I haven't encountered any quickling royalty, otherwise absolutely nothing was capable of catching up with me.
I explored CoC till D:48, getting the cat ring on my way down. Mindcrafters have it easy - confused cats are locked in dead-end rooms and forgotten, beginning with char lvl 1.
Casino had Ironfist, which I bought. Didn't feel like robing and the price was acceptable at ~450k.
There were two red vaults and one GUV. I cleared them all, dragons almost did not destroy any items, as it was difficult for them to just walk around, thanks to confusion wave.
GUV was also relatively easy, if time-consuming. All liches were killed with the trident in max 3 hits. Sadly, some of them summoned green worms which eventually filled the whole vault and I had to literally waddle through an endless green river full of crazed, biting, acid-spitting little fuckers, to reach the artifact rooms. It was the easiest of all GUVs, one emp lich, 12 kings, 4 of which were in mentioned single or double tile rooms.
What did I get for all this effort? Hammerhead and cat's claw... I was, ehm, annoyed as I expected something better to replace my non-artifact, constantly rusting and corroding sword of sharpness.
Scorched spear wasn't cutting it at this point and the only redeeming factor was the trident that I occasionally used in melee (albeit very rarely).

Before D:50, I cleared the bug temple. Mentioned energy cost reducers and speed allowed me to deal with the bugs in an orderly fashion - telekinetic blast for green ones, two telekinetic blasts for black. Smashed the statues and obtained the important scrolls.
I then went to the maze, being 100k exp points away from char level 30. Further enhanced my speed with nature's companion from mino emp. Potions were of great use as well. I loved how the mino mages stumbled against the walls, all confused, it was priceless to witness. Their complete inability to drain stats or simply do anything when confused was a welcome change after many past chars that had it the hard way.
Also, about 8 scrolls from bugwil that supposedly make it so easy in the maze - that is total bullshit. I had to explore so many levels manually, I had level 6 without down staircase 3 times, 3 more levels were dead ends, I had to manually explore about 70% of the entire maze. No, I will never agree that those 8 scrolls make it easy. If you're lucky, the right staircases will be found without those and it's a simple matter then. But if you pick the wrong stairs... even twice as many scrolls might not be enough to comfortably do the maze.
On the other hand, I actually sort of... enjoyed the maze. I mean, it was a bit tedious but compared to the other levels everywhere else, its uniqueness was a welcome change.
Also, playing a mindcrafter and getting teleportitis corruption might not be so bad... but only for mindcrafters and especially for the maze.

Earlier, I had a lucky roll from one of the many wands of wonder and got teleportation. Mino emp also dropped the respective spellbook and I could bookcast it. The cost was prohibitive, however. 240 PP. I wasn't crying when the book got drenched by a water trap.
Back to CoC with AotME, I could finally slay things. Cleared air and earth temples with it, though all demons and grues were 1-hitted with thrown trident. When compared, it does significantly more damage when thrown than when wielded.
I have to once again underline the crucial role this artifact had, from the moment of procuring it.
Went on to kill Ancient Blue Wyrm. BDC is another place where mindcrafters truly shine.
Normally item destruction can be very annoying. When the dragons and wyrms are confused however, they rarely breathe lightning. They rarely do anything at all actually.
I used confusion extensively here and avoided item destruction almost entirely.
With 44 Wi, even Shrax only resisted twice and then went on stumbling. He got AotME'd, same as every other inhabitant of the bottom level.

In mana temple, I extensively used GTB - with necklace of the eye, I was able to take out the chaos wizards before they had the chance to fill the temple with red Cs.
Its most amazing feature is total disregard for any (un)intentional meat shields that have already been summoned or simply stood in the way.
You just target the stuff you want gone and it's gone. 1 blast per wizard was enough. Truly amazing power.
At this point I was at level 39, ready to hit D:50. Single RoDS was found in BDC and I wished for... potion of uselessness. I really didn't need anything else.
It turned into whirlwind on D:49. One last middle finger from the RNG, at least in the artifact department and then the final showdown.

Mindcrafters have another feature that make them so fun to play - their physical contact with corrupting monsters is even more limited than in case of wizards, at least when you rely so heavily on ranged attacks as I did. GTB however works perfectly without it.
This in turn means, the only real issue is with background corruption. I completed the game before day 90 so corruption was virtually no problem. 6 scrolls from kelly +1 from hmv and 3 from bugwil, 4 pocc from mino emp.
In the end (after closing the gate) I still had half the potions left and only one corruption (gills) that I reserved for the unicorn so she could actually have something to do.
Half the scrolls were used on D:50 alone to remove stuff like stiff muscles, maggots, babbling mouth and mana battery.
All balors and ghost lords were killed with the trident. It was exceptionally effective and only twice did not return. Chaos wizards were once again treated with GTB, though this time each required two prods. No matter, they still couldn't summon in time.
This was one of the easiest D:50s I have ever had - I prayed once because I couldn't be bothered with blessing my scrolls of power and drank PoUH once after some summoned GEEs crited me with rocks and stuff. Only once my HP went down to ~30%.
Healed that with PoUH again, spense was almost useless here.

This is an outstanding class to play - such a difficult early game but the end game... that's just pure ecstasy ;)
You literally don't know which amazing power to use against a monster. The powers are so versatile too - you have offense, defense, passive effects of confusion...
With my dv/pv though, I didn't bother with mental shield. I also charged wands of tele with casino booze, so the lvl 40 power was only useful for getting back to the surface.
Mindcrafters really need teleport self at least at lvl 25.
Though the skillset may suck balls, it didn't matter in the end. No alertness and no find weakness, no healing and no candle - all this was forgotten when I could throw the trident 10 tiles away and farm spense when needed thanks to gardening+herbalism.
Near-immunity to confusing attacks by some powerful monsters really helps too.
I will definitely play this class again once pre21 comes out. I can't praise it enough, with the sole issue of early game that is really tough at times and strongly reliant on luck with items. Once you get past this, it's a a walk in the park.

Blasphemous
04-03-2014, 12:08 AM
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Graendal St:42 Le:34 Wi:41 Dx:54 To:34 Ch:25 Ap:35 Ma:34 Pe:33 L+
DV/PV: 34/51 H: 711(711) P: 860(860) Exp: 50/23470665 DrCh LE: 952
Blessed Bloated Berserk




Name: Graendal Race: female Gray Elf Class: Mindcrafter
Eye color: purple Hair color: golden Complexion: light
Height: 5'10" Weight: 114 pounds
Age: 422 (grown-up, 113 years of unnatural aging added in)
Star sign: Raven Birthday: 24/Raven (day 24 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Mindcrafter.



Inventory
----------------------------------------------------------------------------
Total weight: 6442 stones Carrying capacity: 21749 stones

He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s]
Ne: blessed rusty necklace of the eye [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: uncursed leather cloak (-1, +0) [+1, +3] [40s]
RH: blessed axe of the minotaur emperor (+12, 4d20+16) [-6, +4] [1200s]
LH: -
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: blessed ring of ice [1s]
Br: uncursed bracers of protection [+3, +2] [10s]
Ga: uncursed iron gauntlets (named) (-1, +0) [+1, +3] {St+7} [10s]
Bo: blessed seven league boots [+2, +3] [30s]
MW: -
Mi: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
Tl: uncursed dwarven pick axe (named) (+2, 2d10+4) [+2, +2] {To+3} [90s]

Blasphemous
04-03-2014, 12:10 AM
Total weight: 4777 stones Carrying capacity: 21749 stones

Helmets ('[')
uncursed eternium cap [+0, +7] [28s]
Armor ('[')
blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed Shirt of the Saints [+8, +4] {Le+2} [20s]
uncursed eternium plate mail of traveling (-1, -2) [-1, +13] [240s]
Shields ('[')
uncursed large adamantium shield (-1) [+12, +6] [86s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Girdles ('[')
uncursed adamantium girdle [+0, +3] [18s]
Boots ('[')
uncursed seven league boots (+1, +1) [+1, +0] [30s]
uncursed eternium boots (+1, +1) [+0, +5] [55s]
uncursed eternium boots (+1, +1) [+0, +7] [55s]
Necklaces (''')
heap of 2 uncursed amulets of light [6s]
uncursed black torc [+4, +2] (+10 spd) [3s]
blessed necklace of rapid healing [2s]
uncursed ankh [3s]
uncursed brass amulet [3s]
blessed amulet of free action [3s]
uncursed amulet of death ray resistance [7s]
')
uncursed bracers of regeneration [+0, +0] [18s]
One-handed weapons ('(')
blessed scorched spear (+2, 3d8+1) [+2, +0] [50s]
blessed sword of sharpness (+3, 4d8+5) [35s]
uncursed thin dagger "Cat's Claw" (+4, 3d3) {Dx+8} [10s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
blessed eternium two-handed sword of the eagle (+18, 6d5+18) [-1, +0]
Missile weapons ('}')
uncursed long bow of accuracy (+10, +2) [30s]
uncursed heavy crossbow of accuracy (+9, +3) [140s]
blessed light crossbow of accuracy (+8, +0) [70s]
uncursed long bow of accuracy (+8, +5) [30s]
uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
Missiles ('/')
bundle of 58 uncursed quarrels (+1, 2d6) [116s]
bundle of 9 blessed arrows of humanoid slaying (+6, 1d6+3) [18s]
bundle of 128 uncursed arrows (+0, 1d6) [256s]
bundle of 17 blessed arrows of humanoid slaying (+5, 1d6+3) [34s]
bundle of 7 uncursed arrows of humanoid slaying (+3, 1d6+3) [14s]
bundle of 9 uncursed arrows of humanoid slaying (+5, 1d6+3) [18s]
bundle of 12 uncursed winged quarrels of slaying (+2, 2d6) [24s]
bundle of 8 uncursed quarrels of humanoid slaying (+3, 2d6+6) [32s]
bundle of 18 uncursed quarrels of humanoid slaying (+3, 2d6+3) [72s]
bundle of 3 uncursed quarrels of humanoid slaying (+5, 2d6+3) [12s]
bundle of 15 uncursed quarrels of slaying (+2, 2d6) [30s]
black javelin [40s]
Tools (']')
heap of 3 uncursed square keys [3s]
heap of 3 uncursed round keys [3s]
heap of 4 uncursed tiny keys [4s]
uncursed climbing set [180s]
heap of 3 uncursed small keys [3s]
heap of 3 blessed waterproof blankets [30s]
heap of 2 blessed fireproof blankets [20s]
heap of 2 uncursed hexagonal keys [2s]
heap of 3 uncursed triangular keys [3s]
blessed small key [1s]
blessed round key [1s]
Rings ('=')
heap of 2 uncursed rings of luck [2s]
heap of 2 blessed rings of fire resistance [2s]
blessed rusty ring of mental stability [+0, +1] {Le+1} [1s]
uncursed ring of damage [1s]
heap of 3 uncursed rings of slaying (+6 melee damage, +6 missile damage)
heap of 3 uncursed rings of doom [3s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of speed [+0, +1] (+5 spd) [1s]
heap of 2 uncursed rings of the fish [2s]
heap of 2 uncursed rings of see invisible [2s]
uncursed ring of damage [1s]
uncursed ring of fire [1s]
uncursed wedding ring [1s]
uncursed ring of acid resistance [1s]
uncursed rusty ring of the clear mind [1s]
uncursed ring of regeneration [1s]
heap of 3 uncursed rings of searching [3s]
heap of 2 uncursed brass rings [2s]
uncursed ring of invisibility [1s]
heap of 2 uncursed rings of fire resistance [2s]
uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
uncursed ring of cold resistance [1s]
uncursed ring of teleport control [1s]
uncursed ring of mental stability [+0, +1] {Le+1} [1s]
uncursed ring of ice [1s]
uncursed ring of stun resistance [1s]
uncursed ring of damage [1s]
blessed brass ring [1s]
uncursed ring of protection +1 [1s]
Wands ('\')
uncursed wand of webbing (9 charges) [3s]
uncursed wand of acid (3 charges) [4s]
blessed wand of fireballs (10 charges) [3s]
uncursed wand of light (1 charge) [4s]
uncursed wand of trap detection (4 charges) [3s]
uncursed wand of magic missiles (1 charge) [3s]
uncursed wand of door creation (3 charges) [3s]
uncursed wand of wonder (1 charge) [3s]
uncursed wand of magic missiles (5 charges) [3s]
uncursed wand of poison (2 charges) [3s]
uncursed wand of door creation (100 charges) [3s]
uncursed wand of teleportation (0 charges) [4s]
uncursed wand of fireballs (10 charges) [3s]
blessed wand of trap detection (2 charges) [3s]
uncursed wand of light (8 charges) [4s]
uncursed wand of lightning (2 charges) [4s]
uncursed wand of poison (8 charges) [3s]
uncursed wand of acid (2 charges) [4s]
uncursed wand of door creation (3 charges) [3s]
uncursed wand of earthquakes (3 charges) [3s]
blessed wand of gold detection (6 charges) [6s]
uncursed wand of door creation (4 charges) [3s]
uncursed wand of gold detection (0 charges) [6s]
uncursed wand of lightning (1 charge) [4s]
blessed wand of gold detection (5 charges) [6s]
uncursed wand of trap detection (7 charges) [3s]
uncursed wand of magic missiles (4 charges) [3s]
uncursed wand of fire (4 charges) [4s]
uncursed wand of door creation (7 charges) [3s]
blessed wand of trap detection (6 charges) [3s]
uncursed wand of item detection (5 charges) [3s]
uncursed wand of fire (4 charges) [4s]
uncursed wand of trap detection (4 charges) [3s]
blessed wand of monster creation (7 charges) [3s]
uncursed wand of door creation (4 charges) [3s]
uncursed wand of trap creation (7 charges) [3s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of magic missiles (0 charges) [3s]
uncursed wand of poison (0 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of monster detection (0 charges) [3s]
uncursed wand of gold detection (0 charges) [6s]
uncursed wand of acid (0 charges) [4s]
uncursed wand of trap creation (0 charges) [3s]
uncursed wand of light (0 charges) [4s]
uncursed wand of cold (0 charges) [4s]
Potions ('!')
heap of 4 blessed potions of extra healing [8s]
heap of 5 blessed potions of ultra healing [10s]
heap of 21 potions of holy water [84s]
heap of 8 uncursed potions of booze [32s]
blessed potion of boost mana [2s]
uncursed potion of exchange [4s]
uncursed potion of boost toughness [2s]
uncursed potion of water [4s]
uncursed potion of potential willpower [4s]
uncursed potion of confusion [2s]
heap of 2 uncursed potions of invisibility [8s]
uncursed potion of training [2s]
uncursed potion of carrot juice [4s]
uncursed potion of mana [4s]
uncursed potion of oil [2s]
uncursed potion of quickling blood [2s]
uncursed potion of balance [4s]
potion of education [2s]
Scrolls ('?')
heap of 5 blessed scrolls of identify [10s]
heap of 2 uncursed scrolls of repair [4s]
blessed scroll of uncursing [2s]
uncursed scroll of uncursing [2s]
uncursed scroll of identify [2s]
scroll of uncursing [2s]
Food ('%')
heap of 53 uncursed stomafillia herbs [106s]
heap of 51 uncursed stomacemptia herbs [102s]
heap of 105 blessed stomafillia herbs [210s]
heap of 9 uncursed herb seeds [18s]
heap of 14 uncursed alraunia antidotes [28s]
heap of 13 uncursed curaria mancox herbs [26s]
heap of 155 blessed spenseweeds [310s]
heap of 26 uncursed spenseweeds [52s]
Valuables ('$')
138947 gold pieces [1389s]
Gems ('*')
heap of 5 uncursed crystals of power [5s]
blessed crystal of fire [1s]
heap of 13 uncursed crystals of health [13s]


Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 24
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 9 +7 +5 +3 excellent 659
Swords 11 +10 +7 +4 Mastery 1205
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 11 +12 +7 +14 Mastery 2589
Twohanded weapons 11 +12 +16 +4 Mastery 2441
Staves 2 +2 +0 +2 basic 40

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 6 +12 +9 +2 skilled 101
Bows 3 +6 +4 +1 basic 13
Crossbows 7 +14 +10 +2 skilled 219
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 3 +6 +4 +1 basic 24
Thrown spears 11 +22 +16 +3 Mastery 1029
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 415


Damage caused with your melee weapons:
--------------------------------------
Right hand: +150 bonus to hit, 4d20+86 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 10, +90 bonus to hit, 3d8+54 damage

Blasphemous
04-03-2014, 12:13 AM
Backstabbing .............100 (superb) [+1d3]
Climbing ................. 80 (great) [+1]
Concentration ............100 (superb) [+2d4]
Dodge .................... 60 (good) [+1]
First aid ................ 71 (great) [+1]
Gardening ................100 (superb) [+1]
Gemology .................100 (superb) [+1d5]
Haggling .................100 (superb) [+1d5]
Herbalism ................100 (superb) [+1d3]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Music .................... 82 (great) [+1d3]
Stealth ..................100 (superb) [+1]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 51 (good) [+1]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 11, 66pp (Effectivity: +0)
Calm Monster : 8, 15pp (Effectivity: +0)
Cure Light Wounds: 7, 9pp (Effectivity: +0)
Darkness : 27, 6pp (Effectivity: +1)
Death Ray : 5, 195pp (Effectivity: +0)
Destroy Undead : 16, 14pp (Effectivity: +0)
Greater Identify : 17, 183pp (Effectivity: +0)
Improved Fireball: 6, 58pp (Effectivity: +0)
Invisibility : 2, 19pp (Effectivity: +0)
Knock : 16, 22pp (Effectivity: +0)
Light : 13, 5pp (Effectivity: +0)
Magic Missile : 9, 15pp (Effectivity: +1)
Slow Poison : 8, 11pp (Effectivity: +0)
Stun Ray : 9, 15pp (Effectivity: +0)
Teleportation : 19, 43pp (Effectivity: +0)
Web : 6, 23pp (Effectivity: +0)





----------------------------------------------------------------------------
Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all gray elves and lives a long
and prosperous life full of love, happiness and pleasure.

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Her achievements during her adventures:
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Graendal, the gray elven mindcrafter, saved the world with her brave efforts
and became a great ruler while saving herself 10 times.
She scored 27666364 points and advanced to level 50.
She survived for 0 years, 90 days, 22 hours, 23 minutes and 14 seconds
(144837 turns).
2 companions were killed during her adventures.
Graendal visited 136 places.
Her strength score was modified by +26 during her career.
Her learning score was modified by +13 during her career.
Her willpower score was modified by +25 during her career.
Her dexterity score was modified by +20 during her career.
Her toughness score was modified by +22 during her career.
Her charisma score was modified by +19 during her career.
Her appearance score was modified by +15 during her career.
Her mana score was modified by +15 during her career.
Her perception score was modified by +13 during her career.
She was unnaturally aged by 113 years.
She was the champion of the arena.
She made a little water dragon very happy.
She killed the emperor of the ancient minotaur race.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
7327 monsters perished under her attacks.
The following 28 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Iron Crown of Havlor
the thin dagger "Cat's Claw"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the scorched spear
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Shirt of the Saints
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the rune-covered sling "Whirlwind"
the fine leather armor "Nature's Companion"
the dwarven pick axe "Hammerhead"
the iron gauntlets "Ironfist"
the rune-covered halberd "Wyrmlance" - BDC random drop
the axe of the minotaur emperor
She possessed the following intrinsics:
She was fire resistant.
She was cold resistant.
She was acid resistant.
She was lucky.
Fate smiled upon her (gained through an item).
She was sleep resistant.
She was petrification resistant.
She was able to control teleportation.
She was stun resistant (also through an item).
She was able to see invisible things (also through items).
She was immune to shock attacks (gained through an item).
She was immune to fire attacks.
She was able to resist confusion attacks (gained through an item).
She had the following talents: Alert, Beast of Burden, Careful, Defensive
Fighter, Far Shot, Good Shot, Greased Lightning, Keen Shot, Long Stride,
Master Packager, Miser, Porter, Quick, Quick Shot, Stealthy, Strong Thrower,
Treasure Hunter, Very Quick.
She had a final speed score of 150 (final base speed: 129).
She was a messiah of Corellius.
She asked for 8 divine interventions.
She was a holy champion of Order.

The following monsters were vanquished:
1 emperor lich
1122 green worms
11 liches
10 lich kings
34 master liches



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Playing Time
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You played for 16 hours, 45 minutes and 16 seconds.


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0 with ADOM Sage 0.9.18
Linux ELF Prerelease 20
Build: Nov 21 2013 23:22:42

Setremedes
04-03-2014, 06:55 AM
Props for the wheel of time name. I remember watching the beginning of this run and making fun of you on IRC every time you hit a trap and saying a gnome or a hurthling would have been fine. Good times! :D

Blasphemous
04-03-2014, 08:17 AM
I intend to complete the game with each of the forsaken characters from WoT :P

Tyrnyx
04-03-2014, 09:03 AM
I've had a potion of uselessness give Whirlwind like 3 times on D49 (one time I used it to great effect). I've only thrown the uselessness potion like four time. Is there something strange with the code? does it just want to give you whirlwind? It's usually not that big a deal but seriously.

Blasphemous
04-03-2014, 10:43 AM
No, sometimes it gives you the black tome. Other times it gives you thunderstroke when you already have true aim+sun's messenger.

SirTheta
04-03-2014, 03:18 PM
I've gotten Whirlwind once, so no.