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myrddin
03-26-2008, 11:58 PM
I'd like to propose two artifacts for JADE.

1. A magical arrow of energy - an arrow with average damage but once you fire it and it does whatever it does it automatically reappears in your missile slot.

2. Can of Spam (or whatever you want to call it) - a food item that has a large weight value (maybe 6-800?) but everytime you get hungry it automatically replenishes you. Or maybe this can be hard to find non-artifact item but has several uses - like 20 to 50.

Any thoughts or artifact suggestions you may have?

yisk
03-27-2008, 12:54 AM
I vote for "crazy apple of devastation", an ultimate worm killer. :)

theotherhiveking
03-27-2008, 02:14 PM
GOOGLES OF HATE!


not wearing means that you cant see

wearing means that everyone will try to kill you!

Woot

Tannis
03-27-2008, 02:51 PM
Dracula's blade: A percentage of damage done goes to your health. Cursed, slowly makes PC chaotic, slowly makes PC undead.

Tannis
03-27-2008, 04:35 PM
Ok, I'm bored at work so a few more ideas:

Vulcan's Gauntlets: Increased success with smithing, resistance to fire, adds 2d6 fire damage to all melee attacks. When using scrolls while wearing gauntlets, 50% chance of destroying scroll.

Diamond Vest: +20 PV, +5 to Appearance. A small chance to dazzle opponents if used in conjunction with an amulet of light.

Liche's Heart: Amulet that grants Necromancy skill when worn. Cursed, draws alignment to chaotic.

Blinkdog hide leather armor. Grants teleport control, makes blink dogs attack you on sight.

Ivory Dagger: Made from the horn of an Elder Kirin. Inflicts double damage on chaotic creatures. If used against a lawful creatures explodes, damaging the wielder. If dipped into a potion of water, creates a potion of cure poison.

Mirror Shield: 20% Chance of reflecting magic missles, death rays, and lightning bolts. Renders wielder immune to petrification attacks.

Stone Cleaver: Dwarven battle axe. Orc slayer, and capable of functioning like a Pick axe for tunneling and Mining.

Laukku
03-27-2008, 06:21 PM
----- the evil dagger "Your Doom" (-50,1d1-50) [-75,-50] {To-40} (-50 spd)-----

Weight: 9990s

The glowing rune-covered dagger is really the cursed evil dagger "Your Doom"
(-50, 1d1-50) [-75, -50] {To-40} (-50 spd) .

When worn it modifies DV by -75 and PV by -50.

When used in melee combat it grants a -50 bonus to hit and causes 1d1-50 points
of damage. When used as a missile it grants a -50 bonus to hit and causes
1d1-50 points of damage.

It is a permanently cursed item.
It modifies your toughness attribute by -40.
It modifies your speed by -50.
It grants bad luck.
Wearing it makes you doomed.
It grants teleporting powers.
It contains the essence of Chaos and Corruption.


And it is a two-handed weapon, by the way... no smithed shields can save you! (:

And imagine the face of the player when he realizes what that obvious artifact dagger really is... (:<

Daemon
03-27-2008, 07:04 PM
-------- the wicked skull flail "Mordoth's Might" (+5, 3d5+10) [-3, 0] {St+6}--------

Weight: 230s

The huge rune-covered skull flail is really the uncursed wicked skull flail "Mordoth's Might"
(+5, 3d5+10) [-3, 0] {St+6}.

When used in melee combat it grants a +5 bonus to hit and causes 3d5+10 points
of damage. When used as a missile it grants a -2 bonus to hit and causes
3d5+10 points of damage.

It modifies your strength attribute by +6.
It contains the essence of Chaos and Corruption.
It grants resistance to death attacks.
It drains enemies' HP. (This draws your alignment towards C)

.
.
.

It's a one-handed weapon.

EDIT: Changed the name a bit.

Tannis
03-27-2008, 07:17 PM
Szara's Helm of Clairvoyance: +5 to Perception, sense all monsters up to 5 spaces away in any direction, even through walls and doors. Sensing a chaotic mind has a chance of corrupting the user.

Pustka
03-30-2008, 12:51 AM
imho if the world will be random there should also be some "random" artifacts. with some generated names and slightly random stats and powers ;>

ofc some predefined artifacts should also exist.

Chris
04-02-2008, 10:25 AM
Nice artifacts Tannis.

Mad Minstrel
04-02-2008, 10:07 PM
------ sticky eternium gauntlets "Persu Uegl" (-1, -5) [+4, +4] -----

Weight: 5s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a -1 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a -5 bonus to hit and causes 1d4 points of damage.

It curses items holded in hands.
It poisons weapons holded in hands.
It works as you would have "Poison drips from your hands." corruption.
It poisons enemies when fighting unarmed.
+6 punch damage (when fighting unarmed).

Sradac
04-02-2008, 10:09 PM
------ sticky black gauntlets "Persu Glue" (-1, -5) [+4, +4] -----

Weight: 5s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a -1 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a -5 bonus to hit and causes 1d4 points of damage.

It curses items holded in hands.
It poisons weapons holded in hands.
It works as you would have "Poison drips from your hands." corruption.
It poisons enemies when fighting unarmed.

those might be kinda cool for a beastfighter/monk...scrolls of satiation would get around the food poisoning if you could get enough of them..I like it, got a good trade off could be usefull but could screw you also, Is it a cursed/perma-cursed artifact?

Mad Minstrel
04-02-2008, 10:12 PM
No, I think permacurse would make it to annoying even for monks/beastfigters. But I think you shouldn't be able to take off gauntlets if your weapon/shield is cursed (and Persu Uegl autocurses holded items). I'm not sure if this is the case in ADOM.

Sradac
04-02-2008, 10:15 PM
Yggaz rags: These ancient rags are actually the rags worn by a long dead drunkard named Yggaz
[-1, 0] (ap-15)

When worn it grants resistance to confusion
When worn it grants the ability to transform any potion of booze into a random other potion
It aggravates those around you (No one likes a blabbering drunk!!!)

Mad Minstrel
04-02-2008, 10:40 PM
jade-encrusted harp

-------------------------------- The Harp of Madness --------------------------------

Weight: 35s

When used in melee combat it grants a -5 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a -5 bonus to hit and causes 1d2
points of damage.

It can tame any type of monster (you still need high Music to use it efficiently).
It drains Learning and Willpower everytime it's used.
It confuses the musician if used successfully (a monster has been tamed).


Maybe it should just abuse Le and Wi, not drain it immedietaly, I'm not sure about this.

Epythic
04-05-2008, 12:19 PM
I would love to have some special-effect artifacts in the game.

My ideas:


Weather Amulet
Gloves of Weapon Stealing
Portable Forge, Portable Altar
Scroll of Time Stopping (stops time for everyone else for 5 turns)
Robe of Dematerialization (allows to walk through walls)
Potion of Omnipotence (not to be taken honestly)
Coin of Paying (pay all, exactly one time, no matter how much it costs)

F50
04-05-2008, 10:04 PM
what is permanent cursing? I have so far been able to bless and then remove items such as the boots of great speed (I think) and the black torc in ADOM.

Tannis
04-05-2008, 10:20 PM
what is permanent cursing? I have so far been able to bless and then remove items such as the boots of great speed (I think) and the black torc in ADOM.

Permanent cursing doesn't mean you can't remove it, cause that would be too much. It just means that, once you have uncursed and removed it, it will curse itself again if you wield it again.

Petra
04-06-2008, 12:04 AM
Petra's Suggestions...


A Black Eternium Dagger

Identified: Fifth's Victory "Venerable Victory" 4d4+5 (+5 +5) (+5 +5) Speed: +5 (5 stone)

Very good at critical hits.
Humaniod Slayer
Bad Luck

A Vicious Black Dart.

Identified: The Fifth Dart "Bloody Revenge" 5d3+5 (+15, +15) 5 stone

Instant Kills humaniods
Returns when thrown. Always.
Dooms

A Flowing Black Cape.

Identified: The Black Flowing Cape "Fear Ye the Shadows?" (-3 -3) (+15, +5) 25 stone

Increases Stealth Dramatically
Immune to cold
Immune to weather

An Old Fashioned Hat

Silver Buckled Hat "Guy Fawkes November" (+5 +7) 20 stone
Int +5
Will +5
See invisible

Black Leather Gloves

Identitied: Charred Hands (+5 +5) 20 stone
Dex: +5
Regeneration

Shiny Black Boots
Identified: Feet of the Swift (+10 +5) +10 Speed 10 stone
*same as seven league boots only better*

A Black Eternium Dagger

Fifth's Victory "Vivisection's Vanguard" 4d4+5 (5 5) (7 stone)

Very good at critical hits.
Demon Slayer
Bad Luck

F50
04-06-2008, 04:23 PM
Permanent cursing doesn't mean you can't remove it, cause that would be too much. It just means that, once you have uncursed and removed it, it will curse itself again if you wield it again.
how is that different from autocurse?

Laukku
04-07-2008, 01:43 PM
how is that different from autocurse?

They are excactly the same thing. In the Greater identify screen, the property is described "permanently cursed". AFAIK the word "autocursing" is used only outside the game (Guidebook, RGRA...)

DumbleDoor
08-14-2009, 09:36 PM
Cool ideas, everyone.

----- Jade ring -----
Weight:1s
Wearing it transforms you into Thomas Biskup

It could be a reward for an ultra ending, if you decide to keep playing.

----- Sleek katana "Quick Strike" [+20](4d2+5)[+20, +0][Dx+10][Spd+20] -----
Weight:30s
Wearing it makes melee attacks cost but 500 movement points
Wearing it modifies your speed by 20
Wearing it modifies your dexterity by 10
Wearing it modifies your DV by +20

Hidden effect: When used quick katana, it has a +20 to dodge and +20 to hit

----- Quick katana "Sleek strike" [+20](4d2+5)[+20, +0][Dx+10][Spd+20] -----

Weight:30s
Wearing it makes melee attacks cost but 500 movement points
Wearing it modifies your speed by 20
Wearing it modifies your dexterity by 10
Wearing it modifies your DV by +20

----- Gargantuan Sledgehammer [-50] (100d100-1000)[-50, +0][Dx-20][Str+20][Spd-50] -----

Weight:5000s
Wearing it makes melee attacks cost 5000 movement points
Wearing it makes you cursed
*
STAT STUFF
*
----- Necklace "Truesight" (+0, +0)[Pe+5] -----

Weight:2s
Wearing it allows you to see invisible
Wearing it allows you to see in darkness
Wearing it modifies your Perception by +5

-------------------------------------------------------------------------------------------------------
JOKE WEAPONS

----- Small metal ingot "crash" -----
Weight:
It makes the game crash

----- Random item "Integer overflow" -----
Weight: -1s

----- Pwnage Bong ------
Weight: 5s
Wearing it makes you high
Wearing it takes away the doomed instrinct (like a karmic lizard... "They say licking karmic lizards can get you high")

----- Orb of epicness [HP+1000][PP+1000] -----
Weight:100s
Wearing it modifies your HP and PP by +1000
When 'u'sed, it puts all your stats to 99.
When 'u'sed, it gives you a random artifact.
When 'u'sed, it gives you a random skill.
When 'u'sed, it triples your hp and pp regeneration.
When 'u'sed, it takes away the staircase of a level, and fills the level with 2 greater vault of cats. The next level you go to, you find 2 greater vaults of cat lords. The level after that is filled with a greater vault of Thomas Biskup's and a greater vault of Andor Drakon's. The level after that is filled with a mixed greater vault of all of the above, and a greater vault of orb guardians. The level after that is filled with a greater vault of mimic hiveminds, doppleganger kings, and quickling queens, and a greater vault full of Hotzenplots', Tywat Pare's, Guth Alak's, and half orc bouncers. The level after that is filled with random gods. The staircase of the level reappears once you destroy all monster on the level.
If you do not use the orb as soon as you get it, you die.

yisk
08-18-2009, 01:53 PM
Balloon with hydrogen.
Hero's weight -500.
Carrying weight +500.
A fire contact blows up this balloon.

ancient karmic drake
08-28-2009, 04:46 AM
thx for the spam it gave me the idea, as did the d&d stone of weight. how about a si-like item that duplicates quickly, weighs very little, sells cheaply, nobody wants it and cant be dropped off? a si only worse. :D i suppose it could be used for an infinite money glitch if it hops back into your pack though...:p

Python
08-31-2009, 08:16 AM
-----dark leather armor "Shadow Skin" (+2, +2) [+24, +0]{Dx+4}-----
Weight: 120 s

Equipping it permanently reduces your toughness attribute by 1d3.
It modifies your dexterity attribute by +4.
It grants resistance to poison.
It grants resistance to sleep attacks.
It grants resistance to death attacks.
It grants the ability to see invisible things.
It grants bad luck.
It is a permanently cursed item.

vogonpoet
09-02-2009, 07:22 PM
Like the shadow skin, but you might want to tame down the DV a bit. 24 is a LOT. And it could improve a PCs dice on stealth rolls only rather than give a straight Dex increase.

Sadface
09-06-2009, 10:26 PM
------- expert's gauntlet [+3, +1] [Dx+3] -------

It modifies your Dexterity attribute by +3.
Wearing it increases the weapon skill of your current weapon by 1.

(In addition to the weapon skill increase, it makes disarms 20&#37;
less likely to succeed)

Epythic
09-06-2009, 10:44 PM
----- black rune-covered string "adom-admin password" (+8, 3d4) [+4, +1] ----

Weight: at least 6 chars

When known it increases your permissions.

When used in melee combat it grants a +8 bonus to hit and causes 3d4 points
of damage. When used as a missile it grants a +8 bonus to hit and causes 3d4
points of damage.

It grants admin access to the adom.de forums.
It slays spammers.

DumbleDoor
09-07-2009, 12:03 AM
LOL! Well, it seems this thread might come back alive.

----- Druids clothes (+3, +3) -----
Weight: 40s
Wearing it puts your alignment to neutral
When wearing it, you travel 100&#37; faster in the wilderness
When wearing it, you can evade any wilderness encounters
When wearing it, it doubles your HP and PP regeneration in the wilderness

Why does your sig say everything you don't want to know about adom?

fazisi
09-09-2009, 01:00 AM
----- Flowing ribbon wristband [+4, +2] {+6 Ma}-----

When used in melee combat it grants a -1 bonus to hit and causes 1d1 points
of damage. When used as a missile it grants a -1 bonus to hit and causes 1d1
points of damage.

It grants ability to control teleportation.
It grants 1 PP per turn.
It grants paralyzation resistance.
It grants petrefication resistance.
________
Amateur Streaming (http://www.fucktube.com/)

pblack
10-08-2009, 06:15 PM
Whip of submission (+6, 3d4 + 7) [+2 , +2] (Ch -8) (14 s)

It causes bleeding wounds
It grants resistance to stunning
It modifies your charisma attribute by -8
While weilding it, companions will never turn on you.
While weilding it, companions will never panic and will fight to death.

-------------------------

Found this to be very very interesting. The SoFS discussion on the ADOM discussion section made me think of it. It's like being a bard, with companions, but finding it is not guaranteed and it doesn't work on animals so it doesn't make being a bard less interesting. Also, you are dependant on SoFS to be able to enjoy it's full glory so it's not really overpowered imo. Thou finding it and getting a powerful companion well trained could mean game ownage.

DumbleDoor
10-08-2009, 11:49 PM
I think that this thread should be merged with the artifact thread on adom discussion.

----- Shield "Glowing glory" (+30, +20)[to+10] -----
Weight: 500s
It is two-handed
Wearing it makes fate smile on you
It grants death ray resistance
It grants fire immunity

A two-handed shield anyone?

ancient karmic drake
12-12-2009, 07:55 PM
"you should wield a weapon!"
only use that shield for kicks.

nathrakh
12-12-2009, 08:45 PM
----- Archmage's Rose Pendant (+2, +2) {Ma+10} {Wi+10} -----

Weight: 1s

The rose pendant is really an uncursed Archmage's Rose Pendant (+2, +2) {Ma+10} {Wi+10}.

When worn it modifies DV by +2 and PV by +2.

It modifies your mana attribute by +10.
It modifies your willpower attribute by +10.
It grants resistance to confusion.
It grants resistance to paralyzation.
It grants the ability to see invisible things.

(secret power: Grants invokable invisibility).

fazisi
12-12-2009, 09:26 PM
~~~~~Coffee Mug~~~~~
tool item

It grants resistance to sleep attacks.

The Metro Gnome
12-12-2009, 11:39 PM
------Pants of Stupidity [-1,-2] {Le -10} {Pe +3}------- (head gear)

Weight: 10s

The brown pants are really an uncursed Pants of Stupidity [-2,-2] {Le -10} {Pe +3}

When worn it modifies Dv by -2 and Pv by -2

It is permanently cursed item
Wearing it periodically confuses monsters
Wearing it confuses you
It modifies your learning by -10
It modifies your perception by +3



Speaking of pants, why do ADOM characters never wear pants? You have a shirt (armor, etc.) but no pants. Would this increase/decrease appearance?

The Metro Gnome
12-13-2009, 12:51 AM
Just a few more.

--Monkey's Paw-- (has a one in 100,000 chance to be generated by a monkey)

'U'sing it grants three wishes, acts like the spell Wish, but a little more severe and without PP loss.

--Holy Bolts-- (a missile that either replenishes over time or unlimited, has to be used with Holy Bow, otherwise it will destroy the current bow)

(+5 10d3)
It is an undead slayer
It is a demon slayer

--Holy Bow-- (Can only use Holy Bolts, other missiles will explode, causing 3d2 damage)

(+0 7d4+10)
Wearing it grants luck
It grants resistance to fire
It grants resistance to sleep

--Prescription Glasses-- (Pe<20, Pe to 20; Pe>20, Pe+1) (Ap-5 due to the old "four eyes")

[+0,+5] (head gear)

Wearing it grants the ability to see invisible

--Hammer of Kneecapping-- (Yes, I got it from Munchkin)

(+5 5d20+3) St+5
It is a two-handed weapon
It grants immunity to stun
It is a humanoid slayer
(On successful hit stuns humanoids)
(Deals double damage for dwarfs)

And then maybe a blanket that completely protects pack item (except for annihilators and SoID) or an item that drains stats periodically. I can't wait for JADE!

Moeba
12-13-2009, 02:30 PM
I think that would be quite imba really; but if you put on the holy bow 'no archery/archer/talent damage and to-hit bonuses' or (perhaps and) 'bow skill does not apply' then it looks good imo.

The Metro Gnome
12-14-2009, 04:45 PM
Yeah, I agree. How does this sound as an artifact/regular item

--Water Arrows--

(+0 3d4)=minimum (+5 5d4+2)=max

Blessed: Undead slayer (Only)
Uncursed: Double damage to fire-based creatures (Only)
Cursed: No damage? Heals undead?

Only damages fire and undead creatures depending on B/U/C status. Degrades like food without destruction.

Laukku
05-21-2010, 05:16 PM
The any key (http://en.wikipedia.org/wiki/Any_key).

Opens any lock.

The Metro Gnome
05-21-2010, 05:27 PM
The any key (http://en.wikipedia.org/wiki/Any_key).

Opens any lock.

Are you referring to the Silver Key? It's already made, and opens/locks any door (and iirc disarms traps)

Laukku
05-21-2010, 05:32 PM
Yeah, I knew of it, but I thought that calling it "any key" was a funny idea. :P

Petra
05-25-2010, 06:18 AM
Glaive of Slaughter

A bloody and wicked looking glaive.

666s

Hit: +10 Dam: 3d6+5

Balor slayer.
Human slayer.
Orc slayer.
Drips blood continually
Dooms player.
Curses player
-20 INT stat
+10 Speed

fazisi
05-25-2010, 07:45 PM
------girdle of the fish [+7,+7]-------

Weight: 8s

The shimmering girdle are really an uncursed girdle of the fish [+7,+7]

When worn it modifies DV by +7 and PV by +7

It is permanently cursed item
It grants water breathing
Wearing it increases your movement speed in water by 20% (reduces water movement energy cost)
Wearing it decreases your movement speed on land by 20% (increases land movement energy cost)

Aielyn
05-26-2010, 05:42 AM
------ Chastity's Belt (+2, +0) [+0,+12] (+5 spd) {Le+5 Ma+5 Ch-10} -------

Weight: 20s

The immaculate girdle is really an uncursed Chastity's Belt (+2, +0) [+0,+12] (+5 spd) {Le+5 Wi+5 Ch-10}

When worn it modifies DV by 0 and PV by +12

It is an auto-locking item.
It modifies your learning attribute by +5
It modifies your willpower attribute by +5
It modifies your charisma attribute by -10.
It grants resistance to sleep attacks.
It increases your luck.
It grants luck.
It modifies your speed by +5.


This artifact is mostly a really good artifact... except that, because it's auto-locking, you cannot switch it when necessary. So, suppose you're wearing Chastity's Belt, and you manage to, say, find the platinum girdle. The platinum girdle is rather clearly the better artifact, but you wouldn't be able to remove the belt... and because it's an artifact, it cannot be destroyed, either. Thus the problem.

If other features, like ability to have a family, etc, are implemented in Jade, then this would also stop you from having children.

There is, however, a solution. The belt has a lock on it, which is what autolocks. There's a second artifact that pairs with this one.

------ Lecher's Key -------

Weight: 1s

The dirty key is really a Lecher's Key


As you can probably guess, if you have Lecher's Key, you can use it to remove Chastity's Belt. Chastity's Belt is relatively easy to find, however, compared with Lecher's Key. So if you happen to come across an immaculate girdle, don't be too hasty to wear it, otherwise you might find you've made a bad judgment.

Perhaps, as another twist, there's someone else in the world who wants Lecher's Key, to unlock their own chastity belt, and giving it to them gives you some reward. But be careful not to put on Chastity's Belt if you've given away Lecher's Key, because there's no way to get it back, and it's one-of-a-kind.

Thing
05-27-2010, 12:24 AM
------ Chastity's Belt (+2, +0) [+0,+12] (+5 spd) {Le+5 Ma+5 Ch-10} -------

Weight: 20s

The immaculate girdle is really an uncursed Chastity's Belt (+2, +0) [+0,+12] (+5 spd) {Le+5 Wi+5 Ch-10}

When worn it modifies DV by 0 and PV by +12

It is an auto-locking item.
It modifies your learning attribute by +5
It modifies your willpower attribute by +5
It modifies your charisma attribute by -10.
It grants resistance to sleep attacks.
It increases your luck.
It grants luck.
It modifies your speed by +5.

I like this idea.

I would add:

It removes -lucky even if the player had another artifact granting it.

This would stop the PC getting lucky :p

JellySlayer
05-27-2010, 11:54 PM
Flaming sword "Dragon's tongue" (+6, 4d8+6) [+3,+1] (+5 speed)
Weight 60s

-It does 2d12 points of fire damage on every successful hit.
-It acts as a burning torch while wielded (including in the tool slot)
-PC takes 3 points of fire damage per turn while wielding, reduced by 1 point for each count of fire resistance worn. The fire can damage worn equipment that is vulnerable to fire.
-It deals double damage against creatures vulnerable to fire.
-It may never be put into the backpack.
-It grants cold immunity.


Thin black dagger "Blood Kiss" (+1, 2d3-2)
Weight 6s

Missile damage is (+6, 3d5+10)
Thrown critical hits have a 20&#37; chance to instakill any living monster
[No, it does not return when thrown]


Shimmering quiver "Infinity quiver"

Weight 99s

When placed in the missile slot, this quiver will supply an infinite supply of (+1, 1d8) arrows or (+2, 2d8) quarrels. These quarrels/arrows can never be recovered.


Enormous crossbow "Trebuchet" (+4,+4)

Weight 700s

This crossbow may fire any item as a missile weapon for its full missile damage as though it was a crossbow bolt.


Necrotic robe "Soulreaper" (-4,-4) [-5,-5] {-10 To, +10 Ma}

Weight 45s

It is a permanetly cursed item.
It grants bad lcuk.
PC takes an additional 1d6 PV ignoring damage every time they receive damage, and become poisoned
Every 1d500 turns, the PC becomes immobilized for 2d5 turns.
The PC may never receive a wish while wearing this robe.
While wearing this robe, all spells cost 0 PP.


Demonic battleaxe "Golgotha" (+10, 10d30 +10)

Weight 200s

This is a two-handed weapon.
While wielding this weapon, the PC fails all luck rolls.

The Metro Gnome
05-27-2010, 11:58 PM
Shimmering quiver "Infinity quiver"

Weight 99s

When placed in the missile slot, this quiver will supply an infinite supply of (+1, 1d8) arrows or (+2, 2d8) quarrels. These quarrels/arrows can never be recovered.


I did something like this, the Holy Bolts.

Edit: Oops, meant to put that in quotes......

JellySlayer
05-28-2010, 12:13 AM
One more...

Pacifist amulet [+6,+6] {+5 To, +5 Wi, -5 St} (+10 speed)

If equipped by a neutral or chaotically aligned PC, the amulet immediately strangles them and kills them.
Once equipped, the amulet is destroyed if removed.
If the PC kills a monster, their alignment moves towards chaotic.
It allows you to see invisible
It makes fortune smile upon you
It grants good luck
It makes you immune to acid
It makes you immune to cold
It makes you immune to lightning
It makes you immune to fire
It grants confusion resistance
It grants poison resistance

Soirana
05-28-2010, 10:09 AM
Probably have posted this elsewhere already

Mithril chain whip "Skillful sting" [+x, 4dx+x] [+x, 0] (+x speed)

It grants resistance to special touch attacks [drain, paralysis, disease, slow...].
x is MAX[1, (whip skill-4)]

Adom
06-05-2010, 03:15 AM
Well, because JADE is different than ADOM, I'm guessing artifacts will be a little bit different in generation or something like that.

------ Dark Grey Dagger [+38, -10] (1d30-30) [+6Dx][+10Sp] ------
1s
It ignores PV
It is permanently poisoned
It grants poison resistance
It returns when thrown

------ Quickling Cloak [+50, -20] (+100, -40) [+50Dx] [+300Sp] ------
2s
Wearing it makes you cursed
Wearing it makes you doomed
It is autocursing
It is autolocking
It contains the essence of Chaos and Corruption

Petra
06-07-2010, 02:51 AM
20 stone

Adamantium Manriki Chain "Shining Poison" (-5,-5) (6d5 + 9) (+2 dex, +2 str)

+critical hits
+poison

dallonj
06-27-2010, 05:48 AM
----- Pwnage Bong ------
Weight: 5s
Wearing it makes you high
Wearing it takes away the doomed instrinct (like a karmic lizard... "They say licking karmic lizards can get you high")




it greatly increases food consumption, it ocassionally causes 1d4 turns of confusion when trying to equip new items. it makes almost all monsters freindly, lowers appearance (red eyes)
it makes the mad minstrel's songs sound AMAZING!!

dallonj
02-11-2011, 03:41 AM
also, there should be some artifact boomerangs or scurgari

Aielyn
02-11-2011, 04:32 AM
also, there should be some artifact boomerangs or scurgari

How about this?

------ Trusty Boomerang "White Boomer" (+10, 6d4+10) ------
Weight: 40s

When used in melee combat it grants a +0 bonus to hit and causes 1d6+2 points
of damage. When used as a missile it grants a +10 bonus to hit and causes
6d4+10 points of damage.

It returns when thrown. (Note: *always* returns, no chance of it not returning)
It is a humanoid slayer.


Meanwhile, here's another idea:

------ Book of Atlas ------
Weight: 300s

When read, uses DL power points and maps the level. <--- may be adjusted to balance the item, maybe 2*DL+4, or something.
When 'u'sed in the Tool slot, greatly enhances user's carrying capacity such that it prevents burdening, but the greater the burden being carried (relative to "unburdened" maximum for character), the faster it saps the user's PP, and starts sapping HP if PP runs out. Rate based on balancing of the item, but I could see it being, say, 1 PP every 20000/burden_excess steps; So if the PC can carry up to 2000s without burden, and the PC is currently carrying 4000s, then it saps 1PP every 20000/(4000-2000) = 10 steps.

Basically, playing on the idea of an Atlas as a map of the world and the Strength of Atlas spell.

nathrakh
07-02-2011, 04:12 PM
----- Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8} -----

Weight: 35s

The shimmering staff is really an uncursed Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8}.

When wielded it modifies DV by +2 and PV by +2.

It modifies your mana attribute by +8.
It modifies your willpower attribute by +8.
It grants resistance to stun effects.
It grants invisibility.

CloudKing
07-03-2011, 05:02 AM
Blur and Fury

Two rings when worn together lower the two weapon combat weight limit by 30 stones.

Aielyn
07-03-2011, 01:48 PM
----- Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8} -----

Weight: 35s

The shimmering staff is really an uncursed Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8}.

When wielded it modifies DV by +2 and PV by +2.

It modifies your mana attribute by +8.
It modifies your willpower attribute by +8.
It grants resistance to stun effects.
It grants invisibility.
It seems to me that Khelavaster would have more Learning than Willpower. Also, why the resistance to stunning? Personally, I'd make it resist Death Rays, as a reference to him resisting death indefinitely while you go searching for an AoLS.


Blur and Fury

Two rings when worn together lower the two weapon combat weight limit by 30 stones.
You mean raise the weight limit?

Laukku
07-05-2011, 09:45 PM
Whip of Commanding: Can be used to whip companions to make them more loyal to you - they will obey pretty much every command, even suicidal ones. If they don't obey, whip them more. Using it on non-companions will make them ones. Must be applied regularly; the companion has a very high chance to turn hostile (or run away) if there has been too long since last whipping. Using it makes your alignment shift towards Evil. Only works if it actually does damage, beings with too high PV will be immune.

nathrakh
07-05-2011, 11:12 PM
It seems to me that Khelavaster would have more Learning than Willpower. Also, why the resistance to stunning? Personally, I'd make it resist Death Rays, as a reference to him resisting death indefinitely while you go searching for an AoLS.
Willpower to live and the dying sage is resistant to all stun effects so that's why. I didn't want to make it too powerful.

Aielyn
07-06-2011, 02:03 AM
Whip of Commanding: Can be used to whip companions to make them more loyal to you - they will obey pretty much every command, even suicidal ones. If they don't obey, whip them more. Using it on non-companions will make them ones. Must be applied regularly; the companion has a very high chance to turn hostile (or run away) if there has been too long since last whipping. Using it makes your alignment shift towards Evil. Only works if it actually does damage, beings with too high PV will be immune.
It should only work on non-hostiles, meaning that it's very important that you continue to use it in order to keep your companion in line, which will also result in a faster descent into Evil.

It also should not work immediately to turn them into companions every time, but should sometimes require multiple uses, based on the monster's willpower. And uniques should be immune, as should constructs, undead, etc.

Thing
07-06-2011, 10:15 AM
Here is an artifact that I thought would expand the skills of the bard class.

------ Ladder [+2, +0] (1d8) [+6Dx,-6Pe][+5Sp] ------
100s
It is two handed
When used to attack it performs an all around attack that hits every monster other than the target.
It has a chance of stunning on a successful hit.

(double damage when wielded by a bard)
-------------------------------------------------------------

Also bards could have a skill that turns a ration into a pie. Pies could be used as missiles to blind humanoid opponents.

Grey
07-06-2011, 10:52 AM
Since when did bards become clowns? :/

Aielyn
07-06-2011, 04:48 PM
Since when did bards become clowns? :/

Perhaps they can gain a clowning speciality in Jade, as one of their options, perhaps with an impact on their stats (dexterity, strength, and mana up, and appearance and charisma down?). And I think any Bard skilled at Ventriloquism is bordering on being a clown, already.

Grey
07-06-2011, 05:00 PM
All gnomes and wizards have ventriloquism! And my first ever winner (OCG Bard) would most certainly not take well to be referred to as a clown :/ Nor would the Mad Minstrel I imagine!

Perhaps a new Jester class for JADE though? Could have various random weird attacks, card dealing tricks, etc.

Violator
07-06-2011, 07:36 PM
-----Haryr Optter's cloack [-2, -2] {-5 Pe}-----

The small cloack is really an uncursed Haryr Optter's cloack [-2, -2] {-5 Pe}

It grants invisibility
It modifies your Perception by -5

Laukku
07-06-2011, 07:54 PM
What use is an invisibility cloak artifact if it grants worse bonuses than normal invisibility cloaks? Violator, you have violatingly violated the guidelines of good artifact design.

Grey
07-06-2011, 08:07 PM
I think he was being deliberately ironic. Besides, look at some of ADOM's artifacts... ;)

Aielyn
07-07-2011, 05:32 AM
-----Haryr Optter's cloack [-2, -2] {-5 Pe}-----

The small cloack is really an uncursed Haryr Optter's cloack [-2, -2] {-5 Pe}

It grants invisibility
It modifies your Perception by -5

I like the idea, but needs some tweaking.

----- Cloak of Rettop Yrrah [-2, -2] {-2 Pe, +2 Le} -----

The muddy cloak is really an uncursed Cloak of Rettop Yrrah [-2, -2] {-2 Pe, +2 Le}

It grants invisibility
It modifies your Perception by -2
It modifies your Learning by 2

If given to a certain NPC, you will be rewarded with some number of random spellbooks.



What use is an invisibility cloak artifact if it grants worse bonuses than normal invisibility cloaks? Violator, you have violatingly violated the guidelines of good artifact design.

1. Fodder for anything that likes artifacts (sacrifice to gods, give to equivalent of demented ratling, etc).
2. Indestructible invisibility cloak.
3. Potential related quest (as noted in earlier part of my post).

JellySlayer
07-08-2011, 04:35 PM
The sparkling wand is really the Wand of Many Wonders


--Wand of Many Wonders--

This artifact, when zapped, will produce an entirely random and unpredictable effect. Should be used with extreme caution.

---------------------------

Some possible effects.
-You zap the wand. It suddenly becomes very windy. (The level is filled with random hostile vortices.)
-You zap the wand. You feel experienced. +1 million xps.
-You zap the wand. You suddenly feel very different. (PC changes gender)
-You zap the wand. Your body begins to grow in strange ways (PC changes race; may kill the PC if their age is incompatible with their new race).
-You zap the wand. You suddenly stand somewhere very different. (PC is teleported to a random location somewhere in the world).
-You zap the wand. You feel very altered. (Randomizes the PC's stats; sum of stats remains the same)
-You zap the wand. You feel skilled. (All skills set to 100).
-You zap the wand. You feel very skilled. (PC gains all skills, set to 100).
-You zap the wand. You feel your morals changing. (PC changes to a random alignment).
-You zap the wand. You feel like starting over. (PC level reduced to 1).
-You zap the wand. What do you wish for?
-You zap the wand. Something is lying at your feet (random artifact).
-You zap the wand. You suddenly feel very strange. (Adds/removes 10 random intrinsics).
-You zap the wand. You feel invincible (boosts all stats temporarily to 99).
-You zap the wand. Your equipment turns to dust.
-You zap the wand. You feel blessed. (All equipment is blessed, PC receives +Fate +Luck).
-You zap the wand. Your potions suddenly look different. (All potions are changed to random types).
-You zap the wand. Your items suddenly vanish. (Items are scattered randomly about the level).
-You zap the wand. Your weapon suddenly seems very strange to you. (Reduces all weapon skills to 0).
-You zap the wand. You suddenly feel you have completed your quest. (Victory conditions satisfied).
-You zap the wand. The world suddenly seems much more dangerous. (All non-hostile creatures are replaced by hostile daemons of varying types).
-You zap the wand. The wand disappears.

The platinum shield is really gut's shield



---gut's shield [+22, +6] {+10 To, +5 Le} [120s]---

It allows you to control teleportation.
It makes you invisible.
It slays shopkeepers.
It returns when thrown.
It increases the PC's sight range by 3.
It contains the essence of Chaos and Corruption.

Deals 10d6 damage when thrown.

When 'U'sed as an item, it casts the teleport spell on the PC. If the PC's turncount exceeds 6000, the shield explodes.

Aielyn
07-09-2011, 06:23 AM
The sparkling wand is really the Wand of Many Wonders


--Wand of Many Wonders--

This artifact, when zapped, will produce an entirely random and unpredictable effect. Should be used with extreme caution.

---------------------------

Some possible effects.
-You zap the wand. It suddenly becomes very windy. (The level is filled with random hostile vortices.)
-You zap the wand. You feel experienced. +1 million xps.
-You zap the wand. You suddenly feel very different. (PC changes gender)
-You zap the wand. Your body begins to grow in strange ways (PC changes race; may kill the PC if their age is incompatible with their new race).
-You zap the wand. You suddenly stand somewhere very different. (PC is teleported to a random location somewhere in the world).
-You zap the wand. You feel very altered. (Randomizes the PC's stats; sum of stats remains the same)
-You zap the wand. You feel skilled. (All skills set to 100).
-You zap the wand. You feel very skilled. (PC gains all skills, set to 100).
-You zap the wand. You feel your morals changing. (PC changes to a random alignment).
-You zap the wand. You feel like starting over. (PC level reduced to 1).
-You zap the wand. What do you wish for?
-You zap the wand. Something is lying at your feet (random artifact).
-You zap the wand. You suddenly feel very strange. (Adds/removes 10 random intrinsics).
-You zap the wand. You feel invincible (boosts all stats temporarily to 99).
-You zap the wand. Your equipment turns to dust.
-You zap the wand. You feel blessed. (All equipment is blessed, PC receives +Fate +Luck).
-You zap the wand. Your potions suddenly look different. (All potions are changed to random types).
-You zap the wand. Your items suddenly vanish. (Items are scattered randomly about the level).
-You zap the wand. Your weapon suddenly seems very strange to you. (Reduces all weapon skills to 0).
-You zap the wand. You suddenly feel you have completed your quest. (Victory conditions satisfied).
-You zap the wand. The world suddenly seems much more dangerous. (All non-hostile creatures are replaced by hostile daemons of varying types).
-You zap the wand. The wand disappears.

Some of these sound way too harsh or way too powerful. But the basic idea is good.

For one, messing with experience/level is a bit absurd. And giving all skills maximum levels messes with things.

I really do like, though, the "randomise stats, with sum remaining fixed" one, the "temporary boost of stats to max" one, the gender change, the alignment change one, and some transformational ones. And adding dangers, etc, would work well, too.

Here's some that I'd make it do:

Kept from your list:
-You zap the wand. You suddenly feel very different. (PC changes gender)
-You zap the wand. You feel very altered. (Randomizes the PC's stats; sum of stats remains the same)
-You zap the wand. You feel your morals changing. (PC changes to a random alignment).
-You zap the wand. What do you wish for?
-You zap the wand. Something is lying at your feet (random artifact).
-You zap the wand. You feel invincible (boosts all stats temporarily to 99).
-You zap the wand. The wand disappears.

From your list, but altered (bold shows alteration):
-You zap the wand. You sense a sudden change in the air. (The level is filled with random hostile vortices.)
-You zap the wand. You feel something intrinsically different. (Adds/removes 3 random intrinsics).
-You zap the wand. You feel skilled. (One random skill set to 100, all other skills experience one increase).
-You zap the wand. The world suddenly seems more dangerous. (Danger level of every location increased by 1).
-You zap the wand. You feel blessed. (Random 50% of equipment is blessed, PC receives permanent blessing).
-You zap the wand. Your weapon suddenly seems very strange to you. (All weapon skills reduced by 75%).

New:
-You zap the wand. You feel like you've just been taught a lesson. (Gain three skills at level 100 (randomised, may be existing skills), lose one random skill entirely)
-You zap the wand. You feel like experiencing more things. (Doubles all experience gained for next 10d100 turns)
-You zap the wand. You grow an additional pair of arms. (Adds two new ring slots and two more hands, also reduces appearance by 1)
-You zap the wand. Nothing seems to happen. (version 1: Literally nothing happens)
-You zap the wand. Nothing seems to happen. (version 2: Toggles "your long lost brother showed up" type intrinsic)
-You zap the wand. Nothing seems to happen. (version 3: Character will fall sick with a very strong sickness in 10d10 turns)
-You zap the wand. Nothing seems to happen. (version 4: If wand zapped again immediately after this, teleportitis and teleport control both granted)
-You zap the wand. You feel like taking great steps. (follows version 4 of Nothing seems to happen - teleportitis and teleport control granted)
-You zap the wand. Nothing seems to happen. (version 5: Special quest activated - a random NPC in one town must be spoken to, in order to complete activation)
-You zap the wand. Your skin crawls. (Level fills with various worms and insects)
-You zap the wand. You sense a shift in the aura of the level. (All monsters on level gain teleportitis, including yourself and pets)
-You zap the wand. The air suddenly sounds very musty. (Level filled with various undead and unlife)
-You zap the wand. The walls around you fade. (Level becomes comparable to the Big Room from ADoM - all walls removed)
-You zap the wand. The walls close in around you. (all squares around you replaced with rock, petrifying any petrifiable being in those spaces - hope you have some means of digging or teleporting to get out of it)
-You zap the wand. The air suddenly becomes very, very still. (all petrifiable beings on level, including pets, petrified, except PC)
-You zap the wand. The air heats up rapidly. (Level becomes hot like the Tower of Eternal Flames)
-You zap the wand. You find it hard to remember where you've been. (50% of known information about all levels lost randomly)
-You zap the wand. Your pack suddenly feels unusually light. (All piles of items become single items - so, if you have 5 blessed potions of water, the stack will become just one blessed potion of water)
-You zap the wand. Please choose an item. (version 1: You choose an item. That item is duplicated (unless it's an artifact, in which case a random non-artifact item of same type is generated).)
-You zap the wand. Please choose an item. (version 2: You choose an item. That item is destroyed (unless it's an artifact, in which case it is cursed).)
-You zap the wand. Please choose an item. (version 3: You choose an item. Item becomes immune to most destruction (still can be destroyed by gods or by version 2 of this effect).)
-You zap the wand. Please choose an item. (version 4: You choose an item. All non-artifact items of that type are randomly regenerated)
-You zap the wand. You shudder violently. (Level is filled with traps)
-You zap the wand. Your muscles grow rapidly. (Strength increased by 20, all worn items destroyed (artifacts fall off), Dexterity decreased by 5)
-You zap the wand. You lose your sense of direction. (For 20d20 turns, all directions reversed - press up to go down, etc)
-You zap the wand. You feel that this was not at all a good idea. (+Curse +Doom -FateSmiles -Lucky, which remain locked in unless cured by the gods or you get lucky, and get this effect again, which undoes the effect - items granting Lucky or Fate Smiles will not work)
-You zap the wand. You feel reborn. (Age reset to starting age, stats restored to starting stats, piety reset to starting piety, and any gained body parts, etc, lost)

This is actually pretty fun.

JellySlayer
07-11-2011, 05:26 PM
You took out most of the fun ones!

MITZE
07-14-2011, 03:04 AM
- the bane of weres "Silverpoint" (+4, 1d11+3) [+4, +0] {Dx+3} (+4 spd) -

Weight: 16s

When wielded, it modifies DV by +4 and PV by +0.

When used in melee combat it grants a +4 bonus to hit and causes 1d11+3
points of damage. When used as a missile it grants a +1 bonus to hit and
causes 1d4+1 points of damage.

It is a were-creature slayer.
It modifies your dexterity attribute by +3.
It is very good at scoring critical hits in melee.
It modifies your speed by +4.
It grants resistance to poison.
It grants resistance to stunning.
It grants resistance to sickness.

Aielyn
08-08-2012, 09:45 AM
Some artifact ideas derived from famous fantasy universes.

- the ruby slippers "Gale's Dot" [+6,-2] {Dx+2 Ma+2} (+5 Spd) -

Weight: 39s <---- reference to the Wizard of Oz movie, released in 1939.

When worn it modifies DV by +5 and PV by -2

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants +2 bonus to hit and causes 2d4 points of damage. (<----throwing shoes... just seems funny, to me)

It modifies your dexterity attribute by +2.
It modifies your mana attribute by +2.
It allows you to control teleportation.
It grants teleporting powers.
It increases your luck.
It negates one unit of resistance to sleep attacks. <---- that is, if you have only intrinsic resistance or only one item granting resistance, it negates it... but if you have multiple sources of sleep resistance, you keep the resistance.
It increases your luck.

If character is female, it also increases Appearance by +2. If male, it increases Charisma by +2 instead. It also has half the effect of Seven League Boots (reduces base energy cost of dungeon movement to (750/875/1250) points, and affects wilderness speed (div by 3/div by 2/mult by 1.5)).


- labelled bottle "Drink Me" -

Weight: 19s <--- The 19 in the "1951" that the Disney movie was published in.

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

When consumed, player size decreases by one stage (normal-to-small, large-to-normal, etc).


- delicious cake "Eat Me" -

Weight: 51s <---- Disney animated movie was released in 1951.

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

When eaten, player size increases by one stage (small-to-normal, normal-to-large, etc).



- rune-covered ring "Precious" [+5, +0] {Wi-2} -

Weight: 1s (increases to 41s when worn) <--- 41s refers to in-universe year that Bilbo found the One Ring, 2941.

When worn it modifies DV by +5.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It modifies your willpower attribute by -2.
It contains the essence of Chaos and Corruption.
It is a permanently cursed item.
Wearing it makes you doomed.
It grants the ability to see invisible things.
It grants invisibility.

It also abuses your willpower stat. Chance of removal on any attempt is based on a die roll, 1d100 - if the die roll is greater than your Willpower, you fail to remove it, and the attempt costs you 3 turns. However, there is a slim chance (0.05&#37; per turn) that it will fall off on its own, in which case it falls onto the ground.



- The Sword that is not a Sword (+0, 1d2) [-4, -4] {Ma+20}{Le+5}{Wi+2} -

Weight: 999s <--- In-universe year that Callandor was drawn from the Stone of Tear

The two-handed crystal sword is really The Sword that is not a Sword (+0, 1d3) [-4, -4] {Ma+20}{Le+5}{Wi+2}

When wielded it modifies DV by -4 and PV by -4.

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.

It modifies your mana attribute by +20.
It modifies your learning attribute by +5.
It modifies your willpower attribute by +2.
It grants resistance to confusion attacks.
It increases your luck.
It grants bad luck.

Although classified as a weapon in terms of item type, this "sword" does not use the sword weapon skill, but is instead similar to wielding food, rings, etc. It is practically useless in melee... but for magic-users, it's very powerful... just note that it also has a negative effect on DV and PV, and simultaneously takes both hands, thereby preventing the PC from wielding a shield (if two-handed... PCs that get extra arms might do better).

CloudKing
12-11-2012, 12:02 AM
ring of loyalty: companions will never rebel.

CloudKing
01-03-2014, 04:29 AM
Draconian Harp

Tames dragons with music skill

ThatWhovianDude
02-19-2015, 06:06 PM
2. Can of Spam (or whatever you want to call it) - a food item that has a large weight value (maybe 6-800?) but everytime you get hungry it automatically replenishes you. Or maybe this can be hard to find non-artifact item but has several uses - like 20 to 50.

I love the Can of Spam idea, that would be an incredibly helpful item. It's a bit over powered, eradicating an entire challenge mechanic. I feel like you should at the very least have to eat it, and it just doesn't go away.

And I think the ring from LotR would be a cool artifact. The Creator obviously isn't against having LotR references, considering a Gollum-like creature mentions the One Ring early on in ADOM.