PDA

View Full Version : Crash in SDL2.dll



Dervi
12-28-2014, 11:21 PM
My r53 Steam prerelease just crashed while moving after having killed a monster. Is there a way to get something useful out of the error (there used to be a file generated after a crash in the old versions)? The only thing I can report is the entry in the event log:

- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2014-12-28T23:56:02.000000000Z" />
<EventRecordID>46857</EventRecordID>
<Channel>Application</Channel>
<Computer>powerwyrm</Computer>
<Security />
</System>
- <EventData>
<Data>adom.exe</Data>
<Data>0.0.0.0</Data>
<Data>5491f7d5</Data>
<Data>SDL2.dll</Data>
<Data>2.0.3.0</Data>
<Data>53250d74</Data>
<Data>c0000005</Data>
<Data>000b2f48</Data>
<Data>2604</Data>
<Data>01d022ef33f51bb1</Data>
<Data>C:\Program Files (x86)\Steam\steamapps\common\ADOM\adom.exe</Data>
<Data>C:\Program Files (x86)\Steam\steamapps\common\ADOM\SDL2.dll</Data>
<Data>139b9bf8-8eed-11e4-baa4-d4bed98bd3cd</Data>
</EventData>
</Event>

Dervi
12-29-2014, 10:59 AM
Another stupid question: is there a way to recover after a crash? ADOM leaves a nomchar.bak file, but neither this bak file nor a renamed nomchar.sav is recognized when you restart the game...

Joe
12-30-2014, 05:20 PM
Maybe try nomchar.svg and you might be good to go.