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View Full Version : Drakling Elementalist kicked some ass!



Mobius
02-09-2015, 12:35 AM
Lets see,
Oh yeah, Drakling elementalist, from r52.

I never did many elementalists, but wanted to have fun.
What went well? Immune to Pain in the Tower of Flames was very nice. With that, and first aid, you can be rolling a 300 speed in there, taking not much damage at all.
Went badly? No Amulet of Life Saving, no wishes ever, and belt of giant strength went poof somewhere.
Went eh? I expected my elementalist to get more spells beyond fire / ice. Never bothered with earthquake. I suppose getting free acid /lightning as ball / bolt would be Over Powered.

I rushed the ending, since new releases were out already. Otherwise would have done the Library, maze, or something. Did I forget to reunite a dragon family too. Nah, just didn't get the spear somehow.

My closest brush with death was some level with Greater Titans. Immune to so much, shrug death ray. But die to paralysis and Thunder Stroke.
Got lots of decent weapons - two swords of sharpness

I give it 3.5/5 stars



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FireMan St:29 Le:28 Wi:28 Dx:36 To:32 Ch:20 Ap:27 Ma:26 Pe:18 N=
DV/PV: 84/44 H: 670(670) P: 614(614) Exp: 50/19396937 DrCh Sp: 113
Blessed Invisible Satiated Strained
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Background Information
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Name: FireMan Race: female Drakeling Class: Elementalist
Eye color: blue Hair color: bald Complexion: light green
Height: 5'1" Weight: 127 pounds
Age: 23 (grown-up)
Star sign: Cup Birthday: 6/Cup (day 246 of the year)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become an Elementalist.


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Inventory
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Total weight: 9731 stones Carrying capacity: 7475 stones

Head : uncursed diadem of beauty [+0, +0] {Ap+7} [35s]
Neck : uncursed ankh [3s]
Body : uncursed eternium plate mail of power (-1, -2) [+0, +13]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : blessed Brannalbin's Cloak of Defense [+3, +3] [30s]
Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Left Hand : uncursed tower crystal shield (-2) [+14, +4] [260s]
Right Ring : uncursed ring of slaying (+9 melee damage, +6 missile damage)
Left Ring : blessed ring of ice [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : uncursed thick gauntlets (+0, -1) [-1, +4] [15s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile Weapon: uncursed heavy crossbow of accuracy (+9, +2) [140s]
Missiles : blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s]
Tool : blessed torch (450 turns of fuel remaining, lit) [10s]


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Stuff
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Total weight: 8139 stones Carrying capacity: 7475 stones

Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
uncursed helm of water breathing [+0, +3] [30s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
uncursed blue leather gauntlets [+0, +1] [10s]
Cloaks ('[')
blessed cloak of invisibility (-1, +0) [+1, +0] [30s]
uncursed cloak of adornment (+1, +1) [-1, +2] {Ap+4} [40s]
Boots ('[')
uncursed eternium boots [+1, +6] [55s]
Necklaces (''')
blessed amulet of balance [3s]
...
uncursed amulet of teleport control [3s]
Bracers (',')
heap of 3 uncursed pairs of bracers of regeneration [+0, +0] [54s]
blessed bracers of toughness [+0, +0] {To+4} [10s]
One-handed weapons ('(')
blessed hand axe of penetration (+1, 1d6+4) [50s]
blessed murderous adamantium mace of the sun (+0, 1d6+6) [72s]
uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} [100s]
uncursed sword of sharpness (+0, 4d8+6) [35s]
uncursed sword of sharpness (+1, 4d8+6) [35s]
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]
uncursed barbaric eternium long sword (-4, 2d8+11) [20s]
blessed whip of the snake (-2, 5d2+7) {Dx+9} (+9 spd) [15s]
uncursed thin dagger "Cat's Claw" (+4, 3d3) {Dx+8} [10s]
uncursed whip of the snake (-3, 5d2+7) {Dx+7} (+7 spd) [15s]
uncursed phase dagger (+0, 1d4) [5s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed eternium long sword of hunting (+0, 2d8+7) [20s]
uncursed phase dagger (+2, 1d4) [5s]
Missile weapons ('}')
uncursed light crossbow of accuracy (+8, +0) [70s]
Missiles ('/')
bundle of 7 uncursed quarrels of undead slaying (+3, 2d6+3) [28s]
... typos!
bundle of 2 uncursed mithril quarrels and slaying (+2, 2d6+3) [4s]
...
bundle of 2 uncursed adamantium quarrels and slaying (+1, 2d6+9) [2s]
...
bundle of 4 uncursed adamantium quarrels and slaying (+1, 2d6+7) [4s]
Tools (']')
..
uncursed magical writing set (4) [5s]
Instruments ('{')
...
Rings ('=')
...
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of damage [1s]
uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
blessed ring of cold resistance [1s]
uncursed ring of immunity [1s]
uncursed ring of mental stability [+2, +2] {Le+1} [1s]
uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s]
Wands ('\')
blessed wand of paralyzation (2 charges) [3s]
...
blessed wand of destruction (2 charges) [3s]
...
...
Potions ('!')
...
heap of 2 blessed potions of cure corruption [4s]
..
heap of 6 blessed potions of ultra healing [12s]
Scrolls ('?')
heap of 2 uncursed scrolls of vermin control [4s]
...
heap of 3 blessed scrolls of corruption removal [6s]
...
Food ('%')
heap of 5 uncursed stomafillia herbs [10s]
..
heap of 22 uncursed moss patches of mareilon [44s]
heap of 29 uncursed spenseweeds [58s]
heap of 3 blessed stomafillia herbs [6s]
blessed alraunia antidote [2s]
heap of 5 blessed curaria mancox herbs [10s]
blessed pepper petal [2s]
Valuables ('$')
410901 gold pieces [4109s]
Gems ('*')
lots
(and more strewn around, left on floor)

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Maces & flails 8 +6 +4 +2 excellent 173
Swords 8 +6 +4 +2 excellent 1216
Axes 9 +7 +6 +2 excellent 1779
Missile weapon Lvl Hit Dam Ra Level Required marks

--------------------- --- --- --- -- ------------- --------------
Crossbows 7 +14 +10 +2 skilled 318


Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1448

...
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Skills
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Alchemy ..................100 (superb) [+1d5]
Alertness ................100 (superb) [+1d3]
Backstabbing .............100 (superb) [+2d4]
Climbing ................. 96 (superb) [+1d3]
Concentration ............100 (superb) [+1d5]
Courage ..................100 (superb) [+1d5]
First aid ................100 (superb) [+1d3]
Fletchery ................ 31 (fair) [+1d5] (ma)
Food preservation ........100 (superb) [+1d3]
Gemology .................100 (superb) [+1d3]
Haggling ................. 61 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d3]
Law ...................... 68 (good) [+1]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 89 (great) [+1d5]
Music .................... 58 (good) [+1d3]
Smithing ................. 44 (fair) [+1d3]
Swimming .................100 (superb) [+1d5]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 50 (fair) [+1]


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Spells
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Burning Hands : 3436, 4pp (Effectivity: +41)
Calm Monster : 8, 15pp (Effectivity: +1)
Cure Disease : 272, 8pp (Effectivity: +0)
Cure Light Wounds: 639, 5pp (Effectivity: +4)
Death Ray : 366, 99pp (Effectivity: +6)
Disarm Trap : 708, 9pp (Effectivity: +7)
Earthquake : 205, 80pp (Effectivity: +0)
Fire Bolt : 5700, 5pp (Effectivity: +35)
Fireball : 187, 19pp (Effectivity: +9)
Frost Bolt : 3867, 6pp (Effectivity: +46)
Ice Ball : 105, 25pp (Effectivity: +4)
Improved Fireball: 111, 29pp (Effectivity: +5)
Invisibility : 293, 9pp (Effectivity: +6)
Knock : 843, 11pp (Effectivity: +5)
Lightning Ball : 132, 30pp (Effectivity: +2)
Magic Lock : 245, 8pp (Effectivity: +3)
Magic Missile : 8, 15pp (Effectivity: +0)
Remove Curse : 15, 92pp (Effectivity: +0)
Scare Monster : 264, 12pp (Effectivity: +0)
Slow Monster : 5, 13pp (Effectivity: +0)
Stun Ray : 203, 8pp (Effectivity: +1)
Teleportation : 9, 46pp (Effectivity: +0)
Web : 5, 23pp (Effectivity: +0)




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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rules her subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.

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Her achievements during her battles:
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FireMan, the drakish elementalist, saved the world with her brave efforts
and became a great ruler while saving herself 40 times.
She scored 11416572 points and advanced to level 50.
She survived for 0 years, 88 days, 2 hours, 34 minutes and 6 seconds (84569
turns).
1 companion was killed during her adventures.
FireMan visited 142 places.
Her strength score was modified by +14 during her career.
Her learning score was modified by +12 during her career.
Her willpower score was modified by +13 during her career.
Her dexterity score was modified by +14 during her career.
Her toughness score was modified by +15 during her career.
Her charisma score was modified by +8 during her career.
Her appearance score was modified by +11 during her career.
Her mana score was modified by +12 during her career.
Her perception score was modified by +8 during her career.
She was the champion of the arena.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
5203 monsters perished under her attacks.
The following 28 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the thin dagger "Cat's Claw"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the obsidian quarrel "Thunderstroke"
the ebony spear "Bugbiter"
the lead-filled mace "Big Punch"
the scorched spear
Brannalbin's Cloak of Defense
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the glaive "Long Sting"
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the fine leather armor "Nature's Companion"
the ring of immunity
the black tome of Alsophocus
the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
She was fire resistant (also through an item).
She was poison resistant.
She was cold resistant (also through an item).
She was acid resistant (also through an item).
She was lucky (also through items).
Fate smiled upon her (also through an item).
She was able to control teleportation.
She was invisible (gained through an item).
She was stun resistant (also through items).
She was resistant to death rays (gained through an item).
She was shock resistant (also through an item).
She was immune to shock attacks.
She was able to breathe water.
She was able to resist confusion attacks (also through an item).
She had the following talents: Careful, Durable Magic, Extended Magic,
Greased Lightning, Hardy, Immune to Pain, Iron Skin, Long Stride, Mighty
Aura, Potent Aura, Quick, Stealthy, Steel Skin, Strong Aura, Strong Magic,
Tough Skin, Very Quick.
She had a final speed score of 113 (final base speed: 128).
She was a paragon of her religion.
She asked for 3 divine interventions.
She was a holy champion of Balance.

The following monsters were vanquished:
...
5 diamond golems
...
1 greater titan
Hardest monster in game.
Emperor lich more annoying. But raw KIL YU, greater titan can make you die.
...

Dispatched the legendary troll Grilka.
Dispatched the legendary fire giant Groc.


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Playing Time
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You played for 25 hours, 12 minutes and 59 seconds.


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Version Information
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Ancient Domains Of Mystery
Release 52
OSX Build: Nov 2 2014 18:02:28