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Rokkomies
07-20-2009, 01:40 PM
After playing ADOM for few years, I finally completed my first win. I have save scummed my way to ultraending once, to learn the secrets of the game, but that "win" felt nothing compared to this! Even tough I have experienced the game with save scumm, I still had to create dozens of characters to finally win the game. My HE Archer got to Mana Tempel, but was blasted with a death ray (he had resistance, but could not stand the blast)

Then came Freya, a dwarven wizard! She was raven born and a two headed calf was born the same night se came to the world. The first few levels went fast by doing the raider quest, bolting Hotzenploz and going through the UD. After that she did puppy cave and village dungeon. When those were cleared, she headed to the CoC decending through the early levels to the big room to get some herbs and gold. She managed to get a precrown at lvl 15. The gift was Scullcrusher, it suited her well until she would get the runecovered trident at lvl 16. With the trident in had, she headed to answer Rhehetheps call, and made short work out of him.

Now with the mummy wrapping and ankh at her posession, she was ready to continue on with the saving of the worl. She headed in to the dark forge and sneaked in to the treasure chambers with Teleport. There she found some nice armor and got a wish from a pool. Freya wished for several SLB:s which lasted for the rest of her adventures. Too bad she also turned invisible, which prevented her to acquire the golden gladius and complete the dwarf quests. After that she completed some of the dwarf quests, tomb of the High Kings, and griffyard while getting enought materials to saccrifice to get crowned. This she managed to do before the water temple. She got fire immunity and staff of the arch magi, which ended up at the bottom of her back pack. She managed to get ring of ice and fire proof blanket while clearing the water temple, so after that, she was pretty much ready to go to ToEF. With a bit of luck, she happened to find a Great Red Wyrm in a tension room at DH2, which she disposed off quickly with the cover of darkness and frost bolt. This granted her several levels, which came in handy in ToEF. At some point she had found Robes of Resistance, that provided her a decent armor to use for the rest of the quest. The Ancient Chaos Wyrm was no toruble at all, after pacified with a potion of confusion and blasted to death with Acid Bolts.

After some random adventuring (like clearing the dark forge and paying a visit to the gremlin cave), Freya descended further to the CoC, disposing of the Air Temple and summoner, and entering the Chasino. She gambeled away to fund her further career as an adventurer. After this, she decided, she was good enought climber to go down the rift and visit the library. Library didn't cause too much trouble, but kept her on her toes. Freya borrowed so many books from there, that she could never finish reading all of them, so she saccrificed some of them. :P The library gave her enought levels and spells to travel deeper in to CoC and take out the Ancient stone beast. Acid Ball made short work out of it.

After delivering the corpse to Ternio, Freya dived even deeper to the CoC. There she stumbled in to a threath room full of Greater Carmic Wyrms. She decided to let them continue their slumber and passed on. Then she met the Ancient Carmic Wyrm, who needed help. She saw a great opportunity to get some xp and agreed to go and kill the Ancient Blue Wyrm. Lukily she suffered only minor item destruction, while getting loads of xp from ancient dragons and blue wyrms. A cursed potion of invisibility made killing the Ancient Wyrm easier. After successfully completing Sharaxwaadors quest, Freya was ready to take on the mana temple (this was where I perished last time). I managed to lure the Arch Mage out with a wand of far slaying. I had to dispoce only a few monsters in the cover of darkness. This time too a potion of confusion worked well, and Freya Acid Balled the Arch Mage to death taking almost no damage or corruption.

After delivering the corpse to the druid, it was time to make the final dive. Too bad Freya didn't have a potion of uselessness... The final level was pretty much just bolting, balling and bashing things in the darkness. I didn't have wand of destrucktion, so I had to make things the hard way. After a long battle and exhasting casting from HP freya defeated every single monster on the level and closed the gate. Before leaving Dracolar Chain, freya helped a white Unicorn to become whole again and was rewarded with a cleansed body free of corruption. She left dracolar chain as a hero and lived happily ever after.

Of I forgot some thing, I did get a wish from a ring and wished for potions of will, so I could get larger balls without the water orb. I also did clean the bug temple, to get some xp and SoCR. This was between Earth temple and Blue dragon caves.

First win, perhaps I should aim for an ultraending next. :P If there is an easy way to post memorial files, id be happy to add it.

JellySlayer
07-20-2009, 02:38 PM
Congrats on the first win!

You can post your memorial files in one of two ways: either host them on an external site and link to them from here, or cut and paste your .flg here and put [.code] and [/.code] around the entire thing (remove the periods I put in there to make it show up properly... using code tags will make the formatting show up properly). Posts are limited to 10000 characters, so you will have to either cut some stuff out, or post it in consecutive posts.

phauli
07-20-2009, 03:36 PM
You can also attach it to your post like you would to an e-mail but i think it has to be .txt and best to my knowledge there is some size limits.. Congrats on yer win!

Rokkomies
07-21-2009, 07:30 AM
The memorial file is a bit too big to be attached as a txt file, tried that. :) So here goes the code tags with some trash items cleared off.


Freya St:20 Le:30 Wi:32 Dx:55 To:38 Ch:19 Ap:22 Ma:23 Pe:22 L+
DV/PV: 90/56 H: 689(689) P: 558(558) Exp: 50/23370861 DrCh Sp: 148
Blessed Invisible Hungry Coward

Background Information

Name: Freya Race: female Dwarf Class: Wizard
Eye color: green Hair color: black Complexion: ruddy
Height: 3'7" Weight: 136 pounds
Age: 238 (middle-aged, 177 years of unnatural aging added in)
Star sign: Raven Birthday: 22/Raven (day 22 of the year)

...You decided to become a Wizard.


Inventory
Total weight: 13165 stones Carrying capacity: 25250 stones

Head : blessed eternium cap [+0, +4] [28s]
Neck : blessed ankh [3s]
Body : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : blessed eternium girdle [+0, +4] [12s]
Cloak : blessed cloak of adornment (+2, +2) [+3, +1] {Ap+5} [40s]
Right Hand : blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}
Left Hand : -
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers : blessed rusty bracers of regeneration [+0, +0] [18s]
Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile weapon: -
Missiles : -
Tool : heap of 5 blessed spenseweeds [10s]

Weapon Skills

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Clubs & hammers 7 +5 +3 +2 skilled 77
Pole arms 10 +10 +6 +12 excellent 2604

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 4 +8 +6 +1 skilled 64
Crossbows 4 +8 +6 +1 skilled 25

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 875

Skills

Alchemy ...................100 (superb) [+2d4]
Bridge building ........... 14 (mediocre) [+3d5] (mr)
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+2d4]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1d3]
First aid ................. 84 (great) [+1d3]
Haggling .................. 67 (good) [+1d3]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+2d4]
Law .......................100 (superb) [+3d4]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+2d4]
Metallurgy ................100 (superb) [+1d5]
Mining .................... 94 (superb) [+1]
Smithing .................. 62 (good) [+1]
Stealth ...................100 (superb) [+3d3]
Two weapon combat ......... 48 (fair) [+1d3]
Ventriloquism ............. 76 (great) [+1d3]


Spells
Acid Ball : 611, 17pp (Effectivity: +22)
Acid Bolt : 1396, 7pp (Effectivity: +15)
Bless : 1275, 5pp (Effectivity: +2)
Burning Hands : 1044, 4pp (Effectivity: +32)
Calm Monster : 2314, 5pp (Effectivity: +2)
Create Item : 655, 150pp (Effectivity: +0)
Cure Critical Wounds: 799, 9pp (Effectivity: +0)
Cure Disease : 1412, 5pp (Effectivity: +0)
Cure Light Wounds : 2057, 3pp (Effectivity: +0)
Cure Serious Wounds : 878, 6pp (Effectivity: +0)
Darkness : 2443, 2pp (Effectivity: +6)
Death Ray : 1310, 60pp (Effectivity: +4)
Destroy Undead : 796, 4pp (Effectivity: +11)
Disarm Trap : 602, 6pp (Effectivity: +0)
Earthquake : 1031, 48pp (Effectivity: +1)
Farsight : 815, 11pp (Effectivity: +3)
Fire Bolt : 2766, 5pp (Effectivity: +21)
Fireball : 946, 12pp (Effectivity: +1)
Frost Bolt : 1624, 6pp (Effectivity: +13)
Greater Identify : 313, 60pp (Effectivity: +0)
Heal : 457, 24pp (Effectivity: +2)
Ice Ball : 1239, 14pp (Effectivity: +6)
Identify : 685, 45pp (Effectivity: +3)
Improved Fireball : 609, 18pp (Effectivity: +3)
Invisibility : 1375, 5pp (Effectivity: +7)
Knock : 2891, 7pp (Effectivity: +8)
Know Alignment : 929, 6pp (Effectivity: +0)
Light : 2065, 1pp (Effectivity: +10)
Lightning Ball : 1038, 18pp (Effectivity: +4)
Lightning Bolt : 2343, 6pp (Effectivity: +18)
Magic Lock : 2206, 4pp (Effectivity: +6)
Magic Map : 933, 23pp (Effectivity: +8)
Magic Missile : 1284, 4pp (Effectivity: +16)
Mystic Shovel : 338, 59pp (Effectivity: +6)
Neutralize Poison : 746, 6pp (Effectivity: +1)
Petrification : 73, 92pp (Effectivity: +0)
Remove Curse : 1047, 30pp (Effectivity: +1)
Revelation : 800, 20pp (Effectivity: +2)
Scare Monster : 72, 9pp (Effectivity: +0)
Slow Monster : 1379, 5pp (Effectivity: +2)
Slow Poison : 1518, 4pp (Effectivity: +3)
Strength of Atlas : 1383, 5pp (Effectivity: +19)
Stun Ray : 965, 5pp (Effectivity: +0)
Summon Monsters : 80, 22pp (Effectivity: +0)
Teleportation : 1039, 11pp (Effectivity: +22)
Web : 945, 8pp (Effectivity: +0)


Her further life:

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all dwarves and lives a long
and prosperous life full of love, happiness and pleasure.

Her achievements during her adventures:

Freya, the dwarven wizard, saved the world with her brave efforts and became
a great ruler while saving herself 7 times.
She scored 23746064 points and advanced to level 50.
She survived for 0 years, 67 days, 21 hours, 33 minutes and 41 seconds
(93146 turns).
Freya visited 123 places.

She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She stopped the generation of nasty bugs.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
4938 monsters perished under her attacks.
The following 21 artifacts were generated during her adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the ring of the master cat
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the robes of resistance
the staff of the archmagi
the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
She was fire resistant (enhanced through items).
She was poison resistant (enhanced through an item).
She was cold resistant (gained through items).
She was acid resistant (enhanced through an item).
She was lucky (enhanced through an item).
Fate smiled upon her (enhanced through items).
She was able to teleport.
She was able to control teleportation.
She was invisible.
She was paralyzation resistant.
She was resistant to death rays.
She was shock resistant (enhanced through items).
She was able to see invisible things (gained through items).
She was immune to fire attacks.
She was immune to ice attacks (gained through an item).
She was able to breathe water (gained through an item).
She had the following talents: Affinity with Polemarms, Alert, Charged,
Hardy, Iron Skin, Long Stride, Mighty Aura, Miser, Mithril Skin, Potent
Aura, Quick, Steel Skin, Strong Aura, Strong Healer, Strong Magic, Tough
Skin, Treasure Hunter.
She had a final speed score of 148 (final base speed: 132).
She was a messiah of Morodwyn.
She asked for 5 divine interventions.
She was a holy champion of Order.