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View Full Version : Mist Elf Duelist, R57



SirTheta
05-21-2015, 02:10 PM
Previous to this character I'd just ended a nice run on a drakeling something or other with a YASD -- I got slowed to 10 speed by Nurgy and was too rusty to realize "oh I have a blessed SOFS, blessed POCC, and many other ways to get out of this" etc. until it was far too late. Note that this is the second drakeling I've killed this way so you'd think I'd've learned something...But on to the Mist Elf Duelist (my first victory since prerelease 20—so, first time doing the new content like Ice Queen Domain, random dungeons, etc.)

Usual start: SMC (blanket) => Kranach (mist elves have a hella hard time getting gold, so ~3400 [reward, raider corpse, raider lord corpse] is a real nice boost) => PC. And this is where it all changes.

neutral altar on PC:5, right next to the down stairs
orc vault on PC:6, right below the up stairs
Easy precrown + crown, at xl8 or so. [double precrown was out of the running this early in the game—mist elves level way too slow]

I go through the usual niceties—get absolutely close, complete the cute dog quest to bump alignment to N+—and obtain what, imo, might be the best artifact for a Mist Elf: fine leather armor "Nature's Companion" (=Fire, =Elec, +15 Sp). Back to PC:5 for crowning (deity feedback is still broken after precrowning, which is kind of annoying) and obtain Kinslayer and =Cold. At this point I'm psyched, especially for the =Cold: I'll probably never need to trade out Nature's Companion for the AMW. The RNG keeps rolling my way because next was DD and Keethrax was standing two tiles away from me on DD:7.

Next: UD => COC (which has perfectly placed pools: one a level above DT and one two levels below DT). Go through the motions on Thrundarr's quest (dark orc) and do some poolsipping while I'm at it. First: doomed. Easily fixed. A couple sips later: water elemental. Surprisingly hard at xl10 or so, especially with the slight HP mist elves had; needed one prayer. Next: +Invis. This is maybe the second time I've been locked out of the arena quest, so my usual progression is out of the window—this'll be a much more interesting game. The pool two levels below DT? +SeeInvis. I'm like never going to use the AMW now.

Next: DH => OC => Dwarven Graveyard (only grabbed elemental gauntlets) => Pyramid => VDDL (successfully mined out the \Tele—my pickaxe held up really well for a while and then I found another one in VDDL which held up even better). At this point I'm at 14/14 St which hasn't budged despite a lot of St training, so clearly this no longer bumps your potential? That really sucks. But I've got TWO !Strength == 18/18 St and I can drop enough to use my class powers. Given I was crowned and had my weapon & body armor set, this was super easy and it was nice to leave (valuable) trash lying on the ground—I think this experience will change the way I usually horde in the early game (to obtain gold for crowning purposes).

Next: Water Temple (actual breeze despite having mid-70s HP and no swimming) => Banshee (jackpot: lots of giants and two dark orc corpses, the latter of which notably budge your potential) => Wall of Flames => surface. On the way to the surface, I picked up +TCtrl well above DT; decided not to backtrack for mystic at that time. I also found TWO !Potential Strength, which I stupidly didn't bless, so I was sitting at 19/22 strength. Note to self: giant corpses are plentiful now, be smart!

Next: DFG. Given my equipment, this stop was all about experience, though I did find the jet-black glaive (triple blech on a duelist: bad weapon past early game, polearm, two-handed).

Next: Ice Queen Domain. Since I wasn't a drakeling this time, I decided to actually experience the Ice Queen Domain. E.g. mining snow golems for xp as I pass through, cracking the IC:1 treasure rooms, grabbing the wand of cold from IC:2 (really needed that) (and killing a werewolf king for super xp on the way through. He almost got me but Kinslayer + Nature's Companion soothes all), killing all the IC:7 prisoners, and getting Kinslayer knocked out on IC:8. I'd immediately blessed it after equipping it on PC:5 and hadn't lost it since so it was quite an impressive run. Talked to the Ice Queen and...

Next: FGJC. FGJC5 is a greater fire vault (the kind with two rings, a central room, and 4 tiny hidden rooms). I clear a few outside monsters before heading to FGJC6 and the fourth fire lizard I kill? He drops a gray cloak. Bag Haggar, grab my POCC (one of which gets shattered by the unhappy ice queen domain from all the killing I've done), kill the chaos diplomat with only two blessed humanoid slaying arrows (seriously though..), and get my +2 St/To/Wi.

This is a good point to note that I've found zero stable morgia patches the entire game and managed to collect a grand total of 4 morgia. So my starting 11/14 To is 12/14 To before the Ice Queen bumps it to 14/14 To. Quite the disappointment.

Next: FGJC5. I need to clear this for xp—I'm about xl21 and my HP is in the 120s: a recipe for insta-death by ACW. It takes 5 POEH, some leaving and coming back, lots of teleportation, and some dragon slaying ammo, but I finally clear everything but the sole great red wyrm (who I so had but then he blind raged and in one turn killed the ancient karmic dragon I'd summoned through a blessed SOFS).

My rewards: xl24 (140 HP!!!), a +9/+6 and a +8/+6 ring of slaying, a [+3, +2] ring of mental stability (boy did that come in handy), TWO rings of ice, a !Strength, and a !Potential Toughness. Also, as I was leaving, a random berserker on FGJC5 dropped worn boots (30s).

Next: TOEF. Used 2x blessed rings of ice until TF:4 since my only gauntlets were cloth. Got xl25 on TF:2 which bumped me to 161 HP (with the water orb, which adds 2-3 HP). On TF:3, I got a surge of power. Guarded by the pushover Tre-Feel the stone golem. 10s gauntlets though—and I don't have Immune to Pain yet because of my toughness situation (I'd used a potion of boost toughness before hitting xl21 to get Stone Skin, but hadn't found another so that I could get Iron Skin). ACW was not a pushover since I was xl25, so I had to use a POCC.

Next: TOTHK => FGJC5. Used a blessed SOFS (another ancient karmic dragon killed pretty quickly), more dragon slaying ammo, and some luck in melee to bag the great red wyrm. The way blind raging works is kind of infuriating—it holds for perpetuity. Yuck.

Next: Mystic (POGA) => past Wall of Flames => ignore Casino => get cats eye ring => do Earth Temple (easy) => resurface to do Air Temple (ridiculously easy) => resurface to do Mino Maze. Now, the Mino Maze. It was a real bear. I'll quote some kills here:

136 ancient minotaurs
1 minotaur emperor
13 minotaur kings
143 minotaur lords
25 minotaur mages
59 minotaur mazelords
118 minotaur mazemasters

The nice thing is that a mob dropped a silvery arrow on one of the ML2s, and another mob dropped worn boots (30s) on one of the ML4s.

Of course, this wound up being my stupidity, too. I'd read a blessed MM scroll on the real ML5 (I'd had 2—one I read on a fake ML6), missed seeing the downstairs, ascended and kept exploring, and the downstairs to the real ML5? got covered by a single gold piece somehow. As I'd been leaving trash behind in the maze (including gold), I completely missed it and wasted probably 10k turns.

Using some humanoid slaying and my energy reduction from class power / blessed 7LBs, I only got drained by mino mages twice: lost 2 To and some amount of Ch. Given I needed 1x helm of mental stability, 1x ring of mental stability, and 1x ring of the clear mind (== burning skin) to resist their confusion (without the water orb), that was really nice and one of the things that stopped me from giving up.

After exploring all but about two levels (real ML6, real ML7) of the Mino Maze, I resurfaced to milk booze and finish pickpocketing to learn detect traps. Then poolsipped in DFG until I got +Tele—of course, I lost +TCtrl, but that's why I had a =TCtrl stashed. And then I came back with a fully charged \Tele (15 charges). After some further exploring and finally asking for help, Jouni extracted me from my morass (thanks again!!—I'll never forget alt-l again).

So now it's Mino Emp Time. I'm at 22 To thanks to the Earth Orb and I own the Mino Emp with Kinslayer. Unfortuantely he only drops Vanquisher, but that wasn't the real goal here anyway. Resurface, blessed all my POGA (I wind up with 8), drank some blessed !St, drank a blessed !To, ate the Mino Emp. And now I'm at 3 Wi, 20 To, and about 35 St or so. But as you'll recall...no morgia bushes.

Next: the random dungeons. specifically, R5 and R4. Eventually deep in R4 I found a single morgia bush. I had 6 blessed !Water left. Use one: bush sprouts! 5 left. Nothing, nothing, nothing, nothing. 1 left. Bush sprouts!!!!! Praise Balance. So I spend several k turns just relaxing, cultivating my nice farm, and munching morgia as I waited.

Next: Casino. I really needed water, so I robbed the Casino. And killed the shopkeep for xp. Slaying ammo again..

Next: Greater Vault. Giants. I am invisible and have a !Hum weapon. Ate them for brunch.

Next: MT. I had around 16 Wi by the time I got here, so I drained my 8 POGA. I also had 21 To. So now I'm balling with 40+ St, 29 To, 157 Sp, etc. And this is when I realize the AMW is on D:1 because I hadn't needed it. But I've got 100 Alertness and super speed so I decide to say fuck it, I'll just dodge everything. And I do (combined with only being in direct line when I was wailing on him with Kinslayer).

Next: D:50. I just charge right because, dudes, I am quite literally invincible—having recently achieved grand mastery in Swords, my energy cost for attacking is 370. I have 157 Sp with the cats eye ring on (partly from my "sweat blood" corruption and some other corruptions). Balors want to go toe-to-toe? Let's do it. It takes about 6 hits to kill a balor, so they usually get in 1 or 2 attacks. But I got hit only twice in taking out all the regular balors. And even though I could've gone toe-to-toe with Fisty, I just used backstepping to take him out without any danger to myself.

And that's it.

Oh, except on the way to the surface I wasn't paying attention and was just plowing through monsters on berserk. Until I evaded an energy bolt while wailing on this yellow F—talk about an "oh shit." moment. But the ki-rin was at critically injured so it was dispatched the next round.

And my achievements said I killed 95% of the non-unique monsters in the game, so that was interesting—I'm wondering whether that's something that happens in most games or not, given the usual completion for most areas. My gut leans yes.

And lastly: thoughts on talents now that I'm playing a mist elf again. So pleased that the Hardy line definitely works now (I can't remember if they worked in p20 on mist elves). You might not need it in the early game (certainly not as an experienced player), but +3/+9/+18 (cumulative) HP is huge for TOEF and other areas. Hardy line is the best line for mist elves.

FLG below.

SirTheta
05-21-2015, 02:19 PM
Slapbet St:43 Le:32 Wi:24 Dx:63 To:32 Ch:19 Ap:37 Ma:34 Pe:40 N=
DV/PV: 57/50 H: 390(390) P: 298(298) Exp: 39/12306715 DrCh M: 90561
Blessed Invisible Bloated Berserk

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Background Information


Name: Slapbet Race: male Mist Elf Class: Duelist
Eye color: pearly Hair color: silver Complexion: white
Height: 6'11" Weight: 19 pounds
Age: 7612 (grown-up)
Star sign: Sword Birthday: 10/Sword (day 190 of the year)

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Inventory

Total weight: 2757 stones Carrying capacity: 11582 stones

He: uncursed eternium cap [+0, +4] [28s] //found in R4/R5. I had no good cap until MT, basically.
Ne: uncursed ankh [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: uncursed adamantium girdle [+0, +3] [18s] //found in R4/R5. I had no girdle until MT, basically.
Cl: blessed Brannalbin's Cloak of Defense [+3, +3] [30s]
RH: blessed black long sword (named) (+3, 4d5+3) [+4, +4] [80s]
LH: -
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: uncursed ring of regeneration [1s] //found in MT
Br: uncursed bracers of protection [+0, +2] [10s]
Ga: uncursed red leather gauntlets [+0, +3] [10s]
Bo: blessed seven league boots [+2, +5] [30s] //scroll smithing
MW: blessed long bow of hunting (+9, +3) [30s]
Mi: uncursed silvery arrow (named) (+10, 15d5) [2s]
Tl: heap of 4 blessed spenseweeds [8s]

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Stuff


Total weight: 2386 stones Carrying capacity: 11582 stones

Helmets ('[')
uncursed helm of mental stability [+0, +1] {Le+1} [100s]
Gauntlets ('[')
//whole bunch of boring gloves
uncursed gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3]
Girdles ('[')
uncursed adamantium girdle [+0, +3] [18s]
Boots ('[')
uncursed seven league boots [+1, +0] [30s]
heap of 2 uncursed pairs of eternium boots [+0, +5] [110s]
uncursed eternium boots (-1, +1) [+0, +5] [55s]
One-handed weapons ('(')
uncursed sword of sharpness (+3, 4d8+6) [35s] //really never got a chance to use
uncursed phase dagger (+3, 1d4+3) [5s] //scroll smithing
heap of 2 uncursed knives of endurance (+6, 1d3+6) {To+4} [16s]
uncursed knife of endurance (+6, 1d3+6) {To+5} [8s]
uncursed mithril broadsword of damnation (+2, 1d7+6) [64s]
uncursed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
Rings ('=')
uncursed ring of teleport control [1s]
uncursed ring of acid resistance [1s]
blessed ring of the clear mind [1s]
heap of 2 uncursed rings of slaying (+9 melee damage, +6 missile damage)
uncursed ring of mental stability [+3, +2] {Le+1} [1s]
heap of 2 blessed rings of ice [2s]
uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
uncursed ring of elemental mastery [+0, +0] [1s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of mental stability [+0, +1] {Le+2} [1s]
uncursed ring of see invisible [1s]
//not much interesting here:
Necklaces (''')
Bracers (',')
Missile weapons ('}')
Missiles ('/')
Tools (']')
Wands ('\')
Potions ('!')
Scrolls ('?')
Food ('%')
Gems ('*')

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Weapon Skills


Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 27 //per usual I forget when I am unarmed. only three hits this whole game though
Daggers & knives 0 +0 +0 +0 unskilled 3 //tried using a phase dagger against the ancient red dragons. didn't work very well
Swords 15 +18 +12 +6 Grand Mastery

Missile weapon Lvl Hit Dam Ra Level Required marks

--------------------- --- --- --- -- ------------- --------------
Bows 1 +2 +1 +0 basic 33
Crossbows 0 +0 +0 +0 unskilled 18
Boomerangs & scurgari 0 +0 +0 +0 unskilled 55

Shields Lvl DV Level Required marks

--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 36

Damage caused with your melee weapons:
--------------------------------------
Right hand: +174 bonus to hit, 4d5+56 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 16, +105 bonus to hit, 15d5+36 damage

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Skills


Alertness ............100 (superb) [+1d5]
Athletics ............100 (superb) [+1d5]
Climbing .............100 (superb) [+1d3]
Concentration ........100 (superb) [+2d4]
Detect traps .........100 (superb) [+1d3]
Dodge ................100 (superb) [+2d4]
Find weakness ........100 (superb) [+2d4]
First aid ............100 (superb) [+1d5]
Fletchery ............ 11 (mediocre) [+2d4] (mr)
Haggling ............. 25 (mediocre) [+3d5]
Healing ..............100 (superb) [+1d5]
Herbalism ............100 (superb) [+1]
Law .................. 90 (great) [+2d4]
Listening ............100 (superb) [+3d5]
Literacy ............. 90 (great) [+1d3]
Necromancy ........... 34 (fair) [+1d3]
Pick pockets ......... 82 (great) [+1]
Stealth ..............100 (superb) [+1d5]
Swimming .............100 (superb) [+1d3]

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Spells


Acid Ball : 3, 68pp (Effectivity: +0) //all of these from the babbling mouth corruption
Burning Hands : 18, 14pp (Effectivity: +0)
Calm Monster : 19, 14pp (Effectivity: +0)
Cure Disease : 6, 15pp (Effectivity: +0)
Darkness : 19, 7pp (Effectivity: +1)
Death Ray : 9, 191pp (Effectivity: +0)
Destroy Undead : 10, 15pp (Effectivity: +0)
Fireball : 8, 38pp (Effectivity: +0)
Frost Bolt : 3, 23pp (Effectivity: +0)
Ice Ball : 7, 48pp (Effectivity: +0)
Improved Fireball: 2, 59pp (Effectivity: +0)
Invisibility : 6, 19pp (Effectivity: +0)
Knock : 6, 23pp (Effectivity: +0)
Lightning Bolt : 2, 23pp (Effectivity: +0)
Magic Missile : 9, 15pp (Effectivity: +0)
Mystic Shovel : 8, 192pp (Effectivity: +0)
Neutralize Poison: 5, 19pp (Effectivity: +0)
Remove Curse : 8, 96pp (Effectivity: +0)
Slow Monster : 25, 12pp (Effectivity: +0)
Slow Poison : 4, 11pp (Effectivity: +0)
Strength of Atlas: 10, 19pp (Effectivity: +0)
Stun Ray : 8, 15pp (Effectivity: +1)

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Effects of Corruption


You have become extremely thin and nimble (1/2 weight, DV: +6).
You sweat blood (Ch: -2, Ap: -4, +5 speed).

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His achievements during his battles:


Slapbet, the mist elven duelist, saved the world with his brave efforts and
became a great ruler while saving himself 15 times.
He scored 17899976 points and advanced to level 39.
He survived for 0 years, 80 days, 12 hours, 39 minutes and 53 seconds (90561
turns).
2 companions were killed during his adventures.
Slapbet visited 168 places.
His strength score was modified by +30 during his career.
His learning score was modified by +10 during his career.
His willpower score was modified by +14 during his career.
His dexterity score was modified by +16 during his career.
His toughness score was modified by +24 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +16 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +21 during his career.
He was a member of the thieves guild.
He brought an infamous raider lord to justice.
He killed the emperor of the ancient minotaur race.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
4550 monsters perished under his attacks.
The following 29 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the Aylas Holy Scarf
the black long sword "Kinslayer"
the silvery two-handed sword "Vanquisher"
the thin dagger "Cat's Claw"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the silvery arrow "True Aim"
the scorched spear
Brannalbin's Cloak of Defense
the gauntlets of eternal peace "Shezestriakis"
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
Perion's mithril plate mail
the black torc
the rune-covered club "Skullcrusher"
the glaive "Long Sting"
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the shining long spear "Soaker"
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant (gained through an item).
He was cold resistant (also through an item).
He was acid resistant (gained through an item).
He was lucky (also through an item).
Fate smiled upon him (also through items).
He was sleep resistant.
He was able to teleport.
He was able to control teleportation.
He was invisible (also through an item).
He was stun resistant.
He was paralyzation resistant.
He was shock resistant (also through an item).
He was able to see invisible things (also through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks.
He had the following talents: Alert, Extremely Hardy, Greased Lightning,
Hardy, Immune to Pain, Iron Skin, Master Packager, Miser, Porter, Quick,
Sixth Sense, Tough Skin, Treasure Hunter, Very Hardy, Very Quick.
He had a final speed score of 156 (final base speed: 130).
He was a messiah of Balance.
He asked for 7 divine interventions.
He was a holy champion of Balance.
He was tainted by Chaos.

The following monsters were vanquished:
11 air demons
8 air elementals
6 air grues
2 ancient blue dragons
1 Ancient Chaos Wyrm
1 ancient karmic dragon
136 ancient minotaurs
10 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
7 animated armors
17 annihilators
6 annis hags
4 assassins
9 balors
13 bandits
1 banshee
12 barbarians
2 barbarian leaders
1 battle bunny
29 berserkers
1 berserker emperor
5 berserker kings
7 berserker lords
6 berserker princes
1 big casino guard
6 big dogs
1 black baby dragon
2 black dragons
1 black druid
9 black hurthlings
2 black slayers
1 black unicorn
1 black wizard
59 blink dogs
1 blue baby dragon
2 blue dragons
1 bone golem
5 brown bears
4 brown worms
13 bugbears
1 bulette
1 bunny master
3 carrion crawlers
31 casino guards
3 cave bears
10 cave fishers
23 cave lizards
18 cavemen
1 Chaos Archmage
1 chaos brother
1 chaos diplomat
4 chaos eyes
3 chaos knights
38 chaos mutants
2 chaos plague bearers
11 chaos rats
139 chaos servants
3 chaos sisters
32 chaos spiders
1 chaos viper
1 chaos warlord
17 chaos warriors
29 chaos wizards
5 claw bugs
6 clay golems
7 clay statues
3 cobras
3 cooshoos
17 corpse fiends
1 corruptor
1 crime lord
2 crystal statues
5 cutpurses
2 cyclopes
5 dark elven archers
4 dark elven lords
4 dark elven priestesses
2 dark elven princesses
7 dark elven warriors
7 dark elven wizards
14 dark orcs
6 dark sages
2 death oozes
3 diamond golems
5 dire wolves
9 displacer beasts
7 doppelgangers
3 doppelganger lords
3 Dorn Beasts
3 dwarves
1 dwarven artificer
16 dwarven chaos knights
18 earth elementals
1 eternal guardian
9 ettins
8 eyes of destruction
2 fairy dragons
24 fire beetles
6 fire demons
56 fire drakes
39 fire elementals
37 fire giants
42 fire giant kings
3 fire grues
51 fire lizards
2 fire vortices
6 flesh golems
3 floating eyes
46 fomorian giants
40 frost giants
19 frost giant berserkers
45 frost giant jarls
3 frost salamanders
5 frozen ones
2 gargantuan rats
6 gargoyles
5 gelatinous cubes
54 ghosts
6 ghost bats
1 ghost king
35 ghost lords
63 ghuls
2 giant ant queens
21 giant ant warriors
24 giant ant workers
14 giant bats
1 giant bee queen
75 giant bee warriors
15 giant bee workers
6 giant centipedes
7 giant frogs
8 giant lizards
3 giant raccoons
25 giant rats
3 giant rust monsters
4 giant slugs
15 giant spiders
3 gibbering mouthers
12 gnolls
3 gnoll chieftains
37 goblins
30 goblin berserkers
11 goblin chieftains
26 goblin rockthrowers
20 goblin slavemasters
7 gray oozes
1 great red wyrm
1 greater balor
42 greater chaos servants
1 greater claw bug
1 greater earth elemental
2 greater fire elementals
1 greater mimic
1 greater moloch
27 greater mummies
3 greater water elementals
2 green blobs
2 green hags
14 green slimes
1 gremlin
3 griffons
3 grizzly bears
2 half-orc bouncers
9 harpies
28 hell hounds
37 hill giants
3 hill giant chieftains
8 hill orcs
7 hill orc sergeants
5 hippogriffs
10 hobgoblins
3 hobgoblin chiefs
1 hobgoblin leader
1 homunculus
12 huge bats
3 hydras
7 hyenas
7 ice elementals
41 ice lizards
98 ice statues
6 imps
2 invisible stalkers
27 jackals
3 jackal demons
5 jackalweres
1 karmic dragon
4 karmic lizards
1 ki-rin
46 kobolds
12 kobold chieftains
8 kobold shamans
24 large bats
3 large dogs
5 large jackals
28 large kobolds
19 large orcs
4 large rust monsters
4 large snakes
28 large spiders
3 least daemons
3 leucrottas
6 liches
1 lightning lizard
24 living walls
14 lizard men
10 magebane eyes
10 magedoom eyes
2 margoyles
3 master assassins
19 master mimics
1 master necromancer
1 Master Summoner
5 master swordsmen
2 master thieves
4 mimics
1 mimic hivemind
4 minotaurs
1 minotaur emperor
13 minotaur kings
143 minotaur lords
25 minotaur mages
59 minotaur mazelords
118 minotaur mazemasters
1 mist wolf
2 muggers
35 mummies
1 mummy lord
4 necromancers
76 ogres
3 ogre kings
47 ogre lords
8 ogre magi
42 orcs
3 orc butchers
4 orc chieftains
10 orc scorchers
7 outlaws
6 outlaw leaders
7 owlbears
134 pit vipers
2 pixie archers
1 purple worm
5 quasits
4 quicklings
2 quickling lords
1 quickling queen
10 rabid dogs
17 raiders
1 raider lord
69 rats
9 ratling archers
2 ratling duelists
7 ratling fencers
15 ratling thieves
3 ratling warlords
8 ratling warriors
2 rattlesnakes
57 red baby dragons
28 red dragons
12 red worms
1 revenant
31 rust monsters
52 shadows
4 shadow centipedes
3 shadow lords
3 shadow trolls
2 shambling mounds
1 shopkeeper
2 silver wolves
1 skeletal king
17 skeletal warriors
68 skeletons
5 slow shadows
1 Snake from Beyond
15 snow golems
26 spectres
3 staring eyes
39 steel golems
11 steel horrors
12 steel zombies
45 stone giants
38 stone giant lords
4 stone golems
25 stone grues
1 stone ooze
5 stone snakes
12 stone statues
2 swamp hydras
7 swordsmen
11 tarantulas
5 titans
16 trolls
13 troll berserkers
4 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
18 vampires
15 vapor rats
3 vipers
17 wall beasts
7 water demons
7 water elementals
21 water grues
44 water snakes
11 wererats
1 werewolf
1 werewolf king
2 werewolf lords
50 white baby dragons
5 white dragons
8 white worms
96 wights
16 wolves
65 wraiths
59 writhing masses of primal chaos
1 yellow ooze
50 yetis
93 zombies

Dispatched the legendary goblin Huckree.

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Playing Time
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You played for 17 hours, 12 minutes and 56 seconds.

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Version Information
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Ancient Domains Of Mystery
Release 57
Windows Deluxe Build: Apr 11 2015 12:46:29

Never did see Aylas Holy Scarf—must've been a D:50 drop. Ditto Wyrmlance, perhaps? Never did use any of the non-guaranteed arts or deity-given arts except silvery arrow (infrequently) and Branalbin's cloak (always).

gym21
05-21-2015, 07:24 PM
The Kinslayer/Nature's Companion combination on a duelist is exceptionally powerful, especially when you get them early. A shame you didn't manage to get the fencing gloves, though. I love those things.

Scooter Fox
05-21-2015, 10:28 PM
Congratulations! It was a great read with some useful insight on how to finish a game with a melee character and almost no training in ranged weapons - still completely impossible for me. :)

Mobius
05-22-2015, 06:40 AM
What do fencing gloves do for duelists?

The Kinslayer/Nature's Companion combination on a duelist is exceptionally powerful, especially when you get them early. A shame you didn't manage to get the fencing gloves, though. I love those things.

gym21
05-22-2015, 11:02 AM
What do fencing gloves do for duelists?

I meant a very specific pair of gloves :)



------------------------------------- gloves-----------------------------------

The gloves are actually blessed fencing gloves of St. Montojja [+6, +3] {Dx+12}
(+12 spd).
It is an artifact.

When worn they modify DV by +6 and PV by +3.
When used in melee combat it grants a +0 bonus to hit and causes 1d1
points of damage. When used as a missile it grants a +0 bonus to hit
and causes 1d1 points of damage.

It modifies your dexterity attribute by +12.
It modifies your speed by +12.
It grants resistance to stunning.
It grants resistance to confusion attacks.