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Scooter Fox
06-08-2015, 11:34 PM
The first win with a melee class, and with focus on whips too. Well, not all the time, I had to switch to Big Punch from FGJC up to the casino, but I'm still pretty happy with this run.

The beginning was super lucky, I found an eternium two-handed sword in SMC, which ended up helping in a lot of situations requiring quick disposal of an approach enemy. I was using it occasionally as far as Minotaur Maze. I quickly got a good shield too, which made my early game much, much easier. On top of that UD5 spawned with a neutral altar (which turned out to be the only N altar outside Dwarftown, sadly), which allowed for a fast crowning... not. I faced serious food problems, which forced me to finish UD and go to CoC for cooked lizards before coming back.

Crowning gift were fencing gloves of St. Montojja. I hoped for a weapon, so I was initially disappointed, but then I realized - this is the best opportunity to actually try out using whips, since they scale with Dexterity instead of Strength and this artifact gave me a super +12 Dx boost. I spent some more time to get post-crowned, which rewarded me with Long Sting. I never used it even once, left it in a stash right before Dwarftown and never came back for it.

Nothing really interesting was happening for some time; I found a whip or two, but with their stats my damage wasn't all that great. It wasn't bad either with my high relatively Dexterity. I raised my whips weapon skill up to level 9 before I had to switch to Big Punch, as Darkforge and FGJC were undoable without a lot of patience - my whips dealt stable ~35 damage against ~35 PV.

My venture to Tomb of the High Kings ended on the last level, where I realized I actually hadn't found any wand of cold yet. Which was pretty funny considering I already saved Khelavaster at that point thanks to a ring of djinni summoning. Another issue was lack of any means of confusion resistance except for my crowning gift gloves - the first ring of the clear mind was found in the casino shop, the first helm of mental stability somewhere in Unreal Caves. I ventured back to CoC, cleared Water Temple and banshee before going back up, this time with a wand of cold ready. TotHK was pretty easy, except I had to prematurely run away from there after meeting a doppleganger king. It was a second one actually, I killed the first before realizing what kind of doppleganger I was hitting, somehow.

Ice Queen Domain and frost giants were next. Not one, but two doppleganger kings spawned in FGJC at early levels, forcing some fun with wand of teleportation and potions of booze. (No more of them spawned at any later point in the game; I only met lords. How does it even work?) The greater vault turned out to be an undead one. And what rewards did it hold! Black Tome of Alsophocus and Cat's Claw! Talk about risk and reward, ha ha. At least I found a girdle of giant strength on the level below. Haggar submitted to the power of Big Punch and the Ice Queen's blessing (with associated bonuses) was mine as well.

Having literally nothing else to do except ToEF, I reluctantly went to Minotaur Maze. I had to grind experience for a bit as I wasn't even level 22 at that time. The game was relatively generous with the maze layout, with only one dead end and two levels of backtracking necessary to reach the emperor. Before doing that, I had to find a way to deal with the mages and their stat drain. The plan was to glove slap them into the ground and it actually worked the first time - mage got stunned right away and killed seconds later. Happy it worked so well I went with the same plan for the next encountered mage, only to find him stubbornly resisting for 3 turns, while also draining some of my strength away. So much for an useful class power. I resorted to my small stack of humanoid slaying ammo, which disappeared by the time I reach the bottom level of the maze. Mages guarding the emperor turned up the challenge a notch, somehow having much more potent confusion than their brethren from earlier levels; my artifact gloves weren't enough and I barely found any time to zap my wands between confusion spells. I ended up losing some stats and healing herbs, but nothing too drastic. Minotaur emperor dropped Hammerhead, wow. Indestructible pick axe, wow. Anyway, I was so focused on preserving emperor's corpse for future consumption that I forgot to take his axe from the ground. Oooops.

Recovering from losing 8 Willpower, a side effect of having an emperor for lunch, took some time, since I had only one stable 2x2 patch with morgia roots and at that time I was pretty short on holy water. This is a boring part of the story, so let's skip it.

Fast forward quite a lot of in-game days, one visit in Water Dragon Cave and 7 or 8 blessed PoGA later I arrived at Tower of Eternal Flames. It wasn't much, really. I was pretty afraid of Ancient Chaos Wyrm since it was my first time trying to kill it with a melee character, but it died in three hits without even hitting back. I admit I wasn't particularly disappointed with such turn of events. Disappointment came soon after though, when my girdle of giant strength melted away while finishing the remains of Fire Temple for experience. At this point I had enough Strength to carry all my stuff without burdening myself though, so it wasn't THAT big of a loss.

With fire orb in the tool slot, trip down to the casino was rather uneventful. There was one particular item I was hoping to find in the shop (well, there were other ones too, but that makes the narration boring) and I found it - whip of the snake! At this point the FUN began. Fencing gloves of St. Montojja coupled with newly acquired whip of the snake gave +19 Dx and +19 speed. With Raven star sign conveniently generated at the beginning of the game I was running around with 130+ speed, without taking any +speed talents. Somewhere along the way I found a second ring of djinni summoning and I was wondering what to use it for, when I found seven league boots lying on the ground. Talk about luck! RoDS ended up as a backup in case either my new weapon or 7LB get destroyed. Neither happened in the end.

Among other vital items spawned in the casino shop were two rings of the clear mind, an amulet of death ray resistance and an amulet of petrification resistance. Among absolutely non-vital albeit interesting items was a scorched spear. Non-vital for sure. Anyway, at this point I had everything needed to end the game.

D:31, right below the casino, spawned with a greater vault. Undead again. I cleared all outer areas - I could kite vampires and ghosts very easily by hitting and stepping back; with 7LB and tons of Dx/speed they could never reach me. My whip of the snake, now without any shield, was enough to kill anything in melee, even greater molochs. The greater vault had great spoils, Far Slayer, Nature's Companion and Grod, but I didn't dare to fight it out with the liches, especially since one of them already summoned some wyrms.

D:41 was pretty funny - a mixed tension room, a titan tension room and a red dragon lesser vault. All 26 titans were kited to hell and back and gave nice two levels of experience. The guaranteed CoC greater vault for once wasn't undead; in turn it contained Bugbiter and three gold heaps. At least I gained a lot of experience from that, I suppose. It got me up to level 32, which gave me the ridiculous +12 Dx bonus. Not like I really needed it that much, but running around with 160+ speed and hitting enemies in Berserk for 100+ damage only to switch back to Defensive and run away a tile was pretty damn fun. Boring and a bit tedious in the long run, but still fun. I skipped Blue Dragon Caves - there was no point in risking item destruction when nothing could touch me anyway (or so I thought).

D:49 gave me Protector. Damn, game, why can't you give it to me for any other character? Like, you know, one that would want to use a shield? Anyway, I had actually more DV without Protector equipped thanks to class powers and shield skill trained only to level 7.

Having learned from painful past experience, I zapped a wand of monster detection right after entering D:50. And guess what, emperor lich tension room. Again. That's two times in five D:50 spawns. Pretty neat. This time the room wasn't covered in darkness (and there were "only" 38 liches instead of 50); in turn there was no door between the room and the chaos gate part of the level. I was almost pissing myself, but simply creating doors on both sides and locking them up with a key turned out to be enough. I was amazed it was so simple, I only had to dig around the room.

Balors were no fun. Not hard, just no fun. They stubbornly came only one at a time, and only after I handled both levers. It took some time to finish the level because of that. Fistanarius was the last and believe it or not, he was actually overpowering me in melee. Well, not exactly overpowering, I mean I had to allow him to catch up to me in the first place so I could hit him with my trusty whip, you know, and I didn't use any healing items too, but yeah, I decided to kill him with demon slaying ammo rather than in melee. Seven quarrels later he was down and the game was over. I cleared the main gate room for no real reason at all, using a good deal of my bolt wands in the process and went on to get a high score list entry.

The first melee class win! Duelists seem pretty damn strong in the late game to me though. Not as game breaking as wizards, but still strong. Whips are pretty cool actually, their weapon skill bonuses are super good, but the weapons themselves suck hard in mid game until you find their better versions (if you're lucky enough, of course).

I also spent WAY too much time writing this post, so I guess it shows that I'm happy about this game, ha ha.

Scooter Fox
06-08-2015, 11:52 PM
I actually haven't found any potions of youth in the whole game, not even in the casino shop. Ghost lords could be thus potentially deadly, but they never hurt me once. Vampires did, two times, for -2 St and -1 To overall, but not ghosts. I don't know what is the lifespan of ratlings, but my duelist started the game at age 13, I imagine it's not much.


Paolo St:46 Le:31 Wi:35 Dx:70 To:41 Ch:24 Ap:23 Ma:17 Pe:38 N=
DV/PV:110/53 H:789(789) P:208(208) Exp: 42/13959789 DrCh Sp: 163
Blessed
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Inventory
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Total weight: 8657 stones Carrying capacity: 16601 stones

He: uncursed eternium cap [+0, +5] [28s]
Ne: blessed ankh {[+2, +2]} [3s]
Bo: uncursed eternium plate mail (-1, -2) [-1, +16] [240s]
Gi: uncursed eternium girdle [+0, +4] [12s]
Cl: uncursed cloak of protection [+0, +5] [20s]
RH: blessed whip of the snake (-2, 5d2+7) {Dx+11} (+11 spd) [15s]
LH: -
RR: blessed ring of the clear mind [1s]
LR: blessed ring of ice [1s]
Br: uncursed bracers of regeneration [+0, +0] [18s]
Ga: blessed fencing gloves of St. Montojja [+6, +3] {Dx+12} (+12 spd) [6s]
Bo: blessed seven league boots [+4, +5] [30s]
MW: uncursed heavy crossbow of accuracy (+9, +3) [140s]
Mi: bundle of 20 blessed quarrels of demon slaying (+3, 2d6+3) [80s]
Tl: -


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Stuff
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Total weight: 8063 stones Carrying capacity: 16601 stones

// I'm only leaving a few entries here, there was a lot of junk as usual.

Helmets ('[')
blessed crown of science [+4, +8] {Le+9} [65s]
heap of 2 uncursed crowns of regeneration [+0, +0] [110s]
uncursed crown of lightning (+2, +2) [+0, +1] (+5 spd) [65s]
// ...
Armor ('[')
// AMW and some eternium plates here
Shields ('[')
uncursed medium obsidian shield "Protector" [+20, +4] {To+2} [46s]
// + some non-artifact eterniums
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
blessed fencing gloves of fidelity [+3, +3] {Ch+4} [6s]
// + a lot more for glove slaps that never happened ;_;
Cloaks ('[')
// nothing interesting, the one equipped was the best anyway
Girdles ('[')
// see above
Boots ('[')
// see above
Necklaces (''')
heap of 3 uncursed amulets of free action [9s]
heap of 2 blessed amulets of balance [6s]
blessed amulet of perseverance {Wi+6} [3s]
uncursed black torc [+4, +2] (+10 spd) [3s]
blessed amulet of death ray resistance [7s]
blessed amulet of petrification resistance [3s]
uncursed amulet of life saving [3s]
// AoLS found on D:50, almost missed it actually, never wore it
// some other amulets omitted
Bracers (',')
heap of 2 uncursed pairs of bracers of resistance [+0, +0] [20s]
uncursed bracers of defense [+2, +0] [10s]
uncursed bracers of regeneration [+0, +0] [18s]
// ...
One-handed weapons ('(')
// phase dagger was pretty useful at times, until whips started to outdamage it
uncursed phase dagger (+0, 1d4+1) [5s]
// my early to mid game whip
uncursed scourge (-2, 1d3+6) [25s]
// good ol' Big Punch
uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]
// if it at least gave those bonuses in tool slot...
uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
// the one bought in casino and upgraded with scrolls
blessed whip of the snake (+5, 5d2+9) {Dx+7} (+7 spd) [15s]
// ...
Two-handed weapons ('(')
// best thing for running away from doppleganger kings, I swear
blessed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) [20s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
// not the one from SMC
uncursed nasty eternium two-handed sword (+18, 6d6+18) [-1, +0] [50s]
Missile weapons ('}')
// some regular "of hunting" and "of accuracy" stuff here
Missiles ('/')
// arrows and quarrels of various purposes
Tools (']')
// blankets, keys, stuff for lighting torches I never used and so on
Rings ('=')
// I like one of these for Minotaur Maze
heap of 2 blessed rings of luck [2s]
// the only resistance ring used
heap of 2 blessed rings of fire resistance [2s]
// other popular choice for right ring slot
blessed ring of the High Kings [+2, +3] [1s]
// helps with whips in mid game
heap of 3 uncursed rings of slaying (+6 melee damage, +6 missile damage)
// I really didn't know what to use it for
blessed ring of djinni summoning [1s]
// gotta go faster
uncursed ring of speed [+0, +4] (+5 spd) [1s]
uncursed ring of regeneration [1s]
// ...
Wands ('\')
// no wand of wishing, if that's what you're interested in
Potions ('!')
// only one left
blessed potion of cure corruption [2s]
// maybe one of these was a potion of youth?
uncursed light cyan potion {fair} [4s]
uncursed sandy potion {fair} [4s]
Scrolls ('?')
heap of 10 blessed scrolls of corruption removal [20s]
// ...
Books ('"')
// in the end I only ever used Light anyway
blessed spellbook of Teleportation [100s]
uncursed spellbook of Magic Missile [100s]
blessed spellbook of Identify [100s]
blessed spellbook of Fireball [100s]
uncursed spellbook of Cure Light Wounds [100s]
uncursed spellbook of Cure Critical Wounds [100s]
Food ('%')
heap of 37 uncursed pepper petals [74s]
heap of 71 uncursed spenseweeds [142s]
heap of 208 uncursed cooked lizards [624s]
heap of 9 blessed spenseweeds [18s]
heap of 8 blessed pepper petals [16s]
// ...
Gems ('*')
// ...

Scooter Fox
06-08-2015, 11:59 PM
All those Grand Masteries and Masteries sure look nice! :D Actual skill levels before level 40 class power were lvl 9 daggers, lvl 12 maces and lvl 14 whips.
If you want St/To combination, you go for drakelings; on the other hand for Dx/To combination ratlings are the way to go. Probably. It's everything I wanted for my past elven fighters! Except low lifespan. And low Appearance. Uhhh, either way, Detect item status is really nice, saves a LOT of time and gives access to those extra PV points early on.


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 36
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 7 +5 +3 +2 skilled 356
Maces & flails 15 +18 +12 +6 Grand Mastery
Swords 14 +16 +11 +5 Mastery 10336
Axes 11 +10 +8 +3 Mastery 2440
Whips 15 +24 +19 +15 Grand Mastery
Pole arms 7 +7 +3 +6 skilled 637
Twohanded weapons 6 +5 +8 +2 skilled 376
Staves 1 +1 +0 +1 basic 61

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 34
Bows 2 +4 +3 +0 basic 143
Crossbows 2 +4 +3 +0 basic 46
Thrown axes & hammers 0 +0 +0 +0 unskilled 75
Thrown daggers 0 +0 +0 +0 unskilled 75
Thrown rocks & clubs 0 +0 +0 +0 unskilled 69
Thrown spears 0 +0 +0 +0 unskilled 64
Boomerangs & scurgari 0 +0 +0 +0 unskilled 75

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 685


Damage caused with your melee weapons:
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Right hand: +113 bonus to hit, 5d2+66 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 20, base range: 12, +91 bonus to hit, 2d6+42 damage




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Skills
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Alertness .................100 (superb) [+1d5]
Appraising ................ 92 (superb) [+1d3]
Archery ................... 99 (superb) [+1]
Athletics .................100 (superb) [+1d5]
Backstabbing ..............100 (superb) [+3d3]
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+1d5]
Cooking ................... 52 (good) [+1d5] (ma)
Detect item status ........100 (superb) [+1d5]
Detect traps .............. 74 (great) [+1d3]
Dodge .....................100 (superb) [+2d4]
Find weakness .............100 (superb) [+3d3]
First aid ................. 94 (superb) [+1d5]
Haggling .................. 48 (fair) [+2d4]
Healing ...................100 (superb) [+1d5]
Herbalism ................. 78 (great) [+1d3]
Law ....................... 83 (great) [+2d4]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+1d3]
Music ..................... 67 (good) [+2d4]
Pick locks ................ 13 (mediocre) [+3d4]
Pick pockets .............. 98 (superb) [+1d3]
Stealth ...................100 (superb) [+4d4]
Survival .................. 61 (good) [+1]
Swimming .................. 65 (good) [+1d3]
Tactics ...................100 (superb) [+1d5]
Two weapon combat ......... 55 (good) [+1]


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Spells
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Acid Bolt : 14, 27pp (Effectivity: +0)
Bless : 716, 8pp (Effectivity: +0)
Cure Critical Wounds: 226, 15pp (Effectivity: +0)
Cure Light Wounds : 418, 5pp (Effectivity: +0)
Cure Serious Wounds : 7, 19pp (Effectivity: +0)
Darkness : 596, 4pp (Effectivity: +0)
Fireball : 157, 20pp (Effectivity: +0)
Ice Ball : 184, 25pp (Effectivity: +0)
Identify : 31, 126pp (Effectivity: +0)
Invisibility : 66, 13pp (Effectivity: +0)
Light : 341, 3pp (Effectivity: +2)
Magic Lock : 112, 8pp (Effectivity: +0)
Magic Missile : 249, 8pp (Effectivity: +0)
Neutralize Poison : 358, 10pp (Effectivity: +0)
Slow Monster : 383, 7pp (Effectivity: +0)
Stun Ray : 553, 8pp (Effectivity: +0)
Teleportation : 44, 38pp (Effectivity: +0)




----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his battles:
----------------------------------------------------------------------------

Paolo, the ratling duelist, saved the world with his brave efforts and
became a great ruler while saving himself 8 times.
He scored 13565088 points and advanced to level 42.
He survived for 0 years, 94 days, 16 hours, 50 minutes and 25 seconds
(122453 turns).
Paolo visited 139 places.
His strength score was modified by +31 during his career.
His learning score was modified by +19 during his career.
His willpower score was modified by +24 during his career.
His dexterity score was modified by +12 during his career.
His toughness score was modified by +19 during his career.
His charisma score was modified by +16 during his career.
His appearance score was modified by +16 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +18 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
7623 monsters perished under his attacks.
The following 30 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the thin dagger "Cat's Claw"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the ebony spear "Bugbiter"
the lead-filled mace "Big Punch"
the scorched spear
the mighty morning star "Grod"
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the glaive "Long Sting"
the Shirt of the Saints // no idea where it spawned
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the medium obsidian shield "Protector"
the dwarven pick axe "Hammerhead"
the black tome of Alsophocus
the axe of the minotaur emperor
the fencing gloves of St. Montojja
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant (also through an item).
He was cold resistant.
He was acid resistant.
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was able to control teleportation.
He was stun resistant (gained through an item).
He was shock resistant.
He was able to see invisible things.
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Beast of Burden, Careful, Eagle Eye,
Good Shot, Keen Shot, Lightning Shot, Long Stride, Master Packager, Miser,
Porter, Quick, Quick Shot, Strong Thrower, Treasure Hunter.
He had a final speed score of 163 (final base speed: 140).
He was a messiah of Sssaass.
He asked for 1 divine intervention.
He was a holy champion of Balance.

The following monsters were vanquished:
6 acid vortices
1 air demon
6 air grues
3 ancient black dragons
4 ancient blue dragons
1 Ancient Chaos Wyrm
3 ancient karmic dragons
22 ancient minotaurs
21 ancient red dragons
1 Ancient Stone Beast
2 ancient white dragons
11 animated armors
2 ankhegs
3 annihilators
7 annis hags
7 assassins
10 balors
25 bandits
1 banshee
27 barbarians
7 barbarian leaders
1 battle bunny
47 berserkers
8 berserker emperors
22 berserker kings
11 berserker lords
9 berserker princes
8 big dogs
4 black baby dragons
3 black dragons
1 black druid
14 black hurthlings
1 black slayer
7 black wizards
66 blink dogs
26 blue baby dragons
9 blue dragons
1 bone golem
2 brown bears
9 brown worms
25 bugbears
1 bulette
1 bunny master
10 carrion crawlers
1 cat lord
16 cave bears
112 cave fishers
1 cave lion
35 cave lizards
1 cave tiger
51 cavemen
1 Chaos Archmage
11 chaos brothers
1 chaos diplomat
8 chaos eyes
8 chaos knights
12 chaos lizards
79 chaos mutants
5 chaos plague bearers
17 chaos rats
168 chaos servants
14 chaos sisters
29 chaos spawn
15 chaos spiders
5 chaos vipers
70 chaos warriors
20 chaos wizards
16 claw bugs
10 clay golems
9 clay statues
2 cobras
4 cooshoos
24 corpse fiends
10 corruptors
4 crystal statues
7 cutpurses
11 cyclopes
10 dark elven archers
8 dark elven lords
14 dark elven priestesses
11 dark elven princesses
13 dark elven warriors
10 dark elven wizards
59 dark orcs
8 dark sages
3 death oozes
3 diamond golems
102 dire wolves
22 displacer beasts
13 doppelgangers
2 doppelganger kings
8 doppelganger lords
1 Dorn Beast
2 dwarves
39 dwarven chaos knights
48 earth elementals
16 ettins
11 eyes of destruction
1 fairy dragon
50 fire beetles
34 fire demons
67 fire drakes
82 fire elementals
34 fire giants
6 fire giant kings
19 fire grues
106 fire lizards
5 fire vortices
12 flesh golems
8 floating eyes
7 fomorian giants
97 frost giants
58 frost giant berserkers
13 frost giant jarls
1 frost salamander
10 frozen ones
10 gargantuan rats
10 gargoyles
13 gelatinous cubes
103 ghosts
14 ghost bats
100 ghost lords
97 ghuls
4 giant ant queens
115 giant ant warriors
28 giant ant workers
26 giant bats
1 giant bee queen
11 giant bee warriors
6 giant bee workers
18 giant centipedes
1 giant eel
13 giant frogs
21 giant lizards
6 giant raccoons
119 giant rats
6 giant rust monsters
13 giant slugs
98 giant spiders
9 gibbering mouthers
93 gnolls
6 gnoll chieftains
63 goblins
38 goblin berserkers
26 goblin chieftains
69 goblin rockthrowers
35 goblin slavemasters
1 gorgon
143 gray oozes
1 gray slayer
1 great blue wyrm
3 great karmic wyrms
2 great red wyrms
1 great white wyrm
5 greater air elementals
1 greater balor
1 greater black unicorn
143 greater chaos servants
40 greater claw bugs
4 greater daemons
6 greater fire elementals
4 greater mimics
2 greater molochs
15 greater mummies
5 greater water elementals
3 green blobs
12 green hags
35 green slimes
15 green worms
5 gremlins
8 griffons
8 grizzly bears
20 harpies
25 hell hounds
72 hill giants
9 hill giant chieftains
10 hill orcs
24 hill orc sergeants
17 hippogriffs
35 hobgoblins
6 hobgoblin chiefs
4 hobgoblin leaders
7 homunculi
14 huge bats
12 hydras
15 hyenas
10 ice elementals
11 ice lizards
4 ice vortices
10 imps
1 invisible stalker
4 iron golems
218 jackals
4 jackal demons
16 jackalweres
3 karmic baby dragons
1 karmic dragon
8 karmic lizards
8 king cobras
43 kobolds
16 kobold chieftains
8 kobold shamans
48 large bats
39 large dogs
47 large gnolls
10 large jackals
58 large kobolds
75 large orcs
7 large rust monsters
10 large snakes
284 large spiders
10 least daemons
3 lesser daemons
16 leucrottas
11 liches
1 lich king
14 lightning lizards
3 lightning vortices
15 living walls
36 lizard men
3 magebane eyes
2 magedoom eyes
5 margoyles
3 master assassins
2 master liches
2 master mimics
1 master necromancer
1 Master Summoner
17 master swordsmen
2 master thieves
8 mimics
12 minotaurs
1 minotaur emperor
9 minotaur kings
20 minotaur lords
21 minotaur mages
30 minotaur mazelords
35 minotaur mazemasters
3 mist wolves
12 molochs
45 mummies
1 mummy lord
12 necromancers
21 ochre jellies
78 ogres
4 ogre emperors
12 ogre kings
29 ogre lords
6 ogre magi
1 oracle
126 orcs
2 orc butchers
14 orc chieftains
50 orc scorchers
13 outlaws
11 outlaw leaders
29 owlbears
51 pit vipers
8 pixies
4 pixie archers
10 purple worms
9 quasits
3 quicklings
10 quickling lords
11 rabid dogs
14 raiders
198 rats
18 ratling archers
11 ratling duelists
11 ratling fencers
15 ratling master thieves
21 ratling thieves
10 ratling warlords
27 ratling warriors
4 rattlesnakes
81 red baby dragons
35 red dragons
20 red worms
2 revenants
9 rust monsters
133 shadows
10 shadow centipedes
14 shadow lords
8 shadow trolls
5 shadow wyrms
40 shambling mounds
33 silver wolves
14 skeletal kings
80 skeletal warriors
148 skeletons
16 slow shadows
1 Snake from Beyond
4 snow golems
70 spectres
17 staring eyes
42 steel golems
4 steel horrors
18 steel zombies
46 stone giants
11 stone giant lords
15 stone golems
32 stone grues
1 stone ooze
10 stone snakes
39 stone statues
6 swamp hydras
23 swordsmen
61 tarantulas
28 titans
63 trolls
28 troll berserkers
19 troll chiefs
15 troll kings
1 undead chaos dwarven berserker
69 vampires
3 vapor rats
3 vipers
12 wall beasts
13 water demons
9 water elementals
20 water grues
24 water snakes
19 wererats
11 werewolves
1 werewolf king
7 werewolf lords
24 white baby dragons
6 white dragons
1 white unicorn
6 white worms
85 wights
1 wild cat
80 wolves
59 wraiths
88 writhing masses of primal chaos
19 yellow oozes
38 yetis
107 zombies

Dispatched the legendary swordsman Gaelwynn the Unlucky.
Dispatched the legendary goblin chieftain Emperor Spytle.
Dispatched the legendary assassin Vinz Juju.


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Playing Time
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You played for 25 hours, 49 minutes and 7 seconds.


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 23
Build: May 10 2014 15:08:19

fir
06-10-2015, 06:13 PM
Isnt there any real safe tactics to fight this drainstating minotaur dorks?
I only once was there in a maze and remember that - now im so disgusted and afraid of that that in last game i skipped MM at all - though i see that now Emperor drops ana artifact and poga's so it may ev be worth visiting but i really dont want to get stats drained.. how to do that safely?

fir
06-10-2015, 06:17 PM
Fast forward quite a lot of in-game days, one visit in Water Dragon Cave and 7 or 8 blessed PoGA later I arrived at Tower of Eternal Flames..

From what source the poga was ? 7-8 is nearlly the amount of all poga i got in a game and im farming for loot a bit too (maybe a bit more 10 in whole game? (hardly) but not so much and im even not sure.. maybe it was more like 8 (in over 40 hours game)

fir
06-10-2015, 06:26 PM
With fire orb in the tool slot, trip down to the casino was rather uneventful. There was one particular item I was hoping to find in the shop (well, there were other ones too, but that makes the narration boring) and I found it - whip of the snake! At this point the FUN began. Fencing gloves of St. Montojja coupled with newly acquired whip of the snake gave +19 Dx and +19 speed. .

recently with an archer in emperor Moloch caves (thing the most though caves of all, i wieleded two whips of the snake, to boost dex for shooting arrows, yet with bracers of war and yet something, gloves of Dx +5, could also wield Dx Orb but dont care as i prefered strength (*)- not sure if this tactics with two whips of the snake is good for archer though (just got no energy to carefully check it - as i usually like to defeat most monsters in melee, except this one dangerous cave when arrows and good damage was really needed)

(*) it would be +7+7+8+5+10 = +37 power up to dex (and yet i would have
(theoretically ;/ ) ring of master cat and some boots of dex +5 , so summaric +58 dex avaliable from accesible items (if i would have ring of cat)

Scooter Fox
06-11-2015, 02:03 PM
1) Tactics for minotaur mages include magic, wands and archery, ha ha. I have no idea about the safe way to fight them in melee. Like I wrote, I hoped to use Duelist's class power that allows you to stun opponents by giving them gloves, but mages turned out to be resistant to it. Maybe Phial of Caladriel/potion of blindness/cursed potion of invisibility would work? I never dared to try.

2) If I remember correctly, so far I usually had about 6-7 PoGA overall after minotaur maze and I found a lot less of them during later stages of the game, 1-2 at most. Maybe I'm just lucky in the early/mid game.

fir
06-11-2015, 06:05 PM
1) Tactics for minotaur mages include magic, wands and archery, ha ha. I have no idea about the safe way to fight them in melee. Like I wrote, I hoped to use Duelist's class power that allows you to stun opponents by giving them gloves, but mages turned out to be resistant to it. Maybe Phial of Caladriel/potion of blindness/cursed potion of invisibility would work? I never dared to try.

2) If I remember correctly, so far I usually had about 6-7 PoGA overall after minotaur maze and I found a lot less of them during later stages of the game, 1-2 at most. Maybe I'm just lucky in the early/mid game.

ye probably dont stand next to drianing monsters is the fundamental tactic (as probably no monstar in adom drain stats at the distance, im not sure)

blunk
06-14-2015, 11:11 AM
Grats, cool with whip, I didn't know whips were dex based.

Dp king:
You may want to try wand of acid on dopple ganger kings, I've found those super effective.
Wand of poison can also work but will likely cause it to run away after some time.

MMage:
They seem pretty fast, I guess a normal speed char w/o 7lb would not be able to keep them at range distance.