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Nezur
03-28-2008, 07:36 PM
Summary: post here the suggestions about the beings you would like to encounter in JADE.



Some hopefully helpful questions:
Are there mythical creatures which did not get into ADOM but which you would like to see in JADE?
Would you like to significantly change any creatures which were already in ADOM?
Would you include creatures that you shouldn't kill for the character's own good similar to cats in ADOM?
What about wholly new monster types like semidivine beings?



You might describe their
Qualities/abilities
Look/sound/smell
Behaviour/culture
Places of residence
Role in the game
(Place in) history



Personally:
1. Yes, there could be more of them considering Drakalor Chain is just a small part of Ancardia. However I can't think of anything right now. I'll probably post some later.
2. I wouldn't change much (except cats ;) )
3. No since it would just limit the gameplay and IMHO wouldn't fit in a game which already emphasizes freedom.
4. Well, semidivine beings and maybe even incarnations of gods might be interesting. Can't think of anything else at the moment.

Note that you'll find (possibly dated) information about the basic being here (http://www.adom.de/jade/01059901.php3).

I realize there are already threads with posts about races/monsters but it would be nice to have them in one general thread.

moppit
03-28-2008, 07:46 PM
I think monster prefix's and suffix's would be the easiest to code and offer the most variety with prefix's and suffix's modifying the base stat-line and/or inventory generation

prefix//monster//suffix

- // goblin // -
deep // goblin // -
- // goblin // warrior
deep // goblin //warrior
unholy // goblin // berzerker
fiery // dwarf // miner

to boot you could put in minimum level requirements for certain prefix's // suffixes etc to ensure lvl 1. newbie does not encounter Massive Titan Warlock for instance... I think I recalled to in monsteraware states for inventory that you had like an animal-type and humanoid-type so it should be a simple if statement to keep things like ant merchant from generating...

-----------------------------------------------------------------------
my 2 cents.

Tannis
03-28-2008, 07:47 PM
Mindflayers: A great species from D&D that I'd love to see in JADE. Give em mindcrafting powers like mental shield and telekinetic blast. Give elder mindflayers access to teleport and greater telekinetic blast. They live in large underground communities that revolve around an elder brain. Quests involving them could be freeing humans from their twisted experiments, or destroying the elder brain itself.

If they're ever incorporated, you have to throw in brain bugs too. Little parasites that they use that burrow into the brains of other creatures and control them. So when you encounter them there would be gangs of controlled humans protecting them. This way they could also have agents in the outside world deceiving you.

http://en.wikipedia.org/wiki/Illithid

Nezur
03-28-2008, 07:55 PM
Mindflayers: A great species from D&D that I'd love to see in JADE. Give em mindcrafting powers like mental shield and telekinetic blast. Give elder mindflayers access to teleport and greater telekinetic blast. They live in large underground communities that revolve around an elder brain. Quests involving them could be freeing humans from their twisted experiments, or destroying the elder brain itself.

If they're ever incorporated, you have to throw in brain bugs too. Little parasites that they use that burrow into the brains of other creatures and control them. So when you encounter them there would be gangs of controlled humans protecting them. This way they could also have agents in the outside world deceiving you.

http://en.wikipedia.org/wiki/Illithid

Mindflayers and brain bugs! Great ideas!

Hehe, I can imagine killing a normal looking goblin and then having to fight multiple brain bugs!

Though it might get a bit difficult if your character got controlled by one.

Tannis
03-28-2008, 09:21 PM
Mindflayers and brain bugs! Great ideas!

Hehe, I can imagine killing a normal looking goblin and then having to fight multiple brain bugs!

Though it might get a bit difficult if your character got controlled by one.

It would make items of mental stability much more important. Kind of like petrification resistance: with it, Gorgons are easy, but without it you're boned.

Dougy
03-28-2008, 09:42 PM
White, red, green, brown tentacles t t t t. Nothing special about them really, just another monster for flavour.

theotherhiveking
03-28-2008, 10:06 PM
There are cerverus in Adom


http://www.magewarfare.com/downloads/wallpapers/Cerberus.jpg

if not.. i want them

Nezur
04-02-2008, 03:42 PM
There are cerverus in Adom


http://www.magewarfare.com/downloads/wallpapers/Cerberus.jpg

if not.. i want them

No, there isn't a monster called Cerberus in ADOM. In fact "Cerberus" is a proper noun, meaning "demon of the pit". Cerberus was a huge three (or 100 according to some) headed dog guarding the gates of Hades in Greek myth. Maybe a monster under the name "Pit daemon" or "Dog of the pit" would fit the game. :)

yisk
04-02-2008, 04:10 PM
I vote for a zerg race. A really large zerg hive is placed here! Suddenly an ultralisk appears!:-)

Congnito
04-02-2008, 05:23 PM
on the subject of monsters 1 thing i always think is that 'truly excited' giant vaults should have greater titans in them as the guardians of the artifacts and stacks of cash found within.
As for other types of monsters, how about; leapers, bugmen, ninja's, summoners, giant mantises, slaves and slavemasters together as 'sence a certain tensions' to name but a few.

Nezur
04-02-2008, 06:01 PM
Chthonians: monstrous beings in the Cthulhu mythos. Land-dwelling enormous mucous squids with an elongated body. The "head" end of their huge bodies is packed with groping tentacles. Despite their appearance water may even harm them. Chthonians are able to burrow and travel underground but the chanting noise they produce may lay them bare. These horrible creatures live over thousand years.

More information:
http://en.wikipedia.org/wiki/Chthonian_%28Cthulhu_Mythos%29 (http://en.wikipedia.org/wiki/Chthonian_%28Cthulhu_Mythos%29)
A picture on a game card:
http://www.tentacules.net/toc/toc_/cocccg/arkham_182.jpg

reich
04-02-2008, 08:56 PM
Fomorians

An ancient race, emerged from Chaos aeons ago. They have the form of misshapen humanoids with animalistic features, commonly a goat's or a boar's head. Fomorians can be fearsome fighters and powerful shamans. They hate all civilized societies and thrive to destroy them however they can.

http://en.wikipedia.org/wiki/Fomorians

NMBLNG
04-03-2008, 12:14 AM
Morloch (from The Time Machine)


A humanoid creature that is possibly the descendant of men or dwarfs left in the darkness too long. They live their lives entirely in darkness, as any level of light hurts their weak eyes. Covered in thick, dark fur, these monsters prowl the caverns looking for a meal to snatch with their long, sharp claws....

Morlochs always come in groups of 3-7.
They are never generated on a lighted space, they will never move away from a dark space.
Morlochs can 'see' in the dark, and they are immune to light traps.
If a morloch finds itself on a lighted space, it is stunned / confused until it wanders back into the darkness. they would probably get a few moves to move into a dark area before they get stunned, though.

Basically, a monster that fights well in the dark and gives PCs a reason to be afraid. Wilderness encounters might be possible, after sunset.

Grey
04-03-2008, 03:55 AM
How about some original monsters? Would be nice to see something other than rip-offs of every other fantasy piece out there.

Though I do have to suggest crab-people... And centaurs would make sense in the setting.

But hmm, some simple, fairly original ideas that would fit in well in JADE:

Lynn - short humanoid with cat-like features. Strong, fast, intelligent, stealthy.
Giant maggot - two-foot long breeders. Generally slow and harmless, but if left for too long will hatch into giant flies. Giant flies don't hit hard, but are fast and frustratingly hard to hit.
Gargantuan rat - eight-foot long rodent with a huge jaw and an insatiable appetite.
Mutated rat - four-foot long rodent with a mass of limbs and many heads. Multiple attacks and very likely to poison or sicken.
Rat lord - basically a more powerful wererat - very strong and fast, and can summon gargantuan and mutated rats.
Opex - elemental anomaly - one for each type. Teleports, shoots bolts, attacks with elemental property. Hard to hit.
Pyromancer / Geomancer / Aeromancer - sorcerors that specialise in their respective elements
Greater Pyro/Geo/Aeromancers - more formidable sorcerors that can also summon creatures of their elements (imagine an aeromancer summoning lightning vortexes all around you - he'd be immune of course)
Siphason - mindless creature, normally invisible, hard to hit. Drains mental stats and PP, and more alarmingly can reduce knowledge of skills, spells, items and dungeon features.
Leiken - mindless creature, normally invisible, hard to hit. Drains physical stats and HP and restores its health from them.
Giant Amoeba - large acidic blob that breeds slowly. Easy to hit but has lots of hp and quickly regenerates. If you strike it with a bladed weapon and don't kill it in one hit then it splits into two (each part starts with half the former hp).
Garda - tall, beautiful creatures with angelic features. Skin glows providing light to surroundings. Hostile to all who are not lawful good. High defense and uses tough physical attacks.
Enforcer - heavily-armoured angelic beings wielding powerful holy weapons. Hostile to all non-lawful.
Purger - extremely tall and powerful angelic being using strong weapons and magic. Hostile to all non-lawful.
Grey Restorer - shadowy, robed creatures of void substance that always hold scales in one hand. Uses paralysing physical attacks. Hostile to all who are not true neutral. Will heal and help true neutrals.
Grey Pacifier - tall, thin creatures with sinewy skin and completely blank faces. Uses confusing attacks and non-elemental magic. Will resort to petrifying enemies when low on health. Hostile to all who are not true neutral.
Grey Judge - giant humanoids that wield huge two-handed hammers. Slow but fierce, and hostile to all who are unbalanced.
Grey Executioner - titanic humanoids with a cloth over their faces, wielding huge two-handed axes. Incredibly fast and strong, and hostile to all unbalanced.
Devourer - small and fast demons with huge mouths and claws that tend to attack in packs. Will quickly tear anyone to shreds and feast on their flesh.

Will try and think of more when my brain's less tired...

Tannis
04-03-2008, 04:36 AM
Garda - tall, beautiful creatures with angelic features. Skin glows providing light to surroundings. Hostile to all who are not lawful good. High defense and uses tough physical attacks.
Enforcer - heavily-armoured angelic beings wielding powerful holy weapons. Hostile to all non-lawful.
Purger - extremely tall and powerful angelic being using strong weapons and magic. Hostile to all non-lawful.
Grey Restorer - shadowy, robed creatures of void substance that always hold scales in one hand. Uses paralysing physical attacks. Hostile to all who are not true neutral. Will heal and help true neutrals.
Grey Pacifier - tall, thin creatures with sinewy skin and completely blank faces. Uses confusing attacks and non-elemental magic. Will resort to petrifying enemies when low on health. Hostile to all who are not true neutral.
Grey Judge - giant humanoids that wield huge two-handed hammers. Slow but fierce, and hostile to all who are unbalanced.
Grey Executioner - titanic humanoids with a cloth over their faces, wielding huge two-handed axes. Incredibly fast and strong, and hostile to all unbalanced.



These are all fantastic ideas that I hope to see implemented.

Speaking of lawful creatures: Metatrons. Lawful angelic creatures similar to the banshee, ie all non-lawful creatures in hearing range are instantly killed by the voice of divine order.

http://en.wikipedia.org/wiki/Metatron

Nezur
04-03-2008, 08:53 AM
How about some original monsters? Would be nice to see something other than rip-offs of every other fantasy piece out there.

Yes, fresh ideas are always welcome. I like monsters that are original (though not too original ;)), unique in a way and generally make the game feel more complete.


Gargantuan rat - eight-foot long rodent with a huge jaw and an insatiable appetite.
Mutated rat - four-foot long rodent with a mass of limbs and many heads. Multiple attacks and very likely to poison or sicken.
Rat lord - basically a more powerful wererat - very strong and fast, and can summon gargantuan and mutated rats

Nice rat related ideas... Although I would combine the gargantuan rat and the mutated rat into a horrible corruption radiating bulging mutated mass of flesh and blood veins. These unusually long living leviathan rats might have been created centuries ago by insane chaos wizards being the product of foul magic and arcane powers of primordial chaos.


Garda - tall, beautiful creatures with angelic features. Skin glows providing light to surroundings. Hostile to all who are not lawful good. High defense and uses tough physical attacks.
Enforcer - heavily-armoured angelic beings wielding powerful holy weapons. Hostile to all non-lawful.
Purger - extremely tall and powerful angelic being using strong weapons and magic. Hostile to all non-lawful.
Grey Restorer - shadowy, robed creatures of void substance that always hold scales in one hand. Uses paralysing physical attacks. Hostile to all who are not true neutral. Will heal and help true neutrals.
Grey Pacifier - tall, thin creatures with sinewy skin and completely blank faces. Uses confusing attacks and non-elemental magic. Will resort to petrifying enemies when low on health. Hostile to all who are not true neutral.
Grey Judge - giant humanoids that wield huge two-handed hammers. Slow but fierce, and hostile to all who are unbalanced.
Grey Executioner - titanic humanoids with a cloth over their faces, wielding huge two-handed axes. Incredibly fast and strong, and hostile to all unbalanced.
Devourer - small and fast demons with huge mouths and claws that tend to attack in packs. Will quickly tear anyone to shreds and feast on their flesh.

These are all fairly good ideas.

Another one:

Argent punisher - a fairly large swift-moving bipedal creature with scythelike claws that seems to burn in white, golden and silvery flames. These creatures only harm beings that are not good-aligned. They are more dangerous to evil characters than neutral ones. They are able to utilize some mindcrafting powers and deal massive amounts of damage in melee. They dodge attacks rather easily (including spells) but have relatively low hit points. They are able to become partially massless (transparent and harder to damage, the PC has a chance per turn to detect them based on perception) allowing them to walk through solid matter.

yisk
04-03-2008, 10:21 AM
Pikachu - yellow-black rabbit-like animal. Lightning attack. Squeaks "Pika-pi".

Zeno
04-03-2008, 03:19 PM
No, there isn't a monster called Cerberus in ADOM. In fact "Cerberus" is a proper noun, meaning "demon of the pit". Cerberus was a huge three (or 100 according to some) headed dog guarding the gates of Hades in Greek myth. Maybe a monster under the name "Pit daemon" or "Dog of the pit" would fit the game. :)

ADOM has a hell hound. And that's it.

Nezur
04-03-2008, 04:28 PM
ADOM has a hell hound. And that's it.

Cerberus is a multiheaded dog with a snake as a tail and multiple snakes as a mane, whereas the hell hound in ADOM is described as a huge sulphur-stenching bulldog with hairless black skin that pulsates red light.

I've been thinking it as a more powerful version of the hell hound. :)

NMBLNG
04-03-2008, 05:07 PM
Astral Deamon

Probably one of the hardest creatures to kill. Though NPC magic might need some adjustment to make it balanced.

Teleport: Like a blink dog. But with teleport control. When it's low on heath, it will cast teleport on itself and get away.
Slow: Can cast slow on the PC.
Manaburn: Zaps magic missiles at the PC, which also drain PP. This drain does not exercise mana.

Maybe a few more abilities. It should be dangerous not because it's strong, but because it's smart.

Mad Minstrel
04-03-2008, 05:58 PM
I'm not sure if people would like it, but I'm a fan of Quake, so I would welcome fantasy-style Quake monsters, especially Shambler (http://www.wonderlandblog.com/photos/uncategorized/quake1shambler.gif) (huge, furry monster casting lightning bolts) and Fiend (http://img171.imageshack.us/img171/7757/fiendzm6.jpg) (a fast daemon with claw-like hands).

Beside this Centaurs (half-human half-horse with bow) and Fauns (could confuse you with music, would drop a flute when killed) from Greek/Roman mythology.

F50
04-03-2008, 08:17 PM
if Molochs are still around they should give much less XP.

I'd like to see an evil blink dog (it doesn't have to be a dog, just a teleporting, summoning monster).

Tannis
04-04-2008, 04:41 AM
if Molochs are still around they should give much less XP.

I'd like to see an evil blink dog (it doesn't have to be a dog, just a teleporting, summoning monster).

Speaking of summoners, I wonder if we could have an inverse summoning monster. By that I mean a creature that's fairly weak by itself, but when lots of them get together they are capable of summoning one large, nasty creature.

Dougy
04-04-2008, 04:50 AM
Speaking of summoners, I wonder if we could have an inverse summoning monster. By that I mean a creature that's fairly weak by itself, but when lots of them get together they are capable of summoning one large, nasty creature.

Like power rangers? Or captain planet?

Tannis
04-04-2008, 04:54 AM
Like power rangers? Or captain planet?

The end boss of JADE will clearly be Voltron et al.

Mad Minstrel
04-04-2008, 11:07 AM
It would be cool if baby dragons have a small chance to summon mom :P

You hit the black baby dragon
Black baby dragon cries *mommy!*
You hear a thundering voice "Leave my son alone!" Suddenly a black dragon appears!

Nezur
04-04-2008, 12:41 PM
Speaking of summoners, I wonder if we could have an inverse summoning monster. By that I mean a creature that's fairly weak by itself, but when lots of them get together they are capable of summoning one large, nasty creature.

I'd like such a monster.

Mad Minstrel
04-04-2008, 01:02 PM
Speaking of summoners, I wonder if we could have an inverse summoning monster. By that I mean a creature that's fairly weak by itself, but when lots of them get together they are capable of summoning one large, nasty creature.

Another idea would be monsters which can merge creating one moster, but 2x more powerful. Slime daemons perhaps?


Yet another idea - a monster, which when "killed" splits into 2 slightly weaker (around 30%) monsters, these two monsters when "killed" again split in two another weaker monsters (4 in total) which can be killed finally (because they are too small/weak to split into smaller monsters again).

Sradac
04-04-2008, 01:28 PM
Like power rangers? Or captain planet?

Captain Planet almost visited the Drakalor Chain....


Nuurag-Vaarn: We?ve been chosen to guard these Chaos Orbs against the infidel Ancardian occupiers. But how do you use them?
F: I don?t know. Fistanarius just told us to guard them, and left.

.....
]]]]]
sW@F@

Yulgash: I know. This sounds familiar. Let our powers combine!

.....
.....
sW@F@

ACW: What are you doing?

.....
.....
sW@F@

Yulgash: Trust me.

.....
.....
sW@F@

F: Earth!
ACW: Fire!
Yulgash: Wind!
s: Water!
Nuurag-Vaarn: Mana!
.....
]]]]]
sW@F@

s: Ouch! Ahhh...
W: Sorry, Snake.
Yulgash: Is that Captain Planet?
F: No. Just an air elemental.
Nuurag-Vaarn: Somehow I don?t think this was what the boss had in mind.

.*E*.
****.
*W*F@
***


from http://z4.invisionfree.com/A_Certain_Tension/index.php?showtopic=7

F50
04-04-2008, 03:31 PM
Inverse breeders and inverse summoners sound really interesting

This would also allow for breeders breeding inverse breeders which inverse breed into breeders that breed inverse breeders. :p'

is there an equivalent of [PRE] tags here?

Tannis
04-04-2008, 05:02 PM
Inverse breeders and inverse summoners sound really interesting

This would also allow for breeders breeding inverse breeders which inverse breed into breeders that breed inverse breeders. :p'

is there an equivalent of [PRE] tags here?

Though I suggested inverse summoners, I have to admit that inverse breeders sound way cooler to me and have loads of potential. A few examples:

Smaller elemental creatures like fire elementals and fire demons come together to form a greater fire demon or something like that. Works equally well for water, air, and earth creatures.

As mentioned, slimes and amoebas could join together to form a titantic, corrosive, devouring blob.

In graveyards heavily tainted by chaotic magic, skeletons could disassemble themselves to form a skeleton dragon or other large monster made entirely of bones.

In an area like Darkforge, a corrupted metal working place, animated armor and animator weapons could merge together to create titans composed of steel weaponry. Ouch.

Such inverse breeders could make cool bosses for quest completion.

Grey
04-04-2008, 08:36 PM
is there an equivalent of [PRE] tags here?

[ code ] tags produce text in a boxed fixed font window. Alternatively you can simply set the font type in the text to Courier. Both are obviously necessary for the sort of screenshot type posts made above...

rmcin329
04-07-2008, 03:40 AM
Seems how monsters are now going to have inventorys, one thing i can't help wondering is, will they have the ability to use skills? Such as, will they be able to apply first aid to stop bleeding? Will they be able to deflect attacks with a shield?(provided they have one) And stuff like that.

BlU_sKrEEm
04-17-2008, 09:07 AM
Brought up in the Virtual manure thread, but I'd like to see some more mundane animals.

Rabbits: Seek out and eat herb plants (messing up your patterns if your not careful)
Mules: Carry equipment for you
Bees: Keep them as are, but perhaps add an increase to herb generation. Perhaps add a hive item that generates them as well?
Sheep: Easily tamed, always drop Rations when killed (Mutton)

Manu
04-17-2008, 06:59 PM
Some kind of exceptionally poisonous swarm creature might add a whole new dynamic to the combat. It isn't encountered often, but it one-hit kills the PC. You have to kill them all before they reach you - fortunately it only has 1 HP and horrible DV/PV. And NO monster can summon them. Please!

Might be too frivolous to actually put in the game.

reich
04-17-2008, 09:43 PM
Some kind of exceptionally poisonous swarm creature might add a whole new dynamic to the combat. It isn't encountered often, but it one-hit kills the PC. You have to kill them all before they reach you - fortunately it only has 1 HP and horrible DV/PV. And NO monster can summon them. Please!

Might be too frivolous to actually put in the game.

such thing already exists, in a way - vortexes

Chaine
04-18-2008, 09:52 PM
What kind of monsters are allowed? I'd love to see something out of Diablo, both the first and some from the second. I'd at least like to see some of the names put to use; unseen, illusion weaver, sand leaper and such.

Nezur
05-10-2008, 08:43 PM
What kind of monsters are allowed?

All fantasy-flavoured monsters are allowed I guess. :)

Narvius
05-11-2008, 10:05 AM
It's not *really* limitied to having all characters being 1x1... it could be done that they are 2x2, with properly scaled characters (one big D instead of four D's).
Well, that would be nice for representing way larger monsters as, say, Ancient Dragons...

Reaper - A little humanoid (as tall as dwarfs, maybe) with scythe-like claws. It is invisible, even while attacking. Strong and quick. Only a handful HP, so any attack would kill him.

For this one, making characters partially invisible would be nice. So you would have 80% invisible creatures; you could see them - if you'd pay attention. Imagine a Reaper-Dungeon - an average player wouldn't spot them - death. Partial de-invisibilizing creatures when you have higher perception (capped at 70% invisibility, or something like that) could be done.

Cringsaurs - An extremely tall (something about 10m high), black being, with four legs similar to these of lizardmen and two human arms (they look human when ignoring the fact that they have sharp talons insted of fingernails and that the arms are about 10x longer and larger...). A weird construction of thin, black... fleshpoles?... is the body - they form multiple cages, and there are remains of it's previous prey.The head resembles an ideal ball, only the mouth (it has neither a nose nor ears), big and filled with pointy, white-yellowish teeth, doesn't fit.
Although it looks very light, it weigths a lot, is slow and it's skin is like steel. Once someone enters it's range (melee), he or she has almost no chance to survive - when the Cringsaur bites, an irresistable poison paralyzes the victim's body. The talons are used to tear him or her apart (into consumable bits). Of course, the irresistable poison would be resistable.
Sometimes, it sucks it's prey into one of the cages - only very weak beings, as the inside of the cages is not very armored. Beings in these cages slowly dissolve and serve as source of food for the Cringsaur.

Manu
05-11-2008, 05:17 PM
The gigantic master gelatenous mammoth cube.

It swallows you and transports you into a gigantic dungeon level all of it's own which represent the bowels of the monster. You have to work your way through it (you'll only find adamantium and titanium items here in these dungeons - the rest dissolves) dodging and slaying all manner of coloured jellies. You can only escape if you work your way to the heart of the beast and slay it.

Chaine
05-11-2008, 05:18 PM
I'd love to see lots of monsters in JADE. I think inspiration should be taken from Diablo, they are really dark and demonic like few. Can't think of alot of things that are not already in ADoM, though. Striders perhaps. More demons.
If there isn't already, I'd like to see a basilisk. I'm not talking about the serpent-kind, I'm talking about the large, six-legged, multi-horned beasts as they appear in D&D. I really need to check more about how the land in JADE looks like (random, duh) in order to tell which monsters would fit.

Grey
05-11-2008, 07:08 PM
The gigantic master gelatenous mammoth cube.

It swallows you and transports you into a gigantic dungeon level all of it's own which represent the bowels of the monster. You have to work your way through it (you'll only find adamantium and titanium items here in these dungeons - the rest dissolves) dodging and slaying all manner of coloured jellies. You can only escape if you work your way to the heart of the beast and slay it.

Heh, I like that. And you'd take constant acid damage whilst in there. Would be an extremely rare wilderness encounter perhaps.

BlU_sKrEEm
05-11-2008, 10:42 PM
Every fantasy world needs a lost valley /plateau /island with Dinosaurs, I'm pretty sure they take your liscense away if you don't include one.

Manu
05-13-2008, 04:10 PM
Heh, I like that. And you'd take constant acid damage whilst in there. Would be an extremely rare wilderness encounter perhaps.

Oh yeah... it could actually be a wandering dungeon on the overworld. You have to intentionally want to be swallowed by it because it's so terribly slow and easy to dodge.

Ars
05-13-2008, 09:30 PM
Oh yeah... it could actually be a wandering dungeon on the overworld. You have to intentionally want to be swallowed by it because it's so terribly slow and easy to dodge.

I'd rather having it wander randomly but invisibly to a player with bad woodscraft skills. When you'd encounter it it'd be like any wilderness encounter, except that if you fail to escape it you get swallowed. It has to be a threat!

reich
05-14-2008, 04:09 PM
You can only escape if you work your way to the heart of the beast and slay it.

a big lump of jello probably wouldn't have heart or any organs at all! But I like the idea, reminds me of one episode of Dexter's Laboratory :D

Petra
05-15-2008, 04:09 PM
Mindflayers: A great species from D&D that I'd love to see in JADE. Give em mindcrafting powers like mental shield and telekinetic blast. Give elder mindflayers access to teleport and greater telekinetic blast. They live in large underground communities that revolve around an elder brain. Quests involving them could be freeing humans from their twisted experiments, or destroying the elder brain itself.

If they're ever incorporated, you have to throw in brain bugs too. Little parasites that they use that burrow into the brains of other creatures and control them. So when you encounter them there would be gangs of controlled humans protecting them. This way they could also have agents in the outside world deceiving you.

HELL NO. Leave the mind flayers where they belong: in NETHACK/SLASH'EM.
Monsters like this might be appropriate for the scope of JADE but I recommend leaving them out all together.
Consider that mind flayers are formidable opponents by their nature. How would that translate to in game monster? Very simply, the PC would more often than not die a very annoying and tedious death while getting their brains sucked out and even if they DID surivive they'd be the equivilant or dumber than a troll.
*has flash backs to NETHACK regarding mindflayers -- much too hard to kill even for an experianced PC*
Throw anything you want at the PC but NO mindflayers. It's been done before and with tragic results...

spectre
05-16-2008, 03:09 AM
I see some deep trauma here (-: We all hate stat drainers, but that's not to say Mind Flayers cannot be done in a good manner. At the very worst, some amulets of mental resistance, rings of mental stability, and you're good to go.

"Consider that mind flayers are formidable opponents by their nature. How would that translate to in game monster?"
So are dragons, so are titans, and so are ancient karmic wyrms. Yer overreacting.

Laukku
06-02-2008, 08:07 AM
The off-topic discussion of wish engines in another thread gave me an idea. What about NPC wish engines/archmages? They could be extremely rare, have ridiculously high attributes & skills and carry a lot of good items. And able to cast Wish. Really hard enemies... :)

Epythic
06-02-2008, 09:57 PM
The off-topic discussion of wish engines in another thread gave me an idea. What about NPC wish engines/archmages? They could be extremely rare, have ridiculously high attributes & skills and carry a lot of good items. And able to cast Wish. Really hard enemies... :)

All stats maxed out, best non-artifact equipment, lots of spells, pets. Oh right, wishes.
Why let the wish if you can give the stuff directly? Its ok to cut cornes as long as the player doesnt watch...

Also, if they are that mighty, why do they waste their time on a stupid '@' ??

Nezur
06-03-2008, 05:49 PM
I think snakes should be able to see in darkness because of their infrared vision. Drakelings with thermal vision would be neat as I wrote in the races thread.

FantomFang
06-03-2008, 07:54 PM
I didn't read through all of this, but the first couple pages seemed pretty good. All I gotta say is to avoid copyrights =p reminds me of an OotS comic from near its beginning involving Wizards of the Coast...Now i had an idea myself, but i seem to have forgotten it...hmm, it'll come to me later i guess

breeding moloch
06-05-2008, 04:57 AM
how about a breeding moloch they breed like battle bunnies how about there only on one cave level! they are weaker than normal molochs then normal molochs..[discription] a small moloch just larger than a human it has sharp claws that penatrate through armor it is very furry....killing them all on there cave level gives 3 wishes..but there are about 100 of them

Nezur
06-07-2008, 05:49 PM
Animated sword

A quick-moving sword of solid make that is able to act on its own. It floats in the air as if something was wielding it. Due to its high speed and the durable steel it's difficult to seriously damage it.

Gero
06-21-2008, 05:36 AM
I like the sound of inverse breeders and summoners. Imagine you have two inverse breeders as pets and they combine into one big bubba!

Nezur
06-22-2008, 12:21 AM
Mosquitoes - the major nuisance of jungles and other tropical areas. They are not represented by any letter. The game displays messages like "This area is swarming with bloodthirsty mosquitoes!" and "The hordes of mosquitoes seem unbearable". You would have a chance of catching some kind of a "Jungle fever" every turn.

The illness would reduce your Wi and Pe by 25% and cause hallucinations. You could start seeing imaginary monsters for example.

Giant Mosquitoes - same as the above but they also slowly abuse To.

Chaos Mosquitoes - same as the first and the second but they also corrupt and cause minor damage.

Of course they don't have to be specifically mosquites - an imaginary vermin species would do as well.

pblack
06-24-2008, 05:37 PM
well, i've been checking out the forum for some time now but i just registered today in order to post this...

I don't know how it would work, but instead of having yet another monster with weird powers (wich is very cool) JADE could have one or two monsters that do not properly "attack" you, they might try to knock you down and take you to their secret lair our something like that. They should be rare and it should be a kind of new challenge to the PC to let himself be taken away just to wake up inside the "lair" and wipe it out (not that this should be ans easy task).

Again...it shoud be fairly rare.... rarer than pools maybe, but still, something that happens on its own...and doesn't depend on triggering any event. In other words... it shoudn't be a "quest", just a special achievement.

And yet another thing, maybe the monsters themselves could appear quite often inside the dungeons, but the hard part would be to get it to "want to kidnap you" instead of just trying to kill you. It could be fairly weak so it dies easily before it attempts anything or it could just be picky and not always try to knock you down.

Also you could loose your weapons when you wake up inside the lair, having to brawl for your items back (or just blast everything with fire =P).

Well... it can get creative.... and i don't even know if this is suposed to be in this topic but here it is.

Silfir
06-24-2008, 10:56 PM
Maybe an option to surrender against intelligent monsters? Either to hope they'll only hold you captive so you can escape, or to let them lead you to their lair before you start using your enormously lethal martial arts to wreak havoc on their camp?

Ars
06-25-2008, 08:45 PM
Maybe an option to surrender against intelligent monsters? Either to hope they'll only hold you captive so you can escape, or to let them lead you to their lair before you start using your enormously lethal martial arts to wreak havoc on their camp?That's a good idea - it just shouldn't be too easy to get away. They might want to publicly execute you, use you to exchange prisoners if you're friends with the neighboring town, or just let you starve. Good towns might let you go after some time, when you've gone through your penalty or just settle for some payment (when they could as well just take it). Escape would require killing or sneaking your way out but the prisons should be built for containment, not for easy escapes. Of course you could get past some nasty traps or something and then start the slaughter, on the way to the jail.

Grey
07-15-2008, 01:13 AM
New idea: Grandmaster necromancer. Kill him and he revives after a couple of turns with half his old toughness score. Only way to properly finish him off is to get him down to under 10 To or somehow destroy his corpse in the couple of turns before he regenerates.

Soirana
07-15-2008, 12:29 PM
from some old memories: in most case best way to destroy corpse is to eat it...

Grey
07-15-2008, 04:46 PM
Perhaps then you'd get sick and you'd be faced with some sort of vomit beast :/ Or at the very least have some difficult indigestion...

Xanthine
07-16-2008, 07:04 AM
I feel like that necromancer is a one-of in a Greater UD vault and always drops Robes of Resistance. :3

Some monster ideas of my own:

Bloodmage

Description: Clad in dark red robes and wearing a crazed grin, these Chaos mages run a different track than the usual fare. Surrounded in slaves, he lashes them with a wickedly barbed scourge, using the blood that flows for dark magics. The air around him is thick with the stench of congealed blood, and an almost palpable aura of evil oozes from him.

Mechanics: Bloodmages require the HP of others for magic. Normal ones tap blood dolls (see below) for lower effects like magic missiles; greater ones can tap for physical stat drain or other more annoying effects. If their dolls run out, they are forced to melee, but use a special scourge that increases the chance the melee target will bleed. If you start bleeding when fighting a bloodmage, your life gets tapped. In an emergency, perhaps they can kill all their dolls to get some big effect, like a blood golem or a big damage spell.

Blood Doll

Description: A mostly-nude humanoid (usually human or goblinkin) of some kind, clad only in a loincloth and a mystical collar. One glance at this wasted figure reveals the obvious; that it is a slave to some horrible master. Wounds, both scarred and fresh, cover the blood doll's body, the result of tapping the creature's blood for magical power. Its eyes are sunken and hollow, and the spark of life in them is dull, wasted, almost completely extinguished by its hellish existence.

Mechanics: Obviously, bloodmages draw on these for their power. You could attack the blood dolls and kill them first in order to weaken the bloodmage, but doing so is probably a chaotic act (you should free the slaves, not slay them). Every tap takes away n% of their total HP until they die, but bloodmages will tap the doll with the highest HP first, each time.

You exactly hit the blood doll and kill it! The blood mage decides to fight to the death in a blind rage! The blood mage attacks you. You are hit. You begin to bleed! The blood mage screams words of magic! You feel your life force drain away! You are hit with a barrage of glowing magical missiles! You die...

So many exclamation points, so much damage. =(

Laukku
10-02-2009, 08:35 AM
Instakillers.

A monster that does almost no damage, but has a dozen attacks per round, has extremely high to-hit, bypasses armour, makes sick and paralyzes.

The victim then chokes on his own vomit. :p

fazisi
10-03-2009, 01:39 AM
Mosquitoes - the major nuisance of jungles and other tropical areas. They are not represented by any letter. The game displays messages like "This area is swarming with bloodthirsty mosquitoes!" and "The hordes of mosquitoes seem unbearable". You would have a chance of catching some kind of a "Jungle fever" every turn.

The illness would reduce your Wi and Pe by 25% and cause hallucinations. You could start seeing imaginary monsters for example.

Giant Mosquitoes - same as the above but they also slowly abuse To.

Chaos Mosquitoes - same as the first and the second but they also corrupt and cause minor damage.

Of course they don't have to be specifically mosquites - an imaginary vermin species would do as well.

Annoying Mosquito

Description: You hear a ringing in your ears. The source seems to be whirling around your head, disorienting you. You see a surprisingly large mosquito the size of your fist bobbing and weaving, the flapping of its wings buzzing so annoyingly that it seems to drill into your skull and shake your brain. The mosquito suddenly darts towards you with a thirsty glaze over its shiny eyes.

Mechanics: Annoying mosquitos have have high DV and a piercing vampiristic attack with small chance to infect (west nile? :b). Their constant buzzing lowers PC DV, to-hit and concentration (since they are too distracted to focus well) as well as occasionally confuses.

Living Floor Tile

Description: The walls and ceiling seem stable but the floor in front of you shakes as if there were a small focused earthquake. However, you don't remember floors having tentacles that pop out then coil back into them. The grating of stone on stone makes you realise that this isn't a piece of the floor at all as suddenly the tentacles grow and extend towards you with a feeling of malice.

Mechanics: Similar to Living Walls, this bastard slides across the floor, creating a grating noise of stone across stone (at least giving the player a chance to know one is there). It is considered invisible and even detect invisible won't reveal them because they meld into the floor so well. Only when they are directly beside the PC will they change color as their tentacles extend and attack.

Trapped Mimic

Description: You know it's a bad day when a bottle of water beats you up. But when that bottle of water explodes in a firey inferno, you know it can only get worse. Not only can this predator take the form of anything you might want to take for yourself, it can turn into anything you wished you never touched or rather wished it never touched you.

Mechanics: This mimics not only share the shapeshifting and paralyzing abilities of their species but whenever they are attacked in melee, they respond with a random trap effect (some exceptions though, don't think they should have stone block or ceiling traps unless they are crawling above you nor should they have rune trap unless TB wants to force players to always throw something at every item on the ground before they go to pick it up). Similar to karmics, since they are randomly changing their trap type, they are immune to all of the basic elements.

I'm likely to only come up with asshole monsters. If anything I mention actually does get put into JADE, you are right to hate me when you get another name added to the highscore list. :)
________
CRITICAL ILLNESS INSURANCE DICUSSION (http://www.insurance-forums.org/critical-illness-insurance/)

Sadface
10-03-2009, 05:23 AM
Quicksilver Golem

What would normally define a golem - sharp angles, precise and
mechanized movement - fail to describe this monstrosity. It slowly
lumbers towards you, almost ready to tip over before it rights itself,
as its quicksilver skin constantly shifts and ripples. All throughout
its body small pieces of metal, rock and the leftovers of whatever
creature it smashed into tiny pieces before you came along are
suspended.

Mechanics: They have very high PV, and cannot be moved by
any force but their own (no swapping places with them). They
are immune to most magic. Being struck by one causes confusion;
if you're resistant to confusion, you don't get confused but the
game still notes the effect. After being confused 5 times by the same
Quicksilver Golem, you become confused for 10d500 turns, removable
by divine intervention, waiting, or a poison removal spell.

DumbleDoor
10-03-2009, 06:21 PM
I like the prefixes and suffixes idea. You could have something like |Brute, + 5str, +6 melee, -5 le, -5 ma, -5 PP|Orc|Berzerker, stays in berserk mode|. You would also need limits so you couldn't have |Brute|Orc|Wizard|.

gut
02-14-2010, 09:18 PM
Don't know if I've ever posted in this forum before...

Anyway, just a 4 word request. Chaos acid grizzly bear.

Dudley
02-15-2010, 11:17 AM
Chaos acid grizzly bear

This looks like the gummy bear which you use to have a happier time sleeping in a dungeon crawling with monster. Unfortunately, the green colour which is characteristic of these kinds of teddy bears drops to the ground, creating bullet holes in the floor. As the creature aproaches you, you can see that the difference with teddy bears also includes lashing tentacles, claws and other miscelaneous appendices.

Mechanics :
This creature could be what becomes of any kind of bear, including bugbears when they get too corrupted.
Low DV, high PV, highly damaging acidic attacks, which are supplemented by somewhat less damaging corrupting attacks. 2 of each attacks by turn.
If two of the attacks connect, the bear grabs you. This means that your DV is neglected by any monster attacking you. Furthermore, to get out of te grasp of the bear, you have 2 options, make a test to go away (similar to webs) or kill the bear. Note that all your attacks connect. If your height >2m the bear is also affected by the same effects as you.
Furthermore, if you also have a weight bigger than 300 pounds, the grab doesn't affect you (you must first have to be more than 2 m tall for this to work)
The druid friendliness with animals works for these.

-Acid, CHAOS.

Gutian
This creature looks like a normal, friendly human. In fact, it IS a friendly creature. It only wants your good, showing you the true power of the rewards chaos can give you, and showing and discarding the ones which are not worth anything. Even the most faithful champions of law are attired by that power of distinction.

Mechanics : This could be a quest monster. ALWAYS generated friendly, save if you have a greytian as companion, in which case you are very likely to die. Spending time around a gutian slowly moves your alignment towards C-. Killing, or even attacking one moves your alignment to it's opposite basis. This means that you will go towards N=. Chatting with one makes him give 10 random objects, not respecting DL, if you have accomplished one of the great chaotic quests, ie : Finished all the Crime lord quests, OR all Gaab-Bays quest, OR all Kherab's. Killing the casino shopkeeper or the Eternal guardian has the same value as those. Each time one of these is completed, he will give you ten objects. Else he will tell you "Prove your worth to the PoWEr oF ChAOs" Any chat with him will cause corruption. Giving him a TRUE chaos artifact, ie one that corrupts merely by carrying, will make him your companion.
In melee, he is a formidable oponent, scoring paralising and corrupting AND PV bypassing attacks, each with high damage, 4 per round. If panicking, he will summon random type of humanoid or chaos monster. His preferate being dwarven chaos knight, followed by chaos wizards.

Greytian
This creature looks like a normal, friendly human. In fact, it IS a friendly creature. It only wants your good, showing you the true power of the rewards law can give you, and showing and discarding the ones which are not worth anything. Even the most faithful champions of chaos are attired by that power of distinction.

Mechanics : This could be a quest monster. ALWAYS generated friendly, save if you have a gutian as companion, in which case you are very likely to die. Spending time around a greytian slowly moves your alignment towards L+. Killing, or even attacking one moves your alignment towards C-. Chatting with one makes him give 10 random objects, not respecting DL, if you have accomplished one of the great lawful quests, ie : Finished all the sherif quests, OR all Thrundarrs quest, OR the white unicorn one. Each time one of these is completed, he will give you ten objects. Chatting with him will remove a bit of your gold anyhow. Giving him a TRUE Law artifact, yet to be defined, will make him your companion.
In melee, he is a formidable oponent, scoring paralising and confusing AND PV bypassing attacks, each with high damage, 4 per round. If panicking, he will summon random type of humanoid or law monster. His preferate being Ki-rins, followed by solars.

Karmic Vortex
This whirlwind slowly haps the energy turning around it, transforming them in something else before releasing them. It "turns" towards you, showing you a gaping hole inside which streaks of any colour you have seen, and a thousand more play with an endless energy.

Mechanics : Behaves as a karmic. Neutral. Shooting any bolt, save magic missile, will cause the vortex to absorb it, releasing it immediatly as a random bolt, in a random direction. This bolt can be any of the following eight : magic missile, death (extremely low chance), fire, ice, lightning, acid, stun (high chance of working) or poison. The explosion can be any of the 5 elements, and removes one level of luck from the unfortunate. If you are wearing a ring of karmic absorbance, it is destroyed, and the explosion does not affect you.

-Death, -Fire, -Cold, - Acid, -Lightning, -Poison, -Para, Karmic.

Death vortex
What looked like a whirlwind full of Bones and rotting flesh looks at you through a skull's orbits. It then scatter remains all around you, and suddenly mounds of earth begin to rise.

Mechanics => if destroyed, leaves ONE random undead corpse. It might leave extremely rare liches corpse, which provid HUGE bonuses to all mental stats, with HUGE decreases in physical, save To. If it explodes, it creates undeads everywhere possible in the explosion. Note that these follow normal monster creation DL, and that GHOSTS can be created inside walls, after all. That means that one exploding in a corridor is nasty for an orc.

SeeD, -Death

Chaos master
This creature looks as a normal human. The purple aura of chaos makes itself stronger around him as you turn around, aand when you see its face you see the hint of chaos in ever bone, in every muscle. But what is a disorderly mass in others, seems to be tainted by law here.

These beings came bak from the darkness of chaos itself, and learnt to unite both chaos and law.
Mechanics : typical sumons for gutians. Has a nasty tendency to fire energy bolts. Killing one results in a raw chaos explosion, healing all chaos monsters around, transforming all others in apropriate monster. Has a corrupting attack. intended to be seen at D : 40, the strength of a malakai.
SeeI, SeeD, Chaos

nathrakh
02-15-2010, 12:23 PM
Karmic vortex

'Nuff said? :-D

Dudley
02-15-2010, 07:14 PM
Any other suggestions? and are my descriptions good enough?

zzo38
02-21-2010, 11:14 PM
I would like to be capable to select "Other" as races and then type in the name of any non-unique

Sadface
02-22-2010, 12:29 AM
Eldritch Horrors!

Laukku
05-08-2010, 03:13 PM
<<<<<--- Uberjackals (d) --->>>>>

As heroes spend time adventuring in Ancardia, many lesser monsters meet their doom. Jackals are one species like this. However, many forget the power of natural selection: only the toughest survive. As adventurers blindly kill more and more jackals, the ones that are survive are the only ones who are strong or cunning enough to avoid being killed - or able to kill the hunters. The final result is a species so powerful that even the mightiest heroes fear them. Darwin rulez!

Python
05-09-2010, 09:07 AM
Great!

Also add uberspiders ...

JellySlayer
05-11-2010, 07:44 PM
Poltergeist

Poltergeists are a spirit that is virtually incapable of interacting with our world. They have no true physical form in this reality, and are thus immune to weapons, missiles, and spells, but can be destroyed if brought into contact with an immense spiritual force. They feed on dischord and confusion, and often haunt dungeons and towns seeking to wreak havoc against vulnerable minds.

Specific to the game, a poltergeist is:
-Invisible
-Teleporting
-Able to pass through walls
-Immune to all weapons, missiles, and magic, but can be destroyed by undead turning, or contact with a holy symbol (or equivalent JADE item) or holy water (either thrown or wielded).
-PCs who bump into a poltergeist automatically change places with them.
-Poltergeists cannot do physical damage against a PC, but they can confuse and drain stats, and can teleport the PC.

Evil Knievel
05-12-2010, 07:38 AM
Poltergeist

Poltergeists are a spirit that is virtually incapable of interacting with our world. They have no true physical form in this reality, and are thus immune to weapons, missiles, and spells, but can be destroyed if brought into contact with an immense spiritual force. They feed on dischord and confusion, and often haunt dungeons and towns seeking to wreak havoc against vulnerable minds.

Specific to the game, a poltergeist is:
-Invisible
-Teleporting
-Able to pass through walls
-Immune to all weapons, missiles, and magic, but can be destroyed by undead turning, or contact with a holy symbol (or equivalent JADE item) or holy water (either thrown or wielded).
-PCs who bump into a poltergeist automatically change places with them.
-Poltergeists cannot do physical damage against a PC, but they can confuse and drain stats, and can teleport the PC.

But maybe not so much the physical stats, i?d think. Wi, Le, Ma should be bad enough.

Laukku
07-29-2011, 06:47 PM
http://poro.tontut.fi/~adom/mkoddd/masterk.html

Silfir
07-29-2011, 07:20 PM
http://poro.tontut.fi/~adom/mkoddd/masterk.html

Let's play a game! Read this carefully and then post all the ways you know of in ADOM to defeat this monstrosity.

I'll start: Potion of exchange. Hardcore overpowered rebound Magic Missile. (Rebound damage? Be a level 50 necro. Easy peasy.)

Laukku
07-29-2011, 07:28 PM
Unfortunately those won't work...


Potion of exchange.

"They deflect missiles"


Hardcore overpowered rebound Magic Missile. (Rebound damage? Be a level 50 necro. Easy peasy.)

"When harmful spells are cast on them they gain hitpoints equal to the number of power points put into the spell and the spell rebounds upon the caster thrice."

Silfir
07-29-2011, 11:40 PM
Hitpoints equal to the amount of Power points. For Magic Missile, that's what? Eight?

Also, there is no HP score listed above, so they could have, in theory, 1 HP. In that case, you don't even need Magic Missile to do a lot of damage, meaning you don't have to be a Necro to survive. Or you could just ignore the rebound damage entirely by using a wand; since you don't use power points this way you shouldn't receive rebound damage either, nor would our Monster Sue get any HP. Neither is a DV score listed, so attacks are pretty much guaranteed to hit. And finally, they do not automatically burn or ignore webs. Conclusion: A level 1 merchant with a wand of webbing might well be able to disable it, then kill it with a single thrown gold piece. (I presume that "deflects missiles" was supposed to include thrown items as per the doppelganger power even if not explicitly mentioned, so it must be vulnerable to gold pieces just like one.)

gut
07-30-2011, 02:47 AM
AoLS + far slay wand would work. maybe

Aielyn
07-30-2011, 03:29 AM
Let's play a game! Read this carefully and then post all the ways you know of in ADOM to defeat this monstrosity.

Step 1: Drink Potions of Boost Speed until you're fast enough to outspeed them, or at least have comparable speed.
Step 2: Make an Alarm trap (the ones that draw the attention of other beings to the one that triggers it).
Step 3: Have one cross it in the presence of another one.
Step 4: When one of the two dies, grab its corpse and head for the nearest stairs.
Step 5: On another level, wear an amulet of life saving and eat the corpse (then drink some PoCCs).
Step 6: Use three wishes to set up a wish engine.
Step 7: Use wish engine to accumulate necessary items to gradually boost PV, DV, and speed, as well as attack power.
Step 8: Once your PV/DV/Speed/Attack are high enough, get an Eternium Scimitar of Penetration and some appropriate missile weapons.
Step 9: Make sure you're wearing an amulet of life saving (it says putting it on will make it explode, doesn't say you can't already be wearing one).
Step 10: Return to level and cast darkness. Use darkness to prevent it from deflecting missiles or confusing on hit.
Step 11: Attack and hope for the best.

Possible alternate step 11: Use another wish to wish for an underwater creature (make sure you're not in water).

I noticed a few flaws in the description. First of all, it summons blink dogs, but suppresses the ability of any other being from teleporting, thus making it nothing more than an ordinary dog. More than that, two of them on the level means neither can teleport. Second, it has abilities of a doppelganger, being able to confuse when seen and deflecting missiles - both of which fail in darkness. It says nothing about these beings being able to see in darkness, so both should be able to be bypassed. Third, it says nothing about weakness/resistance to traps, which isn't too big an issue for it with explosion and acid traps (being immune to them), but for water, corruption (until turned into a WMoPC), stone block, pit, spear, arrow, water, and light traps are all things that it is not immune to, and the alarm trap is exploitable against it, too.

Also exploitable are doors and door traps, as no indication is given that it is able to break down doors in the Moloch manner, nor pass through doors, meaning it would have to open doors in the conventional manner. Explosive Rune doors would be useful for this purpose.

A tame Banshee is also exploitable, plausibly being able to kill swathes of these creatures with ease, as it shows no indication of being immune to the Banshee or even being hard of hearing.

Laukku
07-30-2011, 09:40 AM
Hitpoints equal to the amount of Power points. For Magic Missile, that's what? Eight?

I interpreted the spell rebounding bit to mean that the MKOGGGQEKCBADBMADMEBHDDRMGE would be unaffected.


It says nothing about these beings being able to see in darkness, so both should be able to be bypassed.

Well, it can cast Light.


Also exploitable are doors and door traps, as no indication is given that it is able to break down doors in the Moloch manner, nor pass through doors, meaning it would have to open doors in the conventional manner. Explosive Rune doors would be useful for this purpose.

"They are also able to travel through solid objects"

As for defeating it... a herring would do the trick, but unfortunately ADOM only has "piece of fish meat". :-/

EDIT: https://groups.google.com/group/rec.games.roguelike.adom/msg/bfbc7bb7e9aeab20

zup
08-06-2011, 08:53 PM
I would be more interested in which monsters will be axed from the game. As in, they were in ADOM, but will not be in Jade.

Monsters are only special if they are few and far between. For example, dragons in ADOM are merely xp and loot farms (with or without gold doubling). They should be terrifying and memorable encounters, powerful enough to easily obliterate all but the most powerful of adventurers.