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View Full Version : DOOMED mist elven mindcrafter - gate closer



Kordianus
10-20-2015, 12:38 AM
So after many attempts I finally managed to pull it off. Being doomed from start to the end of the game with a mist elf.
What can I say. To pull this off I did A LOT of grinding. No shame in it. To certain extent it was necessary but in the end I think I went a little too far (especially with beggar milking)... Endgame there wasn't really anything that could compete with this char but this is to be expected from endgame mindcrafter.

I would say that out of many attempts I did this char had it kinda easy. Early potion of exchange solved my problems with toughness and mithril flail of devastation in the puppy cave was basically my weapon of choice for the entire game. Later on I found eternium flail of mayhem that had slightly better stats but it did not really matter.

Other than that, I must say that playing doomed is a little bit different than a normal playthrough. Requires much more focus. At certain point in time the difference between doomed and normal playthorugh is even difficult to notice, yet the player must excercise much more concentration. Any monster with paralysis, even something like ghul, can very easily kill the char even very high level char. On top of that from time to time you get some nasty crits that also can end your life unexpectedly. It is nothing that you cannot deal with but you simply have to pay more attention... that's it.



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Screenshot
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Cutpurse St:51 Le:49 Wi:47 Dx:69 To:55 Ch:27 Ap:29 Ma:54 Pe:30 L+
DV/PV:139/45 H:477(477) P:1038(1187) Exp: 50/26087007 DrCh M: 212244
Invisible Bloated Coward
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Background Information
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Name: Cutpurse Race: female Mist Elf Class: Mindcrafter
Eye color: violet Hair color: white Complexion: white
Height: 6'3" Weight: 57 pounds
Age: 8642 (grown-up, 87 years of unnatural aging added in)
Star sign: Raven Birthday: 3/Raven (day 3 of the year)

YOUR HISTORY:
You remember rising from the Mists... so long ago. Your brethren
welcomed you into your physical existence and cared for you until you
managed to cope on your own. Thus decades passed.
As a young child you were taught by the elders of your race. They
showed to you the whole breadth of creation and opened your mind to
encompass whatever your life goal would become. Thus centuries passed.
You spent your youth honing your skills and preparing for the
ultimate quest that would change you forever: the trip to the mists of
Destiny. Thus millennia passed and empires rose and fell.
As a young adult your community prepared you for the final step
towards adolescence: your Destiny Quest in the Mists of Time. In the full
knowledge that this quest would change you forever you finally entered the
Mists that birthed you and emerged changed... as decreed by the Dreamers
from Beyond.
You decided to become a Mindcrafter.


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Inventory
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Total weight: 8216 stones Carrying capacity: 11175 stones

He: uncursed eternium cap [+2, +4] [28s]
Ne: blessed amulet of light [3s]
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Gi: uncursed mithril girdle [+0, +4] [20s]
Cl: uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
RH: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
LH: -
RR: uncursed ring of regeneration [1s]
LR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: uncursed bracers of defense [+4, +0] [10s]
Ga: cursed gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3]
Bo: blessed seven league boots (+1, -1) [+1, +0] [30s]
MW: uncursed sling (+3, +4) [3s]
Mi: uncursed sling bullet of demon slaying (+3, 2d3) [3s]
Tl: -


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Stuff
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CUT

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 10
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 15 +18 +12 +6 Grand Mastery
Swords 2 +2 +0 +0 basic 24
Axes 5 +3 +2 +1 skilled 170
Whips 1 +1 +0 +1 basic 25
Pole arms 10 +10 +6 +12 excellent 1484
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 5 +5 +1 +7 skilled 170

Missile weapon Lvl Hit Dam Ra Level Required marks

--------------------- --- --- --- -- ------------- --------------
Slings 10 +20 +15 +3 excellent 161
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks

--------------------- --- --- ------------- --------------
Shields 12 +24 Mastery 3883

Damage caused with your melee weapons:
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Right hand: +48 bonus to hit, 3d12+23 damage

Damage caused with your missile weapons:
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Ammunition: 1, base range: 12, +54 bonus to hit, 2d3+38 damage




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Skills
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Alertness ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Bridge building .......... 47 (fair) [+2d4] (mr)
Climbing .................100 (superb) [+1]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+3d4]
Detect traps ............. 96 (superb) [+1]
Dodge .................... 63 (good) [+1d3]
First aid ................100 (superb) [+1]
Gemology .................100 (superb) [+1d5]
Haggling .................100 (superb) [+1d5]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+1]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+2d4]
Music ....................100 (superb) [+1]
Necromancy ............... 88 (great) [+1d3]
Pick locks ............... 72 (great) [+1d3]
Pick pockets ............. 74 (great) [+1]
Smithing ................. 51 (good) [+1]
Stealth ..................100 (superb) [+3d3]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 89 (great) [+1]
Ventriloquism ............ 68 (good) [+1d5]


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Spells
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Acid Ball : 4, 68pp (Effectivity: +0)
Bless : 4, 15pp (Effectivity: +0)
Calm Monster : 10, 15pp (Effectivity: +0)
Cure Disease : 6, 15pp (Effectivity: +0)
Cure Light Wounds : 13, 9pp (Effectivity: +0)
Cure Serious Wounds: 12, 18pp (Effectivity: +0)
Darkness : 65, 5pp (Effectivity: +2)
Death Ray : 5, 195pp (Effectivity: +0)
Destroy Undead : 7, 15pp (Effectivity: +0)
Disarm Trap : 3, 19pp (Effectivity: +0)
Earthquake : 8, 153pp (Effectivity: +0)
Fire Bolt : 11, 18pp (Effectivity: +0)
Fireball : 1, 39pp (Effectivity: +0)
Frost Bolt : 8, 23pp (Effectivity: +0)
Ice Ball : 10, 47pp (Effectivity: +1)
Improved Fireball : 14, 55pp (Effectivity: +0)
Invisibility : 40, 16pp (Effectivity: +0)
Knock : 42, 18pp (Effectivity: +0)
Know Alignment : 3, 19pp (Effectivity: +0)
Light : 18, 5pp (Effectivity: +2)
Lightning Ball : 5, 58pp (Effectivity: +0)
Lightning Bolt : 21, 21pp (Effectivity: +0)
Magic Lock : 12, 15pp (Effectivity: +0)
Magic Map : 24, 70pp (Effectivity: +0)
Magic Missile : 23, 14pp (Effectivity: +0)
Remove Curse : 1, 99pp (Effectivity: +0)
Revelation : 14, 61pp (Effectivity: +0)
Scare Monster : 11, 22pp (Effectivity: +0)
Slow Monster : 28, 12pp (Effectivity: +0)
Strength of Atlas : 16, 18pp (Effectivity: +1)
Stun Ray : 16, 14pp (Effectivity: +0)
Teleportation : 2, 47pp (Effectivity: +0)
Web : 17, 21pp (Effectivity: +0)




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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all mist elves and lives a long
and prosperous life full of love, happiness and pleasure.

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Her achievements during her battles:
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Cutpurse, the mist elven mindcrafter, saved the world with her brave efforts
and became a great ruler while saving herself 79 times.
She scored 15247696 points and advanced to level 50.
She survived for 0 years, 136 days, 21 hours, 59 minutes and 17 seconds
(212244 turns).
6 companions were killed during her adventures.
Cutpurse visited 186 places.
Her strength score was modified by +44 during her career.
Her learning score was modified by +28 during her career.
Her willpower score was modified by +34 during her career.
Her dexterity score was modified by +23 during her career.
Her toughness score was modified by +48 during her career.
Her charisma score was modified by +18 during her career.
Her appearance score was modified by +13 during her career.
Her mana score was modified by +31 during her career.
Her perception score was modified by +10 during her career.
She was unnaturally aged by 87 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She killed the emperor of the ancient minotaur race.
She adhered to the principles of the Cat Lord but fell from grace.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
8449 monsters perished under her attacks.
The following 29 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the ancient claymore "Death's Blade"
the holy avenger "Justifier"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the lead-filled mace "Big Punch"
the silver key
the gauntlets of eternal peace "Shezestriakis"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the glaive "Long Sting"
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the robes of resistance
the weird tome
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
She possessed the following intrinsics:
She was fire resistant (also through an item).
She was poison resistant (also through items).
She was cold resistant (gained through an item).
She was acid resistant (also through an item).
Fate smiled upon her (gained through an item).
She was doomed.
She was sleep resistant (gained through an item).
She was able to teleport.
She was able to control teleportation.
She was invisible (gained through an item).
She was stun resistant (gained through an item).
She was resistant to death rays (gained through an item).
She was shock resistant (also through an item).
She was able to see invisible things (gained through items).
She was immune to ice attacks (gained through items).
She was able to breathe water (gained through an item).
She had the following talents: Alert, Careful, Charged, Defensive Fighter,
Greased Lightning, Hardy, Immune to Pain, Iron Skin, Long Stride, Miser,
Potent Aura, Quick, Shield Expert, Shield Master, Shield Specialist, Tough
Skin, Treasure Hunter, Very Quick.
She had a final speed score of 146 (final base speed: 140).
She was a messiah of Order.
She asked for 18 divine interventions.
She was lawfully aligned.

Scooter Fox
10-20-2015, 12:42 AM
Well done! By the way, how do you get doomed from the start of the game?

Kordianus
10-20-2015, 12:48 AM
Well done! By the way, how do you get doomed from the start of the game?

Take of all your inventory and pray until you get "I herby punish puny mortal" message.

yhal003
10-20-2015, 03:45 AM
Why did you bother with the trident?

JellySlayer
10-20-2015, 04:03 AM
Congratulations! Good to see some more doomed players around :)

yhal003
10-20-2015, 05:10 AM
Why did you bother with the trident?

Sorry, ignore this question. For some reason I thought she was wielding trident of red rooster.

Kordianus
10-20-2015, 09:11 AM
Congratulations! Good to see some more doomed players around :)

Thx. But it was a one time thing I think.... I just needed some new challenge. My feeling after this game is same as after normal playthroughs. All in all endgame is broken. Challange is only in the beginning and at certain point in time you end up with a char that is almost untouchable.

BTW.
I saw your YAVP about mist elven fighter. Much respect on this. With melee oriented char early game must be a nightmare... Although my feelings might be a bit different. You started with 15 PV and my char started with 1 PV ;). On the other hand, my feeling is that DV is more important for doomed char than PV is... so still....