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View Full Version : Gulveig, Staff only Human Monk - UNE



Booster
12-02-2015, 08:46 PM
I've always liked the idea of Monks in any game I've played, and wanted to try role playing a staff-only / no sharp weapon character. I went through many deaths before Gulveig was created, under the Book starsign - With a great skill set the Book really helps achieve higher numbers at lower levels thanks to +3 Le and one extra increase per level. Once I started finding spellbooks I only failed a few times and even then it was with the more difficult spells (Mystic Shovel, Death Ray). Below is my account.

Started off by heading to HIWL and killing a beggar, then over to Small Cave where I stayed until level 5 - luckily stairs were one room away from each other. Dive into UD had 2 royal vaults (obviously skipped for now), and graced me with an iron-shod quarter staff. On UD:5 I came across a ochre jelly in a big room (~9x7) and was forced to flee - I had to remove my staff/gloves for fear or corroding and wasn't doing enough damage to it. I kited it back into the room and closed the door, returning from where I came. I tried healing up but had to kill a few enemies, and afterwards went back to kill the jelly. Well, imagine my surprise when I open the door and see a room FULL of them (forgot that they breed). Needless to say I ran back to the small cave and headed to the Druid Dungeon.

Druid dungeon was uneventful aside from gaining -tctrl from a blink dog, and I got to the bottom level but opted to return later (no light source), and next headed to the PC. PC had an altar on a floor with a tension room full of gnolls so I was able to to get very close. Vault was an orc one, with not many mobs (unlucky) but enough for me get some decent armor and blue-dragon scale gloves [+0,+4]. Best armor piece I found was an elven chain mail (best armor for a Monk!), but it had the "of chaos" suffix which was a bummer (ended up selling it in HMV). I went back to take on the Ochre Jellies more easily with my additional experience/gear and ended up killing ~100 of them before coming out to HMV. HMV had a stone giant lord, ratling warlord and goodwife chasing me, but I was able to get the shopkeeper to dispatch them for me, and sold off a lot of gear I had been carrying around for a good amount of coin (~15k).

Next I headed to one of the low level random dungeons, but I can't recall anything special, and afterwards to Caverns of Chaos. On D:3 a rust monster rusted my quarterstaff (which promptly broke), so I went hand to hand for a bit, before finding another iron-shod quarterstaff. I reached Dwarftown and completed the first 2 quests (tunneling around the ancient forest by kicking my way through), and cleared the Ogre Caves for a nice strength buff and needed money, as well as an amazing ring of protection +6. At this point I was just below very close and had ~25k and was level 14. I knew the si had been generated but didn't find any other artifacts, so I decided to try precrowning. I checked the moldy cave (random dungeon with cavern levels) for a shrine but didn't see one, so headed back to UD to rob the vaults. After finding them I kick-broke a bunch of the walls to lead the guardians around on a merry chase (throwing up a locked down between us) - with the extra monk speed I was able to rob an additional 65k from both vaults which was enough for my precrown. Precrowned with Ironfist which was OK. Decided to go pool sipping for a wish in the various pools I've found and received -petr, -stun, -death, -sleep, but no wish. Cleared down to Khelly, and climbed back up, clearing the Pyramid, another random dungeon, and then to Darkforge.

At Darkforge I was ~lvl 18 and managed to clear the golems one by one, although I was taking quite a bit of damage from them. Luckily I had cure light wounds which I book-cast between fights. After clearing my way to the weapon room the RNG was kind to me as I received a quicksilver, adamantium, mithril and eternium staff! The eternium staff really increased my damage output and was a turning point in the game for me. Armor room had absolutely nothing, and I decided to start pool-sipping for a wish. For some reason Kherab joined me in there and after sipping two pools I had lost -sleep, -doomed (went back to clear it), snakes twice, gained teleportitis (not a good thing in Darkforge...), gained permanent invis (love this ability!!!), gained -seeinvis, and finally a wish for AoLS. One of the groups of snakes dropped a 7LB which Kherab picked up before I knew what was happening, but not as big a deal as Monk has built in 7LB.

Completed the dwarftown quests and dove to water temple, saving Khelly along the way. Brought corpse to town and visited sinister dungeon, which had a lesser vault that netted me "Trusted One" and Girdle of Giant Strength. Killed black druid, cleared Dwarven graveyard and Tomb of High Kings (getting bracers of regeneration), and snagged a giant boar skull from a random boar encounter.

At this point I went to visit Ice Queen domain and Jarl caves - greater vault was a fire dragon vault containing one wyrm. I started to clear it but was taking a lot of damage in the process so ended up leaving it alone for now. Headed to Fire Tower and cleared it relatively easily - stashed corpse in Terinyo and headed to casino. Casino had artifact shield "Protector" but nothing else (even after an additional half restock). Shame too, as I was swimming in money from all the Si's. Down a few levels got Ring of Master Cat, after which I headed up through Darkforge to grab the crown and while of Chaotic alignment kill Kherab for the 7LB he stole from me, allowing me to teleport freely in Darkforge

I now had enough artifacts for ratling fodder (and was at day 85) and I wanted access to Glod's smith for life, so I teleported him and tried to maneuver him the stairs, but being invis he didn't follow me off the level. I didn't have a potion of visibility so I started creating traps around him hoping to get him killed that way. After a stone block hit his head and he set off a fireball trap he became hostile to me for some reason and attacked me. As soon as I killed him a swarm of muscular dwarves came at me, as well as Waldenbrook, although none of the rest of the town seemed to care when I killed them. Smithy was now mine so I proceeded to melt all my iron ore into ingots for skill points, and started smithing my bracers of regeneration to [+7,+7] and crown of regeneration. Went to complete the Gaab'Baay's quests and got the amulet, and headed to the rift to kill the last few days before day 90. I lost a good amount of items on my fall, including my girdle of giant strength, and cleared the library. Unfortunately I didn't wait the 2000 turns and the librarian only told me to heed the silence when leaving, but I did get some decent books including Death Ray, Magic Missile, Teleport, and Lightning Ball).

Headed into Stone Circle to take on Keriax but I wasn't strong enough to do any real damage to him. After meleeing him for a few hits and being corrupted/stat drains, I bravely ran away, away. I had lost a previous Staff only monk to Keriax a few years back so didn't want to repeat the mistake. Now was as good a time as any to crown so I converted back to N (have all my inventory cursed in the process although I dropped all my blessed items beforehand) and was crowned with Iron Crown of Halvor. I was quite happy with that as I would have a replacement for my Crown of Regen when in destructible environments (i.e. red dragon vaults).

I was level 27 at this time and went to Minotaur Maze with 6 scrolls of magic mapping and luckily chose the correct initial staircase down at D:1. I managed to make my way to the mino emperor rather easily this time, although even with detect traps and alertness at 100 I was activating traps as I was coming across them in levels that I scouted myself. An acid trap melted my bracers of regeneration which really bummed me out, but I was hoping for a decent additional artifact at the end. Got to mino emperor and killed him and was gifted with Mino Axe, Mino Corpse, 3 PoCC, 1 PoStr, and 3 spellbooks - no artifact this time... Ported my way to the top and ate the corpse, praying for confusion removal.

Went back to Jarl caves to clear Dragon Vault and was rewarded with Obisdian Quarrel, and Wooden Shield "Nature's Friend". The real prize for me here was getting a quarterstaff of devastation (+0, 5d10+2) - although it was wooden and prone to environmental destruction I took extra care to never bring it to an area where it might be destroyed/burned and used it almost exclusively for the rest of the game. Dove down to kill Haggar without incident.

I checked at the crumbling cave and was greeted with a tension room of greater molochs (~18 of them) but wasn't yet strong enough to kill them with ease, so I left them for now. Headed back to CoC to clear air temple - I had never used a wand of destruction in ADOM before so I tried it out to give Yulgash a clear visual of me to follow me out of the danger zone and he took the bait. Dispatched him with ease and brought him back to Terinyo. Cleared entire level of Earth Temple (for some reason the stone beast was in the upper right corner in a wall not moving - confirmed with monster detection). Quarterstaff of Devastation made short work of him and he too was deposited in Terinyo. Headed down towards Unremarkable Cave and encountered my second Greater Vault on D:44 - again Red Dragons. So much for the Monk's vow of poverty this game. Cleared it with my trusty eternium-shod quarterstaff (to be safe) and was rewarded with a single artifact - Death's Blade. I pick pocketed quite a bit this game (a habit from my previous Mist Elf Thief win) which periodically brought me down to NC, but saccing heaping quantities of gold always brought me back to N=. Major gains from this vault was an elven chain mail [+2,+5] which I promptly smithed up to [+8,+11], my first and only RoDS, and an iron-shod quarterstaff of hunting.

Was going to head to Blue Dragon Cave but realized I had my Blue Dragon Scale Mail stashed in Dwarftown so I went to clear Mana temple instead. With my new found excitement of wands of destruction I tried to clear the walls directly to the Archmange but was unsuccessful, so went around to the standard entrance. Inside was an Emperor Lich which summoned a few karmics who in my confusion accidentally meleed once or twice losing Fate (quickly remedied with a scroll of luck). Archmage eventually fell to my Staff and he joined his friends in Terinyo. Headed back to BDC with my blue dragon scale mail and received Sun's Messenger from a random kill, as well as a spellbook of Farsight (favorite non-combat spell). Cleared the final floor and got my reward, but even after killing the Greater Karmic Wyrm I was only level 42 - the curse of 170 speed. I next headed back to the crumbling cave and killed the greater molochs bumping me to lvl 45. A number of the moloch's died to the Monk's instakill ability (which is freaking awesome), so apparently it is not limited to H2H only as stated in the wiki.

Went next to kill the White Unicorn for PoGA but was afraid alignment hit would drop me so I went to Small Cave to summon a friendly familiar and received a greater earth elemental. Brought him to the grove and ordered him to attack - it took awhile for him to catch up with the constant teleporting and a fight ensued. It seemed to be relatively even but every time Yrruir got down he ran away. I realized I needed to do the job myself, so donning a amulet of balance I killed him nut was only dropped to N-.

Went to Scintilating Cave and dove to Emperor Moloch who also died to an instakill attack (did I mention I love this class power?). It was now day 105 and I needed to kill 15 days to go back to Keriax so decided to clear the quickling tree for corpses. "Found" the tree next to the White Unicorn Glade and stashed everything there, going in with my elven chain, iron staff of hunting, a few select items, and stomaceptia. Entered on day 105 with 170 speed, left on day 118 with 216. Killed Keriax with sling bullets, and went to library to grab weird tome (losing a few more items on the way down), after which I headed back to Terinyo to eat/trade some corpses for necessary corruptions. Dove down to D:50 with ~12 corruptions.

D:49 granted me Wyrmslayer, D:50 was cleared without incident - it was also on D:50 that I finally reached GM in Staves. Prepared myself to enter the Chaos Gate by drinking all my boost potions and wishing for Speed (entered with ~530 speed) and jumped in. Immediately I used all my scrolls and a few potions to bring me down to ~4 corruptions and proceeded to attack Andor. I had blessed a wand of paralyzation to try out on him but for some reason it seemed to bounce off him - I later realized he was in a wall. Swapped out crown for my regen crown and amulet for AoFreeAction, and proceeded to whittle away at his health with bullets of humanoid slaying at first, and afterwords my quarterstaff of devastation. He died relatively quickly.

All in all was a very fun game.

Booster
12-02-2015, 08:47 PM
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Gulveig St:99 Le:44 Wi:59 Dx:80 To:77 Ch:22 Ap:61 Ma:87 Pe:69 N=
DV/PV: 92/81 H:1126(1229) P:7(1398) Exp: 50/23731267 ChAoS Sp: 387
Blessed Invisible Bloated Berserk
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Background Information
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Name: Gulveig Race: male Human Class: Monk
Eye color: blue Hair color: blonde Complexion: light
Height: 6'2" Weight: 79 pounds
Age: 26 (grown-up)
Star sign: Book Birthday: 19/Book (day 49 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Monk.


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Inventory
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Total weight: 3724 stones Carrying capacity: 43885 stones

He: blessed rustproof crown of regeneration [+8, +6] [55s]
Ne: blessed amulet of free action [3s]
Bo: blessed elven chain mail [+8, +11] [10s]
Gi: blessed adamantium girdle [+6, +9] [18s]
Cl: blessed cloak of defense [+4, +0] [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: uncursed ring of mental stability [+0, +1] {Le+1} [1s]
Br: uncursed bracers of speed [+0, +0] (+4 spd) [10s]
Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
Bo: blessed seven league boots [+9, +7] [30s]
MW: blessed sling of accuracy (+7, +1) [3s]
Mi: bundle of 18 blessed sling bullets of humanoid slaying (+3, 2d3) [54s]
Tl: -


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Stuff
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Total weight: 3359 stones Carrying capacity: 43885 stones

Helmets ('[')
blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
uncursed intricate wooden shield "Nature's Friend" [+6, +3] [80s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
uncursed thick gauntlets (-1, -2) [+2, +3] [15s]
Cloaks ('[')
heap of 4 uncursed cloaks of protection [+0, +3] [80s]
heap of 2 uncursed cloaks of defense [+3, +0] [40s]
Boots ('[')
uncursed eternium boots [-1, +7] [55s]
uncursed seven league boots [+1, +0] [30s]
blessed seven league boots [+1, +0] [30s]
Necklaces (''')
uncursed ankh [3s]
heap of 2 blessed amulets of free action [6s]
blessed amulet of balance [3s]
heap of 3 blessed necklaces of rapid healing [6s]
blessed amulet of light [3s]
Bracers (',')
uncursed bracers of speed [+0, +0] (+4 spd) [10s]
blessed bracers of defense [+4, +0] [10s]
One-handed weapons ('(')
uncursed rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7] [60s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
blessed rustproof quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)
blessed eternium-shod quarterstaff (+6, 2d10+12) [+1, +0] [40s]
uncursed staff of smiting (+5, 1d37+2) [30s]
uncursed axe of the minotaur emperor (+12, 4d20+16) [-6, +4] [1200s]
uncursed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0] [400s]
blessed waterproof quarterstaff of devastation (+4, 5d10+7) [40s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
uncursed iron-shod quarterstaff of hunting (-1, 1d10+5) [80s]
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
Missile weapons ('}')
uncursed elven long bow "Sun's Messenger" (+15, +15) [30s]
Missiles ('/')
uncursed obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s]
bundle of 5 blessed sling bullets of demon slaying (+3, 2d3) [15s]
Tools (']')
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
Rings ('=')
uncursed ring of protection +6 [1s]
heap of 2 uncursed rings of regeneration [2s]
blessed brass ring [1s]
uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
Wands ('\')
blessed wand of destruction (2 charges) [3s]
blessed wand of paralyzation (13 charges) [3s]
blessed wand of light (7 charges) [4s]
uncursed wand of teleportation (12 charges) [4s]
uncursed wand of monster detection (5 charges) [3s]
Potions ('!')
heap of 18 uncursed potions of healing [72s]
heap of 4 potions of holy water [16s]
heap of 10 blessed potions of ultra healing [20s]
heap of 15 blessed potions of extra healing [30s]
Scrolls ('?')
heap of 9 blessed scrolls of uncursing [18s]
heap of 2 blessed scrolls of identify [4s]
heap of 21 blessed scrolls of power [42s]
heap of 6 uncursed scrolls of monster detection [12s]
heap of 4 blessed scrolls of luck [8s]
heap of 2 blessed scrolls of charging [4s]
Books ('"')
uncursed spellbook of Death Ray [100s]
blessed tract of balance [200s]
uncursed spellbook of Farsight [100s]
Food ('%')
heap of 11 uncursed stomafillia herbs [22s]
heap of 4 uncursed loaves of elven bread [12s]
heap of 26 uncursed cooked lizards [78s]
Valuables ('$')
42 gold pieces [0s]
Gems ('*')
heap of 6 uncursed crystals of power [6s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 7 +4 +3 +2 skilled 230
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 2 +2 +0 +1 basic 32
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 15 +20 +10 +40 Grand Mastery

Missile weapon Lvl Hit Dam Ra Level Required marks

--------------------- --- --- --- -- ------------- --------------
Slings 7 +14 +10 +2 skilled 185
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 2 +4 +3 +0 basic 2
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks

--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15

Damage caused with your melee weapons:
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Right hand: +252 bonus to hit, 6d12+96 damage

Damage caused with your missile weapons:
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Ammunition: 18, base range: 16, +133 bonus to hit, 2d3+59 damage




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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Disarm traps ............. 82 (great) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 92 (superb) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Pick pockets .............100 (superb) [+1d3]
Smithing .................100 (superb) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
Woodcraft ................ 64 (good) [+3d5]


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Spells
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Burning Hands : 233, 8pp (Effectivity: +2)
Cure Disease : 171, 8pp (Effectivity: +1)
Cure Light Wounds: 40, 7pp (Effectivity: +9)
Darkness : 77, 4pp (Effectivity: +1)
Death Ray : 468, 100pp (Effectivity: +2)
Farsight : 220, 16pp (Effectivity: +5)
Frost Bolt : 93, 11pp (Effectivity: +6)
Heal : 7, 77pp (Effectivity: +0)
Identify : 156, 75pp (Effectivity: +1)
Improved Fireball: 14, 55pp (Effectivity: +0)
Invisibility : 1, 19pp (Effectivity: +0)
Knock : 10, 22pp (Effectivity: +0)
Light : 172, 3pp (Effectivity: +2)
Lightning Ball : 137, 30pp (Effectivity: +0)
Magic Lock : 189, 8pp (Effectivity: +1)
Magic Missile : 639, 6pp (Effectivity: +10)
Mystic Shovel : 2, 198pp (Effectivity: +0)
Remove Curse : 9, 95pp (Effectivity: +0)
Revelation : 284, 33pp (Effectivity: +2)
Slow Monster : 440, 7pp (Effectivity: +0)
Strength of Atlas: 18, 18pp (Effectivity: +0)
Teleportation : 410, 93pp (Effectivity: +8)
Web : 9, 22pp (Effectivity: +0)




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Booster
12-02-2015, 08:47 PM
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His further life:
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After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demigod to guard Ancardia from the forces of
Chaos and Order forever.

Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.


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His achievements during his battles:
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Gulveig, the human monk, transformed into an avatar of Balance.
He scored 26439248 points and advanced to level 50.
He survived for 0 years, 130 days, 4 hours, 30 minutes and 55 seconds
(140002 turns).
Gulveig visited 209 places.
His strength score was modified by +35 during his career.
His learning score was modified by +27 during his career.
His willpower score was modified by +28 during his career.
His dexterity score was modified by +25 during his career.
His toughness score was modified by +28 during his career.
His charisma score was modified by +15 during his career.
His appearance score was modified by +18 during his career.
His mana score was modified by +38 during his career.
His perception score was modified by +26 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
6514 monsters perished under his attacks.
The following 35 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle" // Ratling fodder
the ring of the master cat
the golden gladius "Death's Sting"
the elven long bow "Sun's Messenger" // Blue Wyrm drop in BDC
the ancient claymore "Death's Blade" // Red Dragon Vault on D:44
the Iron Crown of Havlor // Crowning Gift
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke" // Red Dragon Vault in Jarl Caves
the rune-covered long sword "Trusted One" // Lesser Vault in Sinister Cave
the lead-filled mace "Big Punch" // Ratling Fodder
the rune-covered trident
the sword of Nonnak // Ratling Fodder
the elemental gauntlets
the ring of the High Kings // Ratling Fodder
the crown of science // Ratling Fodder
the ancient mummy wrapping
the ankh
the intricate wooden shield "Nature's Friend" // Red Dragon Vault in Jarl Caves
the boots of great speed
the Crown of Chaos
the black torc // Ratling Fodder
the Medal of Chaos
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the medium obsidian shield "Protector" // Casino
the iron gauntlets "Ironfist"
the Trident of the Red Rooster
the weird tome
the rune-covered halberd "Wyrmlance" // PoUselessness on D:49
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant.
He was cold resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him (also through an item).
He was petrification resistant.
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant (also through an item).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (also through an item).
He was shock resistant.
He was able to see invisible things (also through items).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks.
He was immune to acidic attacks.
He was immune to ice attacks (gained through an item).
He was able to breathe water (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Staves, Aggressive, Alert, Beast
of Burden, Hardy, Healthy, Immune to Pain, Iron Skin, Long Stride, Master
Packager, Miser, Porter, Quick, Stealthy, Steel Skin, Tough Skin, Treasure
Hunter.
He had a final speed score of 387 (final base speed: 200).
He was a messiah of Istaria.
He asked for 3 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
2 acid vortices
25 air demons
1 air elemental
4 air grues
2 ancient black dragons
59 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
5 ancient karmic dragons
1 ancient karmic wyrm
36 ancient minotaurs
79 ancient red dragons
1 Ancient Stone Beast
7 ancient white dragons
5 animated armors
120 animated trees
5 ankhegs
8 annihilators
8 annis hags
63 assassins
1 assassin prince
17 balors
21 bandits
1 banshee
6 barbarians
6 barbarian leaders
2 battle bunnies
49 berserkers
31 berserker emperors
3 berserker kings
13 berserker lords
7 berserker princes
12 big dogs
5 black dragons
1 black druid
14 black hurthlings
5 black slayers
12 black unicorns
6 black wizards
26 blink dogs
52 blue baby dragons
49 blue dragons
1 bone golem
5 brown bears
5 brown worms
16 bugbears
2 bulettes
1 bunny master
4 carrion crawlers
2 cave bears
12 cave fishers
26 cave lizards
40 cavemen
1 Chaos Archmage
3 chaos brothers
1 chaos diplomat
10 chaos eyes
8 chaos knights
4 chaos lizards
81 chaos mutants
8 chaos plague bearers
7 chaos rats
133 chaos servants
5 chaos sisters
2 chaos spawn
8 chaos spiders
3 chaos vipers
4 chaos warlords
32 chaos warriors
38 chaos wizards
18 claw bugs
8 clay golems
7 clay statues
7 cobras
4 cooshoos
22 corpse fiends
8 corruptors
8 crystal statues
7 cutpurses
5 cyclopes
7 dark elven archers
10 dark elven lords
6 dark elven priestesses
4 dark elven princesses
6 dark elven warriors
9 dark elven wizards
24 dark orcs
8 dark sages
8 death oozes
8 diamond golems
24 dire wolves
15 displacer beasts
22 doppelgangers
1 doppelganger king
7 doppelganger lords
2 dwarves
1 dwarven artificer
22 dwarven chaos knights
1 dwarven smith
56 earth elementals
1 ElDeR cHaOs GoD
1 emperor lich
1 emperor moloch
18 ettins
5 eyes of destruction
1 farmer
23 fire beetles
5 fire demons
93 fire drakes
67 fire elementals
23 fire giants
6 fire giant kings
4 fire grues
109 fire lizards
5 fire vortices
8 flesh golems
4 floating eyes
9 fomorian giants
122 frost giants
86 frost giant berserkers
17 frost giant jarls
16 frost salamanders
18 frozen ones
6 gargantuan rats
7 gargoyles
6 gelatinous cubes
93 ghosts
12 ghost bats
3 ghost kings
51 ghost lords
89 ghuls
45 giant ant warriors
14 giant ant workers
20 giant bats
4 giant bee queens
62 giant bee warriors
31 giant bee workers
3 giant boars
8 giant centipedes
5 giant frogs
18 giant lizards
7 giant raccoons
51 giant rats
4 giant rust monsters
8 giant slugs
12 giant spiders
15 gibbering mouthers
27 gnolls
1 gnoll chieftain
47 goblins
32 goblin berserkers
14 goblin chieftains
43 goblin rockthrowers
17 goblin slavemasters
3 gorgons
9 gray oozes
1 gray slayer
8 great blue wyrms
1 great karmic wyrm
3 great red wyrms
1 great white wyrm
3 greater air elementals
1 greater balor
1 greater black unicorn
66 greater chaos servants
2 greater claw bugs
4 greater daemons
3 greater earth elementals
1 greater fire elemental
30 greater mimics
26 greater molochs
13 greater mummies
1 greater titan
5 greater water elementals
1 greater white unicorn
7 green blobs
10 green hags
4 green slimes
2 green worms
4 gremlins
6 griffons
9 grizzly bears
15 harpies
38 hell hounds
74 hill giants
7 hill giant chieftains
14 hill orcs
22 hill orc sergeants
14 hippogriffs
27 hobgoblins
12 hobgoblin chiefs
7 hobgoblin leaders
9 homunculi
12 huge bats
9 hydras
10 hyenas
50 ice elementals
36 ice lizards
160 ice statues
18 ice vortices
6 imps
2 invisible stalkers
1 iron golem
32 jackals
5 jackal demons
7 jackalweres
3 karmic baby dragons
3 karmic dragons
6 karmic lizards
1 ki-rin
1 killer bug
29 kobolds
20 kobold chieftains
4 kobold shamans
33 large bats
14 large dogs
8 large gnolls
13 large jackals
30 large kobolds
30 large orcs
4 large rust monsters
5 large snakes
52 large spiders
9 least daemons
6 lesser daemons
5 leucrottas
13 liches
3 lich kings
25 lightning lizards
1 lightning vortex
27 lizard men
5 magebane eyes
6 magedoom eyes
3 margoyles
37 master assassins
19 master liches
9 master mimics
1 master necromancer
1 Master Summoner
10 master swordsmen
3 master thieves
24 mimics
4 mimic hiveminds
10 minotaurs
1 minotaur emperor
22 minotaur lords
2 minotaur mages
5 minotaur mazelords
14 minotaur mazemasters
3 mist wolves
6 molochs
1 mugger
1 multi-headed chaos dragon
23 mummies
1 mummy lord
23 muscular dwarves
8 necromancers
143 ochre jellies
125 ogres
5 ogre emperors
4 ogre kings
20 ogre lords
9 ogre magi
1 oracle
65 orcs
2 orc butchers
9 orc chieftains
22 orc scorchers
12 outlaws
8 outlaw leaders
12 owlbears
39 pit vipers
3 pixies
2 pixie archers
8 quasits
92 quicklings
1 quickling bard
4 quickling kings
86 quickling lords
6 quickling queens
11 rabid dogs
21 raiders
94 rats
8 ratling archers
8 ratling duelists
6 ratling fencers
4 ratling master thieves
17 ratling thieves
1 ratling trader
9 ratling warlords
18 ratling warriors
4 rattlesnakes
105 red baby dragons
75 red dragons
2 red worms
3 revenants
20 rust monsters
86 shadows
8 shadow centipedes
6 shadow lords
10 shadow trolls
3 shadow wyrms
4 shambling mounds
3 shopkeepers
5 silver wolves
3 skeletal kings
30 skeletal warriors
93 skeletons
8 slow shadows
1 Snake from Beyond
18 snow golems
22 spectres
5 staring eyes
35 steel golems
5 steel horrors
9 steel zombies
22 stone giants
19 stone giant lords
23 stone golems
32 stone grues
2 stone oozes
10 stone snakes
34 stone statues
8 swamp hydras
15 swordsmen
22 tarantulas
15 thugs
7 titans
38 trolls
23 troll berserkers
45 troll chiefs
8 troll kings
1 undead chaos dwarven berserker
17 vampires
6 vapor rats
2 vile spirits
4 vipers
6 water demons
2 water elementals
17 water grues
23 water snakes
13 wererats
6 werewolves
5 werewolf kings
7 werewolf lords
66 white baby dragons
14 white dragons
17 white worms
77 wights
3 will o'wisps
45 wolves
41 wraiths
99 writhing masses of primal chaos
4 yellow oozes
84 yetis
76 zombies

Dispatched the legendary caveman Thog, Educated Neanderthal.
Dispatched the legendary frost giant Eys.


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Playing Time
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You played for 21 hours, 26 minutes and 47 seconds.


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Version Information
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Ancient Domains Of Mystery
Release 63
Windows Deluxe (Steam) Build: Nov 20 2015 20:54:15