grayswandir
07-21-2016, 03:55 AM
How does critical hit chance stack? Is each source of increased critical hit chance rolled independently, or are the chances all added to one another? I've investigated this issue by looking through various pages in the forum and the Improved Guidebooks. However, they all have minor contradictions.
This is what I interpreted this particular version Improved Guidebook (http://adomgb.sweb.cz/adomgb-0-7.html#077) to say: Each source of critical hit chance adds upon one another. For example, a character with Find Weakness 100, RotMC, and Bracers of War would have 5% (base critical chance) + 20% (Find Weakness 100) + 8% (Bracers of War) + 16% (RotMC) for a total of 49% critical hit chance, without the Lucky trait factored in. I assumed the Improved Guidebook meant it was additive due to the fact that it said, "Base chance is 5%, but Luck modifies this slightly. Murderous weapon doubles this chance. Then add the following:.." Correct me if I misinterpreted it, please.
Now, from a different Improved Guidebook (https://students.mimuw.edu.pl/~ak320770/adomgb/adomgb-0-12.html) : This one has a slightly different version of critical hit chance stacking, saying that wearables grant only a 50% critical hit chance increase. So, presumably, a character with Find Weakness at 100, RotMC, and Bracers of War would have 5% (base critical chance) + 20% (Find Weakness 100) + 4% (Bracers of War) + 8% (RotMC) for a total of 37% critical hit chance, as opposed to 49%.
Another page, from an archived forum page this time (http://www.adom.de/forums/archive/index.php/t-14396.html) states that each increase to critical hit chance is rolled separately, but the increased critical hit chance from wearables remains at full potency. According to this forum page, a character with Find Weakness at 100, RotMC, and Bracers of War would have a ~41% chance of a critical with every hit.
There are a few other sources regarding this subject, but I can't find them again.
Which one is right? Are any of them right? Thanks in advance for elucidating me.
This is what I interpreted this particular version Improved Guidebook (http://adomgb.sweb.cz/adomgb-0-7.html#077) to say: Each source of critical hit chance adds upon one another. For example, a character with Find Weakness 100, RotMC, and Bracers of War would have 5% (base critical chance) + 20% (Find Weakness 100) + 8% (Bracers of War) + 16% (RotMC) for a total of 49% critical hit chance, without the Lucky trait factored in. I assumed the Improved Guidebook meant it was additive due to the fact that it said, "Base chance is 5%, but Luck modifies this slightly. Murderous weapon doubles this chance. Then add the following:.." Correct me if I misinterpreted it, please.
Now, from a different Improved Guidebook (https://students.mimuw.edu.pl/~ak320770/adomgb/adomgb-0-12.html) : This one has a slightly different version of critical hit chance stacking, saying that wearables grant only a 50% critical hit chance increase. So, presumably, a character with Find Weakness at 100, RotMC, and Bracers of War would have 5% (base critical chance) + 20% (Find Weakness 100) + 4% (Bracers of War) + 8% (RotMC) for a total of 37% critical hit chance, as opposed to 49%.
Another page, from an archived forum page this time (http://www.adom.de/forums/archive/index.php/t-14396.html) states that each increase to critical hit chance is rolled separately, but the increased critical hit chance from wearables remains at full potency. According to this forum page, a character with Find Weakness at 100, RotMC, and Bracers of War would have a ~41% chance of a critical with every hit.
There are a few other sources regarding this subject, but I can't find them again.
Which one is right? Are any of them right? Thanks in advance for elucidating me.