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Zap-zapper
11-08-2016, 04:08 PM
When someone tries to disarm you with cursed weapon equipped, the weapon should not fly off. Instead, this attack should break your wrist, dealing ~3d4 damage and abusing your Dexerity and Toughness

Grond
11-08-2016, 04:23 PM
Feel free to post your suggestion over here: http://www.adom.de/forums/project.php?projectid=2

Personally, I like the feature of being able to check all your unidentified weapons when you find a disarming monster. It's pretty much their only redeeming quality.

Zap-zapper
11-08-2016, 04:39 PM
This is for bugs, no?

But anyway, when someone tries to disarm you, (s)he instead twists your wrist, because cursed weapon is welded to your hand

Blank4u47
11-08-2016, 04:39 PM
Agreed Grond! Also, cursed weapons aren't physically adhered to your flesh, rather you can't seem to make yourself let go of it, like "The One Ring"

Grond
11-08-2016, 04:42 PM
This is for bugs, no?

This is just for general discussion - if you want to suggest it to the developer you should post it at the link I gave you.

Zap-zapper
11-08-2016, 04:56 PM
Agreed Grond! Also, cursed weapons aren't physically adhered to your flesh, rather you can't seem to make yourself let go of it, like "The One Ring"

That means characters with very high Willpower should be able to remove cursed equipment?

Grond
11-08-2016, 05:10 PM
That means characters with very high Willpower should be able to remove cursed equipment?

Well, maybe the curse is so strong that you need 100 willpower to remove it ;)

More seriously: there is a definite difference between cursed equipment ("you cannot bring yourself to remove the <foo>"), and auto-locking body armor ("the <foo> seems to be welded to your body").