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View Full Version : Jupiter Hell - a RL kickstarter from the makers of DoomRL (among other things)



_Ln_
11-15-2016, 09:05 PM
Just spreading the word about fellow RL kickstarterers.

Take a look at the modern approach to RL, (probably) applicable to mainstream gaming public.

https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike

You can also see the wonderful face of our elusive moderator Grey (absent from the board for like 3 months, no less) at about 3:25.

Blasphemous
11-15-2016, 09:27 PM
Heh, interesting, they're based in my city ;)
I don't really like the concept but might support them as a form of local patriotism.

AlterAsc
11-15-2016, 10:12 PM
As a big fan of DoomRL, backed this without second thought.

sylph
11-16-2016, 01:02 AM
Doomrl is one of my 2 joint-favourite roguelikes. Adom the other. The game's incredible! It's so massively tactical and 'exact'. It's like chess, I can't wait for this release!

Soirana
11-16-2016, 11:27 AM
It's just DoomRL with tiles, isn't it?

_Ln_
11-16-2016, 02:27 PM
It's just DoomRL with tiles, isn't it?

Tiles is really stretching it.

Gameplay-wise I have no idea, just saw the link on RL Discord channel. I haven't backed myself (yet?), but I'm going to keep an eye on the campaign. At least it seems like I successfully extorted money from 2 people already :D

AlterAsc
11-16-2016, 08:45 PM
Well, i first backed, then came hear to check whether info about campaign was posted, so...no cheese for you :)

Soirana
11-17-2016, 04:11 AM
Tiles is really stretching it.


Looks like definition of 'tile's in kickstarter video for me. (game plays in ASCII mode, PC is essentially immobile icon, etc ). Gameplay description.... does not have single feature not covered by DoomRL already...

sylph
11-17-2016, 03:20 PM
It's just DoomRL with tiles, isn't it?

No, doomrl already has tiles (and has had for years). Jupiter hell is a new, original IP. Kornel and chaosforge stopped improving doomrl and started work on jupiter hell as a new game specifically so that they could start to develop it as a serious professional game (since they're not allowed to profit from ID software's IP). It's conceptually similar to doomrl, but absolutely not the same game.

Soirana
11-17-2016, 06:52 PM
No, doomrl already has tiles (and has had for years). Jupiter hell is a new, original IP. Kornel and chaosforge stopped improving doomrl and started work on jupiter hell as a new game specifically so that they could start to develop it as a serious professional game (since they're not allowed to profit from ID software's IP). It's conceptually similar to doomrl, but absolutely not the same game.

So, it's reskin for cash grabbing reasons then, right? (cause I can't find single thing which makes it significantly different from DoomRL in their kickstarter description and from past I've learned not to expect stuff which is not promissed)

sylph
11-19-2016, 03:04 AM
That seems an extremely negative way of describing a spiritual sequel.
I'd call it an established roguelike developer working on a new game in the style of their past successful work, but with license to take it further (look at the difference in ADOM development progress when TB got some help).

(Oh, and if you're after concrete stuff that makes it 'different' from doomrl, the one and only game mechanic that I've discussed with JH devs is different in JH and doomrl (cover mechanics). )
My point is - it's miles away from 'doomrl with tiles'.

Soirana
11-19-2016, 03:35 PM
That seems an extremely negative way of describing a spiritual sequel.
I'd call it an established roguelike developer working on a new game in the style of their past successful work, but with license to take it further (look at the difference in ADOM development progress when TB got some help).

(Oh, and if you're after concrete stuff that makes it 'different' from doomrl, the one and only game mechanic that I've discussed with JH devs is different in JH and doomrl (cover mechanics). )
My point is - it's miles away from 'doomrl with tiles'.

Good for you if you are Kornel's faithful.

My point is that it might be potentially awesome (as any kickstarter game), but from kickstarter page it doesn't look anything, but 'doomRl with tiles'

Jarinex
11-20-2016, 04:20 AM
That seems an extremely negative way of describing a spiritual sequel.
I'd call it an established roguelike developer working on a new game in the style of their past successful work, but with license to take it further (look at the difference in ADOM development progress when TB got some help).

(Oh, and if you're after concrete stuff that makes it 'different' from doomrl, the one and only game mechanic that I've discussed with JH devs is different in JH and doomrl (cover mechanics). )
My point is - it's miles away from 'doomrl with tiles'.

I also see it as a good way for him to make money off of the work he has done, without getting into legal trouble. Whether that's "cash grabbing" is up to opinion.

Unfortunately, they started their Kickstarter at a time when people are getting very burnt out on them. I do hope they reach their goal, but if they don't I hope they have a backup plan of some kind.

_Ln_
11-20-2016, 11:10 AM
Good for you if you are Kornel's faithful.

My point is that it might be potentially awesome (as any kickstarter game), but from kickstarter page it doesn't look anything, but 'doomRl with tiles'

In the same way as you are Biskup's faithful and paid for ADOM with tiles.

epyon
11-20-2016, 11:48 AM
Hello everyone, Kornel (DoomRL/Jupiter Hell dev) here.

I thought I'd pop by, and answer any questions you may have about Jupiter Hell and it's Kickstarter :).

Yes, we're guilty in not providing much gameplay details, and we're slowly trying to make up for that ( see recent Story and Game Design (https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike/posts/1739816) update ). This by far isn't everything, and we'll keep posting additional information as the campaign unfolds.

In short however, this is not DoomRL with a facelift. It's more a merge of my design for DoomRL 2 (which never came to be), and the current and future ideas I had for AliensRL. DoomRL's design is flawed at the roots, and just the fact that most of the high-level gameplay revolves around abusing a bug (corner-shooting) is proof of that. We want to do it right this time. Also, the scope is somewhat bigger - while not completely freeroam, Jupiter Hell is based around hubs, instead of being just a linear set of levels. Within those hubs randomized missions will exist, that will allow you to progress to the next hub. At the moment, the game plan has 4 of those hubs - Callisto, Europa Surface Base, Europa Underwater Facilities and finally Dante Station over Jupiter itself.

The item and environment interactions will also be a lot more complex. The former will include hacking, much more consistent and balanced weapon and armor modding, grenades and other consumable items. The latter will allow much more interesting interaction with the environment, be it by the aformentioned hacking (take over a security bot, remotely cut off sections of the level or even flood them with poison gas), electricity, fire and fluids as enviroment hazards that can be exploited. Finally the AI will be much closer (and expanded) to AliensRL than DoomRL -- three senses will be separately tracked, and each of these senses you can try to mask or follow yourself -- vision, scent and sound.

I could go on like this, but I'd rather keep it for further updates, and of course any questions you might have :)

regards,
Kornel Kisielewicz

Soirana
11-21-2016, 04:39 AM
In the same way as you are Biskup's faithful and paid for ADOM with tiles.

And I would double payment for option to completely switch off NotEye with its tiles:). On serious side Adom very clearly stated what people would get (although most of the good stuff was is stretch goals honestly).

epyon
11-21-2016, 05:56 AM
And I would double payment for option to completely switch off NotEye with its tiles:). On serious side Adom very clearly stated what people would get (although most of the good stuff was is stretch goals honestly).

You're right that we failed to communicate that. As mentioned, we're trying to redeem ourselves through updates, and convince people this is DoomRL 2/AliensRL 2 :)

Grey
11-24-2016, 05:10 PM
You can also see the wonderful face of our elusive moderator Grey (absent from the board for like 3 months, no less) at about 3:25.

I pop in every time there's a spam report :)

*waves* Hi everyone. Jupiter Hell will be cool, please back it if it looks like your thing :) We also hope it can help make turn based roguelikes more popular in general. Right now a lot of people don't even know what a roguelike really is!

Dogbreath
12-11-2016, 01:05 PM
Backed! I don't care even if it is just "DoomRL with tiles", Kornel deserves some compensation for the literally hundreds (if not thousands) of hours I've played his game. (Same reason I backed ADOM FWIW) That being said, though, it seems a little silly to keep insisting it's just DoomRL with tiles when Kornel registered here and went in depth explaining how it isn't.


Right now a lot of people don't even know what a roguelike really is!

What is a roguelike? :)