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View Full Version : First win! Agaricus the Gnomish Monk, closed the gate



Jarizleifr
08-01-2017, 01:50 AM
Been playing this game for over 15 years and finally got myself a winner!

My two best runs before this tragically ended both in Water Temple (Dwarven Monk and Dark Elven Beastfighter), but this time I managed to break through until the end.

Got 4 talents at the start, but no altars at all in the starting dungeons. First kill in Lawenilothlel, beelined for SMC, got the blanket and had downstairs close by. Had to leave Puppy Cave exploration for later because of ants guarding the way down. Didn't feel like I could take on Keethrax yet. Managed to get through UD/HMV with a very paranoid mindset and decided to run straight to Dwarftown as quickly as possibly.

Thrundarr's first quest was to kill a Caveman. In D:3 I found a Caveman, along with the rune-covered club "Skullcrusher" lying on the ground. It was a huge game changer for me. I ended up using Skullcrusher all the way through the game, switching for unarmed combat only at times for variety and to make sure I wasn't helpless against enemies that can disarm.

They say Gnomes have a very dark sense of humor. The same can be said about their gods... Berwyn crowned Agaricus as a Champion of Balance, gifting him with the gauntlets of eternal peace "Shezestriakis". I immediately put the gauntlets on without identifying, trusting that items of such divine origin wouldn't be something horrible. I was a bit shocked at first, but I ended up wearing them most of the game as well. The +12 to-hit bonus from Skullcrusher made Shezestriakis feel much less of a burden and actually contribute to my success. I think the DV bonuses and resistances were worth it.

Had herbs in D:7 below the Big Room, and drank a lot of potions so statwise I was all set by mid-game.

I had a snack of blink dog corpse already back in the early game, so I was thrilled when I got my first corruption and it was teleportation. Sure, annoying at times, but a huge convenience.

Not much else to say, after that the game just felt like a breeze. Visited the Pyramid, all the random dungeons and Elemental Temples and the Ice Queen's Domain. I even visited level 50 of Infinite Dungeon just to get the achievement on Steam because I felt like he really could pull it off. Almost hit the 90 days mark since it was fun to explore. I've never played with such a strong character.

Since it was my first win, I wasn't really sure at all at what kind of power levels people generally tackle whatever obstacles, so I went probably a bit overkill, just in case. Monks seem to be capable of being incredibly powerful late-game. Godly DV, strong capabilities for support spellcasting and unarmed attacks capable of one-shotting all sorts of frightening end-game monsters. There were a few situations where my health plummeted from a lucky critical hit from titans or greater molochs, but I had eaten so many trolls that my health just replenished almost immediately.



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Screenshot
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GnMo/44 N= DV/PV: 113/56H: 713/713 P: 518/518 ----b-----------0 DrCh

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Delicious. Soft and juicy.
A road. (x3)
Do you want to leave the Drakalor Chain? [y/N] Y
Do you want to end the game and return to your people? [y/N] Y
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Background Information
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Name: Agaricus Race: male Gnome Class: Monk
Eye color: green Hair color: white Complexion: ruddy
Height: 3'5" Weight: 116 pounds
Age: 122 (grown-up, 17 years of unnatural aging added in)
Star sign: Sword Birthday: 23/Sword (day 203 of the year)

YOUR HISTORY:
Your mother is a mighty enchantress. She is unmarried. Your father
is living in the vicinity of your mother's tower. He is a humble shepherd.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Monk.


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Inventory
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Total weight: 7893 stones Carrying capacity: 17630 stones

He: blessed eternium cap [+0, +5] [28s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: blessed eternium full plate armor (-1, -5) [+5, +16] [387s]
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: blessed cloak of defense [+5, +0] [20s]
RH: blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
LH: blessed tower crystal shield (-2) [+13, +4] [260s]
RR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: cursed gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3]
Bo: blessed seven league boots [+4, +3] [30s]
MW: blessed long bow of hunting (+6, +3) [30s]
Mi: bundle of 7 uncursed arrows (+0, 1d6) [14s]
Tl: -


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 12 +10 +8 +6 Mastery 1917
Daggers & knives 1 +1 +0 +0 basic 20
Clubs & hammers 15 +18 +12 +6 Grand Mastery
Maces & flails 1 +1 +0 +0 basic 20
Swords 1 +1 +0 +0 basic 20
Axes 1 +1 +0 +0 basic 20
Whips 1 +1 +0 +1 basic 20
Pole arms 1 +1 +0 +0 basic 20
Twohanded weapons 1 +1 +1 +0 basic 20
Staves 1 +1 +0 +1 basic 20

Missile weapon Lvl Hit Dam Ra Level Required marks

--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 9 +18 +13 +3 excellent 554
Crossbows 0 +0 +0 +0 unskilled 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks

--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 954

Damage caused with your melee weapons:
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Right hand: +118 bonus to hit, 3d6+50 damage

Damage caused with your missile weapons:
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Ammunition: 7, base range: 13, +66 bonus to hit, 1d6+47 damage


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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Gemology .................100 (superb) [+1]
Haggling ................. 73 (great) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Mining ................... 64 (good) [+1d5]
Pick pockets ............. 77 (great) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
Ventriloquism ............ 99 (superb) [+1d3]


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Spells
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Acid Bolt : 305, 15pp (Effectivity: +1)
Cure Light Wounds: 314, 5pp (Effectivity: +0)
Darkness : 711, 4pp (Effectivity: +0)
Fire Bolt : 202, 9pp (Effectivity: +5)
Frost Bolt : 306, 12pp (Effectivity: +0)
Ice Ball : 392, 25pp (Effectivity: +0)
Invisibility : 283, 10pp (Effectivity: +0)
Knock : 398, 12pp (Effectivity: +0)
Light : 486, 3pp (Effectivity: +4)
Lightning Ball : 9, 57pp (Effectivity: +0)
Magic Lock : 461, 8pp (Effectivity: +0)
Magic Missile : 482, 7pp (Effectivity: +8)
Mystic Shovel : 201, 100pp (Effectivity: +0)
Neutralize Poison: 5, 19pp (Effectivity: +0)
Scare Monster : 122, 12pp (Effectivity: +0)
Slow Monster : 596, 7pp (Effectivity: +0)
Teleportation : 130, 40pp (Effectivity: +1)
Web : 342, 12pp (Effectivity: +0)


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Effects of Corruption
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Your close attunement to corrupted astral space allows teleportation.
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your antennae explore the details of your environment (Ap: -4).
The voice of ChAoS whispers disturbing secrets into your thoughts (Le: +4,
Wi: -6, Ma: +2).
Your flesh continually spouts disease-ridden maggots (To: -6, Ch: -2, Ap:
-4, DV: +4).
You exhale sulphur (Ch: -4).


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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.


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His achievements during his battles:
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Agaricus, the gnomish monk, saved the world with his brave efforts while
saving himself 21 times.
He scored 16385208 points and advanced to level 44.
He survived for 0 years, 88 days, 4 hours, 46 minutes and 25 seconds (137089
turns).
7 companions were killed during his adventures.
Agaricus visited 176 places.
His strength score was modified by +16 during his career.
His learning score was modified by +15 during his career.
His willpower score was modified by +22 during his career.
His dexterity score was modified by +16 during his career.
His toughness score was modified by +21 during his career.
His charisma score was modified by +11 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +11 during his career.
His perception score was modified by +12 during his career.
He was unnaturally aged by 17 years.
He was the champion of the arena.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a famous
hero.
8379 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke" <- missed it
the lead-filled mace "Big Punch"
the gauntlets of eternal peace "Shezestriakis"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the rune-covered club "Skullcrusher"
the Shirt of the Saints <- missed it
the bracers of war
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the sapphire amulet "Preserver"
the shining long spear "Soaker" <- missed it
the tome of donors
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant (also through items).
He was cold resistant (gained through an item).
He was acid resistant (also through an item).
He was lucky (also through items).
Fate smiled upon him (also through an item).
He was able to control teleportation.
He was stun resistant (gained through items).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (also through an item).
He was able to see invisible things (gained through an item).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Clubs & Hammers, Aggressive,
Alert, Basher, Beast of Burden, Brawler, Hardy, Immune to Pain, Iron Skin,
Master Packager, Mighty Strike, Miser, Porter, Powerful Strike, Stealthy,
Steel Skin, Tough Skin, Treasure Hunter.
He had a final speed score of 167 (final base speed: 151).
He was a messiah of Berwyn.
He asked for 1 divine intervention.
He was a holy champion of Balance.
He was severely tainted by Chaos.

Dispatched the legendary goblin Huckree.
Dispatched the legendary mummy Ed the Undying.
Dispatched the legendary ghost Varenes.

yhal003
08-01-2017, 04:36 AM
Preserver, braces of war and skull crusher in the same game - if you didn't wear those gauntlets the character would be way to powerful :). FYI any armour heavier than 60s removes monk bonuses to speed and DV.

Congratulations on our win!

Jarizleifr
08-01-2017, 02:11 PM
FYI any armour heavier than 60s removes monk bonuses to speed and DV.

I thought so as well, but nope, only the DV bonus is negated with armor. Had speed score of 167 even with full plate on. I was switching around between Ancient mummy wrapping + unarmed and heavy armor + shield + Skullcrusher and in the end decided to go with the latter for more PV. Also my DV was actually better with armor and shield equipped, given my skill with the shield.

blunk
08-04-2017, 10:54 PM
While troll corpses help, the fast regen was mainly from preserver+bracers of war who both give very nice regen.
I don't think I've ever had a rank 15, cool. I guess an early artifact helps.

Blasphemous
09-11-2017, 12:34 PM
Monks are extremely powerful in the late game, especially with two-handers.