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View Full Version : First Win! Dwarven Paladin



Kato
08-11-2009, 06:57 PM
I never thought I would win with a melee character...but that's what it took. I have a new respect for melee chars...I could sit on normal tactics and still be over 100 DV. Even with aggressive tactics...I was up around 93/49 or something like that. Pretty scary. Lots of fun stuff happened...I milked the slow and invis bit quite a bit and I hit lvl 50 before I even got to the earth temple. After that...I started skipping stuff and just going about business. I spent 113 days in the chain...not bad time? I thought it was alright since I had have other chars no where close to winning and be at 150 days :D I won't even bother with his huge list of crap he was carrying around all the time.


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Drungdung St:38 Le:32 Wi:23 Dx:29 To:35 Ch:29 Ap:14 Ma:23 Pe:15 N=
DV/PV: 93/49 H: 879(879) P: 304(304) Exp: 50/42503405 DrCh Sp: 116
Blessed Invisible
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Background Information
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Name: Drungdung Race: male Dwarf Class: Paladin
Eye color: brown Hair color: brown Complexion: tanned
Height: 4' Weight: 174 pounds Scars: 7
Age: 104 (grown-up, 42 years of unnatural aging added in)
Star sign: Candle Birthday: 20/Candle (day 290 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Paladin.


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Inventory
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Total weight: 17372 stones Carrying capacity: 33302 stones

Head : uncursed helm of leadership [+1, +1] {Ch+6} [100s]
Neck : uncursed ankh [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : uncursed cloak of defense [+3, +0] [20s]
Right Hand : blessed holy avenger "Justifier" (+4, 3d5+10) [+6, +2][60s]
Left Hand : uncursed tower eternium shield (-1) [+13, +4] [70s]
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : uncursed ring of invisibility [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed eternium boots (+1, +1) [+0, +8] [55s]
Missile weapon: -
Missiles : heap of 78 uncursed sis [780s]
Tool : uncursed red pick axe (+0, 1d6+1) [75s]

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 4 +3 +1 +1 skilled 75
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 4 +3 +1 +1 skilled 105
Maces & flails 1 +1 +0 +0 basic 25
Swords 13 +14 +10 +4 Mastery 4091
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 11 +12 +7 +14 Mastery 2345
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 7 +14 +10 +2 skilled 48
Crossbows 6 +12 +9 +2 skilled 60
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 1 +2 +1 +0 basic 5

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 12 +24 Mastery 3846

Damage caused with your melee weapons:
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?Right hand: ?+124? bonus to hit, ?3d5+42? damage


Damage caused with your missile weapons:
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?Ammunition: ?78?, base range: ?2?, ?+62? bonus to hit, ?1d4+11? damage




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Skills
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Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Climbing .................100 (superb) [+3d4]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Disarm traps ............. 65 (good) [+1d3]
Dodge ....................100 (superb) [+1d3]
First aid ................100 (superb) [+1d5]
Haggling ................. 71 (great) [+1d3]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+1d5]
Law ......................100 (superb) [+1d5]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+1d3]
Metallurgy ...............100 (superb) [+1d5]
Mining ...................100 (superb) [+1]
Pick pockets ............. 51 (good) [+1]
Smithing ................. 89 (great) [+1d5]
Stealth ..................100 (superb) [+2d4]
Swimming ................. 88 (great) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 80 (great) [+1d3]


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Kato
08-11-2009, 06:58 PM
Spells
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Baptism of Fire : 38, 12pp (Effectivity: +0)
Bless : 386, 8pp (Effectivity: +0)
Calm Monster : 238, 8pp (Effectivity: +0)
Cure Disease : 413, 8pp (Effectivity: +0)
Cure Light Wounds : 417, 5pp (Effectivity: +1)
Cure Serious Wounds : 145, 10pp (Effectivity: +0)
Darkness : 796, 4pp (Effectivity: +1)
Disarm Trap : 315, 10pp (Effectivity: +0)
Divine Key : 912, 12pp (Effectivity: +1)
Divine Wrath : 306, 12pp (Effectivity: +0)
Ethereal Bridge : 321, 21pp (Effectivity: +5)
Farsight : 719, 17pp (Effectivity: +2)
Heavenly Fury : 51, 44pp (Effectivity: +0)
Hellish Flames : 238, 10pp (Effectivity: +0)
Knowledge of the Ancients: 108, 40pp (Effectivity: +2)
Lesser Divine Touch : 229, 8pp (Effectivity: +0)
Light : 858, 2pp (Effectivity: +7)
Lordly Might : 852, 10pp (Effectivity: +3)
Minor Punishment : 151, 7pp (Effectivity: +5)
Nether Bolt : 745, 11pp (Effectivity: +5)
Remove Curse : 254, 50pp (Effectivity: +0)
Seal of the Spheres : 79, 9pp (Effectivity: +0)
Slow Monster : 415, 7pp (Effectivity: +1)
Slow Poison : 692, 6pp (Effectivity: +0)
Veil of the Gods : 328, 9pp (Effectivity: +6)
Web : 170, 12pp (Effectivity: +0)


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Effects of Corruption
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Your corrupted tissue seems to heal much faster.


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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
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Drungdung, the dwarven paladin, saved the world with his brave efforts and
became a great ruler while saving himself 39 times.
He scored 12831180 points and advanced to level 50.
He survived for 0 years, 113 days, 2 hours, 14 minutes and 53 seconds
(111724 turns).
Drungdung visited 116 places.
His strength score was modified by +6 during his career.
His learning score was modified by +21 during his career.
His willpower score was modified by +6 during his career.
His dexterity score was modified by +12 during his career.
His toughness score was modified by +17 during his career.
His charisma score was modified by +11 during his career.
His appearance score was modified by +11 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +3 during his career.
He was unnaturally aged by 42 years.
He was the champion of the arena.
He was a member of the thieves guild.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
9029 monsters perished under his attacks.
The following 26 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the holy avenger "Justifier"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the lead-filled mace "Big Punch"
the scorched spear
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the glaive "Long Sting"
the bracers of war
the Chaos Orb of Elemental Mana
the dwarven pick axe "Hammerhead"
the shining long spear "Soaker"
the weird tome
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant (gained through items).
He was cold resistant (enhanced through items).
He was acid resistant.
He was lucky (enhanced through items).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (gained through items).
He was paralyzation resistant.
He was resistant to death rays (gained through items).
He was shock resistant (enhanced through items).
He was able to see invisible things (gained through an item).
He was immune to fire attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Swords, Careful, Extremely
Hardy, Good Learner, Good Shot, Hardy, Healthy, Iron Skin, Keen Shot, Long
Stride, Mithril Skin, Porter, Shield Expert, Shield Master, Shield
Specialist, Steel Skin, Tough Skin, Very Hardy.
He had a final speed score of 116 (final base speed: 116).
He was a messiah of Clamgaddin.
He asked for 2 divine interventions.
He was a holy champion of Balance.
He was tainted by Chaos.

ragface
08-12-2009, 07:57 AM
Thats some fast lvling!
Congrats, isn't it satisfying:)

Kato
08-12-2009, 02:05 PM
A greater vault of undead while slowed the entire time...even for ghost lords helped a lot. Then a vault of black dragons with a named wyrm and shortly after, a vault of red dragons with a named wyrm. Kill the cat lord while slow, etc...I came across a vault of blue dragons later on and just skipped them. I skipped out on the blue dragon caves as well. No reason to go when I am lvl 50 and equipped with great gear. I had a lot of artifacts that I didn't even know about until I saw my flg. I had no reason to go in and look at them. I never once found 7lbs...and I used two wishes the entire game. Both very late and both for SoCR's.

It does finally feel good getting that first win. I've had some wizards that should have won, but I goofed up somewhere along the way...dead wizards. I am going to be playing more melee chars now though. Remarkably tough at times.