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modular
08-13-2009, 02:06 PM
Drakeling for food preservation and acid spit. This combo allows easy stat training trough corpse eating. On top of that you get a decent beginner attack and a way to deal with ghost/lord/king's and dopplegangers. All you need is a source of invisibility.

In the beginning of the game he got permanent invisibility from a pool in the puppy cave. He couldn't do the dwarf quests (arena) but it made the game allot easier. Later in the game he got a wish from a pool that he used for scrolls of education. Together with two magical writing sets he found that game him find weakness, courage, and some other useless skills.

At some point in the beginning of the game he did the top level of the bug temple for corpses to raise his dex to 60+. Later he found a whip of the snake, got the ring of the master cat, and used the air orb in the tool slot. That means +7+16+10= +34 dex :] giving a total of 99 dex.

Because of the bug temple he also had high speed (160+) making exp a bit harder to come by. He killed the casino guard, Shyssiryxius, and the elemental grues after clearing the other areas out (blue dragon caves etc.) to finally reach level 45.

In the end game he used the moloch armor to further train dex and speed to 99 / 200+.

Alignment change from C to L+ was scummy. First got LN by using an altar, then had to heal several pets while bookcasting cure light wounds. For fun he had his karmic baby dragon kill some farmers in town, but this angered the sheriff and the shopkeeper who spontaneously died to my pets attacks. After these events he had to publicly execute his pet and the town became peaceful again.

Some remarkable things: he didn't find any seven league boots during the whole game. One ring of djinni summoning was used on a wish for speed. He found almost no bracers, so he ended up with none.

Oh yeah, and he defeated a greater undead vault :P lots of stat drains but thats where he got the heavy crossbow "The Far Slayer". After this vault D:50 seemed like a breeze.



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Boomerang St:76 Le:28 Wi:24 Dx:99 To:68 Ch:63 Ap:41 Ma:47 Pe:36 L+
DV/PV: 97/68 H:999(1004) P:0(578) Exp: 50/27687684 ChAoS Sp: 305
Blessed Invisible Bloated
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Inventory
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Total weight: 19172 stones Carrying capacity: 45086 stones

He: uncursed crown of leadership [+2, +7] {Ch+18} [65s]
Ne: uncursed amulet of life saving [3s]
Bo: uncursed red eternium plate mail (-1, -2) [+0, +14] [240s]
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: uncursed cloak of invisibility (-1, +0) [+2, +2] [30s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: -
Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
Bo: uncursed eternium boots [+1, +9] [55s]
MW: uncursed long bow of accuracy (+10, +3) [30s]
Mi: bundle of 8 blessed arrows of demon slaying (+3, 1d6+3) [16s]
Tl: uncursed torch (1048 turns of fuel remaining, lit) [10s]

modular
08-13-2009, 02:07 PM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Maces & flails 11 +10 +7 +4 Mastery 2082
Swords 8 +6 +4 +2 excellent 91
Whips 10 +14 +9 +10 excellent 1253
Pole arms 10 +10 +6 +12 excellent 153

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 5 +10 +7 +1 skilled 45
Bows 13 +26 +19 +4 Mastery 3346
Crossbows 11 +22 +16 +3 Mastery 111
Thrown rocks & clubs 5 +10 +7 +1 skilled 64
Boomerangs & scurgari 6 +12 +9 +2 skilled 117

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 518


Damage caused with your melee weapons:
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Right hand: +135 bonus to hit, 6d12+72 damage

Damage caused with your missile weapons:
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Ammunition: 8, base range: 115, +173 bonus to hit, 1d6+85 damage

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Skills
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Alertness ................100 (superb) [+1d3]
Appraising ............... 45 (fair) [+1d5]
Archery ..................100 (superb) [+2d4]
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1]
Detect traps .............100 (superb) [+1d5]
Disarm traps ............. 49 (fair) [+3d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+1d5]
Fletchery ................100 (superb) [+2d4] (ma)
Food preservation ........100 (superb) [+1d5]
Gemology ................. 54 (good) [+1d3]
Haggling ................. 35 (fair) [+4d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+4d4]
Literacy .................100 (superb) [+1]
Metallurgy ............... 22 (mediocre) [+3d4]
Mining ................... 59 (good) [+1d3]
Music .................... 76 (great) [+1]
Necromancy ............... 37 (fair) [+1d5]
Pick locks ...............100 (superb) [+1]
Pick pockets .............100 (superb) [+3d4]
Smithing ................. 71 (great) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]

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Spells
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Acid Bolt : 9, 28pp (Effectivity: +0)
Burning Hands : 134, 8pp (Effectivity: +0)
Cure Disease : 44, 12pp (Effectivity: +0)
Cure Light Wounds : 59, 7pp (Effectivity: +3)
Cure Serious Wounds: 27, 17pp (Effectivity: +4)
Darkness : 431, 4pp (Effectivity: +2)
Disarm Trap : 125, 10pp (Effectivity: +0)
Farsight : 7, 32pp (Effectivity: +0)
Fire Bolt : 6, 19pp (Effectivity: +1)
Fireball : 83, 23pp (Effectivity: +1)
Frost Bolt : 6, 23pp (Effectivity: +0)
Identify : 182, 75pp (Effectivity: +0)
Invisibility : 10, 19pp (Effectivity: +0)
Knock : 14, 22pp (Effectivity: +0)
Light : 72, 3pp (Effectivity: +2)
Lightning Ball : 14, 55pp (Effectivity: +0)
Lightning Bolt : 52, 17pp (Effectivity: +0)
Magic Lock : 78, 9pp (Effectivity: +0)
Magic Missile : 8, 15pp (Effectivity: +0)
Mystic Shovel : 11, 189pp (Effectivity: +0)
Slow Monster : 29, 11pp (Effectivity: +2)
Slow Poison : 211, 6pp (Effectivity: +0)
Strength of Atlas : 12, 18pp (Effectivity: +0)
Stun Ray : 127, 8pp (Effectivity: +0)
Summon Monsters : 44, 46pp (Effectivity: +0)
Teleportation : 247, 22pp (Effectivity: +2)
Web : 172, 12pp (Effectivity: +0)
Wish : 11, 5670pp (Effectivity: +0)

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His achievements during his adventures:
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Boomerang, the drakish archer, transformed into an avatar of Order.
He scored 10900777 points and advanced to level 50.
He survived for 0 years, 128 days, 4 hours, 58 minutes and 9 seconds (160852
turns).
5 companions were killed during his adventures.
Boomerang visited 139 places.
His strength score was modified by +43 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +6 during his career.
His dexterity score was modified by +84 during his career.
His toughness score was modified by +29 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by -4 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +13 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He brought back joy into the life of a tiny girl.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
5567 monsters perished under his attacks.
The following 32 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the Crown of Chaos
the black torc
the Medal of Chaos
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the rune-covered sling "Whirlwind"
the staff of the archmagi
the rune-covered heavy mace "Purifier"
the medium obsidian shield "Protector"
the crown of leadership
the iron gauntlets "Ironfist"
the shining long spear "Soaker"
the Trident of the Red Rooster
the weird tome
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (gained through an item).
He was cold resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant.
He was able to see invisible things (enhanced through items).
He was immune to shock attacks.
He was immune to fire attacks.
He was immune to acidic attacks.
He was immune to ice attacks (gained through an item).
He was able to breathe water (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Beast of Burden, Careful, Defensive
Fighter, Dodger, Eagle Eye, Far Shot, Good Shot, Keen Shot, Lightning Shot,
Long Stride, Master Packager, Miser, Porter, Quick, Quick Shot, Treasure
Hunter.
He had a final speed score of 305 (final base speed: 200).
He was a messiah of Sssracht.
He asked for 2 divine interventions.
He was a holy champion of Order.

Harwin
08-13-2009, 11:33 PM
How did you acquire both shock and fire immunity intrinsics?

I know Acid is from a slug corpse - what gave you one of the others?

Also -
Congratulations!

Conundrum
08-13-2009, 11:35 PM
Blessed lightning lizard corpses have a chance to grant shock immunity.

modular
08-14-2009, 11:11 AM
Yes I tend to take my arrows/bows of hunting out every time I meet a lightning lizard. I use holy water to bless the corpse and then eat it.