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JellySlayer
06-24-2018, 07:55 AM
I used to play ADOM quite a bit in the mid 2000s and frequented these forums for quite awhile. Haven't played much of the pre-releases past pre69 (or r72 or something)? Decided the other day I'd roll up a new game and give it a try and see what's changed. This is also my first game, IIRC, playing with the tiles as I was always a hardcore ASCII player

Wanted to play it safe, so I rolled a dwarf paladin. Early game was pretty uneventful. Did PC, UD (though I forgot about the SMC blanket and never found one until the Casino), then DD in that order, hit the CoC around level 11. Visited DT, then backtracked up to complete the Pyramid, Graveyard, and one or two of the random caves in around level 16. Crowned myself lawful and got The Wall plus fire immunity. Pretty amazing shield. Weapons were decidedly lacking this game though... I actually used a bloody dagger for like 80% of the game probably. Surprisingly effective even against molochs, great wyrms, diamond golems, etc. Cleared out Darkforge, High Kings. This is pretty much my standard route, except I did the IQD as well. Vault was undead, which I cleared a bit but mostly avoided at that point. Wasn't sure what to do around level 22 so I just did the ToEF, killed Khelly, got Water Orb and pretty much straight dive through to the endgame there, minus a quick visit back to the IQD to clear the greater undead vault. I did find a couple pieces of the antileuvian map, but didn't figure out what I needed to complete. Noted a shrine full of angels but they wouldn't let me in. Was more focused just on seeing if I could go for a win. Will have to play another time to solve the new content. Finished at level 34 using WoD ending in just under 80000 turns.

Amusingly, this was actually my first game on Steam, so I imagine I am one of the few people to ever have the achievement for closing the gate, but not the achievement for getting a first death :P

A few things that I noticed while playing:
-Generally I think the difficulty curve is not as severe as it used to be. There's some stuff to make the early game more forgiving (e.g. potion shop + altar outside CoC... at least, I'm assuming this was guaranteed?).
-Likewise, my intuition for combat stats feels a bit off. At 50 DV/45 PV, I was basically unkillable in most of the middle game, including the ACW. I cleared the greater undead vault in the ice area at like level 24, and I basically wasn't getting hit at all by the ghost lords. Picked up only 6 years unnatural aging for the whole thing. Endgame I was running around with 75/65 or so and never really encountered any serious threats. I feel like maybe there's been some fudging with the effectiveness of stats or enemy crit rates or something.
-I'm impressed how easily I was able to adapt to the tiled interface. I remember it being fairly clunky when it first came out, but it seems pretty slick and fairly intuitive. Looks gorgeous, obviously. For whatever reason the Arrow Keys sometimes get unresponsive, and for whatever reason the drop commands to have been all mixed up (e.g. I couldn't figure out how to drop all items or drop all unID items or whatever, though I never bothered to look up keybindings either).



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Screenshot
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DwPa/34 L+ DV/PV: 72/62 H: 578/578 P: 143/143 ----b-i----------1DrCh

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Background Information
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Name: Alexa1 Race: female Dwarf Class: Paladin
Eye color: black Hair color: brown Complexion: tanned
Height: 3'6" Weight: 147 pounds
Age: 65 (adult, 6 years of unnatural aging added in)
Star sign: Raven Birthday: 6/Raven (day 6 of the year)

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Inventory
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Total weight: 7259 stones Carrying capacity: 7875 stones

He: blessed rustproof crown of regeneration [+0, +0] [55s]
Ne: uncursed ankh [3s]
Bo: blessed black dragon scale mail (-2, -4) [-2, +10] [200s]
Gi: uncursed eternium girdle [+0, +6] [12s]
Cl: uncursed hooded cloak [+3, +0] [40s]
RH: uncursed jet-black dagger (named) (+12, 4d4+12) {Dx+9} [10s]
LH: blessed mighty tower shield (named) (-2) [+20, +10] {To+5} [750s]
RR: cursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
LR: uncursed ring of teleport control [1s]
Br: uncursed bracers of pure might [+4, +4] {St+8} (+8 spd) [12s]
Ga: blessed rustproof gauntlets of strength (-1, +0) [-1, +3] {St+3} [40s]
Bo: blessed seven league boots [+1, +4] [30s]
MW: -
Mi: blessed lightning-etched boomerang (named) (+15, 4d12+6) {Dx+10} (+10 spd)
Tl: -


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Stuff
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Total weight: 6085 stones Carrying capacity: 7875 stones

Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots ('[')
uncursed seven league boots [+2, +0] [30s]
blessed seven league boots [+4, +0] [30s]
Bracers (',')
uncursed rustproof bracers of regeneration [+3, +4] [18s]
One-handed weapons ('(')
blessed rustproof bloody dagger (+6, 2d3+5) [10s]
uncursed heavy spiked mace "Michals Transmogrifier" (+6, 4d5+6) [-2, +0] {Ch+5}
uncursed vibrating rapier "Hornet's Sting" (+1, 3d6+1) [+1, +1] (+0 spd)
Tools (']')
uncursed silver key [1s]
Scrolls ('?')
heap of 2 uncursed antediluvian dwarven map fragments [4s]
blessed antediluvian dwarven map fragment [2s]

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Daggers & knives 13 +16 +10 +4 Mastery 972

Missile weapon Lvl Hit Dam Ra Level Required marks

--------------------- --- --- --- -- ------------- --------------
Bows 4 +8 +6 +1 skilled 52
Boomerangs & scurgari 7 +14 +10 +2 skilled 184

Shields Lvl DV Level Required marks

--------------------- --- --- ------------- --------------
Shields 13 +26 Mastery 4485

Damage caused with your melee weapons:
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Right hand: +124 bonus to hit, 4d4+62 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 6, +83 bonus to hit, 4d12+37 damage




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Skills
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Alchemy .................. 36 (fair) [+3d3]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 88 (great) [+2d4]
Climbing ................. 59 (good) [+3d4]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d3]
Disarm traps ............. 13 (mediocre) [+3d5]
Dodge .................... 74 (great) [+1d3]
First aid ................ 72 (great) [+1d5]
Food preservation ........ 36 (fair) [+3d5]
Gardening ................ 14 (mediocre) [+3d3]
Haggling ................. 23 (mediocre) [+3d4]
Healing ..................100 (superb) [+1d5]
Herbalism ................ 66 (good) [+3d3]
Law ......................100 (superb) [+4d4]
Listening ................100 (superb) [+3d5]
Literacy .................100 (superb) [+1d3]
Metallurgy ............... 44 (fair) [+3d5]
Mining ................... 71 (great) [+1]
Smithing ................. 24 (mediocre) [+4d5]
Stealth .................. 79 (great) [+1d3]
Swimming ................. 54 (good) [+2d4]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 41 (fair) [+3d3]


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Spells
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Baptism of Fire : 89, 8pp (Effectivity: +0)
Calm Monster : 18, 14pp (Effectivity: +0)
Divine Wrath : 92, 12pp (Effectivity: +1)
Holy Awe : 142, 12pp (Effectivity: +0)
Light : 165, 3pp (Effectivity: +0)
Minor Punishment: 100, 7pp (Effectivity: +6)
Nether Bolt : 55, 17pp (Effectivity: +4)




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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all dwarves and lives a long
and prosperous life full of love, happiness and pleasure.

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Her achievements during her battles:
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Alexa1, the dwarven paladin, saved the world with her brave efforts and
became a great ruler while saving herself 10 times.
She scored 12536756 points and advanced to level 34.
She survived for 0 years, 76 days, 11 hours, 19 minutes and 24 seconds
(74391 turns).
Alexa1 visited 150 places.
Her strength score was modified by +11 during her career.
Her learning score was modified by +3 during her career.
Her willpower score was modified by +9 during her career.
Her dexterity score was modified by -3 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +2 during her career.
Her appearance score was modified by +8 during her career.
Her perception score was modified by +4 during her career.
She was unnaturally aged by 6 years.
She was the champion of the arena.
She made a little water dragon very happy.
She brought back joy into the life of a tiny girl.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
5086 monsters perished under her attacks.
The following 29 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy cudgel "Black Thumb" \\Don't recall seeing this
the silver key \\Don't remember where found
the rune-covered trident \\Don't recall seeing this drop :?
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Chaos Orb of Elemental Mana
the rune-covered heavy mace "Purifier" \\Never found
the antediluvian dwarven map fragment \\Found 3
the deformed mace "Masher" \\Never found
the vibrating rapier "Hornet's Sting" \\IQD
the jet-black dagger "Silence of the Dead" \\Uselessness
the mighty tower shield "The Wall" \\Crown
the bracers of pure might \\Dragon vault in D47
the glistening scimitar "Eagle's Claw" \\Never found
the lightning-etched boomerang "Sonic Boom" \\IQD
the heavy spiked mace "Michals Transmogrifier" \\IQD
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant (gained through an item).
She was cold resistant.
She was lucky (also through items).
Fate smiled upon her (also through items).
She was sleep resistant (gained through an item).
She was able to control teleportation (gained through an item).
She was invisible. \\Pool
She was stun resistant (gained through an item).
She was paralyzation resistant. \\Pool. Handy because I didn't remember about stone oozes in the endgame and probably would have died that way
She was resistant to death rays (gained through an item).
She was shock resistant.
She was able to see invisible things (gained through items).
She was immune to shock attacks (gained through an item).
She was immune to fire attacks.
She was immune to acidic attacks. \\Slug corpse
She was able to breathe water (gained through an item).
She was able to resist confusion attacks (gained through an item).
She had the following talents: Alert, Hardy, Immune to Pain, Iron Skin,
Miser, Mithril Skin, Quick, Sixth Sense, Steel Skin, Tough Skin, Treasure
Hunter, Very Quick.
She had a final speed score of 143 (final base speed: 130).
She was a paragon of her religion.
She asked for 2 divine interventions.
She was a holy champion of Order.
She was slightly tainted by Chaos.


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Playing Time
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You played for 11 hours, 12 minutes and 31 seconds.

JellySlayer
06-24-2018, 07:55 AM
The following monsters were vanquished:
11 air demons
10 air elementals
5 air grues
9 ancient blue dragons
1 Ancient Chaos Wyrm
4 ancient minotaurs
13 ancient red dragons
1 Ancient Stone Beast
10 ancient white dragons
10 animated armors
56 animated trees
2 ankhegs
10 annihilators
7 annis hags
4 assassins
3 balors
31 bandits
1 banshee
16 barbarians
9 barbarian leaders
2 battle bunnies
23 berserkers
1 berserker emperor
3 berserker kings
23 berserker lords
8 berserker princes
5 big dogs
1 black dragon
4 black dragon hatchlings
1 black druid
13 black hurthlings
3 black slayers
8 black wizards
12 blink dogs
9 blue dragons
11 blue dragon hatchlings
1 bone golem
3 brown bears
9 brown worms
12 bugbears
1 bunny master
5 carrion crawlers
1 cat lord
8 cave bears
13 cave fishers
10 cave lions
39 cave lizards
10 cave tigers
14 cavemen
1 Chaos Archmage
8 chaos brothers
3 chaos eyes
8 chaos knights
10 chaos lizards
68 chaos mutants
6 chaos plague bearers
12 chaos rats
143 chaos servants
9 chaos sisters
6 chaos spawn
9 chaos spiders
2 chaos vipers
10 chaos warriors
16 chaos wizards
20 claw bugs
3 clay golems
8 clay statues
1 cobra
3 cooshoos
16 corpse fiends
7 corruptors
1 crime lord
6 crystal statues
5 cutpurses
2 cyclopes
3 dark elven archers
5 dark elven lords
4 dark elven priestesses
4 dark elven princesses
1 dark elven warrior
3 dark elven wizards
16 dark orcs
6 dark sages
2 death oozes
4 diamond golems
25 dire wolves
19 displacer beasts
17 doppelgangers
2 Dorn Beasts
1 dwarf
34 dwarven chaos knights
17 earth elementals
1 emperor lich
22 ettins
8 eyes of destruction
29 fire beetles
3 fire demons
17 fire drakes
3 fire elementals
14 fire giants
2 fire grues
15 fire lizards
1 fire vortex
12 flesh golems
8 floating eyes
3 fomorian giants
94 frost giants
68 frost giant berserkers
6 frost giant jarls
3 frost salamanders
4 frozen ones
9 gargantuan rats
8 gargoyles
6 gelatinous cubes
132 ghosts
13 ghost bats
4 ghost kings
87 ghost lords
99 ghuls
1 giant ant queen
45 giant ant warriors
38 giant ant workers
19 giant bats
1 giant bee queen
29 giant bee warriors
57 giant bee workers
7 giant centipedes
12 giant frogs
15 giant lizards
5 giant raccoons
60 giant rats
5 giant rust monsters
9 giant slugs
19 giant spiders
1 giant turtle
4 gibbering mouthers
35 gnolls
13 gnoll chieftains
59 goblins
22 goblin berserkers
13 goblin chieftains
41 goblin rockthrowers
28 goblin slavemasters
2 gorgons
10 gray oozes
2 gray slayers
1 great blue wyrm
1 great red wyrm
88 greater chaos servants
15 greater claw bugs
2 greater daemons
3 greater doppelgangers
1 greater earth elemental
1 greater mimic
1 greater mummy
4 greater water elementals
5 green blobs
4 green hags
9 green slimes
16 green worms
3 gremlins
9 griffons
5 grizzly bears
2 half-orc bouncers
12 harpies
15 hell hounds
28 hill giants
8 hill giant chieftains
5 hill orcs
15 hill orc sergeants
13 hippogriffs
30 hobgoblins
10 hobgoblin chiefs
13 hobgoblin leaders
4 homunculi
11 huge bats
8 hydras
12 hyenas
6 ice elementals
5 ice lizards
2 ice statues
1 ice vortex
4 imps
2 invisible stalkers
4 iron golems
75 jackals
2 jackal demons
8 jackalweres
1 karmic dragon
8 karmic lizards
1 king cobra
39 kobolds
15 kobold chieftains
10 kobold shamans
12 kobold trapmasters
43 large bats
17 large dogs
13 large gnolls
6 large jackals
35 large kobolds
34 large orcs
3 large rust monsters
5 large snakes
26 large spiders
9 least daemons
3 lesser daemons
3 leucrottas
2 liches
12 lich kings
7 lightning lizards
1 lightning vortex
32 lizard men
7 magebane eyes
6 magedoom eyes
1 margoyle
2 master assassins
25 master liches
6 master mimics
1 master necromancer
1 Master Summoner
9 master swordsmen
9 mimics
10 minotaurs
2 minotaur lords
1 minotaur mage
3 mist wolves
26 molochs
16 mummies
1 mummy lord
9 necromancers
5 ochre jellies
118 ogres
2 ogre emperors
3 ogre kings
3 ogre lords
20 ogre magi
91 orcs
4 orc butchers
10 orc chieftains
14 orc scorchers
7 outlaws
6 outlaw leaders
13 owlbears
12 pit vipers
3 pixies
5 pixie archers
8 purple worms
11 quasits
1 quickling
1 quickling king
2 quickling lords
1 quickling queen
7 rabid dogs
13 raiders
74 rats
32 ratling archers
5 ratling duelists
8 ratling fencers
4 ratling master thieves
15 ratling thieves
6 ratling warlords
13 ratling warriors
6 rattlesnakes
58 red dragons
36 red dragon hatchlings
31 red worms
1 revenant
8 rust monsters
82 shadows
8 shadow centipedes
4 shadow lords
3 shadow trolls
2 shadow wyrms
17 shambling mounds
1 shark
5 silver wolves
2 skeletal kings
20 skeletal warriors
147 skeletons
6 slow shadows
1 Snake from Beyond
11 snow golems
138 spectres
6 staring eyes
46 steel golems
15 steel horrors
41 steel zombies
15 stone giants
16 stone giant lords
8 stone golems
26 stone grues
1 stone ooze
5 stone snakes
14 stone statues
3 swamp hydras
15 swordsmen
5 tarantulas
1 titan
31 trolls
38 troll berserkers
13 troll chiefs
4 troll kings
1 ultimate doppelganger
1 undead chaos dwarven berserker
62 vampires
18 vapor rats
2 vipers
6 water demons
2 water elementals
13 water grues
26 water snakes
25 wererats
8 werewolves
1 werewolf lord
6 white dragons
34 white dragon hatchlings
14 white worms
119 wights
5 wild cats
1 will o'wisp
51 wolves
100 wraiths
64 writhing masses of primal chaos
3 yellow oozes
26 yetis
145 zombies

Dispatched the legendary goblin Groof.

grobblewobble
06-24-2018, 04:10 PM
Welcome back. Haven't played in a long time myself, so I can't comment on new content, but..


-Likewise, my intuition for combat stats feels a bit off. At 50 DV/45 PV, I was basically unkillable in most of the middle game, including the ACW. I cleared the greater undead vault in the ice area at like level 24, and I basically wasn't getting hit at all by the ghost lords. Picked up only 6 years unnatural aging for the whole thing. Endgame I was running around with 75/65 or so and never really encountered any serious threats. I feel like maybe there's been some fudging with the effectiveness of stats or enemy crit rates or something.

Maybe your intuition was off because you didn't play doomed? ;)

JellySlayer
06-25-2018, 03:54 PM
Welcome back. Haven't played in a long time myself, so I can't comment on new content, but..


Maybe your intuition was off because you didn't play doomed? ;)

Could be :) I still have a feeling that clearing a GUV in melee was normally not an option under most circumstances though, for example. That's where it really stood out the most to me. Maybe it's just the one in the IQD is much lower level than the CoC ones?

fitzpa88
06-25-2018, 07:18 PM
I can't speak to whether there's a difference in melee math. But, I do think that the changes have made it easier to reach the mid-game. Guaranteed potion shop, guaranteed altar, using the potion shop to generate a large supply of holy water, and the guaranteed vault of giants + greater vault make it much more do-able to send a character to ToEF who won't get eaten there.

Welcome back!

pjsb1
06-29-2018, 03:45 AM
I mean, a dwarven paladin with The Wall against a Greater Undead Vault honestly sounds bad for the greater undead vault. It's not like the undead creatures have a ton of PV to resist your bloody dagger. My guess is that The Wall helped make you feel more invincible than normal.

Not Tony
09-01-2018, 12:37 PM
I haven't really been a part of the ADOM community, but have been playing it for years, and I recognize your name from the forums and wiki.
If you found your cruise through the game uncannily easy, may I recommend playing a custom game with monster difficulty set to tough? I always play that way and I really enjoy the extra challenge. At low levels, trash like black hurthlings and goblin berserkers are a serious threat, and then later on, monsters that are usually dangerous are even more so. I'd highly recommend it!