Not Tony
09-01-2018, 11:32 AM
Geon the mindcrafter was real go-getter. He entered the Drakalor Chain in search of a legendary hero of antiquity named Rolf, but ended up putting a permanent end between the struggle between Order and Chaos.
I'll admit that I cheated heavily by reading the wiki to find out about a lot of the new content in this version, but I'm glad I did, because I hadn't played since version 1.2 and am really loving all the new stuff I encountered.
The early game wasn't very notable other than one thing that gave me an easy start. The goblin campsite had sprung up when I was first heading from Terinyo to Lawenilothehl. I took a peek inside, noped away from the swarm of goblins, then snuck around back to confuse the ogre and grab his loot pile, which include a stone axe, so now I had a rustproof, oozeproof weapon. Since I had found a small shield with 2PV and a leather armor in the Small Cave, I decide to cleanse the carpenter rather than slay the healer to gain Healing.
There was a rat tension room and a chaotic altar on the first floor of the Caverns of Chaos, so upon reaching it I fell to the dark side and without much ado was precrowned with Trusted One, the defenses of which I really appreciated since I was still in my leather armor and small shield. Picking pockets while sacrificing monsters had given me a scroll of item detection, so I came back out of the CoC to go get the wand of teleportation, at which point a human village appeared. I repented my wicked ways at the altar and took my wand down to Dwarftown to get Rolf's Companion.
Not long after that, some rando dropped a scroll of entropy, and upon checking the wiki to see what it did, I knew Geon now had a purpose. My first kill was a skeleton, so I didn't want to screw around with getting the Trident of the Red Rooster, and instead decided to enter the Chaos Plane by ordinary means.
On my way down to the Animated Forest there was a lesser vault of mixed monsters, which I skipped until I'd completed the rest of Thrundarr's quests so I had Tactics, then popped on my Trusted One and cleared it out, receiving an adamantium warhammer of penetration for my bravery. That quite well sorted out Darkforge, which contained a bunch of worthless trash, Wyrmlance, and a red dragon scale mail.
Haggar's Cave was when the character really kicked into high gear, all the power he accumulated after that was really just a victory lap I'd say. The greater vault was fire monsters, and although I didn't have a ring of ice, I did have a red dragon scale mail, Wyrmlance, and Confusion Wave, so why not? With these tools, the only real danger I faced was the fire elementals, but finding The Wall partway through made them still very tough - they had a nasty habit of critting through my armor for over 100 damage - but manageable with care, prayer, and emergency teleports to the stairs. I walked out with level 30 (the point at which Mindcrafters become unstoppable), the amulet of indomitable life, the manacles of madness, the chainmail of the martyred crusader, and Devilbane, which are all great items, but then when I identified the rest of the loot, a funny thing happened.
Staff of magical insights, huh? Like a potion of insight? Neat! *zap*
"You suddenly know how to cast the 'Wish' spell."
Oh okay cool.
After a few more zaps of this staff, it became obvious why mindcraft and magic are mutually exclusive disciplines - having both is freakin broken. Confusion disabled everything that was vulnerable to it, and then ball and bolt spells gunned down everything else. Those fire elementals in the jarl's vault were the last thing that ever posed a serious threat.
When I had completed the Ice Queen's quests it was day 49, so I returned to the borderlands village and took potshots at civilians until I was C-, got crowned with shock immunity and the robes of resistance (both useless since I had the chainmail of the martyred crusader but okay) then fed the demented ratling the Crown of Science, the ancient mummy wrapping, the robes of resistance, Big Punch, the Moon Sickle, and the tome of donors. I still had some time to spare before I could enter the ancient stone circle, so I went on to reunite the Blup family and rob the merchant's guild with Strength of Atlas and my penetrating hammer. The vault contained True Aim, Silence of the Dead, Black Thumb and the Silver Key, but Geon's luck continued to be absolutely ridiculous; the great gray wyrm dropped a wand of wishing with three charges. I wished for Find Weakness, seven league boots, rings of ice, and an amulet of life saving for Khelevaster.
I laughed and slugged down Keriax with Greater TK Blast. I did the same to the Ancient Chaos Wyrm while invisible, so none of his minions knew what he was freaking out about. Levitation is a pretty neat thing in the new version, I floated over the skeleton king's pond and bashed his skull in with my warhammer. Greater TK Blast wasn't making much of a dent in the stone dragon king, so I drank all my potions of boost perception, lit a torch and murdered him with Wyrmlance while he stumbled about in confusion.
Since I had seven league boots, traveling around in the wilderness now counted very little toward the 90-day timer, so next I went to get the Sceptre of Chaos, and on the way down took out a threat room of greater molochs with Devilbane, which got me to level 50. By the time I emerged with the Sceptre, I STILL hadn't found a scroll of danger for Gaab'Baay, but what I had was a respectable pile of potions of boost mana and willpower. I blessed them all and my scrolls of power, put on everything I had to increase Wi and Ma, chugged potions until I was at 99 Ma and 70ish Wi, zapped a staff of willpower, and had just enough PP to survive casting Wish, at a cost of 3000PP, from HP. Honestly I'd say casting Wish as a mindcrafter was Geon's crowning moment as an adventurer. Lady, you would not believe what I did to get this scroll.
Before my final descent I tossed all my unwanted artifacts onto the altar, scribed a bunch of scrolls of corruption removal, and gave my millions of gold to Garth in exchange for two lousy points of Willpower. I guess there's a hard cap on how much you can train at once.
With mindcraft, True Aim and that staff of magical insights, there was nothing Geon couldn't do. I threw improved fireballs at the Snake from Beyond. I ignored the Master Summoner's pokémon and took him out with Greater TK Blast. I dropped the Chaos Archmage with humanoid slaying ammo after spamming a charged-up wand of fireballs to clear the crowd. The Ancient Stone Beast and his lackeys fell to my penetrating warhammer while I safely sat behind Mental Shield.
By the time I got to the Casino I had more than everything I'd ever need, so I didn't really screw around with it much. I grabbed a few potions of water and an ordinary ring, threw an apple at the shopkeeper, and bolted. I then used that ordinary ring on D:50 to wish for speed and took everything out with the gleaming dwarven rune axe in a slashy whirlwind, using Confusion Wave and Ice Ball when surrounded. For the hell of it I used Confusion Blast on Fistanarius, which provided a nice symmetry to the whole story, using the same ability on him as I did on the first thing I'd encountered, a large rat.
When everything else was cleared out and I stood around with the chaos regalia equipped waiting for corruptions to rack up, I dropped off most of my junk, blessed the rest of my scrolls of power, used all my charging items on my wand of teleportation just in case, then entered the gate. Once inside I dropped off the chaos artifacts, cleansed myself of all corruption, and lit a torch so I could see the look on Andor Drakon's face when I beat him at his own game.
I had slightly more time on each level escaping the CoC than the impression I'd gotten from the wiki, so I ended up just using Teleport Self and blessed scrolls of power when needed. On my way through Dwarftown I spared a moment to talk to Thrundarr. Despite the back wall of his house collapsing into the void as we spoke, he seemed oblivious to what I'd done and offered his congratulations and wished me a safe journey home. Well, at least there won't be very much time for anyone to discover my misdeeds.
As I emerged from the Caverns of Chaos and watched reality unravel around me, I used the last remaining seconds of existence to chill out and enjoy the satisfaction of a job well done.
So! Two new things I didn't do were the volcano and the Ultimate Dungeon. I'd like to explore those, but I just played a character who could do damn near everything in this game, so I don't know where to go next. Suggest a class for me to play!
I'll admit that I cheated heavily by reading the wiki to find out about a lot of the new content in this version, but I'm glad I did, because I hadn't played since version 1.2 and am really loving all the new stuff I encountered.
The early game wasn't very notable other than one thing that gave me an easy start. The goblin campsite had sprung up when I was first heading from Terinyo to Lawenilothehl. I took a peek inside, noped away from the swarm of goblins, then snuck around back to confuse the ogre and grab his loot pile, which include a stone axe, so now I had a rustproof, oozeproof weapon. Since I had found a small shield with 2PV and a leather armor in the Small Cave, I decide to cleanse the carpenter rather than slay the healer to gain Healing.
There was a rat tension room and a chaotic altar on the first floor of the Caverns of Chaos, so upon reaching it I fell to the dark side and without much ado was precrowned with Trusted One, the defenses of which I really appreciated since I was still in my leather armor and small shield. Picking pockets while sacrificing monsters had given me a scroll of item detection, so I came back out of the CoC to go get the wand of teleportation, at which point a human village appeared. I repented my wicked ways at the altar and took my wand down to Dwarftown to get Rolf's Companion.
Not long after that, some rando dropped a scroll of entropy, and upon checking the wiki to see what it did, I knew Geon now had a purpose. My first kill was a skeleton, so I didn't want to screw around with getting the Trident of the Red Rooster, and instead decided to enter the Chaos Plane by ordinary means.
On my way down to the Animated Forest there was a lesser vault of mixed monsters, which I skipped until I'd completed the rest of Thrundarr's quests so I had Tactics, then popped on my Trusted One and cleared it out, receiving an adamantium warhammer of penetration for my bravery. That quite well sorted out Darkforge, which contained a bunch of worthless trash, Wyrmlance, and a red dragon scale mail.
Haggar's Cave was when the character really kicked into high gear, all the power he accumulated after that was really just a victory lap I'd say. The greater vault was fire monsters, and although I didn't have a ring of ice, I did have a red dragon scale mail, Wyrmlance, and Confusion Wave, so why not? With these tools, the only real danger I faced was the fire elementals, but finding The Wall partway through made them still very tough - they had a nasty habit of critting through my armor for over 100 damage - but manageable with care, prayer, and emergency teleports to the stairs. I walked out with level 30 (the point at which Mindcrafters become unstoppable), the amulet of indomitable life, the manacles of madness, the chainmail of the martyred crusader, and Devilbane, which are all great items, but then when I identified the rest of the loot, a funny thing happened.
Staff of magical insights, huh? Like a potion of insight? Neat! *zap*
"You suddenly know how to cast the 'Wish' spell."
Oh okay cool.
After a few more zaps of this staff, it became obvious why mindcraft and magic are mutually exclusive disciplines - having both is freakin broken. Confusion disabled everything that was vulnerable to it, and then ball and bolt spells gunned down everything else. Those fire elementals in the jarl's vault were the last thing that ever posed a serious threat.
When I had completed the Ice Queen's quests it was day 49, so I returned to the borderlands village and took potshots at civilians until I was C-, got crowned with shock immunity and the robes of resistance (both useless since I had the chainmail of the martyred crusader but okay) then fed the demented ratling the Crown of Science, the ancient mummy wrapping, the robes of resistance, Big Punch, the Moon Sickle, and the tome of donors. I still had some time to spare before I could enter the ancient stone circle, so I went on to reunite the Blup family and rob the merchant's guild with Strength of Atlas and my penetrating hammer. The vault contained True Aim, Silence of the Dead, Black Thumb and the Silver Key, but Geon's luck continued to be absolutely ridiculous; the great gray wyrm dropped a wand of wishing with three charges. I wished for Find Weakness, seven league boots, rings of ice, and an amulet of life saving for Khelevaster.
I laughed and slugged down Keriax with Greater TK Blast. I did the same to the Ancient Chaos Wyrm while invisible, so none of his minions knew what he was freaking out about. Levitation is a pretty neat thing in the new version, I floated over the skeleton king's pond and bashed his skull in with my warhammer. Greater TK Blast wasn't making much of a dent in the stone dragon king, so I drank all my potions of boost perception, lit a torch and murdered him with Wyrmlance while he stumbled about in confusion.
Since I had seven league boots, traveling around in the wilderness now counted very little toward the 90-day timer, so next I went to get the Sceptre of Chaos, and on the way down took out a threat room of greater molochs with Devilbane, which got me to level 50. By the time I emerged with the Sceptre, I STILL hadn't found a scroll of danger for Gaab'Baay, but what I had was a respectable pile of potions of boost mana and willpower. I blessed them all and my scrolls of power, put on everything I had to increase Wi and Ma, chugged potions until I was at 99 Ma and 70ish Wi, zapped a staff of willpower, and had just enough PP to survive casting Wish, at a cost of 3000PP, from HP. Honestly I'd say casting Wish as a mindcrafter was Geon's crowning moment as an adventurer. Lady, you would not believe what I did to get this scroll.
Before my final descent I tossed all my unwanted artifacts onto the altar, scribed a bunch of scrolls of corruption removal, and gave my millions of gold to Garth in exchange for two lousy points of Willpower. I guess there's a hard cap on how much you can train at once.
With mindcraft, True Aim and that staff of magical insights, there was nothing Geon couldn't do. I threw improved fireballs at the Snake from Beyond. I ignored the Master Summoner's pokémon and took him out with Greater TK Blast. I dropped the Chaos Archmage with humanoid slaying ammo after spamming a charged-up wand of fireballs to clear the crowd. The Ancient Stone Beast and his lackeys fell to my penetrating warhammer while I safely sat behind Mental Shield.
By the time I got to the Casino I had more than everything I'd ever need, so I didn't really screw around with it much. I grabbed a few potions of water and an ordinary ring, threw an apple at the shopkeeper, and bolted. I then used that ordinary ring on D:50 to wish for speed and took everything out with the gleaming dwarven rune axe in a slashy whirlwind, using Confusion Wave and Ice Ball when surrounded. For the hell of it I used Confusion Blast on Fistanarius, which provided a nice symmetry to the whole story, using the same ability on him as I did on the first thing I'd encountered, a large rat.
When everything else was cleared out and I stood around with the chaos regalia equipped waiting for corruptions to rack up, I dropped off most of my junk, blessed the rest of my scrolls of power, used all my charging items on my wand of teleportation just in case, then entered the gate. Once inside I dropped off the chaos artifacts, cleansed myself of all corruption, and lit a torch so I could see the look on Andor Drakon's face when I beat him at his own game.
I had slightly more time on each level escaping the CoC than the impression I'd gotten from the wiki, so I ended up just using Teleport Self and blessed scrolls of power when needed. On my way through Dwarftown I spared a moment to talk to Thrundarr. Despite the back wall of his house collapsing into the void as we spoke, he seemed oblivious to what I'd done and offered his congratulations and wished me a safe journey home. Well, at least there won't be very much time for anyone to discover my misdeeds.
As I emerged from the Caverns of Chaos and watched reality unravel around me, I used the last remaining seconds of existence to chill out and enjoy the satisfaction of a job well done.
So! Two new things I didn't do were the volcano and the Ultimate Dungeon. I'd like to explore those, but I just played a character who could do damn near everything in this game, so I don't know where to go next. Suggest a class for me to play!