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View Full Version : First win - Deirdre, the female gnomish monk



grobblewobble
08-22-2009, 02:42 PM
A brief summary.

Raven birthsign, turned out to be a great help. Monks are good with 2-handed weapons, and the Rune-covered trident is really a great weapon for them.

A lot of stuff went wrong in this game, mostly because of dumb mistakes. At least I learned to avoid these in the future. And despite all the disasters, the character became quickly very powerful. And no, I did not abuse rings of weakness this game. :D

Early game:

- did not save the puppy or enter UD, gnome monk starts out very wimpy.
- able to create stable morgia/mareillon pattern in.. I think it was the PC
- found a bracers of toughness +6 to as well as heavy crossbow of accuracy very early
- precrowned with Hammerhead
- FIRST DISASTER: trapped robe - took a few steps into ToEF to burn it
- robbed Darkforge: elven chain mail and eternium halberd to practice for RCT, woohoo!
- generated Dwarftown on D:9, meaning corruption-free smithing!

Mid game:
- was only about level 13 or so when I visited Blup's mum, this is the second most dangerous thing I've done this game, but got away with succes
- started gemology / mining scumming.
- SECOND DISASTER: killed the dwarf smith in dwarf town, angering Waldenbrook, summoning thugs and losing the opportunity to chat with the dwarven mystic. Killed Waldenbrook with darkness on D:10.
- Results of smithing: Elven Chain Mail [+7,+9], mithril girdle [+6,+6], rustproof brass knuckles [+8,+4]
and last but not least girlish rustproof Diadem of Beauty [+6,+6] +4 Ap :D
Rustproofing turned out to be a good idea as I promptly stumbled into a tension room of rust monsters.
- met Khelavaster, but went back upstairs because I wanted to save him, decided to sort out some bussiness on the surface first. I did kill the chaos servants attacking him, this turned out to be fatal.
- did all the remaining surface quests: Griff, ToTHK, pyramid, got crowned with Boots of the Divine Messenger, Thrundarr quest 1-4, ToEF (ACW was blinded and PoCC'ed), the rift, went into SMC and descended UD to eat the oracle (had already used a couple of crystals of knowledge too).
- THIRD DISASTER: now it finally was time to save Khelavaster, I had picked up a RoDS somewhere along the road. So I descended the CoC.. somewhere on D:15 or so I saw this weird colored monster, in a reflex decided to 'C'hat.. OH NO, THAT WAS KHELAVASTER! I didn't recognize him without the surrounding chaos servants. :o
- Good news: I picked up the poison hands corruption somewhere, real nice for a melee character with a spare couple of thick gauntlets!
- .. descending the upper COC went smoothly until:
-FOURTH DISASTER: okay, I have a spare wish, lets get some 7LB to minimize corruption. Next, I arrive at the casino, where they had no less then 3 pairs for sale! What a waste of a wish. On the bright side, they also sold a glowing wand with 2 charges (3 with final charge).
- FIFTH DISASTER: I thought heck, I can cast invis, slow monster and I've got some good dragon slaying ammo, lets wish for an AKW. This was stupid, for two reasons. First of all, of course you don't want to shoot it cause it will see you. Second, my stack of dragon slaying ammo was simply too small, with only about 8 quarrels or so.. on the bright side, I did happen to have a ring of elemental mastery equipped.

This fight very very nearly killed me. I used every resource I could think of: wands of stunning, poisoned ammo of slaying, potions of blindness.. it was not enough. So I used another wish for rings of karmic absorption and started hammering it in melee.. not a great idea cause I got only two rings and they turned to ash after two or three hits. At this point the AKW was poisoned and down to severely wounded, but it still kept regenerating and refused to die. I could have teleported away, but didn't want to let another two wishes go completely to waste. So I did the desperate thing: stun it and attack in melee, without rings of karmic absorbtion. Survived with only 50 HP left while slowed and gained 7 levels.. phew! There also happened to be an altar nearby so I sacced $1.000.000 casino gold to get rid of cursed and doomed.

- The deeper COC had lesser vaults of dragons and giants and also a greater vault of undead. I decided to give the greater vault a try with my monk switching places power and undead slaying weapon, but of course this was another mistake. Soon I gave up and teleported to the stairs down.

- Temple of elemental mana was a very tense fight. Wasted another wish here, because I wanted unholy water to convert potions of invisibility into blindness. Another mistake, it would have been risk-free to wish for potions of blindness instead. Now all I got was about 5 uncursed potions of water. :(
However, throwing a PoCC into the face of the archmage and hammering him at berserk with poisoned slaying ammo did the job.

- uselessness gift was the scorched spear

- D:50 was a long and hard fight. Fistarianus brought me down to 1 HP at one occasion and I had to pray for healing about 3 times. I gained about 8 corruptions, but made it. Killed all the intelligent monsters, got to level 50 and handled the levers.

- Afterwards I used a magical writing set to create 5 SoCC, for basically no cost. Another awesome monk power! It cleansed me of all corruption, but I did the unicorn quest anyway just because its a unicorn and I am supposed to be a champion of law.

EDIT: the brief summary is not so brief, sorry 'bout that.

grobblewobble
08-22-2009, 03:27 PM
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Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
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Deirdre St:26 Le:26 Wi:22 Dx:40 To:27 Ch:17 Ap: 8 Ma:17 Pe:14 L+
DV/PV:182/19 H:776(776) P:246(246) Exp: 50/20443132 DrCh Sp: 154
Blessed Satiated Coward
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----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Deirdre Race: female Gnome Class: Monk
Eye color: brown Hair color: brown Complexion: tanned
Height: 3'1" Weight: 97 pounds
Age: 202 (grown-up, 98 years of unnatural aging added in)
Star sign: Raven Birthday: 14/Raven (day 14 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Monk.

grobblewobble
08-22-2009, 03:28 PM
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Inventory
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Total weight: 2971 stones Carrying capacity: 6305 stones

Head : uncursed crown of regeneration [+0, +0] [55s]
Neck : blessed necklace of the eye [3s]
Body : uncursed elven chain mail [+7, +3] [10s]
Girdle : uncursed mithril girdle [+6, +6] [20s]
Cloak : uncursed cloak of defense [+3, +0] [20s]
Right Hand : blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}
Left Hand : -
Right Ring : blessed ring of the clear mind [1s]
Left Ring : blessed ring of damage [1s]
Bracers : uncursed bracers of regeneration [+0, +0] [18s]
Gauntlets : cursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile weapon: blessed rustproof heavy crossbow of accuracy (+9, +5)[140s]
Missiles : bundle of 5 uncursed quarrels of jelly slaying (+3, 2d6+3)
Tool : -


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Stuff
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Helmets ('[')
uncursed rustproof diadem of beauty [+6, +6] {Ap+4} [35s]
Gauntlets ('[')
uncursed rustproof brass knuckles [+8, +5] [10s]
Boots ('[')
blessed boots of the divine messenger [+3, +3] {Dx+5} [25s]
heap of 2 uncursed pairs of seven league boots [+1, +0] [60s]
heap of 2 uncursed pairs of seven league boots [+1, -2] [60s]
One-handed weapons ('(')
uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
blessed phase dagger (+2, 1d4+2) [5s]
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]
Two-handed weapons ('(')
uncursed eternium halberd of might (+11, 4d7+8) [-2, +0] [50s]
uncursed halberd of defense (+8, 2d7+4) [+18, +0] [80s]
Missile weapons ('}')
uncursed long bow of accuracy (+11, +4) [30s]
uncursed long bow of accuracy (+10, +4) [30s]
Rings ('=')
cursed ring of the High Kings [+2, +3] [1s]
uncursed ring of elemental mastery [+0, +0] [1s]
heap of 2 uncursed rings of invisibility [2s]
uncursed ring of ice [1s]
uncursed ring of fire [1s]
uncursed ring of immunity [1s]
[not even sure where I got this]
Potions ('!')
heap of 3 blessed potions of poison [12s]
[these used to be potions of extra healing.. oops!]
Scrolls ('?')
heap of 2 blessed blank scrolls [4s]
[created for writing]
Food ('%')
heap of 2 uncursed lumps of gelee royal [6s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 11 +10 +6 +5 Mastery 2626
Daggers & knives 6 +5 +2 +1 skilled 208
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 12 +14 +8 +16 Mastery 1579
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 2 +4 +3 +0 basic 14
Crossbows 7 +14 +10 +2 skilled 148
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15


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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Detect traps .............100 (superb) [+1d5]
Disarm traps ............. 51 (good) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Gemology .................100 (superb) [+1]
Haggling ................. 69 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Mining ...................100 (superb) [+1d5]
Pick pockets ............. 98 (superb) [+1d3]
Smithing .................100 (superb) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 86 (great) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 99 (superb) [+1d5]
Ventriloquism ............ 97 (superb) [+1d3]


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Spells
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Burning Hands : 288, 8pp (Effectivity: +0)
Calm Monster : 265, 8pp (Effectivity: +0)
Cure Light Wounds: 252, 5pp (Effectivity: +1)
Darkness : 295, 4pp (Effectivity: +2)
Farsight : 213, 16pp (Effectivity: +5)
Fire Bolt : 126, 10pp (Effectivity: +2)
Frost Bolt : 81, 14pp (Effectivity: +3)
Improved Fireball: 32, 50pp (Effectivity: +0)
Invisibility : 351, 10pp (Effectivity: +4)
Light : 300, 3pp (Effectivity: +0)
Magic Map : 203, 40pp (Effectivity: +2)
Magic Missile : 317, 8pp (Effectivity: +0)
Revelation : 281, 33pp (Effectivity: +0)
Slow Monster : 270, 7pp (Effectivity: +1)
Strength of Atlas: 96, 10pp (Effectivity: +1)
Teleportation : 184, 22pp (Effectivity: +3)
Web : 51, 17pp (Effectivity: +0)

grobblewobble
08-22-2009, 03:30 PM
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Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all gnomes and lives a long and
prosperous life full of love, happiness and pleasure.

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Her achievements during her adventures:
----------------------------------------------------------------------------

Deirdre, the gnomish monk, saved the world with her brave efforts and became
a great ruler while saving herself 23 times.
She scored 10982444 points and advanced to level 50.
She survived for 0 years, 141 days, 13 hours, 6 minutes and 34 seconds
(163781 turns).
Deirdre visited 116 places.
Her strength score was modified by +11 during her career.
Her learning score was modified by +9 during her career.
Her willpower score was modified by +9 during her career.
Her dexterity score was modified by +10 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +5 during her career.
Her appearance score was modified by -4 during her career.
Her mana score was modified by +1 during her career.
Her perception score was modified by -3 during her career.
She was unnaturally aged by 98 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
4125 monsters perished under her attacks.
The following 25 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the scorched spear
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the boots of the divine messenger
the black torc
the glaive "Long Sting"
the Chaos Orb of Elemental Mana
the robes of resistance
[never found it :( ]
the ring of immunity
the dwarven pick axe "Hammerhead"
the iron gauntlets "Ironfist"
the black tome of Alsophocus
the weird tome
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant.
She was lucky.
Fate smiled upon her.
She was able to control teleportation.
She was shock resistant.
She was able to see invisible things (gained through an item).
She was immune to acidic attacks.
She was immune to ice attacks (gained through an item).
She was able to breathe water (gained through an item).
She was able to resist confusion attacks (gained through an item).
She had the following talents: Affinity with Crossbows, Affinity with
Polemarms, Alert, Beast of Burden, Careful, Defensive Fighter, Dodger, Good
Shot, Greased Lightning, Keen Shot, Master Packager, Miser, Porter, Quick,
Quick Shot, Strong Legs, Treasure Hunter, Very Quick.
She had a final speed score of 154 (final base speed: 159).
She was a messiah of Gnarl.
She asked for 8 divine interventions.
She was a holy champion of Order.

The following monsters were vanquished:
1 Ancient Stone Beast
9 balors
1 banshee
2 battle bunnies
6 beggars
1 black druid
1 blink dog
1 bunny master
1 cat lord
1 Chaos Archmage
1 crime lord
2 cyclopes
1 doppleganger king
1 dwarven smith
1 gorgon
1 great red wyrm
1 greater balor
1 greater black unicorn
1 greater claw bug
2 half-orc bouncers
1 invisible stalker
4 lich kings
1 mad doctor
1 master necromancer
1 Master Summoner
1 oracle
2 quickling queens
1 revenant
1 shopkeeper
1 skeletal king
1 Snake from Beyond
1 undead chaos dwarven berserker

JellySlayer
08-22-2009, 03:42 PM
Very nice win! Looks like it was a very exciting game.

furious_styles
08-23-2009, 01:20 PM
Dude, use [ code] [ /code] tags when you c/p from a vlg or flg, it'll make all that stuff look like less of an unintelligible mess.

Like this:


The weather is mild and comfortable. A slight wind is blowing. A road.


^^^^^
^^@.^
^..^^
.^^















Codeman St:16 Le: 9 Wi:12 Dx:13 To:12 Ch:10 Ap:10 Ma: 9 Pe:13 N=
DV/PV: 16/7 H: 20(20) P: 2(2) Exp: 1/0 DrCh Sp: 110



Grats on the first win.

grobblewobble
08-23-2009, 02:48 PM
Done. Thanks, both. Yeah, it was a pretty tense game.

Silfir
08-23-2009, 05:36 PM
FOURTH DISASTER: okay, I have a spare wish, lets get some 7LB to minimize corruption. Next, I arrive at the casino, where they had no less then 3 pairs for sale! What a waste of a wish. On the bright side, they also sold a glowing wand with 2 charges (3 with final charge).

You have a strange definition of "disaster"

grobblewobble
08-23-2009, 06:14 PM
Yes, that one was not really a disaster, but it was still a mistake to avoid in the future. Being that close to the casino, I should really have been a bit more patient.

One real disaster I forgot to mention was killing a cat after avoiding them up to level 13 or so. It was purely the result of being inattentive, I could easily have avoided it.

Silfir
08-23-2009, 07:44 PM
Instead of wishing for rings of karmic absorption I'd have wished for wands of magic missiles - for that matter, did you remember to use and reload the ones you had?

grobblewobble
08-23-2009, 07:59 PM
I did, but that just didn't seem to deal enough damage. Also I think it shrugged too many, but I don't remember the details of the fight too well. The wyrm had spotted me, so I had to kill it fast, and melee did seem the best option in the end.

Wishing for those rings was not too great an idea, though. I did not know that those will turn to ash after a few hits, otherwise I wouldn't have done it.

In retrospect I should maybe have wished for quarrels of dragon slaying, but I didn't even know that it is possible to wish for those.

modular
08-25-2009, 08:31 PM
Hm did you bless those rings of karmic absorption? I never knew they did that.

Did anyone else ever notice that once an item is generated, it is more likely that it will be generated again? That might be the reason why you got so many SLB's.

grobblewobble
08-25-2009, 08:55 PM
Well, what I saw happening is a decline in status after each hit, and ash once the ring was cursed. So it's

blessed => uncursed => cursed => ash

I could have blessed the ring after every two hits to sustain it. Then again it would have cost me precious turns dipping, while standing next to a (stunned) AKW. There was an altar not too far away, so it would maybe have been even smarter not to waste turns and a wish at all, just get cursed and doomed and offer casino gold afterwards.

But I really think my best option would have been to wish for quarrels of dragon slaying. Or, even better, not wish for an AKW in the first place.


Did anyone else ever notice that once an item is generated, it is more likely that it will be generated again?
Hmm, I am always a bit suspicious of statements like this. The human mind has a tendency to spot patterns in randomness that aren't really there.. no offense!