Sami
09-01-2009, 12:27 PM
First archmage for me and perhaps the all-time highscore (343 million points).
The game was first completed normally (All orbs, ToTRR and medal of chaos gained. Crown of chaos were left for later because I couldn't enter the stone circle at day 60 because trying to go in skipped the exact hour) and when I got RoDS with potion of exchange I wanted to try if I could make an elementalist archmage. :)
So I started a wish engine and kept wishing for spellbooks until I got a spellbook of wish (took more than 2000 wishes for books + all those wishes that were used to keep the wish engine going). So I really recommend to try an archmage only if you have already found your copy of a spellbook of wish...
Then wait for a silvernight and start book-casting wish. And keep casting. And cast it some more times.
I could have done ULE but to get better score I went for a normal ending (which was pretty easy after all stats were heavily boosted).
Snipped version of http://ancardia.ath.cx/adom_users/samim/agerd.flg:
Agerd St:99 Le:99 Wi:99 Dx:89 To:99 Ch:99 Ap:99 Ma:99 Pe:99 L+
DV/PV:139/148 H:11140(11140 P:10827(10827)Exp: 50/999999999 DrCh Sp: 10601
Blessed Bloated Berserk
----------------------------------------------------------------------------
Name: Agerd Race: male Hurthling Class: Elementalist
Eye color: green Hair color: brown Complexion: light
Height: 3' Weight: 79 pounds Scars: 2
Age: 30 (young)
Star sign: Salamander Birthday: 17/Salamander (day 137 of the year)
----------------------------------------------------------------------------
Total weight: 45421 stones Carrying capacity: 213769 stones
He: blessed eternium cap [+17, +12] [28s]
Ne: blessed amulet of life saving [3s]
Bo: blessed moloch armor (-7, -15) [+15, +47] {Dx-18} (-18 spd) [15000s]
Gi: blessed girdle of giant strength [+16, +12] {St+12} [30s]
Cl: blessed hooded cloak [+15, +13] [40s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of slaying (+12 melee damage, +6 missile damage) [1s]
LR: blessed ring of slaying (+10 melee damage, +6 missile damage) [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed gloves of smiting (+1, +1) [+18, +13] (+8 damage) [6s]
Bo: blessed seven league boots [+15, +14] [30s]
MW: blessed heavy crossbow of accuracy (+13, +3) [140s]
Mi: bundle of 5 blessed winged quarrels of slaying (+1, 2d6) [10s]
Tl: blessed torch (1664 turns of fuel remaining, lit) [10s]
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 15 +18 +12 +6 Grand Mastery
Maces & flails 15 +18 +12 +6 Grand Mastery
Swords 15 +18 +12 +6 Grand Mastery
Axes 15 +18 +16 +4 Grand Mastery
Whips 15 +24 +19 +15 Grand Mastery
Pole arms 15 +20 +12 +22 Grand Mastery
Twohanded weapons 15 +20 +30 +8 Grand Mastery
Staves 15 +20 +10 +40 Grand Mastery
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 15 +30 +22 +5 Grand Mastery
Bows 15 +30 +22 +5 Grand Mastery
Crossbows 15 +30 +22 +5 Grand Mastery
Thrown axes & hammers 15 +30 +22 +5 Grand Mastery
Thrown daggers 15 +30 +22 +5 Grand Mastery
Thrown rocks & clubs 15 +30 +22 +5 Grand Mastery
Thrown spears 15 +30 +22 +5 Grand Mastery
Boomerangs & scurgari 15 +30 +22 +5 Grand Mastery
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 15 +30 Grand Mastery
Damage caused with your melee weapons:
--------------------------------------
Right hand: +247 bonus to hit, 6d12+154 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 5, base range: 168, +130 bonus to hit, 2d6+98 damage
----------------------------------------------------------------------------
Alchemy ...................100 (superb) [+1d5]
Alertness .................100 (superb) [+1d3]
Appraising ................100 (superb) [+1d3]
Archery ...................100 (superb) [+1]
Athletics .................100 (superb) [+1d3]
Backstabbing ..............100 (superb) [+1]
Bridge building ...........100 (superb) [+1d3] (mr)
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+1d5]
Cooking ...................100 (superb) [+1] (ma)
Courage ...................100 (superb) [+1]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1]
Disarm traps ..............100 (superb) [+1]
Dodge .....................100 (superb) [+1]
Find weakness .............100 (superb) [+1]
First aid .................100 (superb) [+1d3]
Fletchery .................100 (superb) [+1] (ma)
Food preservation .........100 (superb) [+1d5]
Gardening .................100 (superb) [+1d3]
Gemology ..................100 (superb) [+1d3]
Haggling ..................100 (superb) [+1d3]
Healing ...................100 (superb) [+1d5]
Herbalism .................100 (superb) [+1d3]
Law .......................100 (superb) [+1]
Listening .................100 (superb) [+3d5]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1d5]
Music .....................100 (superb) [+1]
Necromancy ................100 (superb) [+1]
Pick locks ................100 (superb) [+1]
Pick pockets ..............100 (superb) [+2d4]
Smithing ..................100 (superb) [+1]
Stealth ...................100 (superb) [+1]
Survival ..................100 (superb) [+1]
Swimming ..................100 (superb) [+1d5]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1]
Ventriloquism .............100 (superb) [+1]
Woodcraft .................100 (superb) [+1]
The game was first completed normally (All orbs, ToTRR and medal of chaos gained. Crown of chaos were left for later because I couldn't enter the stone circle at day 60 because trying to go in skipped the exact hour) and when I got RoDS with potion of exchange I wanted to try if I could make an elementalist archmage. :)
So I started a wish engine and kept wishing for spellbooks until I got a spellbook of wish (took more than 2000 wishes for books + all those wishes that were used to keep the wish engine going). So I really recommend to try an archmage only if you have already found your copy of a spellbook of wish...
Then wait for a silvernight and start book-casting wish. And keep casting. And cast it some more times.
I could have done ULE but to get better score I went for a normal ending (which was pretty easy after all stats were heavily boosted).
Snipped version of http://ancardia.ath.cx/adom_users/samim/agerd.flg:
Agerd St:99 Le:99 Wi:99 Dx:89 To:99 Ch:99 Ap:99 Ma:99 Pe:99 L+
DV/PV:139/148 H:11140(11140 P:10827(10827)Exp: 50/999999999 DrCh Sp: 10601
Blessed Bloated Berserk
----------------------------------------------------------------------------
Name: Agerd Race: male Hurthling Class: Elementalist
Eye color: green Hair color: brown Complexion: light
Height: 3' Weight: 79 pounds Scars: 2
Age: 30 (young)
Star sign: Salamander Birthday: 17/Salamander (day 137 of the year)
----------------------------------------------------------------------------
Total weight: 45421 stones Carrying capacity: 213769 stones
He: blessed eternium cap [+17, +12] [28s]
Ne: blessed amulet of life saving [3s]
Bo: blessed moloch armor (-7, -15) [+15, +47] {Dx-18} (-18 spd) [15000s]
Gi: blessed girdle of giant strength [+16, +12] {St+12} [30s]
Cl: blessed hooded cloak [+15, +13] [40s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of slaying (+12 melee damage, +6 missile damage) [1s]
LR: blessed ring of slaying (+10 melee damage, +6 missile damage) [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed gloves of smiting (+1, +1) [+18, +13] (+8 damage) [6s]
Bo: blessed seven league boots [+15, +14] [30s]
MW: blessed heavy crossbow of accuracy (+13, +3) [140s]
Mi: bundle of 5 blessed winged quarrels of slaying (+1, 2d6) [10s]
Tl: blessed torch (1664 turns of fuel remaining, lit) [10s]
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 15 +18 +12 +6 Grand Mastery
Maces & flails 15 +18 +12 +6 Grand Mastery
Swords 15 +18 +12 +6 Grand Mastery
Axes 15 +18 +16 +4 Grand Mastery
Whips 15 +24 +19 +15 Grand Mastery
Pole arms 15 +20 +12 +22 Grand Mastery
Twohanded weapons 15 +20 +30 +8 Grand Mastery
Staves 15 +20 +10 +40 Grand Mastery
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 15 +30 +22 +5 Grand Mastery
Bows 15 +30 +22 +5 Grand Mastery
Crossbows 15 +30 +22 +5 Grand Mastery
Thrown axes & hammers 15 +30 +22 +5 Grand Mastery
Thrown daggers 15 +30 +22 +5 Grand Mastery
Thrown rocks & clubs 15 +30 +22 +5 Grand Mastery
Thrown spears 15 +30 +22 +5 Grand Mastery
Boomerangs & scurgari 15 +30 +22 +5 Grand Mastery
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 15 +30 Grand Mastery
Damage caused with your melee weapons:
--------------------------------------
Right hand: +247 bonus to hit, 6d12+154 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 5, base range: 168, +130 bonus to hit, 2d6+98 damage
----------------------------------------------------------------------------
Alchemy ...................100 (superb) [+1d5]
Alertness .................100 (superb) [+1d3]
Appraising ................100 (superb) [+1d3]
Archery ...................100 (superb) [+1]
Athletics .................100 (superb) [+1d3]
Backstabbing ..............100 (superb) [+1]
Bridge building ...........100 (superb) [+1d3] (mr)
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+1d5]
Cooking ...................100 (superb) [+1] (ma)
Courage ...................100 (superb) [+1]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1]
Disarm traps ..............100 (superb) [+1]
Dodge .....................100 (superb) [+1]
Find weakness .............100 (superb) [+1]
First aid .................100 (superb) [+1d3]
Fletchery .................100 (superb) [+1] (ma)
Food preservation .........100 (superb) [+1d5]
Gardening .................100 (superb) [+1d3]
Gemology ..................100 (superb) [+1d3]
Haggling ..................100 (superb) [+1d3]
Healing ...................100 (superb) [+1d5]
Herbalism .................100 (superb) [+1d3]
Law .......................100 (superb) [+1]
Listening .................100 (superb) [+3d5]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1d5]
Music .....................100 (superb) [+1]
Necromancy ................100 (superb) [+1]
Pick locks ................100 (superb) [+1]
Pick pockets ..............100 (superb) [+2d4]
Smithing ..................100 (superb) [+1]
Stealth ...................100 (superb) [+1]
Survival ..................100 (superb) [+1]
Swimming ..................100 (superb) [+1d5]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1]
Ventriloquism .............100 (superb) [+1]
Woodcraft .................100 (superb) [+1]