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Bfig
09-24-2009, 06:01 AM
Hey everyone, first post here. I've been lurking for some time, and with that and the good advice of the #adom channel at freenode.net (especially thanks to sorear, jacktheripper and quik) i've managed this first win. i was also close with a drakeling paladin but at the very end i got scared and slipped when going down D:50. Well, there's not much more to say, i had a nice time playing this GE wizard.

the story:

the beginning, both PC and DD had rivers on the third level, so i couldn't level up there, i had to improvise and dive through the UD, i got teleportation and invi books pretty early but tcontrol appeared relatively late, also i only got my SLB after a very long time (day 25 or so), even though i drained all of darkforge pools, didn't get even a single wish, and this would remain constant throughout the whole extension of the game (i didn't drain any other pools but i never got wowi/rods'es). midgame got pretty unremarkable, couldn't save khelly, got crowned with shock immunity and robes of resistance, found some nice ball spells and the herbs from the big cave, built my strength and dove further. both the water and fire temples were easily cleared thanks to fire/frost bolts and balls, the other two temples were cleared using only acid ball, same with the mana temple. At the very end i almost die, i was left with 14 hp after i had killed all the balors on D:50, that would've been a shame... anyway, next post is flg

Bfig
09-24-2009, 06:02 AM
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Screenshot
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Serene St:23 Le:32 Wi:44 Dx:48 To:37 Ch:20 Ap:28 Ma:32 Pe:28 N=
DV/PV:140/55 H:650(650) P:785(785) Exp: 50/30338257 DrCh Sp: 131
Blessed Invisible Coward
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----------------------------------------------------------------------------
Background Information
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Name: Serene Race: male Gray Elf Class: Wizard
Eye color: purple Hair color: silver Complexion: light
Height: 6'7" Weight: 145 pounds Scars: 5
Age: 330 (grown-up, 14 years of unnatural aging added in)
Star sign: Cup Birthday: 22/Cup (day 262 of the year)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Wizard.


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Inventory
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Total weight: 11787 stones Carrying capacity: 34925 stones

Head : blessed eternium cap [+0, +4] [28s]
Neck : uncursed ankh [3s]
Body : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : blessed eternium girdle [+0, +6] [12s]
Cloak : uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
Left Hand : uncursed large eternium shield (-3) [+11, +5] [54s]
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : uncursed ring of speed [+0, +2] (+5 spd) [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, +2] [30s]
Missile weapon: -
Missiles : heap of 8 uncursed rocks (+0, 1d4) [40s]
Tool : heap of 53 blessed spenseweeds [106s]


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Stuff
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Total weight: 11322 stones Carrying capacity: 34925 stones

Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed eternium plate mail (-1, -2) [-1, +16] [240s]
Boots ('[')
blessed seven league boots [+1, +0] [30s]
Necklaces (''')
blessed rusty amulet of balance [3s]
uncursed black torc [+4, +2] (+10 spd) [3s]
One-handed weapons ('(')
uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
uncursed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
Rings ('=')
blessed ring of immunity [1s]

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 8 +6 +4 +2 excellent 299
Pole arms 7 +7 +3 +6 skilled 84

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Crossbows 4 +8 +6 +1 skilled 56

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 471




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Skills
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Alchemy ..................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Climbing ................. 90 (great) [+1d3]
Concentration ............100 (superb) [+2d4]
Detect traps ............. 94 (superb) [+1d3]
Dodge .................... 64 (good) [+1]
First aid ................100 (superb) [+1d3]
Haggling ................. 80 (great) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Pick pockets .............100 (superb) [+1d3]
Stealth ..................100 (superb) [+1d3]
Swimming ................. 63 (good) [+1d3]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 50 (fair) [+1]
Ventriloquism ............100 (superb) [+1d3]


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Spells
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Acid Ball : 1513, 17pp (Effectivity: +22)
Acid Bolt : 130, 9pp (Effectivity: +3)
Burning Hands : 1737, 4pp (Effectivity: +41)
Cure Light Wounds : 3650, 3pp (Effectivity: +1)
Cure Serious Wounds : 644, 5pp (Effectivity: +7)
Farsight : 1466, 8pp (Effectivity: +17)
Fire Bolt : 1234, 5pp (Effectivity: +21)
Fireball : 2266, 10pp (Effectivity: +25)
Frost Bolt : 3567, 6pp (Effectivity: +25)
Ice Ball : 964, 13pp (Effectivity: +13)
Improved Fireball : 2861, 16pp (Effectivity: +11)
Invisibility : 4056, 5pp (Effectivity: +10)
Lightning Ball : 1493, 17pp (Effectivity: +9)
Remove Curse : 748, 29pp (Effectivity: +7)
Teleportation : 395, 11pp (Effectivity: +34)

Bfig
09-24-2009, 06:04 AM
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
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Serene, the gray elven wizard, saved the world with his brave efforts and
became a great ruler while saving himself 6 times.
He scored 14142764 points and advanced to level 50.
He survived for 0 years, 51 days, 8 hours, 34 minutes and 8 seconds (79246
turns).
Serene visited 114 places.
His strength score was modified by +9 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +24 during his career.
His dexterity score was modified by +20 during his career.
His toughness score was modified by +23 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +7 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 14 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5498 monsters perished under his attacks.
The following 25 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Sting"
the fine leather armor "Nature's Companion"
the robes of resistance
the staff of the archmagi
the ring of immunity
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant (enhanced through an item).
He was cold resistant (enhanced through items).
He was acid resistant (enhanced through an item).
He was lucky (enhanced through items).
Fate smiled upon him (enhanced through an item).
He was sleep resistant.
He was petrification resistant.
He was able to teleport.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (enhanced through an item).
He was resistant to death rays (gained through items).
He was shock resistant (gained through items).
He was able to see invisible things.
He was immune to shock attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Defensive Fighter, Good
Learner, Good Shot, Greased Lightning, Great Learner, Keen Shot, Long
Stride, Miser, Quick, Quick Shot, Shield Expert, Shield Master, Shield
Specialist, Sixth Sense, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 131 (final base speed: 126).
He was a messiah of Ayssia.
He asked for 1 divine intervention.
He was a holy champion of Balance.

sorear
09-24-2009, 07:05 AM
Hey everyone, first post here. I've been lurking for some time, and with that and the good advice of the #adom channel at freenode.net (especially thanks to sorear, jacktheripper and quik) i've managed this first win. i was also close with a drakeling paladin but at the very end i got scared and slipped when going down D:50. Well, there's not much more to say, i had a nice time playing this GE wizard.

the story:

the beginning, both PC and DD had rivers on the third level, so i couldn't level up there, i had to improvise and dive through the UD, i got teleportation and invi books pretty early but tcontrol appeared relatively late, also i only got my SLB after a very long time (day 25 or so), even though i drained all of darkforge pools, didn't get even a single wish, and this would remain constant throughout the whole extension of the game (i didn't drain any other pools but i never got wowi/rods'es). midgame got pretty unremarkable, couldn't save khelly, got crowned with shock immunity and robes of resistance, found some nice ball spells and the herbs from the big cave, built my strength and dove further. both the water and fire temples were easily cleared thanks to fire/frost bolts and balls, the other two temples were cleared using only acid ball, same with the mana temple. At the very end i almost die, i was left with 14 hp after i had killed all the balors on D:50, that would've been a shame... anyway, next post is flg

Congratulations! The flg appears to be rather snipped. Where was Nature's Companion? On a wizard I would normally prefer it over the robes of resistance, with the huge speedo boost (kiting) and immunity to fire (offensive alchemy, Improved Fireball accidents). I see that you were N= and your Climbing skill was only 90; did you have a specific reason for not maxing climbing (with Yergius' training, available to all nonlawfuls) and visiting the Rift/Library? You would have gotten a copy of all ~100 spellbooks in the game, as opposed to that miserly 15 you got without it. (Or did you snip that too without telling us?)

Jack the Ripper
09-24-2009, 11:32 AM
Congrats on the first win, man! Once you get that hurdle out of the way things become a lot easier. What next? :)

Bfig
09-24-2009, 02:41 PM
thanks :). I want to win with a monk/beastfighter, a merchant and a farmer... but right now i should be studying, midterms are next week and i have played adom last five days haha.

Bfig
09-24-2009, 05:10 PM
@sorear

i hadn't seen your post earlier, that's why i didn't answer :|. thanks for everything :)!, and well, i didn't find nature's companion, i supposed it dropped in a small red dragon vault i cleared, the same one where i got my sapphire ring, by that point i was already pretty much unstoppable and the only thing i cared about was my willpower, for when i left the water orb (gotta love that artifact), it doesn't help the fact that the armor is just 'leather armor' (it is, right?) . i had many other spells but i snipped them for the length. here is a complete list:


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 1513, 17pp (Effectivity: +22)
Acid Bolt : 130, 9pp (Effectivity: +3)
Bless : 68, 6pp (Effectivity: +0)
Burning Hands : 1737, 4pp (Effectivity: +41)
Calm Monster : 4048, 5pp (Effectivity: +0)
Create Item : 78, 183pp (Effectivity: +0)
Cure Critical Wounds: 89, 10pp (Effectivity: +0)
Cure Disease : 145, 5pp (Effectivity: +0)
Cure Light Wounds : 3650, 3pp (Effectivity: +1)
Cure Serious Wounds : 644, 5pp (Effectivity: +7)
Darkness : 4995, 3pp (Effectivity: +0)
Death Ray : 169, 60pp (Effectivity: +0)
Destroy Undead : 79, 6pp (Effectivity: +0)
Disarm Trap : 3694, 6pp (Effectivity: +0)
Earthquake : 85, 56pp (Effectivity: +0)
Farsight : 1466, 8pp (Effectivity: +17)
Fire Bolt : 1234, 5pp (Effectivity: +21)
Fireball : 2266, 10pp (Effectivity: +25)
Frost Bolt : 3567, 6pp (Effectivity: +25)
Greater Identify : 79, 73pp (Effectivity: +0)
Heal : 78, 29pp (Effectivity: +0)
Ice Ball : 964, 13pp (Effectivity: +13)
Identify : 73, 57pp (Effectivity: +0)
Improved Fireball : 2861, 16pp (Effectivity: +11)
Invisibility : 4056, 5pp (Effectivity: +10)
Knock : 4725, 7pp (Effectivity: +9)
Know Alignment : 3768, 6pp (Effectivity: +1)
Light : 4112, 1pp (Effectivity: +18)
Lightning Ball : 1493, 17pp (Effectivity: +9)
Lightning Bolt : 2049, 7pp (Effectivity: +6)
Magic Lock : 862, 5pp (Effectivity: +0)
Magic Map : 2193, 23pp (Effectivity: +7)
Magic Missile : 6134, 4pp (Effectivity: +23)
Mystic Shovel : 1662, 60pp (Effectivity: +1)
Neutralize Poison : 169, 6pp (Effectivity: +0)
Petrification : 80, 87pp (Effectivity: +0)
Remove Curse : 748, 29pp (Effectivity: +7)
Revelation : 1383, 20pp (Effectivity: +1)
Scare Monster : 1629, 8pp (Effectivity: +0)
Slow Monster : 4894, 5pp (Effectivity: +0)
Slow Poison : 3800, 4pp (Effectivity: +3)
Strength of Atlas : 570, 5pp (Effectivity: +30)
Stun Ray : 2295, 5pp (Effectivity: +1)
Summon Monsters : 64, 24pp (Effectivity: +0)
Teleportation : 395, 11pp (Effectivity: +34)
Web : 3535, 7pp (Effectivity: +6)

Jack the Ripper
09-24-2009, 06:29 PM
i didn't find nature's companion, i supposed it dropped in a small red dragon vault i cleared, the same one where i got my sapphire ring, by that point i was already pretty much unstoppable and the only thing i cared about was my willpower, for when i left the water orb (gotta love that artifact), it doesn't help the fact that the armor is just 'leather armor' (it is, right?) .

It's a leather armor but it weighs 120 stones, unlike normal leather armors, that always weigh 150 s, or studded ones, who weigh 250s . Having said that, I almost missed it once myself :D

DumbleDoor
10-11-2009, 02:05 PM
Ahem. A wizard. Let me go try to win a wizard now.... I just don't like them because their isn't excitement of finding a good weapon, and not much excitement of finding a good armor. I find skullcrusher and bracers of war but i'm not a barbarian :(. Barbarians!

gut
10-12-2009, 03:52 PM
> I just don't like them because their isn't excitement of finding a
> good weapon, and not much excitement of finding a good armor.

Sure there's excitement. Get Skullcrusher and melee the Archmage!

EDIT: And of course congratulations to Bfig for YAGEWFVP : D
There's nothing I love seeing more, actually.

nathrakh
10-12-2009, 04:46 PM
It's funny how I've beaten eternium man challenge but lack normal victory still.

I don't play wizards at all because I don't want my first victory to be wizard. As gut said almost all yafvp's are (gelf) wizards... well it's understandable. I'm playing mainly barbarians and rangers (love them). Lack of spells is harsh but bows compensate a lot.

Sadface
10-13-2009, 05:03 AM
Try something off the beaten path but still on the road of
spell casting...say, a human necromancer, or a trollish
elementalist! :D