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View Full Version : Argha brought down the house!!



Sradac
04-08-2008, 10:30 PM
So i have having lots of fun with this orc necromancer i made. Had a ghoul and zombie pet, Jiboben and Gobaner. Both of them got a few levels on their own killing things. I intended to have some strong slaves as body guards. My spell set was pretty low had frost bolt with only 176 power in it left, teleportation(Nice at low levels!!!) and darkness, Not too great. So I went to the ID to try and find some new spellbooks in the first few levels. Im doing alright, going back and forth between ID 1-4 picking a few books here and there. Found a really nice mithril broadsword of slaughtering in there. Found a book of light, scare monster, and web. Was still on the hunt for more when I decided to train my strength up. Each stair I cam across I kicked it 5-10 times for some extra training. Got a couple points into strength doing it. Then all of a sudden the dungeon collapsed on me!!!! Damn my necro was buff to do that lol!! I knew it was possible but this is the first time it has ever actually happened to me in all these years, well here he is!


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Argha St:18 Le: 8 Wi:10 Dx:13 To:18 Ch: 7 Ap: 3 Ma:14 Pe:10 C
DV/PV: 12/6 H: 0(82) P: 72(72) Exp: 9/14614 I3 Sp: 100

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Background Information
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Name: Argha Race: male Orc Class: Necromancer
Eye color: black Hair color: black Complexion: black
Height: 5'10" Weight: 198 pounds
Age: 15 (young, 3 years of unnatural aging added in)
Star sign: Cup Birthday: 7/Cup (day 247 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you were very lazy. You slept a lot and didn't
care too much for your duties and tasks. Your parents were not very happy
with you.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Necromancer.


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Inventory
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Total weight: 1443 stones Carrying capacity: 1950 stones

Head : uncursed metal cap [+0, +1] [50s]
Neck : uncursed amulet of light [3s]
Body : uncursed studded leather armor (-1, +0) [-1, +3] [250s]
Girdle : uncursed leather girdle [+0, +0] [5s]
Cloak : -
Right Hand : blessed mithril broadsword of slaughtering (+0, 2d9+4)[64s]
Left Hand : uncursed medium shield [+3, +1] [100s]
Right Ring : blessed ring of acid resistance [1s]
Left Ring : blessed ring of fire resistance [1s]
Bracers : -
Gauntlets : cursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed leather boots [+0, +0] [25s]
Missile weapon: blessed short bow (+1, +0) [20s]
Missiles : uncursed arrow (+0, 1d6) [2s]
Tool : -

Sradac
04-08-2008, 10:30 PM
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Stuff
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Total weight: 907 stones Carrying capacity: 1950 stones

One-handed weapons ('(')
uncursed swift broadsword (+0, 1d7+1) [80s]
blessed hatchet (+0, 1d6+1) [50s]
uncursed broadsword (+0, 1d7+1) [80s]
uncursed broadsword (+0, 1d7+3) [80s]
uncursed long sword (+0, 1d8+1) [40s]
Missiles ('/')
blessed arrow (+0, 1d6) [2s]
uncursed arrow (+2, 1d6) [2s]
uncursed arrow (+0, 1d6+3) [2s]
blessed arrow (+1, 1d6) [2s]
blessed dark elven quarrel (+3, 1d4+3) [2s]
bundle of 9 uncursed arrows (+0, 1d6) [18s]
cursed arrow (+0, 1d6) [2s]
cursed arrow of darkness (+0, 1d6) [2s]
uncursed arrow (+0, 1d6-1) [2s]
Rings ('=')
cursed ring of cold resistance [1s]
Wands ('\')
blessed wand of cold (2 charges) [4s]
uncursed wand of knocking (1 charge) [3s]
Potions ('!')
uncursed potion of invisibility [4s]
heap of 3 uncursed potions of water [12s]
blessed oil of rust removal [2s]
blessed potion of carrot juice [4s]
uncursed potion of blindness [2s]
Scrolls ('?')
uncursed scroll of identify [2s]
Books ('"')
uncursed manual of bridge building [100s]
Food ('%')
blessed iron ration [100s]
heap of 15 uncursed bones [60s]
heap of 2 uncursed iron rations [200s]
uncursed loaf of bread [40s]
Valuables ('$')
919 gold pieces [9s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 28
Daggers & knives 0 +0 +0 +0 unskilled 26
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 3 +2 +1 +0 basic 103
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 30

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 3 +6 +4 +1 basic 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 26


Damage caused with your melee weapons:
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Right hand: +12 bonus to hit, 2d9+8 damage


Damage caused with your missile weapons:
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Ammunition: 1, base range: 6, +10 bonus to hit, 1d6+5 damage




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Skills
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Alchemy .................. 58 (good) [+2d4]
Appraising ............... 25 (mediocre) [+3d3]
Backstabbing ............. 34 (fair) [+4d4]
Bridge building .......... 9 (poor) [+4d4] (ma)
Climbing ................. 40 (fair) [+1d5]
Concentration ............ 97 (superb) [+1d5]
Find weakness ............ 29 (mediocre) [+3d3]
First aid ................ 29 (mediocre) [+2d4]
Food preservation ........ 49 (fair) [+1d3]
Haggling ................. 23 (mediocre) [+1d5]
Healing .................. 64 (good) [+1]
Herbalism ................ 32 (fair) [+1d5]
Listening ................ 45 (fair) [+1d5]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 9 (poor) [+3d5]
Mining ................... 13 (mediocre) [+3d4]
Necromancy ............... 99 (superb) [+2d4]
Pick pockets ............. 2 (poor) [+3d4]
Stealth .................. 34 (fair) [+4d4]


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Spells
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Darkness : 369, 4pp (Effectivity: +0)
Frost Bolt : 147, 11pp (Effectivity: +8)
Light : 289, 3pp (Effectivity: +0)
Scare Monster: 69, 15pp (Effectivity: +1)
Teleportation: 273, 22pp (Effectivity: +0)
Web : 139, 12pp (Effectivity: +1)





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His achievements during his adventures:
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Argha, the orcish necromancer, was crushed by a collapsing dungeon.
He scored 9980 points and advanced to level 9.
He survived for 0 years, 10 days, 6 hours, 56 minutes and 35 seconds (12550
turns).
4 companions were killed during his adventures.
Argha visited 11 places.
His strength score was modified by +1 during his career.
His willpower score was modified by -2 during his career.
His appearance score was modified by -2 during his career.
His mana score was modified by +1 during his career.
He was unnaturally aged by 3 years.
He ended his adventuring life on level 3 of some ancient caves.
316 monsters perished under his attacks.
He possessed the following intrinsics:
He was fire resistant (gained through an item).
He was acid resistant (gained through an item).
He had the following talents: Hardy, Long Stride, Potent Aura, Strong Aura.
He had a final speed score of 100 (final base speed: 100).
He was a fervent follower of The One Who Rages.
He asked for 1 divine intervention.
He was chaotically aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
4 bandits
4 big dogs
3 bugbears
1 cave lion
4 claw bugs
2 cobras
5 cutpurses
1 dark elven warrior
1 dark sage
1 dire wolf
1 doppleganger
13 fire beetles
1 floating eye
2 gelatinous cubes
2 ghost bats
1 ghul
4 giant bats
2 giant centipedes
3 giant frogs
2 giant lizards
11 giant rats
28 goblins
1 goblin chieftain
16 goblin rockthrowers
4 goblin slavemasters
1 gray ooze
1 green worm
2 harpies
1 healer
1 hobgoblin chief
2 homunculi
1 huge bat
2 imps
2 jackals
42 kobolds
3 kobold chieftains
1 kobold shaman
12 large bats
1 large dog
12 large kobolds
4 large orcs
1 large spider
4 lizard men
1 mad carpenter
1 necromancer
43 orcs
2 orc chieftains
2 orc scorchers
1 outlaw
1 owlbear
1 pixie
1 rabid dog
1 raider
14 rats
1 ratling archer
4 ratling thieves
2 ratling warriors
1 red worm
1 shadow centipede
15 skeletons
3 swordsmen
1 viper
1 water snake
4 white worms
1 wolf
4 zombies

Doalag
04-08-2008, 10:48 PM
Lol I knew kicking stairs could collapse a dungeon, but not it could train ST, not that I'll do it now but good to know! :D

Ars
04-21-2008, 05:32 PM
Yeah, it's new for me too that stairkicking trains strength. How often do you get those raises, you only got +1 during the orcs life, did you lose it to something before?

Maybe the stairkicking could be used for beginning characters, to get 1 or 2 points into strength? If you die, tough luck, start another char.

Doalag
04-21-2008, 08:03 PM
Lol yes I'll try that at my next game. :)