Ter13
04-28-2008, 07:22 AM
I've found a neat little program called BYOND that allows people to make their own online and offline games. This program supports the creation of text based games, and 2D graphical tile-based games.
It was the first programming language I'd ever learned, and actually introduced me to a lot of professional game programming techniques, and also led me into other programming languages. At the moment, I know about 30 programming languages, scripting languages, third party scripts, markups, and database syntaxes. This language is very similar to C/C++ in a lot of ways, is flexible, capable, and allows for extension using DLL files.
It's available on Unix, and Windows, and is under constant development.
One of the places this system shines, is in roguelike creation. It has a text-graphics mode that is similar to that of roguelike games. The system now allows for full keyboard input, and fullscreen applications using OpenGL rendering.
I found this about eight years ago, whilst combing the internet for a way to create a roguelike game. I had just come from ZZT/Megazeux's pages, and been quite displeased. I found this in a related page, and haven't gone back since. I've been an active member of the community, and a huge proponent of roguelike games.
The best part? It's free. They take donations in the form of membership, which is $15 a year, and buys you a huge number of expanded website features. For instance, a personal blog, and a community IM service integrated with the site, as well as a game tracking service to see when your favourite games are online. There are a lot of reasons to check this out, as I know ADOM and Nethack were my main inspirations to start programming games, and I know there are a fair few here who would like to get into the game programming business with no idea how to start.
The really nice thing about BYOND, is the speed and ease of development. Learning the syntax is simple, and making games with BYOND once you have learned how to program, is surprisingly fast. I can pound out a game framework in a matter of hours. To make a good, well rounded game, would take me about a month and a half.
Seriously, check it out. I hope to see an influx of roguelike games on BYOND!
http://www.byond.com/rsc/byond_button1.gif (http://www.byond.com/?invite=Ter13)
It was the first programming language I'd ever learned, and actually introduced me to a lot of professional game programming techniques, and also led me into other programming languages. At the moment, I know about 30 programming languages, scripting languages, third party scripts, markups, and database syntaxes. This language is very similar to C/C++ in a lot of ways, is flexible, capable, and allows for extension using DLL files.
It's available on Unix, and Windows, and is under constant development.
One of the places this system shines, is in roguelike creation. It has a text-graphics mode that is similar to that of roguelike games. The system now allows for full keyboard input, and fullscreen applications using OpenGL rendering.
I found this about eight years ago, whilst combing the internet for a way to create a roguelike game. I had just come from ZZT/Megazeux's pages, and been quite displeased. I found this in a related page, and haven't gone back since. I've been an active member of the community, and a huge proponent of roguelike games.
The best part? It's free. They take donations in the form of membership, which is $15 a year, and buys you a huge number of expanded website features. For instance, a personal blog, and a community IM service integrated with the site, as well as a game tracking service to see when your favourite games are online. There are a lot of reasons to check this out, as I know ADOM and Nethack were my main inspirations to start programming games, and I know there are a fair few here who would like to get into the game programming business with no idea how to start.
The really nice thing about BYOND, is the speed and ease of development. Learning the syntax is simple, and making games with BYOND once you have learned how to program, is surprisingly fast. I can pound out a game framework in a matter of hours. To make a good, well rounded game, would take me about a month and a half.
Seriously, check it out. I hope to see an influx of roguelike games on BYOND!
http://www.byond.com/rsc/byond_button1.gif (http://www.byond.com/?invite=Ter13)