Grey
03-08-2008, 09:16 PM
It's been a long-standing tradition on the Hall of Fame forums and the IRC channel to have semi-regular challenge games. Would be nice to start off the same tradition here. With all this new development and the hope of a JADE release this year I thought a nice theme for the challenge would be looking back at the roots of ADOM. ADOM 0.2.0 to be precise, back when it was Advanced Dungeons of Mystery (ha!) Back when it was one dungeon, one colour, different commands and enemy letters, hobbits, and a whole bunch of other differences I haven't a clue about.
The challenge will begin at midnight tonight. You can get the classic version of ADOM here (http://www.adom.de/adom/download/dos/adom-020.zip) (you might need DOSBos to run it). Generate a random character and see how far you can get. No savescumming. Do not press capital X at any time (it enables some sort of exploration mode, that with further keypresses can raise your level and do other stuff). Don't go back up the first stairs you come out of (this exits the game).
Because of the differences in the game you are allowed one test character before your proper attempt. This character may not explore past dungeon level 2 and may not rise above character level 3. It's just to get you used to the different key commands and such. Some useful stuff I've found from my own test:
-drop is D, drink is d
-q is quit, Q is save
-to load a game you must enter your previous character's name on start-up
-no w commands
-no character information screen from @ (dunno if such a screen exists at all)
-to equip an item go to inventory and press u, then choose which slot the item should go in
-tactics cannot be set with the function keys, but can be set with T
-> is up and < is down (very confusing)
-altars exist, but their only use seems to be for iding items
I don't know what the main aim of this old version is, but for the purposes of this challenge the aim is to go as deep as possible and score as many points as possible. Post details of your adventures here. When you die (as you inevitably will) post the details from the high score table here (points, level, xp, moves) as well as how deep you explored. I'll contruct a high score table that will go at the top of this thread.
That's all for now. I'll start the challenge myself at some point tonight. Happy gaming!
The gory details...
5844 Grey. Level 7 high elven fighter (M). 2184 xps. 3709 moves.
He was killed by a formorian giant on D8.
2526 Unienaule. Level 4 dwarven healer (F). 678 xps. 1366 moves.
She was killed by a doppleganger.
1712 Epythic. Level 2 trollish fighter (M). 371 xps. 437 moves.
He was killed by a displacer beast on D5.
1470 Kurivaim. Level 2 dwarven paladin (M). 254 xps. 569 moves.
He was killed by a booby-trapped door.
847 Baranor. Level 2 orcish ranger.
Killed by a rat taking vengeance for his gnoll friend's death.
672 trey (gut). Level 1 high elven thief (M). 16 xps. 86 moves.
He got his smashed by a stone block.
343 Silfir. Level 1 gnomish assassin.
He was killed on D1 after sustaining grievous wounds from his first door.
274 Worst Player... ever. Level 1 human bard. 5 xps. 24 moves.
He was slaughtered by an orc in his very first room.
The challenge will begin at midnight tonight. You can get the classic version of ADOM here (http://www.adom.de/adom/download/dos/adom-020.zip) (you might need DOSBos to run it). Generate a random character and see how far you can get. No savescumming. Do not press capital X at any time (it enables some sort of exploration mode, that with further keypresses can raise your level and do other stuff). Don't go back up the first stairs you come out of (this exits the game).
Because of the differences in the game you are allowed one test character before your proper attempt. This character may not explore past dungeon level 2 and may not rise above character level 3. It's just to get you used to the different key commands and such. Some useful stuff I've found from my own test:
-drop is D, drink is d
-q is quit, Q is save
-to load a game you must enter your previous character's name on start-up
-no w commands
-no character information screen from @ (dunno if such a screen exists at all)
-to equip an item go to inventory and press u, then choose which slot the item should go in
-tactics cannot be set with the function keys, but can be set with T
-> is up and < is down (very confusing)
-altars exist, but their only use seems to be for iding items
I don't know what the main aim of this old version is, but for the purposes of this challenge the aim is to go as deep as possible and score as many points as possible. Post details of your adventures here. When you die (as you inevitably will) post the details from the high score table here (points, level, xp, moves) as well as how deep you explored. I'll contruct a high score table that will go at the top of this thread.
That's all for now. I'll start the challenge myself at some point tonight. Happy gaming!
The gory details...
5844 Grey. Level 7 high elven fighter (M). 2184 xps. 3709 moves.
He was killed by a formorian giant on D8.
2526 Unienaule. Level 4 dwarven healer (F). 678 xps. 1366 moves.
She was killed by a doppleganger.
1712 Epythic. Level 2 trollish fighter (M). 371 xps. 437 moves.
He was killed by a displacer beast on D5.
1470 Kurivaim. Level 2 dwarven paladin (M). 254 xps. 569 moves.
He was killed by a booby-trapped door.
847 Baranor. Level 2 orcish ranger.
Killed by a rat taking vengeance for his gnoll friend's death.
672 trey (gut). Level 1 high elven thief (M). 16 xps. 86 moves.
He got his smashed by a stone block.
343 Silfir. Level 1 gnomish assassin.
He was killed on D1 after sustaining grievous wounds from his first door.
274 Worst Player... ever. Level 1 human bard. 5 xps. 24 moves.
He was slaughtered by an orc in his very first room.