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Molach
05-22-2008, 05:13 PM
While mr. Gray is busy organizing his league, I decided to start installment II of the Roman Republic Challenge. I made some slight alterations, so pay heed.

I just made my own rules (or modified them) for this game, in the way one of the Roman dictators would. However, I did it for the embiggenment of the Republic. Roma Victor!

Rules:
1.0 This thread contains all info. Yes, discussion and reports shall fit here.

2.0 There is no playing order. Instead, the first player to post "I got it" on the forum gets to play the next episode of the game.
2.1 - You shall not have more than 1 turn every 5. Example: Play and post, someone else plays, someone else, someone else, and NOW you could play again.
2.2 - After posting "I got it" you must play the game and post something in the way of summary in no more time than 12 hours. Otherwise someone else can "claim" it and play it out.

3.0 After playing, you upload the file again. You should also post a game report and/or a .flg, but that can actually be very brief. Where you went, what features you found (altars, herbs, shops and forges) along with a .flg should be plenty. Feel free.

4.0 Cooperative play, as in wanting the best for the character, is required. No sabotaging on purpose. However, different experience levels of player will add to the fun, and anyone is free to ignore advice if you feel you have better plans. What do "they" know, anyway. Feel free.

5.0 We will aim for an ultra ending, since the last republic "only" managed a regular win. This means no crowning and that the first wish must be for amulet of life saving. However, if we do not get a wish or an amulet, we will get the sage killed and move on, when the time comes. Feel free.

6.0 New rules may be added by common consenus. And old ones might be modified. Feel free.
6.1 TURNS played should be around 1000 or so, 500 if they were hectic, 3000 if you just did boring, turn-consuming stuff. Play till you feel you have "done" something.
6.2 If the char dies, next poster should post "I got it" and then start a NEW, RANDOM CHARACTER! Emphasise random, no scum for birthsigns, and no throwing away of "sub-par" characters. Every character can win this game, and if you can't see the strength of a particular character then someone else will.

7.0 "I got it" - Molach (will play first)

Results so far:
Dark elf Fighter "Consula" - killed on the 3rd turn in the Puppy cave.

Molach
05-22-2008, 05:16 PM
I actually played and saved while typing the intro-post. So here goes:

Report:
Starsign: Cup.
A falling star killed the village elder the night we were born

We randomly got: Female Dark Elf Fighter.

Random attributes

1 talent, took alert. Sigh.

Entered terinyo, talked to sherrif and tiny girl (but not druid or village leader, someone else decide)
Entered SMC, got scrolls (114 paces away), left.
Entered outlaw village. Got to the shop - some decent eq, and we know what an identify scroll looks like.
Killed an outlaw as first kill (hairy fight)

Entered ID. Found a tension room of skeletons and zombies.

Level 2 - took pick pocket, first aid, athletics, archery
Level 3 - pick pockets, alertness, dodge. "Miser" talent
Level 4 - athletics, archery, 2x find weakness
Level 5 - alertness, dodge, swimming.

Pickpocketed about 5 enemies (found nothing of value, but will help towards getting skills later)
I ate the bones from the fight, then decided to walk back to terinyo. I saved after entering the village.

This marks my typical opening game - opening of possibilities.
From here you could:
- Accept village leader quest and finish it (but we are C, need to become N to get healing)
- Accept village druid quest. Finish if you dare.
- Go back to the ID and gain power slowly without commitment
- Go to the CoC, get food from arena and see if there are early herbs to be found.
- Enter the puppy cave, gain power and look for special dungeon features.
- Go to SMC and find downstairs and descend the UD.

You probably should:
- Think about next talent, it's coming up soon. Treasure Hunter is unlocked, but will you go for a survival one instead?
- Buy some food frm Munxip. We have been at normal satiation since we were in the ID.

You should not
- Get our Roman Consula killed. So please make the nessecary sacrifices to any Roman Gods before playing, to mollify the RNG.

I played 563 turns, because the opening game is very open and I wanted to leave some level-ups to next player. Each player just play till you feel you have "done" something. So no stopping in the middle of ...something. Later turns could be 1000 or more, or even more if you just smithed or harvested. Feel free, but don't hog it.

Screenshot:

------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


.................................
...................................
...................................
....................................
...........@.........t..T....TTT...
#######.....t......................
#.....######........===...==
...........# #........=.......
#####.....# #..t.....=......
..........# #......T....===.
.........# #......T....=.=.
.....................T....===
...######.............=.....
. .............=....
..T..........===..
................
........T...
........


Consula St:16 Le:13 Wi:14 Dx:19 To:15 Ch:10 Ap:12 Ma:15 Pe:17 C
DV/PV: 13/5 H: 39(61) P: 11(11) Exp: 5/1739 Vlge M: 572

------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Consula St:16 Le:13 Wi:14 Dx:19 To:15 Ch:10 Ap:12 Ma:15 Pe:17 C
DV/PV: 13/5 H: 39(61) P: 11(11) Exp: 5/1739 M: 572



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Consula Race: female Dark Elf Class: Fighter
Eye color: amber Hair color: white Complexion: black
Height: 5'3" Weight: 88 pounds
Age: 137 (grown-up)
Star sign: Cup Birthday: 3/Cup (day 243 of the year)

YOUR HISTORY:
Booring

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 3 +2 +1 +0 basic 46

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Crossbows 1 +2 +1 +0 basic 10

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 1 +2 basic 18


Damage caused with your melee weapons:
--------------------------------------
Right hand: +16 bonus to hit, 1d6+6 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 3, base range: 3, +18 bonus to hit, 1d4+9 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................ 51 (good) [+2d4]
Archery .................. 35 (fair) [+3d4]
Athletics ................ 51 (good) [+3d5]
Climbing ................. 55 (good) [+3d3]
Dodge .................... 38 (fair) [+3d5]
Find weakness ............ 40 (fair) [+3d3]
First aid ................ 41 (fair) [+3d4]
Haggling ................. 20 (mediocre) [+3d4]
Listening ................ 37 (fair) [+3d3]
Literacy ................. 17 (mediocre) [+3d4]
Metallurgy ............... 13 (mediocre) [+3d5]
Pick pockets ............. 9 (poor) [+3d4]
Stealth .................. 29 (mediocre) [+3d3]
Swimming ................. 27 (mediocre) [+3d4]
Two weapon combat ........ 8 (poor) [+4d5]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 310 stones Carrying capacity: 1650 stones

Head : -
Neck : -
Body : elven chain mail [+0, +5] [10s]
Girdle : -
Cloak : -
Right Hand : short sword (+0, 1d6+1) [30s]
Left Hand : small shield [+2, +0] [50s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : leather boots [+0, +0] [25s]
Missile weapon: hand crossbow (+0, +0) [30s]
Missiles : bundle of 3 dark elven quarrels (+3, 1d4+3) [6s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 159 stones Carrying capacity: 1650 stones

Boots ('[')
light boots [20s]
One-handed weapons ('(')
dagger (+0, 1d4) [10s]
Missile weapons ('}')
sling [3s]
Missiles ('/')
bundle of 14 dark elven quarrels (+3, 1d4+3) [28s]
heap of 18 rocks [90s]
Scrolls ('?')
scroll of information [2s]
scroll of warning [2s]
Food ('%')
spider bread [3s]
Valuables ('$')
182 gold pieces [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

37 monsters perished under her attacks.

The following monsters were vanquished:
1 ghul
1 giant lizard
1 goblin
1 hobgoblin
1 outlaw
24 skeletons
8 zombies



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

She survived for 0 years, 3 days, 12 hours, 1 minute and 0 seconds (572
turns).
Consula visited 5 places.
Her strength score was modified by +1 during her career.
Her perception score was modified by +1 during her career.

DeSt
05-22-2008, 05:19 PM
got it

--------

Cup is't Candle. We have no choice between quests :)

Got quest and food.
Set Pick Pockets on '1'.
Going to save little doggie - raiders would kill Consula easily :)

PC1 - Scroll shop, pool, dark room, mixed tension room.

Pickpocketed every single humanoid found.

Always felt lucky with pools. Dried it.
Twice - snakes, killed them standing in the door and carefully using first aid. Prayed once.
St training.
Death ray resist.
LVL 6 - Pick Pockets, Athletics, Dodge, Swimming. Treasure Hunter. +1 St(training from pool happened after levelup)

Spend many time pickpocketing('cause it's low).

DeSt
05-22-2008, 06:01 PM
I'd suggest going to puppy, reporting and proceeding to carpenter quest without pickpocketing much(5-10 remaining to get membership in the guild), that would change aligment enough to get healing.
If not - some bandit/outlaw corpses delivered to sheriff will solve the problem.

Noticed another +1 St in screenshot :)


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



######################### ########
#.........../...........# #.....?#
######### #.###########...........###......# #########
#.......# #.# #..........././......# # #
#.......#######.###########...........###......# # #
#......./................./...........# ######## # #
######### #####.#########.###########...........############ # #
#.......# #.# #.# #.........../.........../ #
#.....>@#########.#########.############################# ###### #
#.................*.......................# # #
#######.#########/#########/#############.# #.#######
#.# #.......# #.......# #.# #.#
#####/# #.......# #.......# ###/### ###########.#
#.....# #.......# #.......# ###.....# #...........#
#.<...# #.......# #.......#######.*.....# #.......#####
#.....# #.......# ......./......*......# #.......#
####### ######### ##############...##### #########
#####

Consula St:18 Le:13 Wi:14 Dx:19 To:15 Ch:10 Ap:12 Ma:15 Pe:17 C
DV/PV: 8/5 H: 54(68) P: 12(12) Exp: 6/3636 PC: 1 M: 1300
Burdened Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Consula St:18 Le:13 Wi:14 Dx:19 To:15 Ch:10 Ap:12 Ma:15 Pe:17 C
DV/PV: 8/5 H: 54(68) P: 12(12) Exp: 6/3636 M: 1300
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 4 +3 +1 +1 skilled 49

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Crossbows 1 +2 +1 +0 basic 8

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 1 +2 basic 15


Damage caused with your melee weapons:
--------------------------------------
ЖRight hand: О+22Ж bonus to hit, О1d6+9Ж damage


Damage caused with your missile weapons:
----------------------------------------
ЖAmmunition: О2Ж, base range: О3Ж, О+19Ж bonus to hit, О1d4+10Ж damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................ 51 (good) [+2d4]
Archery .................. 35 (fair) [+3d4]
Athletics ................ 59 (good) [+3d5]
Climbing ................. 55 (good) [+3d3]
Dodge .................... 45 (fair) [+3d4]
Find weakness ............ 40 (fair) [+3d3]
First aid ................ 41 (fair) [+3d4]
Haggling ................. 20 (mediocre) [+3d4]
Listening ................ 40 (fair) [+2d4]
Literacy ................. 17 (mediocre) [+3d4]
Metallurgy ............... 13 (mediocre) [+3d5]
Pick pockets ............. 16 (mediocre) [+3d3]
Stealth .................. 29 (mediocre) [+3d3]
Swimming ................. 33 (fair) [+3d3]
Two weapon combat ........ 8 (poor) [+4d5]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1515 stones Carrying capacity: 1950 stones

Head : -
Neck : -
Body : elven chain mail [+0, +5] [10s]
Girdle : -
Cloak : -
Right Hand : short sword (+0, 1d6+1) [30s]
Left Hand : small shield [+2, +0] [50s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : leather boots [+0, +0] [25s]
Missile weapon: hand crossbow (+0, +0) [30s]
Missiles : bundle of 2 dark elven quarrels (+3, 1d4+3) [4s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1366 stones Carrying capacity: 1950 stones

Girdles ('[')
leather girdle [5s]
Boots ('[')
light boots [20s]
One-handed weapons ('(')
dagger (+0, 1d4) [10s]
Missile weapons ('}')
sling [3s]
Missiles ('/')
bundle of 14 dark elven quarrels (+3, 1d4+3) [28s]
heap of 18 rocks [90s]
throwing club [30s]
arrow [2s]
Tools (']')
blanket [10s]
Rings ('=')
jade ring [1s]
Scrolls ('?')
scroll of information [2s]
scroll of warning [2s]
Food ('&#37;')
spider bread [3s]
heap of 5 large rations [1000s]
iron ration [100s]
dwarven sausage [20s]
loaf of bread [40s]
Valuables ('$')
96 gold pieces [0s]


----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

She survived for 0 years, 4 days, 0 hours, 56 minutes and 26 seconds (1300
turns).
Consula visited 6 places.
Her strength score was modified by +3 during her career.
Her perception score was modified by +1 during her career.

Baranor
05-22-2008, 06:03 PM
I got it! Woot!

Baranor
05-22-2008, 06:43 PM
The RNG *hates* me!

I descend one level. Quickly find down stairs to avoid mean ants, descend.

Tension room of gnolls. Gnoll Chieftain gets a couple cheap shots in even under coward. I clear the room of 26 gnolls, 7 large gnolls, 1 gnoll chieftain. This takes me down to 18 HP. I gain two levels. Considering I can't heal realistically, I push onward. I go to open the door, cowarding to the side, KABOOM!, runes explode for exactly 18 HP! What?

Dead.

Grey
05-22-2008, 06:45 PM
So what happens now? I claim it if we start over from DeSt's save :)

Baranor
05-22-2008, 06:50 PM
I thought that would be a good rule. I would disqualify myself for a while. Stupid RNG.

Soirana
05-22-2008, 07:07 PM
isn't that called save scumming?

honestly i do not see any guilty of RNG. one player decides to push into puppy cave before getting healing, another pushes into potentially trapped door (aren't tension rooms more likely to have trapped doors?) instead of munching some gnoll corpses and w5 for quite a while.

and after that everyone is resurrected and happy?..

Baranor
05-22-2008, 07:16 PM
I like to push my characters. I generally feel that 20% of life total is good enough to continue onward. Personally at that point in the game, there's not much that can deal that much damage that quickly. I happened to run into an example. I could have played it safe, but I wanted to push the game forward. I've never seen the pleasure in going through the game at a level that is beyond the level you are on. Theoretically you could sit on ID1 killing rats, orcs, and goblins until you are LVL 50, but you would probably die of boredom or claw your eyes out way before that. Though that would be a fun version of pass the character. Just have a junk character that is passed around online with the caveat that you cannot leave ID1 and see just how high we can make the level.

Soirana
05-22-2008, 07:26 PM
that is fine. but rule of thumb is you push characters most of them die.

permanent death is one of main features in ADOM. Have i missed something?

Grey
05-22-2008, 07:26 PM
Well, started carrying on... If that's not part of the game then just disregard this.

Dumped some useless rocks that were burdening us and consolidated our quarrels. Went down to PC2, pickpocketed some kobolds, found a room of rats and killed them (letting them have some attacks too on Very Aggressive for more shield marks). Found a hard girdle, figured it was worth the risk of equip-iding, and low we now have a girdle of strength {St+4}. Not too shabby :) Level 7, increased pickpocketing (so it'll work better) and Find Weakness.

Rest of the level was sealed off by locked doors I was afraid to kick. More importantly I checked the time and the puppy was already dead before I started my go - this quest is fruitless for now. Also we're playing dark elves, who have by far the worst regen of any class. Playing without healing is insane. So I went to the bandit town and got the healer assassination quest. Time for VD...

Ran into a locked door. Guess what? Yeah, runes took our nice girdle. And our sword. And yeah, I did think about dropping our eq beforehand but decided not to bother... God damn it... I equip a stone spear I'd found earlier and carry on. Mud room gives +2 Ap.

White altar VD3. There's also a tension room on the level (unexplored). Converted ourself to N- but the altar's still L in case we want to change to that later (after getting Detect Traps I'd suggest). Found the healer in the middle room on VD4, so he there for healing if anyone wants it. Milked two orc scorchers for spears - second turned out to be 1d8+5 but cursed. Also found a mithril dagger, unided.

Black altar VD7. Killed a cave fisher and picked up its corpse, but carpenter was right behind it so didn't eat it straight away. Cat on the level too. Whilst luring carpenter up I run into a bunch of bloody pit vipers - escaped the level on my own and ate the cave fisher corpse before going near them. Got Yriggs up for his medical treatment and learned a little Healing from Jharod. File saved.

Sorry I took so many turns, but I wanted to get that quest done in one go. Some notes for next player:

-VD not fully explored
-may want to change L or C altar to N and build up piety for iding items
-we have some water that can let us unequip that spear, though it is a nice spear


----------------------------------------------------------------------------
Screenshot
----------------------------------------------------------------------------



################################################## #
#......./.........................................#
#.......#####.###############################..<..#
#.......# #.....# #.....#
#.....>.# #####.# #######
#.......# #.#
######### #.##############################
#...................../.........
#######################.......#
#@@.....#
#.......#
#......*#
#.......#
..........#
###########




Consula St:18 Le:13 Wi:14 Dx:19 To:15 Ch:10 Ap:13 Ma:15 Pe:17 N=
DV/PV: 34/6 H: 72(73) P: 14(14) Exp: 7/6784 VD: 4 M: 3327
Burdened Coward

Pole arms 2 +2 +0 +1 basic 35
Crossbows 2 +4 +3 +0 basic 20
Shields 2 +4 basic 40

// Need a better shield to get more skill.

Healing .................. 19 (mediocre) [+4d5]

// Killing the healer would have given us a beter
// start in this, but I didn't want to take the risk.

Head : bone helmet [+0, +1] [40s]
Neck : -
Body : elven chain mail [+0, +5] [10s]
Girdle : -
Cloak : -
Right Hand : cursed orcish spear (+1, 1d8+5) [75s]
Left Hand : small shield [+2, +0] [50s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : leather boots [+0, +0] [25s]
Missile weapon: hand crossbow (+0, +0) [30s]
Missiles : bundle of 14 dark elven quarrels (+3, 1d4+3) [28s]
Tool : -

Maul
05-22-2008, 07:52 PM
I got it. Will play in a moment.

Molach
05-22-2008, 08:28 PM
Well, this could go either way.

It is technically save-scumming, as the character DIED. So we could just fire up a new one, no hassle. Remember to sacrifice some vestal virgins before playing, think of the shame of dying (unless the RNG really was out to get you). Don't know if the ultimate will feel as clean knowing that...you know. I agree with Soirana, if you push too hard, it all comes out too fast. Or you die. Yeah.

On the other hand, following a character through to the end might be a great learning experience for many out there. Esp. as we intend Ultra. And two players already played or are playing.

I am no longer dictator, the community must decide. But I might vote "Let the baby requiescat in pace". If so then mr. Gray can start a new (random) one, and mr. Maul can follow it up.

I also though of the problem of not being able to post the file when it gets too big. Going through the game will typically give a 300K zipped file. But that would be a problem anyway. Solution? Either someone can loan a place to upload the files (I know little of such things) Or next person can post "I got it! Send to whoever@whatever.right" and then the previous person does just that. Something. This will only be needed when a fair bit of the game is played out, though.

Grey
05-22-2008, 09:34 PM
I will start a new character - I agree that we should try and make a non save-scummed victory. It is best if people are cautious during their turns though, especially early game :P

Baranor
05-22-2008, 09:53 PM
Sorry all. I can be cautious. I promise. I just wasn't sure if I turned in a "turn" that lasted 30,000 turns, you all wouldn't like that. I will play to win with this new character.

Grey
05-22-2008, 09:55 PM
Being cautious doesn't mean spending ages... though it can mean doing less. Just exploring 1 or 2 extra levels carefully and slowly can contribute well to the character.

Baranor
05-22-2008, 10:01 PM
In the future, I will play my way. I was playing according to prior directives to complete the puppy cave first. It had come from two different people. I actually never do the puppy cave. EVER. If I need a lawful boost later in the game, I throw the tiny girl a corpse and it works. The turns that I would expect would come from sitting in a deserted dungeon in the wilderness holding down the 5 or repeatedly hitting w5. My turns would go through the roof and we would lose out on getting the puppy back alive. I didn't feel like realistically I could heal myself by waiting and still fulfill the desires of the group. I will rock the Kasbah with the new character.

Molach
05-22-2008, 10:24 PM
No worry, a nice, clean death and discussion afterwards is good learning too. Playing your own way is the thing, if you felt compelled to do the PC by advice of last poster, well then there's no shame in that. Just look to your heart! and go where you will. That not-so-rigid rule of turn number was meant that you stop at a conventient time (when you might put in a commercial break had it been TV)

PC is not for the L-boost, it is mostly to loot the gnolls (or whatevers) in the vault in the bottom. And hope for an altar on or near the cavernous level. But not many characters can do it right off the bat. And, appearently, Dark Elf Fighter (girl) is one of those. It is also to get a load of ore donated by those nice, busy ants along with acid resistance.

About the way this played out - healing is still not a must here. Build up first aid, travel through druid cave, upper PC, CoC until you find herbs, pray one of the patches gives pepper petal or spense - and one should be okay. Or find an altar, sacrifice a bit and rely on prayers.

And what's wrong with the ID? Going to ID:9 is not boring. You could even hang around in I:19, plenty of action there. I like the ID. It's my friend. I just now had this hurthling priest who is looking good, and he went right to the ID.

Mud in the face event gives a net gain of +1 Ap not +2.

Now Grey just decide whether to start a new thread or turn this into a behemothread.

Baranor
05-22-2008, 10:27 PM
My basic strategy is to walk my characters throught fire in the SMC first. Significant percentages are killed initially, but the ones that are well equipped for further games work. When I'm trying a challenge game I switch up the strategy, but I like that store in the HMV and there are almost *always* herbs in that dungeon.

My vote is for Behemothread! Woot!

(Does not condone the use of "Woot!")

Grey
05-22-2008, 10:34 PM
New character generated: Book-born male high elven wizard. Nice! Named him Cicero after one of the last great intellectuals of the Republic. He died trying to stop the Republic being taken over by tyrany - hopefully our chap won't suffer the same fate.

Character dump from the start:


Cicero St:10 Le:19 Wi:13 Dx:18 To:12 Ch:15 Ap:14 Ma:16 Pe:18 L
DV/PV: 24/1 H: 17(17) P: 22(22) Exp: 1/0 M: 0



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Cicero Race: male High Elf Class: Wizard
Eye color: purple Hair color: silver Complexion: light
Height: 6'6" Weight: 134 pounds
Age: 202 (grown-up)
Star sign: Book Birthday: 30/Book (day 60 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Wizard.


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy .............. 34 (fair) [+4d5]
Climbing ............. 33 (fair) [+3d3]
Concentration ........ 37 (fair) [+4d5]
Dodge ................ 20 (mediocre) [+3d3]
First aid ............ 33 (fair) [+3d3]
Haggling ............. 32 (fair) [+3d3]
Healing .............. 27 (mediocre) [+3d4]
Herbalism ............ 43 (fair) [+4d4]
Listening ............ 41 (fair) [+3d4]
Literacy .............100 (superb) [+2d4]
Stealth .............. 33 (fair) [+3d3]
Ventriloquism ........ 36 (fair) [+3d3]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 530 stones Carrying capacity: 1000 stones

Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +0] [6s]
Missile weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 464 stones Carrying capacity: 1000 stones

One-handed weapons ('(')
dagger (+0, 1d4+2) [10s]
Tools (']')
heap of 3 torches [30s]
box with flint and steel (20) [5s]
tinderbox (22) [3s]
Rings ('=')
heap of 2 rings of stun resistance [2s]
Wands ('\')
wand of wonder (1 charge) [3s]
Potions ('!')
potion of troll blood [2s]
potion of potential mana [4s]
Scrolls ('?')
scroll of darkness [2s]
scroll of identify [2s]
Books ('"')
spellbook of Lightning Bolt [100s]
spellbook of Light [100s]
spellbook of Web [100s]
Food ('&#37;')
iron ration [100s]
Valuables ('$')
124 gold pieces [1s]Not brilliant, but it's an elven wizard at least - these guys can become power houses without much trouble. I'll get started straight away - expect an update soon.

Grey
05-22-2008, 10:37 PM
And mud in the face can give +2 Ap, Molach. And yes, this will be a behemothread.

Baranor
05-22-2008, 10:50 PM
...runs outside and starts throwing mud on his face.

gut
05-22-2008, 11:05 PM
Mud room initially takes one point of Ap, then
gives back two. Like Moloch said, a net gain of
+1. I have never noticed it giving a net of +2.
Also, I am very glad we are not save scumming.

One question about the rules. Do I read right,
that one could claim the file, and then not play
for 48 hours? Why claim the file, if you aren't
able to play it? How about something like:

"Don't claim the file, if you can't play within 24
hours."

Grey
05-22-2008, 11:21 PM
Okay, me stupid then - was just looking at the change from mud on to mud off.

Also been a bit stupid with the character to be honest. Took him to Terinyo for the main quests, went to bandit town and killed a couple of beggars so I could learn Pick Pocketing, then went to SMC to generate the place at low level. First kill is a beggar by the way. Then decided to go to the bug temple for some quick levels just to get our char to a safe level for everyone playing. Dumb me realised when I got there that I can't go in - I'm using the DOS version that I never play with, instead of my usual ADOM Sage. Sorry chaps, not enough incarnations on this game to get into the bug temple.

Being in the proximity of the CoC I decide to head there thinking I can get some decent lightweight food at least. When I got there realised I had no money and didn't want to risk exploring - ID would be a much better start for a wizard. Stopped by barbarian on the way- dumb me forgot that he doesn't give the quest until you have over 500 kills. Got to ID, explored a level, went to down stairs, and cursing how ridiculously long I've spent meandering about doing nothing I saved.

Advanced to xp level 5, maxing out Concentration and spreading points evenly across the others after that. Gained 1 St and 1 Ma. Chose talents... actually I'm not sure. Alert to start with, and I'm pretty sure Long Stride at lvl 3. Only got a bit of knowledge in invis form the wand of wonder - that and the scrolls of darkness can come in useful for nasties.


Cicero St:11 Le:19 Wi:13 Dx:18 To:12 Ch:15 Ap:14 Ma:17 Pe:18 NL
DV/PV: 24/1 H: 27(29) P: 51(61) Exp: 5/1553 M: 1259

Invisibility : 8, 19pp (Effectivity: +0)
Light : 361, 3pp (Effectivity: +0)
Lightning Bolt: 757, 11pp (Effectivity: +5)
Web : 305, 12pp (Effectivity: +0)

// Read all books to death in the hope of a Le increase. Actually, saved the
// Light book, but it got drenched later.

Alchemy .............. 45 (fair) [+4d5]
Climbing ............. 33 (fair) [+3d3]
Concentration ........100 (superb) [+2d4]
Dodge ................ 20 (mediocre) [+3d3]
First aid ............ 44 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing .............. 45 (fair) [+2d4]
Herbalism ............ 62 (good) [+3d4]
Listening ............ 44 (fair) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 18 (mediocre) [+3d5]
Stealth .............. 34 (fair) [+3d3]
Ventriloquism ........ 45 (fair) [+2d4]

// Healing and Herbalism should be priorities I'd say.

Right Hand : orcish spear (+1, 1d8+2) [75s]

// Only eq find of note.EDIT: Over to Maul now, since he claimed before.

EDIT2: Would be helpful to include the save file, wouldn't it?

Molach
05-22-2008, 11:36 PM
The 48-hour rule was from Civfanatics' game, where you first said "got it" then played. And there playing the game and writing a report could take some time. But I agree, in this random game no point to claim and wait that long. "I got it" - then update within 12 hours. I'll change rules, since consensus (=gut) agrees on it. Roman consensus style.

Okay updated rules. Changed to 1 in 5 games (you play, then have to wait for 4 other to play before you are eligible again). Changed 48 hours to 12. Clarified the death rule. It now read "next player after death just post I got it and start a new random character.

By the way, we WILL go ultra with this republic. And, as all of you are aware, Wizards have a guaranteed wish! So we can't fail due to bad luck.

Grey, you wanted to buy food near THE ARENA but had no money. hmmm mmm....

Elven wizards might be considered easy, but it's been a while since I played a char with 29 HPs at level 5. Great offensive potential, but might still be killed by a decent stone block trap. Well well, this time we shall win.

Grey
05-23-2008, 12:21 AM
Guaranteed wish? You surely don't mean that stupid spellbook?

And yeah, just realised how silly it was to ignore food provided next to the arena... But more importantly I was worried that CoC would be dangerous, particularly for traps. ID stair-hopping for items is a much safer way to start.

gut
05-23-2008, 12:32 AM
> Guaranteed wish? You surely don't mean that stupid spellbook?

It's EASY. Just get the book, go to the ID, kill monsters until you
reach exp. level 50, and cast : )

M_bowwarrior
05-23-2008, 12:50 AM
if you want to store files just for a short time (30 days), you can use dl.free.fr (http://dl.free.fr)
it allow to store files and those file will be removed if there is no download during 30 days (so technically, it could stay indefinitely).

it's a nice way I think

Molach
05-23-2008, 12:58 AM
It can be done at level under 30. And it will let us do stuff like minotaur maze and fire tower before saving khelly - not THAT boring. Oh, and the rift too, obviously. Plenty of levels there. A little sickness-scum with morgia to get toughness high, quaff some boost toughness potions, time it with silvernight, mabye we need the absorb mana corruption thing, but we shall get there. Oh yes we shall.

It is obviously preferable if someone who is known for being lucky would drain the pools for a couple wishes, though.

Grey
05-23-2008, 01:02 AM
Hah, screw all that for a laugh. If DarkForge doesn't provide then the ID will. Someone proficient at gremlin-bombing could attain one fairly easily too.

Timpak
05-23-2008, 06:54 AM
I got it! We should get druid quest so we can use black torc for ratling fodder, go down his dungeon fast to generate him then kill him easily later on. The first bookcasting talent is a great help also.

I'm going away to a lecture in decision theory now and can play when I'm back. But then tonight I'm gonna get wasted and tomorrow I'm gonna be wasted the whole day so if the player before me ain't done before tonight 20.00 CEST (gmt+2) you can pass it on.

gut
05-23-2008, 12:31 PM
I don't quite understand the previous post. My
understanding, was to post 'I got it.' AFTER
the save file had been posted, not before.

Also, it has been over 12 hours since Grey's
turn ended. Does that mean Maul gets bumped?
I'm not sure the 12 hour rule was implemented
soon enough for him to know of it.

Grey
05-23-2008, 12:45 PM
I think the general idea should be for everyone to play straight away, so we keep the game moving fast. Bit of an exception at the mo with Maul, since the rules were only clarified just after he claimed his place.

Molach
05-23-2008, 12:47 PM
Yeah, we're stopped up while waiting for Maul. After we're back on track it should run smoothly again. And no queuing, have to be quick and/or lucky to get the next installment. Only question is, how long to wait for the Maul.

Timpak
05-23-2008, 01:05 PM
I don't quite understand the previous post. My
understanding, was to post 'I got it.' AFTER
the save file had been posted, not before.

Also, it has been over 12 hours since Grey's
turn ended. Does that mean Maul gets bumped?
I'm not sure the 12 hour rule was implemented
soon enough for him to know of it.

Oh never understood that, I just really wanted to play some, but it's to late now, I'm almost wasted. I'm managing my hardcore sorc on d2 just fine though =)

vogonpoet
05-23-2008, 01:12 PM
Does someone have to make an official "Maul is now bumped post", and then someone else post another "I got it" post??? Can I just post "I got it" now and take it??

Timpak didn't wait long enough, maybe it should be gut's turn, as person whose post includes the words "I got it." soonest after 12 hours after Darren's post....

Grey
05-23-2008, 01:39 PM
Maul was on briefly but then disappeared... he mustn't have read this or something. Personally I'd say since it's been over 12 hours whoever next replies with "got it" gets to play. That's the rules as Molach has written them, let's make sure we stick to them.

Molach
05-23-2008, 02:35 PM
I agree. Next person to write "I got it" AFTER THIS shall download and play!
(I can't play due to rules)

So comon, post RIGHT NOW and GET IT! Hah.

After this, it should roll, as I suspect people will only write the magical words if they are able to play.

Roma Victor Ultima!

vogonpoet
05-23-2008, 02:50 PM
I got it.
Did I win the prize?

Molach
05-23-2008, 02:54 PM
Let's see how you play it out first...

vogonpoet
05-23-2008, 02:54 PM
Phew, was worried I might have been beaten to it. Now I have until around 5 in the morning (CET) to make my next post to this thread. Excellent.

Hah, fair enough Molach, if I die a sad death, you can all mock me mercilessly...

vogonpoet
05-23-2008, 05:28 PM
The more I think about it, the more I think the RRG is well-suited to an Ulrta ending - everyone doing what they feel like within the frame of an ULtra-ending is all very well, but Rhea obviously suffered from a general lack of coordination between players. To even contemplate doing an Ultra, much improved communication will be required. The relatively linear demands of an Ultra-ending (and indeed the fact that it will be much much harder) should also result in a rather less cavalier attitude than that displayed by Rhea (AMW? Screw it. SoCR? Screw them. PoGA? Screw them. etc etc).

That said, nothing much of note happened in my first turn, so my post shall be fairly short:

Did Kranach quest for some cash, some bows (arrow haul sadly pathetic) but mainly for kicks, then I spent some of the money in the little shop (there is a spellbook of Stunray in there we can buy after killing Hotzy), returned to ID for further training and books. Mixed tension room on ID2, got p0wn3d by a blinkie, so just killed it and ran away rather than attempt to milk it for TC. Did a quick stair-hop for some more tension, emptied a room of goblins whilst doing a fair amount of pickpocketing, found half-decent shield. Decided to end turn to cook dinner. Happy hunting folks.




Cicero St:11 Le:19 Wi:13 Dx:18 To:12 Ch:15 Ap:14 Ma:17 Pe:18 LN
DV/PV: 15/1 H: 17(32) P: 64(64) Exp: 6/4197 I2 M: 2271
Bloated Burdened

Pole arms 0 +0 +0 +0 unskilled 22
Bows 0 +0 +0 +0 unskilled 7
Shields 0 +0 unskilled 27

Invisibility : 8, 9pp (Effectivity: +0)
Light : 361, 1pp (Effectivity: +0)
Lightning Bolt: 711, 6pp (Effectivity: +7)
Web : 305, 6pp (Effectivity: +0)

Alchemy .............. 56 (good) [+4d4] /increased
Climbing ............. 33 (fair) [+3d3]
Concentration ........100 (superb) [+2d4]
Dodge ................ 30 (mediocre) [+2d4] /increased
First aid ............ 44 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing .............. 53 (good) [+1d5] /increased
Herbalism ............ 66 (good) [+3d4] /increased
Listening ............ 44 (fair) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 23 (mediocre) [+3d4] /increased (sucky roll)
Stealth .............. 34 (fair) [+3d3]
Ventriloquism ........ 45 (fair) [+2d4]


Total weight: 857 stones Carrying capacity: 1100 stones

Head : -
Neck : -
Body : robe [+0, +0] [60s]
Girdle : -
Cloak : -
Right Hand : orcish spear (+1, 1d8+2) [75s]
Left Hand : large shield (-1) [+5, +1] [120s]
Right Ring : ring of stun resistance [1s]
Left Ring : ring of stun resistance [1s]
Bracers : -
Gauntlets : -
Boots : sandals [+0, +0] [6s]
Missile weapon: -
Missiles : heap of 6 rocks (+0, 1d4) [30s]
Tool : -


Total weight: 564 stones Carrying capacity: 1100 stones

Helmets ('[')
leather cap [5s]
Shields ('[')
wooden shield [+3, +1] [80s]
Girdles ('[')
hard girdle [15s]
Boots ('[')
light boots [20s]
One-handed weapons ('(')
dagger (+0, 1d4+2) [10s]
warhammer [60s]
Missile weapons ('}')
short bow [20s]
short bow (+1, +0) [20s]
hand crossbow [30s]
Missiles ('/')
arrow (-2, 1d6) //Kranach's raiders gave me 6 arrows altogether [2s]
Tools (']')
heap of 2 torches [20s]
box with flint and steel (19) [5s]
tinderbox (21) [3s]
Wands ('\')
wand of wonder (0 charges) [3s]
Potions ('!')
potion of troll blood [2s]
potion of potential mana [4s]
orange potion [4s]
blood red potion [4s]
murky potion [4s]
Scrolls ('?')
heap of 2 scrolls of darkness [4s]
scroll of identify [2s]
scroll of item detection [2s]
scroll labeled "CUTME" [2s]
Food ('%')
dwarven sausage [20s]
large ration [200s]
apple [2s]
Valuables ('$')
2138 gold pieces [21s]



108 monsters perished under his attacks.
The following monsters were vanquished:
1 blink dog \\nothing worse than dying to a blinkie whilst trying to get TC.
8 raiders \\
1 raider lord \\next time guys, bring some arrows to the party, cheapskates.

He survived for 0 years, 15 days, 20 hours, 1 minute and 53 seconds (2271
turns).
Cicero visited 8 places.
His strength score was modified by +1 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by +1 during his career.




We gotta get bookcasting some spells for the mana dudes.
Also recommend reasonable amount of prep time in ID - we need at least an extra offensive
spell and darkness before proceeding. If we can get magic missile, burning hands and invis
and/or teleport, then we are already set up for CoC to Khelly, pyramid, griffyard and ToHK.
In theory at least.

As for general strategy, I suppose Ultra-Wizards should become shit-hot at archery,
and generally weild polearm and sheild.

/Now all I hae to do is try and post my new zip, rather than Grey's old one... tricky

Timpak
05-23-2008, 06:53 PM
I got it!

Have to write something more because the message was to short.

Timpak
05-23-2008, 07:21 PM
Went of to stairway between id3-4 to stairjump some b ecasue I think thast the only think I dcan handle at,m. Got +1st +1m,a, found some random pots/scrolls/2spellbooks and two healing pots, gained one level put it into healing/herbalism/alchemy. Jumped a bit more, found a large shield, a spear, some food.

Pause, drank a bottle of champagne, smoked a blunt.

I jumped some more, found some rocks and a spellbook of earthquake, thre w some stonses at the monsters,

have to run off, ski? my turn, someone else can playit im off to another preparty!

Kato
05-23-2008, 07:35 PM
I don't think Timpak uploaded his file?

vogonpoet
05-23-2008, 07:39 PM
Given the party plans he posted earlier, I guess if we don't hear from him in another 12 hours, someone should just download my .svg and effectively repeat his turn :rolleyes:

In fact, I guess "have to run off, ski? my turn, someone else can playit im off to another preparty!" means you should feel free to post "I got it" and just use my .svg file Kato - evidently uploading his save file would have taken too much out of Timpak's party time.

/Jealous.

Timpak
05-23-2008, 07:42 PM
Another person can play, I have to acsth the nexst buss but my gierlfriends is complaineiing at me. Miseesd the last bus.

Edit: I'm risked playing already since she-s complainged abouyt me hanings in here or polasying adom to much already :D

Shadow_2014
05-23-2008, 07:43 PM
I don't think Timpak uploaded his file?

A bottle of wine and a blunt will do that to you. If this character or a similar one is still going on next week, I'd like to be part of it. Just wondering if that's kosher, considering I'm a newb within the ADOM Community.

Grey
05-23-2008, 07:55 PM
Ah, the joys of drunk ADOM...

Baranor
05-23-2008, 08:01 PM
I used to use it to sober up. It was a nice way to make sure that I wasn't too bad off when I fell asleep.

Shadow_2014: I'm not the creator here, but I would say that all you have to do is post "I got it!" to play the file. There are no limitations as to players. We are going for an Ultra-ending so there are somethings that you shouldn't do. Kill Khelly comes to mind, but that will be much later in the game. Just tooling around a bit getting stuff wouldn't be too bad. The key thing would be not doing any risky behavior.

Shadow_2014
05-23-2008, 08:12 PM
If only this God-forsaken German computer would allow me to download files. Not only can I not download the save, I can't download ADOM. I've been emailing my current character to myself for days now, and being unable to continue my progress is extremely frustrating... but I digress.

Next week when I'm back in my own country, I'd be down for jumping on the whore-character bandwagon. I like the idea of tossing a character back and forth like this. Until then, I'll have to settle with living vacariously through everyone else's exploits.

Baranor
05-23-2008, 08:21 PM
This is what thumb drives were made for! Adom and multiple characters fit on one easily! I actually used to carry Adom around on a floppy!

gut
05-23-2008, 08:25 PM
I'll try it. I got it!

Hey, it worked. I really do got it!
I will play immediately, expect an
update in a bit. No recording though : )

I left the ID, killed Hotz, and headed for the CoC.
There are ants on D:2, which I will not exploit, of
course. More ants on D:3. I at least didn't
disturb these. The ones on D:2 are somewhat
disturbed. Reached the arena on D:4. Bought
all the lizards available. Named all the lizard
ratlings 'lizard', and all the others 'x'.

Here comes the file... in a minute : )

Shadow_2014
05-23-2008, 08:32 PM
This is what thumb drives were made for! Adom and multiple characters fit on one easily!

Oh man! Excellent idea. Hadn't even occured to me. Do you know whether iPods work as flash drives? I was thinking about picking up a Nano and that would be an even better reason to do so.

Kato
05-23-2008, 08:37 PM
This is what thumb drives were made for! Adom and multiple characters fit on one easily! I actually used to carry Adom around on a floppy!

Adom is on my jump drive that goes back and forth from work and home every day for me. Adom helps me keep my sanity while I work :D

Molach
05-24-2008, 12:42 AM
What an excellent opportunity to say "I got ...."

Sadly, I had a bit too much fun in the city tonight, so I'll pass.

Drunk somewhat

But I can still type, heh.

Pick ti yp, we gotta move on!

Evil Knievel
05-24-2008, 01:19 AM
I got it. I am somewhat out of phase, and don't know (and don't want to know) what an ultra is, and what to do for it, so i just will be cautious. I hope, I won't spoil it though. Moreover, to not learn about story elements, that are new to me, I will participate in the beginning and get out before the fire tower (or before we die, hopefully : ) ).

Here is how it went:

I started around 3300
3481 ate a karmic lizard corpse (We feel lucky)
D6 has a one square wide river and a white altar beyond that, so I returned to D5 to find another way

3600 encountered hyena and gnoll vault on D5
4500 vault cleared
lvl 9, treasure hunter, st+1
lvl 10
found a neutral altar, converted it, detected item statuses, got some holy water, made blessed SoI, read it

We got some books: Neutralize Poison, Mystic Shovel ... and BURNING HANDS! great!!

read each book once. dropped some (I think) useless things near the altar. Someone could want to examine if he finds sth useful, tract of chaos?, splint mail?. Also, maybe someone cares for the rest of the loot in the vault. I categorized it as non-interesting stuff.

Ok, I think, I am done. 4922

Baranor
05-24-2008, 01:37 AM
Without revealing too much, don't attack or talk to a guy in a room with a bunch of Chaos Servants!!!!

Evil Knievel
05-24-2008, 01:58 AM
Ok, if thats all, no problem. Also I won't kill cats, if that matters. (don't tell me)

vogonpoet
05-24-2008, 09:21 AM
Hmmm, a lot depends on the RNG, but if you don't want to be spoiled with Ultra stuff, you might have to leave the thread well before the ToEF. I suppose we can use
SPOILER: spoiler flag type things for anything remotely Ultra specific, but there won't be much non-ultra related discussion really, what with it being complicated and all.


Not Really a Spoiler, but EK did Specifically Ask I Don't Mention Cats, So:
Oh, and never kill cats if you can avoid it, obviously, but don't like, loose too much sleep over the little buggers - no point dying to them for instance (: /endspoiler

/LemonChiffon????

Evil Knievel
05-24-2008, 09:48 AM
Ok, I think it's just best to leave in time. Don't mind with spoiler tags, but if you could give me a hint, when to leave safely. For now, we will be doing dwarven quests, the pyramid, maybe the graveyard... (?).

Molach
05-24-2008, 10:33 AM
I got it! Will play and post shortly.

For the record - we must not get crowned. Precrowns are fine, but no regular crowning. Yet.

Just play along, and improve the char. An attempt on the rift shall be made, earliest at level 20 so good if we are ready for that then (good spells, climbing & stealth at 100)

Molach
05-24-2008, 12:21 PM
Okay, this is it:
Fired up the game.
Removed +2 st girdle, equipped girdle of carrying. Now our St is 14, and eligible for natural training. Gonna walk around strained from now.
I went and picked up all axes from the level, took them to altar. Monster I met were killed with burning hands if they were at all dangerous, else melee'd.
One was "of slaughtering" 2d8+2, not too good in itself to justify switching (polearms are just sooo good). However the last on was "of penetration". Ignore PV, very useful and potentially useful throughout the game.
Therefore I equipped the slaughtering axe to train axes. The penetrating axe will be better if you face enemies with about 5 PV or more.

Dipped carrying girdle in holy water to bless it.

Used mystic shovel to get to the west part of D:6, found stairs down. Good.

D:7
Big room. Used invis spell to get past the room. Center square is moss/spenseweed, those around the downstair are morgia/moss. I went quickly past, might be more in the dark.

D:8
Strange smell. Picked up the item, then Went past to:

D:9
Dwarftown. Got first quest:"Fire lizard". Okay Asked him about a portal too.
I sorted some stuff in the shop. Useful items are nearest shopkeeper, might be bought later. I did buy a medium adamantium shield, and an elven chain mail. We're getting there!
I went back up, cleared out D:8. Nothing much.
Also viewed some more of the big room. We have stoma in the SW corner, and some unID stuff. I fled from a cat

D:4
Arena. I did the first 7 fights. We of course got a wild cat. However I found out that a unID wand was, in fact, trap creation. Made a teleport trap, cat got teleported out. There is a lion around arena, and the cat is in the room leading up to arena.
Do not enter here until we have a way to deal with cats.

D:3
I closed the ants in, and cleared the level. Found mixed tension room. Let ants dig a bit. Used 3 moss, got Dx increase. Found a different up-staircase

S:2
Explored fully. Nothing much.

D:1 Explored this. Got level 11:Alchemy, Herbalism, 3x healing.
I used mystic shovel to get around locked doors, this will also train mana, obviously. Found a 7s amulet, cool.

Walked out of the CoC.
Moved through wilderness, fighting when I can.
Entered the dwarven graveyard to pickpocket and kill some undead. Finally got St potential increase, and mana increase.
I put on some gauntlets, and they are of peace! We can remove, but I just leave them on for the +3 DV and PV. Means more weapons marks, I think.
I went to get skill training from master thief, then realized we are lawful! Bugger. Well, we need those skills (climbing training is important for rift) so we must get to N eventually. But I postpone it for now.

I save the game in bandit village.

I accomplised:
Opening the way to dwarftown. Explored the old CoC levels. Gathered some gold, bought better eq. We are now at 12 PV. I spent some turns, but didn't do much. Just cleaned up the CoC and moved to bandit town.

What must be done:
Precrown is a possibility, it will not ruin the Ultra. If we want that, it is probably best not to finish druid quest (then we would need level 14)
To become precrowned we can sac live stuff at the L altar on D:5. Shouldn't take long. We are at "very pleased" with our god, an added benefit is of course getting fate smiles intrinsic. An artifact gift at this point is basically for free, and it might be good, perhaps very good.

Getting skills from Yergius is also needed. Climbing is at 33 with 3d3, to get it to 100 we need better dice.
For Ultra we will have to turn C anyway so this is no problem. But doing it now will mean converting alignment twice, meaning angry god(s). We can go back to L at an altar, with possible Eq destruction and cursing. Take care next player.

We also need to get through SMC and down the UD to HMV. However we have no teleport or invis, but we do have spells. It might be done without, but can be risky.

Good luck next player.



Cicero St:14 Le:19 Wi:13 Dx:19 To:12 Ch:15 Ap:17 Ma:19 Pe:18 L
DV/PV: 42/14 H: 45(45) P: 105(105) Exp: 11/33317 M: 9157

Axes 2 +2 +1 +0 basic 67
Pole arms 1 +1 +0 +0 basic 27
Bows 1 +2 +1 +0 basic 16
Shields 2 +4 basic 43



Burning Hands : 338, 7pp (Effectivity: +9)
Light : 893, 3pp (Effectivity: +0)
Lightning Bolt : 419, 8pp (Effectivity: +15)
Mystic Shovel : 542, 90pp (Effectivity: +3)
Neutralize Poison: 603, 9pp (Effectivity: +0)
Web : 305, 11pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy .............. 84 (great) [+3d3]
Climbing ............. 33 (fair) [+3d3]
Concentration ........100 (superb) [+2d4]
Dodge ................ 42 (fair) [+1d5]
First aid ............ 44 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing .............. 88 (great) [+1d3]
Herbalism ............ 76 (great) [+3d3]
Listening ............ 50 (fair) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 36 (fair) [+3d3]
Stealth .............. 51 (good) [+1d5]
Ventriloquism ........ 45 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1682 stones Carrying capacity: 1400 stones

Head : uncursed leather cap [+0, +0] [5s]
Neck : cursed stone amulet [7s]
Body : uncursed elven chain mail [+0, +5] [10s]
Girdle : metal girdle [+0, +0] [25s]
Cloak : cloak of adornment [+0, +0] {Ap+4} [40s]
Right Hand : uncursed battle axe of slaughtering (+0, 2d8+2) [70s]
Left Hand : uncursed medium adamantium shield [+7, +2] [72s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed bronze ring [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : cursed rusty gauntlets of peace (-15, -15) [+3, +3] [10s]
Boots : leather boots [+0, +3] [25s]
Missile weapon: uncursed short bow (+2, +0) [20s]
Missiles : bundle of 7 uncursed arrows (+0, 1d6) [14s]
Tool : blessed strange herb [2s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1370 stones Carrying capacity: 1400 stones

uncursed battle axe of penetration (+3, 1d6+2) [70s]

halberd [80s]
bundle of 8 quarrels [32s]
uncursed curved wand [3s]
uncursed potion of troll blood [2s]
uncursed potion of potential mana [4s]
uncursed potion of carrot juice [4s]
heap of 3 uncursed potions of booze [12s]
uncursed potion of invisibility [4s]
heap of 2 potions of holy water [8s]
uncursed oil of rust removal [2s]
heap of 2 potions of water [8s]
blessed potion of troll blood [2s]
brown potion [2s]
light cyan potion [4s]
potion of carrot juice [4s]
heap of 2 uncursed scrolls of darkness [4s]
blessed scroll of identify [2s]
heap of 2 uncursed scrolls of item detection [4s]
scroll of identify [2s]
uncursed scroll of monster aggravation [2s]
uncursed scroll of peace [2s]
blessed blank scroll [2s]
blessed scroll of familiar summoning [2s]
heap of 2 uncursed scrolls of power [4s]
uncursed unlabeled scroll [2s]
scroll labeled "FPMAM" [2s]
unlabeled scroll [2s]
scroll labeled "IAZNAB" [2s]

His strength score was modified by +4 during his career.
His dexterity score was modified by +1 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +1 during his career.

Molach
05-24-2008, 12:27 PM
Btw don't be afraid to read up all spellbooks till they fade. We have high Le, no need to save books. We will find plenty more. Do not read those that weigh something other than 100s though.

And advice is strictly subjective. It may be ignored. But if something bad happenes, I WILL say "Told you so". Heh.

Evil Knievel
05-24-2008, 12:41 PM
For the record - we must not get crowned. Precrowns are fine, but no regular crowning. Yet.


Luckily I haven't found the altar before the vault..

vogonpoet
05-24-2008, 01:49 PM
*Ha ha, I just had a PC killed by a cat, despite my previous comment, doh!*

Cicero players so far:

Grey
vogonpoet
gut
Evil Knievel
Molach.

So everyone not on the list yet and Mr Grey are currently eligible to take Cicero further...

/penetration, wooo, penetration, oh yeah baby, love me some penetration.

Siriah
05-24-2008, 02:09 PM
I'll give it a try, this looks like fun.

- I started my turn by drinking the blessed potion of troll blood. Then I left for the SMC. At the end of a long corridor, a lesser daemon surprised me and I got trapped between it and a fire lizard. I used a prayer and a scroll of darkness. On the plus side, no equipment got destroyed and the dwarven mystic quest is now completed.

- Level 12! I put the skill advances in healing and herbalism and chose the Quick talent.

- I finally reached the down stairs to the UD about 700 turns after I'd started, they were in the worst possible place they could have been, all the way down in the lower-right corner. I descended and explored UD:1. There's a neutral altar there. While exploring, Cicero's muscles felt stronger, strength is now 15.

- I stopped playing next to the stairs down to UD:2. I picked up some random equipment while playing but didn't try any of it because the status is still unknown. I also found a scroll of identify.



------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



########### #############
#...../...# #...........#
########### ######### #.....###.### #.###.......# #########
#.........# #.......# #.....# #...# #.# #.......# #.......#
#.........# #.......# ###/### ###.######### ###.# ###/#######.<.....#
#.........# #.......# #...# #.........# #...# #.# #.../.......#
#######.### #.....>@#####.### ###.......# #####.#######.###.###########
#.# #......./.....# #.......# #.................#
#.# #########################.......### #.###########.#####
#.# #......./...#......./.# #.# #.#
###/##### ###########.......###.#.......#.###.##### #.###########
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#.......#...# #......(# #./.......# #.......#
#.......#.### #.......# ########### #########
#......./.# #..._...#
########### #########


Cicero St:15 Le:19 Wi:13 Dx:19 To:12 Ch:15 Ap:17 Ma:19 Pe:18 L
DV/PV: 21/14 H: 48(48) P: 108(108) Exp: 12/56197 UD: 1 M: 10171
Strained

----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Lightning Bolt : 220, 7pp (Effectivity: +19)
No other spells were used.

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Healing .............. 93 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------

robe [60s]
hooded cloak [40s]
large hammer [96s]
short sword [30s]
scimitar [28s]
stone spear [120s]
(1 scroll of darkness used)
heap of 2 scrolls of identify [4s] (1 new)
heap of 3 bones [12s]
loaf of hurthling bread [30s]
iron ration [100s]
7301 gold pieces [73s]

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 28 days, 0 hours, 44 minutes and 43 seconds (10171
turns).
Cicero visited 18 places.
His strength score was modified by +5 during his career.
His dexterity score was modified by +1 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +1 during his career.

Grey
05-24-2008, 03:19 PM
I got it! Gonna do a boring precrown, and enough pickpocketing to make sure Yergius trains us later.

So I converted the altar to L and IDed some of our stuff. Seems we're kinda lucky with prefixes - we've got a mithril halberd of hunting and a stone spear of defence in there. Used mystic shovel to free up the space round the altar and started livesaccing creatures whilst also milking them for shield marks. Found a spellbook of Cure Serious Wounds and some minor items. During the course of events 2 cats were generated - I left them on the above and below levels using webs.

Eventually got to extremely close and prayed, to be rewarded with... Staff of the Archmagi.

Damn it.

Well, with just over 3k turns wasted I now save and pass the file on. Sorry for the number of turns taken, but I was doing just boring saccing. Really wish we'd gotten something decent out of the deal :( Oh well, at least we have plenty of piety whilst lawful and a bit of ratling fodder... Also got us up to level 5 in shields, not far from lvl 6.

Some notes for progression:
-Rest of UD needs exploring. Beware of cat next to the stairs below.
-Puppy cave and druid dungeon still to be explored.
-need to get to N at some point for Yergius training - we've definitely done enough pickpocketing
-ID stair-hopping for spellbooks would be handy, and for blink dogs.
-wand of teleportation should be acquired from dusty dungeon before arena fights
-need morgia badly!


########### #############
#...../...# #...........#
########### ######### #.....###.### #.###.......# #########
#.........# #.......# #.....# #...# #.# #.......# #.......#
#.........# #.......# ###/### ###.######### ###.# ###/#######.<.....#
#.........# #.......# #...# #.........# #...# #.# #.../.......#
#######.### #.....>.#####.### ###.......# #####.#######.###.###########
#.# #......./.....# #.......# #.................#
#.# ############.############..*....### #.###########.#####
#.# #./....../...#.*...../.# #.# #.#
###/##### ##########........###.#*......#.###.###########.## #########
#.......# #........./.......###.*.*......*................../.......#
#.......###.########.../....##.##########.#.......###########.......#
#.......#...# #........#.## #./.......# #.......#
#.......#.### #...*@*..*## ########### #########
#......./.# #...._[..####
########### #....[......#
#.####.######
### ###
Cicero St:15 Le:19 Wi:13 Dx:19 To:12 Ch:15 Ap:13 Ma:19 Pe:18 L
DV/PV: 52/14 H: 48(48) P: 101(108) Exp: 12/61864 UD: 1 M: 13522
Strained! Coward

Axes 2 +2 +1 +0 basic 15
Shields 5 +10 skilled 120

Burning Hands : 275, 5pp (Effectivity: +11)
Cure Serious Wounds: 229, 8pp (Effectivity: +1)
Light : 893, 3pp (Effectivity: +0)
Lightning Bolt : 217, 7pp (Effectivity: +19)
Mystic Shovel : 498, 80pp (Effectivity: +4)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Web : 296, 10pp (Effectivity: +1)

gut
05-25-2008, 05:10 AM
Looks like I'm OK for another go now : )
I got it!

Recipe list, because it doesn't show up in the .vlg's.
1. deaf = booze + burb
2. booze = daisy + water
3. c poison = carrot + invis
4. insight = curia + t blood
5. youth = wonder + strength
6. longe = oil + invis
7. poison = p petal + healing (kind of funny)
8. e healing = c poison + r mana

Read the blessed scroll to ID the inventory. Blessed our
scrolls of uncursing, dropped our 2 stomachemptias, and
uncursed our stuff. Replaced the GoP, because I want to
use missiles, while we're low on spells. We are wearing
a ring of teleport control, so I head to the VDDL : )

Passing through the SMC again, I mystic shoveled a
slightly easier path, and see a BD. I kick him, and
reach NL, lure him to the stairs, he summons. I stay
and kill 6, but they are pretty tough, so I leave
without a corpse. Probably there are more in here,
and we can always come back later. For now, we have
the ring, and that's enough.

Traded 2 potions of carrot juice for the 'swimming'
skill (WHY?). Then got the 'detect traps' skill (again
WHY?) from Yergius. Just kidding about the WHY's : )
I also sold off some junk to the BM. I was going to
collect a few potions of booze while there, but beggars
just weren't spawning for some reasons. I got one
potion, and led the beggar to the wilderness, where he
later rejoined me. I named him 'Smelly', and took him
to the DDL with me, hoping he would bring me luck : )

Entered the DDL, and there found a stable morgia/pepper
patch, another stable pepper/stoma patch, cursed 7LB's
(which were promptly blessed), another blink dog (had to
kill 19 more to get a corpse), and finally a spellbook
of acid ball to top it all off (learned it while waiting
for herb patches to regen, we have a whopping 17 castings,
at least good for bookcasting).

I don't know if the beggar did indeed bring me luck, but
I think I will bring one with me from now on! There are
brown worms trapped in the upper right hand room by the
stairs. They pacified the level, and gave me no excuse
for not harvesting morgia. Well, I wanted to raid DF, but
with an endless supply of morgia sitting here... I can't.
I spend a booooring turn, harvesting weeds, that seem to
me regen quite slowly : (At least St and Ma stats got
trained. I cast stun ray at a wall, and got it to level 6.

I stopped my turn on 16,426. I think that was about
3,500 turns, but the last ~3,000 were duulllll. We have
now 75 morgia in our pack, and the next player can get
more if they want. I figure we will get more, later in
the game, so there is no use scumming for more right
now.

So we have intrinsic TP control now, no need for the
ring, so we wear two -stuns now. I have already chewed
on morgia before sending the file on. I have not gotten
the TP wand from the VDDL yet, so that's next I would
guess. After that, anything I suppose. Maybe consider
a DF raid, but that can be risky, and it also generates an
artifact, so maybe not. Also, be careful about the acid
ball spell. It's easy to set one of those off by accident,
going for burning hands : )





############### ###
#...../.#.....# ###...
#..>..#.#.....#######......
#.....#./.....+...WORMS BE HERE!!
######### ############# ###########/#/#######...### #+# #######
#.......# #...........# #.#.# ##### #.# #.....#
#.......# #.......#.#.###################.#.###############/#####.....#
#..@."".# #.......#...................................../......./.....#
#...."".###.......###.#####################.#.########### .....###.....#
#.....@.../......./....|..........# #.#.....# #.....# #.....#
#########.#.......###.###########.#########/#####.# #.....# #######
#...........# #.......#......./...#..|....#.# #.....#
###########.###/####### #######.#.......###.#.......#.###########.######## ###
#.........#.# #.# #.#.......# #./.......#.............../"".....#
#.<]......#.# #.###############.#.......# ###########################"".....#
#.........+.# #.................+.......# #.......#
############# ########################### #########


Cicero St:16 Le:19 Wi:15 Dx:20 To:14 Ch:15 Ap:14 Ma:19 Pe:18 N+
DV/PV: 23/7 H: 62(62) P: 108(108) Exp: 12/70325 DDL M: 16426
Strained!

Shields 5 +10 skilled 74


Spells

Acid Ball : 17, 52pp (Effectivity: +0)
Burning Hands : 156, 5pp (Effectivity: +14)
Cure Serious Wounds: 229, 8pp (Effectivity: +1)
Light : 893, 3pp (Effectivity: +0)
Lightning Bolt : 177, 7pp (Effectivity: +19)
Mystic Shovel : 496, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Stun Ray : 753, 6pp (Effectivity: +6)
Web : 296, 10pp (Effectivity: +1)


Skills


Alchemy .............. 84 (great) [+3d3]
Climbing ............. 33 (fair) [+3d3]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 9 (poor) [+4d4]
Dodge ................ 42 (fair) [+1d5]
First aid ............ 45 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing .............. 98 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............ 57 (good) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 49 (fair) [+2d4]
Stealth .............. 58 (good) [+1d5]
Swimming ............. 7 (poor) [+3d5]
Ventriloquism ........ 45 (fair) [+2d4]


Inventory

Total weight: 2724 stones Carrying capacity: 1650 stones

Head : metal cap [+0, +1] [50s]
Neck : electrum amulet [3s]
Body : uncursed elven chain mail [+0, +5] [10s]
Girdle : uncursed metal girdle [+0, +0] [25s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : uncursed medium adamantium shield [+7, +2] [72s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of stun resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed gloves [+0, +0] [6s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: uncursed short bow (+2, +0) [20s]
Missiles : bundle of 4 uncursed arrows (+0, 1d6) [8s]
Tool : -

gut
05-25-2008, 07:14 AM
blessed leather cloak (-1, +0) [+1, +0] [40s]
uncursed girdle of strength [+0, +0] {St+2} [15s]
blessed girdle of carrying [+0, +0] [15s]
leather girdle [+0, +0] [5s]
uncursed leather boots [+0, +3] [25s]
uncursed amulet of death ray resistance [7s]
uncursed orcish spear (+1, 1d8+2) [75s]
uncursed battle axe of slaughtering (+0, 2d8+2) [70s]
uncursed adamantium scimitar (+0, 1d8+6) [28s]
uncursed stone spear of defense (+0, 1d8) [120s]
uncursed mithril halberd of hunting (+7, 2d7+3) [-2, +0] [80s]
blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
heap of 2 uncursed short bows (+1, +0) [40s]
bundle of 6 uncursed drakish scurgari (+2, 1d8+2) [60s]
bundle of 14 blessed quarrels (+1, 2d6) [28s]
bundle of 8 uncursed quarrels of jelly slaying (+3, 2d6+3) [32s]
uncursed dark elven quarrel (+3, 1d4+3) [2s]
bundle of 3 blessed mithril drakish scurgari (+5, 1d8+5) [24s]
bundle of 20 arrows [40s]
<snip some rocks>
heap of 2 uncursed torches [20s]
uncursed box with flint and steel (19) [5s]
uncursed tinderbox (21) [3s]
blessed waterproof blanket [10s]
uncursed box with flint and steel (38) [5s]
uncursed holy symbol [5s]
heap of 2 uncursed hexagonal keys [2s]
blessed si [10s]
waterproof blanket [10s]
round key [1s]
uncursed ring of teleport control [1s]
uncursed ring of stun resistance [1s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of light (10 charges) [4s]
uncursed wand of trap creation (0 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
uncursed wand of item detection (4 charges) [3s]
bronze wand [3s]
heap of 2 uncursed potions of troll blood [4s]
uncursed potion of potential mana [4s]
heap of 2 potions of water [8s]
heap of 2 potions of healing [8s]
uncursed potion of carrot juice [4s]
heap of 3 uncursed potions of booze [12s]
heap of 2 potions of holy water [8s]
uncursed oil of rust removal [2s]
uncursed berzio potion [2s]
uncursed potion of visibility [4s]
uncursed potion of potential toughness [4s]
uncursed potion of healing [4s]
uncursed potion of blindness [2s]
blessed potion of blindness [2s]
gray potion [2s]
potion of booze [4s]
viscous potion [4s]
uncursed scroll of darkness [2s]
scroll of monster detection [2s]
heap of 2 uncursed scrolls of item detection [4s]
uncursed scroll of information [2s]
uncursed scroll of warning [2s]
heap of 2 uncursed scrolls of identify [4s]
uncursed scroll of monster aggravation [2s]
uncursed scroll of peace [2s]
blessed blank scroll [2s]
blessed scroll of familiar summoning [2s]
heap of 2 uncursed scrolls of power [4s]
heap of 2 blessed scrolls of uncursing [4s]
blessed scroll of balance [2s]
uncursed scroll of increase melee accuracy [2s]
blank scroll [2s]
spellbook of Acid Ball [100s]
uncursed spellbook of Cure Serious Wounds [100s]
heap of 28 uncursed cooked lizards [84s]
heap of 69 blessed cooked lizards [207s]
heap of 4 uncursed curaria mancox herbs [8s]
heap of 4 blessed curaria mancox herbs [8s]
heap of 3 uncursed devil's roses [6s]
heap of 2 uncursed spenseweeds [4s]
blessed spenseweed [2s]
heap of 2 cursed stomacemptia herbs [4s]
heap of 5 blessed stomafillia herbs [10s]
heap of 3 uncursed stomafillia herbs [6s]
heap of 2 blessed stomacemptia herbs [4s]
heap of 3 uncursed pepper petals [6s]
heap of 3 blessed pepper petals [6s]
heap of 5 uncursed burb roots [10s]
uncursed stomacemptia herb [2s]
uncursed plant seed [2s]
heap of 3 uncursed bones [12s]
uncursed loaf of hurthling bread [30s]
uncursed iron ration [100s]
uncursed fortune cookie [3s]
devil's rose [2s]
curaria mancox herb [2s]
heap of 6 devil's roses [12s]
heap of 2 spenseweeds [4s]
devil's rose [2s]
heap of 49 morgia roots [98s]
heap of 26 morgia roots [52s]
heap of 10 stomafillia herbs [20s]
heap of 16 pepper petals [32s]
heap of 17 stomacemptia herbs [34s]
heap of 39 burb roots [78s]
heap of 5 burb roots [10s]
heap of 38 pepper petals [76s]
heap of 3 pepper petals [6s]
stomacemptia herb [2s]
heap of 17 stomafillia herbs [34s]
heap of 11 burb roots [22s]
heap of 3 stomafillia herbs [6s]
heap of 5 stomacemptia herbs [10s]
heap of 2 morgia roots [4s]

67

Grey
05-25-2008, 07:16 AM
Goodness! SLBs, TCtrl and all the morgia we could need till we find some devil's roses. Very nice! Did you get much blessed stoma? I'm thinking maybe a second precrown... A L altar is so nice to have, would be a pity to miss out on a potentially useful artifact (or alternatively more ratling fodder).

Oh yeah, forgot to mention in my post that when dumping a cat upstairs from UD1 I found the SMC blanket a few steps away - Siriah had obviously not discovered it when making a dash for the stairs. But gut's IDing has shown we have 2 anyway, which is 1 more than we could ever need.

gut
05-25-2008, 07:24 AM
Not many stoma, but I picked the stoma patch almost as
often as the morgia patch. I guess stomacemptia, plus
a more productive morgia patch made a big difference
there.

vogonpoet
05-25-2008, 03:34 PM
Gee gut, you really couldn't have waited a bit longer to head over to the VDDL? I mean, now someone has to pass through the SMC *again* to explore the rest of the UD and open up the shortcut to HMV...

I guess 7LBs aren't to be sniffed at but still...

I shan't be picking the file up today btw, as my efforts in the Weakest Link indicate extremely poor ADOM-fu right now, and I wouldn't want to screw up with Cicero, who's looking kinda promising. Maybe tomorrow my luck will be better...

Evil Knievel
05-25-2008, 04:07 PM
There were Molach, Siriah, Grey and gut, so I can get the file, and

.. got it.

EDIT1: hope, I won't spoil it though...

EDIT2: please help me: I thought DDL was the dungeon with the assassins gilde. wrong, the level I am in has a up staircase as well as a downstaircase... so where am I ??

EDIT3: Ok, i am oriented again, sorry


16600 VDDL, going for that wand

There is an grey altar on that level. Avoided on sacrificing anything for making more holy water, because I don't know if this will affect out lawful piety, and what our plans are on that. Also found a cloak of invisibility.
Found a nice blessed long bow. Got the wand but did not decent to the assassins, though... (why should I anyway)

Deciding what to do... I don't like dark forge, So I decide to go to HMV.

The SMC was quite tough already. A big dog almost killed me together with his blinky friends... I used a charge of the Wand of TP.

Found a spellbook of knock on UD2.

reached LVL 13. used up a scroll of darkness against a vortex.

Found a spellbook of fireball on UD3. Read it until end.

UD4: Fell into a pit of vipers in a dark room. That was nasty. (When I casted light, I found myself surrounded)
Found a spellbook of slow poison. Read it until end.

UD5: a stable herb pattern: alraunia, curaria, devils rose, demon daisy.
Yet another cloak of invisibility found. A troll chief and a orc butcher were quite mean for a moment. I was down to 20 HP. BTW, we are at ST18, maybe it's time to get rid of all that strained! stuff.

UD6: a cave tiger. Locked it in the room west of the up staircase.

UD7: a tension room somewhere... and another ring of stun resistance.. if we only had more that 2 fingers...
Found the tension room: only orcs, I used stun ray. That's fun.

UD8: dark elven priestess. I hate those..
Found a spellbook of Firebolt. A tension room full of leucrottas. Interesting, I never saw that. I used Firebolt heavily.
Another grey altar.
Found a spellbook of magic missile. Read both books til the end.

Arrived at HMV. I noticed, that I played far too long. Sorry. I used around 5000 turns. I only thought about just playing through that dungeon. Ok, will be one of my last turns anyway.

Remark: I did not enter the HMV yet, neither used the shortcut.


------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



^^^^^^^^ ^^^^ ^^^^^
^^^^^^^^^^^^ ^^^^ ^^^^^^^^^ ^^^..^
^*^^^&&&&&&&~~~~~~~~~~~ =^^*^^^^^^^^^^^^..^^
^^^&&&&&&o&&&&&&&~~~~~~~&&& =="""""""&&^~^^^^.^^
^^^^^^^&&&&&&&&&&&&&&&&&&&& &==" """"""""&&~~~^....^
^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^
^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~
^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~
""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^
"&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^
&&&&&&&&&&&&&&&&....^^^^==="""&&""&&&~~~~~
&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^
&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^@^
^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Cicero St:18 Le:19 Wi:18 Dx:20 To:16 Ch:15 Ap:14 Ma:19 Pe:18 N+
DV/PV: 33/7 H: 83(83) P: 110(110) Exp: 13/95053 DrCh M: 21535
Satiated Strained!
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------

Axes 4 +3 +2 +0 skilled 81
Pole arms 1 +1 +0 +0 basic 27

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 1 +2 +1 +0 basic 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 449


Damage caused with your melee weapons:
--------------------------------------
Right hand: +17 bonus to hit, 1d6+7 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 4, base range: 7, +8 bonus to hit, 1d6+7 damage


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 17, 52pp (Effectivity: +0)
Burning Hands : 53, 6pp (Effectivity: +15)
Cure Serious Wounds: 200, 8pp (Effectivity: +3)
Fire Bolt : 657, 8pp (Effectivity: +3)
Fireball : 531, 16pp (Effectivity: +1)
Knock : 165, 10pp (Effectivity: +0)
Light : 868, 3pp (Effectivity: +3)
Lightning Bolt : 150, 7pp (Effectivity: +19)
Magic Missile : 668, 7pp (Effectivity: +0)
Mystic Shovel : 473, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Slow Poison : 808, 5pp (Effectivity: +0)
Stun Ray : 741, 6pp (Effectivity: +7)
Web : 296, 10pp (Effectivity: +1)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy .............. 91 (superb) [+2d4]
Climbing ............. 40 (fair) [+2d4]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 18 (mediocre) [+3d5]
Dodge ................ 42 (fair) [+1d5]
First aid ............ 45 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............ 57 (good) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 55 (good) [+1d5]
Stealth .............. 67 (good) [+1d3]
Swimming ............. 17 (mediocre) [+3d4]
Ventriloquism ........ 45 (fair) [+2d4]

gut
05-25-2008, 05:15 PM
> Gee gut, you really couldn't have waited a bit longer to head over to the VDDL?

Nope. My playstyle is different than Grey's (and yours). I care nothing for
pre-crowning, not even to feed the rat, so I raid DF, that's what I do. I feel
that even had I accomplished nothing but getting an ordinary +8 adamantium
scale mail, the trip would have been worth it. Of course an eternium spear
wouldn't have hurt, but he armor would have been nice enough. Well, I never
got to raid DF, but the morgia was the real find in that mess, the 7LB's I
wasn't so exited about really. I know they can be a great help, but To = 26
is a greater help.

> has to pass through the SMC *again*

Tasks like that become a bit easier when one has... a wand of TP : )

Evil Knievel
05-25-2008, 05:33 PM
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 3219 stones Carrying capacity: 1950 stones

Head : uncursed metal cap [+0, +1] [50s]
Neck : uncursed electrum amulet [3s]
Body : uncursed elven chain mail [+0, +5] [10s]
Girdle : uncursed metal girdle [+0, +0] [25s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : uncursed medium adamantium shield [+7, +2] [72s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of stun resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed gloves [+0, +0] [6s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 4 uncursed arrows (+0, 1d6) [8s]
Tool : uncursed holy symbol [5s]

Grey
05-25-2008, 05:39 PM
Cloak of invis will be very handy. I heavily recomend wearing it walking into HMV in case of the stone giant lord popping up.

Molach
05-25-2008, 06:31 PM
Entered HMV, put on invis cloak.
Ate some morgia, wore gauntlets (+1PV)
There IS a farmer here. He was hostile, but I was invis.
Shot-ID-ed some arrows, they were of giant hunting.
Used holy symbol a while, we are uncomfortable.
Read off all our spellbooks.
Dipped 2 potions of troll blood in holy water and drunk them.
Shop held a hand axe of vampirism, bought it to have a cool way to become C...also a mithril girdle +2PV, and spellbooks of light and magic lock. Bought them to train Le. Actually magic lock might be useful
Sold all si's but one, and shopkeep ran out of money.
Used trap creation wand to make teleport traps to get the SoCR.
Left HMV, walked down to the pyramid. Entered and got the pick axe and the climbing set. Triggered teleport trap to get back to the exit.
Saved game. Next player can either complete pyramid, or do something else. I got a willpower/toughness increase right before I saved, and I then ate 8 more morgia

Molach
05-25-2008, 06:58 PM
Cicero St:18 Le:19 Wi:18 Dx:20 To:17 Ch:15 Ap:14 Ma:19 Pe:18 N+
DV/PV: 26/10 H: 83(83) P: 110(110) Exp: 13/96774 M: 22405



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Axes 4 +3 +2 +0 skilled 55
Bows 1 +2 +1 +0 basic 7
Shields 6 +12 skilled 423
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 181, 28pp (Effectivity: +0)
Burning Hands : 51, 6pp (Effectivity: +15)
Cure Serious Wounds: 896, 8pp (Effectivity: +3)
Fire Bolt : 657, 8pp (Effectivity: +3)
Fireball : 530, 16pp (Effectivity: +1)
Knock : 642, 10pp (Effectivity: +0)
Light : 1129, 3pp (Effectivity: +3)
Lightning Bolt : 150, 7pp (Effectivity: +19)
Magic Lock : 922, 7pp (Effectivity: +0)
Magic Missile : 668, 7pp (Effectivity: +0)
Mystic Shovel : 473, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Slow Poison : 808, 5pp (Effectivity: +0)
Stun Ray : 741, 6pp (Effectivity: +7)
Web : 296, 10pp (Effectivity: +1)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy .............. 91 (superb) [+2d4]
Climbing ............. 40 (fair) [+2d4]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 18 (mediocre) [+3d5]
Dodge ................ 42 (fair) [+1d5]
First aid ............ 47 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............ 57 (good) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 55 (good) [+1d5]
Stealth .............. 67 (good) [+1d3]
Swimming ............. 17 (mediocre) [+3d4]
Ventriloquism ........ 45 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2739 stones Carrying capacity: 1950 stones

Head : uncursed metal cap [+0, +1] [50s]
Neck : uncursed electrum amulet [3s]
Body : uncursed elven chain mail [+0, +5] [10s]
Girdle : mithril girdle [+0, +2] [20s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : uncursed medium adamantium shield [+7, +2] [72s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of stun resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed gauntlets (-1, +0) [+0, +1] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 21 uncursed arrows (+0, 1d6) [42s]
Tool : uncursed holy symbol [5s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2345 stones Carrying capacity: 1950 stones

Shields ('[')
large mithril shield (-1) [+7, +2] [96s]
Cloaks ('[')
heap of 2 uncursed cloaks of invisibility (-1, +0) [+1, +0] [60s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+2} [15s]
blessed girdle of carrying [+0, +0] [15s]
Boots ('[')
uncursed leather boots [+0, +3] [25s]
Necklaces (''')
uncursed amulet of death ray resistance [7s]
uncursed leather amulet [2s]
uncursed electrum amulet [3s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [75s]
uncursed battle axe of slaughtering (+0, 2d8+2) [70s]
uncursed stone spear of defense (+0, 1d8) [120s]
pick axe [75s]
orcish dagger [10s]
Two-handed weapons ('(')
uncursed mithril halberd of hunting (+7, 2d7+3) [-2, +0] [80s]
blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
Missile weapons ('}')
uncursed short bow (+2, +0) [20s]
Missiles ('/')
bundle of 9 uncursed arrows of giant slaying (+3, 1d10+3) [18s]
scroll labeled "Fox Nawagu" [2s]
scroll labeled "Yik Mech'Shegoth" [2s]

----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

824 monsters perished under his attacks.

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 37 days, 1 hour, 32 minutes and 5 seconds (22405
turns).
Cicero visited 28 places.
His strength score was modified by +8 during his career.
His willpower score was modified by +5 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +5 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +1 during his career.
He was a member of the thieves guild.

Molach
05-26-2008, 12:14 PM
Hm, should have played longer, but thought people were standing in line...

Tactics and strategy:
We have completed one precrown, this at level 11. Even though the gift was less than stellar, at least can be fed to the ratling in stead of something more useful. The si was generated, so we have to reach level 14 to get a second precrown, if we want that. Even if I entered pyramid the 2 artifacts have not been generated yet, as they are on the top level.

However, we have gotten to N+. So all our piety with Lawful god is lost, most likely. We might have problems trying to convert back to L too, N god might give us inventory curse or item destruction when we sac 1 gp at L altar to try to become L again. If we can get L some other way this risk is less. On the other hand, we could simply finish the pyramid (effectively foregoing more precrowns) for the 2 artifacts there and get on with the game. The Ankh will be useful for the rest of the game, AMV situationally too. Our detect traps skill is low, but with care you will find the traps in the pyramid. We have fireball for the mummies, and even acid ball if something nasty is up there. However, keep in mind that we have no prayers to rely on for PP or HP fillup.

In fact, if we forego second precrown all sort of stuff becomes available - raid DF, dwarven graveyard, finish druid quest, finish dwarf elder quests. I just ask that when we are in the vicinity of bandit village (druid quest for example), someone should go and buy several theoretical trainings in climbing so we can do the rift as soon after level 20 as we can. Also try to walk on hilly squares in the wilderness, that trains the skill too.

No takers? The char is pretty tough considering the tasks she has to do - and will get tougher as the morgia is wolfed down.

vogonpoet
05-27-2008, 12:13 PM
I got it.
Shall endeavour not to suicide our hero, will do pyramid.

vogonpoet
05-27-2008, 02:25 PM
Start of go: Turn 22405

I figured with the Invis Cloaks the top level would not be
too hazardous for a Lev 13 Wiz, and so it turned out:

I went for turn intensive real time saving highly careful
W's' trap detection on my way through the pyramid, so the
turn counter has moved on a fair way, but all I did was
go to the top of the pyramid, kill everything, and descend.
I ate a fair bit of morgia (our To and Wi are out of sync, but
it doesn't really matter - can we eat all our morgia now and
continue to reap the benefits? I am pretty sure it stacks, but
not 100&#37; certain).

I trained fire bolt a bit, and used fireball for the jackal demons
and Rhetep, as I would rather save our Burning Hands for the
Necromancer, and I also used my all time favourite spell,
magic missile.

Had a spot of confusion bother with the jackal demons, with a chaos eye not
acting as clueless about my Invis as I expected, so I had to pop down the
stairs I was standing on for more PP and HP, but there were no real scares.
I recommend a darkforge raid next, followed by the Griffyard.





##########
#.........# ############
#.<.##.# #^^#.......#
#.##...##.########^####.###.####
..........^^^^^...^####.#......#
##################.^%....######^#
#^#^#^#^#^#^#^#^#####.#########.# <-- I trained our detect traps a bit more
#.#.#.#.#.#.#.#.# #.##........#
#.#.#.#.#.#.#.#.### #.##.###.#### #### ### ######
#...........[.....###.##.# #....# #.. #.# ..#.#
#########^#######.....##.# ####.### #.# ####.# #.#^#
#.... #.######.# #.^...# ######## #.#######.##.##########.#.#
####. #.# ### #.###.###......# #......##.....^...........#
#.. #. #..^..####.###.####.##.#############.###
..## .. #.....# #.....# #.##.### ....#
#.# #..@..# ####### #......# #####
#.....# ########
#######

Cicero St:18 Le:19 Wi:20 Dx:20 To:18 Ch:15 Ap:14 Ma:19 Pe:18 N+
DV/PV: 27/12 H: 96(102) P: 132(132) Exp: 14/114843 PL1 M: 25043
Strained

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Axes 4 +3 +2 +0 skilled 30
Pole arms 1 +1 +0 +0 basic 27
Bows 1 +2 +1 +0 basic 7
Shields 6 +12 skilled 352


Acid Ball : 181, 28pp (Effectivity: +0)
Burning Hands : 44, 7pp (Effectivity: +16)
Cure Serious Wounds: 892, 8pp (Effectivity: +3)
Fire Bolt : 568, 7pp (Effectivity: +8)
Fireball : 520, 16pp (Effectivity: +3)
Knock : 642, 10pp (Effectivity: +0)
Light : 1129, 3pp (Effectivity: +3)
Lightning Bolt : 150, 7pp (Effectivity: +19)
Magic Lock : 922, 7pp (Effectivity: +0)
Magic Missile : 617, 6pp (Effectivity: +5)
Mystic Shovel : 473, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Slow Poison : 808, 5pp (Effectivity: +0)
Stun Ray : 741, 6pp (Effectivity: +7)
Web : 296, 10pp (Effectivity: +1)


Total weight: 2893 stones Carrying capacity: 1950 stones

Head : uncursed metal cap [+0, +1] [50s]
Neck : ankh [3s]
Body : uncursed elven chain mail [+0, +5] [10s]
Girdle : mithril girdle [+0, +2] [20s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : uncursed medium adamantium shield [+7, +2] [72s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of stun resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed gauntlets (-1, +0) [+0, +1] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 29 uncursed arrows (+0, 1d6) [58s]
Tool : uncursed holy symbol [5s]


Armor ('[')
strange wrapping [60s]

866 monsters perished under his attacks.

The following monsters were vanquished:

1 chaos eye
4 jackal demons
and some mummies, meh.
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 38 days, 4 hours, 18 minutes and 50 seconds (25043
turns).
Cicero visited 30 places.
His strength score was modified by +8 during his career.
His willpower score was modified by +7 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +6 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +1 during his career.
He was a member of the thieves guild.





Meanwhile, the last five players were:

Grey, gut, Evil K, Molach, vogonpoet.

Siriah
05-27-2008, 05:52 PM
I got it! I'll update this post as I play.

-Starting at turn 25043. I first checked the equipment on Cicero. I don't really feel comfortable teleport-raiding Darkforge because the one time I did it I ended up fighting a steel golem in the armor room anyway, and the weapons we have are nice already, so I'll get a few trainings in Climbing and go to the Griffyard.

-Turn 25085, a bunch of large dogs attacked and died quickly. One dropped a scroll labelled SutsI.

-Turn 25172, at the Griffyard. I got two theoretical climbing trainings. Willpower potential, health and mana increased so I ate some morgia.

-Turn 25369, a zombie dropped a spellbook which turned out to be Death Ray. Kind of underwhelming.

-Turn 25746, another unknown spellbook, this one turned out to be the almighty... Know Alignment. A wight corpse gave Cicero a toughness increase though.

-Turn 25938, acid trap destroyed our helmet. Should have trap-searched more carefully. But the replacement I found has 6 points of PV and is made of eternium, so it's all good.

-Turn 26060, found a tower adamantium shield with 14 DV. Nice. Nonnak is dead, Griff Bloodax is still 'undead'.

-Griff Bloodax is properly dead. Level 15! I chose the Careful talent and put some skill advances in climbing and stealth (although the latter could use a better dice roll). Willpower and Toughness potential both increased. I ate some morgia. I'll go and get the artifacts and then I'll end my turn.

-Okay, done! Character is on the stairs in the Griffyard. The top level of the Griffyard is not fully cleaned up yet, so if the next player really likes killing undead there's still plenty left. I'll post a vlg and the savefile in a second.

Siriah
05-27-2008, 06:35 PM
There are a few new unidentified potions, scrolls, amulets and rings. Also two spellbooks, but neither of them is very exciting.




------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


........ ...........
........ .............
......... ....+.........
...[...... .....+.+........
........... ....(.......+...
........... +####.####.......
........+... #.......#...++..
...........+ .#####.#.......
............ #...#.#.......
........... #.@.#.#..(....
.............. +.. ... #...#.#.......
......+..+.+............. ... .##.##.#.......
......+...........+...+.........#.......#.......
..........+.+.+......+....+...+.#########.([....
.............++......+............+...........+.
...............+..+......................+....+.
........................+....[+...+.+.+........
................+.............+..........+.+..
............................................
.........................................
Cicero St:18 Le:20 Wi:21 Dx:20 To:21 Ch:15 Ap: 6 Ma:20 Pe:18 N=
DV/PV: 34/19 H: 73(126) P: 68(154) Exp: 15/157597 GY: 1 M: 26190
Strained!
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Cicero St:18 Le:20 Wi:21 Dx:20 To:21 Ch:15 Ap: 6 Ma:20 Pe:18 N=
DV/PV: 34/19 H: 73(126) P: 68(154) Exp: 15/157597 M: 26190


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 181, 28pp (Effectivity: +0)
Burning Hands : 31, 8pp (Effectivity: +16)
Cure Serious Wounds: 881, 8pp (Effectivity: +3)
Death Ray : 242, 80pp (Effectivity: +0)
Fire Bolt : 421, 6pp (Effectivity: +12)
Fireball : 512, 16pp (Effectivity: +4)
Knock : 642, 10pp (Effectivity: +0)
Know Alignment : 242, 8pp (Effectivity: +0)
Light : 1129, 3pp (Effectivity: +3)
Lightning Bolt : 150, 7pp (Effectivity: +19)
Magic Lock : 922, 7pp (Effectivity: +0)
Magic Missile : 617, 6pp (Effectivity: +5)
Mystic Shovel : 473, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Slow Poison : 808, 5pp (Effectivity: +0)
Stun Ray : 741, 6pp (Effectivity: +7)
Web : 296, 10pp (Effectivity: +1)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy .............. 91 (superb) [+2d4]
Climbing ............. 60 (good) [+2d4]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 40 (fair) [+2d4]
Dodge ................ 47 (fair) [+1d5]
First aid ............ 48 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............ 57 (good) [+3d5]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 55 (good) [+1d5]
Stealth .............. 76 (great) [+1d3]
Swimming ............. 17 (mediocre) [+3d4]
Ventriloquism ........ 45 (fair) [+2d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 3374 stones Carrying capacity: 1950 stones

Head : eternium cap (+1, +1) [+0, +6] [28s]
Neck : ankh [3s]
Body : ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : mithril girdle [+0, +2] [20s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : tower adamantium shield (-2) [+14, +3] [108s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of stun resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed gauntlets (-1, +0) [+0, +1] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 29 uncursed arrows (+0, 1d6) [58s]
Tool : uncursed holy symbol [5s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 2900 stones Carrying capacity: 1950 stones

Helmets ('[')
hat [4s]
metal cap [50s]
Armor ('[')
uncursed elven chain mail [+0, +5] [10s]
Shields ('[')
uncursed medium adamantium shield [+7, +2] [72s]
large mithril shield (-1) [+7, +2] [96s]
Gauntlets ('[')
gauntlets [10s] //ELEMENTAL gauntlets, that is.
Necklaces (''')
copper amulet [3s]
One-handed weapons ('(')
broadsword [80s] //Sword of Nonnak
Rings ('"')
opal ring [1s]
vibrating ring [1s]
Wands ('\')
wand of teleportation [4s] //Having a spare is nice.
Potions ('!')
light red potion [2s]
potion of invisibility [4s]
misty potion [4s]
berzio potion [2s]
mercury potion [4s]
Scrolls ('?')
scroll of light [2s]
scroll labeled "SutsI" [2s]
scroll labeled "WoPaK" [2s]
scroll of identify [2s]
Books ('"')
spellbook of Death Ray [100s]
spellbook of Know Alignment [100s]
Food ('%')
heap of 10 blessed morgia roots [20s]
heap of 7 uncursed morgia roots [14s]
Valuables ('$')
9035 gold pieces [90s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

1 master necromancer
1 undead dwarven berserker
1 bone golem
And a bunch of assorted undead

vogonpoet
05-27-2008, 07:08 PM
Don't knock Death Ray, at very least its a really entertaining way to train mana once we have enough PP to bookcast it, and at most its a sure fire instant kill on a couple of important NPCs, and the PC himself of course, if care is not taken...

Molach
05-27-2008, 07:13 PM
Funny the undead zombie dropping a deathray book. Mabye what killed him, a failed book-casting experiment. And I really really would not call that unexciting. It, like KILLS stuff. Fastest way to eliminate experienced ancient dragons I know of. Also, reading the book and casting the spell are great ways to train Le and Ma. And vogonpoet is fast, yeah.

Only use for know alignment I can think of is the unspoiled neutral character who wonders what is safe to sacrifice. But hey! We can use it to train mana. So two uses.

Solid play here. And the possibilities...We will of course dig up these graves in our search for a life-saving amulet, but no real need to do that yet. Will be a good way to become the chaotic monster we have to, at some point, become. Regular graves will also yield items of same danger level, just fewer. But a mage's gotta do what a mage gotta do. A black druid needs to die, a vault guarding a puppy must be exterminated, the rumor of the steel golems must be examined, the dark dungeon must be lit up, the dwarven elder must be consulted, the dwarven halls explored, the Long-lost ring of the last High king restored (would need ice first, I see). After all that we might be ready to rift up, or even tower away. Or get lost in a maze.

vogonpoet
05-27-2008, 07:19 PM
Once we slay our Druid our RotHK fish issues will of course be no more... I recommend we leave the DarkForge pools for Grey to drain (once we sort out our piety issues of course), as apparently only once in his entire ADOM career has he failed to obtain a wish there :p.

/Yegods these smileys are ugly...
// q-:

EDIT: re-read Molachs post
*waves*

gut
05-27-2008, 09:03 PM
I'm OK for another go, so... I got it!

gut
05-27-2008, 11:20 PM
Went immediately to Leggot's to sell junk. Bought one
theoretical training of climbing, and one for stealth,
but the stealth training yielded the message 'You
increase your 'stealth' modifier from 1d3 to 1d3. I
will chalk that up to some facet of the game I know
nothing about, and go on.

I Return, and killed some undead with our 'of hunting'
halberd. I made several trips to the BM to sell wight
corpses. I didn't want to eat them right now, because
of morgia training. When we get to ~26 with morgia,
we can return for the corpses then. I finished off
the undead, gaining a blue metal cap, the darkness
spellbook, some thick gauntlets, and some other junk.

I noticed our supply of morgia was low, so I read a
few books, while gathering some more. I left death ray
for bookcasting, the other books vanished. I don't
think we need to raid DF now. Our present weapon and
armor are good, and we will be able to clear DF shortly.
Advice for next player: Maybe Keethrax, then the TotHK.



Cicero St:18 Le:20 Wi:22 Dx:20 To:22 Ch:15 Ap: 6 Ma:20 Pe:18 N=
DV/PV: 75/20 H: 127(127) P: 154(154) Exp: 15/165910 DDL M: 28122
Burdened Coward Moronic

Axes 5 +3 +2 +1 skilled 222
Whips 0 +0 +0 +0 unskilled 30
Pole arms 3 +3 +1 +2 basic 30

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 30


Acid Ball : 181, 28pp (Effectivity: +0)
Burning Hands : 31, 8pp (Effectivity: +16)
Cure Serious Wounds: 881, 8pp (Effectivity: +3)
Darkness : 722, 4pp (Effectivity: +0)
Death Ray : 433, 80pp (Effectivity: +0)
Fire Bolt : 421, 6pp (Effectivity: +12)
Fireball : 511, 16pp (Effectivity: +4)
Knock : 642, 10pp (Effectivity: +0)
Know Alignment : 682, 8pp (Effectivity: +0)
Light : 1129, 3pp (Effectivity: +3)
Lightning Bolt : 150, 7pp (Effectivity: +19)
Magic Lock : 922, 7pp (Effectivity: +0)
Magic Missile : 617, 6pp (Effectivity: +5)
Mystic Shovel : 473, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Slow Poison : 808, 5pp (Effectivity: +0)
Stun Ray : 741, 6pp (Effectivity: +7)
Web : 296, 10pp (Effectivity: +1)

Alchemy .............. 91 (superb) [+2d4]
Climbing ............. 60 (good) [+3d3]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 40 (fair) [+2d4]
Dodge ................ 47 (fair) [+1d5]
First aid ............ 49 (fair) [+2d4]
Haggling ............. 32 (fair) [+3d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............ 57 (good) [+3d5]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 55 (good) [+1d5]
Stealth .............. 76 (great) [+1d3]
Swimming ............. 17 (mediocre) [+3d4]
Ventriloquism ........ 45 (fair) [+2d4]

Head : eternium cap (+1, +1) [+0, +6] [28s]
Neck : ankh [3s]
Body : ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : tower adamantium shield (-2) [+14, +3] [108s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : uncursed ring of stun resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 29 uncursed arrows (+0, 1d6) [58s]
Tool : uncursed holy symbol [5s]

Helmets ('[')
blue metal cap [30s]
Armor ('[')
uncursed elven chain mail [+0, +5] [10s]
Shields ('[')
uncursed medium adamantium shield [+7, +2] [72s]
Gauntlets ('[')
thick gauntlets [15s]
Cloaks ('[')
heap of 2 uncursed cloaks of invisibility (-1, +0) [+1, +0] [60s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+2} [15s]
mithril girdle [+0, +2] [20s]
Boots ('[')
uncursed leather boots [+0, +3] [25s]
Necklaces (''')
uncursed amulet of death ray resistance [7s]
uncursed leather amulet [2s]
heap of 2 uncursed electrum amulets [6s]
copper amulet [3s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [75s]
uncursed battle axe of slaughtering (+0, 2d8+2) [70s]
uncursed stone spear of defense (+0, 1d8) [120s]
pick axe [75s]
broadsword [80s]
Two-handed weapons ('(')
uncursed mithril halberd of hunting (+7, 2d7+3) [-2, +0] [80s]
blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
Missile weapons ('}')
uncursed short bow (+2, +0) [20s]
heavy crossbow [140s]
Missiles ('/')
bundle of 14 blessed quarrels (+1, 2d6) [28s]
bundle of 8 uncursed quarrels of jelly slaying (+3, 2d6+3) [32s]
uncursed dark elven quarrel (+3, 1d4+3) [2s]
heap of 6 uncursed rocks [30s]
heap of 12 uncursed rocks [60s]
heap of 5 blessed rocks [25s]
bundle of 9 uncursed arrows of giant slaying (+3, 1d10+3) [18s]
bundle of 13 quarrels [26s]
bundle of 5 arrows [10s]
bundle of 9 arrows [18s]

gut
05-27-2008, 11:21 PM
And the rest...



Tools (']')
heap of 2 uncursed torches [20s]
uncursed box with flint and steel (19) [5s]
uncursed tinderbox (21) [3s]
blessed waterproof blanket [10s]
uncursed box with flint and steel (38) [5s]
uncursed si [10s]
heap of 2 uncursed hexagonal keys [2s]
cursed waterproof blanket [10s]
uncursed round key [1s]
uncursed triangular key [1s]
climbing set [180s]
thieves picks [5s]
box with flint and steel (12) [5s]
heap of 2 sis [20s]
Instruments ('{')
uncursed whistle [1s]
Rings ('=')
heap of 2 uncursed rings of teleport control [2s]
heap of 2 uncursed rings of stun resistance [2s]
opal ring [1s]
vibrating ring [1s]
Wands ('\')
uncursed wand of wonder (0 charges) [3s]
uncursed wand of light (10 charges) [4s]
uncursed wand of trap creation (0 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
uncursed wand of item detection (4 charges) [3s]
uncursed bronze wand [3s]
uncursed rusty wand of teleportation (1 charge) [4s]
uncursed wooden wand [3s]
wand of door creation (0 charges) [3s]
wand of light [4s]
wand of teleportation [4s]
wand of light [4s]
Potions ('!')
uncursed potion of potential mana [4s]
heap of 2 uncursed potions of water [8s]
uncursed potion of carrot juice [4s]
heap of 3 uncursed potions of booze [12s]
potion of holy water [4s]
uncursed oil of rust removal [2s]
uncursed berzio potion [2s]
uncursed potion of visibility [4s]
uncursed potion of potential toughness [4s]
heap of 3 uncursed potions of healing [12s]
uncursed potion of blindness [2s]
blessed potion of blindness [2s]
uncursed gray potion [2s]
cursed potion of booze [4s]
uncursed viscous potion [4s]
uncursed light magenta potion [2s]
uncursed blue potion [2s]
uncursed potion of invisibility [4s]
cursed smelly potion [2s]
uncursed oily potion [2s]
light green potion [2s]
heap of 2 potions of water [8s]
golden potion [4s]
light red potion [2s]
potion of invisibility [4s]
misty potion [4s]
berzio potion [2s]
mercury potion [4s]
Scrolls ('?')
cursed scroll of monster detection [2s]
uncursed scroll of item detection [2s]
heap of 2 uncursed scrolls of identify [4s]
uncursed scroll of monster aggravation [2s]
uncursed scroll of peace [2s]
blessed blank scroll [2s]
blessed scroll of familiar summoning [2s]
heap of 2 uncursed scrolls of power [4s]
heap of 2 blessed scrolls of uncursing [4s]
blessed scroll of balance [2s]
uncursed scroll of increase melee accuracy [2s]
cursed blank scroll [2s]
blessed scroll labeled "Odiv" [2s]
scroll labeled "Yik Mech'Shegoth" [2s]
scroll of increase melee damage [2s]
scroll of identify [2s]
scroll of light [2s]
scroll labeled "SutsI" [2s]
scroll labeled "WoPaK" [2s]
scroll of identify [2s]
Books ('"')
spellbook of Death Ray [100s]
Food ('%')
heap of 59 blessed cooked lizards [177s]
heap of 4 uncursed curaria mancox herbs [8s]
heap of 5 blessed curaria mancox herbs [10s]
heap of 5 uncursed devil's roses [10s]
heap of 2 uncursed spenseweeds [4s]
heap of 3 blessed spenseweeds [6s]
heap of 3 cursed stomacemptia herbs [6s]
heap of 21 blessed stomafillia herbs [42s]
heap of 12 uncursed stomafillia herbs [24s]
heap of 19 blessed stomacemptia herbs [38s]
heap of 19 uncursed pepper petals [38s]
heap of 41 blessed pepper petals [82s]
heap of 16 uncursed burb roots [32s]
heap of 6 uncursed stomacemptia herbs [12s]
cursed devil's rose [2s]
cursed curaria mancox herb [2s]
heap of 7 blessed devil's roses [14s]
heap of 5 blessed morgia roots [10s]
heap of 3 uncursed morgia roots [6s]
heap of 39 blessed burb roots [78s]
heap of 5 cursed burb roots [10s]
heap of 3 cursed pepper petals [6s]
heap of 3 cursed stomafillia herbs [6s]
cursed seed [2s]
uncursed bit of gnomish candy [2s]
blessed alraunia antidote [2s]
heap of 3 blessed demon daisies [6s]
uncursed piece of dry meat [15s]
melon [20s]
heap of 8 morgia roots [16s]
heap of 8 pepper petals [16s]
heap of 5 burb roots [10s]
heap of 2 pepper petals [4s]
heap of 3 pepper petals [6s]
heap of 2 burb roots [4s]
burb root [2s]
heap of 5 morgia roots [10s]
Valuables ('$')
18720 gold pieces [187s]
Gems ('*')
uncursed green gem [1s]
uncursed topaz [1s]
uncursed red gem [1s]
uncursed white gem [1s]
uncursed red gem [1s]
brown gem [1s]
blue gem [1s]

Grey
05-28-2008, 01:16 AM
Acid baaaall! Super shield and awesome helm too! And death ray, hell yeah! And To up to 22 already! Good going guys, this is turning out awesome. I'd play now but I'm way too tired after exams and work... Maybe tomorrow.

Don't worry about using Death Ray - it can't harm the PC if it bounces back or is targetted on 5. You get a message on the lines of "Your feet feel cold" (referring to a suicidal getting "cold feet"). Wands of death can kill the PC in this way, but not your own castings.

Next step is definitely Keethrax and puppy cave for loot (spellbooks will be handy - especially invis, teleport and more bolt spells). Once we build up enough neutral piety we should eat the oracle too. After getting the scrolls from the mystic (hopefully) we can make a start on feeding the ratling and satisfying Gaab'Baay's desires.

Remember to pick up all weapons and IDing them in the hopes of finding one "of damnation" - it helps for hunting boars.

Grey
05-28-2008, 03:28 AM
Dunno why I even bothered trying to sleep... I got it - yeah baby, I got it...

Okay so edit in progress. On boot-up I decide to check over our char and get familiarised with the noble Cicero. I note that the recipe for blindness is "water + booze" - need I say nice? Not that wizards have great need for cheap tactics, but it's handy to have as back-up in big fights.

I decided I wanted to head to the level above DarkForge to test our strength against the steel golem there, out of professional interest. I took a few steps into the forest and got the message "You encounter a giant boar. Do you want to [e]vade this encounter or [f]ight?" Which option do you think I picked? I thought for a few moments on how to kill the boar, since they can be dangerous, and ideas sprang to mind of running rings round it with SLBs and whittling it down with arrows or lightning bolt. However the best course of action quickly became clear as I glanced at our spell list. Stun ray, get close, and DEATH RAY. It left a giant boar skull.

RNG gods, I am your humble servant. Thank you deeply for this blessing (I'll forget the SotA insult from earlier).

A few steps later and another giant boar encounter - Christ! This one didn't leave a skull though. Got the quest from the old barbarian, should we ever decide to kill 20 beggars. Steel golem turned out tougher than expected (he couldn't harm us, but would have taken too long to kill) so I left there and headed over to see old Keethrax. Stopped by bandit town - +Ma and Wi/To potentials. Ate 2 morgia (I always concentrate on To only at first, since it makes more efficient use of the root). I sank gold into Yergius training - Climbing modifier up to 3d5 and Stealth to 2d4. That is likely all we'll need, especially if we actively train climbing a bit.

Entered DD, N altar on DD1. Ate a fire lizard corpse. Cure Light Wounds spellbook. +1 To, ate 4 morgia. DD2, improved fireball and light spellbooks, Knock saves us from 2 door traps. DD3 uneventful. DD4, +1 Wi, +To pot, ate 2 morgia. DD5 room of rats. IDed our crossbow - it's of accuracy (+9, +3). Tasty. DD6 had a river that thankfully stuck out of the way. On the stairs downwards I realise I've not been paying attention to the turn counter and I've now taken over 3000. Shit. Sorry guys, should have paid more attention. But not wanting to leave this half done I decided to continue onwards to the black druid.

Put on cloak of invis in case of cats on the level. Quickly found 3 acid slugs and yanked out our halberd of hunting. First one melted our cloak and both teleport wands in one breath - shit. Next breath took out trap creation wand and helm of water breathing - god damn it! Killed them, no corpse. Cave lion in our way, tried using ventro to move it but our skill ain't too high unfortunately - gave it lots of training then. Found another death ray spellbook. Now ran into the druid himself... Thought death ray would make this easy, but he shrugged it off, and he shrugged off my magic missiles. Didn't want to get close enough for acid ball or melee, so I took out the crossbow. Used up all my quarrels and switched to the bow, but he kept healing himself faster than I could hurt him (he was generated on a high level so was fairly tough). Got sandwiched between him and a cave lion whilst he was critical so I just sliced his head off with the axe of penetration.

Read a blessed ID scroll to keep track of his corpse status, and found we already have a PoCC anyway. Explored the rest of the level later and as soon as I picked up another PoCC his corpse rotted away - oh well. Rose to the surface, asked for the gift of power from the druid and finally saved.

Sorry for the stupid number of turns used up - I should have saved halfway through the druid dungeon and let someone else finish. I'll count myself out for another 9 rounds in recompense.

Summary:
-we have 2 PoCC and a giant boar skull
-Keethrax dead, black torc acquired
-Improved Fireball and Frost Bolt (latter not read)
-no teleportation wands left
-2 morgia eaten but To not risen yet
-N altar on DD1
-Currently strained - need to read up most books and stash the skull somewhere


(in Terinyo)
Cicero St:18 Le:20 Wi:23 Dx:20 To:23 Ch:15 Ap: 6 Ma:21 Pe:18 N=
DV/PV: 76/20 H: 142(142) P: 154(154) Exp: 15/187776 Vlge M: 32260
Strained Coward

Axes 6 +4 +3 +1 skilled 523
Pole arms 4 +4 +1 +3 skilled 207

Bows 1 +2 +1 +0 basic 2
Crossbows 1 +2 +1 +0 basic 2

Shields 7 +14 skilled 741


Death Ray : 390, 80pp (Effectivity: +2)
Improved Fireball : 238, 24pp (Effectivity: +0)


Climbing ............. 60 (good) [+3d5]
Stealth .............. 76 (great) [+2d4]


Total weight: 3834 stones Carrying capacity: 3750 stones

Head : uncursed eternium cap (+1, +1) [+0, +6] [28s]
Neck : uncursed ankh [3s]
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+3, 1d6+2) [70s]
Left Hand : uncursed tower adamantium shield (-2) [+14, +3] [108s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : blessed ring of speed [+0, +0] (+5 spd) [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 29 uncursed arrows (+0, 1d6) [58s]
Tool : uncursed torch (278 turns of fuel remaining, lit) [10s]


uncursed black torc [+4, +2] (+10 spd) [3s]
uncursed scalpel of the void (+2, 1d3+3) [2s]
// Thought this was kinda funny.

uncursed heavy crossbow of accuracy (+9, +3) [140s]

Missiles ('/')
bundle of 12 blessed quarrels (+1, 2d6) [24s]
bundle of 5 uncursed quarrels of jelly slaying (+3, 2d6+3) [20s]
bundle of 9 uncursed arrows of giant slaying (+3, 1d10+3) [18s]
bundle of 10 uncursed quarrels (+1, 2d6) [20s]
bundle of 5 uncursed arrows of humanoid slaying (+5, 1d6+3) [10s]
bundle of 9 uncursed arrows of dragon slaying (+3, 1d6+3) [18s]
// Humanoid and dragon slayers could certainly come in handy. If we get more
good ammo we might be able to take Keriax down earlyish.

heap of 21 uncursed sis [210s]
// Need to get these sold.

uncursed giant boar skull [300s]
// :D :D :D :D :D

uncursed ring of damage [1s]
// Might be worth blessing and equipping instead of stun resistance.

silver wand [4s]
// Our wand of cold.

heap of 2 uncursed potions of cure corruption [4s]
// Handy. I would have kept the corpse well preserved if I wasn't secure
about 1 of these already.

cursed potion of boost learning [2s]
// To be blessed and used before Garth [edit - I mean Bart].

uncursed scroll of increase melee accuracy [2s]
uncursed scroll of increase melee damage [2s]
// Should invest these on our penetrating axe some time.

heap of 2 uncursed scrolls of defense [4s]
// These should go on the SLBs or the helmet.

Books ('"')
uncursed spellbook of Cure Light Wounds [100s]
uncursed spellbook of Death Ray [100s]
blessed spellbook of Death Ray [100s]
thin tome [100s]
uncursed spellbook of Improved Fireball [100s]
uncursed spellbook of Light [100s]

heap of 10 blessed morgia roots [20s]
heap of 3 uncursed morgia roots [6s]

Valuables ('$')
5000 gold pieces [50s]
Gems ('*')
uncursed emerald [1s]
heap of 2 uncursed topazes [2s]
uncursed worthless piece of red glass [1s]
uncursed opal [1s]
uncursed crystal of power [1s]
uncursed turquoise [1s]
blessed green gem [1s]


1275 monsters perished under his attacks.

The following monsters were vanquished:
1 black druid
2 giant boars
4 giant slugs
2 writhing masses of primal chaos
// 1 of these from a purple ^ on DD7.

Grey
05-28-2008, 05:28 AM
By the way, note that the save file took 75Kb, and the max attachment limit is 95Kb. We will run into this soon. I guess next player might want to try out the puppy vault, as it often has nice rewards. After that I guess it's CoC and the hi-ho quests.

Molach
05-28-2008, 06:16 AM
Turn number is not important, I meant 3000 only as an example.

Instead complete a current mission.

If someone HAS to to a gremlin bomb to get a certain something, go ahead even if it takes 2000, 4000 or 8000 turns. Noone else has to take over in the middle of THAT, I'd think. Likewise with harvesting herbs.

Solid luck on the finds there.

I think finding a wish now will complete this char - we could go to the dying sage and get his spellbooks...no need for stupid wands.

gut
05-28-2008, 06:26 AM
Maybe it's a bad idea to play while suffering
from insomnia : )

> test our strength against the steel golem

Please tell me you weren't wearing the 7LB's
in there.

> First one melted our cloak and both teleport
> wands in one breath - shit. Next breath took
> out trap creation wand and helm of water breathing

Doh! Stun ray?! Drop items in previous dungeon?!
Oh well, it could have been worse.

> cursed potion of boost learning
> // To be blessed and used before Garth

He means Bart.

Grey
05-28-2008, 06:30 AM
Have I ever mentioned that I rely heavily on luck in my ADOM games? Usually it prevails :)

vogonpoet
05-28-2008, 06:45 AM
Eh what???

Luck prevails in ADOM?

Come on Grey, thats practically a troll (:

Great finds though, equipment-wise... how is the calendar doing?

Grey
05-28-2008, 07:13 AM
42 days. Yeah, that's bad. We've got SLBs now though. And we're going for ultra anyway, so time shouldn't be a big concern.

vogonpoet
05-28-2008, 07:45 AM
Sure, theres no hurry, but its always nice to keep track of where we are in the year, for obvious St. George-esque reasons.

I can't be bothered to keep track of how many gos different players have taken, but I shall continue to post last five played lists for our continued gaming convenience - I find it particularly helps when I am at home on dialup. Molach is once again eligible:

Molach, vogonpoet, Siriah, gut, Grey.

Molach
05-28-2008, 09:15 AM
Still at work, I won't play at work. Waste time browsing forums, sure. But there is a line, and I shall not cross it. Soon. I hope noone thinks there is a set playing order here, as the last 5 have sort of taken turns...open for all.

I'll put fireproof blanket on my wishlist to the RNG

Baranor
05-28-2008, 08:45 PM
I got it. I'm gonna do puppy cave.

Evil Knievel
05-28-2008, 09:37 PM
If you tell me, what I could do after Baranor (hopefully) survived the puppy cave... I would like to do it. I could for example finish the dwarven quests. On the other hand, I would not like to go to darkforge without any means of killing the golems. I never did that telejump version, and I better spoil one of my own games trying that. Additionally, we do not have TP stuff. Then, this will definitily be my last round in this. I have never saved Khelavaster, always let him die before. I took out the Fire and Water Temples, and got to the Ring of the High Kings and the Casino, but that was approximately my furthest venture. And I don't want to get spoiled any more. (Yeah, I am very spoiled already, but the last bits I will be saving....)
If we had means of water breathing, I also could go to Blups Mama...

Dwarven quests ... ? (That's the forest first.)

Baranor
05-28-2008, 09:42 PM
Puppy cave.
Used arrows as my primary weapon so as to train up. Eventually ran out of arrows (not including humanoid or giant) at Lvl. 4-5.
Chaotic Altar on PC:1
Carrot Room on PC:2 Pe +5! Woot.
On the way down found Spellbooks of Cure Disease and Knock. Meh.
Became strained! Read dumb spellbooks until they disappeared. Read Frost bolt once to obtain spell.
At bottom found gnolls killed a few Lvl 16!
Increased Alchemy, Climbing x2, Detect Traps x2 and Pick Pockets.
Killed other gnolls.
Found Spa! Wiped mud off face. Ap +1!
Nothing else interesting.

Returned topside. Still Strained!
Trek to HMV dragging a Farmer from Terinyo in case there wasn't one generated in HMV. DON'T KILL HIM UNTIL TOLD TO!!!!
Sold stuff to the store that was basically worthless and weighing us down.
Save.

Should we be taking off the old artifacts until we are crowned? Obviously you should have them on when needed, but we are getting awfully hungry very frequently.

I would say do the dwarven quests next.

Siriah
05-28-2008, 09:55 PM
Looks like the savefile will be over the limit for the next player. I second the dwarven quests. The second one's reward will help with not dying.

Grey
05-28-2008, 10:06 PM
Evil Knievil: Second dwarven quest would be safe to do - explore the levels under dwarftown and get through the Animated Forest (I'd suggest invis cloak and 2 shields - with SLBs and patience you can get through easily enough). We can't do the arena quest till we have a way of dealing with cats.

Grey
05-28-2008, 10:16 PM
I had hunger problems on my turn too, even when just Burdened. Could do with SoA I guess, or Porter line of talents.

We should plan Talent trees carefully, since I think people haven't been paying enough attention. Siriah, you chose Quick at lvl 12 and then Careful at lvl15...? Both open up decent trees, but we should choose one and advance down it instead of picking different talents that are worthless on their own. Porter talents would have been nice to have, but if we start on them now we won't get them all till level 24, likely after we do the Tower - might not be needed. Archery talents we'll want in the long run (Good Shot, Keen Shot, Quick Shot) but aren't so important right now. Quick line of talents in general are nice to have, though with SLBs not so important to us for survival. We might want to get the Book Caster talents if we plan on book-casting teleport a lot (I certainly intend to once we get the spell).

Baranor
05-28-2008, 10:48 PM
I have always found it hilarious with the cats in the Arena. If I don't have a way of dealing with them, then they show up and I have to kill them to get rid of them. If I have a way of dealing with them, then I don't encounter them in the Arena.

Have we gone down the boring cave to get the wand of teleportation there? I always use that one against the cats.

Grey
05-28-2008, 11:33 PM
Due to some tomfoolery on my part we lost that wand. But thinking about it, was a teleport trap created inside the arena?

Baranor
05-29-2008, 12:26 AM
Come on people. I want another turn! Let's get this show on the road!

Molach
05-29-2008, 08:03 AM
I used a wand inside arena to teleport a cat away. There was also another cat or lion generated, roaming around there. Guess we can lure them to a room and web them in place now, we couldn't back then.

There is also a farmer generated in HMV already, but now he won't be so lonely.

There is no way to "reserve" a turn, Evil Kneivel. If you want to play you have to write "I got it" or some variation thereof AFTER the save game is posted. Hence "I got [the save file]"

Which means this is still up for grabs, I'm on a short break at work, can't play.

When file is too big, either the last guy writes "post email adress and I'll send it" (and then checks forums regularly until he sends the file) or he manages to upload it somewhere and post the link there. That last way is of course a lot better, as the save is available for other people to play with later on, should anyone have an urge to do that.

Evil Knievel
05-29-2008, 09:08 AM
There was no intention of making you wait. Of course you can grab the file any time. I assume, that we have different night and day times, as always when I stand up (like now), lots of things have happened here in the forum. Lot's of things happened here, too. So I won't be able to pick the file up until later that day. If afterwards I am no longer to take part, as there is nothing I can do without risking too much (I would not want do the fire tower in such a competition), then that's ok as well.

gut
05-29-2008, 09:29 AM
I would like to submit the file hosting site:

http://myfreefilehosting.com/

As the best option I know of for file hosting. It
loads up super-fast (only 9KB), and does not
require cookies, or scripting languages to be
enabled. You also don't have to have an account,
to upload or download files.

The page has a place to enter an email addy if you
want, but it is not required to use the service.
You will be given a link that looks like this:

http://myfreefilehosting.com/f/d4ae86aad4_0.07MB

Which is my recent 'kill Terinyo' demo, I just
uploaded it for an example.

The only thing I don't like about it, is that it
doesn't let you see how many times the file has
been downloaded. That's not such a big deal though,
for this game.


EDIT:
Any player can do whatever they want to do on their turn.
If someone ends their turn in the ToEF, and you want to
play, just leave the tower. You can go smith some stuff,
gather herbs, scum the ID for spellbooks, kill gremlins, or
try to exterminate all the trees in the animated forest!
There should be plenty of stuff to do, for all players, until
our final dive.

vogonpoet
05-29-2008, 09:50 AM
We should plan Talent trees carefully, since I think people haven't been paying enough attention.

Ha ha, I read that as plant talent trees carefully. Which sounded like a nice idea. I suggest we forget the carrying talents - we are a wizard, and SoA will come along eventually. I recommend archery, then some bookcasting, then speed later when we really need it.

gut's hosting site looks pretty fab. Clean and simple.

Despite what gut said, I would personally prefer people to lay off trying to kill all the trees in the animated forest until we have found the stairs in the dwarven halls and more importantly, secured ourselves a teleport spellbook. It can get pretty tough in the AF after a few hundred kills....

Siriah
05-29-2008, 10:50 AM
I took both Quick and Careful because they're prerequisites for the bookcasting line and quick shot (also defensive fighter, if anyone likes DV) and I wanted to open up some possibilities. Also, I chose quick before we got Seven League Boots so speed is much less important now than it was then.

The file hosting service looks great, very clean interface, and it's always nice not having to make an account.

With invisibility, the forest should be pretty safe even after trying to kill all the trees. Trying to kill all the trees with fire, however... Not so much.

vogonpoet
05-29-2008, 11:00 AM
Trying without fire is just no fun at all... how else would you do it? A hatchet and the woodcraft skill? I don't think so... give me boosted willpower and fireball.

Evil Knievel
05-29-2008, 12:47 PM
ok, got it...

36783 return puppy corpse
37377 killed the ants on D2 and D3
38230 made a new herb patch in the big room. stomafilia/emptia and antidote/daisy
38290 got a nice item identification from the elder dwarf: We have got a nice array of slaying arrows. We also have a fireproof blanket ( i blessed it). Blessed and drank a potion of pot. toughness. We need it. Blessed and read 2 scrolls of increased melee damage. Also read a scroll of increased melee acurracy. The axe of penetration now has (+4, 1D6+5). Drank a blessed potion of pot. learning. Drank a potion of wonder: We can disarm traps now. (well 13 castings). Now we have 2 holy water and 2 uncursed water potions left. I didn't want to use up more of those, but we have more stat related potions (of learning, of charisma, of pot. mana...).

Went to D10. The upper right room is full of Clay Golems, which I ignored for the moment.
D11 is a herb level. Lots of morgia and peper petal, and some stoma.. Do we need a hatchet? I found one.
D12 is not explored.
D13 .. as I see, my turn counter is at 39000 something. I decide to merely go to the stairs before the animated forest. The crossing then is for the next player - if he chooses to do so.

40246
So, I found 2 stairways, don't know which leads where. One is dwarven halls, one is the forest. Or you go back - you decide.



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Cicero St:18 Le:22 Wi:21 Dx:22 To:24 Ch:15 Ap: 7 Ma:21 Pe:23 N=
DV/PV: 52/21 H: 144(148) P: 112(164) Exp: 16/228930 D: 13 M: 40246
Strained

Axes 7 +5 +4 +1 skilled 685
Pole arms 4 +4 +1 +3 skilled 207
Bows 4 +8 +6 +1 skilled 85
Crossbows 1 +2 +1 +0 basic 2
Shields 7 +14 skilled 477

Acid Ball : 180, 28pp (Effectivity: +1)
Burning Hands : 27, 8pp (Effectivity: +16)
Cure Disease : 748, 7pp (Effectivity: +0)
Cure Light Wounds : 238, 4pp (Effectivity: +0)
Cure Serious Wounds: 849, 8pp (Effectivity: +4)
Darkness : 720, 4pp (Effectivity: +1)
Death Ray : 388, 80pp (Effectivity: +2)
Disarm Trap : 13, 15pp (Effectivity: +0)
Fire Bolt : 421, 6pp (Effectivity: +12)
Fireball : 506, 16pp (Effectivity: +4)
Frost Bolt : 231, 10pp (Effectivity: +1)
Improved Fireball : 223, 24pp (Effectivity: +2)
Knock : 915, 10pp (Effectivity: +2)
Know Alignment : 682, 8pp (Effectivity: +0)
Light : 1384, 3pp (Effectivity: +4)
Lightning Bolt : 144, 6pp (Effectivity: +20)
Magic Lock : 922, 7pp (Effectivity: +0)
Magic Missile : 592, 6pp (Effectivity: +6)
Mystic Shovel : 443, 79pp (Effectivity: +5)
Neutralize Poison : 603, 8pp (Effectivity: +0)
Slow Poison : 808, 5pp (Effectivity: +0)
Stun Ray : 728, 6pp (Effectivity: +8)
Web : 296, 10pp (Effectivity: +1)

Head : uncursed eternium cap (+1, +1) [+0, +6] [28s]
Neck : uncursed ankh [3s]
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+4, 1d6+5) [70s]
Left Hand : uncursed tower adamantium shield (-2) [+14, +3] [108s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : blessed ring of speed [+0, +0] (+5 spd) [1s]
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 25 uncursed arrows (+0, 1d6) [50s]
Tool : -

Evil Knievel
05-29-2008, 01:54 PM
The following monsters were vanquished:
1 black baby dragon
1 dark elven lord
1 fire drake
2 giant ant queens
23 giant ant warriors
10 giant ant workers
1 steel zombie
1 werewolf lord

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 50 days, 5 hours, 41 minutes and 40 seconds (40246
turns).
Cicero visited 49 places.
His strength score was modified by +8 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +8 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +12 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +5 during his career.
His perception score was modified by +6 during his career.
He was a member of the thieves guild.


btw, we have a potion of exchange.. .shouldn't that help in the arena?

Grey
05-29-2008, 02:10 PM
Indeed it will - we're unlikely to have to fight more than 1 cat in there. We should be able to take those golems down easily enough with our penetrating axe - something to do when someone comes back up.

vogonpoet
05-29-2008, 02:21 PM
Go on then:

I got it!

Will download here (w*rk), play at home, and update soon.

vogonpoet
05-29-2008, 03:52 PM
*File not attached*
Click here to download Cicero (http://myfreefilehosting.com/f/5fa21d0541_0.12MB)

INSERT EDIT:
You need to scroll down to bottom of the myfreefilehosting page - there is a click to download button lower down

Can people on fancy-pants internet connections still Zip their files please - some of you probably wouldn't notice the difference between 121 KB and 630 KB, but us dial-upers certainly would, thanks guys in advance.
:END EDIT




Start: Turn 40200ish
End: Turn 42180

Nip down into first level of dwarven halls in the invis cloak, but don't see stairs straight away, so head back up, invis cloak stil on, eat a blessed stoma do avoid getting interrupted, and cross the animated forest.
Then:

D15: Buzzing and distant wind...

I find the second staircase up, so I enter DH2 from below, and this time get luckier with stairs - they are nice and close. I also pick up our first corruption - For a wizard, its not ideal so early in the game, but what can one do? Our cranium, it bulges.

I pop up to DH1, am not too far from other stairs, but a door trap quickly deafens me, so I run back down stairs to D15 just in case a THUMB! is generated whilst I am deaf.

I find the hive, kick it, and start training our axe and shield a bit more - I also try Ventriloquism on the bees - someone has quick marked it, and it is indeed sometimes useful, so why not? We should be able to increase it next level up.

After bees die, we have one magical tasty lump of gelee royal, and some wax. Groovy baby. And there are like, insects crawling everywhere, and strange mushrooms cover the walls and moss is growing at the ceiling, its ok to eat fish, they dont have any feelings. Somethings in the way, dieeee.

I find Farsight and Invisibility books on D15, utilitastic. Also: +5 bonus to Vent. Ha.


For the record, on D15, DH2 'case is at bottom of level, AF 'case in the top right.


D16: Dying sage. I very aggressively pick pocketed all the Cs, but no exciting loot.
I pickpocket and slay everyone apart from K on the level, but no joy, so head back up to dwarf town via dwarven halls - no longer deaf.

DH2: Path between stairs has no monsters currently, doors to rest of level closed.
DH1: Path between stairs has a kobald currently, doors to rest of level closed, cat in centre room.

Currently on D12, which is not explored, but it feels like end of my turn (42180)



Summary:

1/ Dived down to Kelly, we don't have an amulet of life saving (I decided to sacrifice a SoI to check the un'id stuff, but no luck).
2/ Path through dwarven halls currently hazard free. Would recommend Invis cloak anyway.
3/ Spellbooks of Invis and Farsight gained. Gelee Royal and wax also obtained.
4/ Obtained bulging cranium corruption before Wi at herb max (sub-optimal).

NOte: we are really strained, next player might want to drop off some spellbooks in the soon to be generated Ogre cave - I would recommend saving actually reading some of the juicier ones (our second Death Ray for instance) until after we have eaten Oracle and stolen Crown of Science.

Recommendations: Clear orge cave, become arena champion, obtain RoTKs, obtain Shelob's favorite potion, obtain Big Punch, obtain Crown of Science, eat Oracle, read our Frost Bolt book wearing crown, strip naked apart from higher metals and artifacts, get bloated, explore lower levels of ToEF for stuff, etc etc etc.

vogonpoet
05-29-2008, 03:55 PM
Cicero St:18 Le:28 Wi:25 Dx:22 To:21 Ch:15 Ap: 1 Ma:21 Pe:23 N=
DV/PV: 38/15 H: 134(134) P: 103(164) Exp: 16/244843 M: 42180

Inventory
----------------------------------------------------------------------------
Total weight: 6133 stones Carrying capacity: 3750 stones

Head : uncursed eternium cap (+1, +1) [+0, +6] [28s]
Neck : uncursed ankh [3s]
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed hooded cloak [+1, +0] [40s]
Right Hand : uncursed battle axe of penetration (+4, 1d6+5) [70s]
Left Hand : uncursed tower adamantium shield (-2) [+14, +3] [108s]
Right Ring : uncursed ring of stun resistance [1s]
Left Ring : blessed ring of speed [+0, +0] (+5 spd) [1s]
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 20 uncursed arrows (+0, 1d6) [40s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 5687 stones Carrying capacity: 3750 stones

Helmets ('[')
uncursed adamantium cap [+0, +2] [36s]
Armor ('[')
uncursed elven chain mail [+0, +5] [10s]
uncursed leather apron (-1, -1) [+0, +5] [75s]
uncursed leather armor [+0, +5] [150s]
Shields ('[')
uncursed medium adamantium shield [+7, +2] [72s]
medium shield [100s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
blessed gauntlets (-1, +0) [+0, +1] [10s]
uncursed thick gauntlets (-1, -2) [+0, +4] [15s]
uncursed white leather gauntlets [+2, +1] [10s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+2} [15s]
uncursed mithril girdle [+0, +2] [20s]
uncursed girdle of greed [+0, +0] [7s]
uncursed girdle of strength [+0, +0] {St+1} [15s]
uncursed leather girdle [+0, +0] [5s]
Boots ('[')
uncursed leather boots [+0, +3] [25s]
Necklaces (''')
uncursed amulet of death ray resistance [7s]
heap of 2 uncursed necklaces of rabies resistance [4s]
heap of 2 uncursed amulets of greed [6s]
uncursed amulet of perseverance {Wi+3} [3s]
blessed amulet of perseverance {Wi+3} [3s]
uncursed black torc [+4, +2] (+10 spd) [3s]
uncursed amulet of balance [3s]
Bracers (',')
uncursed brass bracers [+0, +0] [10s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [75s]
uncursed battle axe of slaughtering (+0, 2d8+2) [70s]
uncursed stone spear of defense (+0, 1d8) [120s]
uncursed pick axe (+0, 1d6+1) [75s]
uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
uncursed scalpel of the void (+2, 1d3+3) [2s]
uncursed broadsword (+3, 1d7+1) [80s]
uncursed battle axe (+1, 1d6+2) [70s]
cursed hateful hatchet (+0, 1d6+1) [50s]
uncursed spear (+1, 1d8) [50s]
blessed dagger (+0, 1d4) [10s]
uncursed mithril flail (+3, 2d4+5) [120s]
uncursed scourge (-4, 1d3+3) [25s]
Two-handed weapons ('(')
uncursed mithril halberd of hunting (+7, 2d7+3) [-2, +0] [80s]
blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
uncursed trident of the void (+2, 3d5+3) [70s]
Missile weapons ('}')
uncursed short bow (+2, +0) [20s]
uncursed heavy crossbow of accuracy (+9, +3) [140s]
heap of 2 uncursed short bows (+1, +0) [40s]
uncursed sling (+2, +4) [3s]
uncursed sling (+0, +1) [3s]
Missiles ('/')
bundle of 12 blessed quarrels (+1, 2d6) [24s]
bundle of 5 uncursed quarrels of jelly slaying (+3, 2d6+3) [20s]
bundle of 8 uncursed arrows of giant slaying (+3, 1d10+3) [16s]
bundle of 26 uncursed quarrels (+1, 2d6) [52s]
bundle of 5 uncursed arrows of humanoid slaying (+5, 1d6+3) [10s]
bundle of 9 uncursed arrows of dragon slaying (+3, 1d6+3) [18s]
uncursed delicate arrow (+0, 1d6) [2s]
uncursed quarrel of thunder (+1, 2d6) [2s]
bundle of 5 blessed quarrels of undead slaying (+3, 2d6+6) [20s]
uncursed arrow (+0, 1d6) [2s]
bundle of 5 uncursed arrows (+0, 1d6+2) [10s]
throwing knife [8s]
Tools (']')
uncursed box with flint and steel (18) [5s]
uncursed tinderbox (20) [3s]
blessed waterproof blanket [10s]
uncursed box with flint and steel (38) [5s]
uncursed holy symbol [5s]
heap of 2 uncursed hexagonal keys [2s]
cursed waterproof blanket [10s]
heap of 2 uncursed round keys [2s]
uncursed triangular key [1s]
uncursed climbing set [180s]
uncursed thieves picks [5s]
uncursed box with flint and steel (12) [5s]
uncursed giant boar skull [300s]
heap of 3 blessed sis [30s]
blessed fletchery set (8) [70s]
blessed fireproof blanket [10s]
uncursed mithril ingot [14s]
uncursed box with flint and steel (29) [5s]
heap of 6 uncursed sis [60s]
cursed si [10s]
heap of 2 sis [20s]
si [10s]
si [10s]

vogonpoet
05-29-2008, 03:56 PM
Instruments ('{')
uncursed whistle [1s]
Rings ('=')
heap of 2 uncursed rings of teleport control [2s]
heap of 3 uncursed rings of stun resistance [3s]
uncursed ring of damage [1s]
cursed ring of the fish [1s]
uncursed ring of fire resistance [1s]
Wands ('\')
uncursed wand of wonder (0 charges) [3s]
uncursed wand of light (10 charges) [4s]
uncursed wand of far slaying (2 charges) [3s]
uncursed wand of item detection (4 charges) [3s]
uncursed wand of trap detection (2 charges) [3s]
uncursed wand of monster detection (5 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of light (2 charges) [4s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of stunning (8 charges) [3s]
uncursed wand of ball lightning (6 charges) [4s]
uncursed wand of trap detection (0 charges) [3s]
uncursed wand of digging (2 charges) [3s]
blessed wand of digging (1 charge) [3s]
uncursed wand of fireballs (3 charges) [3s]
Potions ('!')
uncursed potion of potential mana [4s]
heap of 3 uncursed potions of booze [12s]
heap of 2 potions of holy water [8s]
heap of 2 uncursed oils of rust removal [4s]
heap of 4 uncursed potions of water [16s]
uncursed berzio potion [2s]
uncursed potion of visibility [4s]
heap of 5 uncursed potions of healing [20s]
uncursed potion of blindness [2s]
blessed potion of blindness [2s]
uncursed potion of cure poison [2s]
heap of 2 cursed potions of booze [8s]
uncursed potion of charisma [4s]
uncursed potion of sickness [2s]
heap of 2 uncursed potions of cure corruption [4s]
heap of 3 uncursed potions of invisibility [12s]
cursed potion of boost learning [2s]
uncursed potion of extra healing [2s]
blessed potion of ultra healing [2s]
uncursed potion of exchange [4s]
uncursed potion of learning [4s]
cursed berzio potion [2s]
cursed potion of healing [4s]
uncursed potion of poison [4s]
uncursed potion of carrot juice [4s]
uncursed potion of potential beauty [4s]
heap of 2 uncursed potions of raw mana [4s]
heap of 6 blessed potions of extra healing [12s]
potion of exchange [4s]
Scrolls ('?')
cursed scroll of monster detection [2s]
uncursed scroll of item detection [2s]
blessed scroll of identify [2s]
uncursed scroll of peace [2s]
blessed blank scroll [2s]
blessed scroll of familiar summoning [2s]
heap of 2 uncursed scrolls of power [4s]
blessed scroll of item destruction [2s]
heap of 2 blessed scrolls of uncursing [4s]
blessed scroll of balance [2s]
cursed blank scroll [2s]
blessed scroll of dark predictions [2s]
heap of 2 cursed scrolls of identify [4s]
heap of 2 uncursed scrolls of defense [4s]
uncursed scroll of luck [2s]
uncursed scroll of light [2s]
heap of 6 uncursed scrolls of identify [12s]
blessed scroll of power [2s]
blessed scroll of magic mapping [2s]
cursed scroll of power [2s]
heap of 3 uncursed scrolls of darkness [6s]
uncursed scroll of great identify [2s]
uncursed scroll of teleportation [2s]
scroll of power [2s]
Books ('"')
uncursed spellbook of Cure Light Wounds [100s]
uncursed spellbook of Death Ray [100s]
blessed spellbook of Death Ray [100s]
blessed spellbook of Farsight [100s]
uncursed spellbook of Fireball [100s]
blessed spellbook of Frost Bolt [100s]
uncursed spellbook of Improved Fireball [100s]
uncursed spellbook of Invisibility [100s]
uncursed spellbook of Magic Lock [100s]
Food ('%')
-snipped lots of food-
heap of 4 uncursed lumps of bee wax [20s]
blessed lump of gelee royal [3s]
cursed bone [4s]
heap of 2 uncursed fortune cookies [6s]
Valuables ('$')
31153 gold pieces [311s]
Gems ('*')
uncursed emerald [1s]
heap of 2 uncursed topazes [2s]
uncursed worthless piece of red glass [1s]
uncursed opal [1s]
uncursed crystal of power [1s]
uncursed turquoise [1s]
blessed aquamarine [1s]
uncursed worthless piece of white glass [1s]

Grey
05-29-2008, 04:10 PM
With invis spellbook and frost bolt slaughtering most of the Tower with minimum equipment should be easy. We have no way of dealing with the wyrm yet though (dragon slaying ammo we have is not enough).

Bluging cranium is actually quite nice - means we can train toughness much higher. Reduces our potential learning gain from the oracle though.

deepshock
05-29-2008, 04:12 PM
I got it!

I'll see if I can finish a dwarf quest without trouble.

deepshock
05-29-2008, 04:47 PM
Dropped:

Read out duplicate death ray book, magic lock
Excess spellbooks are in the ogre cave

Acquired:

Picking some more herbs

Elven Chain
Adamantium Boots (in case we lose the 7s)

Eaten:

Cursed Large Ration
Normal Iron Ration

Drank:

Blessed raw mana potions

Lost:

1 normal hooded cloak to a threat room of stone statues in the ogre cave (which provided no further hazards)


Done:

Ogre Cave quest
St++
Level 17 acquired! :D
Maxed Alchemy
Boosted dodge, detect traps, climbing and ventro
PoGA: Boost Speed, Youth
Sold all the sis but 1 to waldenbrook, found adamantium backup boots, sold mithril
boots

Acquired reward for the ogre cave quest
Identified light blue potion as boost mana

Saved at 43578 steps.

Hopefully I can upload the save file without any nonsense.

edit: :D

http://myfreefilehosting.com/f/26c220dbdc_0.12MB

Siriah
05-29-2008, 05:19 PM
I got it! Will update as I play.

- I got the arena quest, but as the only way to get rid of kitties is a single potion of exchange I'm not going to do that. Instead, I'll go get the Phial of Caladriel. We sure are getting hungry quickly. I took off the Ankh and mummy wrapping.

- On the way there I did something incredibly stupid: an extended drop of unidentified stuff on the wrong altar. It destroyed the adamantium boots. Sorry about that, the dwarf town altar is my own alignment so often that I didn't pay attention.

-Turn 44262, Phial acquired, and some items too. The holy symbol got a bit rusty. All the weapons are safe though as I did remember to put those away. Because this took barely any time at all I'm doing the arena too.

-New spellbook: Cure Critical wounds!

-Turn 45135, the Arena is done. I put on the ancient mummy wrapping for the 20th opponent, which was indeed Li-Hon-Kay. I picked up the golden gladius and saved the game.

These are the new items:

amber amulet [3s]
broadsword [64s]
golden gladius [30s]
nograin ring [1s]
tin wand [3s]
violet potion [2s]
black potion [4s]
crystal phial [2s]
scroll of familiar summoning [2s]
scroll labeled "GNAY-GNIY" [2s]
Spellbook of Cure Critical Wounds [100s]

Savegame
http://myfreefilehosting.com/f/bcd0a325fb_0.12MB

Baranor
05-29-2008, 05:21 PM
Can we still get into the Pyramid?! Did we miss this?

Nevermind.

Grey
05-29-2008, 05:30 PM
...It would take one look at the screen dumps to see we're wearing the ankh and the AMW.

Baranor
05-29-2008, 05:55 PM
So sue me. I didn't go back and look. Hence the nevermind.

Molach
05-29-2008, 06:28 PM
I got it.

What do you mean my message is too short?

Grey
05-29-2008, 07:27 PM
Remember the potion of boost learning before Bart traiing...

Molach
05-29-2008, 07:38 PM
I decide to rock the arena. I feel we can handle anything in there.
Exp and gold is always good.

I also read all the spellbooks though. No reason not to, guys.

Arena yields some cool fights;
ogre king hit kinda hard
ancient white dragon shrugged two death rays, so I switched to fireballs. Trained missile skills a bit on him first.
skeleton king - summoned two rounds of skeletal warriors. Wore invis cloak and casted bless on him. THIS DID NOT MAKE HIM SEE ME! Unlike burning hand and ball spells.
shadow wyrm - used improved fireballs

Level 18 - dodge and 6x ventriloquism (you know...)

Notable finds - some potions, and spellbooks of bless...strength of atlas...teleport.

Go down a level and explore the d:6 river-area. Nothing.
Big room - dig out the bottom right corner with pick axe. No loot. Pacify the room by creating one door and magic locking it. Have great fun cleaning it, much good fighting. There is no morgia here, sadly.

Notable finds - cloak of defense

Went down to dwarf town. Teleported to visit the mystic, got the 4 scrolls of something. Knowing that I collected a certain scroll from HMV, I wonder where it might be and why it isn't identified. Grr.

Spent time reading books from ogre cave. Got +St, Dx, To, Wi. (st from paying Garth, others from herbs)

Did NOT give gladius to bart yet. We might need it for something else. I'll save it for now. Paid Glod for smithing skill and to fix pickaxe. Talked to village chief for quest 4 reward. Did NOT get quest 5 yet, because I like to use the demon to kill the smith. And I like to use the smith to repair pickaxes.
Mined D:8 a bit. Managed to get the pick axe corroded by some j's, so it only costs 1500 to repair now. Mined till it broke once, then decided I have played enough. Or rather, my wife did.

Went down to ogre cave and dropped ore and stuff, important stuff (SoCR) and artifacts in separate piles. Saved there.


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Cicero St:20 Le:28 Wi:32 Dx:24 To:23 Ch:15 Ap: 9 Ma:23 Pe:23 N+
DV/PV: 46/18 H: 170(170) P: 210(210) Exp: 18/386703 M: 50823



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Cicero Race: male High Elf Class: Wizard
Eye color: purple Hair color: silver Complexion: light
Height: 6'6" Weight: 134 pounds
Age: 202 (grown-up)
Star sign: Book Birthday: 30/Book (day 60 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Wizard.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 5008 stones Carrying capacity: 27250 stones

Head : uncursed eternium cap (+1, +1) [+0, +6] [28s]
Neck : uncursed ankh [3s]
Body : elven chain mail [+0, +5] [10s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : cloak of defense [+3, +0] [20s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
Left Hand : uncursed tower adamantium shield (-2) [+14, +3] [108s]
Right Ring : uncursed ring of damage [1s]
Left Ring : blessed ring of speed [+0, +0] (+5 spd) [1s]
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, -1] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 14 uncursed arrows (+0, 1d6) [28s]
Tool : uncursed pick axe (-2, 1d6-5) [75s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 4559 stones Carrying capacity: 27250 stones

Helmets ('[')
uncursed adamantium cap [+0, +2] [36s]
silver diadem [35s]
hood [3s]
Armor ('[')
uncursed elven chain mail [+0, +5] [10s]
blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed leather apron (-1, -1) [+0, +5] [75s]
uncursed leather armor [+0, +5] [150s]
Shields ('[')
uncursed medium adamantium shield [+7, +2] [72s]
tower shield [120s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
blessed gauntlets (-1, +0) [+0, +1] [10s]
uncursed thick gauntlets (-1, -2) [+0, +4] [15s]
uncursed white leather gauntlets [+2, +1] [10s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+2} [15s]
uncursed mithril girdle [+0, +2] [20s]
uncursed girdle of greed [+0, +0] [7s]
uncursed girdle of strength [+0, +0] {St+1} [15s]
uncursed leather girdle [+0, +0] [5s]
Boots ('[')
uncursed leather boots [+0, +3] [25s]
Necklaces (''')
uncursed amulet of death ray resistance [7s]
heap of 2 uncursed necklaces of rabies resistance [4s]
heap of 2 uncursed amulets of greed [6s]
uncursed amulet of perseverance {Wi+3} [3s]
blessed amulet of perseverance {Wi+3} [3s]
uncursed amulet of balance [3s]
amber amulet [3s]
Bracers (',')
uncursed brass bracers [+0, +0] [10s]
One-handed weapons ('(')
uncursed orcish spear (+1, 1d8+2) [75s]
uncursed battle axe of slaughtering (+0, 2d8+2) [70s]
uncursed battle axe of penetration (+4, 1d6+5) [70s]
uncursed stone spear of defense (+0, 1d8) [120s]
uncursed scalpel of the void (+2, 1d3+3) [2s]
uncursed broadsword (+3, 1d7+1) [80s]
uncursed battle axe (+1, 1d6+2) [70s]
uncursed scourge (-4, 1d3+3) [25s]
broadsword [64s]
Two-handed weapons ('(')
uncursed mithril halberd of hunting (+7, 2d7+3) [-2, +0] [80s]

http://myfreefilehosting.com/f/b883de4976_0.13MB

Molach
05-29-2008, 07:39 PM
Missile weapons ('}')
uncursed short bow (+2, +0) [20s]
uncursed heavy crossbow of accuracy (+9, +3) [140s]
heap of 2 uncursed short bows (+1, +0) [40s]
uncursed sling (+2, +4) [3s]
uncursed sling (+0, +1) [3s]
short bow [20s]
light crossbow [70s]
Missiles ('/')
bundle of 12 blessed quarrels (+1, 2d6) [24s]
arrow [2s]
bundle of 5 uncursed quarrels of jelly slaying (+3, 2d6+3) [20s]
bundle of 8 uncursed arrows of giant slaying (+3, 1d10+3) [16s]
bundle of 26 uncursed quarrels (+1, 2d6) [52s]
bundle of 5 uncursed arrows of humanoid slaying (+5, 1d6+3) [10s]
bundle of 9 uncursed arrows of dragon slaying (+3, 1d6+3) [18s]
uncursed delicate arrow (+0, 1d6) [2s]
uncursed quarrel of thunder (+1, 2d6) [2s]
bundle of 5 blessed quarrels of undead slaying (+3, 2d6+6) [20s]
bundle of 6 quarrels [6s]
bundle of 5 uncursed arrows (+0, 1d6+2) [10s]
throwing knife [8s]
bundle of 4 arrows [8s]
bundle of 10 quarrels [20s]
heap of 5 rocks [25s]
Tools (']')
uncursed box with flint and steel (18) [5s]
uncursed tinderbox (20) [3s]
blessed waterproof blanket [10s]
uncursed box with flint and steel (38) [5s]
uncursed holy symbol [5s]
heap of 2 uncursed hexagonal keys [2s]
cursed waterproof blanket [10s]
heap of 2 uncursed round keys [2s]
uncursed triangular key [1s]
uncursed climbing set [180s]
uncursed thieves picks [5s]
uncursed box with flint and steel (12) [5s]
blessed fletchery set (8) [70s]
blessed fireproof blanket [10s]
uncursed box with flint and steel (29) [5s]
cursed si [10s]
heap of 2 sis [20s]
heap of 8 bandages [16s]
waterproof blanket [10s]
fireproof blanket [10s]
si [10s]
Instruments ('{')
uncursed whistle [1s]
Rings ('=')
heap of 2 uncursed rings of teleport control [2s]
heap of 4 uncursed rings of stun resistance [4s]
cursed ring of the fish [1s]
uncursed ring of fire resistance [1s]
nograin ring [1s]
marble ring [1s]
ring of damage [1s]
ring of fire resistance [1s]
Wands ('\')
uncursed wand of wonder (0 charges) [3s]
uncursed wand of light (10 charges) [4s]
uncursed wand of far slaying (2 charges) [3s]
uncursed wand of item detection (4 charges) [3s]
uncursed wand of trap detection (2 charges) [3s]
uncursed wand of monster detection (5 charges) [3s]
uncursed wand of door creation (1 charge) [3s]
uncursed wand of light (2 charges) [4s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of stunning (8 charges) [3s]
uncursed wand of ball lightning (6 charges) [4s]
uncursed wand of trap detection (0 charges) [3s]
wand of wonder [3s]
uncursed wand of digging (2 charges) [3s]
blessed wand of digging (1 charge) [3s]
uncursed wand of fireballs (3 charges) [3s]
wand of fireballs [3s]
wand of trap detection [3s]
tin wand [3s]

Grey
05-29-2008, 07:49 PM
SoA, yeah! We should change girdle of carrying to St or mithril now. We should have kept the spellbook though for infinite castings... Also other spellbooks are handy for general mana training through book-casting, especially since we can nearly book-cast death ray now (which is a great way to train mana loads when crossing the wilderness). I guess next stop is the High Kings dungeon.

Interesting about Bless + invis - will have to make use of that knowledge in future.

Siriah
05-29-2008, 07:58 PM
Strength of Atlas, awesome! Now carrying lots of stuff around won't be a problem anymore.

vogonpoet
05-29-2008, 08:02 PM
We read both our deathray books? Damn - as Darren says, crossing the wilderness bookcasting as we go could have netted us a fair few extra points of mana... still, I guess more spellbooks will be found :)

ToHK does sound like good next step... how are we doing for neutral piety? Do we have any at all?

Baranor
05-29-2008, 08:05 PM
I got it!!!!!!!!

vogonpoet
05-29-2008, 08:16 PM
<grumpyoldman>


So sue me. I didn't go back and look. Hence the nevermind.

Damnit I will sue you Baranor.

*imagine a "the internet is a serious business" pic in this post*

Ultra endings don't just grow on trees you know. IN order for the complex chain of events which need to occur in the correct order for an Ultra to be possible, coordination will be required. This includes having the courtesy to at least take 10 seconds to glance at the previous posts....

//shakes fist at bunch of youths walking across lawn//

Grrr, I saw that...

</grumpyoldman>


Good luck with our hero Baranor :)

Grey
05-29-2008, 08:23 PM
We have enough neutral piety to bless holy water (we don't exactly need a lot of piety right now). After clearing DarkForge we'll have enough loot to sell to get us to very close, which will let us scum for wishes and eat the oracle.

With regards to killing the smith Molach, he can safely be taken out at any point by using Ventriloquism on him, and slaying him down the stairs. We can just get the demon out of our way and not worry about risking stats assassinating Glod.

And a moment to consider things to feed the ratling when the time comes:
-Staff of the Archmagi
-black torc
-phial of Caladriel
-big punch
-moon sickle (when obtained)
-crown of science (when obtained)

There's thus no reason to hold on to the golden gladius - we should get Tactics straight away.

Molach
05-29-2008, 08:53 PM
We will have enough casting of death rays anyway.

SoA book disappeared a bit quick, but still...no worry. It will only get +power if we cast it from memory. And before this fades, we will be in the rift, basking in castings. Before it has faded we will have a new one from rift. Speaking of that, I might have forgotten to train climbing. But. I t might have been that it wasn't very trainable (too low max). Next player to enter wilderness should try to walk on the mountain squares to make it trainable. Two more levelups before 20 will be enough then, we get 7 skill-nudges now.

Whats to do?
Someone can do smithing. We have eternium cap, adamantium shield, mithril elven armor or girdle, iron battleaxe of penetration to work on, they will last the game. However, get more ore before you have the dwarven smith killed. More than the little heap I got from half of D:8. We will find more pickaxes, and/or scrolls of repair later, but still it is good to have something to work with. Enough ore and you could start smithing at low skill level, it would rise.

We need more morgia - someone go to UD and get it. Also more moss of mareillon. We have stats to train.

On the more fun side, there is the TotHK. Like I reported, I killed a skeletal king in the arena easily enough. The ring-guard is a bit tougher but should drop anyhow. Just remember to drop stuff before using the ice bridge...

There is the darkforge to TP-raid or just fight through for exp.

And fire temple is a way to get an orb without interacting with Khelly. I've even found a RoDS up there as well.

Dwarven graveyard needs to be dug up at some point.

And then the rift and minotaur maze when we hit the needed levels for them will open up. Maze if someone is masochistic enough to try it. The emperor minotaur should have a 50% chance to drop an AoLS, and the "king killer bug" should have the other 50%. Then there would always be a way...

I posted wrong .flg, just crappy items. Here are skills and spells and stats:

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 31
Maces & flails 2 +2 +0 +0 basic 61
Axes 8 +6 +5 +2 excellent 1409
Pole arms 4 +4 +1 +3 skilled 197
Bows 4 +8 +6 +1 skilled 41
Crossbows 2 +4 +3 +0 basic 19
Shields 8 +16 excellent 1207



----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 180, 21pp (Effectivity: +1)
Bless : 724, 4pp (Effectivity: +5)
Burning Hands : 2, 6pp (Effectivity: +17)
Cure Critical Wounds: 943, 9pp (Effectivity: +2)
Cure Disease : 742, 5pp (Effectivity: +0)
Cure Light Wounds : 552, 3pp (Effectivity: +0)
Cure Serious Wounds : 840, 5pp (Effectivity: +5)
Darkness : 716, 3pp (Effectivity: +1)
Death Ray : 1173, 60pp (Effectivity: +4)
Disarm Trap : 13, 11pp (Effectivity: +0)
Farsight : 1298, 11pp (Effectivity: +1)
Fire Bolt : 350, 5pp (Effectivity: +14)
Fireball : 986, 11pp (Effectivity: +6)
Frost Bolt : 856, 7pp (Effectivity: +5)
Improved Fireball : 867, 18pp (Effectivity: +3)
Invisibility : 743, 6pp (Effectivity: +1)
Knock : 911, 8pp (Effectivity: +2)
Know Alignment : 682, 6pp (Effectivity: +0)
Light : 1279, 1pp (Effectivity: +8)
Lightning Bolt : 135, 6pp (Effectivity: +20)
Magic Lock : 1137, 5pp (Effectivity: +0)
Magic Missile : 588, 4pp (Effectivity: +6)
Mystic Shovel : 427, 59pp (Effectivity: +6)
Neutralize Poison : 603, 6pp (Effectivity: +0)
Slow Poison : 808, 4pp (Effectivity: +0)
Strength of Atlas : 844, 6pp (Effectivity: +3)
Stun Ray : 720, 4pp (Effectivity: +8)
Teleportation : 849, 14pp (Effectivity: +2)
Web : 295, 8pp (Effectivity: +2)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ..............100 (superb) [+2d4]
Climbing ............. 80 (great) [+3d3]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 60 (good) [+1d3]
Dodge ................ 50 (fair) [+1d3]
First aid ............ 59 (good) [+1d5]
Haggling ............. 32 (fair) [+3d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............100 (superb) [+1d5]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 67 (good) [+1d3]
Smithing ............. 29 (mediocre) [+3d3]
Stealth ..............100 (superb) [+1d3]
Swimming ............. 17 (mediocre) [+3d4]
Ventriloquism ........ 76 (great) [+1d3]

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 56 days, 17 hours, 13 minutes and 13 seconds (50823
turns).
Cicero visited 56 places.
His strength score was modified by +10 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +6 during his career.
His toughness score was modified by +14 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +6 during his career.
He was the champion of the arena.
He was a member of the thieves guild.

Baranor
05-29-2008, 09:04 PM
World's most boring turn!

I ascended the CoC.

Walked over to HK Cave.

Bad stuff: Acid Vortex got our Axe of penetration

Good stuff: Found Ring shop on level 2. Should be a good spot to get our wish. I know the two main ways to get shops to refill is stacking the items, and buying them out. I have gotten the ring of Djinni's with two complete buyouts of shops. I have left this considering we do not have *that* much money. We can discuss how we want to play this one.

Cat stuck in room north of ring shop. No need to go in there.

Iced the lake. Bolted the King. Got the ring.

Did a bit of pick pocketing on the way up.

I increased our arrow skills a level. I didn't find anything interesting.

Seriously, Nothing.

Here's the new link.
http://myfreefilehosting.com/f/8c845ef85f_0.14MB

Grey
05-29-2008, 09:23 PM
A vortex should not be a threat to a wizard with darkness and invis :P We now have no real way of dealing with the steel golems.

Molach: What the hell you on about the emperor minotaur giving an AoLS? Never seen that happen, or heard about it happening. And king killer bug?

On that note, I should remind everyone - we have no access to the bug temple in this game. It was started on an installtion of ADOM with less than 100 high score entries. Thankfully we got the mystic's scrolls, otherwise we'd be really screwed. But be wary of corruption overall.

Baranor
05-29-2008, 09:37 PM
That's my bad. I didn't think about the penetration until it had been consumed.

Molach
05-29-2008, 10:03 PM
I meant that AoLS as "should be", include in 1.2.0

If you need a AoLS, go to the minotaur maze, kill the emperor. He will drop AoLS 50% of the time. If he doesn't, go to the bug cave, descend the hidden stairs that appeas when you smash the statues and destroy the king killer bug. Or Giant Killer Bug. Or Demon Killer Bug. He will hold a AoLS if Cow didn't.

Or just ignore. We will find one in this game, no sweat. Or mabye just some sweat. And tears. And blood.

Siriah
05-29-2008, 10:08 PM
I like the idea of the Minotaur Emperor dropping something rare and useful besides the stuff he already drops. A guaranteed ring of djinni summoning would make going through the maze a lot more worthwhile, although that might be overkill.

gut
05-29-2008, 10:55 PM
I got it! I got it! I got it!

Before playing, I had to go through some earlier posts, to
find out how bad my memory was. I knew there was a patch of
morgia in the DDL (boy, did I know!), but if there were
several patches in the UD, I would definately make the trip.
I was lead to believe this by:

Moloch:
> We need more morgia - someone go to UD and get it.

What page was that on again? Woe is me! I had to sift through
page upon page of junk, before I finally came to:

Evil Knievel:
> UD5: a stable herb pattern: alraunia, curaria, devils rose,
> demon daisy.

Which means that there is no patch of morgia, in the UD.
Shame on you Moloch! Shame on you. Unless you did it to be
evil, in which case: Good one!



Anyway, on with the report. I will update as I play:

Upon sorting through the inventory, I notice we have a
two handed 'long spear' that wieghs 10s. So it's nice
to know we have an emergency source of -paralyze. Also,
more potential ratling feed.

Someone has switched the AMW for stupid elf mail. It's
cursed of course : ( Had to use up a blessed scroll of
uncursing to get rid of it. I dropped the stomacemptia
and a single un-ID'd water first, in case they were
cursed. Equipped the RotHK, and drank up all the potions
of potential mana, charisma, etc.. before someone else
blesses them. I left the potion of Learning though, it
actually should be blessed.

I notice that with the Sword of Nonnak, we now have Wi
at 32. Nice. I enter DF, and TP raid the weapons and
armor rooms. Read a blessed ID, and evaluate. I equip
a long sword of penetration, and +8 adamantium armor,
for my impending fight with the golems. Going through
the inventory, I see several ways to beef up the PC.

I dip/bless four waters, bless/drink two PoGA, read a
scroll of increase accuracy for the sword, drink some
potions of beauty (why not?), bless two uncursed potions
of exchange, change brass bracers into regeneration
bracers. Was tempted to use the scrolls of defense and
protection, but there was only one of each, so I will
save them for (probably the boots) later.

I reduce my speed by bloating, and get a level up. The
climbing skill only goes to 89 then I raise ventrilo.
I exit DF to go climb a few mountain squares, then I
return. I kill some more golems, then Kherab. I have
played about 1000 turns, and will not hog all the fun
of killing steel golems. The .vlg will be up in a bit.

Here is the .svg:
http://myfreefilehosting.com/f/24bd92edb9_0.14MB

Here is the .vlg:

Grey
05-30-2008, 12:45 AM
Sucker and Hammer of the Gods in there - both perfect candidates for ratling food.

Molach
05-30-2008, 06:08 AM
Gut:
"What page was that on again? Woe is me! I had to sift through
page upon page of junk, before I finally came to:"

There is a "search this thread"-function ...

Well, I guess I assumed that the herbs were in the UD. Didn't know anyhere else we have been that could have herbs. Where are they again?

I put on elven chain mail due to food problems.

Nice bracers.

Potions of exchange, from now on, should be saved for dipping rings. I wouldn't want to dip 19, just 1 or 2 on D:8. Must....have...it.


Character shaping up nicely now.

vogonpoet
05-30-2008, 06:26 AM
Could we not feed the CoScience to the ratling then? When a wizard, i love that baby... especially fun for naked trips to the ToEF - found a WoW with 5 charges in the ToEF once, so its always worthwhile peeking in there from time to time...

gut
05-30-2008, 08:46 AM
> There is a "search this thread"-function ...

Didn't think of that. Actually, I was used to ignoring the search
function. Over at the HoF, it never seemed to work quite properly,
and it took forever. I will keep that in mind for the future.

> could have herbs. Where are they again?

Is that an attempt to get me to say 'There IS a search function'?
If so, I shall have you know, that I have no intention whatsoever,
of saying 'There IS a search function'.

> I put on elven chain mail due to food problems.

Are you kidding me? Food problems? We carry a horde of food, in the
form of lizards and stoma. Since we have fiddled around in the arena,
getting the Gladius, the ratlings have almost definately restocked.
I do believe our food problems are over now.

> Potions of exchange, from now on, should be saved for dipping rings.

Better do that before my next turn. I don't like ring dipping, and
will use the PoE, to avoid the possibility.

I also would like to keep the CoS. The Le boost is nicer than the
stupid HotG.

Molach
05-30-2008, 10:25 AM
"Are you kidding me? Food problems? We carry a horde of food"

I was getting bored by having to type (e)at and scroll down to the lizards all the time. Serious problem for me. What with my mining and all. Yeah I'm lazy.

I had a premonition that they would be awesome elven chainmail of invincibility. Guess I was wrong there. Weedy move. As long as I don't get us killed.

I might, if I have time, make a run-down of all special level features we have found so far. Also the stashes we are making. Guess herbs arent important, all are in the big room apart from morgia which apparently are only in the DDL.

For ultra endings I normally munch a fair bit on claw/killer bug corpses, but that is largely out due to no bugcave. Not necessary a bad thing, as it will allow us to build truly great willpower. It can be trained with starvation. I'd just love radius 3 ball spells. Long sword of penetration has a certain synergy with sword of nonnak. Too bad all those axe marks are wasted. At least they will look good on our .flg

Last 4 to play and hence unavailable were
Siriah, Molach, Baranor, gut.

Grey
05-30-2008, 11:46 AM
I lay claim!

vogonpoet requested before that I do the pool-sipping, since apparently other people have poor luck with them (only twice have they not given me a wish in many a pool-draining game, so I don't understand the fuss personally). Er, don't suppose we happen to have a back-up blinkie corpse anywhere? I usually stash one early game...

Finished off the steel golems. Armour got damaged whilst I was training shields. Swords level 6, shields level 9, char level 20 - maxed climbing and sunk points into Dodge, Ventro and Smithing. I note we have an anvil in our inventory and a dwarven artificer on our kill list - good work on that, gut. Picked up girdle of St +4. Now I felt a little thirsty... Drank a potion of insight before I started to check on what we have to start with - fire res, poison res, lucky, fate smiles and TCtrl. HP/32, PP/21. Not much, heh, but it'll be a shame if we lose fire through this. Oh well, let's get started...

Skip to the bottom if you don't care for the details!

1st Pool - Bloody
-Temp invis
-gain stun resist
-snakes
-frog (pity we're not deaf)
-froggy again
-slip and fall
-very bad off - altar trip time! Visitted the handy one in DD1 - took 45k gold to get to very close.
-strength train
-cheated - altar trip again
-depressive - away we go again
-lose fire resist
-dries up

2nd Pool - Purple
-Perma invis
-corrupted
-cursed - another altar trip
-sickness
-dries up

3rd Pool - Brown
-dries up

4th Pool - Gray
-see invis (handy when we're invis ourselves)
-sickness
-gain acid resist
-blood cool down
-sickness
-beer
-cursed - altar trip...

...And I just noticed a ridiculous mistake. gut obviously did the sensible thing and put the SLBs in our pack when fighting the steel golems. I did not do the sensible thing and put them back on before all these wilderness traips. It's now already past day 90. Sorry guys, major screw up on my part... Whilst out in the country I got +Dx and Ma (I trained herbs with sickness and I've been casting death ray every few wilderness steps). Anyway, back to pools...

-gain sleep resist (woo, hell yeah, right on!)
-gain fire resist
-dwarven ale
-corrupted - gained very light corruption. This now makes us much faster and lets us train St and To far higher :) Also a requirement for the quickling tree.
-dries up

5th Pool - Green
-snakes
-poison (unaffected)
-gain shock resist
-lose poison resist
-frog
-snakes
-dries up

6th Pool - White
-dries up

7th Pool - Muddy
-lose 1 Ma
-lose acid resist
-doomed - altar time!
-St and To abused
-lost fire resist
-snakes
-ale
-age
-snakes
-temp invis (but unaffected)
-lose perma invis
-What do you wish for? Amulet of life saving of course.

So yeah, tedious, but was done easily enough, and with 5 pools remaining. Took 2000 turns and 32 days game time (would have been under 10 days if I wasn't an idiot).

But hmm, I'm tempted to sip some more. Don't care about another wish, but extra resistances would be nice, like -Para or getting -Fire back. And we don't have much to lose... Back to the pools we go!

-dries up

8th Pool - Blue
-snakes
-slip in
-lose 1 Le
-dries up

9th Pool - Gray
-water elemental
-cheated - lost luck, but we have it from ankh too so I won't make a trip to the altar just for that
-very bad off, okay I'll make the trip for that
-slip and fall
-younger (all aging removed)
-lost Fate Smiles
-slip
-got Fate Smiles back
-snakes
-abused St/To
-gain cold resist
-blood cool down
-gain poison resist
-dries up

10th Pool - Brown
-lose see invis
-temp invis
-lose stun resist
-frog
-lose poison resist
-lose Fate smiles
-lose TCtrl (oh dear - we do have a ring though, until we find our next blinkie)
-gain teleportisis - is this thing conspiring against us?! Equip the ring...
-dries up

11th Pool - Bloody
-blood cool down
-lose luck
-lose sleep resist
-bleeding
-doomed - back to altar
-lose shock resist
-blood cools
-blood cools
-aged
-youthed
-gain acid resist
-dries up

12th Pool - Yellow
-dries up

Hrm, guess that second round of drinking wasn't a good idea - oh well, don't get anything if you don't take chances. That just leave one thing...

Hunted down the Oracle and ate her whilst sick and starving - received +3 Le.

So to summarize:
-AoLS in pack
-very light corruption
-teleporting
-missing fire and poison resistance, and teleport control (except through ring)
-To needs training lots, and when the corruption is removed it'll be gigantic
-past day 90

File can be found here (http://www.geocities.com/darrenjohngrey/Cicero.zip). Don't see any need for a vlg to be honest - almost nothing has changed since gut's post.

gut
05-30-2008, 12:28 PM
Unfortunately, no spare BD corpse. I installed TP control, while in the
DDL. Without the 'food preservation' skill, I figured I had no hope of
getting to a shop in time, so I didn't try. I knew there were other
BD's in the SMC, so if you want to go invis, and drag one down the
stairs, it should be safe enough.

vogonpoet
05-30-2008, 01:29 PM
Dont forget to install enough piety for doom removal....

Evil Knievel
05-30-2008, 03:35 PM
Guess herbs arent important, all are in the big room apart from morgia which apparently are only in the DDL.

... as i posted earlier:

D11 is a herb level. Lots of morgia and peper petal, and some stoma..

Molach
05-30-2008, 04:36 PM
Someone play, I wanna be eligible again!

Hearty congratz to Grey for that amulet. This Karma thing sure works.

A trip to fetch the water orb is perfectly reasonable now. Might be some vaults on the way down there too. Then there is the rift for any missing spells. And morgia.

Have we any scroll of danger? That might be the only thing we are missing.
Where is the boar skull stashed?

I'm guessing HMV, appearently Baranor went there and sold stuff to the shop. Would be logical to sell it there.

Grey
05-30-2008, 05:08 PM
No scroll of danger.
No wand of monster creation.

And obviously still N for now - best staying that way to conserve the piety (hopefully not needed, but you never know), then digging graves or killing children later to bring us to the dark side. We are on Oneweek - one disadvantage of my time cock-up is we've just missed Darknight, and will have to wait for around day 120 to enter the stone circle (hunt stone giant in the wilderness or something I guess).

Baranor
05-30-2008, 05:58 PM
Someone before me stashed it (Giant Boar Skull) in the ogre cave.

vogonpoet
05-30-2008, 06:28 PM
DDAAAAAAAAMMMMMMMMMMMMNNNNNNNNNNNNNN!

What can I say? Apart from "F**k me, Grey is one lucky son of a bitch".

This here is the beauty of these "multi-player" games - not only does ones skill at ADOM become useful, ones skill at judging other ADOM players becomes some sort of 'skill'. Honest to gravity, whenever I try to get a wish from those pools, its water snakes, water snakes, doomed, water elemental, doomed, water snakes, doomed, elemental, doomed, frog, doomed, doomed, pool dries up, repeat ad infinitum.

Grey - svaka cast (loose trans: every congratulation) - your Pool-fu is really awesome.

Daaamn. Cicero is cooking on gas.

Grey
05-30-2008, 06:53 PM
That was actually a bad run in my books. It's rare for me to come away from DarkForge without a pile of useful resistances/intrinsics. I still can't understand how people have trouble with this. Ah well...

vogonpoet
05-30-2008, 07:14 PM
Well whatever, just dont beat yourself up about it too much - by pretty much everyone elses standards, you did awesome (:

Baranor
05-30-2008, 08:10 PM
One thing that happens to me is that I don't spend the time trekking back and forth to the altar to eliminate the cursed or doomed intrinsic.

vogonpoet
05-30-2008, 08:12 PM
Err, what?

Do you mean you never get doomed, or you do get doomed, but don't care????

Baranor
05-30-2008, 08:18 PM
I get doomed, but unlike Grey who went to the altar like 5 or 6 times while drinking the pools, I just keep drinking and then visit the altar afterward. I was providing it as a reason that I didn't get as lucky as Grey. I'm just to lazy to do all that trekking, but with his track record, I might just start doing that.

FantomFang
05-30-2008, 08:31 PM
You do realize you can't get a wish if you're doomed, right? IIRC

Grey
05-31-2008, 02:12 AM
Indeed, if doomed a wish is absolutely impossible. That kinda hurts your chances a little.

vogonpoet
05-31-2008, 08:23 AM
So what next for our hero? I guess nipping down to save K, then diving to Wall of Flames whilst collecting Water Orb would be reasonable approach - always nice to already have the Water Orb in ones tool slot for the ToEF...

Grey
05-31-2008, 09:16 AM
-save K
-clear Water Temple
-kill Banshee
-train toughness along the way

Could take a fair few turns doing that. There's also the Rift - for a wizard I'd most certainly do that before the Fire Temple. Ice Ball in there is just glorious, especially if we can get our Wi a bit higher...

vogonpoet
05-31-2008, 04:10 PM
Go on then, I got it

Nezur
05-31-2008, 04:33 PM
Do you know if dooming/cursing reduces the chance of getting beneficial effects from pools?

FantomFang
05-31-2008, 05:12 PM
I know it certainly makes a wish impossible! Not sure otherwise...

vogonpoet
05-31-2008, 05:39 PM
Oh my God, you guys are gonna go apeshit :(

There is no end to my suffering at the hands of the Lady:

Location: DD staircase??? Guess Darren was looking for blinkies? Headed to SMC instead, and kicked two of them whilst invisible and headed on down to UD1...

...damn yellow dudes refused to summon, and despite hunting weaponry, left no corpses... Pretty sure no blinkies currently in the SMC - I did kill a few other monsters though, and picked up a spare potion of uselessness. After deciding blinkies will have to wait, I headed over to CoC. Dived. Took time to lure the Smith down a level (we DO NOT need to kill him, as gut took out the Artificer or whatever his name is), dived, took some morgia from D11, found D12 unexplored. Explored, found ancient scythe - now thats what I call ratling fodder. Took time out to visit stash in Orge cave:

Currently in stash:
We have SoCR x 4 and SoFS x 2.
We have full set of smithing equipment: 1 anvil, 1 hammer, 1 apron, lots of ore.
We have stash of ratling fodder: black torc, staff or archmagi, ancient scythe, Soaker, hammer of the gods, crystal phial.

I took the gladius, and traded it in for some tactics. I noted that we only had one potion of holy water (where the hell is all our water???), but decided to bless the boost learning potion and drink it whilst wearing CoS, and then talk to Bart. This is bit of a double edged sword, as now we are wearing the CoS and its still cursed, but I like wearing the CoS, so there we go. Result: I am Sparticus, and have tactics at 85.

I then descended down to Kelly's level, and had the sort of bad luck that makes me want to cry:

I enter the room from the southern corridor, and immediately a green hag came out of the east corridor and managed to curse just one item before I killed her. One item, literally as I am standing next to Kelly, out of my entire inventory, and its our bloody amulet of life saving. Wow.

IIRC, giving K a cursed AoLS kills him - could someone confirm this? My turn already dragged on for a while. The nearest neutral altar is right back in the driuds dungeon I think (was that why Cicero was there at end of your turn Grey?), so the next guy is going to have to drag Cicero's sorry ass all the way back across the wilderness to bless our one potion of water (don't bless the unholy water please) and remove the cursing from the AoLS. Sorry guys.

So - my turn goals:
Get blinky corpse, save kelly.

my turn achievements:
Get AoLS cursed whilst literally standing next to kelly.
Found 6th useless artifact.
Obtained tactics.


Unbelievable. Stupid hags.
Click here to download our hero (http://myfreefilehosting.com/f/9629b57bac_0.14MB)
Ther vlg file is attached below.


*sigh*

vogonpoet
05-31-2008, 05:58 PM
damn I am stupid - we have blessed scrolls of uncursing.
Just drop our stomaceptemia and unholy water, read a scroll and save K.

vogonpoet - making planks of wood look smart since 1979

gut
05-31-2008, 05:58 PM
> (where the hell is all our water???),

Was used by pretty much everybody, for pretty much everything.

> There is no end to my suffering at the hands of the Lady

<skip forward>
> as now we are wearing the CoS and its still cursed, but
> I like wearing the CoS, so there we go.

<can you see it coming?>
> had the sort of bad luck that makes me want to cry:

Well, I think I see the problem : )

> IIRC, giving K a cursed AoLS kills him

Not that I'm aware. It still revives a PC, if they die. It
should work for Khelly as well. I never check the amulet's
status myself, and have never had him die that way.

vogonpoet
05-31-2008, 06:03 PM
hMM, maybe just my paranoia then. I would still read the SoU anyway, just in case :)

Oh, and I forgot to mention - there was a tension room of trolls on D12 as well, so I used our hunting gear again, and snacked on thee 8 troll corpses thus generated - think my blood coursed faster through my veins 5 times....

Grey
05-31-2008, 08:01 PM
Can I ask why we want to keep the unholy water? We have a very easy blindness recipe, and I see no other use for unholy water than creating cursed invis. With regards to altars, yeah the dwarftown one is misaligned, but there is a neutral altar on the level above dwarftown if I remember someone's report correctly. Let's not go forgetting important details like that... (By the way, I was at the druid dungeon because I was removing dooming from the Oracle's corpse.)

And we have Long Sting as a sixth ratling artifact - I suggest using it instead of Moon Sickle, as there's a small chance we might like to make some PoRC at some point.

Good job on getting Tactics starting on 85 - will save us a lot of trouble trying to raise a difficult but useful skill. Why the hell you forgot about the existance of scrolls of uncursing for the amulet I don't know - it would have been my first thought. At least you didn't decide to bugger off to the druid dungeon though, heh - the next guy can easily save Khelly straight away. Mind you, I'm pretty sure a cursed amulet works just fine, but lets not risk it.

gut
06-01-2008, 01:07 AM
We shouldn't feed Long Sting to the rat, at the moment, it is our only
source of -paralyze. The Ancient Scythe can produce some PoRC for
us right now, and we can use it later if we wish. I nominate:

heap of 2 uncursed berzio potions
cursed potion of healing
heap of 2 uncursed potions of balance

The unholy water can curse stomacemptia, which is a bit more pleasant
to work with, as it's faster. We only have 2 currently, and with a high
herbalism skill, they are rare. Also, more blindness never hurts : )

Grey
06-01-2008, 02:50 AM
We have darkness, invisibility, offensive spells, missiles, SLBs and high speed. Is there anything we're going to come up against where the player will choose to equip Long Sting (and thus lower DV significantly) above any of the other tactics available? And mixing PoRC unnecessarily is not a good idea - if we get rid of Moon Sickle we just get rid of it. Regardless though, there's no need to feed the ratling yet - we are not C and it's not near DarkNight. We may want to hold off till after the Casino.

gut
06-01-2008, 06:19 AM
> Is there anything we're going to come up against where
> the player will choose to equip Long Sting

Just one: The casino. The master mimic has killed many of my PC's before,
although that was mainly in ADOM 1.0.0 and earlier versions. (I may be
wrong, but I think that particular monster may have been toned down a
bit in ADOM 1.1.1.) The annoying thing about that mimic, is that you
pretty much have to bump into it, thus giving it a free hit on you. Of
course, you can equip two rings of -stun, raise DV, and hope for the
best, but -paralyze is optimal. After that, it shouldn't be needed any longer.

Grey
06-01-2008, 08:03 AM
High DV and burning hands makes us immune. By that stage we'll have huge HP too, meaning even a mimic hivemind could not bring us down alone. Anyway, this is a purely theoretical debate...

Last four players have been me, vogonpoet, gut and Baranor. Everyone else is eligible to continue, presumably saving Khelly and exploring further.

deepshock
06-01-2008, 11:49 AM
I got it! :D

I saved Khelly after uncursing the AoLS

I removed the crown of science and put on an eternium cap

I went down the CoC Graveyard. For anyone even mildly interested in converting it for our use, there's a C altar there. I don't suggest it though unless you're 1) crowned, and 2) ABSOLUTELY desperate.

using undead slaying ammo to take out liches, and the occasional ?power

I ended up using fire bolt, frost bolt, and fireball a lot, but I made it out of the graveyard all right :D

Picked up some more useful gear, including a new wand and a new black helmet

Our adamantium ring mail is damaged by 1

Uncursed quarrel of thunder got blasted by an acid trap

Natural To++ acquired. I may have missed some other gains, but I doubt it.

I had entered the water temple, making judicious use of Fireball and Improved Fireball. After defeating the Snake, I had a close call with a water elemental requiring me to use an ultra-heal potion.

Fortunately, After all this, I am out of the temple, and I have ended my turn.


New corruption: 12 eyes {Ap-6, Pe+6}. One of the best in my opinion.

41K experience to Level 21.

The VLG and the save are here:

http://myfreefilehosting.com/f/d65346c19a_0.16MB

Grey
06-01-2008, 02:46 PM
What's our Wi with the water orb now then?

deepshock
06-01-2008, 02:56 PM
The water orb gives us 39 Wi. This is enough to extend our ball spells. :D

vogonpoet
06-02-2008, 05:59 AM
That would be 39 without the sword right? I ate quite a lot of morgia on my turn, so that would explain the To increases, but it seems we need one more point of Wi to become kick ass - we are one point short of Nonnak's sword and a normal amulet of +3 Wi taking us to 48... possibly some sick/starved patient consumption of more morgia will take us up a bit more???

Grey
06-02-2008, 06:54 AM
It's a pity about the corruption getting in the way of training... But we still have more CoC to explore (down to the banshee and wall) and possibly the Rift before we take on the Tower, which is bound to yield some stat potions or PoGA, not to mention Ice Ball. Whoever gets to topple the tower is likely to have a fun time doing so :)

Molach
06-02-2008, 09:43 AM
I got it! Gonna just walk down to the fire wall. Or stop before if I find anything exciting on the way.
I know I said I was gonna go down...but I decided otherwise. The snake from beyond corpse was dropped on the floor and cooked.
I then went back up to dwarftown pretty fast. On the way I killed jack the blink dog and ate his corpse. Picked up some water lying on the floor on my way up.
In dwarftown I sold a lot of stuff, so now we will no longer die if SoA runs out. Decided to do some smithing, as many other people think it's too boring to do. I got sick and starving, paid dwarven trainer 60 000 gold while at ST:5. Also ate morgia and used moss when WI, DX and TO were below 25. Should see some increases while smithing. I first just turned ore into ingots, then went and mined while waiting for skill increase.
Time passes, +1 ST, +1 DX +1 toughness potential. Then +1DX and +1TO. Hm. Willpower is not working right.
I decide to smith a little with iron. Bracers of regen go from 0,0 to +6+3. Penetration sword gets another +3 to hit. I decide to end turn soon, but have seen no combat. So I go and clean up Dwarven halls. I'll try to level so I can improve smithing.
Find a spellbook of teleport on the way, along with a littlemorgia. DH1 yields a burning hands book.
DH2 yields a bulky girdle - Girdle of Giant strength. Ogre emperor and living wall takes me to level 21. Dodge, backstab, tactics and smithingx5. I got us the very careful talent. +3 DV when coward is not bad for wizards.
Before I could get off DH2 I get the very lean corruption: +6 DV, no bad effects. I return to dwarftown and smith till my ore is gone. Pickaxes were fixed. Results were eternium cap 0,6 to 3,6, and tower adamantium shield 14,3 to 18,3 and elven chain 0,5 to 1,5.
Deposited pickaxes, anvil, eternium hammer in the ogre cave, saved.

Time spent: Have no clue, probably a lot. But that is smithing. I also read all the book we were carrying, like I've sworn to do (well mabye not after the rift.)
Important gains:
Some DV and PV from smithing.
some + to stats.
Explored previously skipped levels.
Burning hands and enough teleport spell for the game.
GoGS, but it will of course be destroyed first trap we bump into.

We have 47 willpower with all the stuff on. Don't know why it didn't improve one measly point.

File and -vlg here:

http://myfreefilehosting.com/f/714967bfeb_0.16MB

Old missions are still on. Rift for those who know how to, ToEF for the brave, or explore down the CoC for the casual player, or even more smithing for the boring sod (like me)

Last players Gut, Baranor, Deepshock and Molach

Grey
06-02-2008, 11:41 AM
I got it! Since I generally have decent luck with the Rift I think I'll take it on...

GoGS is an awesome find by the way, and both quickling tree requirements are handy to have. Someone can consider doing that soon if we want more speed - since we're past day 90 it's okay to waste time there.

Okay, update as I go... first of all an equipment check. I note that on the floor of the ogre cave we have 10 SoCRs, 6 ratling gifts, the boar skull and several SoFS. Nice. I also note we have no spellbooks left - a pox on your Molach and your book reading ways. Can we please keep at least 1 book for book-casting in future? Ma is only 28 - with wizards it's easy to get it well past 60 by the end game. DV is awesome though - 145 on Coward. PV only 20 for now, but I'm sure we can get that up in future. I note we don't have any worthless pieces of glass, which is a pity - here's a little tip, they make really good Rift fodder.

We have lawful altars on D5 and 6, but we're N - what a nuisance. I sold all our sis (do we need them any more?) and pepper petals and the eternium two-hander we'll never touch and used the cash to convert an altar to N and bless some holy water. Of course converting to L was an option, but I figured it was handy to have a variety of altar alignments. I swear we had a stash of money in the ogre cave before... Drank a blessed learning potion, a charisma potion and a few potential potions. Ate some morgia whilst sick - I note our Wi is too high to train without starving, and trying that with morgia is ridiculously frustrating if you're not a drakeling.

Stashed destructables in the HK dungeon and brought some junk with me. Dipped 1 climbing set in holy water so they're not both stacked together. Cast bless on myself and equipped the ankh. Time to dive... Lost 9 items, all of them worthless. Found myself next to the downwards stairs and figured I'd get the two difficult levels out of hte way first (RL1&2 both have high danger level and corruption).

RL2: Instantly found a RDSM and equipped - that'll come in handy for the tower! +1 To, scumming for more. Cleared a ghost room with invis + magic missile and found some To+7 bracers - handy whilst our regen ones are stashed outside.
RL1: Nothing interesting, teleported back up. Same for RL3.
RL4: A really odd river arrangement here. I'll do a screen shot because I found this to be so curious:


########## ### ### ##### ############## ###################
####========######==####=####=============...=... ...==============#
###########======================================= ===#====####==========>=====#
#....=.=========================================== ============================#
#...&#37;=========#.......======##====#====########### #.===#========###############
#.===.=====.###................................... ...=....====..#
##====.=.....# #.......#############################.###########/#####
#====...%....# #.......# #.........................../.........#
#==#########/# #/#####/# ###/###################.#######.........#
#=# #.# #.# #.# #.......# #.# #.........#
############/###/# #.# #.......# #######.# #.%.......#
#....././.......# #.# #....[..# #.......# #.........#
#..@..###.......# #.# #.......#########.......# #.........#
#.....# #.......# #.# #.......................# #.........#
####### #.......#####[# #.......#########.......# ###########
#.......+.....# #.......# #.......#
############### ######### #########I started out on the stairs on the top-right. Without teleportation I would have been in a right pickle...

Other else of interest on the level though.

RL5: Nothing of note. Took the stairs up to the library.

Library: Wand of monster detection revealed a few fun-loving criminals, including 2 molochs and 2 diamond golems. I made and locked 2 doors around the librarian. Time to play...

Molochs were taken out with hack 'n' back, others mostly taken with burning hands, sword of penetration, or invis + MM. Ancient black dragon melted some books, but left a corpse - we're now able to achieve 48 Wi with amulet of preservation and sword of nonnak. Ogre emperor corpse gave +1 St, and herbs another +1 To (out of morgia now). Found, blessed and drank a PoLe - stat now up to 36. About 1200 turns after entering the place was clear. Time for a spot of light reading...

Oh god, oh fucking god I can't believe this. This has never happened to me before, never! I can't believe this crap, after the preparations I made...

Librarian is dead. I don't know how, but one of the doors was smashed in and there were several monsters in his room. I killed them in extreme rage... Read the ice ball book to death and saved. God damn shit-fucking shit-fucks...


######################################### #######
#..............................##.......# ###.....###
#..............................##.##....# ##...#.#...##
####.................................##....# #####...........#####
#.................................#####....# #.....#.......#.....#
#.##..............................# ###### #####...........#####
#######(##.#.#%#.#.#.#.#.#.#.#.#.#.#.#..# #.....#.......#.....#
#....##.##..............................# #####...........#####
#.@..//.###.#.#.#.#.#.#.#.#.#.#.#.#.#.#.# #.....#.......#....*#
#....#### #.#.#.#.#.#.#.#.#.#.#.#.#.#.#.# #####...........#####
###+## #.#.#.#.#.#.#.#.#.#.#.#.#/#.#.# #.....#.......#.....#
#.# ############################### #####...........#####
#.################################################ ####...[......%#
#................................................. .[.....#...#...#
#################################################. #####.........##
#...##..[.....##....[...##.............##...####.# ##.......##
#]......[##........##........##...##.........[...# #########
##################################################

Cicero St:16 Le:36 Wi:40 Dx:36 To:34 Ch:19 Ap: 1 Ma:28 Pe:31 N=
DV/PV:131/38 H H:266(266) P:242(317) Exp: 21/1119937 LIB M: 83189
Coward


Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 8 +6 +4 +2 excellent 990
Axes 8 +6 +5 +2 excellent 640
Pole arms 6 +6 +2 +5 skilled 435


Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 5 +10 +7 +1 skilled 89
Crossbows 3 +6 +4 +1 basic 45


Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1734


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 123, 20pp (Effectivity: +6)
Acid Bolt : 271, 9pp (Effectivity: +0)
Bless : 677, 4pp (Effectivity: +6)
Burning Hands : 534, 4pp (Effectivity: +20)
Calm Monster : 1355, 5pp (Effectivity: +0)
Cure Critical Wounds: 756, 8pp (Effectivity: +7)
Cure Disease : 719, 5pp (Effectivity: +2)
Cure Light Wounds : 548, 3pp (Effectivity: +1)
Cure Serious Wounds : 826, 5pp (Effectivity: +5)
Darkness : 2596, 3pp (Effectivity: +1)
Death Ray : 853, 58pp (Effectivity: +10)
Disarm Trap : 13, 11pp (Effectivity: +0)
Farsight : 1212, 10pp (Effectivity: +7)
Fire Bolt : 123, 5pp (Effectivity: +18)
Fireball : 647, 10pp (Effectivity: +15)
Frost Bolt : 365, 6pp (Effectivity: +17)
Heal : 271, 24pp (Effectivity: +0)
Ice Ball : 1168, 15pp (Effectivity: +0)
Identify : 568, 45pp (Effectivity: +3)
Improved Fireball : 1374, 17pp (Effectivity: +8)
Invisibility : 726, 6pp (Effectivity: +3)
Knock : 1602, 8pp (Effectivity: +4)
Know Alignment : 1528, 6pp (Effectivity: +0)
Light : 1272, 1pp (Effectivity: +8)
Lightning Bolt : 123, 6pp (Effectivity: +20)
Magic Lock : 1440, 5pp (Effectivity: +2)
Magic Missile : 440, 4pp (Effectivity: +11)
Mystic Shovel : 413, 59pp (Effectivity: +6)
Neutralize Poison : 603, 6pp (Effectivity: +0)
Slow Poison : 808, 4pp (Effectivity: +0)
Strength of Atlas : 485, 5pp (Effectivity: +14)
Stun Ray : 1903, 4pp (Effectivity: +9)
Summon Monsters : 271, 18pp (Effectivity: +0)
Teleportation : 1801, 12pp (Effectivity: +11)
Web : 287, 8pp (Effectivity: +3)

gut
06-02-2008, 12:50 PM
> Last players Gut, Baranor, Deepshock and Molach

Nope, that's way off. The real rundown went like this:

gut - started DF
Grey - finished DF
vogonpoet - started saving Khelly
Deepshock - finished saving Khely
Molach - smithed and stuff

Grey isn't eligible for a turn yet.

Molach
06-02-2008, 01:07 PM
Sorry, I went by this post: me, vogonpoet, gut and Baranor

Assumed that was the order, too.

*Whips self in disgust.*

Grey
06-02-2008, 03:03 PM
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ..................100 (superb) [+2d4]
Backstabbing ............. 53 (good) [+1d3]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Detect traps ............. 68 (good) [+1d3]
Dodge .................... 57 (good) [+1d3]
First aid ................ 69 (good) [+1d3]
Haggling ................. 32 (fair) [+3d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Pick pockets ............. 94 (superb) [+1d3]
Smithing ................. 65 (good) [+1]
Stealth ..................100 (superb) [+1d3]
Swimming ................. 17 (mediocre) [+3d4]
Tactics .................. 92 (superb) [+1]
Two weapon combat ........100 (superb) [+1]
Ventriloquism ............ 95 (superb) [+1d3]


----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------

You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have become extremely thin and nimble (1/2 weight, DV: +6).


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 7108 stones Carrying capacity: 29650 stones

Head : uncursed eternium cap (+1, +1) [+3, +6] [28s]
Neck : uncursed ankh [3s]
Body : red dragon scale mail (-1, -4) [-1, +13] [220s]
Girdle : uncursed adamantium girdle [+0, +3] [18s]
Cloak : uncursed cloak of defense [+3, +0] [20s]
Right Hand : uncursed long sword of penetration (+4, 1d8) [40s]
Left Hand : uncursed tower adamantium shield (-2) [+18, +3] [108s]
Right Ring : blessed ring of damage [1s]
Left Ring : ring of speed [+0, +1] (+5 spd) [1s]
Bracers : bracers of toughness [+0, +0] {To+7} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed leather boots [+0, +3] [25s]
Missile weapon: uncursed heavy crossbow (+3, +6) [140s]
Missiles : bundle of 11 blessed quarrels (+1, 2d6) [22s]
Tool : uncursed Chaos Orb of Elemental Water [100s]

<Stuff snipped - remember to get all our other junk from the HK tomb>

3290 monsters perished under his attacks.


He survived for 0 years, 107 days, 14 hours, 55 minutes and 53 seconds
(83189 turns).
Cicero visited 73 places.
His strength score was modified by +12 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +13 during his career.
His dexterity score was modified by +14 during his career.
His toughness score was modified by +24 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 40 years.
He was the champion of the arena.
He was a member of the thieves guild.
He saved Khelavaster from certain death.


File can be found here (http://www.geocities.com/darrenjohngrey/Cicero.zip).

Grey
06-02-2008, 03:05 PM
Uh, fuck, what? I wasn't eligible. Shit guys, I'm sorry - I'll sit out the next turn in recompense.

Evil Knievel
06-02-2008, 03:05 PM
Ok, I am out, it was a nice game. Bye!

vogonpoet
06-03-2008, 12:59 PM
So, the most recent players are:


gut - started DF
Grey - finished DF
vogonpoet - started saving Khelly
Deepshock - finished saving Khely
Molach - smithed and stuff
Grey - Went to library

gut, or anyone else NOT in the above list, come one, pick it up pick it up, its a hot potatoe.


Meanwhile, from an Ultra standpoint, looks like we are gonna be short of SoCRs - no bug temple (blame Grey!), no Weird Tomb (blame Grey!), and 4 corruptions before ToEF (can we blame Grey q-: ?)... Should be interesting - Possibly have to sacrifice the Black Unicorn's quest (we going for ULE I take it?), but thats not such a big deal I guess... We should definitely try and cook all our chaos corpses and lug them back to Terinyo...

meh
06-03-2008, 01:12 PM
Got it! Played a slightly shorter turn, as I'm new to this and didn't want to make a mess of things. Also noticed only afterwards that I'm meant to post "Got it" before actually playing.

Got the hooves corruption almost instantly. Read up all duplicate books in the wilderness. Only thing of interest in the upper levels of the rift was some sort of ogre (can't remember which) whose corpse gave us +1St. I picked up the stuff in the TotHK and decided to go visit the water dragon next, which meant I had to use one of our holy waters to bless a fish ring. I stupidly forgot to put the gloves back on, so our ring of speed is now rusty. Sorry about that. There was an eternium halberd in the lair, which I considered stealing, but I then noticed an ordinary ring. I snatched that instead and left. The ordinary ring did indeed turn out to be a blessed RoDS. I left the fish ring on in case somebody wants to go back and kill the dragon or just steal some more stuff. I visited the baby dragon (might have been wiser to save the alignment boost, but that's too late now). With the 90 day limit behind anyway, I spent the rest of my turn wandering in the wilderness wearing the CoS. This gave us a PoGA and a new book of ice ball, as well as a bunch of useless stuff. I'll let someone else go through the pickpocketed items to see if anything is worth keeping.



----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Cicero St:17 Le:45 Wi:45 Dx:30 To:34 Ch:19 Ap: 1 Ma:28 Pe:31 N+
DV/PV: 113/42 H: 268(268) P: 337(337) Exp: 21/1134778 M: 85643



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Cicero Race: male High Elf Class: Wizard
Eye color: purple Hair color: silver Complexion: light
Height: 199 cm Weight: 1 kilo
Age: 242 (grown-up, 40 years of unnatural aging added in)
Star sign: Book Birthday: 30/Book (day 60 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Wizard.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 9254 stones Carrying capacity: 29800 stones

Head : cursed crown of science [+4, +8] {Le+9} [65s]
Neck : uncursed ankh [3s]
Body : blessed red dragon scale mail (-1, -4) [-1, +13] [220s]
Girdle : uncursed adamantium girdle [+0, +3] [18s]
Cloak : uncursed cloak of defense [+3, +0] [20s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
Left Hand : uncursed tower adamantium shield (-2) [+18, +3] [108s]
Right Ring : blessed ring of the fish [1s]
Left Ring : uncursed rusty ring of speed [+0, +1] (+5 spd) [1s]
Bracers : uncursed bracers of toughness [+0, +0] {To+7} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed leather boots [+0, +3] [25s]
Missile weapon: -
Missiles : -
Tool : uncursed Chaos Orb of Elemental Water {Wi+10} [100s]


File is here (http://personal.inet.fi/koti/qolumbo/Cicero.zip).

vogonpoet
06-03-2008, 01:42 PM
Damn, ready for the tower, not yet my go :(

Soirana
06-03-2008, 02:27 PM
got it!

but that seemed to be to short

Grey
06-03-2008, 02:38 PM
I was sure we had an amulet of water breathing... oh well, good going with some item finds there. We have a RoDS in our pack then? Will likely be needed for SoCRs... ULE is our only option now, as I see it. Complete all our quests etc, clear the temples and gather the orbs, come back tops for Filk and emperor moloch and claim trident, then use white unicorn before the final plunge and save our SoCRs for the Andy fight. We have a wand of monster creation now, but we're still missing a scroll of danger as far as I'm aware. Ooh, and we should that ring shop in the RotHK at some point in the hope of more nice things...

And yeah, all our corruption woes do come down to me! I can't believe it, so many things I've never had to worry about before... I guess the legacy of silly mistakes in the RRC continues.

Soirana
06-03-2008, 02:52 PM
85643-file donloaded. Estimated target get fire orb and leave tower.
85686-reached tower
85831-reached lv22-put tactics where awesome skill belongs
85927-get orb
85958-reache lv22 - not really skills to rise
85988- get confirmed that ACW corpse is lost, sorry
86068-got out of tower

http://myfreefilehosting.com/f/3a19555042_0.93MB

Sorry for any mistakes made and things used i was totally drunk.

Grey
06-03-2008, 03:02 PM
Tut tut, Soirana - a bit early in the day to be drinking surely? :P

Soirana
06-03-2008, 03:06 PM
6p.m. major advance(or should I say major perspectives got opened) in job done... To early? I am starting to getting sober.

gut
06-03-2008, 05:55 PM
I got it!
I got it!
I got it!

FantomFang
06-03-2008, 06:23 PM
I'm not sure gut, but i think you may have it. Don't trust me on this though...

gut
06-03-2008, 07:41 PM
Got the cow axe. Don't ask me why, I just had an urge.
No equipment destruction, no stat drains. I abused Ma
to ice ball the emperor, so Ma may decrease on the
next turn. Very few turns were spent in the maze, I
used 'magic map' and 'teleport' to minimize them.
My easiest game report... ever. Turns at 87582.

Notable aquisitions:

great axe [1200s]
muddy potion - strength
heap of 2 potions of cure corruption
minotaur emperor corpse - potion for this? I don't remember.

Here be the svg: http://myfreefilehosting.com/f/0fef744e21_0.22MB

Here be the vlg:

Grey
06-03-2008, 07:48 PM
My, quite a surprise! But the PoCC will be handy. And yes, his corpse can be traded in for another - next person should cook and transport it to the druid. Hmm, I note we lack the Remove Curse spell, which is a shame...

We still don't have a wand of monster creation or a scroll of danger. But the casino is up soon, and will hopefully provide all...

Molach
06-04-2008, 04:39 AM
I've seen a monster creation wand in at least one early screenshot. Mabye someone sold it somewhere safe? Otherwise they are fairly common. Unlike that scroll.

I think there are some graves we can dig up, bot in the CoC and dwarven. Might as well go to it, and not care about alignment drop. Cuz we need to be evil anyway.

Edit: Mabye is just mis-read, jumbled door creation and monster detection. Hm.

ular
06-04-2008, 06:45 AM
Got it!

Okay, I've only beaten ADOM once (Grey Elf Archer, normal ending), and have very little experience with wizards (they just never get past the first few levels with me), but I think I can at least get the minotaur emperor to the druid and survive the quickling tree.

I forgot to take a look at turns, but I don't think it'll take too long.

Cooked the minotaur emperor... took 6 tries and I got the antenna corruption.

Took him to the druid, but the druid doesn't want him. Either the big cow doesn't count as highly corrupted creature or I've done something wrong. He's at Muxip's if someone else wants to try. I also traded 3 potions of booze with the drunk for 1 Potential Learning, 1 Charisma, and 1 Healing.

Went over the mountains to the quickling tree. Encountered a warband of stone giants which yielded +1 Strength.

Entered the tree with the scimitar of hunting, which was pretty useless because the handful of times I was in a position to melee no corpses were generated.

Still, I managed to eat 5 corpses and clear out the tree. Minimal loot:

Hide boots
Calm Monster book (read)
Frost Bolt book (read)
2 potions of water
Ring of Invisibility
Crystal of Darkness
maybe 2k of gold

Saved at the barbarian glade, since that's where I had stashed all the stuff.

Oh... stuck with a cursed small shield (+4, +0) which I had picked up in the tree. Not enough holy water or scrolls of uncursing to fix it right now.
Ending turn - 90628

Save file is located here:
http://myfreefilehosting.com/f/be9ee3c5e3_0.21MB

Thanks for keeping this open for anyone to participate! I'm excited to be a part of it... if Cicero gets his ultra ending... it'll be my first!

Molach
06-04-2008, 07:51 AM
Well done.

I once managed to die in the quickie tree, with a character I had aptly named "archmage" from the start...and who was pretty powerful. But not above the combined forces of the omnipoten RNG and lack of concentration on the player's part.

So good thing we still live.

Our options are diminishing rapidly - dive to the flames in CoC, dig some graves...mabye some scumming...then we simply have to brave the fiery tower.

What about talents? Which do we have, and which do we want? Let's see.
We have:
Alert - Miser - treasure hunter (+1 Pe, more gold, more items when killing monsters)
long stride (950 energy cost for moving)
careful - very careful - defensive fighter (+3DV always, +6DV when very defensive/coward)
quick (+2 speed)

We can expect 9 more talents, if my reckoning is right.
Options:
Dodge (+2DV), need dodge skill above 75, 1 talent
Shield talents (+6 DV, 3 talents)
Extra carrying line (71% extra carrying, 3 talents)
Speed line (+7 speed, 2 talents)
Archery line (+3 hit and dam, 10% less energy with missiles, 3 talents)
HP line (+18 HP, 3 talents)
PV line (+3 HP, +4 PV, 4 talents) - can also get immunbe to pain as 5th talent
PP line (+18 PP, 3 talents) - prereqs for magical talents
Strong magic (+3 PP, +2 to all spell damage, 2 talents)
Strong healer (+3 PP, +4 to damage healed, 2 talents)
Basher - Powerful strike (+3 hit and dam with +100s weapons)
Book-casting talents (only +50% PP when book-casting, +18PP, 5 talents).
Charged (extra PP regen, +3 PP, 2 talents)

Okay. Some of those overlap a little, especially the magical ones.
What do you guys think?
For my part, I'd be inclined towards getting the speed talents before the end (speed is power), because of the final FiGhT. Archery could also be an option, again just for the last fight. Book-casting we could do without, we are not making an archmage here. Otherwise extra DV is always handy. We should manage to increase the dodge skill (if anyone knows how...please work on that) to 75 and get dodger. Shield talents we can get right away.

Extra carrying should be out because of SoA.

18 extra HP might seem weak, but could save our sorry hide some day.

Otherwise we could get potent aura, and then charged/strong magic/strong healer. Synergy there.

gut
06-04-2008, 10:32 AM
> we simply have to brave the fiery tower

Moloch, we already have the Fire Orb. Soirana
got it while drunk. Have you been reading the
IBM guild manual? *kidding* : )

> getting the speed talents

I wipe my backside with speed talents. I say
magical talents 'til their gone, not bookcasting
though, due to our insanely high castings.

> increase the dodge skill (if anyone knows
> how...please work on that) to 75

Grey knows how, but you wouldn't like his methods!
They involve fighting the Archmage and company,
while naked, blind, bloated, and drunk.

Molach
06-04-2008, 01:40 PM
"while naked, blind, bloated, and drunk."
This sounds like my typical night on the town. Wohoo.

"Soirana got it while drunk. "
Oh, yeah. I remember reading that. Oh my god. For real. Drunk through the fire tower. Cojones, maan.

Ohkay. Then I just guess we need the ingredients for the ultra. Gravedigging should be fun, normally I worry about alignment, but no problem now. Lets make the earth shake.

deepshock
06-04-2008, 01:47 PM
"while naked, blind, bloated, and drunk."
This sounds like my typical night on the town. Wohoo.

"Soirana got it while drunk. "
Oh, yeah. I remember reading that. Oh my god. For real. Drunk through the fire tower. Cojones, maan.



O.O

That's even more awesome than the time a bard of mine did it with To: 12 and 150 max HP. Seriously, now I know why he qualified for the league of Mana alongside Grey. DAMN.

vogonpoet
06-04-2008, 02:01 PM
I got it!

I will begin dive down to Casino to see if we have any cute gifts of a wand or danger-like persusian....

gut
06-04-2008, 02:19 PM
> persusian....

A kind of rug?

vogonpoet
06-04-2008, 06:34 PM
Yeah, a bloody rug.

Guys, I can't have it - kinda hoped I could have it, but no time right now, sorry, someone else will have to take it, no update from me, see you all at weekend maybe, hope Cicero is still alive.

FantomFang
06-04-2008, 08:00 PM
Heh, my last winner went through the ToEF while both Cursed and Doomed, and I never realized it! Whoo for idiocy! That monk was a beast though!

Grey
06-05-2008, 12:14 PM
I say we should go for the speed and missile talents. The +3 damage can actually ranslate to +18 on criticals (average of +12). This will make bosses like Nuurgy, Fisty and Andy all fall quicker, which will be of great use when in highly corrupting places.

Baranor
06-05-2008, 08:37 PM
I got it!! Woot! I will do the dive to the casino. See if we can pick up some DANGER!

Baranor
06-05-2008, 10:10 PM
Made it to casino.

Monster room with a White Unicorn on D:27. I chose not to kill it at the moment. You can basically teleport away. Nothing really interesting. I searched a few levels, found some spellbooks, my only mistake was not paying attention for a couple turns an allow a greater demon to drain one mana. Sorry.

Concern: Our corruption seems to be accelerating. I got 4 while I was playing: Scales, Teleportitis, Horns and Thorns. None of the baddies, but we should keep an eye on this.

I trained bows up 2 levels. We collected a few arrows of humanoid slaying and demon slaying. Sweet. I also use the Talent to start the shot training tree with good shot.

I searched the Casino shop for a scroll of danger and came up empty. The RNG totally played me when one of the unknown scrolls was called "REGNAD". Sadly it was not. Awww.

I collected some other stuff, killed the banshee, no fun corpses there. That's about it. Nothing to fantastic to report.

Here is the link!
http://myfreefilehosting.com/f/08dfbb2f33_0.26MB

Siriah
06-06-2008, 10:34 AM
I got it!

Four corruptions in one turn? That could get messy real fast.

- Started out at turn 97801 by checking our inventory. I immediately found the cause of those many corruptions: the Boots of Great Speed. I dropped them on the downstairs in the Casino. I used some moss of mareilon because corruptions had brought it down to below 25 and I didn't know if Baranor had used some. I decided I'd go down to the Cat Lord level.

-On D:31 I encountered a Quickling Queen. She died to a single Acid Bolt. No corpse.

-On D:32 I located the shortcut to the surface. It's the up-stairs in the upper middle of the screen, the ones in the corner lead back to the casino.

-D:33 is a herb level, there's stomafillia, morgia and mareilon there. Probably not necessary at this point. A master lich appeared, I killed him without getting any stats drained.

-D:34 is the bunny level. I dug a tunnel straight downward with Mystic Shovel and killed the bunny master and bunny before it could breed. I hate battle bunnies.

-D:35 was nothing special, although I didn't fully explore it. No special features.

-D:36 is the cat lord level. I found the cat lord and got his shiny ring. I decided to end my turn, even though it was short (about 800 turns or so), because I've done something.

Unidentified items I found were a green potion and an iron amulet. Also the cats eye ring, but it's obvious what that is :P

Here's the file!

http://myfreefilehosting.com/f/29cd4554bc_0.26MB

Molach
06-06-2008, 12:05 PM
Well done. I had almost forgotten that we "adhered to the cat lord's principles", I almost always lose patience with cats and start killing them.

"Unidentified items I found were a green potion and an iron amulet. Also the cats eye ring, but it's obvious what that is :P"
- We have the identify spell, just use it. Trains mana...

" I immediately found the cause of those many corruptions: the Boots of Great Speed."
- Good spotting. We have quite a few SoCR, but no need to waste em. Now wonder who needed to drag them along this long...

Since none of the previous posters did it, I downloaded the save and made a .vlg -file, attached to this post. I have not claimed the game, it is still up for grabs.

Might finally have some playing time later today.

IF we are going for a ULE, we should not level up too much before going C. Because it is kinda hard to get to L+ when level 50. We could probably find a way, but less hassle if level is not too high.

Molach
06-06-2008, 04:11 PM
Jeg har'n!

"I got it" in Norwegian

Baranor
06-06-2008, 04:15 PM
Considering that we are already past day 90, can't we just chill with an amulet of law in the wilderness for a *long* time? Most of my Ultra games go past 90 anyway so I just sit there with an amulet on holding 5 down and chomping stomafillia. When I'm chaotic and it burns around my neck, I just wear a -foo- of regeneration and the damage is canceled out or barring that, I just cast some healing stuff.

Molach
06-06-2008, 05:06 PM
If we are too high level, amulet won't work. Around level 40 it works *real* slow.

Since we are past day 90, we also need to hurry up....

Anyway, we might have no more problems. Read on, read on.

Report:
Fire up the game.

Dip 5 scrolls of uncursing in holy water, read one.
Take off ancient mummy crap, and equip red dragon scale mail. Remove rings, equip damage ring and master cat ring. Wear the girdle of giant strength.

Remove CURSED 4.0 small skield, replace with 18.3 adamantium. Uh, hello?

ID iron amulet (balance) and green potion (confusion). Also find another potion, ID as boost perception. Game is as good as won now, with the mighty boost perception potion. Yay. Great.

I drop quite a bit of stuff, then pick up corruption "poisonous hands". Dip 4 cure corruption potions in holy water, and drink one. (Yes I remembered to wear thick gauntlets first...sheesh. Also I dipped common water in the last holy water to have holy water in reserve. Sue me.)
Locate downstairs to D:37, which is cavernous. See a titan, so I decide to kill him with giant slaying arrows. Did. Nothing dropped, no level.

Okay, no more foreplay. We need some stuff, and I shall get it. I decide to head back to the surface, and dig some graves. Let's get chaotic!

On my way from darkforge I stop in the VDDL on the way there. I hit the teleport traps till I can descend, and I do. I then read out *every* spellbook we found, except one which is only read once. Guess which.

I then move to the dwarven graveyard. First *great treasure* grave I dig up holds:

some mediocre stuff
Fire opal ring (ring of elemental mastery)
Scroll of chaos resistance
Glowing wand (wand of *WISHING*, 5 charges.)

So I decide to save here, and go have some drinks in celebration instead
(okay, I also needed to play some beach volley)

I probably spent 10 000 turns, due to spellbook reading. (Wish sure takes some time)
Got 2 increases to learning, one to dex.
There are (I think) no greater treasure graves left on the left side. Havent checked right side.

I failed to turn C. We are only N= now.

Have fun.

P.S On second thought, I found the bloody wand, I get a wish.
I wish for *find weakness*. So sue me!

It may seem a waste to wish for a common monster creation wand and a useless scroll...but on the other hand....where is the fun in having 7 wishes? We would get too bored. So by all means, feel free to "waste" them.
(remember the wand cannot be empty, if it is, recharge it. And be C when starting on the ratling)

Files cn be found here (the vlg. is also attached):
http://myfreefilehosting.com/f/f46eefa8da_0.28MB

Baranor
06-06-2008, 06:13 PM
Considering where I was going, I didn't feel like I needed to waste any uncursing scrolls or holy water on getting the small shield off. I had the hope to obtain the Spellbook of Remove Curse so as to be able to remove it without waste. I didn't figure I was doing any super hard mission.

Grey
06-06-2008, 07:14 PM
Hurrah for grave-looting! There are faster ways to get to C if we really want - luring dwarven children into the ogre cave, kicking their faces and killing them for instance (the kicking is for an additional alignment drop for replying yes to the y/n question). Surprised we haven't found the wand yet, but oh well - no harm in wishing for both it and the scroll. Need to save at least 2 wishes for speed and SoCR in my opinion.

Find Weakness is pretty useless for a wizard, especially when the big guys will be taken down with slaying ammo, so I will have to sue you Molach :P But hah, you are entitled to waste a wish from that nice find.

Baranor
06-06-2008, 07:51 PM
Can't we wrench a final charge from the wand? That could give us another wish.

Baranor
06-09-2008, 04:29 PM
Where is everyone? It's 3 days later, and no one has posted.

gut
06-09-2008, 04:44 PM
I didn't realize I was up elligible again! The last few
in the playing order were: gut, ular, Baranor, Siriah, Moloch.
So I'm going now.

I got it.

gut
06-09-2008, 07:16 PM
I start in the graveyard, and examine the inventory. I notice
we have a lot of great potions, but very few water potions. I
wonder if the casino has been looted yet. So I visit, and it
is stocked full, perhaps it just re-stocked. I don't feel like
gambling, so I kill the shopkeep. I use darkness plus Ventril
to off him. I also used the Auto_Pickup feature (bug?) to limit
the turns I spent in the casino.

I figured I would gain a level, or maybe two at the most. I
mean, my speed was 151 at the time. Well, we get (I think)
four levels out of it, and I choose 'keen shot' as the talent.
We found a WoMC, and a SoD in there, so that saves a couple of
wishes. There was plenty of water, so I will bless it in a bit,
first though, I must get ChAotiC.

I re-visit Lawenilothehl, where I had stashed a few wight
corpses earlier. I downed a devils rose and our To 'rose' by
three. Now we are C and I visit Dwarftown to feed a rat. I
remember now, that there is no C altar, so I just dip bless
the water. I bless the PoGA's, and even brew one, then I quaff
the other stat potions. I bless the ?'s of defense, and sink
them into the SLB's. Not the ?'s of protection though, I figure
maybe we should put off improving any -PV items until after we
get L+

The demented ratling menu for the day: phial, boots of great
corruption (I teleported to minimize turns), the hammer of the
uselessness, staff of uselessness, the obsidian quarell 'ubersuck'.
The last artifact stumped me for a bit. We all seemed to have
different preferences. I liked 'Sucker' for the -para, Darren
liked the Scythe for the raw chaos potions, and (I think) that
vogonpoet liked the CoS. No one mentioned the Axe of Heaviness,
but I think it could be fun at least. I finally decided on losing
'Sucker', as we now have a free action amulet.

I picked up all of the stuff from the ogre cave, like the boar
skull, scrolls and such, but I left the smithing gear. I head
for the stone circle, and buy out the ring shop on UC: 2. Our
dragon slaying ammo kills the multi-headed chaos wonder, but we
still pick up a corruption from background radiation. It's just
sulfer breath though, so no big deal. I bring the crown back to
D:1 for storage, and flubbed with the corpse, I took it to the
druid while C. Oops.






####### #############
#.....# #...........#
#..[@.# ########### #...........###################################### #
#.....# #.........# #.........../............................./.......#
#.##### #.........###...........########################## #####.......#
#.# #..........%/...........# #.......#
###.#######.........############### ########### #.......#
#......././.....*...# #.........# #.......#
#.....>.###......%..# ######### ######### #.........###########/#
#.......# #.........# #.......# #.......# #........./...........#
######### ########### #.......#########.......#########.################ #
#.......+.............../.........#
#.>.....................###########
#.......#########.......#
######### #########


Cicero St:35 Le:44 Wi:43 Dx:42 To:34 Ch:20 Ap: 1 Ma:31 Pe:34 C
DV/PV: 61/51 H: 364(364) P: 421(421) Exp: 28/3900321 D: 1 M: 116498
Bloated Berserk
------------------------------------------------------------------------------
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your antennae explore the details of your environment (Ap: -4).
You have grown horns (+3 melee damage, Ap: -4).
Your close attunement to corrupted astral space allows teleportation.
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You rage (DV: -9, +6 melee damage)!
You exhale sulphur (Ch: -4).



The svg is here: http://myfreefilehosting.com/f/e9c177ec12_0.26MB



and the vlg is here:

Grey
06-09-2008, 07:55 PM
Been 9 turns since I last played, so I think I can say "I got it" safely this time! Will satisfy the old crone beyond her wildest dreams and maybe see about getting us back on the path of righteousness...

FantomFang
06-09-2008, 08:00 PM
Yeah, you guys seem to be doing pretty good. Keep it up! I always like watching how people spend their turns to improve the way I play =)

Baranor
06-09-2008, 09:30 PM
Interesting. Killing the shopkeeper of the Casino. I have never done that, but I guess it works.

Grey
06-09-2008, 09:59 PM
Okay, so I note we have no decent whips and no rings of doom... will worry about that later though. Gave the old crone the giant boar skull and PoCC, and found a farmer in HMV to kill, but the miserly bugger dropped no corpse... off to Terinyo then. Used confusion to make them hostile without recompense. First one... no corpse, just a fiddle. Third and fourth, no corpse - what's going on?! Fifth I confused killed a child in Munxip's shop without anyone caring, so I brought him to justice myself and he dropped a corpse - hurrah! Cooked it and headed back to ol' Baba Yaga, and gave her everything else. Stashed her medal next to the D1 stairs along with the crown.

Headed down to a neutral altar and started saccing single gold pieces whilst wearing only artifacts. Got everything cursed somehow (didn't think it was possible) so I then dropped everything but the gold. After about 10 pieces we were neutral, so I headed to the L altar on the level below. After 6 pieces we're LN. Sacced some more gold, blessed some water and uncursed all our eq. Sorry about the loss of all our blessing guys - means water will be even more valuable now, as things like our SoCRs and RoDS will all need to be reblessed. Hopefully BDC will provide plenty...

Next stop High Kings dungeon, where I thought someone said before there was a ring shop - could do with a ring of doom for self-flagellation. Searched around for it, and wore boots of the slow shufle and low DV stuff to train our shields more. Gained level 29, shoved all points into Find Weakness. When I found the shop it seemed the place had been cleaned out. He didn't restock with any doom, but I got us a nice ring of slaying (+8/+6).

Right, Tower time - idea is to use a SoFS on the top level and keep healing our little friend. Cleared the whole place out, since Soirana hadn't done so, getting us a bit of the way to L30 (though not close enough to make the unicorn quest in reach right now unfortunately). Used an uncursed SoFS on the top level and what fun pet do we have to play with? A moloch... Bollocks, this little shitter won't take heat damage. Have to drag the slow bastard over to momma dragon's cave... He adjusts to our power though, which is quite nice. When he turns on us it'll be some free xp.

Whilst dragging our slow as hell moloch friend (now named 'gut' because he's annoying me :P) to the entrance a dragon drops a dull potion - IDed as PoEd. Drank it and got Alertness, woo! Got to the water cave, kept drowning and healing the tortured demon gut till I was at 6000 stones (didn't take very long at all). Left the friendly moloch off at the peaceful town of Terinyo. Back to dwarftown now to sell a few wares and get us up to championhood...

Blessed some more water, blessed and drank a willpower potion, sold a bunch of crap, and started saccing... Now I'm not going to be too popular here... but I sacced a lot of stuff. I didn't want to have to rely on casino gold, so I sacced all our cash from sales (30k gold) the crown of science, black torc, moon sickle, ring of the high kings, axe of the minotaur emperor, every ring I deemed of no further use (elven gods particularly appreciate those) and a bit of stoma. Only after all this did I meet Correllius's damned high standards, and got crowned with acid immunity and the robes of resistance - nice.

At 120k turns, my work is done.

Char details from Revelation:

Fire res (+ items), cold (+ items), acid (+ item), lucky (+ item), Fate (+ items), teleporting, TCtrl, -death (from item), shock (from item), see invis (from item), acid immunity, HP/11, PP/18.

Editted log file:


Cicero St:35 Le:44 Wi:50 Dx:42 To:40 Ch:22 Ap: 1 Ma:32 Pe:34 L+
DV/PV:153/51 H:376(411) P:454(493) Exp: 29/4145908 D: 9 M: 120004
Blessed Satiated Coward

Alertness ................ 16 (mediocre) [+4d4]

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 12264 stones Carrying capacity: 38375 stones

Head : uncursed eternium cap (+1, +1) [+3, +6] [28s]
Neck : uncursed ankh [3s]
Body : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : uncursed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : uncursed cloak of adornment (+1, +1) [+3, +0] {Ap+4} [40s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
Left Hand : uncursed tower adamantium shield (-2) [+18, +3] [108s]
Right Ring : uncursed ring of slaying (+8 melee damage, +6 missile damage)
Left Ring : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers : uncursed bracers of regeneration [+6, +3] [18s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed seven league boots [+7, -1] [30s]
Missile weapon: uncursed heavy crossbow of accuracy (+9, +3) [140s]
Missiles : bundle of 22 uncursed quarrels of jelly slaying (+3, 2d6+3)
Tool : uncursed Chaos Orb of Elemental Water {Wi+10} [100s]

Notable equipment:
uncursed ring of djinni summoning [1s]
uncursed wand of wishing (4 charges) [3s]
heap of 9 potions of holy water [36s]
///// Found plenty of this in the HK dungeon and ToEF.
heap of 11 uncursed scrolls of chaos resistance [22s]
Full log file is here (http://www.geocities.com/darrenjohngrey/cicero.txt).

Save file is here (http://www.geocities.com/darrenjohngrey/Cicero.zip).

gut
06-09-2008, 11:29 PM
Now I feel like a huge doofus, because I dropped a horde of valuable crap
in the wilderness. I figured we had gold to spare, but the ring shop did
a number on us I guess. I bought it out once on my turn, and it took a lot
more than I figured. Buying it out again probably broke us.

> Will satisfy the old crone beyond her wildest dreams

I'll just bet you did...

> moloch friend (now named 'gut'

That's a bad omen if ever I've seen one. Later, that moloch will become
obsessed with beating us, in the fewest turns possible.

So what's up next, Filk? What was our first kill again? We at least have
plenty of demon slayers for the EM.

Grey
06-09-2008, 11:50 PM
You haven't done Ultra in a while, right? :P Filk can't be done until after BDC and after attaining level 45. It will have to wait till later.

For now we continue as per normal - the 3 temples and all associated fun. We have to be careful with alignment now, so that means no killing the white unicorn or momma dragon. Our corruption profile is looking pretty bad, so at some point soon we'll want to get ourselves wiped by Riurry. We also need to train bows and crossbows a lot more to take Andy down (swamp hydra training would be a good idea).

Not sure what we should spend our 6 wishes on... We have 11 SoCRs and 2 PoCC, but will likely need more as well as a wish for speed. Still should have a couple spare, on top of others we find. Don't have any equipment needs though. What's our PoGA recipe again?

gut
06-10-2008, 12:15 AM
> You haven't done Ultra in a while, right?

Actually, I did one recently to brush up. A lot of good THAT did : )

> What's our PoGA recipe again?

Boost speed + youth.

meh
06-10-2008, 08:35 AM
It might be a good idea to use a wish for the Archery skill.

Nezur
06-10-2008, 10:52 AM
I wouldn't wish for Archery. The bonuses are poor for non-archers as far as I know.

meh
06-10-2008, 12:28 PM
Got it!

I killed the arena master for the scroll of peace and then went to explore the lower levels of the CoC via Darkforge.

I soon came across a greater vault of giants, where I spent most of my time, probably around 2000 turns or so. It contained Preserver and Protector. Which was nice. I meleed most of the monsters on very aggressive (since they don't have any special attacks), and cast mostly ice balls when my PP was full. A bouncing lightning bolt destroyed a couple of slaying missiles, but that was the only real damage suffered. I was never more then 100 points below max HP. Clearing the vault gained us a level. In one of my trademark moments of foolishness, I spent the talent on Far Shot. I remembered it being a prerequisite. Checking the guidebook reveals that it isn't. I didn't bother saving the corpses, as our strength is fairly high even with sickness. We could of course have wished for a ring of weakness, but I consider that tactic a bit unfair. I picked up all the gold and some other stuff, but also left a lot behind. Some of it could be useful, but I couldn't be bothered ID'ing it all.

After this, I dived straight down to have a look, past the two temples. I came across a scroll of chaos resistance and then stopped when I got a corruption: stiff muscles. The move count was close to 3000 anyway, so I decided to call it a day. The next player can decided whether or not the corruption is worth removing. Also note that I switched back to the sword of penetration as Preserver now keeps our Wi high enough. So don't go charging at the nearest rust monster or anything. I also think I got the shudder message when entering this last level (it might also have been the previous one, I zoomed through them fairly quickly), so watch out for that trap-filled room.

To summarize
Good: Found Preserver, Protector and ?oCR.
Bad: wasted a talent, got a corruption.

Save file (http://personal.inet.fi/koti/qolumbo/Cicero.zip)

Grey
06-10-2008, 03:27 PM
Damn, those are some tasty artifacts... Just need BoW and Far Slayer now!

The corruption is definitely worth removing. Someone might want to consider doing the white unicorn quest right now and getting rid of all the corruption we have (there are many).

gut
06-10-2008, 07:05 PM
Recent playing order:

ular, Baranor, Siriah, Moloch, gut, Grey, meh.

Molach
06-12-2008, 10:35 AM
Okay peoples, don't be shy.

Even if one has little experience with Ultras, the next few rounds are not hard.

What must be done, while down in the low D's, to progress in the game:
Attain experience level 45 or higher.
Get Sharad-Waador's quest, slay Srraxxarrakex and obtain the dagger Needle.
Clear elemental temples and obtain the Mana, Air and Earth orbs.
(this should probably be enough for the next 2-3 rounds)

What must be avoided at all costs:
Use orbs on D:48, and descend to D:50. We have some business to take care of on the surface first...
Dying. Take no chances, use water orb or good healing potions if in doubt.

I would say that we could just get to the high exp. level during this stay in the CoC. No need to do unicorn just yet, we can remove the critical corrputions (Stiff muscles, mabye ape thing. Poison hands - just wear gauntlets and keep your head on...) as we go. Clearing temples and killing the wyrm will give a decent boost to exp, so we might not need to "scum" for exp. We are not playing a troll. IF one feels confident enough, taking out a bunch of earth temple denizens with a good acid ball when "slow monster" is cast on self is good way to improve exp.

So, pick it up, someone! Feel free to ignore advice, except "must be avoided" stuff.

I downloaded game, opened and made a -vlg: (nothing else)

Short version: We have 12 SoCR (plenty) and are exp.level 30 (not plenty).

vogonpoet
06-12-2008, 01:52 PM
Go on then, terribly busy, but fancy a bit of fun.....
I got it!

-------------------------------------------------

Had a bit of agro from the trouble and strife - she ain't an ADOM fan I'm afraid, but here we are:

D44 Certain tension + forge. Tension room turns out to be ghosts in the trapped room.
D45 Cavernous - quarrel death for swamp hydra just to please Darren
D46 Wand shop. Stairs bottom right -> UL. Stairs top right -> D47.
UL1 River, certain tension, *THUMB*: left level - no point exploring UL system more than once, and should do other temples first.
D47 Excited and tension: Skathanangar the great red wyrm and many red cousins - Frozen XP served.
Tension was some giants and ettins - hunter gear, few corpses consumed, +St
D48 Grues and friends killed for the XP. Used a white dragon to annihilate a kitten.

Decided to do Air temple:

D43: Earth + *THUMB*
D41: Our stash of stuff which is not lightning proof.
D40 Air temple: Cast invis a few times, zapped digging wand...

*THUMB* WHF??? These thumbs are following me around it seems...
Stiff muscles and PoGA picked up. Transported PoGA to stash before destruction occurred.
And a greater moloch dies to our acid ball... moving up a level - took Basher due to mass of TotRR.
Entered summoners office, ice and acid guns blazing, collected Orb and Corpse. Returned to stash at D41. Ended turn.

Next player might want to cook the summoners corpse and climb to someplace safe with it - we have some water, but not much, not sure what you guys think - is one extra PoCC worth it?

Oh yeah, and we should uncurse a certain heavy mace for nonnak/purifier dual wielding goodness - thats what I call wizardly fun.
Click here for the .vlg and .svg in same zip file. (http://myfreefilehosting.com/f/19f8fa3702_0.31MB)

vogonpoet
06-12-2008, 04:56 PM
NEWS FLASH - vogonpoet retires from cooperative efforts

Forgot to mention we have poison dripping from our hands, but I think we have the elemental gauntlets equipped instead of the thick ones, as I was thinking I might need to use the water orb for healing if the big molach dude and the summoner got messy...

First thing next player should do is equip thick gauntlets

<EDIT>
Forget all that, turns out I already screwed up.

All your potions of poison are belong to us

Sorry guys, seems what with a certain someone breathing down my neck, and own desire to get a move on, I managed to pick up all our stuff with the elemental gauntlets on... don't ask how I didn't notice this earlier - I just woke up this morning thinking- shit, hang on, too late. So now we have huge stacks poison - the one with status unknown was our extra PoGa. I suck.

I hereby resign from all cooperative ADOM efforts for the foreseeable future.
In order to atone for my careless stupidity, I promise to try my best to kill myself by acute blood poisoning in all the competitive challenge games for the next 12 months.


That is all.

Sorry.

ular
06-12-2008, 07:37 PM
Cicero is rockin! I don't have time to play right now, but I just wanted to extend my congratulations to many fine rounds of playing.

Keep up the good work fellas!

Molach
06-13-2008, 08:09 AM
I got it...........

Drop most of our poison, keep the blessed poison. (Wonder which kind is best to use on weapons...)
Head down to D:43. Earth temple. Kill two big packs of inhabitants (gure and elementals) while slowed, with acid ball. Hm. Only 1 level. Carried on, cleared most of temple. ASB gave us another level, 35 now and close to 36. I converted altar, dropped my only holy water on it, and blessed the SoCR. (Had to use one to loose stiff muscles)
Picked up "unholy aura" - which is a great corruption, as long as we don't have to travel by friendly shops. Zapped a wand of monster detection, to locate the *Thump*. It was a regular titan, BUT I saw a room full of black unicorns. This is a no-teleport level, so they are trapped...and they can give up corpses, if we need. Decided therefore to ignore corpses of ASB and summoner (well, I did cook 'em, but without water it is hard to care for them. Also noticed that we have no remove curse spell, even though we did go to the library. Someone must have forgotten it. I therefore decided to advance to the BDC.

Nothing much to report on the way. Picked up quickling blood potion (wanna bless this for permanent speed). Killed a regular moloch for level 36 - took powerful strike.

UL:1
strength potion on floor. Wanna bless this....yadda yadda.
Splashing sounds and tension. Found a pool, and mixed tension room. Destroyed most of it. *Thumb* was only a regular titan. Found another precious water potion.

UL:2
Tension room, but disappointing. Only a skeleton king worth of note.

UL:3
*Thumb*, which turns out to be a greater titan. Yay. Kill it with humanoid slaying ammo and poisoned penetration longsword. No level (did not use slow monster self here...) Got stiff muscles and removed it + unholy aura.

UL:4
Ended by saving right next to the ancient karmic wyrm, ready to get quest. Dropped all but one SoCR, some potions which have to be blessed, some random useful stuff,and one set of thick gauntlets (we have 3) on the floor. I did not drop wishing wand or djinni ring because they should be hard to destroy anyway.

I recommend wearing the boots of the slow shuffle for the caves. Our speed is 157, so exp is low. Boots are -40, still pretty fast. And if we THEN cast slow monster on self (right before a death ray on ancient blues, mabye) then we will gain more exp.

Losing all potions is merely a setback, far outweighed by having a wand of wishing. We can still finish with great style. Even if some manages to pick up mana battery and then handling our wishing wand, we still have 2 wishes to help us out. There shall be no resigning from this game, we all mess up. If you had DIED, then you would have had to resign. But then so would all of us.

Corruption will not be too big a problem, unicorn will clean us up nicely. There is also the roomful of black unicorns on D:43 to be killed (we have hunting weaponry), cooked, and taken topside. And since we are going for a ULE and not one of the others, we will not have the desperate need to clean corruptions on the Chaos plane itself.

Next player is set to do BDC, but can just as easily pack up the stuff and do mana temple instead. We need to do it as well, and it is a place to pick up exp too.

EDIT: Oh, the save and .vlg:

http://myfreefilehosting.com/f/078a565c60_0.32MB

gut
06-13-2008, 01:35 PM
I got it..

gut
06-13-2008, 04:03 PM
I went through the BDC's pretty quickly, I used darkness
and invisibility to speed things a bit. I took out the
big purple 'W' with ice ball, since we had the radius for
it. I gained one exp. level, and returned to collect
Needle.

I cast invisible on us both, magic missiled him until he
was critical, then slowed myself with spell and boots.
Killing him took us all the way to exp. level 45. For
talents, I chose: quick shot, shield specialist, and sheild
expert(ers?).

There was an altar on DL:4, I teleported back there and
blessed most of our water. I left one unholy, in case we
want to make some extra blindness potions. I also left one
uncursed water, in case someone wants to write some scrolls,
they can erase a stack. (Remember to bless all the writing
equipment first.)

I blessed the SLB's, and then blessed the ?'s of protection,
to pump up the boots a bit. I sunk our (already) blessed
? of defense into the eternium cap, as I thought it would
crumble to dust, if I tried to put it into the +7 boots.

I picked up the stiff muscles corruption, and didn't want to
use one of our SoCR to remove it. Perhaps we should soon pay
a visit to the Unicorn, so as to save our SoCR for the final
battle. Of course we could just use the wishes. Funny isn't
it? ...they just sit there : )


#########
#.......#
######### ####### ######### ###.......#
#.......# #.....# #.......# #.........#
#.......#############################.....###..... ..#####.#.>.....#
#......./.........................../.....#./.......#.....#.......#
###/#########################################.......#. #########/###
#.# #.......#.# #.#
#####/############# ######### ######### #...[...#.####### #*#
#...............[.# #.......# #.......# #.......#.#..... #.#
#.........#######.###.......# #.......# #.#########...... #.#
#.........# #...#.*([...# #.......# #.# #...... #.#
########### ###.#./..@..# #.......#####.#########"......#.#######
#.........# #......./......./...../.......#.#.....#
########### #######################.......#.#.(<..#
#...... #./.....#
#################


Cicero St:41 Le:44 Wi:52 Dx:42 To:43 Ch:22 Ap: 1 Ma:34 Pe:34 L+
DV/PV:174/64 H:634(637) P:9(811) Exp: 45/16382392 UL: 4 Sp: 159
Blessed Satiated Coward

You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your antennae explore the details of your environment (Ap: -4).
You have grown horns (+3 melee damage, Ap: -4).
Your close attunement to corrupted astral space allows teleportation.
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You rage (DV: -9, +6 melee damage)!
You exhale sulphur (Ch: -4).
Your corrupted tissue seems to heal much faster.
Poison drips from your hands.
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).

He: uncursed eternium cap (+1, +1) [+6, +6] [28s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: uncursed girdle of giant strength [+0, +0] {St+12} [30s]
Cl: uncursed cloak of defense [+4, +0] [20s]
RH: uncursed long sword of penetration (+4, 1d8) [40s]
LH: blessed medium obsidian shield "Protector" [+20, +4] {To+2} [46s]
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of regeneration [+6, +3] [18s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +4] [15s]
Bo: blessed seven league boots [+7, +5] [30s]
MW: uncursed heavy crossbow (+3, +6) [140s]
Mi: bundle of 5 uncursed weighted adamantium quarrels (+1, 2d6+10) [5s]
Tl: uncursed Chaos Orb of Elemental Water {Wi+10} [100s]

uncursed wand of wishing (4 charges) [3s]
// Use meeee!!!

uncursed potion of boost appearance [2s]
// Should be blessed, and thrown at the first dark elven
// princess we meet. Then read a scroll of amnesia, and
// see where the night takes us.

heap of 4 uncursed scrolls of luck [8s]
// On my next turn, I'm bashing any karmic that gets near me.

uncursed cooked Ancient Stone Beast corpse [456s]
// Can't believe this survived on the ground, the
// whole time I was fighting dragons.

2 doppleganger kings
// One of these gave me a bit of trouble, I didn't check
// if he was a king, until after he hit me.

He defeated the arch enemy of a mighty karmic wyrm.



Here is the svg: http://myfreefilehosting.com/f/cfefaeff65_0.3MB

Here is the vlg:

Grey
06-13-2008, 04:31 PM
I think part of what makes these group challenge games entertaining is the sort of ridiculously stupid mistakes normally skilled players make, and the public shame they must then endure (certainly suffered that myself in the last game!) Thanks for your contribution, vogonpoet :)

Grey
06-13-2008, 05:59 PM
Okay, I got it, in what is likely to be my last outing with the noble Cicero.

Filk, prepare to sing your last tune...