Siriah
06-02-2008, 08:50 PM
While a wizard was not my first win, it is my second one. I gave this gnomish cup-born wizard a horrible punny name hoping it would bring luck. It worked.
The early game was rough for Captain Mana. He failed to save the Cute Puppy, and had to swim across a 4-space river in the UD without the swimming skill (turning back was an option too, but SMC was already getting dangerous and spell knowledge was low). Once the river was crossed (thanks to some divine help from Captain Mana's good friend Berwyn) he soon found a very nice weapon: a mithril sword of devastation. This was used for the rest of the game, except for those times when a willpower boost was needed for ball spells.
In my last win, Thrundarr had been merciful on a poor illiterate beastfighter by telling him to kill something common. This time, he asked for a Shadow Troll, which then failed to turn up for the entire game. To make up for this, the RNG granted Captain Mana three surges of power quite early on, all three of which were extremely useful, and two of which were on the same level (You climb down the stairs. You feel a surge of power. You feel a surge of power). These were Hammerhead (unbreakable pickaxe + gemology = profit, even if you're lazy!) and Protector. The third one, the Robes of Resistance, was in the fire temple, by which I mean inside the actual temple part, right next to the Ancient Chaos Wyrm. The guardian, a master assassin, apparently didn't mind the heat.
An altar was generated in the level above Darkforge. I saw this as a sign that Captain Mana had to empty the pools. The second one gave a wish, which was used to save Khelavaster's life. Captain Mana didn't have any teleport control rings yet, and things almost got hairy when he got teleportitis and then lost teleport control, but the second-to-last pool gave it back to him.
Captain Mana got crowned before the Tower, but I stupidly forgot to equip the Ancient Mummy Wrapping or one of his two white dragon scale mails. He got cold immunity and Brannalbin's Cloak of Defense. It would have been a nice gift if he didn't already have over a thousand castings of Invisibility at that point. He still used it in the Tower though, because it was an artifact and thus indestructible, unlike his other cloaks.
No cats were harmed in the saving of Ancardia. The Master Cat gave Captain Mana his shiny ring and it was worn for the rest of the game.
One greater vault was generated. It contained undead. Captain Mana fought it for a bit but the stat drains were kind of annoying, so he stopped after getting the Bracers of War.
The mana temple was surprisingly easy this time around. Offensive alchemy was used to take out most of the eyes from outside the temple, and magic missile and melee combat were used to kill the rest of the creatures in there until Nuurag-Vaarn decided to wake up. He stayed in the back of the temple until almost everyone else was died. Captain Mana barged in, read a few blessed scrolls of power and acid balled him to death. Then he munched on his corpse. That lone chaos warrior that was still huddled in a corner must've been terrified.
On the frictionless ice of D:49, Captain Mana took out a potion of Uselessness and tossed it to slide across. His good friend Berwyn was so impressed, that he gave him a gift, the mighty: Obsidian Quarrel. This was even more useless than the potion had been, as Captain Mana didn't even have a crossbow. Gee, thanks, Berwyn.
D:50 was completely slaughtered with a combination of Magic Missile and Acid Ball. PP was still low from the mana rift and quickly dropped to zero, but being a gnome Captain Mana had a few crystals of power left. This made things a lot less boring.
After bringing corruption down to zero, Captain Mana read swirling runes on the scrolls the Mad Minstrel had provided him with and felt cleansed. He went home, where he became a great and awesome ruler. And that's the end of that.
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His achievements during his adventures:
----------------------------------------------------------------------------
Captain Mana, the gnomish wizard, saved the world with his brave efforts and
became a great ruler while saving himself 15 times.
He scored 41800644 points and advanced to level 50.
He survived for 0 years, 66 days, 0 hours, 41 minutes and 9 seconds (61867
turns).
Captain Mana visited 107 places.
His strength score was modified by +19 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by +22 during his career.
His dexterity score was modified by +10 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +8 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +15 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 107 years.
He was a member of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5653 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the Brannalbin's Cloak of Defense
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the bracers of war
the Chaos Orb of Elemental Mana
the robes of resistance
the staff of the archmagi
the medium obsidian shield "Protector"
the dwarven pick axe "Hammerhead"
the weird tome
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant (gained through an item).
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through an item).
He was able to teleport.
He was able to control teleportation.
He was stun resistant (enhanced through items).
He was resistant to death rays (enhanced through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Beast of Burden, Careful, Defensive
Fighter, Good Learner, Greased Lightning, Healthy, Long Stride, Master
Packager, Miser, Porter, Quick, Shield Expert, Shield Master, Shield
Specialist, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 138 (final base speed: 122).
He was a messiah of Berwyn.
He asked for 3 divine interventions.
He was a holy champion of Balance.
The early game was rough for Captain Mana. He failed to save the Cute Puppy, and had to swim across a 4-space river in the UD without the swimming skill (turning back was an option too, but SMC was already getting dangerous and spell knowledge was low). Once the river was crossed (thanks to some divine help from Captain Mana's good friend Berwyn) he soon found a very nice weapon: a mithril sword of devastation. This was used for the rest of the game, except for those times when a willpower boost was needed for ball spells.
In my last win, Thrundarr had been merciful on a poor illiterate beastfighter by telling him to kill something common. This time, he asked for a Shadow Troll, which then failed to turn up for the entire game. To make up for this, the RNG granted Captain Mana three surges of power quite early on, all three of which were extremely useful, and two of which were on the same level (You climb down the stairs. You feel a surge of power. You feel a surge of power). These were Hammerhead (unbreakable pickaxe + gemology = profit, even if you're lazy!) and Protector. The third one, the Robes of Resistance, was in the fire temple, by which I mean inside the actual temple part, right next to the Ancient Chaos Wyrm. The guardian, a master assassin, apparently didn't mind the heat.
An altar was generated in the level above Darkforge. I saw this as a sign that Captain Mana had to empty the pools. The second one gave a wish, which was used to save Khelavaster's life. Captain Mana didn't have any teleport control rings yet, and things almost got hairy when he got teleportitis and then lost teleport control, but the second-to-last pool gave it back to him.
Captain Mana got crowned before the Tower, but I stupidly forgot to equip the Ancient Mummy Wrapping or one of his two white dragon scale mails. He got cold immunity and Brannalbin's Cloak of Defense. It would have been a nice gift if he didn't already have over a thousand castings of Invisibility at that point. He still used it in the Tower though, because it was an artifact and thus indestructible, unlike his other cloaks.
No cats were harmed in the saving of Ancardia. The Master Cat gave Captain Mana his shiny ring and it was worn for the rest of the game.
One greater vault was generated. It contained undead. Captain Mana fought it for a bit but the stat drains were kind of annoying, so he stopped after getting the Bracers of War.
The mana temple was surprisingly easy this time around. Offensive alchemy was used to take out most of the eyes from outside the temple, and magic missile and melee combat were used to kill the rest of the creatures in there until Nuurag-Vaarn decided to wake up. He stayed in the back of the temple until almost everyone else was died. Captain Mana barged in, read a few blessed scrolls of power and acid balled him to death. Then he munched on his corpse. That lone chaos warrior that was still huddled in a corner must've been terrified.
On the frictionless ice of D:49, Captain Mana took out a potion of Uselessness and tossed it to slide across. His good friend Berwyn was so impressed, that he gave him a gift, the mighty: Obsidian Quarrel. This was even more useless than the potion had been, as Captain Mana didn't even have a crossbow. Gee, thanks, Berwyn.
D:50 was completely slaughtered with a combination of Magic Missile and Acid Ball. PP was still low from the mana rift and quickly dropped to zero, but being a gnome Captain Mana had a few crystals of power left. This made things a lot less boring.
After bringing corruption down to zero, Captain Mana read swirling runes on the scrolls the Mad Minstrel had provided him with and felt cleansed. He went home, where he became a great and awesome ruler. And that's the end of that.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Captain Mana, the gnomish wizard, saved the world with his brave efforts and
became a great ruler while saving himself 15 times.
He scored 41800644 points and advanced to level 50.
He survived for 0 years, 66 days, 0 hours, 41 minutes and 9 seconds (61867
turns).
Captain Mana visited 107 places.
His strength score was modified by +19 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by +22 during his career.
His dexterity score was modified by +10 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +8 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +15 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 107 years.
He was a member of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5653 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the Brannalbin's Cloak of Defense
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the bracers of war
the Chaos Orb of Elemental Mana
the robes of resistance
the staff of the archmagi
the medium obsidian shield "Protector"
the dwarven pick axe "Hammerhead"
the weird tome
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant (gained through an item).
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through an item).
He was able to teleport.
He was able to control teleportation.
He was stun resistant (enhanced through items).
He was resistant to death rays (enhanced through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Beast of Burden, Careful, Defensive
Fighter, Good Learner, Greased Lightning, Healthy, Long Stride, Master
Packager, Miser, Porter, Quick, Shield Expert, Shield Master, Shield
Specialist, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 138 (final base speed: 122).
He was a messiah of Berwyn.
He asked for 3 divine interventions.
He was a holy champion of Balance.