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View Full Version : Grey Elf Ranger (my first ultra ending)



meh
06-21-2008, 08:31 AM
Having played ADOM for several years (but with very long breaks in between), I've finally completed my first ultra ending. And I did it without a single divine intervention. This is actually only my second win at all, although that is partially just because doing a second regular win didn't really motivate me. I started the game last weekend, so some details have already been forgotten, but here are some notes:

My first kill was an outlaw leader. This was quite convenient. Filk was on level 20 and I got the courage skill soon after.

I found two cloaks of invisibility above Dwarftown and plenty more later on. I also got seven league boots quite early. I also had two girdles of giant strength at one point, but both were (separately) destroyed in the middle part of the game by fire breathing creatures.

I didn't find any wish granting equipment in the entire game. My only two wishes (AoLS and concentration) were from pools.

I dug up both graveyards and ate all toughness boosting corpses. This naturally made me very chaotic. I checked my alignment after sending Blup home: about -8000. I converted to NC on a neutral altar. This angered the N god and he constantly tried to destroy my equipment. Converting to LN on a lawful altar was easier. I went to L+ with my amulet of order and just killing chaotic creatures. Once I was L+, I decided to immediately get crowned as I was carrying a lot of gold at the time. My reward was fire immunity and the boots of the divine messenger.

I forgot that the Dwarftown altar was neutral and accidentally converted it to lawful. The priest was upset, but the rest of the town didn't care, so I left him in the ogre cave. Later on, my unholy aura caused muscular dwarfs to be summoned. I killed one of them and then left as I didn't want to let my alignment slip.

I mostly used an adamantium flail early on, but switched to polearms as soon as I found a good one. The first such weapon was an eternium halberd of lightning. Then I found Soaker in a greater vault and switched to that. Soon after I upgraded to Wyrmlance. Then it was the rune covered trident and finally the trident of the red rooster. I went back to Soaker for the quickling tree, but otherwise only switched to a phase dagger or sword on penetration when facing monsters with extra high PV. I did most of my fighting in defensive mode, since I was wielding two-handed weapons. I also trained my bow skills every now and then. Farsight + longbow makes the top level of the bug village a great place for this.

I picked the book-casting talents, which was a mistake. By the time I finally had all the talents, I was getting about 500 castings per book, which was enough for most spells. I didn't get any ball spells or even burning hands. In the end, the only spells that I used a lot were frost bolt, strength of atlas and teleport. The latter two were bookcast most of the time. I got the mana battery corruption in the ToEF and decided to drain all my useless wands for some extra PP. Later on, when I again had the corruption, I accidentally drained all my wands, even the good ones. My mana was quite high by the endgame, but writing a bunch of scrolls of defense took it down massively.

The water temple was easy. The fire temple was not, as my strength was fairly low. I didn't dare to bring my GoGS along, and I naturally didn't have the fire orb boost either. It turned out to be a long battle which caused three corruptions. The air temple appeared to be very easy, but there was a scary moment when a summoned rust monster touched my crown of lightning. The earth temple monsters fell easily enough with penetrating weapons. The biggest challenge in the mana temple were the extremely experienced chaos servants. They poisoned me many times. I decided to melee the archmage in darkness. He didn't cause much damage, but did drain several stats.

I got the ring of the master cat, but didn't use it until D50. I instead took full advantage of my ability to kill cats without consequence and hunted down a slug corpse on DD7. This is the only thing I did that I might call scumming. Well I did go to the ID to look for a wand of monster creation, but actually found it in the first room of the first level. I didn't identify it for a while, though.

The ratling was fed the Torc, Phial, CoS, Nonnak, Moon Sickle and Big Punch. Apart from the wand mentioned above, I had no problems delivering what the crone wanted. I barely missed out on entering the stone circle on day 90 and had to wait for another month. Because of this, it was one of the last things I did. By that point, it was no challenge at all. I killed the ancient blue wyrm and then the karmic one. Filk was then killed with a wand of fireballs and the emperor moloch with demon slaying arrows.

The RNG kept giving me the wrong corruptions. I lost count, but got mana battery or stiff muscles at least ten times before gaining access to the quickling tree. Eventually I just decided to ignore them and take any corruptions I got. I had done the white unicorn quest and was going to go get the reward after the tree anyway. I didn't gain as much speed as I wanted. I think your current speed affects the gains, so I should have worn my boots of the slow shuffle.

I went to the minstrel to cash in the weird tome (it's safer to carry an artifact book than destroyable scrolls) and decided what gear I was going to wear for the final fight. I had death ray and stun resistance, but needed confusion and paralyzation from my equipment. I then drank all stat raising potion and read all scrolls of defense or protection. Then I wrote some more scrolls of defense and read them as well. I decided to clear the bug cave before my final dive, naturally keeping my best gear out of harms way. This was the first time I've done this using only melee, and probably the last one as well. Even with the TotRR, the killer bugs are still a tough opponent. Before the final dive, I dropped enough equipment not to be burdened even without the SoA spell or any strength increasing equipment.

I forgot to throw my potion of uselessness on D49. It probably didn't matter, though, as there were only a few artifacts that I would have had any use for, most notably Preserver and bracers of war. I was still only level 48 when I reached D50, and with no corruptions, so I decided to clear the entire level. There were only two monsters that could hurt me. Meleeing the greater balor was a foolish mistake. In fact, he managed to kill me! Luckily, I was wearing my AoLS and finished him off the next turn. The other dangerous monster was those damn chaos servants. The balors were easy to kill in comparison. I tried melee, but the servants kept on poisoning me all the time. Then I came up with a better plan. The middle room was nearly full, but there were a couple of gaps. Whenever a wizard was next to one, I teleported in and killed the wizard. This soon stopped the summoning. I then started blasting frost bolts and reading scrolls of power when needed. The crowd eventually thinned out and I cleared up the remaining monsters without much trouble. I equipped slaying arrows, drank all boosting potions, put on the chaos artifacts, read a scroll of uncursing and entered the gate to fight the chaos god...

...which turned out to be a complete anti-climax. I took off the amulet and crown, but didn't even bother to drop them. I never fired a single arrow. He was next to me right from the start, so I just hit him on berserk. It took a while, but worked. What surprised me was the lack of offence on his part. He drained stats quickly and summoned chaos mutants (luckily not chaos servants...), but never managed to hurt me at all. So I killed him without losing a single HP!

meh
06-21-2008, 08:37 AM
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R St:73 Le:35 Wi:53 Dx:56 To:82 Ch:17 Ap:35 Ma:34 Pe:35 L+
DV/PV: 69/82 H:1237(1237) P:6(758) Exp: 50/33441174 ChAoS Sp: 353
Blessed Invisible Bloated Berserk
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Background Information
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Name: R Race: female Gray Elf Class: Ranger
Eye color: golden Hair color: silver Complexion: light
Height: 179 cm Weight: 27 kilos Scars: 4
Age: 329 (grown-up, 14 years of unnatural aging added in)
Star sign: Book Birthday: 20/Book (day 50 of the year)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Ranger.


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Inventory
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Total weight: 6962 stones Carrying capacity: 17775 stones

He: regular rustproof crown of regeneration [+2, +5] [55s]
Ne: regular amulet of free action [3s]
Bo: regular eternium plate mail of protection (-1, -2) [+6, +17] [240s]
Gi: regular adamantium girdle [+3, +7] [18s]
Cl: regular cloak of invisibility (-1, +0) [+1, +4] [30s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: regular ring of mental stability [+3, +1] {Le+1} [1s]
LR: regular ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: regular bracers of defense [+3, +3] [10s]
Ga: regular red dragon-hide gauntlets (-1, +1) [+3, +3] [10s]
Bo: blessed seven league boots [+5, +4] [30s]
MW: blessed long bow of hunting (+6, +6) [30s]
Mi: bundle of 7 blessed arrows of humanoid slaying (+3, 1d6+6) [14s]
Tl: regular torch (1050 turns of fuel remaining, lit) [10s]


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Stuff
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Total weight: 6360 stones Carrying capacity: 17775 stones

<snipped version>

Helmets ('[')
regular crown of lightning [+0, +1] (+5 spd) [65s]
regular eternium cap [+0, +6] [28s]
regular Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) [500s]
Armor ('[')
regular ancient mummy wrapping [+1, +5] {Ap-8} [60s]
regular red dragon scale mail (-1, -4) [+2, +13] [220s]
regular padded elven chain mail of resilience [+0, +4] [10s]
Shields ('[')
regular tower crystal shield (-2) [+13, +4] [260s]
regular medium eternium shield (+2) [+11, +4] [46s]
regular medium eternium shield (-1) [+9, +4] [46s]
regular medium eternium shield [+9, +3] [46s]
Gauntlets ('[')
regular black dragon-hide gauntlets (-1, +1) [+2, +2] [10s]
regular elemental gauntlets (-1, +0) [+0, +3] [10s]
regular white leather gauntlets [+3, +1] [10s]
regular red dragon-hide gauntlets (-2, +0) [+1, +2] [10s]
regular thick gauntlets (-1, -2) [+1, +2] [15s]
regular black leather gauntlets [+1, +2] [10s]
regular gauntlets of strength (-1, +0) [-1, +1] {St+6} [40s]
blessed thick gauntlets (-1, -2) [+0, +2] [15s]
Cloaks ('[')
heap of 4 regular cloaks of protection [+0, +3] [80s]
heap of 2 regular cloaks of defense [+3, +0] [40s]
regular cloak of invisibility (-1, +0) [+1, +1] [30s]
Girdles ('[')
blessed girdle of carrying [+0, +0] [15s]
regular girdle of strength [+0, +0] {St+4} [15s]
regular adamantium girdle [+0, +5] [18s]
regular eternium girdle [+0, +4] [12s]
Boots ('[')
blessed seven league boots [+1, +0] [30s]
regular boots of speed [+2, +0] (+8 spd) [20s]
regular eternium boots [+0, +5] [55s]
blessed boots of the divine messenger [+3, +3] {Dx+5} [25s]
regular boots of the slow shuffle [-6, -1] (-40 spd) [20s]
regular eternium boots [+2, +5] [55s]

One-handed weapons ('(')
regular phase dagger (+0, 1d4+3) [5s]
regular pick axe (+0, 1d6+3) [75s]
blessed eternium dagger (+0, 2d4+7) [5s]
regular phase dagger (+0, 1d4) [5s]
regular rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
regular swift eternium long sword (+0, 2d8+7) [20s]
regular emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s]
regular eternium long sword (+0, 2d8+6) [20s]
regular eternium spear (+2, 2d8+10) [25s]
regular eternium long sword of penetration (+0, 2d8+8) [20s]
regular whip of slaughtering (-7, 1d30+3) [15s]
regular black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
regular black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
regular shining long spear "Soaker" (+9, 3d7) [+3, +0] [10s]
regular lawful eternium halberd (+11, 4d7+10) [-2, +0] [50s]
regular rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
regular barbed trident of hunting (+5, 3d5+4) [70s]
Missile weapons ('}')
regular short bow of accuracy (+8, -2) [20s]
regular long bow of accuracy (+9, +2) [30s]
regular long bow of hunting (+6, +5) [30s]
regular long bow (+2, +2) [30s]
regular long bow of accuracy (+8, -1) [30s]

Potions ('!')
heap of 10 blessed potions of ultra healing [20s]

Scrolls ('?')
heap of 7 blessed scrolls of chaos resistance [14s]

meh
06-21-2008, 08:40 AM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 50
Daggers & knives 10 +10 +6 +3 excellent 292
Clubs & hammers 9 +7 +5 +3 excellent 1028
Maces & flails 12 +12 +8 +4 Mastery 4101
Swords 10 +9 +6 +3 excellent 630
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 14 +18 +11 +20 Mastery 6437
Twohanded weapons 1 +1 +1 +0 basic 14
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 10 +20 +15 +3 excellent 524
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 11 +22 Mastery 3049


Damage caused with your melee weapons:
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?Right hand: ?+247? bonus to hit, ?6d12+90? damage


Damage caused with your missile weapons:
----------------------------------------
?Ammunition: ?7?, base range: ?29?, ?+140? bonus to hit, ?1d6+63? damage




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Skills
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Alertness ................100 (superb) [+1d5]
Archery ..................100 (superb) [+1d3]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d5]
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+1d3]
Courage ..................100 (superb) [+1]
Detect traps .............100 (superb) [+2d4]
Disarm traps ............. 50 (fair) [+1]
Dodge ....................100 (superb) [+1d5]
First aid ................100 (superb) [+1d5]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 75 (great) [+1d3]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1]
Pick pockets ............. 87 (great) [+1d3]
Smithing ................. 69 (good) [+1d3]
Stealth ..................100 (superb) [+1d5]
Survival .................100 (superb) [+2d4]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1]
Two weapon combat ........100 (superb) [+2d4]
Woodcraft ................100 (superb) [+2d4]


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Spells
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Acid Ball : 7, 67pp (Effectivity: +0)
Acid Bolt : 387, 15pp (Effectivity: +0)
Cure Disease : 604, 8pp (Effectivity: +0)
Cure Light Wounds : 759, 5pp (Effectivity: +3)
Cure Serious Wounds: 432, 10pp (Effectivity: +1)
Darkness : 1731, 4pp (Effectivity: +0)
Disarm Trap : 14, 18pp (Effectivity: +0)
Farsight : 593, 17pp (Effectivity: +1)
Fire Bolt : 320, 10pp (Effectivity: +1)
Frost Bolt : 968, 10pp (Effectivity: +10)
Identify : 501, 75pp (Effectivity: +0)
Invisibility : 348, 10pp (Effectivity: +0)
Knock : 943, 12pp (Effectivity: +0)
Know Alignment : 638, 10pp (Effectivity: +0)
Light : 811, 2pp (Effectivity: +7)
Lightning Bolt : 755, 12pp (Effectivity: +0)
Magic Missile : 739, 8pp (Effectivity: +1)
Revelation : 242, 33pp (Effectivity: +1)
Scare Monster : 529, 12pp (Effectivity: +0)
Slow Monster : 1160, 7pp (Effectivity: +0)
Slow Poison : 659, 6pp (Effectivity: +0)
Strength of Atlas : 528, 10pp (Effectivity: +0)
Stun Ray : 751, 8pp (Effectivity: +1)
Teleportation : 949, 22pp (Effectivity: +4)
Web : 388, 12pp (Effectivity: +0)



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Her achievements during her adventures:
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R, the gray elven ranger, transformed into an avatar of Order.
She scored 8652608 points and advanced to level 50.
She survived for 0 years, 172 days, 16 hours, 54 minutes and 16 seconds
(174174 turns).
R visited 140 places.
Her strength score was modified by +26 during her career.
Her learning score was modified by +14 during her career.
Her willpower score was modified by +18 during her career.
Her dexterity score was modified by +18 during her career.
Her toughness score was modified by +40 during her career.
Her charisma score was modified by +8 during her career.
Her appearance score was modified by +12 during her career.
Her mana score was modified by -17 during her career.
Her perception score was modified by +14 during her career.
She was unnaturally aged by 14 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord but fell from grace.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She ended her adventuring life in the palace of Andor Drakon.
11358 monsters perished under her attacks.
The following 33 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of the divine messenger
the boots of great speed
the Crown of Chaos
the black torc
the Medal of Chaos
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the staff of the archmagi
the ring of immunity
the shining long spear "Soaker"
the emerald dagger "Serpent's Bite"
the Trident of the Red Rooster
the weird tome
the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
She was fire resistant (enhanced through an item).
She was poison resistant.
She was cold resistant.
She was acid resistant.
She was lucky.
Fate smiled upon her (enhanced through an item).
She was able to control teleportation.
She was invisible (gained through an item).
She was stun resistant.
She was paralyzation resistant (gained through an item).
She was resistant to death rays (enhanced through an item).
She was shock resistant.
She was able to see invisible things (enhanced through items).
She was immune to shock attacks (gained through an item).
She was immune to fire attacks.
She was immune to acidic attacks.
She was immune to ice attacks (gained through an item).
She was able to breathe water (gained through an item).
She was able to resist confusion attacks (gained through an item).
She had the following talents: Affinity with Polemarms, Alert, Careful,
Defensive Fighter, Dodger, Good Book Caster, Good Shot, Great Book Caster,
Keen Shot, Lightning Shot, Long Stride, Mighty Aura, Miser, Potent Aura,
Quick, Quick Shot, Strong Aura, Treasure Hunter.
She had a final speed score of 353 (final base speed: 168).
She cheated Death once.
She was a messiah of Corellius.
She did not ask for divine help.
She was a holy champion of Order.

meh
06-21-2008, 08:41 AM
The following monsters were vanquished:
5 acid vortices, 23 air demons, 7 air elementals, 5 air grues, 1 ancient
black dragon, 23 ancient blue dragons, 1 ancient blue wyrm, 1 Ancient
Chaos Wyrm, 3 ancient karmic dragons, 1 ancient karmic wyrm, 14 ancient
minotaurs, 12 ancient red dragons, 1 Ancient Stone Beast, 2 ancient white
dragons, 17 animated armors, 8 animated trees, 3 ankhegs, 12 annihilators,
13 annis hags, 1 arena master, 67 assassins, 1 assassin prince, 10 balors,
45 bandits, 1 banshee, 53 barbarians, 28 barbarian leaders, 2 battle
bunnies, 7 beggars, 45 berserkers, 8 berserker emperors, 8 berserker
kings, 26 berserker lords, 21 berserker princes, 19 big dogs, 8 black baby
dragons, 5 black dragons, 1 black druid, 33 black hurthlings, 2 black
slayers, 4 black unicorns, 19 black wizards, 57 blink dogs, 22 blue baby
dragons, 20 blue dragons, 1 bone golem, 12 brown bears, 9 brown worms,
31 bugbears, 5 bulettes, 1 bunny master, 13 carrion crawlers, 25 cave
bears, 66 cave fishers, 14 cave lions, 41 cave lizards, 10 cave tigers,
34 cavemen, 1 Chaos Archmage, 10 chaos brothers, 8 chaos eyes, 18 chaos
knights, 16 chaos lizards, 76 chaos mutants, 27 chaos plague bearers,
29 chaos rats, 296 chaos servants, 22 chaos sisters, 14 chaos spawns,
9 chaos spiders, 7 chaos vipers, 4 chaos warlords, 33 chaos warriors,
24 chaos wizards, 47 claw bugs, 12 clay golems, 1 cloaked ratling,
11 cobras, 7 cooshoos, 46 corpse fiends, 6 corruptors, 1 crime lord,
15 crystal statues, 20 cutpurses, 11 cyclopes, 18 dark elven archers,
19 dark elven lords, 14 dark elven priestesses, 13 dark elven princesses,
9 dark elven warriors, 15 dark elven wizards, 37 dark orcs, 26 dark sages,
7 death oozes, 9 diamond golems, 114 dire wolves, 37 displacer beasts,
36 dopplegangers, 2 doppleganger kings, 23 doppleganger lords, 7 Dorn
Beasts, 6 dwarves, 1 dwarven artificer, 33 dwarven chaos knights, 47 earth
elementals, 1 ElDeR cHaOs GoD, 1 emperor lich, 1 emperor moloch,
94 ettins, 20 eyes of destruction, 3 fairy dragons, 5 farmers, 90 fire
beetles, 31 fire demons, 86 fire drakes, 34 fire elementals, 81 fire
giants, 6 fire giant kings, 11 fire grues, 65 fire lizards, 6 fire
vortices, 24 flesh golems, 14 floating eyes, 59 fomorian giants, 25 frost
giants, 8 frost giant berserkers, 3 frost giant jarls, 22 gargoyles,
21 gelatinous cubes, 108 ghosts, 20 ghost bats, 1 ghost king, 58 ghost
lords, 207 ghuls, 4 giant ant queens, 52 giant ant warriors, 43 giant ant
workers, 57 giant bats, 1 giant bee queen, 20 giant bee warriors, 11 giant
bee workers, 2 giant boars, 32 giant centipedes, 16 giant frogs, 31 giant
lizards, 5 giant raccoons, 238 giant rats, 1 giant shark, 10 giant slugs,
82 giant spiders, 1 giant turtle, 18 gibbering mouthers, 58 gnolls,
9 gnoll chieftains, 185 goblins, 12 goblin berserkers, 36 goblin
chieftains, 136 goblin rockthrowers, 66 goblin slavemasters, 2 gorgons,
36 gray oozes, 6 gray slayers, 4 great blue wyrms, 1 great karmic wyrm,
1 great red wyrm, 2 greater air elementals, 1 greater balor, 1 greater
black unicorn, 155 greater chaos servants, 167 greater claw bugs,
1 greater daemon, 32 greater mimics, 3 greater molochs, 30 greater
mummies, 1 greater titan, 8 greater water elementals, 6 green blobs,
21 green hags, 12 green slimes, 26 green worms, 952 gremlins, 19 griffons,
19 grizzly bears, 2 half-orc bouncers, 22 harpies, 38 hell hounds,
145 hill giants, 9 hill giant chieftains, 14 hill orcs, 12 hill orc
sergeants, 45 hippogriffs, 62 hobgoblins, 11 hobgoblin chiefs,
13 hobgoblin leaders, 17 homunculi, 39 huge bats, 8 hydras, 44 hyenas,
4 ice vortices, 26 imps, 7 invisible stalkers, 15 iron golems,
126 jackals, 7 jackal demons, 17 jackalweres, 1 karmic baby dragon,
1 karmic dragon, 18 karmic lizards, 76 killer bugs, 3 king cobras,
138 kobolds, 27 kobold chieftains, 24 kobold shamans, 131 large bats,
62 large dogs, 39 large gnolls, 26 large jackals, 84 large kobolds,
43 large orcs, 12 large rust monsters, 28 large snakes, 218 large spiders,
14 least daemons, 11 lesser daemons, 13 leucrottas, 36 liches, 2 lich
kings, 24 lightning lizards, 1 lightning vortex, 2 living walls, 59 lizard
men, 1 mad doctor, 11 magebane eyes, 4 magedoom eyes, 5 margoyles,
40 master assassins, 16 master liches, 13 master mimics, 1 master
necromancer, 1 Master Summoner, 28 master swordsmen, 5 master thieves,
12 mimics, 4 mimic hiveminds, 15 minotaurs, 3 minotaur lords, 6 molochs,
3 muggers, 1 multi-headed chaos dragon, 69 mummies, 1 mummy lord,
1 muscular dwarf, 32 necromancers, 18 ochre jellies, 94 ogres, 2 ogre
emperors, 8 ogre kings, 173 ogre lords, 10 ogre magi, 1 oracle, 105 orcs,
9 orc butchers, 33 orc chieftains, 50 orc scorchers, 26 outlaws, 22 outlaw
leaders, 36 owlbears, 71 pit vipers, 4 pixies, 3 pixie archers, 15 purple
worms, 13 quasits, 94 quicklings, 1 quickling bard, 5 quickling kings,
84 quickling lords, 1 quickling queen, 17 rabid dogs, 43 raiders,
343 rats, 36 ratling archers, 8 ratling duelists, 22 ratling fencers,
19 ratling master thieves, 33 ratling thieves, 13 ratling warlords,
32 ratling warriors, 10 rattlesnakes, 41 red baby dragons, 40 red dragons,
73 red worms, 4 revenants, 29 rust monsters, 116 shadows, 18 shadow
centipedes, 15 shadow lords, 19 shadow trolls, 2 shadow wyrms,
12 shambling mounds, 3 sharks, 39 silver wolves, 3 skeletal kings,
53 skeletal warriors, 252 skeletons, 17 slow shadows, 1 Snake from Beyond,
84 spectres, 24 staring eyes, 39 steel golems, 11 steel horrors, 25 steel
zombies, 67 stone giants, 13 stone giant lords, 21 stone golems, 31 stone
grues, 4 stone oozes, 11 stone snakes, 16 stone statues, 7 swamp hydras,
35 swordsmen, 76 tarantulas, 8 titans, 43 trolls, 24 troll berserkers,
8 troll chiefs, 13 troll kings, 1 undead chaos dwarven berserker,
34 vampires, 65 vapor rats, 4 vipers, 2 wall beasts, 10 water demons,
12 water elementals, 23 water grues, 79 water snakes, 52 wererats,
31 werewolves, 1 werewolf king, 27 werewolf lords, 12 white baby dragons,
6 white dragons, 38 white worms, 140 wights, 8 wild cats, 3 will o'wisps,
121 wolves, 115 wraiths, 96 writhing masses of primal chaos, 9 yellow
oozes, 212 zombies

gut
06-23-2008, 03:02 AM
Killing the ElDeR cHaOs GoD, without losing a HP. Pretty cool.
Now go for a chaos ultra : )

Grey
06-23-2008, 03:06 PM
Killing the ElDeR cHaOs GoD, without losing a HP. Pretty cool.


Isn't that normal? He's never damaged anything other than my PP. Admittedly I've never entered into melee with him...

Good job on the ultra, meh - the first one always feels awesome. I should note though that after entering the gate it's best to drop the Crown and Medal of Chaos to reduce corruption gains. Obviously you had no trouble with plenty of SoCRs left, but something to be aware of in future.

Ars
06-25-2008, 09:10 PM
Admittedly I've never entered into melee with him...

Never? I Admit that that's the safest (=best) way to kill him, but isn't that a bit boring to never try melee? With a buff enough char it can be done quite easily in melee too, as shown here. Never even had the urge to try it? After all, meleeing is the most stylish way to do it.

Grey
06-25-2008, 11:07 PM
It's Andor Drakon baby - I still have some fear :P Plus as far as I know missiles make the whole thing quicker (in game time at least, which is handy considering the immense corruption). And going into melee means making sure you have various resistances etc - missiles are just easier.

Laukku
06-26-2008, 09:32 AM
I once almost killed him in melee - but I ran out of wands of paralyzation. :P That was fun, bashing him with the Trident with Berserk, down to "critically injure him". As I was faster than him, I could retreat and zap him again when he finally would stand up after a long nap, and repeat. Advise to ultra enders: Bring wands of paralyzation to ChAoS. LOTS of them.

Nezur
06-26-2008, 12:45 PM
So he doesn't tend to shrug off bolts?

Silfir
06-26-2008, 01:09 PM
He did say a LOT of wands ;)

Laukku
06-26-2008, 02:30 PM
Well, I used one wand IIRC - maybe two. That game was half a year ago, so it's possible that I don't remember every detail. Around 2-4 attemps (IIRC) were needed before Andy would get hit. The main reason you need many wands is that you are extremely likely to pick the Mana Battery corruption :P. I got it, like, 5 times in a row? I used up all my corruption removal trying to get rid of it, and after getting yet again "you start to absorb mana in a very high rate!" I had to resort to my remaining wands and killed the evil @ with them.

Nezur
06-26-2008, 04:07 PM
Oh, I see. Interesting. Well-trained Stun Ray could be a viable option too in that case.