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View Full Version : Darfondul the gnomish monk



puuro
06-23-2008, 06:22 PM
I WON!!!!!!!!!!

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Darfondul St:93 Le:32 Wi:29 Dx:39 To:31 Ch:30 Ap: 9 Ma:34 Pe:29 N=
DV/PV:137/58 H:854(854) P:475(475) Exp: 50/21864059 DrCh Sp: 222
Blessed Satiated
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Background Information
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Name: Darfondul Race: male Gnome Class: Monk
Eye color: brown Hair color: white Complexion: tanned
Height: 102 cm Weight: 1 kilo
Age: 117 (grown-up)
Star sign: Falcon Birthday: 17/Falcon (day 227 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Monk.


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Inventory
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Total weight: 12665 stones Carrying capacity: 40796 stones

He: blessed adamantium cap [+6, +5] [36s]
Ne: uncursed amulet of petrification resistance [3s]
Bo: blessed padded elven chain mail of resilience [+9, +9] [10s]
Gi: uncursed mithril girdle [+7, +7] [20s]
Cl: uncursed cloak of protection [+0, +6] [20s]
RH: uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
LH: uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
RR: blessed ring of ice [1s]
LR: blessed ring of the High Kings [+2, +3] [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3]
Bo: uncursed boots of great speed [+5, +0] (+30 spd) [20s]
MW: uncursed sling (+0, +4) [3s]
Mi: heap of 33 blessed rocks (+0, 1d4) [165s]
Tl: heap of 136 blessed spenseweeds [272s]

puuro
06-23-2008, 06:24 PM
Damage caused with your melee weapons:
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Right hand: +152 bonus to hit, 3d4+89 damage
Left hand: +151 bonus to hit, 3d4+89 damage


Damage caused with your missile weapons:
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Ammunition: 33, base range: 10, +39 bonus to hit, 1d4+30 damage




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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d3]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Gemology .................100 (superb) [+1]
Haggling ................. 67 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Mining ................... 58 (good) [+1d3]
Music .................... 73 (great) [+1d3]
Pick locks ............... 82 (great) [+1d3]
Pick pockets .............100 (superb) [+1d3]
Smithing .................100 (superb) [+1d3]
Stealth ..................100 (superb) [+1d5]
Survival .................100 (superb) [+1d5]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
Ventriloquism ............100 (superb) [+1d3]


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Spells
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Darkness : 858, 4pp (Effectivity: +0)
Disarm Trap : 148, 10pp (Effectivity: +1)
Farsight : 713, 16pp (Effectivity: +6)
Fireball : 198, 19pp (Effectivity: +5)
Frost Bolt : 89, 11pp (Effectivity: +11)
Ice Ball : 137, 25pp (Effectivity: +4)
Identify : 437, 75pp (Effectivity: +0)
Invisibility : 642, 10pp (Effectivity: +2)
Knock : 718, 12pp (Effectivity: +1)
Know Alignment : 323, 10pp (Effectivity: +3)
Light : 602, 3pp (Effectivity: +1)
Lightning Bolt : 216, 12pp (Effectivity: +0)
Magic Lock : 193, 8pp (Effectivity: +4)
Magic Missile : 234, 8pp (Effectivity: +3)
Revelation : 562, 33pp (Effectivity: +1)
Scare Monster : 292, 12pp (Effectivity: +0)
Slow Poison : 636, 6pp (Effectivity: +0)
Strength of Atlas: 179, 10pp (Effectivity: +2)
Stun Ray : 444, 8pp (Effectivity: +0)
Teleportation : 489, 21pp (Effectivity: +6)


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Effects of Corruption
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You have become extremely thin and nimble (1/2 weight, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Your corrupted tissue seems to heal much faster.


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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.

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His achievements during his adventures:
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Darfondul, the gnomish monk, saved the world with his brave efforts while
saving himself 28 times.
He scored 12845032 points and advanced to level 50.
He survived for 2 years, 234 days, 0 hours, 20 minutes and 50 seconds
(225281 turns).
Darfondul visited 111 places.
His strength score was modified by +81 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by +12 during his career.
His dexterity score was modified by +18 during his career.
His toughness score was modified by +17 during his career.
His charisma score was modified by +18 during his career.
His appearance score was modified by +12 during his career.
His mana score was modified by +19 during his career.
His perception score was modified by +13 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a famous
hero.
8971 monsters perished under his attacks.
The following 29 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the gauntlets of eternal peace "Shezestriakis"
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the boots of great speed
the black torc
the glaive "Long Sting"
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the jet-black battle axe "Executor"
the medium obsidian shield "Protector"
the crown of leadership
the dwarven pick axe "Hammerhead"
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (gained through items).
He was poison resistant (enhanced through items).
He was cold resistant (gained through items).
He was acid resistant (enhanced through an item).
He was lucky (enhanced through an item).
Fate smiled upon him.
He was doomed (gained through an item).
He was cursed (gained through an item).
He was petrification resistant (enhanced through an item).
He was able to teleport.
He was able to control teleportation.
He was stun resistant (enhanced through items).
He was resistant to death rays (gained through an item).
He was shock resistant (gained through items).
He was able to see invisible things.
He was immune to fire attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Aggressive, Alert, Beast of Burden, Brawler,
Extremely Hardy, Greased Lightning, Hardy, Healthy, Immune to Pain, Iron
Skin, Master Packager, Miser, Porter, Quick, Steel Skin, Tough Skin,
Treasure Hunter, Very Hardy, Very Quick.
He had a final speed score of 222 (final base speed: 197).
He was a messiah of Berwyn.
He did not ask for divine help.
He was a holy champion of Balance.
He was severely tainted by Chaos.

Grey
06-23-2008, 06:29 PM
Cute name. But I don't understand, how did you manage to ge the gauntlets of eternal peace and the boots of great speed? Both are crowning gifts only.

puuro
06-23-2008, 06:34 PM
I got gauntlets of eternal peace as crowning gift and boots of great speed from quickling tree after winning.

Grey
06-23-2008, 06:45 PM
Oh I see, sorry - was mixing them up with boots of the divine messenger. Which are actually worth wearing... why the hell are you wearing the boots of great speed?!

puuro
06-23-2008, 06:51 PM
I didn't know they make cursed and doomed before I ended the game and surprised: "He was cursed. He was doomed." They looked like good boots. If I had found them earlier I would have checked what they do. I found the daggers after winning, too.