View Full Version : "attack doesn't penetrate the defenses" question
omega_red
06-28-2008, 09:59 PM
What does this message exactly mean? Went to water cave with my lvl27 wizard and tried to kill the dragon. Neither Burning Hands (P:39) nor Fireball (P:16) could harm her.
The attack doesn't penetrate the defenses of Shyssiryxius, the female great water dragon!
She should be pretty vulnerable to fire or I'm mistaken? Do I just need to beef Fireball's efectiveness up?
Silfir
06-29-2008, 01:36 AM
Um, why should a water dragon inside a water cave be especially vulnerable to fire?
I don't think the problem is effectivity (yours is Xtreme), so I'd wager a guess that Shyssiryxius is immune to fire.
omega_red
06-29-2008, 01:47 AM
Well, immune monsters give messages like "foo resists the searing flames". Or well, maybe the defenses in question is indeed water in the cave ;)
Too bad I don't have Acid Ball (and the one from Library got destroyed there :/)
Laukku
06-29-2008, 09:50 AM
Maybe it has something to do with PV. Trying Burning Hands on some ants gave the same message once.
reich
06-29-2008, 11:17 AM
I think the message means the monster didn't take damage thanks to its PV. With a level 1 elementalist this often happens when you try to scorch a giant bat.
Water has nothing to do with it - I've scorched her before. PV is likely the answer, though I've never heard of that happening with ball spells. Acid ball easily takes down greater molochs for instance.
Elone
06-29-2008, 01:49 PM
But then again greater molochs are weak, and easily fall in melee.
Greater Molochs have minimum 100 PV - acid ball does not cause a great deal more than that, if more than that at all. Emperor moloch has 200 PV and he's known to fall to acid ball too. I just don't think PV affects the spell.
Silfir
06-30-2008, 12:17 AM
Could it be that DV is the deciding factor? I'm currently having trouble wrapping my head around the idea that a huge bat could have enough PV to not take damage from Burning Hands...
Burning hands does yield pathetic damage at exp. level 1, but
quickly improves as your exp. level rises. I remember not being
able to damage bandits with BH, but I've not noticed it with bats.
Repeated use to get its effectivity up also makes it quite powerful (at least in comparison with most other spells where effectivity does very little).
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