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meh
06-30-2008, 10:19 PM
I think people often overestimate the dangers of corruption, so I decided to see if I could win without removing any corruption at all. Since it would not affect anything but the ending, I allowed myself to do the unicorn quest after closing the gate. Since this randomly generated character turned out to be a hurthling beastfighter, I decided to use some additional restrictions. Unarmed melee and thrown rocks were to be the only allowed forms of combat and shields would also be forbidden. I also decided to stay lawful throughout the game and to avoid some more or less scummy stuff (visiting the ID, playing in the casino, using my ring of weakness).

The early game was fairly eventless. I quickly found seven league boots and they eventually turned out to be my only pair. There was a good herb level in the UD, where I farmed morgia and stoma. I decided to attempt a pre-crowning before the pyramid. I was unsure if I had enough piety, so ended up using three unanswered prayers. Only then did I remember that I had generated the potion of literacy, making it three artifacts instead of two. This was my only divine interventions, as I never had any reason to pray later on.

I got crowned with acid immunity and Oman's cloak right after the pyramid. I found a ring of regeneration somewhere around this point, which helped a lot. In the TotHK, I used my wand of fireballs on the king out of habit. This was the only time I used a wand for offence, and I regret it as I could have killed him with rocks instead. The assassin cave was easily cleared next. The doppelgangers confused me regularly, but it didn't matter as none of the monsters could really hurt me. Darkforge was harder, but the golems did all fall eventually.

I decided to do the ToEF before diving down the CoC (I had only been to just under the animated forest). The Fire Giant Kings were tricky, but I could always retreat when necessary and patiently take them down. The creatures in the temple were not much trouble, apart from the ACW. Its energy bolts did a lot of damage and I had to drink three healing potions before my rocks finally killed him.

The water temple was easy and the next thing of notice was a greater vault of red dragons. I found preserver there and had an epic battle with the wyrm. Its attack was too strong for melee, so I had to resort to the rocks again. They only did slightly more damage than the wyrm healed, so I had to use nearly all the rocks I was carrying. When it eventually fell, I had only about ten rocks left in my pack. After this followed a classic case of overconfidence. I strolled right back to the centre of the vault without pausing to heal. An ancient dragon critically hit me down to 1 HP. I was more careful after this and cleared up the entire vault. I think I gained a total of five levels (26 to 31) here.

I was a bit worried about the cat lord, whom I had never killed before. I had so far slayed about 15 cats. Luckily there was a river on the level above and the cat lord can't swim. I simply lured him up, crossed the river and stoned him to death from the other side. A second greater vault contained giants and Nature's Companion.

The air temple was very easy and the earth one wasn't much of a challenge either. My strategy in all four temples was to use rocks on anything that corrupts and melee the rest. The only exception was the stone beast, who I meleed on berserk in order to do enough damage. Below the earth temple, there was a horde of greater molochs stuck on the wrong side of a river. Unfortunately, I had to turn down this chance of extra XP, since their PV was too high for my rocks. I also came across a third greater vault. This is the first time I've seen three in the same game. It contained undead, though, so I let it be.

I dove straight down to the mana temple. I think I had a wand of trap detection at some point, but it was now gone. With no alternative, I just had to stumble across all the traps. The acid and stone ones caused some inventory destruction, but most of it was harmless. One of my three wands of destruction was one of the items destroyed. This seemed totally insignificant at the time. I waited in the corridor and killed the archmage with rocks. His deathrays caused some damage, but nothing too dangerous.

It was only when I reached D50 that I remembered my potion of uselessness. I went back up and threw it in the direction I came from. Nothing happened. I guess you have to actually move to get the gift. No big loss, though, as it would probably just have been a weapon. D50 was undiggable, but this wasn't a problem. The occupants of the main room didn't notice anything while I cleared up the rest of the level. I got the mana battery corruption while doing this. With two wands of destruction left, though, this shouldn't have caused much trouble.

This is when I did something incredibly stupid. I zapped the wand before handling the lever. Thankfully, it seems impossible to destroy the levers when they are open, so it was not quite game over. It did, however, mean that I now had to kill everything (I don't like the door/monster creation ending). I destroyed one lever, and then started fighting the balors. The rocks were ineffective, but hit and run on berserk worked well. Even after I got stiff muscles, I was still more than twice as fast as the them. I killed Fisty and most of the others, but then realised that time was running out. I would probably turn into a WMoPC before everything was dead. I changed strategy and made my way to the open lever using the switch places class power. I closed the lever and then fought everything standing on that spot. A balor summoned some goblins. Once they made their way to me, I only needed to fight one tough opponent at a time. Once there were no monsters left in sight, I checked the loot and noticed that one of them had dropped a wand of destruction. I zapped it to close the gate for good. I decided to take a peak in the main room and noticed that all the ghost lords were still there. Since I had gotten this far I might as well clear up the rest. One of the ghosts got a critical hit and aged me from 44 to 66 years. This was definitively not worth it, so I ran away and back to the surface.

One killed black unicorn later I was cleared of corruption an headed back home.

meh
06-30-2008, 10:19 PM
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Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ +^^^ ^^^
^^^ ^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^

Findah St:45 Le:26 Wi:39 Dx:39 To:38 Ch:17 Ap:18 Ma:15 Pe:23 L+
DV/PV: 79/42 H:1022(1022) P:271(271) Exp: 50/22592115 DrCh Sp: 169
Blessed
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Background Information
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Name: Findah Race: female Hurthling Class: Beastfighter
Eye color: blue Hair color: black Complexion: light
Height: 84 cm Weight: 28 kilos
Age: 66 (middle-aged, 22 years of unnatural aging added in)
Star sign: Book Birthday: 22/Book (day 52 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
During your childhood one of your uncles taught you a lot of things
about the history of your people. Your vast knowledge on the legends and
the lore of your people made you very popular with your friends because of
all the exciting stories you knew.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Beastfighter.


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Inventory
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Total weight: 6312 stones Carrying capacity: 16086 stones

He: regular eternium cap [+0, +6] [28s]
Ne: blessed sapphire amulet (named) [+4, +4] {Wi+7} [3s]
Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: blessed eternium girdle [+0, +4] [12s]
Cl: blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8} [20s]
RH: -
LH: -
RR: blessed ring of regeneration [1s]
LR: blessed ring of slaying (+8 melee damage, +6 missile damage) [1s]
Br: blessed bracers of regeneration [+0, +0] [18s]
Ga: blessed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s]
Bo: blessed seven league boots [+1, +4] [30s]
MW: -
Mi: heap of 9 regular rocks (+0, 1d4+1) [45s]
Tl: regular dwarven pick axe (named) (+2, 2d10+4) [+2, +2] {To+3} [90s]


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Stuff
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Total weight: 5904 stones Carrying capacity: 16086 stones

Helmets ('[')
regular helm of leadership [+1, +2] {Ch+6} [100s]
regular crown of science [+4, +8] {Le+9} [65s]
blessed crown of regeneration [+0, +0] [55s]
//I used this on D50. Four sources of regeneration + corrupt tissue is quite nice.
regular helm of mental stability [+0, +2] {Le+1} [100s]
cursed adamantium cap (-1, +1) [+0, +4] [36s]
blessed helm of water breathing [+0, +1] [30s]
Armor ('[')
regular elven chain mail [+0, +5] [10s]
regular ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Gauntlets ('[')
regular brass knuckles [+0, +0] [10s]
//These don't work as they should.
regular elemental gauntlets (-1, +0) [+0, +3] [10s]
regular alchemistic gloves [+0, +0] [6s]
blessed thick gauntlets (+0, -3) [+0, +1] [15s]
blessed blue dragon-hide gauntlets (-1, +1) [+3, +2] [10s]
regular gloves of dexterity [+0, +0] {Dx+4} [6s]
heap of 2 regular pairs of thick gauntlets (-1, -2) [+0, +1] [30s]
regular thick gauntlets (-1, -2) [+1, +1] [15s]
Cloaks ('[')
regular cloak of defense [+3, +0] [20s]
heap of 2 regular cloaks of protection [+0, +3] [40s]
regular cloak of defense [+7, +0] [20s]
Girdles ('[')
heap of 2 blessed adamantium girdles [+0, +3] [36s]
blessed girdle of greed [+0, +0] [7s]
heap of 2 regular girdles of carrying [+0, +0] [30s]
regular girdle of strength [+0, +0] {St+1} [15s]
regular eternium girdle [+0, +4] [12s]
Necklaces (''')
//snipped
Bracers (',')
blessed bracers of protection [+0, +2] [10s]
blessed brass bracers [+0, +0] [10s]
regular bracers of speed [+0, +0] (+4 spd) [10s]
regular bracers of protection [+0, +2] [10s]
One-handed weapons ('(')
//rest of inventory snipped

meh
06-30-2008, 10:20 PM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 14 +12 +10 +10 Mastery 8623
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 5
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 13 +26 +19 +4 Mastery 1371
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15


Damage caused with your melee weapons:
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?Right hand: ?+141? bonus to hit, ?1d36+73? damage

Damage caused with your missile weapons:
----------------------------------------
?Ammunition: ?9?, base range: ?10?, ?+77? bonus to hit, ?1d4+54? damage




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Skills
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Archery .................. 70 (good) [+1]
//This first stopped at around 55, which was annoying.
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Bridge building .......... 13 (mediocre) [+3d5] (mr)
//First potion of education.
Climbing .................100 (superb) [+2d4]
Cooking ..................100 (superb) [+1d3] (ma)
Courage ..................100 (superb) [+1d5]
Dodge ....................100 (superb) [+2d4]
First aid ................100 (superb) [+2d4]
Fletchery ................ 17 (mediocre) [+3d3] (mr)
//Second potion of education.
Food preservation ........100 (superb) [+1d5]
Gardening ................ 80 (great) [+1]
Haggling ................. 54 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy ................. 99 (superb) [+1]
Smithing ................. 51 (good) [+1]
Stealth ..................100 (superb) [+2d4]
Survival .................100 (superb) [+1d5]
Swimming .................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 40 (fair) [+1]


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Spells
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Darkness : 453, 4pp (Effectivity: +0)
Frost Bolt: 252, 12pp (Effectivity: +0)
Knock : 226, 12pp (Effectivity: +0)
Magic Lock: 369, 8pp (Effectivity: +0)

//I only read the books to train learning and didn't cast.


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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all hurthlings and lives a long
and prosperous life full of love, happiness and pleasure.

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Her achievements during her adventures:
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Findah, the hurthling beastfighter, saved the world with her brave efforts
and became a great ruler while saving herself 7 times.
She scored 10964540 points and advanced to level 50.
She survived for 0 years, 38 days, 17 hours, 43 minutes and 8 seconds (89925
turns).
Findah visited 109 places.
Her strength score was modified by +30 during her career.
Her learning score was modified by +15 during her career.
Her willpower score was modified by +24 during her career.
Her dexterity score was modified by +10 during her career.
Her toughness score was modified by +21 during her career.
Her charisma score was modified by +9 during her career.
Her appearance score was modified by +9 during her career.
Her mana score was modified by +10 during her career.
Her perception score was modified by +11 during her career.
She was unnaturally aged by 22 years.
She was the champion of the arena.
She made a little water dragon very happy.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
5036 monsters perished under her attacks.
The following 28 artifacts were generated during her adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the scorched spear
the cloak of Oman
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the black torc
the bracers of war
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the fine leather armor "Nature's Companion"
the sapphire amulet "Preserver"
the dwarven pick axe "Hammerhead"
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant (enhanced through an item).
She was acid resistant.
She was lucky (enhanced through an item).
Fate smiled upon her.
She was able to teleport (gained through an item).
She was able to control teleportation.
She was stun resistant.
She was paralyzation resistant (gained through an item).
She was shock resistant.
She was immune to shock attacks (gained through an item).
She was immune to fire attacks (gained through an item).
She was immune to acidic attacks.
She had the following talents: Affinity with Rocks & Clubs, Alert, Beast of
Burden, Brawler, Careful, Defensive Fighter, Dodger, Good Shot, Greased
Lightning, Keen Shot, Lightning Shot, Long Stride, Master Packager, Miser,
Porter, Quick, Quick Shot, Treasure Hunter, Very Quick.
She had a final speed score of 169 (final base speed: 154).
She was a messiah of Shalla.
She asked for 3 divine interventions.
She was a holy champion of Order.

gibbering
07-01-2008, 01:15 AM
I think people often overestimate the dangers of corruption, so I decided to see if I could win without removing any corruption at all. Since it would not affect anything but the ending, I allowed myself to do the unicorn quest after closing the gate. Since this randomly generated character turned out to be a hurthling beastfighter, I decided to use some additional restrictions. Unarmed melee and thrown rocks were to be the only allowed forms of combat and shields would also be forbidden. I also decided to stay lawful throughout the game and to avoid some more or less scummy stuff (visiting the ID, playing in the casino, using my ring of weakness).

Congrats on the win ... Those aren't very severe restrictions though. I'd be more impressed if you could grab the sceptre of chaos and wield it before your final dive as a beastfighter using only thrown rocks, and still pull off the win :P

Silfir
07-01-2008, 02:56 PM
Well done! This game is so much more epic if there's a chance to fail :)

Ars
07-06-2008, 11:47 AM
How much corruption did you have before the unicorn?

I'd say the only corruption that's really crippling is the stiffened muscles, for classes that don't get reduced movement cost and/or have 7LB.

Now the same with a special ending would be nice! Especially an ordinary chaos god, with crowning yourself at first possibility...

Grey
07-06-2008, 01:47 PM
OCG with no corruption removal? That's literally impossible. You need to be one corruption away from death to pass through the gate, so trying to fight Andy without using any SoCRs or PoCCs would be insanity. ULE might be possible, but very difficult.

meh
07-06-2008, 09:49 PM
How much corruption did you have before the unicorn?

I'd say the only corruption that's really crippling is the stiffened muscles, for classes that don't get reduced movement cost and/or have 7LB.

Now the same with a special ending would be nice! Especially an ordinary chaos god, with crowning yourself at first possibility...

I had a lot of corruptions at the end, but most of it was from D50. I only had four or five when entering that level.

An ULE should certainly be possible, but I don't particularly feel like trying it for now.