LFk
07-11-2008, 11:33 AM
Aiming for a melee only Wizard (grey elven), the most fragile character i could think of. Scrolls and Potions are permitted, but wands are NOT permitted.
Played it out carefully early game, did pretty well. Decided to chance DH, packing a scroll of teleport. Unfortunately, got into trouble, teleported, stuck between two monsters I could not hurt. No ways out, death imminent, prayed and used the wand of fireballs in inventory. I shouldn't have even carried it around if i wasn't intending to cheat on my restriction, but breaking it helped salvage the character at least.
Ended up "archmaging" this character. I changed it to quotes because theoretically, the current state of the character can only book-cast wish on Silvernight and not the rest of the time. Instead of wishing for power 300x and getting to the PP necessary, I decided to use it to feed a Ring wish cycle, which i'm convinced is indefinite in my situation given no gigantic variance in ring dips (such as burning through 90+ PoEx or something).
Sylvene St:99 Le:99 Wi:99 Dx:99 To:99 Ch:99 Ap:99 Ma:99 Pe:99 L+
DV/PV:198/70 H:1095(1095) P:1956(1956) Exp: 50/36233773 DrCh Sp: 2186
Blessed Bloated
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 20462 stones Carrying capacity: 124575 stones
He: blessed crown of leadership [+2, +7] {Ch+18} [65s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: blessed eternium girdle [+0, +4] [12s]
Cl: blessed cloak of defense [+6, +0] [20s]
RH: blessed tower eternium shield (-1) [+13, +4] [70s]
LH: blessed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: blessed ring of immunity [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: blessed seven league boots [+1, +0] [30s]
MW: blessed heavy crossbow of accuracy (+9, +3) [140s]
Mi: bundle of 16 blessed quarrels of demon slaying (+3, 2d6+3) [64s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 19686 stones Carrying capacity: 124575 stones
Helmets ('[')
uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) [500s]
Necklaces (''')
uncursed Medal of Chaos {Ap+12} [300s]
Two-handed weapons ('(')
uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
//Went and got the ascension necessities, but archmaging required scumming while gate closed.
Books ('"')
blessed spellbook of Wish [100s]
Food ('%')
blessed cooked Ancient Chaos Wyrm corpse [456s]
blessed cooked Snake from Beyond corpse [228s]
blessed cooked Master Summoner corpse [114s]
blessed cooked Ancient Stone Beast corpse [456s]
blessed cooked Chaos Archmage corpse [114s]
blessed cooked multi-headed chaos dragon corpse [456s]
//I actually just went ahead and kept these as trophies.
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 15 +18 +12 +6 Grand Mastery
Maces & flails 15 +18 +12 +6 Grand Mastery
Swords 15 +18 +12 +6 Grand Mastery
Axes 15 +18 +16 +4 Grand Mastery
Whips 15 +24 +19 +15 Grand Mastery
Pole arms 15 +20 +12 +22 Grand Mastery
Twohanded weapons 15 +20 +30 +8 Grand Mastery
Staves 15 +20 +10 +40 Grand Mastery
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 15 +30 +22 +5 Grand Mastery
Bows 15 +30 +22 +5 Grand Mastery
Crossbows 15 +30 +22 +5 Grand Mastery
Thrown axes & hammers 15 +30 +22 +5 Grand Mastery
Thrown daggers 15 +30 +22 +5 Grand Mastery
Thrown rocks & clubs 15 +30 +22 +5 Grand Mastery
Thrown spears 15 +30 +22 +5 Grand Mastery
Boomerangs & scurgari 15 +30 +22 +5 Grand Mastery
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 15 +30 Grand Mastery
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Skills
----------------------------------------------------------------------------
Alchemy ...................100 (superb) [+2d4]
Alertness .................100 (superb) [+1d3]
Appraising ................100 (superb) [+1]
Archery ...................100 (superb) [+1]
Athletics .................100 (superb) [+1d3]
Backstabbing ..............100 (superb) [+1]
Bridge building ...........100 (superb) [+1d3] (mr)
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+2d4]
Cooking ...................100 (superb) [+1d3] (mr)
Courage ...................100 (superb) [+1]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1d3]
Disarm traps ..............100 (superb) [+1d3]
Dodge .....................100 (superb) [+1]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+1d3]
Fletchery .................100 (superb) [+1] (mr)
Food preservation .........100 (superb) [+1d5]
Gardening .................100 (superb) [+1d3]
Gemology ..................100 (superb) [+1d5]
Haggling ..................100 (superb) [+1d3]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+2d4]
Law .......................100 (superb) [+1]
Listening .................100 (superb) [+1d5]
Literacy ..................100 (superb) [+2d4]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1]
Music .....................100 (superb) [+1d3]
Necromancy ................100 (superb) [+1d5]
Pick locks ................100 (superb) [+1d3]
Pick pockets ..............100 (superb) [+1d3]
Smithing ..................100 (superb) [+1]
Stealth ...................100 (superb) [+1d3]
Survival ..................100 (superb) [+1]
Swimming ..................100 (superb) [+1]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1]
Ventriloquism .............100 (superb) [+1d3]
Woodcraft .................100 (superb) [+1]
----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------
Sylvene, the gray elven wizard, saved the world with her brave efforts and
became a great ruler while saving herself 8 times.
She scored 27692080 points and advanced to level 50.
She survived for 0 years, 92 days, 6 hours, 33 minutes and 11 seconds (84198
turns).
Played it out carefully early game, did pretty well. Decided to chance DH, packing a scroll of teleport. Unfortunately, got into trouble, teleported, stuck between two monsters I could not hurt. No ways out, death imminent, prayed and used the wand of fireballs in inventory. I shouldn't have even carried it around if i wasn't intending to cheat on my restriction, but breaking it helped salvage the character at least.
Ended up "archmaging" this character. I changed it to quotes because theoretically, the current state of the character can only book-cast wish on Silvernight and not the rest of the time. Instead of wishing for power 300x and getting to the PP necessary, I decided to use it to feed a Ring wish cycle, which i'm convinced is indefinite in my situation given no gigantic variance in ring dips (such as burning through 90+ PoEx or something).
Sylvene St:99 Le:99 Wi:99 Dx:99 To:99 Ch:99 Ap:99 Ma:99 Pe:99 L+
DV/PV:198/70 H:1095(1095) P:1956(1956) Exp: 50/36233773 DrCh Sp: 2186
Blessed Bloated
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 20462 stones Carrying capacity: 124575 stones
He: blessed crown of leadership [+2, +7] {Ch+18} [65s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: blessed eternium girdle [+0, +4] [12s]
Cl: blessed cloak of defense [+6, +0] [20s]
RH: blessed tower eternium shield (-1) [+13, +4] [70s]
LH: blessed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: blessed ring of immunity [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: blessed seven league boots [+1, +0] [30s]
MW: blessed heavy crossbow of accuracy (+9, +3) [140s]
Mi: bundle of 16 blessed quarrels of demon slaying (+3, 2d6+3) [64s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 19686 stones Carrying capacity: 124575 stones
Helmets ('[')
uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) [500s]
Necklaces (''')
uncursed Medal of Chaos {Ap+12} [300s]
Two-handed weapons ('(')
uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
//Went and got the ascension necessities, but archmaging required scumming while gate closed.
Books ('"')
blessed spellbook of Wish [100s]
Food ('%')
blessed cooked Ancient Chaos Wyrm corpse [456s]
blessed cooked Snake from Beyond corpse [228s]
blessed cooked Master Summoner corpse [114s]
blessed cooked Ancient Stone Beast corpse [456s]
blessed cooked Chaos Archmage corpse [114s]
blessed cooked multi-headed chaos dragon corpse [456s]
//I actually just went ahead and kept these as trophies.
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 15 +18 +12 +6 Grand Mastery
Maces & flails 15 +18 +12 +6 Grand Mastery
Swords 15 +18 +12 +6 Grand Mastery
Axes 15 +18 +16 +4 Grand Mastery
Whips 15 +24 +19 +15 Grand Mastery
Pole arms 15 +20 +12 +22 Grand Mastery
Twohanded weapons 15 +20 +30 +8 Grand Mastery
Staves 15 +20 +10 +40 Grand Mastery
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 15 +30 +22 +5 Grand Mastery
Bows 15 +30 +22 +5 Grand Mastery
Crossbows 15 +30 +22 +5 Grand Mastery
Thrown axes & hammers 15 +30 +22 +5 Grand Mastery
Thrown daggers 15 +30 +22 +5 Grand Mastery
Thrown rocks & clubs 15 +30 +22 +5 Grand Mastery
Thrown spears 15 +30 +22 +5 Grand Mastery
Boomerangs & scurgari 15 +30 +22 +5 Grand Mastery
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 15 +30 Grand Mastery
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy ...................100 (superb) [+2d4]
Alertness .................100 (superb) [+1d3]
Appraising ................100 (superb) [+1]
Archery ...................100 (superb) [+1]
Athletics .................100 (superb) [+1d3]
Backstabbing ..............100 (superb) [+1]
Bridge building ...........100 (superb) [+1d3] (mr)
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+2d4]
Cooking ...................100 (superb) [+1d3] (mr)
Courage ...................100 (superb) [+1]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1d3]
Disarm traps ..............100 (superb) [+1d3]
Dodge .....................100 (superb) [+1]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+1d3]
Fletchery .................100 (superb) [+1] (mr)
Food preservation .........100 (superb) [+1d5]
Gardening .................100 (superb) [+1d3]
Gemology ..................100 (superb) [+1d5]
Haggling ..................100 (superb) [+1d3]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+2d4]
Law .......................100 (superb) [+1]
Listening .................100 (superb) [+1d5]
Literacy ..................100 (superb) [+2d4]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1]
Music .....................100 (superb) [+1d3]
Necromancy ................100 (superb) [+1d5]
Pick locks ................100 (superb) [+1d3]
Pick pockets ..............100 (superb) [+1d3]
Smithing ..................100 (superb) [+1]
Stealth ...................100 (superb) [+1d3]
Survival ..................100 (superb) [+1]
Swimming ..................100 (superb) [+1]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1]
Ventriloquism .............100 (superb) [+1d3]
Woodcraft .................100 (superb) [+1]
----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------
Sylvene, the gray elven wizard, saved the world with her brave efforts and
became a great ruler while saving herself 8 times.
She scored 27692080 points and advanced to level 50.
She survived for 0 years, 92 days, 6 hours, 33 minutes and 11 seconds (84198
turns).