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omega_red
07-14-2008, 09:34 AM
So, the second win for me. It was a random rolled character, dark elven druid born in Candle. I wonder how do you pronounce his name if you don't speak Polish.. ;)

After Terinyo went to Lawenilothehl first, killed a bandit. Nothing interesting in black market. Learned pickpocketing and stuff. Then went to PC and saved the puppy. Learning was around 15 at the start if I remember correctly, so didn't have lots of spells (but lightning bolt was very useful in tight spots). Next step: SMC and descent through UD. Found lots of stuff and no altar, so decided to run to Dwarftown. Monster quest: goblin rockthrower. Yay! Found it in CoC somewhere along the way to the surface. Found short sword of mayhem, which was nice. Went to UD and finally found some herbs (stoma). Did Hotzie quest and went to DD, where nothing interesting happened. Found an altar and precrowned with stoma: got Ironfist. Killed Keethrax, went to Griffyard. Back to Yergius, trained stealth a bit and killed him. Sold junk in HMV shop which had reasonable prices and ate Oracle. Undoomed in CoC and cleared the Pyramid. Back to CoC. Found morgia/moss, harvested it for a bit. Greater demon in DH burned my book of Lordly Might which was painful. Drained me a bit but I escaped. Created teleport trap in DT to get to mystic, but he gave me PoGA and no scrolls. :( Found very nice mace of destruction. Did rest of Thrundarr quests and found my first fireproof blanket. Needed some SoCRs, so really wanted to save Khelly (BUGWIL was still unavailable). Went to DF and cleared the place with melee mostly, healing spells helped. Cache didn't contain any exceptional stuff. 10 or 11 pools! Got some nice intrinsics and dooming, so went to DT for removal. Dropped some stuff in ogre caves, and when I emerged first what I saw was a band of muscular dwarves. WTF?! Waldenbrook came after me shooting his damn bling. WTF^2?! Then I realized that I left some traps near the mystic.. Doh! Oh well, damn shopkeeper had outrageous prices anyway. Killed the thugs and escaped. More pool sipping and at last a wish. Got AoLS. Cleared graveyard, then water temple. Screwed with unaligned altar below (sacced animal), god got a bit angry. Got lightning immunity from some lizard corpse on banshee level. Discovered the wall of flame and returned, going to ToEF. Had scales and healing corruptions at that time. Meleed mostly through ToEF (ring of ice helped), was low on frost bolt (but used it to thin monster numbers). ACW was wanded (acid/poison) and finished in melee. Dodged most bolts (alertness at 100 helps). Then TotHK - no problems, shot the king. Next step: Rift, I wanted more SoCRs and books. Lost almost all food on the fall. Found some nice books (Lordly Might!). All went fine, but librarian was killed apparently :( Argh! Oh well, Khelly scrolls will need to suffice. Old barbarian still didn't want to learn me about courage. Went to Assassin guild for wand and fun, cleared the place but left prince alive. UD again for stoma, was high time for crowning (lvl 27 already). Found Blup's mom thanks to Rift's amulet of water breathing, didn't see anything really nice in her treasure. Returned to CoC and finally got crowned with fire immunity and Staff of the Wanderer. Down, down we go.. Casino! Tower eternium shield, Ring of Immunity! Got cat ring (yeah, druids have easy time with that, only Keethrax's animals were problematic). Thought about digging some graves (never did it before). Sac'd some gold on altar there to align me more towards N=, but.. it was a black altar. Doh! Inventory cursed :( Oh well. Uncursed and went for Air Temple. Previous level was cavernous with some nasty things like summoners and quickling lord/queen.. Dodged it and dropped stuff in level after AT. But temple level itself contained nice tension room with titan, ancient karmic dragon, diamond golem.. Ouch. Somehow managed to kill them all, titan gave much problems though. Temple itself was pretty easy, meleed/frostbolted everything. Yulgash summoned stuff like molochs, but nothing I couldn't handle. Some giant room later yielded SoCR, 7LB and ring of weekness. Neat. Lesser red dragon vault on next level gave me Preserver and nice armour (and some levels), woot! Earth temple was mostly meleed, though few monsters at a time. White unicorn room was on the way to exit, killed two of them but alignment drop was too much so escaped through dug tunnel. Found nice tension room with emperor lich in UL1, escaped. Talked to Sharad and went to clear BDC. Didn't have much problems, high power frostbolt helped. After that, some random great karmic wyrm appeared by Barney and was so nice to give me an ordinary ring. I think I used it for strength or something like that :P Mana temple was tedious, some eye dropped another RoDS :D. Blinded Nuurag and meleed him to death, didn't clear everything. Useless gift was Hammerhead. Killed all on D:50, balors were mostly frostbolted, and meleed a bit. Closed the gate, visited assassin prince for Filk quest, killed Filk (first visit to ID), did white unicorn quest, surprised Old Barbarian that I already know courage (from potion or education I think), and left the Drakalor Chain to live long and prosper. :)

omega_red
07-14-2008, 09:34 AM
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Pompejusz St:46 Le:32 Wi:45 Dx:44 To:38 Ch:20 Ap:29 Ma:50 Pe:37 N-
DV/PV: 43/61 H: 819(819) P: 870(870) Exp: 50/39464620 DrCh Sp: 117
Blessed Berserk

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Background Information
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Name: Pompejusz Race: male Dark Elf Class: Druid
Eye color: black Hair color: silver Complexion: black
Height: 6' Weight: 119 pounds Scars: 2
Age: 159 (grown-up, 27 years of unnatural aging added in)
Star sign: Candle Birthday: 27/Candle (day 297 of the year)

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Inventory
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Total weight: 42739 stones Carrying capacity: 59675 stones

He: normal rustproof helm of beauty [+3, +3] {Ap+2} [50s]

// from lesser red dragon vault
Ne: normal sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]

// from D:50 I think
Bo: normal eternium plate mail (-1, -2) [+0, +16] [240s]

Gi: normal eternium girdle [+0, +4] [12s]
Cl: normal cloak of protection [+0, +3] [20s]

// used mace of destruction mainly
RH: blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]

// from casino
LH: normal tower eternium shield (-1) [+16, +6] [70s]

// used these near the end mostly as I meleed almost everything
RR: blessed ring of damage [1s]
LR: blessed ring of slaying (+7 melee damage, +6 missile damage) [1s]

Br: normal bracers of protection [+0, +3] [10s]

// precrowning
Ga: normal iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]

// these are from D50 or something
Bo: blessed seven league boots [+1, +4] [30s]

// D50 also I think, used bows mostly
MW: normal heavy crossbow "The Far Slayer" (+18, +18) [350s]
Mi: bundle of 17 normal quarrels (+1, 2d6) [34s]

// uselessness gift
Tl: normal dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]


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Stuff
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Total weight: 41018 stones Carrying capacity: 59675 stones

normal ancient mummy wrapping [+1, +5] {Ap-8} [60s]

// used this for a long time
normal eternium ring mail of leadership (-1, -1) [+0, +9] [196s]

// ..then this
normal eternium chain mail of protection (-1, -2) [+0, +15] [220s]

// didnt want to become trapped ;)
normal trapped eternium plate mail (-1, -2) [+0, +16] [240s]

// some moloch from Yulgash dropped it.. over 100 PV with it :)
normal moloch armor (-8, -16) [-30, +49] {Dx-20} (-20 spd) [15000s]

// used those or similar before 7LB
normal boots of speed [+3, +0] (+8 spd) [20s]

// used for Nuurag
heap of 3 normal amulets of light [9s]

// used till Preserver
normal ankh [3s]

// had intrinsic
normal amulet of teleport control [3s]

// rift
normal amulet of water breathing [3s]

// found 2 pairs early, one destroyed in rift
normal bracers of toughness [+0, +0] {To+4} [10s]

// used for Nuurag
normal bracers of resistance [+0, +0] [10s]

// never used
normal sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]

// my main weapon for most of the game
blessed rustproof mace of destruction (+5, 5d6+9) [120s]

// collected for fun
normal sword of sharpness (+3, 4d8+6) [35s]
heap of 3 normal daggers of death (+1, 5d5+2) [30s]
normal eternium long sword of the sun (+0, 2d8+7) [20s]
normal whip of the snake (-2, 5d2+8) {Dx+7} (+7 spd) [15s]
cursed phase dagger (+0, 1d4-3) [5s]
normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
normal black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]

// crowning gift
normal staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} [40s]

blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]

// had one for ToEF
heap of 4 normal rings of ice [4s]

// used it but not much
heap of 2 normal rings of weakness [2s]

normal ring of the High Kings [+2, +3] [1s]
normal ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
normal ring of doom [1s]

// casino
normal ring of immunity [1s]

// in missile slot for D50
heap of 5 normal rings of regeneration [5s]

// one left not used :)
blessed ring of djinni summoning [1s]

// random wands used to help in Mana Temple

// thought that I'll be short of them but hell ;)
heap of 6 blessed scrolls of chaos resistance [12s]

// random drop somewhere
normal scroll of danger [2s]

omega_red
07-14-2008, 09:36 AM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 59
Daggers & knives 1 +1 +0 +0 basic 37
Clubs & hammers 2 +2 +0 +0 basic 60
Maces & flails 12 +12 +8 +4 Mastery 6959
Swords 8 +6 +4 +2 excellent 586
Axes 1 +1 +0 +0 basic 37
Whips 1 +1 +0 +1 basic 37
Pole arms 1 +1 +0 +0 basic 37
Twohanded weapons 1 +1 +1 +0 basic 37
Staves 1 +1 +0 +1 basic 37

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 8 +16 +12 +2 excellent 513
Crossbows 2 +4 +3 +0 basic 15
Thrown axes & hammers 0 +0 +0 +0 unskilled 10
Thrown daggers 0 +0 +0 +0 unskilled 10
Thrown rocks & clubs 0 +0 +0 +0 unskilled 10
Thrown spears 0 +0 +0 +0 unskilled 10
Boomerangs & scurgari 1 +2 +1 +0 basic 17

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 82

Damage caused with your melee weapons:
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ĆRight hand: ?+151Ć bonus to hit, ?8d5+64Ć damage

Damage caused with your missile weapons:
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ĆAmmunition: ?17Ć, base range: ?18Ć, ?+89Ć bonus to hit, ?2d6+49Ć damage

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Skills
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// very helpful for ACW and Archmage
Alertness ................100 (superb) [+1d3]
Backstabbing .............100 (superb) [+2d4]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+1d3]
// got it from potion of education
Courage .................. 55 (good) [+1d3]
// helped msotly passively I think, used wands for mana temple
Detect traps ............. 63 (good) [+1]
// awesome skill
Find weakness ............100 (superb) [+1]
First aid ................ 95 (superb) [+1d3]
Gardening ................ 92 (superb) [+1d5]
Haggling ................. 70 (good) [+1]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
// not used much after satisfying Yergius
Pick pockets ............. 71 (great) [+1]
// not used
Smithing ................. 27 (mediocre) [+2d4]
Stealth ..................100 (superb) [+1d3]
Survival .................100 (superb) [+2d4]
Swimming .................100 (superb) [+1d5]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 52 (good) [+1]
Woodcraft ................ 86 (great) [+1d5]

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Spells
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// used a fair bit
Baptism of Fire : 705, 4pp (Effectivity: +23)
// got used up, lots of casting ;)
Cure Critical Wounds : 1, 26pp (Effectivity: +16)
// last resort
Cure Light Wounds : 2532, 5pp (Effectivity: +1)
// used when ran out of critical
Cure Serious Wounds : 1168, 7pp (Effectivity: +18)
// still not used to that..
Darkness : 1358, 4pp (Effectivity: +0)
// heh, from potion of wonder
Divine Intervention : 9, 5730pp (Effectivity: +0)
// starting book, was helpful early on
Divine Wrath : 917, 9pp (Effectivity: +15)
// for curiosity
Enlightenment : 295, 75pp (Effectivity: +3)
// casted after losing the book
Ethereal Bridge : 145, 20pp (Effectivity: +12)
// one of my favourite spells
Farsight : 1053, 15pp (Effectivity: +12)
// dropped late
Heal : 168, 40pp (Effectivity: +0)
// for water temple and such
Hellish Flames : 973, 7pp (Effectivity: +17)
// nice spell but got it late
Knowledge of the Ancients: 475, 38pp (Effectivity: +10)
// one book burned but then found another
Lordly Might : 1087, 9pp (Effectivity: +6)
// for some karmic stuff
Minor Punishment : 511, 8pp (Effectivity: +4)
// main offensive spell
Nether Bolt : 243, 6pp (Effectivity: +32)
// I like to know what I have :)
Revelation : 186, 32pp (Effectivity: +5)

omega_red
07-14-2008, 09:37 AM
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.

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His achievements during his adventures:
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Pompejusz, the dark elven druid, saved the world with his brave efforts and
became a great ruler while saving himself 10 times.
He scored 24212980 points and advanced to level 50.
He survived for 0 years, 77 days, 10 hours, 43 minutes and 34 seconds
(110533 turns).
1 companion was killed during his adventures.
Pompejusz visited 124 places.
His strength score was modified by +26 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by +24 during his career.
His dexterity score was modified by +26 during his career.
His toughness score was modified by +25 during his career.
His charisma score was modified by +15 during his career.
His appearance score was modified by +15 during his career.
His mana score was modified by +30 during his career.
His perception score was modified by +20 during his career.
He was unnaturally aged by 27 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5194 monsters perished under his attacks.
The following 28 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the staff of the Wanderer
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the fine leather armor "Nature's Companion" // didn't find it
the ring of immunity
the sapphire amulet "Preserver"
the dwarven pick axe "Hammerhead"
the iron gauntlets "Ironfist"
the shining long spear "Soaker" // didn't find it
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant (enhanced through an item).
He was cold resistant.
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him.
He was petrification resistant.
He was able to control teleportation.
He was stun resistant (enhanced through items).
He was paralyzation resistant (gained through an item).
He was shock resistant.
He was able to see invisible things.
He was immune to shock attacks.
He was immune to fire attacks.
He had the following talents: Affinity with Maces & Flails, Alert, Careful,
Charged, Defensive Fighter, Good Learner, Greased Lightning, Hardy, Immune
to Pain, Iron Skin, Long Stride, Miser, Potent Aura, Quick, Steel Skin,
Strong Magic, Tough Skin, Treasure Hunter, Very Quick.
He had a final speed score of 117 (final base speed: 117).
He was a paragon of his religion.
He asked for 4 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
2 ancient black dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
2 ancient karmic dragons
1 Ancient Stone Beast
2 ankhegs // didn't give corpses
1 assassin prince //after completing Filk quest :P
23 bandits // first kill
1 banshee
1 black druid
2 black unicorns
29 blink dogs // had tension room of those in rift.. THIS IS MADNESS! :D
1 bone golem
1 bulette
1 bunny master
1 Chaos Archmage // blinded, stunned, meleed to death
1 cloaked ratling
1 crime lord
2 diamond golems // tough stuff
1 doppleganger king
3 Dorn Beasts
1 ghost king
3 giant rust monsters // nasty
6 giant slugs // no corpse either
2 gorgons
2 great blue wyrms
4 great karmic wyrms
1 great red wyrm
1 greater balor
1 greater black unicorn
5 greater daemons
2 greater molochs
9 gremlins // haven't been in gremlin cave
2 half-orc bouncers
214 large spiders // spider factories
1 lich king // for sport :P
3 living walls
6 master liches
1 master mimic
1 master necromancer
1 Master Summoner
8 molochs
1 mummy lord
18 muscular dwarves // accident.. :P
1 oracle
1 quickling bard // poor filk
2 quickling kings
2 quickling lords
6 shambling mounds // should try the lightning trick
1 shopkeeper // hmm.. can't remember that :D
15 skeletal kings // some tension room
1 Snake from Beyond
2 swamp hydras
1 titan // major pain in the ass
1 undead chaos dwarven berserker
2 white unicorns // tension room in earth temple, avoided after these two