Nate
03-18-2009, 07:29 AM
So I've been on a melee kick for a while but I decided to get back to the basics and see what I could do with a grey elf wizard. As a side note, I've been playing since 0.9.9 and still don't have a victory; my personal best was a lvl 34 grey elf wizard who got killed by Nuurag-Vaarn.
So, this Nate had some really cool starting spellbooks - Acid Bolt and Improved Fireball. I was cautious with him because he was about the fifth grey elf wizard named Nate I had rolled last night; many others died before he came into Ancardia. Didn't mess with the PC or SMC like I usually do (usually my order of operations on starting a character is to get the 3 initial quests, hit loheintlewalh for a mugger if possible and something decent otherwise, bum rush SMC for blanket and down stairs location, bum rush PC to generate live puppy before lvl 6 if possible, then wander in search of the raider lord). Both of them had nasty locked doors or environmental hazards that kept me from making any progress in them. So I killed Kranach and then dashed off West without even telling Tywat Pare about my deeds.
I found the dwarven elder pretty quickly and asked about portal, then quest. Had to kill a ratling warrior; ran off and did so then got the next quest.
Saved, went to sleep, came back tonight.
Still hadn't run into any on-demand teleportation and still paranoid after the (not unusual) run of deaths last night, so I decided to head back East and get in Hotzenplotz's face. Killed him and his ungies and Kranf Niest too for fun, then learned the Law skill back in Terinyo. Was all the way to L at this point just from character actions, so much for that N altar in dwarftown. Like L better anyways. So, quests at this point are for Keethrax and to descend past the trees. That and to go after Griff and Nonnak. No Acid Ball, still no on-demand teleportation. Improved Fireball and Destroy Undead both in my arsenal. Hmmm, time to bring Griff peace. Peace in the form of righteous fire.
However, a pit trap put that all to a sad end before I ever saw Griff.
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Screenshot
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.....##.#######...........#.#.### #s######.#
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..##### .####.##..... #...#.......########
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Nate St:10 Le:28 Wi:16 Dx:20 To:11 Ch:17 Ap:19 Ma:26 Pe:23 L
DV/PV: 39/13 H: -11(47) P: 146(161) Exp: 13/82997 GY: 2 Sp: 102
Coward
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Inventory
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Total weight: 2061 stones Carrying capacity: 27000 stones
Head : uncursed adamantium cap [+0, +2] [36s]
Girdle : blessed adamantium girdle [+0, +3] [18s]
Right Hand : - <--- was a spear moments before. Water trap rusted it. Had a bad feeling right then...
Left Hand : uncursed large mithril shield (-1) [+7, +2] [96s]
Right Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s] <-starting gear
Left Ring : uncursed ring of protection +4 [1s] <- starting gear
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Skills
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Alchemy ..............100 (superb) [+2d4]
Climbing ............. 62 (good) [+1d3]
Concentration ........100 (superb) [+2d4]
Dodge ................ 48 (fair) [+1d5]
First aid ............ 58 (good) [+1d5]
Haggling ............. 30 (mediocre) [+3d4]
Healing .............. 74 (great) [+1d3]
Herbalism ............100 (superb) [+2d4]
Law .................. 36 (fair) [+2d4]
Listening ............ 68 (good) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 1 (poor) [+4d4]
Stealth .............. 67 (good) [+1d5]
Ventriloquism ........ 26 (mediocre) [+3d4]
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Spells
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Acid Bolt : 524, 10pp (Effectivity: +10)
Darkness : 1097, 4pp (Effectivity: +0)
Destroy Undead : 580, 6pp (Effectivity: +6)
Farsight : 874, 13pp (Effectivity: +5)
Frost Bolt : 762, 6pp (Effectivity: +20)
Improved Fireball: 394, 23pp (Effectivity: +6)
Knock : 1656, 10pp (Effectivity: +4)
Magic Missile : 184, 4pp (Effectivity: +16)
Mystic Shovel : 820, 80pp (Effectivity: +2)
Neutralize Poison: 730, 8pp (Effectivity: +0)
Revelation : 1003, 27pp (Effectivity: +0)
Slow Monster : 1562, 6pp (Effectivity: +1)
Strength of Atlas: 946, 7pp (Effectivity: +8)
Stun Ray : 981, 7pp (Effectivity: +0)
Web : 1029, 10pp (Effectivity: +0)
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His achievements during his adventures:
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Nate, the gray elven wizard, broke his neck by falling into a pit.
He scored 83745 points and advanced to level 13.
He survived for 0 years, 23 days, 2 hours, 49 minutes and 15 seconds (14642
turns).
Nate visited 25 places.
His learning score was modified by +2 during his career.
His toughness score was modified by +4 during his career.
His mana score was modified by +6 during his career.
His perception score was modified by +6 during his career.
He ended his adventuring life in an ancient dwarven tomb.
855 monsters perished under his attacks.
The following two artifacts were generated during his adventure:
the si
the elemental gauntlets
He possessed the following intrinsic:
He was fire resistant.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Mighty Aura, Miser, Potent Aura, Strong
Aura, Treasure Hunter.
He had a final speed score of 102 (final base speed: 102).
He was not particularly religious.
He asked for 3 divine interventions.
He was lawfully aligned.
He was slightly tainted by Chaos.
I was so looking forward to throwing fireballs at Griff.
I really hope someday I get to join the ranks of those who've beaten this game. I've been very spoiled for a long time and still no joy; I'm sure I must be doing some things wrong but wow this is frustrating. That, and when it's not a pit trap I'd already evaded once it's a game crash instead. I know from experience that I can't handle having backups, so crashes are pretty much guaranteed fatal.
________
FREE THEMES (http://themesfree.org)
So, this Nate had some really cool starting spellbooks - Acid Bolt and Improved Fireball. I was cautious with him because he was about the fifth grey elf wizard named Nate I had rolled last night; many others died before he came into Ancardia. Didn't mess with the PC or SMC like I usually do (usually my order of operations on starting a character is to get the 3 initial quests, hit loheintlewalh for a mugger if possible and something decent otherwise, bum rush SMC for blanket and down stairs location, bum rush PC to generate live puppy before lvl 6 if possible, then wander in search of the raider lord). Both of them had nasty locked doors or environmental hazards that kept me from making any progress in them. So I killed Kranach and then dashed off West without even telling Tywat Pare about my deeds.
I found the dwarven elder pretty quickly and asked about portal, then quest. Had to kill a ratling warrior; ran off and did so then got the next quest.
Saved, went to sleep, came back tonight.
Still hadn't run into any on-demand teleportation and still paranoid after the (not unusual) run of deaths last night, so I decided to head back East and get in Hotzenplotz's face. Killed him and his ungies and Kranf Niest too for fun, then learned the Law skill back in Terinyo. Was all the way to L at this point just from character actions, so much for that N altar in dwarftown. Like L better anyways. So, quests at this point are for Keethrax and to descend past the trees. That and to go after Griff and Nonnak. No Acid Ball, still no on-demand teleportation. Improved Fireball and Destroy Undead both in my arsenal. Hmmm, time to bring Griff peace. Peace in the form of righteous fire.
However, a pit trap put that all to a sad end before I ever saw Griff.
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
. ###
### .....##
##.## #.##..
##...## #.##.#
#..<..# #..# ##.##.# ##
##...########## #..#.####.....### .####
##.###....##.#### #..#..........^.# .....
#.#.####.^..^..#.###..####.#.....#.###.#
#......#.#####.#........##.###.###..^..#
###.##.......#.#####..####.#...# #.##### #
.....##.#######...........#.#.### #s######.#
.##.....##......##.######.#.#. #../$@...#
..##### .####.##..... #...#.......########
### ######### #############
Nate St:10 Le:28 Wi:16 Dx:20 To:11 Ch:17 Ap:19 Ma:26 Pe:23 L
DV/PV: 39/13 H: -11(47) P: 146(161) Exp: 13/82997 GY: 2 Sp: 102
Coward
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2061 stones Carrying capacity: 27000 stones
Head : uncursed adamantium cap [+0, +2] [36s]
Girdle : blessed adamantium girdle [+0, +3] [18s]
Right Hand : - <--- was a spear moments before. Water trap rusted it. Had a bad feeling right then...
Left Hand : uncursed large mithril shield (-1) [+7, +2] [96s]
Right Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s] <-starting gear
Left Ring : uncursed ring of protection +4 [1s] <- starting gear
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy ..............100 (superb) [+2d4]
Climbing ............. 62 (good) [+1d3]
Concentration ........100 (superb) [+2d4]
Dodge ................ 48 (fair) [+1d5]
First aid ............ 58 (good) [+1d5]
Haggling ............. 30 (mediocre) [+3d4]
Healing .............. 74 (great) [+1d3]
Herbalism ............100 (superb) [+2d4]
Law .................. 36 (fair) [+2d4]
Listening ............ 68 (good) [+3d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 1 (poor) [+4d4]
Stealth .............. 67 (good) [+1d5]
Ventriloquism ........ 26 (mediocre) [+3d4]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Bolt : 524, 10pp (Effectivity: +10)
Darkness : 1097, 4pp (Effectivity: +0)
Destroy Undead : 580, 6pp (Effectivity: +6)
Farsight : 874, 13pp (Effectivity: +5)
Frost Bolt : 762, 6pp (Effectivity: +20)
Improved Fireball: 394, 23pp (Effectivity: +6)
Knock : 1656, 10pp (Effectivity: +4)
Magic Missile : 184, 4pp (Effectivity: +16)
Mystic Shovel : 820, 80pp (Effectivity: +2)
Neutralize Poison: 730, 8pp (Effectivity: +0)
Revelation : 1003, 27pp (Effectivity: +0)
Slow Monster : 1562, 6pp (Effectivity: +1)
Strength of Atlas: 946, 7pp (Effectivity: +8)
Stun Ray : 981, 7pp (Effectivity: +0)
Web : 1029, 10pp (Effectivity: +0)
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Nate, the gray elven wizard, broke his neck by falling into a pit.
He scored 83745 points and advanced to level 13.
He survived for 0 years, 23 days, 2 hours, 49 minutes and 15 seconds (14642
turns).
Nate visited 25 places.
His learning score was modified by +2 during his career.
His toughness score was modified by +4 during his career.
His mana score was modified by +6 during his career.
His perception score was modified by +6 during his career.
He ended his adventuring life in an ancient dwarven tomb.
855 monsters perished under his attacks.
The following two artifacts were generated during his adventure:
the si
the elemental gauntlets
He possessed the following intrinsic:
He was fire resistant.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Mighty Aura, Miser, Potent Aura, Strong
Aura, Treasure Hunter.
He had a final speed score of 102 (final base speed: 102).
He was not particularly religious.
He asked for 3 divine interventions.
He was lawfully aligned.
He was slightly tainted by Chaos.
I was so looking forward to throwing fireballs at Griff.
I really hope someday I get to join the ranks of those who've beaten this game. I've been very spoiled for a long time and still no joy; I'm sure I must be doing some things wrong but wow this is frustrating. That, and when it's not a pit trap I'd already evaded once it's a game crash instead. I know from experience that I can't handle having backups, so crashes are pretty much guaranteed fatal.
________
FREE THEMES (http://themesfree.org)