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View Full Version : Awesome ranger accidentally kicked stairs



vogonpoet
10-01-2009, 09:32 AM
I was just clearing some crap off some stairs - lazy inventory management. Failed to notice stairs clear, kicked them twice, died. Freda was bad ass :(



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Freda St:26 Le:32 Wi:27 Dx:35 To:33 Ch: 8 Ap: 8 Ma:26 Pe:31 N-
DV/PV: 51/39 H: 0(339) P: 164(164) Exp: 24/2182575 D: 32 LE: 1000
Strained


Name: Freda Race: female Dark Elf Class: Ranger
Eye color: blue Hair color: silver Complexion: black
Height: 5'2" Weight: 101 pounds
Age: 134 (grown-up)
Star sign: Sword Birthday: 26/Sword (day 206 of the year)


Head : blessed mithril cap [+8, +8] [40s]
Neck : uncursed amulet of free action [3s]
Body : uncursed blue dragon scale mail (+0, -3) [-1, +10] [200s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed cloak of defense [+3, +0] [20s]
Right Hand : blessed knife of penetration (+8, 1d3+8) [8s]
Left Hand : blessed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]
Right Ring : blessed ring of ice [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed gauntlets (+0, +1) [+6, +6] [10s]
Boots : blessed seven league boots [+3, +0] [30s]
Missile weapon: uncursed light crossbow of accuracy (+10, +3) [70s]
Missiles : bundle of 76 uncursed quarrels (+1, 2d6) [152s]
Tool : uncursed everburning torch [+1, +0] [10s]



cursed Chaos Orb of Elemental Water {Wi+10} [100s]
uncursed Chaos Orb of Elemental Fire {St+10} [100s]
uncursed ring of djinni summoning [1s]

Daggers & knives 12 +14 +8 +4 Mastery 520
Swords 11 +10 +7 +4 Mastery 277

Bows 7 +14 +10 +2 skilled 24
Crossbows 4 +8 +6 +1 skilled 23

Alertness .................100 (superb) [+1d5]
Archery ...................100 (superb) [+1d3]
Athletics ................. 98 (superb) [+2d4]
Backstabbing .............. 81 (great) [+1d5]
Climbing ..................100 (superb) [+3d4]
Detect item status ........ 99 (superb) [+1d5]
Detect traps .............. 98 (superb) [+2d4]
Disarm traps .............. 25 (mediocre) [+3d3]
Dodge ..................... 94 (superb) [+1d5]
Find weakness .............100 (superb) [+1d5]
First aid ................. 46 (fair) [+3d4]
Food preservation .........100 (superb) [+2d4]
Haggling .................. 21 (mediocre) [+2d4]
Healing ...................100 (superb) [+1d5]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+2d4]
Literacy .................. 79 (great) [+1]
Pick locks ................ 37 (fair) [+3d3]
Pick pockets ..............100 (superb) [+2d4]
Smithing .................. 67 (good) [+1d3]
Stealth ...................100 (superb) [+3d3]
Survival .................. 46 (fair) [+4d4]
Swimming .................. 49 (fair) [+3d4]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+2d4]
Woodcraft ................. 28 (mediocre) [+4d5]



Your antennae explore the details of your environment (Ap: -4).
Your corrupted tissue seems to heal much faster.
You have grown a total of 12 eyes (Ap: -6, Pe: +6).


Freda, the dark elven ranger, was crushed by a collapsing dungeon.
She scored 514483 points and advanced to level 24.
She survived for 0 years, 93 days, 2 hours, 24 minutes and 28 seconds
(110957 turns).
Freda visited 81 places.
Her strength score was modified by +14 during her career.
Her learning score was modified by +20 during her career.
Her willpower score was modified by +13 during her career.
Her dexterity score was modified by +14 during her career.
Her toughness score was modified by +16 during her career.
Her charisma score was modified by +3 during her career.
Her appearance score was modified by +6 during her career.
Her mana score was modified by +6 during her career.
Her perception score was modified by +8 during her career.
She was the champion of the arena.
She was a member of the thieves guild.
She saved Khelavaster from certain death.
She ended her adventuring life on level 32 of the caverns of chaos.
5259 monsters perished under her attacks.
The following 16 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Fire
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the emerald dagger "Serpent's Bite" /Surge of Powa
the rune-covered halberd "Wyrmlance" /Dark forge
She possessed the following intrinsics:
She was fire resistant (enhanced through an item).
She was poison resistant (enhanced through items).
She was cold resistant (enhanced through an item).
She was acid resistant.
She was lucky.
Fate smiled upon her.
She was petrification resistant.
She was able to control teleportation.
She was paralyzation resistant (gained through an item).
She was resistant to death rays.
She was shock resistant (enhanced through an item).
She was immune to shock attacks (gained through an item).
She had the following talents: Ambidextrous, Careful, Eagle Eye, Good
Learner, Good Shot, Hardy, Iron Skin, Quick, Steel Skin, Tough Skin.
She had a final speed score of 105 (final base speed: 115).
She was a paragon of her religion.
She asked for 1 divine intervention.
She was neutrally aligned.
She was tainted by Chaos.

gut
10-01-2009, 09:57 AM
> She was a paragon of her religion.
> She asked for 1 divine intervention.

Should have asked for sturdier dungeons.

vogonpoet
10-01-2009, 10:00 AM
How the hell does one train strength kicking stairs anyway? 2 kicks and I'm dead.

Does it work between St 1-10 maybe, when just carrying around a few rations would do the same?

2 kicks. Am at a loss why anyone would want to take such a risk deliberately.

Still, thanks for your inspiring to-hit related ranger thread - Freda was lots of fun before I mindlessly killed her.

gut
10-01-2009, 10:40 PM
I have fun with rangers too. It's really wierd that
a PC can cut through steel golems like butter,
while wielding his starting 1d8 scimitars. My guy
didn't even have a ring of damage or do any
smithing.

DumbleDoor
10-02-2009, 01:36 AM
Smithing= scumming.

gut
10-02-2009, 07:52 AM
> Smithing= scumming

Over at rec.games.roguelike.misc there was a post
not long ago criticizing the scummy nature of w5'ing
in Crawl. They said that it was a low risk way of
increasing a PC's survival chance. To answer the
obvious question, no, he wasn't being sarcastic.

Carefully building powerful PC's is seldom something
I do these days due to boredom. On the other hand, I
have consistantly and efficiently killed all my characters
in the last, oh, 5 forum challenge games very early.
Maybe there's something to careful PC building after all.

almack9
10-02-2009, 08:43 AM
I have fun with rangers too. It's really wierd that
a PC can cut through steel golems like butter,
while wielding his starting 1d8 scimitars. My guy
didn't even have a ring of damage or do any
smithing.

Do they bypass PV or something? O.o

gut
10-02-2009, 11:09 AM
> Do they bypass PV or something? O.o

No, not really, but yeah, kinda : )
1. When dual wielding they get *rediculous* to-hit boni.
2. They get two hits per round with a properly trained weapon.
3. The DE variety will have the 'find weakness' skill at 100 by DF.
4. Respectable St from being strained(!) and ogre cave corpses.
5. With no shield, there is no reason to not set tactics to berserk.

Even with sucky to-damage, the guy was powerful, and that was
on the way in. Once I hit the weapons room, I came out wielding
and eternium scimitar and a sword of sharpness. I may as well
have been bypassing PV : )

Pumpernickel
10-02-2009, 11:00 PM
scumming

Maybe there's something to careful PC building after all.

Yes. Boredom, boredom and boredom. And overpowered unbreakable PCs that win the game on autopilot. To make it even more boring, play a wizard.

Oh, i guess i'm just bitter because my never-read-a-thing high elven wizard was killed by Nuurag-Vaarn berserking and getting a double energy bolt shot; it's clearly a sign of low ADoM skillz when you can't be arsed to scum your piece of long eared white meat to 500+hp.

gut
10-03-2009, 02:33 AM
> high elven wizard was killed by Nuurag-Vaarn

I actually did a demo once, of how to beat the
mana temple while naked, no -deth, and only
using a few poisoned missiles.

vogonpoet
10-03-2009, 11:57 AM
Smithing= scumming.

Go one then. Explain why PCs who smith are abusing a game exploit and don't belong in YAVP or YASD posts on a pointless online forum. I particularly look forward to hearing your thesis on how the inclusion of weaponsmiths and Glods training in-game are both in fact bugs which should be corrected if and when Thomas ever releases the source code.

I didn't particularly want this ranger to DIAF whilst duel-weilding against the AKW, therefore I spent some time building up my PC before the Tower. Fucking sue me.

/had you instead argued that you don't like smithing cos you find it boring, then I would say fair enough, personally I find it quite entertaining as the tiny chance of success makes every improvement all the more rewarding, but instead you seemed to have dismisssed the entire thread as being beneath you. Good for you.
//No honestly, I sometimes enjoy smithing.

Jack the Ripper
10-03-2009, 03:33 PM
Having a bad day, Vogonpoet? :p

He only said it's scumming, he didn't say it's abusive. Heck, even killing monsters eventually becomes scumming, if you judge by comparing to speedruns :).

Pumpernickel
10-03-2009, 04:14 PM
Go one then. Explain why PCs who smith are abusing a game exploit and don't belong

I thought this was about scumming, not bug abuse or cheating.

Scumming, i'd say, is an activity that's completely legit by the rules of the game as programmed but leaves a bad aftertaste. Like excessive herb farming or the ID stairhop or getting the Treasure Hunter talent. I'd file most Smithing under the heading of 'grinding' - doing brain-meltingly boring stuff to get your character up to the current challenge[1]. Another example would be hanging around the TotHK caves to gain experience or acquire some means to cross the lake.
[1] for me, smithing can't really turn into scumming, because the benefits of armour ratings past 50/35 are negligible. Even if you grind your way up to those pre-Pyramid, the time and effort invested will be beyond gargantuan and you still won't be any safer than a cheesy 32Wi spellcaster.


Fucking sue me.

With pleasure.
Your honour, i think it's clear the defendant is guilty of being a grinder and not rising above snide remarks and should thus be sentenced to a celebrity deathmatch with Waldenbrooks. No killing required, but make him angry and deal with it. Of course, something like

You exactly hit Waldenbrook, the dwarven chaos mutant and kill him. [+51314xp]

would certainly be appreciated.

Oh, and
EDIT: If you had the motivation and patience to smith up such a cap and gauntlets, enjoy them! It wasn't like you were painfully twinking out every last equipment item to the point where you could destroy foes just by shining your AWESOME at them.

Sadface
10-03-2009, 05:05 PM
I'm trying to find where exactly the term "scumming" became
a negative term. It is synonymous with farming, no? And farming is
what I do when I feel my character is not prepared for the coming
challenges, and needs to be buffed up a bit more.

Sadface
10-03-2009, 05:09 PM
How the hell does one train strength kicking stairs anyway?

About stairs-kicking, yes, it does work much better when you have
low strength. On a hurthling monk I've kicked stairs hundreds of times
training strength, because it was under 10.

vogonpoet
10-03-2009, 06:14 PM
Having a bad day, Vogonpoet? :p


Pretty much :)

To be fair, no way would I have gone for a sarky hissing fit had DD justified his comments in any way, but at end of the day, the word scumming, with some sort of relation to 'scum', clearly has negative connotations, and I wasn't in the mood for niceties. This was basically my first ranger PC ever, so I guess I was still mourning the unexpected stupid death.

DumbleDoor
10-03-2009, 06:58 PM
Oh, sorry Vogonpoet, I forgot about this thread. Smithing is scumming in my definition of it: it gives an unfair advantage. You can own the game if you smith. I never said just because you scum it doesn't me it can be a YAVP.

gut
10-04-2009, 12:21 AM
>> Fucking sue me.

>Quote:
>Fucking sue me.

Who's this Sue chick everyone keeps talking about?

DumbleDoor
10-04-2009, 03:24 PM
>> Fucking sue me.

>Quote:
>Fucking sue me.

Who's this Sue chick everyone keeps talking about?

She's a lawyer.

Silfir
10-04-2009, 06:45 PM
Sue is a boy.

"Unfair advantage" is a funny concept. Unfair to whom? To the other players? ADOM is a single player game for a reason - there is no being fair or unfair to others because they aren't playing with you. To the monsters? The game is unfair to the monsters in myriads of ways, or wouldn't you count most any PC as an extremely out of depth encounter for the average goblin on VD:1? And how high would your chances of winning be if you always made every fight a fair fight on equal terms? You would die right quick :)

I wear my "This man has jack shit experience with Smithing" badge with pride, but I wouldn't say Smithing is "unfair" to anyone. Should it be quite as powerful? I'd be very happy with a Smithing overhaul that restricted the possible extra armor and damage, and made these restrictions higher for weaponsmiths so their smithing related class powers don't feel quite as superfluous as they do - my idea would be that the maximum smithable stats are the +3 deviation from the standard that can occur for any item, and an additional +3 for weaponsmiths. For instance, a regular iron metal cap could only be smithed to [+3, +4] or something, and [+6, +7] for weaponsmiths (Which is still a hell of a fucking lot, if you think about it). You could explain this with the natural limitations of certain metals - how logical is it that you can slap twenty ingots worth of iron on a metal cap, make it ten times sturdier, but somehow not an ounce heavier and in fact somehow balanced in a way that dodging enemy attacks becomes easier? I'd like a smithing skill that was still limited to the potential of the item in some manner instead of being metallurgamancy (and again, weaponsmiths should be significantly better at the actual smithing than the others).

These thoughts are based on how I would try and "nerf" smithing to improve the overall balance and challenge; smithing would still be way awesome and helpful but less brutal. But then, if I had the source code I'd also remove rings of djinni and wands of wishing from the PoEx pool, stop summoned monsters from generating items and base all training on the unmodified stat instead of the modified one. I'd fix kick robbing and remove dragon gold doubling, make casino slot machines biased in favour of the casino like actual slot machines (or make Hugo unteleportable), make shopkeepers see invisible and in the dark, make the ID inaccesible until level 10 and keep the banshee from leaving her level. And naturally I'd fix piety overflow too. I'd then publish this as "ADOM Idontcare - the version no one wants to play!"

gut
10-04-2009, 11:32 PM
Just so long as you're keeping the turn bug.

vogonpoet
10-08-2009, 02:34 PM
:-D

Ha ha

Silfir
10-09-2009, 04:15 PM
I don't care about the turn bug already. And it's nice for competitions.

pblack
10-09-2009, 04:50 PM
if srolls of peace weren't so rare they could actucally be more valuable, contrary to the laws of open market =P

if you could get like 10 blessed SoP to the casino it would become a nice, non buggy way of playing the slots w/o corruption.

gut
10-10-2009, 05:27 AM
There are so many things wrong with that : )

pblack
10-10-2009, 02:36 PM
There are so many things wrong with that : )

with what I said? or with the turn bug? =P

Silfir
10-10-2009, 05:12 PM
If the rules were amended to give the Casino house advantage, why not? ;)

gut
10-10-2009, 05:34 PM
> nice, non buggy way of playing the slots w/o corruption.

It just seems like that's saying that slot playing is bugged, when
it's been consistantly (almost) corruption free for years.

pblack
10-10-2009, 06:47 PM
well, perhabs it is an intended feature, i agree.

but...1000 times 'h'andling the machine gotta eat up some turns =P. Sometimes you even come out sunned from playing too much and you don't get corrupted a bit....that's too much niceness towards the player for ADOM =P

gut
10-10-2009, 11:12 PM
I can see how it should, but I can also see how
it should eat up more than one turn to drop a
thousand items. There are lots of things in ADOM
that make no practical sense, but work fine from
a game perspective. Food that weighed less than
armor would be the best place to start.

almack9
10-11-2009, 06:00 AM
I can see how it should, but I can also see how
it should eat up more than one turn to drop a
thousand items. There are lots of things in ADOM
that make no practical sense, but work fine from
a game perspective. Food that weighed less than
armor would be the best place to start.

Hell yeah, when I saw the weight of iron rations for the first time, I thought that they certainly must be made out of actual iron, and large rations, good lord.

gut
10-11-2009, 08:40 AM
Kind of amazing that a hurthling can eat 1000 stones of food
at one setting, yet still wiegh as much as a small dog.

Pumpernickel
10-11-2009, 12:16 PM
Hell yeah, when I saw the weight of iron rations for the first time, I thought that they certainly must be made out of actual iron, and large rations, good lord.

And seeing that one only provides enough nutrition for five hours of dungeon exploration...
A normal troll will consume almost 100kg of iron rations a day, that's in the vicinity of an elephant's food intake.
I assume that large rations are not so much actual rations of actual food, but small bales of straw. With medievalish technology, those could be rather incompletely threshed, so you could still pick maybe a quarter pound of grains out of such a bale. Why they get sold as 'food' just shows how incredibly stingy the inhabitants of Terinyo are.

zeteginara
10-14-2009, 01:29 PM
Or the fact a non-troll can starve to death in a few hours. People have been able to go months without food.

gut
10-14-2009, 03:12 PM
I always imagined that there was 3 stones of food,
incased in 197 stones of wrapping, but that's probably
based on how the stores sell food products these days.

Laukku
10-14-2009, 05:14 PM
And seeing that one only provides enough nutrition for five hours of dungeon exploration...

It's probably junk food. Munxip's Magnificent Munchies Mall must be the Ancardia equilavent of MacDonald's then. :P

gut
10-14-2009, 06:10 PM
You eat rations, your hungry again an hour later.

flibble
10-15-2009, 08:27 AM
I think they're made out of rat tails and fat worm.

Captain Platypus
11-02-2009, 04:51 PM
I like the bales of straw theory, but where do loaves of bread get all their weight? Does each loaf come with the mortar, pestle, and oven used in producing it?