Yorick
10-19-2009, 07:58 AM
Hello all!
I have been playing ADOM since 1999, and finally managed to win! There was a time when I was thinking, that game is impossible to win without save scumming, but spoilers did their work )
Maegirr, Orcish Paladin:
Maegirr St:41 Le:40 Wi:34 Dx:22 To:49 Ch:17 Ap: 1 Ma:36 Pe:41 C-
DV/PV: 68/90 H: 495(987) P: 1(585) Exp: 50/29059030 ChAoS Sp: 159
Blessed Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Maegirr Race: male Orc Class: Paladin
Eye color: black Hair color: brown Complexion: brown
Height: 6'2" Weight: 18 pounds Scars: 13
Age: 15 (young)
Star sign: Falcon Birthday: 20/Falcon (day 230 of the year)
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 5739 stones Carrying capacity: 8175 stones
Head : uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd)
Neck : uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed girdle of giant strength [+6, +3] {St+12} [30s]
Cloak : blessed cloak of protection [+0, +6] [20s]
Right Hand : blessed holy avenger "Justifier" (+4, 3d5+10) [+6, +2][60s]
Left Hand : uncursed shield of raw steel (+2) [+18, +12] {To+8} [180s]
Right Ring : uncursed ring of mental stability [+0, +4] {Le+4} [1s]
Left Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : blessed thick gauntlets (-1, -2) [+6, +5] [15s]
Boots : blessed seven league boots [+7, +6] [30s]
Missile weapon: uncursed long bow of accuracy (+8, +2) [30s]
Missiles : bundle of 12 uncursed arrows of humanoid slaying (+3, 1d6+3)
Tool : uncursed nasty pick axe (+0, 1d7+1) [75s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 12 +12 +8 +4 Mastery 509
Pole arms 11 +12 +7 +14 Mastery 1262
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 8 +16 +12 +2 excellent 323
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 104
Damage caused with your melee weapons:
--------------------------------------
Right hand: +150 bonus to hit, 3d5+73 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 12, base range: 18, +92 bonus to hit, 1d6+49 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Athletics .................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+2d4]
Climbing ..................100 (superb) [+1d5]
Concentration .............100 (superb) [+2d4]
Detect item status ........ 57 (good) [+1]
Detect traps ..............100 (superb) [+1d3]
Dodge ..................... 91 (superb) [+1d3]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+1d5]
Haggling .................. 70 (good) [+1d3]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+1d3]
Metallurgy ................ 98 (superb) [+1d5]
Mining ....................100 (superb) [+1]
Pick pockets .............. 63 (good) [+1]
Stealth ...................100 (superb) [+1d3]
Survival .................. 81 (great) [+1d3]
Swimming .................. 80 (great) [+1d3]
Tactics ...................100 (superb) [+1d3]
Two weapon combat ......... 84 (great) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Cure Light Wounds : 156, 4pp (Effectivity: +4)
Darkness : 496, 2pp (Effectivity: +5)
Greater Divine Touch: 49, 121pp (Effectivity: +1)
Hellish Flames : 266, 8pp (Effectivity: +2)
Light : 107, 1pp (Effectivity: +7)
Minor Punishment : 245, 7pp (Effectivity: +3)
Nether Bolt : 60, 12pp (Effectivity: +5)
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.
To your own surprise you have to realize that omnipotence is a stretchable
word and that you no longer are strong enough (maybe due to the heavy
fighting before) to pass the Chaos gate or even send malicious energies
through it to harass Ancardia. Thus you bide your time and enjoy yourself
sending Chaos troops to Ancardia every couple of centuries.
This continues until you are finally strong enough to create a bridge
between the planes of Chaos and Ancardia. Sadly a nasty surprise is waiting
for you: the heroic folks of Ancardia obviously did not forget the last
incursion of Chaos and this time a hero is prepared to challenge you. Bathed
in the radiance of Law and Goodness He enters your home plane and challenges
you to a battle.
To your very surprise your dark magics don't effect him and you are killed
in a long battle. In the last seconds of your life, facing the might of the
hero of light, you wonder if everything could have been different, had you
made some other decisions in your mortal life...
I have been playing ADOM since 1999, and finally managed to win! There was a time when I was thinking, that game is impossible to win without save scumming, but spoilers did their work )
Maegirr, Orcish Paladin:
Maegirr St:41 Le:40 Wi:34 Dx:22 To:49 Ch:17 Ap: 1 Ma:36 Pe:41 C-
DV/PV: 68/90 H: 495(987) P: 1(585) Exp: 50/29059030 ChAoS Sp: 159
Blessed Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Maegirr Race: male Orc Class: Paladin
Eye color: black Hair color: brown Complexion: brown
Height: 6'2" Weight: 18 pounds Scars: 13
Age: 15 (young)
Star sign: Falcon Birthday: 20/Falcon (day 230 of the year)
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 5739 stones Carrying capacity: 8175 stones
Head : uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd)
Neck : uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed girdle of giant strength [+6, +3] {St+12} [30s]
Cloak : blessed cloak of protection [+0, +6] [20s]
Right Hand : blessed holy avenger "Justifier" (+4, 3d5+10) [+6, +2][60s]
Left Hand : uncursed shield of raw steel (+2) [+18, +12] {To+8} [180s]
Right Ring : uncursed ring of mental stability [+0, +4] {Le+4} [1s]
Left Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : blessed thick gauntlets (-1, -2) [+6, +5] [15s]
Boots : blessed seven league boots [+7, +6] [30s]
Missile weapon: uncursed long bow of accuracy (+8, +2) [30s]
Missiles : bundle of 12 uncursed arrows of humanoid slaying (+3, 1d6+3)
Tool : uncursed nasty pick axe (+0, 1d7+1) [75s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 12 +12 +8 +4 Mastery 509
Pole arms 11 +12 +7 +14 Mastery 1262
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 8 +16 +12 +2 excellent 323
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 104
Damage caused with your melee weapons:
--------------------------------------
Right hand: +150 bonus to hit, 3d5+73 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 12, base range: 18, +92 bonus to hit, 1d6+49 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Athletics .................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+2d4]
Climbing ..................100 (superb) [+1d5]
Concentration .............100 (superb) [+2d4]
Detect item status ........ 57 (good) [+1]
Detect traps ..............100 (superb) [+1d3]
Dodge ..................... 91 (superb) [+1d3]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+1d5]
Haggling .................. 70 (good) [+1d3]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+1d3]
Metallurgy ................ 98 (superb) [+1d5]
Mining ....................100 (superb) [+1]
Pick pockets .............. 63 (good) [+1]
Stealth ...................100 (superb) [+1d3]
Survival .................. 81 (great) [+1d3]
Swimming .................. 80 (great) [+1d3]
Tactics ...................100 (superb) [+1d3]
Two weapon combat ......... 84 (great) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Cure Light Wounds : 156, 4pp (Effectivity: +4)
Darkness : 496, 2pp (Effectivity: +5)
Greater Divine Touch: 49, 121pp (Effectivity: +1)
Hellish Flames : 266, 8pp (Effectivity: +2)
Light : 107, 1pp (Effectivity: +7)
Minor Punishment : 245, 7pp (Effectivity: +3)
Nether Bolt : 60, 12pp (Effectivity: +5)
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.
To your own surprise you have to realize that omnipotence is a stretchable
word and that you no longer are strong enough (maybe due to the heavy
fighting before) to pass the Chaos gate or even send malicious energies
through it to harass Ancardia. Thus you bide your time and enjoy yourself
sending Chaos troops to Ancardia every couple of centuries.
This continues until you are finally strong enough to create a bridge
between the planes of Chaos and Ancardia. Sadly a nasty surprise is waiting
for you: the heroic folks of Ancardia obviously did not forget the last
incursion of Chaos and this time a hero is prepared to challenge you. Bathed
in the radiance of Law and Goodness He enters your home plane and challenges
you to a battle.
To your very surprise your dark magics don't effect him and you are killed
in a long battle. In the last seconds of your life, facing the might of the
hero of light, you wonder if everything could have been different, had you
made some other decisions in your mortal life...