Sulangatori
10-22-2009, 04:07 AM
Usual monk business. Started with 2 talents and chose alert and hardy. Stayed on PC:1 until I had aquired the +1PV, +1PV in talents (just straying down to PC:2 to make fire beetle first kill). Stayed in PC until I had reached lvl12. Then Herbalism (got TpC), HMV and CoC. Got the axe from mystic so I abandoned fists. Amulet for Khelly I got from pools. Preserver in Casino. Meleed pretty much everything, including ACW and Andor. Think I had some 12-14 PoGA found. Just two wishes all game though, so I only did Raider Lord and no cute puppy this time. Could have given corpse to her and I could have gotten the PoGA from unicorn, but these slipped my mind.
Had the most trouble with Arch-Mage. Guidebook gives five recommended things you should have: -Deth, -Conf, +SeeI, light source and humanoid slaying ammo - I had one: death ray resistance. He didn't seem to be fond of paralyzing either, so I just meleed and kept healing myself and gave up some -3 st, -3 to, -3 le. Thought I'd try gut's invisible magic missiling of the ACW, but I pressed wrong button after first casting and just winged it in melee (no pun).
Everything seemed to go according to plan in this campaign: pool sipping, hitting lvl 45 right after ACW, nearly out of Teleportation when meeting Andor. Few nasty surprises and killed only two of the usual suspects: a Titan and a GM. Lots of Blue D's, though.
M'Gill St:53 Le: 7 Wi:24 Dx: 1 To:62 Ch: 1 Ap:12 Ma:25 Pe:19 L+
DV/PV:6/100 H:815(1107) P:0(339) Exp: 50/42157177 ChAoS Sp: 85
Blessed Bloated Strained! Berserk
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Background Information
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Name: M'Gill Race: male Dwarf Class: Monk
Eye color: green Hair color: red Complexion: tanned
Height: 4' Weight: 180 pounds
Age: 65 (grown-up, 2 years of unnatural aging added in)
Star sign: Candle Birthday: 16/Candle (day 286 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.
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Inventory
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Total weight: 18568 stones Carrying capacity: 11775 stones
He: blessed helm of mental stability [+0, +1] {Le+1} [100s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: uncursed moloch armor (-8, -16) [-30, +42] {Dx-20} (-20 spd) [15000s]
Gi: uncursed girdle of giant strength [+3, +3] {St+14} [30s]
Cl: uncursed cloak of protection [+0, +3] [20s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the clear mind [1s]
LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of toughness [+0, +0] {To+5} [10s]
Ga: cursed gauntlets of strength (-1, +0) [+4, +3] {St+3} [40s]
Bo: blessed seven league boots [+2, +4] [30s]
MW: uncursed long bow of hunting (+6, +3) [30s]
Mi: bundle of 7 blessed arrows of demon slaying (+4, 1d6) [14s]
Tl: heap of 8 cursed bandages [16s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 11 +10 +6 +5 Mastery 2679
Daggers & knives 9 +9 +5 +2 excellent 784
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 13 +14 +12 +4 Mastery 1150
Whips 2 +2 +1 +2 basic 34
Pole arms 5 +5 +2 +4 skilled 148
Twohanded weapons 1 +1 +1 +0 basic 4
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 126
Crossbows 3 +6 +4 +1 basic 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 200
Damage caused with your melee weapons:
--------------------------------------
Right hand: +182 bonus to hit, 6d12+72 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 7, base range: 16, +37 bonus to hit, 1d6+31 damage
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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Haggling ................. 93 (superb) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+1]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 77 (great) [+1d5]
Mining ................... 77 (great) [+1]
Pick pockets ............. 63 (good) [+1d3]
Smithing ................. 77 (great) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
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Spells
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Acid Bolt : 125, 15pp (Effectivity: +4)
Bless : 706, 8pp (Effectivity: +0)
Calm Monster : 423, 8pp (Effectivity: +0)
Cure Critical Wounds: 164, 15pp (Effectivity: +0)
Cure Disease : 37, 13pp (Effectivity: +0)
Cure Light Wounds : 568, 5pp (Effectivity: +0)
Cure Serious Wounds : 358, 10pp (Effectivity: +0)
Darkness : 578, 4pp (Effectivity: +0)
Fire Bolt : 378, 10pp (Effectivity: +1)
Fireball : 431, 19pp (Effectivity: +5)
Identify : 831, 75pp (Effectivity: +0)
Invisibility : 546, 10pp (Effectivity: +0)
Knock : 635, 12pp (Effectivity: +0)
Light : 75, 3pp (Effectivity: +4)
Lightning Bolt : 51, 17pp (Effectivity: +4)
Magic Lock : 564, 8pp (Effectivity: +0)
Magic Missile : 662, 8pp (Effectivity: +0)
Mystic Shovel : 17, 183pp (Effectivity: +0)
Petrification : 18, 218pp (Effectivity: +0)
Slow Monster : 287, 7pp (Effectivity: +1)
Teleportation : 137, 21pp (Effectivity: +9)
Web : 392, 12pp (Effectivity: +0)
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Had the most trouble with Arch-Mage. Guidebook gives five recommended things you should have: -Deth, -Conf, +SeeI, light source and humanoid slaying ammo - I had one: death ray resistance. He didn't seem to be fond of paralyzing either, so I just meleed and kept healing myself and gave up some -3 st, -3 to, -3 le. Thought I'd try gut's invisible magic missiling of the ACW, but I pressed wrong button after first casting and just winged it in melee (no pun).
Everything seemed to go according to plan in this campaign: pool sipping, hitting lvl 45 right after ACW, nearly out of Teleportation when meeting Andor. Few nasty surprises and killed only two of the usual suspects: a Titan and a GM. Lots of Blue D's, though.
M'Gill St:53 Le: 7 Wi:24 Dx: 1 To:62 Ch: 1 Ap:12 Ma:25 Pe:19 L+
DV/PV:6/100 H:815(1107) P:0(339) Exp: 50/42157177 ChAoS Sp: 85
Blessed Bloated Strained! Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: M'Gill Race: male Dwarf Class: Monk
Eye color: green Hair color: red Complexion: tanned
Height: 4' Weight: 180 pounds
Age: 65 (grown-up, 2 years of unnatural aging added in)
Star sign: Candle Birthday: 16/Candle (day 286 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 18568 stones Carrying capacity: 11775 stones
He: blessed helm of mental stability [+0, +1] {Le+1} [100s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: uncursed moloch armor (-8, -16) [-30, +42] {Dx-20} (-20 spd) [15000s]
Gi: uncursed girdle of giant strength [+3, +3] {St+14} [30s]
Cl: uncursed cloak of protection [+0, +3] [20s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the clear mind [1s]
LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of toughness [+0, +0] {To+5} [10s]
Ga: cursed gauntlets of strength (-1, +0) [+4, +3] {St+3} [40s]
Bo: blessed seven league boots [+2, +4] [30s]
MW: uncursed long bow of hunting (+6, +3) [30s]
Mi: bundle of 7 blessed arrows of demon slaying (+4, 1d6) [14s]
Tl: heap of 8 cursed bandages [16s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 11 +10 +6 +5 Mastery 2679
Daggers & knives 9 +9 +5 +2 excellent 784
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 13 +14 +12 +4 Mastery 1150
Whips 2 +2 +1 +2 basic 34
Pole arms 5 +5 +2 +4 skilled 148
Twohanded weapons 1 +1 +1 +0 basic 4
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 126
Crossbows 3 +6 +4 +1 basic 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 200
Damage caused with your melee weapons:
--------------------------------------
Right hand: +182 bonus to hit, 6d12+72 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 7, base range: 16, +37 bonus to hit, 1d6+31 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Haggling ................. 93 (superb) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+1]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 77 (great) [+1d5]
Mining ................... 77 (great) [+1]
Pick pockets ............. 63 (good) [+1d3]
Smithing ................. 77 (great) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
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Spells
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Acid Bolt : 125, 15pp (Effectivity: +4)
Bless : 706, 8pp (Effectivity: +0)
Calm Monster : 423, 8pp (Effectivity: +0)
Cure Critical Wounds: 164, 15pp (Effectivity: +0)
Cure Disease : 37, 13pp (Effectivity: +0)
Cure Light Wounds : 568, 5pp (Effectivity: +0)
Cure Serious Wounds : 358, 10pp (Effectivity: +0)
Darkness : 578, 4pp (Effectivity: +0)
Fire Bolt : 378, 10pp (Effectivity: +1)
Fireball : 431, 19pp (Effectivity: +5)
Identify : 831, 75pp (Effectivity: +0)
Invisibility : 546, 10pp (Effectivity: +0)
Knock : 635, 12pp (Effectivity: +0)
Light : 75, 3pp (Effectivity: +4)
Lightning Bolt : 51, 17pp (Effectivity: +4)
Magic Lock : 564, 8pp (Effectivity: +0)
Magic Missile : 662, 8pp (Effectivity: +0)
Mystic Shovel : 17, 183pp (Effectivity: +0)
Petrification : 18, 218pp (Effectivity: +0)
Slow Monster : 287, 7pp (Effectivity: +1)
Teleportation : 137, 21pp (Effectivity: +9)
Web : 392, 12pp (Effectivity: +0)
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