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Sulangatori
10-22-2009, 04:07 AM
Usual monk business. Started with 2 talents and chose alert and hardy. Stayed on PC:1 until I had aquired the +1PV, +1PV in talents (just straying down to PC:2 to make fire beetle first kill). Stayed in PC until I had reached lvl12. Then Herbalism (got TpC), HMV and CoC. Got the axe from mystic so I abandoned fists. Amulet for Khelly I got from pools. Preserver in Casino. Meleed pretty much everything, including ACW and Andor. Think I had some 12-14 PoGA found. Just two wishes all game though, so I only did Raider Lord and no cute puppy this time. Could have given corpse to her and I could have gotten the PoGA from unicorn, but these slipped my mind.

Had the most trouble with Arch-Mage. Guidebook gives five recommended things you should have: -Deth, -Conf, +SeeI, light source and humanoid slaying ammo - I had one: death ray resistance. He didn't seem to be fond of paralyzing either, so I just meleed and kept healing myself and gave up some -3 st, -3 to, -3 le. Thought I'd try gut's invisible magic missiling of the ACW, but I pressed wrong button after first casting and just winged it in melee (no pun).

Everything seemed to go according to plan in this campaign: pool sipping, hitting lvl 45 right after ACW, nearly out of Teleportation when meeting Andor. Few nasty surprises and killed only two of the usual suspects: a Titan and a GM. Lots of Blue D's, though.



M'Gill St:53 Le: 7 Wi:24 Dx: 1 To:62 Ch: 1 Ap:12 Ma:25 Pe:19 L+
DV/PV:6/100 H:815(1107) P:0(339) Exp: 50/42157177 ChAoS Sp: 85
Blessed Bloated Strained! Berserk
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Background Information
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Name: M'Gill Race: male Dwarf Class: Monk
Eye color: green Hair color: red Complexion: tanned
Height: 4' Weight: 180 pounds
Age: 65 (grown-up, 2 years of unnatural aging added in)
Star sign: Candle Birthday: 16/Candle (day 286 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.


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Inventory
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Total weight: 18568 stones Carrying capacity: 11775 stones

He: blessed helm of mental stability [+0, +1] {Le+1} [100s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: uncursed moloch armor (-8, -16) [-30, +42] {Dx-20} (-20 spd) [15000s]
Gi: uncursed girdle of giant strength [+3, +3] {St+14} [30s]
Cl: uncursed cloak of protection [+0, +3] [20s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the clear mind [1s]
LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of toughness [+0, +0] {To+5} [10s]
Ga: cursed gauntlets of strength (-1, +0) [+4, +3] {St+3} [40s]
Bo: blessed seven league boots [+2, +4] [30s]
MW: uncursed long bow of hunting (+6, +3) [30s]
Mi: bundle of 7 blessed arrows of demon slaying (+4, 1d6) [14s]
Tl: heap of 8 cursed bandages [16s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 11 +10 +6 +5 Mastery 2679
Daggers & knives 9 +9 +5 +2 excellent 784
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 13 +14 +12 +4 Mastery 1150
Whips 2 +2 +1 +2 basic 34
Pole arms 5 +5 +2 +4 skilled 148
Twohanded weapons 1 +1 +1 +0 basic 4
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 126
Crossbows 3 +6 +4 +1 basic 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 200


Damage caused with your melee weapons:
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Right hand: +182 bonus to hit, 6d12+72 damage


Damage caused with your missile weapons:
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Ammunition: 7, base range: 16, +37 bonus to hit, 1d6+31 damage




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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Haggling ................. 93 (superb) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+1]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 77 (great) [+1d5]
Mining ................... 77 (great) [+1]
Pick pockets ............. 63 (good) [+1d3]
Smithing ................. 77 (great) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]


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Spells
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Acid Bolt : 125, 15pp (Effectivity: +4)
Bless : 706, 8pp (Effectivity: +0)
Calm Monster : 423, 8pp (Effectivity: +0)
Cure Critical Wounds: 164, 15pp (Effectivity: +0)
Cure Disease : 37, 13pp (Effectivity: +0)
Cure Light Wounds : 568, 5pp (Effectivity: +0)
Cure Serious Wounds : 358, 10pp (Effectivity: +0)
Darkness : 578, 4pp (Effectivity: +0)
Fire Bolt : 378, 10pp (Effectivity: +1)
Fireball : 431, 19pp (Effectivity: +5)
Identify : 831, 75pp (Effectivity: +0)
Invisibility : 546, 10pp (Effectivity: +0)
Knock : 635, 12pp (Effectivity: +0)
Light : 75, 3pp (Effectivity: +4)
Lightning Bolt : 51, 17pp (Effectivity: +4)
Magic Lock : 564, 8pp (Effectivity: +0)
Magic Missile : 662, 8pp (Effectivity: +0)
Mystic Shovel : 17, 183pp (Effectivity: +0)
Petrification : 18, 218pp (Effectivity: +0)
Slow Monster : 287, 7pp (Effectivity: +1)
Teleportation : 137, 21pp (Effectivity: +9)
Web : 392, 12pp (Effectivity: +0)




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Sulangatori
10-22-2009, 04:19 AM
A staggering 9 million points!




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His achievements during his adventures:
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M'Gill, the dwarven monk, transformed into an avatar of Order.
He scored 9083707 points and advanced to level 50.
He survived for 0 years, 121 days, 2 hours, 33 minutes and 6 seconds (117814
turns).
M'Gill visited 129 places.
His strength score was modified by +11 during his career.
His learning score was modified by -5 during his career.
His dexterity score was modified by +8 during his career.
His toughness score was modified by +18 during his career.
His charisma score was modified by -5 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by -9 during his career.
His perception score was modified by +5 during his career.
He was unnaturally aged by 2 years.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
5997 monsters perished under his attacks.
The following 29 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the gauntlets of eternal peace "Shezestriakis" - Crowning
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the Crown of Chaos
the black torc
the Medal of Chaos
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the rune-covered sling "Whirlwind" - uselessness
the fine leather armor "Nature's Companion" - probably undead vault
the sapphire amulet "Preserver"
the crown of leadership - same ^
the Trident of the Red Rooster
He possessed the following intrinsics:
He was poison resistant (enhanced through an item).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him.
He was sleep resistant.
He was petrification resistant.
He was able to control teleportation.
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant.
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through items).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks.
He was able to breathe water (gained through an item).
He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Careful, Charged, Greased Lightning,
Hardy, Immune to Pain, Iron Skin, Long Stride, Miser, Mithril Skin, Potent
Aura, Quick, Steel Skin, Strong Magic, Tough Skin, Treasure Hunter, Very
Hardy, Very Quick.
He had a final speed score of 85 (final base speed: 135).
He was a paragon of his religion.
He did not ask for divine help.
He was a holy champion of Order.

The following monsters were vanquished:
1 ancient black dragon
69 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic wyrm
1 Ancient Stone Beast
1 ancient white dragon
1 assassin prince
9 balors
1 banshee
1 beggar
1 black dragon
1 black druid
1 black unicorn
40 blink dogs
44 blue baby dragons
27 blue dragons
1 bunny master
1 cat lord
1 Chaos Archmage
1 cloaked ratling
1 crime lord
1 cyclops
3 death oozes
1 dwarf
1 ElDeR cHaOs GoD
1 emperor moloch
1 farmer
46 fire beetles
24 fire giant kings
3 fomorian giants
80 ghosts
1 ghost king
5 giant boars
2 goodwives
3 gorgons
6 great blue wyrms
1 great red wyrm
1 great water dragon
1 greater balor
1 greater black unicorn
1 greater fire elemental
1 karmic dragon
1 master necromancer
1 Master Summoner
3 muggers
1 multi-headed chaos dragon
1 mummy lord
1 ogre guardian
1 ogre king
1 oracle
1 quickling bard
1 quickling lord
1 quickling queen
1 raider lord
2 ratling guardians
1 ratling trader
1 shadow wyrm
5 shambling mounds
1 skeletal king
1 Snake from Beyond
1 titan
1 undead chaos dwarven berserker

JellySlayer
10-22-2009, 05:07 PM
I love the epic 1 Dx you finished with. Congrats on the win!

vogonpoet
10-23-2009, 01:05 PM
Damn, with that much dex there ought to be a small chance to stab yourself accidentally, even with a two handed pole arm :)