ragface
03-26-2009, 11:21 AM
The last thread was posted without thinking it through. it was shit.
Now the same "base Idea" but a bit more thought through and has some ideas from the posters in the last thread:
Let me start by stating that the idea is to get weapons more balanced. With this however I don't mean all weapons should be as good or deal the same amount of damage..
for example: twohanded weapons will deal more damage than a dagger.
so here's the concept:
- some classes could have different pros/cons with different weapons AND
- some weaons should have different "attributes(swords make you bleed and maces stuns you)"
- there would be normal/bad/critical hits. and bad misses also
- a 1200 stones weapon would not be as fast as a 7s dagger..
- heavy weapons would have a strength requirement(otherwise penalties to hit & dam)
e.g.
A barbarian with 30 strength would have no problem using an 600s mace, and a critical hit could stun the enemy. And a bad miss would cost 200energy extra
I will probably continue this post when I have more time..
Now the same "base Idea" but a bit more thought through and has some ideas from the posters in the last thread:
Let me start by stating that the idea is to get weapons more balanced. With this however I don't mean all weapons should be as good or deal the same amount of damage..
for example: twohanded weapons will deal more damage than a dagger.
so here's the concept:
- some classes could have different pros/cons with different weapons AND
- some weaons should have different "attributes(swords make you bleed and maces stuns you)"
- there would be normal/bad/critical hits. and bad misses also
- a 1200 stones weapon would not be as fast as a 7s dagger..
- heavy weapons would have a strength requirement(otherwise penalties to hit & dam)
e.g.
A barbarian with 30 strength would have no problem using an 600s mace, and a critical hit could stun the enemy. And a bad miss would cost 200energy extra
I will probably continue this post when I have more time..