RndmNumGenerator
12-30-2009, 09:38 PM
Well... I attempted a Steel Man game. Basically, you're supposed to stay in the wilderness until you hit level 50. I soon realized I would die of boredom before that happened, and instead elected to stay in the wilderness for a full year. I didn't even last that long though...
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
Marrss St:18 Le:13 Wi:15 Dx:15 To:20 Ch: 8 Ap:10 Ma:10 Pe:16 N=
DV/PV: 36/4 H: 0(76) P: 19(19) Exp: 7/11226 WE Sp: 110
Coward
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Marrss Race: male Drakeling Class: Ranger
Eye color: blue Hair color: bald Complexion: blue
Height: 5'6" Weight: 167 pounds
Age: 22 (young)
Star sign: Raven Birthday: 6/Raven (day 6 of the year)
YOUR HISTORY:
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Ranger.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 786 stones Carrying capacity: 1950 stones
Head : uncursed metal cap [+0, +0] [50s]
Neck : cursed amulet of death ray resistance [7s]
Body : -
Girdle : uncursed metal girdle [+0, +1] [25s]
Cloak : -
Right Hand : uncursed broadsword of hunting (+0, 1d7+1) [80s]
Left Hand : uncursed medium shield [+3, +1] [100s]
Right Ring : -
Left Ring : uncursed ring of protection +1 [1s]
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed gloves [+0, +0] [6s]
Boots : uncursed leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : heap of 2 uncursed orcish knives (+0, 1d3+2) [20s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 462 stones Carrying capacity: 1950 stones
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
Necklaces (''')
uncursed pendant of beauty {Ap+4} [3s]
One-handed weapons ('(')
uncursed scimitar (+0, 1d8) [40s]
uncursed short sword (+0, 1d6) [30s]
uncursed rusty orcish knife (+0, 1d3+3) [10s]
blessed long sword (+0, 1d8) [40s]
cursed orcish knife (+0, 1d3+2) [10s]
uncursed orcish knife (-1, 1d3+2) [10s]
blessed orcish knife (+0, 1d3+2) [10s]
Missile weapons ('}')
uncursed short bow (+1, +0) [20s]
Tools (']')
uncursed hexagonal key [1s]
uncursed thieves picks [5s]
uncursed iron ingot [20s]
Wands ('\')
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of knocking (4 charges) [3s]
Potions ('!')
heap of 2 uncursed potions of healing [8s]
uncursed potion of invisibility [4s]
uncursed potion of potential charisma [4s]
Food ('%')
cursed dwarven sausage [20s]
uncursed iron ration [100s]
Valuables ('$')
306 gold pieces [3s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 28
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 7 +5 +3 +2 skilled 441
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 3 +6 +4 +1 basic 27
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 3 +6 +4 +1 basic 20
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 1 +2 basic 21
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................ 51 (good) [+3d4]
Archery .................. 50 (fair) [+2d4]
Athletics ................ 44 (fair) [+4d4]
Climbing ................. 42 (fair) [+4d5]
Dodge .................... 40 (fair) [+3d5]
First aid ................ 32 (fair) [+3d5]
Food preservation ........ 54 (good) [+4d4]
Haggling ................. 23 (mediocre) [+2d4]
Healing .................. 60 (good) [+2d4]
Herbalism ................ 29 (mediocre) [+4d5]
Listening ................ 24 (mediocre) [+4d5]
Literacy ................. 30 (mediocre) [+2d4]
Music .................... 9 (poor) [+4d5]
Survival ................. 70 (good) [+3d4]
Swimming ................. 65 (good) [+1d3]
Two weapon combat ........ 72 (great) [+3d4]
Woodcraft ................ 25 (mediocre) [+4d5]
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Marrss, the drakish ranger, was shot by a female barbarian.
He scored 4038 points and advanced to level 7.
He survived for 0 years, 172 days, 0 hours, 36 minutes and 26 seconds (5049
turns).
Marrss visited 1 place.
His toughness score was modified by +1 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +1 during his career.
He ended his adventuring life somewhere on the plains.
374 monsters perished under his attacks.
He possessed the following intrinsic:
He was resistant to death rays (gained through an item).
He had the following talents: Alert, Miser, Treasure Hunter.
He had a final speed score of 110 (final base speed: 110).
He was religious.
He did not ask for divine help.
He was neutrally aligned.
The following monsters were vanquished:
72 bandits
7 barbarians
1 barbarian leader
7 brown bears
6 grizzly bears
1 hill orc
7 hobgoblins
2 hobgoblin leaders
184 jackals
1 jackalwere
15 large dogs
73 orcs
4 orc chieftains
22 orc scorchers
12 outlaws
Yes, I realize I could have prayed, but I didn't want to. The challenge involves relying on nothing you start the game with, and I took that to include piety.
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
Marrss St:18 Le:13 Wi:15 Dx:15 To:20 Ch: 8 Ap:10 Ma:10 Pe:16 N=
DV/PV: 36/4 H: 0(76) P: 19(19) Exp: 7/11226 WE Sp: 110
Coward
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Marrss Race: male Drakeling Class: Ranger
Eye color: blue Hair color: bald Complexion: blue
Height: 5'6" Weight: 167 pounds
Age: 22 (young)
Star sign: Raven Birthday: 6/Raven (day 6 of the year)
YOUR HISTORY:
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Ranger.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 786 stones Carrying capacity: 1950 stones
Head : uncursed metal cap [+0, +0] [50s]
Neck : cursed amulet of death ray resistance [7s]
Body : -
Girdle : uncursed metal girdle [+0, +1] [25s]
Cloak : -
Right Hand : uncursed broadsword of hunting (+0, 1d7+1) [80s]
Left Hand : uncursed medium shield [+3, +1] [100s]
Right Ring : -
Left Ring : uncursed ring of protection +1 [1s]
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed gloves [+0, +0] [6s]
Boots : uncursed leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : heap of 2 uncursed orcish knives (+0, 1d3+2) [20s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 462 stones Carrying capacity: 1950 stones
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
Necklaces (''')
uncursed pendant of beauty {Ap+4} [3s]
One-handed weapons ('(')
uncursed scimitar (+0, 1d8) [40s]
uncursed short sword (+0, 1d6) [30s]
uncursed rusty orcish knife (+0, 1d3+3) [10s]
blessed long sword (+0, 1d8) [40s]
cursed orcish knife (+0, 1d3+2) [10s]
uncursed orcish knife (-1, 1d3+2) [10s]
blessed orcish knife (+0, 1d3+2) [10s]
Missile weapons ('}')
uncursed short bow (+1, +0) [20s]
Tools (']')
uncursed hexagonal key [1s]
uncursed thieves picks [5s]
uncursed iron ingot [20s]
Wands ('\')
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of knocking (4 charges) [3s]
Potions ('!')
heap of 2 uncursed potions of healing [8s]
uncursed potion of invisibility [4s]
uncursed potion of potential charisma [4s]
Food ('%')
cursed dwarven sausage [20s]
uncursed iron ration [100s]
Valuables ('$')
306 gold pieces [3s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 28
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 7 +5 +3 +2 skilled 441
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 3 +6 +4 +1 basic 27
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 3 +6 +4 +1 basic 20
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 1 +2 basic 21
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................ 51 (good) [+3d4]
Archery .................. 50 (fair) [+2d4]
Athletics ................ 44 (fair) [+4d4]
Climbing ................. 42 (fair) [+4d5]
Dodge .................... 40 (fair) [+3d5]
First aid ................ 32 (fair) [+3d5]
Food preservation ........ 54 (good) [+4d4]
Haggling ................. 23 (mediocre) [+2d4]
Healing .................. 60 (good) [+2d4]
Herbalism ................ 29 (mediocre) [+4d5]
Listening ................ 24 (mediocre) [+4d5]
Literacy ................. 30 (mediocre) [+2d4]
Music .................... 9 (poor) [+4d5]
Survival ................. 70 (good) [+3d4]
Swimming ................. 65 (good) [+1d3]
Two weapon combat ........ 72 (great) [+3d4]
Woodcraft ................ 25 (mediocre) [+4d5]
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Marrss, the drakish ranger, was shot by a female barbarian.
He scored 4038 points and advanced to level 7.
He survived for 0 years, 172 days, 0 hours, 36 minutes and 26 seconds (5049
turns).
Marrss visited 1 place.
His toughness score was modified by +1 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +1 during his career.
He ended his adventuring life somewhere on the plains.
374 monsters perished under his attacks.
He possessed the following intrinsic:
He was resistant to death rays (gained through an item).
He had the following talents: Alert, Miser, Treasure Hunter.
He had a final speed score of 110 (final base speed: 110).
He was religious.
He did not ask for divine help.
He was neutrally aligned.
The following monsters were vanquished:
72 bandits
7 barbarians
1 barbarian leader
7 brown bears
6 grizzly bears
1 hill orc
7 hobgoblins
2 hobgoblin leaders
184 jackals
1 jackalwere
15 large dogs
73 orcs
4 orc chieftains
22 orc scorchers
12 outlaws
Yes, I realize I could have prayed, but I didn't want to. The challenge involves relying on nothing you start the game with, and I took that to include piety.