Appendix E should clearly state, IMHO, that potions of potential mana do *not* recharge wands when the wands are dipped. Similarly, this may be included in Section 0.14.1 , recharging wands.
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Appendix E should clearly state, IMHO, that potions of potential mana do *not* recharge wands when the wands are dipped. Similarly, this may be included in Section 0.14.1 , recharging wands.
I know it's silly, but perhaps it should be noted (in section 3.8.1)
that the Ancient Stone Beast is a demon, and that demon slaying
ammo works wonders on him. As a priest with Sun's Messenger and
a few demon slaying arrows, I was able to kill it in only 6 or 7 shots.
MUCH easier than trying to bash it down, or scorch/bolt/ball it to death.
At least, I had assumed it was classified as a demon. Just about every
shot that hit took it down another injury level, regeneration included.
The categorization of monsters was right at the code-dive point historically, so I never paid attention to it. I would guess that all the orb guardians are classified as demons based on what's been said recently about the SfB and ASB. Easy enough to test in-game. So should all orb guardians be listed as vulnerable to demon slaying weapons and ammo?
Yes, we mention the wand of far slaying just because
of it's range, and a 1 PP cast is plenty.
A pattern here? Ventriloquism seems to work this way (confused, hostile after confusion, no summoning or cursing) for everyone - ordinary shopkeepers, Thrundarr, Casino shopkeeper, others? The Casino shopkeeper recovers that fast from confusion? Thrundarr didn't historically. So does a wand of far slaying have similar general use?