"t"arget sometimes doesn't select a hostile monster
issueid=1225 09-02-2012 10:45 AM
jt jt is offline
Administrator
Number of reported issues by jt: 157
"t"arget sometimes doesn't select a hostile monster

Standing directly next to a hostile large rat, the game doesn't automatically select it when I hit the "t"arget key. There are no other monsters in the vicinity.

This happened to me several times on different locations (anyone else noticed this?)... but now I have a save game where this is happening and I can start debugging it.

Code:
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Issue Details
Issue Number 1225
Project ADOM (Ancient Domains Of Mystery)
Category Windows XP
Status Fixed
Priority Unknown
Affected Version ADOM 1.2.0 pre 2
Fixed Version ADOM 1.2.0 pre 3
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




09-02-2012 11:25 AM
jt jt is offline
Administrator
ADOM tried to select my previous target (a large bat which I didn't kill) but it wasn't in the LOS of the PC anymore. Therefore ADOM correctly selected the nearest monster, but it didn't use its coordinates.

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