Altar changes to white instead of black(Mac OS X)
issueid=1245 09-12-2012 02:47 PM
Junior Member
Number of reported issues by karabas: 1
Altar changes to white instead of black(Mac OS X)
Mac OS X version: sacrificing monsters on altar makes altar change to unexpected side

It seem to be always reproduceable on Mac OS X version. I have seen following effects on sacrifices:
1) Chaotic character (DE) sacrifices neutral monster on gray altar: Altar get white instead of black
2) Chaotic character (DE) sacrifices chaotic monster on black altar: Altar get gray. In next few sacrifices get white.

pre 1 and pre 3 are affected
Issue Details
Issue Number 1245
Project ADOM (Ancient Domains Of Mystery)
Category Mac OS X 10.4
Status Fixed
Priority 3
Affected Version ADOM 1.2.0 pre 3
Fixed Version ADOM 1.2.0 pre 4
Milestone (none)
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




09-19-2012 04:31 PM
Junior Member
Does the altar than continue to behave like a lawful altar, or is it a chaotic altar that looks white? ie does the god yell at you if you drop stuff on it?

09-19-2012 04:35 PM
Junior Member
Yes, it behaves as lawful. After many sacrifices after character converts to lawful too, and even get precrowning.

09-21-2012 06:14 PM
Junior Member
I have also seen this, a gray alter turned white after a chaotic character sacrificed 7500 gold. Confirmed that it is now a lawful altar by dropping a potion of water, which was picked up as a potion of unholy water.
This is in 1.2.0 pre 3 on OS X 10.7.4

09-27-2012 07:52 PM
Junior Member
In addition to making gray altars turn white, my chaotic troll just turned a black altar into a gray one by sacrificing rocks. My character isn't doomed, it just seems that sacrificing for chaotics is completely hosed now.

09-27-2012 08:37 PM
jt jt is offline
Administrator
Can you provide me with a saved game?

09-27-2012 09:13 PM
Junior Member
Quote Originally Posted by j.t
Can you provide me with a saved game?
I have included the save game for the case where sacking rocks turned the altar to neutral (Broum.svg.zip)

10-05-2012 05:32 PM
Junior Member
Neutrals also convert altar to lawful

10-07-2012 12:17 PM
jt jt is offline
Administrator
@RadarKev: I get an error using your saved game. Are you sure this is from 1.2.0 Pre 3 for OSX?

10-12-2012 06:41 PM
Senior Member
Here: http://ancardia.us.to/Plz_Igno.svg
Debian 6 64-bit 1.2.0p3 save.

C character, N altar. Go south one square and sac the gold.

You see an ancient altar of gray granite.
How many (ENTER = 3318)?
You sense a conflict between supernatural entities.
Issrecht and Sssracht seem to be quarreling for supremacy!
Sssracht triumphs!
You hear the angry wail of Issrecht.
The altar glows in a bright light.
The 3318 gold pieces are consumed by a bright light and disappear.
You see an ancient altar of pure white marble.
Sssracht is the lawful god, Issrecht neutral. Again, char is chaotic.

It also happens on 32-bit (Linux Debian 6 again): http://ancardia.us.to/F.svg

So this effectively prevents N and C characters from ever being crowned. I'd say that's pretty important. I hope I'm allowed to run another prerelease version that fixes that bug on my public server.

10-16-2012 10:21 PM
jt jt is offline
Administrator
This problem should be fixed with Prerelease 4. It was caused by a data type definition that was only used by Linux and OSX. This definition was fixed in the process of merging all the different "curses implementations" which happened right after the release of Prerelease 3.

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