w# compatible with Poisoned! and Sick!
issueid=1263 09-27-2012 03:37 AM
Ancient Member
Number of reported issues by SirTheta: 77
w# compatible with Poisoned! and Sick!
The w# command should be modified so that the Poisoned! and Sick! statuses no longer interfere with its operation.

Instead of refusing to continuously travel (or wait, or search, I guess), while sick or poisoned, the w# commands should work and have a stop condition of HP loss (i.e. when you feel poison coursing through veins or when you are wracked by feverish fits--or both!).
Issue Details
Issue Number 1263
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Linux
Status Implemented
Priority 10 - Lowest
Suggested Version ADOM 1.2.0 pre 4
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 2
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-27-2012 04:13 AM

12-11-2012 08:20 AM
The Creator
Sickness and bleeding now also are taken into account. Fixed.

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